-
About time I started one of these, I guess.
-
5-17-3050
Grace Park, Repair 1 Gyro Hit
Double Time, In Field
240 minutes
TN8
Rolled 2d6 : 4, 4, total 8
-
5-17-3050
Jasmine Lehman - Replace RT (destroyed)
Double Time, In Field
480 minutes
TN11
Rolled 2d6 : 6, 5, total 11
-
5-17-3050
Grace park - Replace RA (Blown Off)
In Field
180 minutes
TN9
Rolled 2d6 : 4, 6, total 10
-
5-17-3050
Angela Constantino - Replace LA (Destroyed)
Quadruple Time, In Field
960 minutes - 2-day fix, COMPLETES ON 5-18
TN9
Rolled 2d6 : 6, 4, total 10
-
5-17-3050
Tawnee Stone - Repair Armor (RL, 26 pts)
Double Time, In Field
260 minutes
TN8
Rolled 2d6 : 3, 5, total 8
Tawnee Stone - Repair Armor (RT, 22 pts)
Double Time, In Field
220 minutes
TN8
Rolled 2d6 : 6, 3, total 9
-
5-18-3050
Tawnee Stone - Repair Armor (CT, 33 pts)
Double Time, In Field
165 minutes
TN8
Rolled 2d6 : 4, 6, total 10
-
5-18-3050
Tawnee Stone - Repair Armor (LT, 22 pts)
Double Time, In Field
220 minutes
TN8
Rolled 2d6 : 5, 4, total 9
-
5-18-3050
Tawnee Stone - Replace DHS, RA
In Field
90 minutes
TN7
Rolled 2d6 : 2, 4, total 6
-
5-18-3050
Grace Park - Replace ML, RT
1/2-time; In Field
60 minutes
TN7
Rolled 2d6 : 4, 5, total 9
Grace Park - Replace ML, RT
1/2-time; In Field
60 minutes
TN7
Rolled 2d6 : 3, 6, total 9
Grace Park - Replace ML, RT
1/2-time; In Field
60 minutes
TN7
Rolled 2d6 : 4, 3, total 7
Grace Park - Replace ML, RT
1/2-time; In Field
60 minutes
TN7
Rolled 2d6 : 2, 4, total 6
-
5-18-3050
Grace Park - Replace DHS, RT
1/2-time; In Field
45 minutes
TN6
Rolled 2d6 : 6, 6, total 12
Grace Park - Replace DHS, RT
1/2-time; In Field
45 minutes
TN6
Rolled 2d6 : 6, 5, total 11
-
5-18-3050
Grace Park - Replace Armor, LA (22 pts)
3/4-time; In Field
83 minutes
TN6
Rolled 2d6 : 3, 6, total 9
Grace Park - Replace Armor, RA (22 pts)
1/2-time; In Field
55 minutes
TN6
Rolled 2d6 : 4, 2, total 6
-
5-18-3050
Jasmine Lehman - Repair CT IS (<75%)
Double Time; In Field
360 minutes
TN7
Rolled 2d6 : 5, 5, total 10
-
5-18-3050
Jasmine Lehman - Replace DHS, RA (5,6,1)
1/2-time; In Field
45 minutes
TN7
Rolled 2d6 : 6, 1, total 7
Jasmine Lehman - Replace DHS, LA (5,6,1)
1/2-time; In Field
45 minutes
TN7
Rolled 2d6 : 6, 1, total 7
-
Your techs were bloody inspired.
