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Starting this thread as placeholder until I can devote time this weekend. Techs to get started right away on June 6, 44.
Intended repairs:
Replace Blackjack armor and repair engine hit
Replace Centurion armor and un-jam autocannon
Gladiator repairs:
reattach blown off arm [I know higher roll for using salvaged arm]
repair/replace jump jet
replace armor
wait until new arm arrives to replace RA [shoulder actuator hit]
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Blackjack repairs
CT armor 5, reg tech, TN 5 Rolled 2d6 : 4, 2, total 6
CT(r) armor 3, reg tech, TN 5 Rolled 2d6 : 4, 6, total 10
RA armor 5, reg tech, TN 5 Rolled 2d6 : 3, 2, total 5
engine hit, vet tech, quad time, TN 3 Rolled 2d6 : 6, 1, total 7
Centurion repairs
LA armor 10, reg tech, TN 5 Rolled 2d6 : 3, 6, total 9
LT armor 10, reg tech, TN 5 Rolled 2d6 : 5, 6, total 11
CT armor 5, reg tech, TN 5 Rolled 2d6 : 2, 4, total 6
RT armor 10, reg tech, TN 5 Rolled 2d6 : 2, 3, total 5
RA armor 2, reg tech, TN 5 Rolled 2d6 : 1, 3, total 4
RL armor 4, reg tech, TN 5 Rolled 2d6 : 3, 5, total 8
unjam ac10, maint, free
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Results:
Blackjack
armor 195 minutes [Liz-june 6]
engine 400 minutes [Tirto]
fully repaired on June 6
Centurion
armor 615 minutes, RA failed, MoF 1 [Liz-285 on june 6, 330 on june 7]
roll for Tirto to replace RA armor on june 7
more to do tomorrow
Gladiator [repairs in motor pool (maintenance level)
start with reattaching LA, salvage, vet tech, quad time, TN 4 Rolled 2d6 : 4, 2, total 6
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Okay, more Gladiator repairs in motor pool maintenance bay
Repair LA int structure [<75%], vet tech, salvage, quad time, TN 3 Rolled 2d6 : 4, 6, total 10
Remove RA [shoulder act damaged], vet tech, salvage, quad time, TN 4 Rolled 2d6 : 1, 2, total 3
Remove upper act from RA, vet tech, salvage, TN 2 Rolled 2d6 : 6, 1, total 7
Remove lower act from RA, vet tech, salvage, TN 2 Rolled 2d6 : 6, 2, total 8
Remove hand act from RA, vet tech, salvage, TN 2 Rolled 2d6 : 5, 1, total 6
Fix RA hand act, vet tech, salvage, TN 3 Rolled 2d6 : 6, 4, total 10
Remove ppc from RA, vet tech, salvage, quad time, TN 3 Rolled 2d6 : 5, 1, total 6
Remove srm6 from RA, vet tech, salvage, quad time, TN 3 Rolled 2d6 : 1, 5, total 6
Fix LT JJ, vet tech, salvage, double time, TN 3 Rolled 2d6 : 2, 4, total 6
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My vet tech failed to remove damaged RA from the Gladiator. He was, however, successful at removing all of the components from the arm. At this point, what do I do? Is the arm considered completely destroyed? Do all of those removal of components rolls even matter? Do I shoot my Phoenix Hawk's MG's at the arm to damage the remaining internal structure now that the components are removed? Do I break it off and use it for a club? Can I make another roll to replace the arm with the new arm that will arrive on June 29?
Additional repairs not including the RA.
Armor LA 15, reg tech, TN 3 Rolled 2d6 : 1, 1, total 2
Armor LT 10, reg tech, TN 3 Rolled 2d6 : 2, 5, total 7
Armor CT 7, reg tech, TN 3 Rolled 2d6 : 5, 2, total 7
Armor RT 16, reg tech, TN 3 Rolled 2d6 : 5, 6, total 11
Armor RL 2, reg tech, TN 3 Rolled 2d6 : 4, 3, total 7
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You scrap the arm, but don't get to reclaim anything else from from the damaged arm once you scrap it. Scrapping is *free* but results in no recovery of materials or parts. You can remove parts up until the scrapping operation.