-
6-13
Jessica Stoyadinovich heals SGT Riebera (TN 6)
Rolled 2d6 : 1, 4, total 5
Angela Constantino (100 min)
Javelin RA - TN 7
Rolled 2d6 : 5, 2, total 7
Javelin CT - TN 7
Rolled 2d6 : 1, 4, total 5
Tawnee Stone (30 min)
Reload Javelin 1 - TN n/a
Rolled 2d6 : 2, 6, total 8
Reload Javelin 2 - TN n/a
Rolled 2d6 : 5, 1, total 6
Jasmine Lehman (470 min)
Crusader LA - TN 5
Rolled 2d6 : 1, 5, total 6
Crusader RT - TN 5
Rolled 2d6 : 4, 4, total 8
Crusader Head - TN 5
Rolled 2d6 : 5, 5, total 10
Crusader CT - TN 5
Rolled 2d6 : 3, 1, total 4
Crusader LL - TN 5
Rolled 2d6 : 2, 1, total 3
Tawnee Stone (30 min)
Reload Crusader 1 - TN n/a
Rolled 2d6 : 6, 6, total 12
Reload Crusdaer 2 - TN n/a
Rolled 2d6 : 5, 3, total 8
Aurora Snow (480 minutes)
Crusader RL - TN 5
Rolled 2d6 : 1, 5, total 6
Grasshopper LA - TN 5
Rolled 2d6 : 1, 5, total 6
Crasshopper LT - TN 5
Rolled 2d6 : 4, 3, total 7
Grasshopper CT - TN 5
Rolled 2d6 : 1, 2, total 3
Grasshopper RT - TN 5
Rolled 2d6 : 1, 6, total 7
Grasshopper RA - TN 5
Rolled 2d6 : 4, 5, total 9
-
6-13
Grace Park (390 minutes)
Javelin CT (failed Regular) - TN 4
Rolled 2d6 : 6, 4, total 10
Crusader CT (failed Vet) - TN 4
Rolled 2d6 : 6, 4, total 10
Grasshopper CT (failed Regular) - TN 4
Rolled 2d6 : 5, 5, total 10
Repair LAM IS damage (triple time) - TN 4
Rolled 2d6 : 3, 5, total 8
-
6-14
Aurora Snow (470 minutes)
Crusader RA - TN 5
Rolled 2d6 : 4, 6, total 10
Grasshopper RL - TN 5
Rolled 2d6 : 4, 1, total 5
LAM LT(r) - (triple time) - TN 3
Rolled 2d6 : 3, 2, total 5
LAM LT - (triple time) - TN 3
Rolled 2d6 : 6, 6, total 12
Jasmine Lehman (450 minutes)
LAM LA - (triple time) - TN 3
Rolled 2d6 : 5, 1, total 6
LAM RA - (triple time) - TN 3
Rolled 2d6 : 3, 2, total 5
Grace Park
LAM RT - (triple time) - TN 2
Rolled 2d6 : 1, 5, total 6
-
6-15
Aurora Snow (200 minutes)
LAM LL - (Quad time) - TN 2
Rolled 2d6 : 4, 2, total 6
-
6-16
Selling salvaged AWS-8Q Awesome (crippled; needs total replacement all all non-SL weapons, 1 torso, all 4 limbs, has 2 engine and 1 gyro hit)
Check recieves +2 from Negotiation Skill
Check recieves +3 for CHA 8
Base TN 7
Rolled 2d6+5 : 5, 6 + 5, total 16
-
Awesome sells for 15% + 18% (MoS 9) = 33% of retail.
Freya adds 2,177,395 CB
-
Customization Rolls for TDR-5SE Thud
Start 1 July, 3051
Remove Engine SHS (CT) - 90 min
Remove x2 SHS (RL) - 90 min
Remove x2 SHS (LL) - 90 min
Remove x3 SHS (RT) - 90 min
Remove LL (RA) - 120 min
Remove LRM10 (LT) - 120 min
Remove LRM Ammo (x2) (CT) - 240 min
Add 10 Engine DHS (CT) - 90 min
Add cERLL (RA) - 120 min
Add cERLL (RA) - 120 min
Add SRM6 (RT) - 120 min
Add SRM6 (RT) - 120 min
Add 1t SRM6 Ammo (RT) - 120 min
Add Medium Laser (LT) - 120 min
Add DHS (RA) - 90 min
Add DHS (LA) - 90 min
Add DHS (RT) - 90 min
Add DHS (LT) - 90 min
Total base time: 2,010 min.
Total Class: C (adding components to a location where there was nothing; such as DHS into empty arm slots)
Time Multiplier: x5
TN Modifier: +3
Base Adjusted Time: 10,050 min (21 days)
Supervising Tech: Grace Park (TN 5)
Location Modifier (Factory) -4
Time Modifier (x1): 0
Class C TN Modifier: +3
ClanTech modifier: +2
Total TN: 6
Final Adjusted Time: 21 days (finishes 7-22-51)
Rolled 2d6 : 5, 5, total 10
-
Grace Park gains +4 XP.