Basically the tech just gets a blowtorch and cuts the old part free.
Then you install the new one.
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You scrap the arm, but don't get to reclaim anything else from from the damaged arm once you scrap it. Scrapping is *free* but results in no recovery of materials or parts. You can remove parts up until the scrapping operation.
Basically the tech just gets a blowtorch and cuts the old part free.
Then you install the new one.
Do my rolls to remove parts apply? or are all the components scrap too?
Okay, Back to Centurion RA armor repair with vet tech [Tirto], dropship bay, double time, TN 3 Rolled 2d6 : 5, 5, total 10
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And back to the motor pool for Tirto [he's getting tired going back and forth] to replace Gladiator's LA armor, vet tech, maint, normal time, TN 3
Rolled 2d6 : 3, 3, total 6
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You scrap the arm, but don't get to reclaim anything else from from the damaged arm once you scrap it. Scrapping is *free* but results in no recovery of materials or parts. You can remove parts up until the scrapping operation.
Basically the tech just gets a blowtorch and cuts the old part free.
Then you install the new one.
Do my rolls to remove parts apply? or are all the components scrap too?
Okay, Back to Centurion RA armor repair with vet tech [Tirto], dropship bay, double time, TN 3 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
You successfully remove the parts from the arm. There is no roll to scrap the remaining internal structure attached to the destroyed shoulder actuator. It simply is removed and evaporates. Then the new arm is installed, then components, actuators and armor installed with rolls for each.
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Thanks, Timberwolf (^_^)b
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Okay, recap:
Phoenix Hawk-no damage, no reload-fully operational
Blackjack-armor damage and engine hit repaired, no reload-fully operational on June 6
Centurion-armor damage repaired and autocannon unjammed-fully operational on June 7
Gladiator [as of June 20] -all damage repaired except for RA [awaiting delivery of new arm on June 29]
June 30
Begin installing RA and components on arm
Install new arm on mech, vet tech, motor pool maintenance bay, salvage, quad time, TN 3 Rolled 2d6 : 1, 2, total 3
Install old upper act, vet tech, motor pool maintenance bay, salvage, TN 2 Rolled 2d6 : 2, 5, total 7
Install old lower act, vet tech, motor pool maintenance bay, salvage, TN 2 Rolled 2d6 : 5, 1, total 6
Install old hand act, vet tech, motor pool maintenance bay, salvage, TN2 Rolled 2d6 : 3, 2, total 5
Install old ppc, vet tech, motor pool maintenance bay, salvage, quad time, TN 3 Rolled 2d6 : 3, 4, total 7
Install old srm6, vet tech, motor pool maintenance bay, salvage, quad time, TN 3 Rolled 2d6 : 3, 5, total 8
Install new armor 15, vet tech, motor pool maintenance bay, TN 2 Rolled 2d6 : 5, 5, total 10
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Wow. Almost didn't get that arm on. Okay, since the arm didn't arrive until June 29. It took 3 days for both vet techs to install the arm and all of the stuff. So the Gladiator is fully operational on evening of July 2.
Please see attached repair spreadsheet for calculations.
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Phoenix Hawk high tails it to the dropship bay to repair RL armor. 6 hours later [double time/vet]. Per maint spreadsheet TN is 3.
Rolled 2d6 : 4, 3, total 7
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After the battle, Phoenix Hawk and Gladiator report to dropship bay for armor repairs. Using v5 with -1 instead of -2 modifier for armor pending answer in Timber's spreadsheet thread. All veteran techs, quad time. TN = 3
PHX-1, RL, 12Rolled 2d6 : 1, 3, total 4
GLD-4R , LL, 6Rolled 2d6 : 3, 3, total 6
GLD-4R , LA, 5Rolled 2d6 : 6, 5, total 11
GLD-4R , LT, 4Rolled 2d6 : 2, 3, total 5
GLD-4R , CT, 3Rolled 2d6 : 4, 4, total 8
GLD-4R , RT, 7Rolled 2d6 : 5, 6, total 11
GLD-4R , RA, 5Rolled 2d6 : 4, 3, total 7
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See attached spreadsheet for verification.
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Dancer mech customizations.....
Will begin on dropship outbound from Asta.
Phoenix Hawk mods [in stages]:
on dropship...
remove 2 MG and ammo and replace with 2 ML, class B
at New Earth factory...
remove 10 shs and replace with 10 dhs ["change hs type"], class D
Gladiator mods [in stages]:
on dropship...
remove ppc and replace with erppc, class A
remove 2 shs, class C
remove 11 shs and replace with 11 dhs ["change hs type"], class D
install 2 ML in RT spaces where there were hs
Centurion mods:
remove ac10 [RA] and install ppc [from Gladiator], class B
install 4 hs in RA [in space left by ac]
install 2 hs in RT [in space left by ammo bays]
install 1 ton additional armor on LT, RT, CT [5, 5, 6]
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PHawk repairs [previously rolled] begin on dropship outbound from Asta on 7/12, tech: Kyle, 4 hrs. Armor repair complete evening of 7/13, tech: Kyle. Modification begins on 7/14, tech: Kyle. Remove both MG and ammo bay and install 2 ML from warehouse. Time 4 days. Class B refit. TN 5.
Roll Rolled 2d6 : 1, 2, total 3
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Okay, I knew that was going to happen. Try mod again, 4 more days, complete on 7/21. TN 5
Roll Rolled 2d6 : 3, 2, total 5
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PHawk mod continues. Replace 10 hs with 10 dhs from warehouse. Work begins 7/25 in factory. Class D refit. Time 22.5 days completion noon 8/16. TN 5 Roll
Rolled 2d6 : 5, 5, total 10
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Whew! Kyle was tech again.
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Refit Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Phoenix Hawk Maintenance Veteran IS Quadruple 1 -2 6 Normal Ubiquitous Change weapon category <= crits MG to ML B 1 Field 1 120 1 5 480 1 3 Required Facility Field
Change weapon category <= crits MG to ML B 1 Field 1 120 1 5 480 1 3 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 1920
0 Total # of Days 4
0 TN 5
0 Roll
0 MoS -5
0
0
0
0
0
0
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Repair Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Phoenix Hawk Factory Veteran IS Double 1 -4 6 Normal Ubiquitous Change heat sink type (Use # of HS) 10 D 2 Maintenance 2 900 3 4 5400 11.25 3 Required Facility Maintenance
0 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 10800
0 Total # of Days 22.5
0 TN 5
0 Roll
0 MoS -5
0
0
0
0
0
0
Ok, on to the Gladiator. Repairs to armor in dropship [previously rolled] by Tirto [vet] took 3.75 days. Late afternoon on 7/16.
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Refit begins by removing ppc and replacing with erppc from warehouse. Class A, vet tech Tirto. Time 2 days even. Complete on late afternoon 7/18.
TN 5. RollRolled 2d6 : 6, 1, total 7
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Ok here is the big one. Arriving on New Earth and begin refit on 7/25. Removing 2 hs [class C], then changing the remaining 11 with dhs [class D]. Lastly, installing 2 ML in RT [class D]. Parts [dhs and ML] for assembly arrive on New Earth on 8/14. Time table delayed 3 days waiting on parts. Completion scheduled for 8/28. TN 5. Roll
Rolled 2d6 : 6, 6, total 12
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Woot! xp for vet tech Tirto! Is there a possibility for a positive quirk?
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Refit Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Gladiator Maintenance Veteran IS Quadruple 1 -2 6 Normal Normal Replace weapon with same type <= crits ppc to erppc A 1 Field 1 120 1 5 480 1 3 Required Facility Field
minus 2 hs 0 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 960
0 Total # of Days 2
0 TN 5
0 Roll 7
0 MoS 2
0
0
0
0
0
0
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Repair Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Gladiator Factory Veteran IS Double 1 -4 6 Normal Normal Add/Remove heatsink (Use # of HS) 2 minus 2 hs C 2 Maintenance 2 180 2 4 1080 2.25 3 Required Facility Maintenance
Change heat sink type (Use # of HS) 11 dhs D 2 Maintenance 2 990 3 4 5940 12.375 3 Satisfactory Facility TRUE
Custom? TRUE Install new weapon/equipment 2 ml D 2 Maintenance 2 120 3 4 720 1.5 3 Total Duration 15480
0 Total # of Days 32.25
0 TN 5
0 Roll 12
0 MoS 7
0
0
0
0
0
0
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Meanwhile, back on the dropship. Reg tech Cassandra begins work on the Centurion but realizes that she needs help. Tech Tirto, after finishing ppc swap on Gladiator, comes over to help the ac10 removal and ppc installation, class B. Job starts on 7/19, length 2 days. TN 5 [reg tech lead with vet tech assist].