-
Thug Pilot Klazina Guis (4/4) ransomed for 75,000 CB
Retirement Rolls ($160,000 in retention bonuses paid)
Montgomery TN 6 + 20K RETENTION BONUS
Rolled 2d6+2 : 4, 2 + 2, total 8
Vicious TN 6 + 20K RETENTION BONUS
Rolled 2d6+2 : 1, 3 + 2, total 6
Michaels TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 6, 4 + 1, total 11
Steiner TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 6, 4 + 1, total 11
Park TN 6 + 20K RETENTION BONUS
Rolled 2d6+2 : 1, 4 + 2, total 7
Winnick TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 2, 6 + 1, total 9
Lehmann TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 6, 3 + 1, total 10
Snow TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 2, 3 + 1, total 6
Constantino TN 6 + 20K RETENTION BONUS
Rolled 2d6+2 : 6, 6 + 2, total 14
Stone TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 5, 3 + 1, total 9
Grey TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 1, 3 + 1, total 5
Stoyadinovich TN 5 +10K RETENTION BONUS
Rolled 2d6+1 : 3, 6 + 1, total 10
-
Medical Rolls
Hartmann (1 hit) - Grey - TN 5
Rolled 2d6 : 3, 6, total 9
Michals (1 hit) - Stoyadinovich - TN 6
Rolled 2d6 : 5, 3, total 8
-
Grasshopper 5H Customization Attempt
Start date: 13 December, 3051
Remove - time
11 SHS (engine) - 90
1 SHS (RA) - 90
1 SHS (LA) - 90
1 SHS (RT) - 90
1 SHS (LT) - 90
LRM-5 (head) - 120
LRM ammo (RT) - 120
1 ML (RA) - 120
1 ML (LA) - 120
Add - time
11 DHS (engine) - 90
2 DHS (RT) - 90
2 DHS (LT) - 90
Large Laser (RA) - 120
Large laser (LA) - 120
Medium Laser (H) - 120
Class D Time multiplier - x8
Base time: 12,480
Triple Time: 37,440 (78 days; completes 1 March, 3052)
TN Modifiers
Time - 2
Location - 2
Class D +4
Total: +0
Supervising Technician: Aurora Snow, Veteran (6+)
Rolled 2d6 : 6, 5, total 11
-
Victor 9K Customization Attempt
Start date: 13 December, 3051
Remove - time
12 SHS (engine) - 90
1 SHS (RA) - 90
1 SHS (RT) - 90
1 SHS (LT) - 90
SRM-4 (LT) - 120
SRM ammo (LT) - 120
Add - time
10 DHS (engine) - 90
Large Laser (LA) - 120
Large laser (LA) - 120
2 tons armor - 480
Class D Time multiplier - x8
Base time: 11,280
Quad Time: 45,120 (94 days; completes 21 March, 3052)
TN Modifiers
Time - 3
Location - 2
Class D +4
Total: -1
Supervising Technician: Angela Constantino, Regular (7+, with a -1 modifier = 6+)
Rolled 2d6 : 6, 5, total 11
-
13 May Repair Rolls
Winnick (Elite) 5+
Thunderbolt: Replace Left Arm (+4, 240), In the Field (+1), Extra Time (double, -1) - 480 min, 9+
Rolled 2d6 : 5, 5, total 10
Park (Elite) 5+
Grasshopper: Replace Left Arm (+4, 240), In the Field (+1), Extra Time (double, -1) - 480 min, 9+
Rolled 2d6 : 4, 6, total 10
Lehman 6+
Victor: Repair Armor Left Leg 10 pts (-1, 100 min), In the Field (+1) - 100 min, 6+
Rolled 2d6 : 4, 3, total 7
Lehman 6+
Grasshopper: Repair Armor CT 15 pts (-1, 150 min), In the Field (+1) - 150 min 6+
Rolled 2d6 : 6, 6, total 12
Lehman 6+
Grasshopper: Repair ARmor RT 18 pts (-1, 180 min), In the Field (+1) - 180 min 6+
Rolled 2d6 : 6, 2, total 8
Snow 6+
Thunderbolt: Repair Arm H 7 pts (-1 70 min), In the Field (+1) - 70 min 6+
Rolled 2d6 : 6, 4, total 10
Snow 6+
Thunderbolt: Repair Arm RT 20 pts (-1, 200 min), In the Field (+1), Double Time (-1) - 400 min
Rolled 2d6 : 1, 4, total 5
Constantino 7+
Thunderbolt: Repair Arm LT 24 pts (-1, 240 min), In the Field (+1), 240 min, 7+
Rolled 2d6 : 4, 3, total 7
Constantino 7+
Thunderbolt: Repair Arm CT 15 pts (-1, 150 min), In the Field (+1), 150 min 7+
Rolled 2d6 : 3, 4, total 7
Constantino 7+
Thunderbolt: Repair Arm RL 7 pts (-1, 70 min), In the Field (+1), 70 min 7+
Rolled 2d6 : 3, 4, total 7
Stone 9+
Grasshopper: Repair Arm LT 23 pts (-1, 230 min), In the Field (+1), Double Time (double, -1) - 460 min 8+
Rolled 2d6 : 2, 4, total 6
-
14 May Repair Rolls
Winnik 5+
Thunderbolt: Replace UA Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 2, 2, total 4
Winnik 5+
Thunderbolt: Replace LA Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 5, 2, total 7
Winnik 5+
Thunderbolt: Replace Hand Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 5, 5, total 10
Winnik 5+
Grasshopper: Repair Gyro (+1, 200 min), In the Field (+1), Triple Time (triple, -2) = 600 min, 5+ FINISH ON 15 MAY
Rolled 2d6 : 2, 3, total 5
Park (Elite) 5+
Grasshopper: Replace UA Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 2, 6, total 8
Park (Elite) 5+
Grasshopper: Replace LA Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 5, 4, total 9
Park (Elite) 5+
Grasshopper: Replace Hand Actuator (-2, 90 min), In the field (+1) = 90 min, 4+
Rolled 2d6 : 6, 2, total 8
Park (Elite) 5+
Grasshopper: Replace LA DHS (-1, 90 min), In the field (+1) = 90 min, 5+
Rolled 2d6 : 4, 1, total 5
Park (Elite) 5+
Grasshopper: Replace LA DHS (-1, 90 min), In the field (+1) = 90 min, 5+
Rolled 2d6 : 1, 1, total 2
Constantino 7+
Grasshopper: Repair Arm LA 22 pts (-1, 220 min), In the Field (+1), Double Time (double, -1) - 440 min 6+
Rolled 2d6 : 6, 1, total 7
Stone 9+
Grasshopper: Repair Arm LT 23 pts (-1, 230 min), In the Field (+1), Double Time (double, -1) - 460 min 8+
Rolled 2d6 : 4, 1, total 5
-
15 May Repair Rolls
Park 5+
Grasshopper: Repair engine hit (+0, 360 min), In the Field (+1) = 360 min, 6+
Rolled 2d6 : 4, 2, total 6
Winnik 5+
Grasshopper: Repair Arm LT 23 pts (-1, 230 min), In the Field (+1) = 230 min, 5+
Rolled 2d6 : 5, 5, total 10
COnstantino 7+
Grasshopper: Replace LA DHS (-1, 90 min), In the field (+1), Quad Time (Quad, -3) = 360 min, 4+
Rolled 2d6 : 3, 6, total 9
Stone 9+
Thunderbolt: Reload SRM 6 ammo = 15 min, TN auto
Rolled 2d6 : 6, 6, total 12
Stone 9+
Victor: Reload SRM 4 ammo = 15 min, TN auto
Rolled 2d6 : 6, 1, total 7
Stone 9+
Victor: Reload Gauss ammo = 15 min, TN auto
Rolled 2d6 : 1, 1, total 2
13 May Medical roll (I forgot)
SGT Montgomery (1 hit) assigned to Jessica Stoya (6+)
Rolled 2d6 : 5, 5, total 10
-
Marauder C Customization, beginning August 5th
Grace Park, Supervising. Base TN 5+
*Marauder C is no longer a Mixed-Tech unit*
Remove 12 SHS in engine - 90
Remove 2 SHS in LL - 90
Remove 2 SHS in RL - 90
Add 12 IS DHS in engine - 90
Add 2 IS DHS in RA - 90
Add 2 IS DHE in LA - 90
Add 1 IS DHS in LT - 90
Add x2 Jump Jet in LL - 120
Add x2 Jump Jet in RL - 120
Add x2 LBX Ammo in LT - 240
Add x1 LB-10X in RT - 120
Add 2 tons armor - 320
Base Time: 1,550 minutes
Refit Class C Time Multiplier: x5
Highest Equipment modifier: +1
Refit Class C: +3
Maintenance Facility: -2
Adjusted Time: 7,750 minutes
Adjusted TN: 7+
Rolled 2d6 : 6, 6, total 12
-
Positive Quirk Possibilities
Installed an LB10X, added Jump Jets, massively screwed around with heat sinks, added armor on the side torsos and legs
1. Accurate Weapon LB-10X
2. Improved Cooling Jacket LB-10X
3. Fast Reload LB-10X
4. Combat Computer
5. Reinforced Legs
Rolled 1d5 : 2, total 2
-
Existing customization completes approx August 23rd (most likely while en route to New Earth). Remainder of customization is holding on acquisitions and factory access.