Roll.Rolled 2d6 : 6, 1, total 7
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At the factory, beginning on 7/25, Cassandra begins adding 1 ton of armor [5 to LT/RT, 6 to CT] and adding 6 shs. Time 20.6 days. TN 5. Roll
Rolled 2d6 : 1, 1, total 2
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Great :'(. That sucked. Okay, the end day of 1st attempt is 8/14. I guess that the Centurion has picked up a negative quirk there. @#$%^&*.
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Repair Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Centurion Maintenance Regular IS Quadruple 2 -2 7 Normal Normal Change weapon category <= crits ac10/ppc B 1 Field 1 120 1 6 480 1 3 Required Facility Field
0 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 960
0 Total # of Days 2
0 TN 5
0 Roll 7
0 MoS 2
0
0
0
0
0
0
Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Repair Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Centurion Factory Regular IS Quadruple 1 -4 7 Normal Normal Add/Remove heatsink (Use # of HS) 6 plus 6 hs C 2 Maintenance 2 540 2 5 4320 9 3 Required Facility Maintenance
Change armor distribution (Use # of Points) 16 plus 1 ton armor C 2 Maintenance 2 80 2 5 640 1.333333333 3 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 9920
0 Total # of Days 20.66666667
0 TN 5
0 Roll 2
0 MoS -3
0
0
0
0
0
0
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Okay, plans never survive contact with the enemy. In this case the dice gods. Luckily, Kyle finished up with the PHawk with 15 days to go in August. He takes over with assist from Cassandra. Mod is now add 5 shs and 2 tons of armor. Still Class C. Time 11 days. TN 4. Roll
Rolled 2d6 : 1, 6, total 7
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Mech Location Techs Team Extra Time # Teams Mod Skill Tech Quality Refit Quantity Notes (Optional) Refit Class Refit Mod Required Facility Facility Class Base Time Time Multiple Base TN Time/Team 8 hour days TN
Centurion Factory Veteran IS Double 2 -4 6 Normal Non-Standard Parts Add/Remove heatsink (Use # of HS) 5 C 2 Maintenance 2 450 2 4 1800 3.75 2 Required Facility Maintenance
Change armor distribution (Use # of Points) 32 C 2 Maintenance 2 160 2 4 640 1.333333333 2 Satisfactory Facility TRUE
Custom? TRUE 0 Total Duration 4880
0 Total # of Days 10.16666667
0 TN 4
0 Roll 7
0 MoS 3
0
0
0
0
0
0
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Rob,
Attached is the spreadsheet.
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Rob,
Attached is the spreadsheet.
OK. On the Centurion with the critically failed roll: add the Poor Sealing Quirk. Messing with armor layouts and torso internals means that it makes some sense that the vacuum seals might not have all fit back in quite right.
On the Gladiator with the torso weapons, your Tech left the shock padding used to keep the old ceramic SHS radiators from cracking in place, so we'll say that they can absorb some of the movement shock and help stabilize the lasers. Both lasers gain the Stabilized Weapon Quirk.
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Upon departure from New Earth, vet techs begin modification of blackjack from BJ-1 to BJ-3 model. Mod requires replacing ac2's with ppc's, replacing10 hs with 10 dhs and moving the torso mounted ML's to account for the dhs. Maint bay required, Kyle lead, Tirto assist. double time [40.5 days] TN 6
[Lissandra to handle remaining Dancer mechs maintenance requirements during BJ refit.]