-
OK, finishing the MAD C customization, now that I have factory access and the engine actually got here.
Begins 20 September.
Supervising Tech: Katheryn Winnick TN 5+
Remove 300 SFE Engine - 360
Add 300 XLFE Engine - 360
Add cERPPC (RA) - 120
Add cERPPC (LA) - 120
Add CASE (LT) - 120
Base Time: 1,080 minutes
Refit Class: E (x9 time, +4 TN)
ClanTech on Base IS-Tech unit: +2
Customized Unit: +1
Factory Conditions: -4
Total Time: 9,720 (planned end on 10/12)
Total TN Modifier: +3
Final TN: 8+
Rolled 2d6 : 4, 2, total 6
-
Roll fails. Time doubles, then autocompletes. Total time: 18,720 minutes (42 days)
Customization finishes on 2 November, 3052.
-
Operation INVESTITURE customization roll
Begin Work 3 November, 3053
Grace Park, presiding. Base TN 5+
Remove IS Gauss Rifle (A; 120)
Remove IS Guass Rifle Ammo (A; 120)
Remove IS Gauss Rifle Ammo (A; 120)
Add Clan Gauss Rifle (B; 120)
Add Clan Gauss Rifle Ammo (B; 120)
Add Clan Gauss Rifle Ammo (B; 120)
Add 3 tons IS Std armor (47 points**; A; 705)
Class B; Base Time 1425 (x3) = 4275
Weapon/Equipment mod (+1 TN)
ClanTech on IS Unit (+2 TN)
Triple Time (-2 TN)
Maintaenance Facility (-2 TN)
=12,825 minutes (27 days); net -1 TN.
**+5 each Right/Left Arm; +2 ea R/LT(R); +3 ea R/LT; +10 ea R/LL; +2 CT(R); +6 CT
Modified TN 4+
Rolled 2d6 : 4, 6, total 10
-
Falconer upgrade to FLC-8XC on 30 November.
Grace Park gains+6 XP
-
Freya Lance, 1 May, MechWarrior XP check
Hartmann
Rolled 2d6 : 4, 6, total 10
Rolled 1d6 : 3, total 3
Montgomery
Rolled 2d6 : 6, 5, total 11
Rolled 1d6 : 6, total 6
Vicious
Rolled 2d6 : 5, 6, total 11
Rolled 1d6 : 2, total 2
Michaels
Rolled 2d6 : 1, 4, total 5
Rolled 1d6 : 3, total 3
Young
Rolled 2d6 : 4, 2, total 6
Rolled 1d6 : 3, total 3
Fore
Rolled 2d6 : 2, 4, total 6
Rolled 1d6 : 3, total 3
-
30 April, 3054
Falconer Repair
SGT Winnik 5+
Left Arm Destroyed +4
(Fight) Basic Facility +0
ClanTech on IS unit +2
Custom Unit +1
Quad Time -3
Rolled 2d6 : 5, 6, total 11
Falconer Reload Gauss Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 6, 3, total 9
Marauder Repair
Marauder Reload LB10X Cluster Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 5, 4, total 9
Marauder Reload LB10X Slug Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 3, 6, total 9
Thunderbolt Repair
Thud Reload SRM Ammo
Jasmine Lehman (automatic)
Rolled 2d6 : 4, 2, total 6
Grasshopper Repair
Natalie Watson 6+
Repair LA Armor (17) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 340 min
TN 5
Rolled 2d6 : 1, 2, total 3
Aurora Snow 6+
Repair LT IS (<25%) +0
(Fight) Basic Facility +0
Custom Unit +1
Triple Time -2 270 min
TN 5
Rolled 2d6 : 1, 6, total 7
Grace Park 5+
Repair LT Armor (23) -1 230 min
(Fight) Basic Facility +0
Custom Unit +1
TN 5+
Rolled 2d6 : 6, 2, total 8
Grace Park 5+
Repair CT Armor (5) -1 50 min
(Fight) Basic Facility +0
Custom Unit +1
TN 5+
Rolled 2d6 : 4, 3, total 7
Grace Park 5+
Repair LL Armor (6) -1 60 min
(Fight) Basic Facility +0
Custom Unit +1
TN 5+
Rolled 2d6 : 3, 4, total 7
-
1 May, 3054
Grasshopper Repair
Katherine Winnik 5+
Repair LA Armor (17) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 340 min
TN 4
Rolled 2d6 : 3, 5, total 8
Grace Park 5+
Repair LA Armor (21) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 420 min
TN 4
Rolled 2d6 : 4, 5, total 9
Thunderbolt Repair
Jasmine Lehman 6+
Repair RT Armor (2) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 40 min
TN 5
Rolled 2d6 : 6, 1, total 7
Jasmine Lehman 6+
Repair H Armor (5) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 100 min
TN 5
Rolled 2d6 : 1, 5, total 6
Jasmine Lehman 6+
Repair LL Armor (5) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 100 min
TN 5
Rolled 2d6 : 1, 3, total 4
Jasmine Lehman 6+
Repair RA Armor (8) -1
(Fight) Basic Facility +0
Custom Unit +1
Double Time -1 160 min
TN 5
Rolled 2d6 : 4, 1, total 5
Madeline Martigan 7+
Repair CT Armor (28) -1
(Fight) Basic Facility +0
Custom Unit +1
Quad Time -3 1120 min
TN 4
Rolled 2d6 : 3, 3, total 6
Falconer Repair
Aurora Snow 6+
Repair CT Armor (8) -1
(Fight) Basic Facility +0
ClanTech on IS unit +2
Custom Unit +1
Quad Time -3 320 min
TN 5
Rolled 2d6 : 2, 6, total 8
Natalie Watson 6+
Repair RT Armor (10) -1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 400 min
TN 5
Rolled 2d6 : 6, 3, total 9
-
2 May, 3054
**Winnik's Grasshopper repair takes place on 2 May, not 1 May, due to reattaching the Falconer arm on 30 April through 1 May.
Thunderbolt Repair
Grace Park 5+
Repair LL Armor (5) -1
(Fight) Basic Facility +0
Custom Unit +1
Quad Time -3 400 min
TN 2
Rolled 2d6 : 2, 5, total 7
Falconer Repair
Jasmine Lehman 6+
Repair RL Armor (10) -1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 400 min
TN 5
Rolled 2d6 : 3, 5, total 8
Natalie Watson 6+
Repair LL Armor (5) -1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 200 min
TN 5
Rolled 2d6 : 3, 3, total 6
Aurora Snow 6+
Repair LT Armor (22) -1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 880 min
TN 5
Rolled 2d6 : 4, 6, total 10
-
3 May, 3054
Falconer Repair
Winnick 5+
Repair LA Armor (24) -1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 960 min
TN 4
Rolled 2d6 : 3, 5, total 8
Grace Park 5+
Install LA Upper Arm Actuator -2
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Double Time -1 180 min
TN 5
Rolled 2d6 : 1, 4, total 5
Grace Park 5+
Install LA Lower Arm Actuator -2
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Double Time -1 180 min
TN 5
Rolled 2d6 : 1, 4, total 5
Jasmine Lehman 6+
Install LA IS ERPPC +1
(Fight) Basic Facility +0
Custom Unit +1
ClanTech on IS unit +2
Quad Time -3 480 min
TN 7
Rolled 2d6 : 2, 5, total 7
-
All Mechs are back up by end of day, 5 May, 3054.
Medical checks as per 1 May, 3054
DR Grey 5+
Heal LT Hartmann, 2 pilot hits
Rolled 2d6 : 5, 4, total 9
DR Beer 5+
SGT Young, 1 pilot hit
Rolled 2d6 : 1, 5, total 6
DR Stoya 6+
SGT Montgomery, 1 pilot hit
Rolled 2d6 : 3, 1, total 4
-
Medical checks as per 8 May, 3054
DR Grey 5+
Heal LT Hartmann, 1 pilot hit
Rolled 2d6 : 2, 5, total 7
DR Stoya 6+
SGT Montgomery, 1 pilot hit
Rolled 2d6 : 3, 5, total 8
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Ammunition Conversion Check, beginning 10 May, 3054
Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec 60 min
TN 5+
Rolled 2d6 : 3, 6, total 9
Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec 60 min
TN 5+
Rolled 2d6 : 4, 5, total 9
Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec 60 min
TN 5+
Rolled 2d6 : 1, 5, total 6
Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec 60 min
TN 5+
Rolled 2d6 : 4, 2, total 6
Jasmine Lehman
Convert 1 ton IS Gauss Ammo to Clan Spec 60 min
TN 5+
Rolled 2d6 : 3, 1, total 4