Rolled 2d6 : 2, 5, total 7
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see attached spreadsheet
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Rob, I have a clarifying question on repairs in general and salvaged PHawk in particular...
For repair purposes, if a section, say LT internal structure is reduced to 0 [ie section destroyed] is every item in that section considered completely destroyed as well? Even if that location was not hit by a critical hit? Does the same go for ammo locations? There was no critical hit to an ammo location and the ammo did not explode.
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Blackjack field repairs...
5 pts CT armor, Lissandra [reg tech w/Kyle (vet) assist], double time [150 min] TN 6 Rolled 2d6 : 5, 3, total 8
5 pts RT armor, Aileene [reg tech w/Tirto (vet) assist], double time [150 min] TN 6 Rolled 2d6 : 3, 1, total 4
5 pts RA armor, Lissandra [reg tech w/Kyle (vet) assist], double time [150 min] TN 6 Rolled 2d6 : 3, 5, total 8
Centurion field repair...
Reload all LRM ammo, Aileene [reg tech], 2 locations, 30 min, TN 2 Rolled 2d6 : 2, 4, total 6
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Teaching Aileene about armor replacement. Tirto shows her how it is done.
5 pts RT armor, Tirto lead w/Aileene assist, double time, TN 5 Rolled 2d6 : 4, 3, total 7
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Please see attached spreadsheet for verification.
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This is a place holder. Before game 5 I will be attempting to make some field repairs to the salvaged PHawk. However my computer is down and I can't get to it by using my phone as I am typing now. I will get to it asap.
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This is a place holder. Before game 5 I will be attempting to make some field repairs to the salvaged PHawk. However my computer is down and I can't get to it by using my phone as I am typing now. I will get to it asap.
First, while waiting for PHawk parts to be delivered, techs perform maintenance on unit mechs. This takes place Mar 6-15.
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Repairs begin on PHawk.
Aileene [reg] to try to break her unlucky streak.
Armor CT [1 pt], field, quad [-3 per campaign rules v2-1], TN 5 Rolled 2d6 : 2, 3, total 5
Armor LL [6 pts], field, quad, TN 5 Rolled 2d6 : 3, 6, total 9
Armor RL [10 pts], field, quad, TN 5 Rolled 2d6 : 2, 5, total 7
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total armor replace time 1020 min [17 hrs]. (^_^)b
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Repairs to PXH-1xSR begin on dropship after takeoff 4/6/45
CT armor, tech Austin [reg], 6 pts, quad time [360 min], TN 3 Rolled 2d6 : 3, 4, total 7
RT armor, tech Austin [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 2, 2, total 4
RL armor, tech Austin [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 2, 1, total 3
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Dancer 1 repairs complete end of day on 4/7/45.
Dancer 2 [Blackjack] repairs begin on 4/6/45 on dropship after takeoff.
LA armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 3, 6, total 9
CT armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 5, 5, total 10
RT armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 1, 2, total 3
RA armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 3, 1, total 4
RL armor, tech Coppola [reg], 3 pts, quad time [180 min], TN 3 Rolled 2d6 : 1, 6, total 7
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Dancer 2 [BJ] complete end of day on 4/8/45.
Dancer 3 [Centurion] begin 4/8/45, tech Austin [reg]
LA armor, 7 pts, quad time [420 min], TN 3 Rolled 2d6 : 1, 5, total 6
LT armor, 1 pt, quad time [60 min], TN 3 Rolled 2d6 : 1, 2, total 3
CT armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 1, 6, total 7
H armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 6, 1, total 7
RT armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 2, 3, total 5
LL armor, 4 pts, quad time [240 min], TN 3 Rolled 2d6 : 4, 2, total 6
RL armor, 10 pts, quad time [600 min], TN 3 Rolled 2d6 : 4, 5, total 9
Reload 2 tons [20 of 24 shots] LRM 10 ammo [30 min], TN 4 Rolled 2d6 : 2, 1, total 3
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Figures. I could find anything on reloading TN's. Therefore tech Kang will try TN 3
Rolled 2d6 : 1, 3, total 4
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Couldn't
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Dancer 3 [Centurion] repairs/reload complete end of day on 4/12/45.
Dancer 4 [Gladiator] repairs begin 4/9/45, tech Coppola [reg]
LA armor, 6 pts, quad time [360 min], TN 3 Rolled 2d6 : 4, 4, total 8
LT armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 6, 1, total 7
CT armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 2, 5, total 7
H armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 2, 1, total 3
RT armor, 5 pts, quad time [300 min], TN 3 Rolled 2d6 : 5, 3, total 8
LL armor, 2 pts, quad time [120 min], TN 3 Rolled 2d6 : 6, 5, total 11
LTR armor, 3 pts, quad time [180 min], TN 3 Rolled 2d6 : 5, 2, total 7
CTR armor, 1 pt, quad time [60 min], TN 3 Rolled 2d6 : 2, 6, total 8
Repair LT int structure [<25%], quad time [360 min], TN 4 Rolled 2d6 : 4, 2, total 6
Reload 1 ton [8 of 15 shots] of SRM 6 ammo, 15 min, TN 4 Rolled 2d6 : 1, 2, total 3
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Figures. I could find anything on reloading TN's. Therefore tech Kang will try TN 3 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 3, total 4
Auto pass, just 15 minutes of time IIRC.
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Thanks, Timber. Of course the other ammo role failed too. #$%^&*( computer!
Dancer 4 repairs/reload complete 4/14/45.
Dancer Lance fully operational on 4/14/45.
Repairs to continue on salvaged PHawk upon arrival at Canopus IV.
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Factory repairs to PH begin 5/8/45.
Install new LT, quad time [960 min], tech Austin [reg], TN 4 Rolled 2d6 : 5, 4, total 9
Change engine using "repair part" from warehouse, tech Austin [reg], normal time [360 min], TN 3 Rolled 2d6 : 5, 4, total 9
Install new LA, double time [360 min], tech Austin [reg], TN 4 Rolled 2d6 : 3, 1, total 4
Install new Case, normal time [60 min], tech Austin [reg], TN 3 Rolled 2d6 : 1, 6, total 7
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Install JJ, double time [120 min], tech Austin [reg], TN 3
Rolled 2d6 : 6, 6, total 12
Install JJ, double time [120 min], tech Austin [reg], TN 3 Rolled 2d6 : 1, 4, total 5
Install JJ, double time [120 min], tech Austin [reg], TN 3 Rolled 2d6 : 3, 6, total 9
Install ammo crit [ams], normal time [120 min], tech Austin [reg], TN 2 Rolled 2d6 : 3, 1, total 4
Install ammo crit [ams], normal time [120 min], tech Austin [reg], TN 2 Rolled 2d6 : 2, 2, total 4
Install ammo crit [mg], normal time [120 min], tech Austin [reg], TN 2 Rolled 2d6 : 4, 4, total 8
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Install ERLL, double time [240 min], tech Austin [reg], TN 3
Rolled 2d6 : 5, 4, total 9
Install MPL, double time [240 min], tech Austin [reg], TN 3 Rolled 2d6 : 2, 4, total 6
Install salvaged MG, double time [240 min], tech Austin [reg], TN 4 Rolled 2d6 : 3, 3, total 6
Install upper arm actuator, normal time [90 min], tech Austin [reg], TN 2 Rolled 2d6 : 2, 2, total 4
Install lower arm actuator, normal time [90 min], tech Austin [reg], TN 2 Rolled 2d6 : 1, 2, total 3
Install hand actuator, normal time [90 min], tech Austin [reg], TN 2 Rolled 2d6 : 3, 4, total 7
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Install LT armor [16 pts], normal time [240 min], tech Austin [reg], TN 2
Rolled 2d6 : 6, 6, total 12
Install LA armor [10 pts], normal time [150 min], tech Austin [reg], TN 2 Rolled 2d6 : 1, 6, total 7
Install LTR armor [4 pts], normal time [60 min], tech Austin [reg], TN 2 Rolled 2d6 : 1, 6, total 7
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Attached is repair spreadsheet.
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Dancer One, PHX-1xSR repairs, dropship bay, normal time, reg tech Austin, TN 6
CT 5 pts, 75 min Rolled 2d6 : 2, 3, total 5
RT 5 pts, 75 min Rolled 2d6 : 2, 6, total 8
LL 14 pts, 210 min Rolled 2d6 : 4, 1, total 5
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Well tech Austin screws up again.
CT Kang TN 5 Rolled 2d6 : 6, 1, total 7
LL Kang TN 5 Rolled 2d6 : 5, 5, total 10
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Dancer 1 total time 75+75+75+210+210=645 [10.75 hrs]
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Dancer 3, PHX-3M repairs, dropship bay, normal time, reg tech Coppola
HD, 5 pts TN 6 Rolled 2d6 : 2, 3, total 5
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I knew I would fail again. The computer hates me.
Try again, tech Kang, TN 5 Rolled 2d6 : 2, 3, total 5
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more armor gone
double time Kang, TN 4 Rolled 2d6 : 4, 2, total 6
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Dancer 3 total time 300 min [5 hrs (Coppola 75 min, Kang 225 min]
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Dancer 2
Blackjack BJ-3,
LA 10 pts Coppola 150 min TN 6 Rolled 2d6 : 6, 5, total 11
LT 5 pts Austin 150 min TN 5 Rolled 2d6 : 1, 6, total 7
RA 5 pts Kang 75 min TN 5 Rolled 2d6 : 1, 4, total 5
RL 7 pts Coppola 105 min TN 6 Rolled 2d6 : 1, 5, total 6
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Dancer 2 total time 480 min
Coppola 255
Kang 75
Austin 150
3 hrs, 15 min into day 2, Dancer 1,2 &3 and operational.
Doctor Myers second day rolls for head hits to D3 & D4, TN 7
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 2, 6, total 8
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I will post repairs to Gladiator tomorrow.
Nope, not repairing Gladiator today. Fixing furnace today. Will get to Gladiator tomorrow.
I have been informed that repair target numbers in error. Dropship has maintenance bay capability that I forgot about. Therefore all previous TN's lower by 2. All rolls for current repairs passed. Will readjust times tomorrow.
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Dancer One, PHX-1xSR repairs, dropship bay, normal time, reg tech Austin, TN 6
CT 5 pts, 75 min (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
RT 5 pts, 75 min (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
LL 14 pts, 210 min (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
TN wrong. Maint bay in dropship, TN 4. All rolls passed. Total time 360 min [6 hrs]
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Well tech Austin screws up again.
CT Kang TN 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7
LL Kang TN 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
Rolls not required. Disregard.
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Dancer 3, PHX-3M repairs, dropship bay, normal time, reg tech Coppola
HD, 5 pts TN 6 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
TN wrong. Maint bay in dropship, TN 4. Roll passed. Total time 75 min [1.25 hrs]
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I knew I would fail again. The computer hates me.
Try again, tech Kang, TN 5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
Roll not required. Disregard.
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Gladiator repairs, beginning with...
Int structure repair of LA [<100%], double time, reg tech Coppola, maint bay, TN 7 Rolled 2d6 : 6, 4, total 10
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Glad. engine hit repair, double time, reg tech Austin, maint bay, TN 4
Rolled 2d6 : 4, 6, total 10
Glad, CT armor 10 pts, normal, vet tech Kang, maint bay, TN 3 Rolled 2d6 : 4, 2, total 6
Glad, RT armor 10 pts, normal, vet tech Kang, maint bay, TN 3 Rolled 2d6 : 6, 3, total 9
Glad, LT armor 18 pte, normal, vet tech Furukawa, maint bay, TN 3 Rolled 2d6 : 3, 1, total 4
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Glad, RA armor 2 pts, normal, vet tech Kang, maint bay, TN 3
Rolled 2d6 : 5, 1, total 6
Glad, RL armor 5 pts, normal, vet tech Kang, maint bay, TN 3 Rolled 2d6 : 3, 5, total 8
Glad, H armor 2 pts, normal, vet tech Kang, maint bay, TN 3 Rolled 2d6 : 6, 5, total 11
Glad, LL armor 17 pts, normal, vet tech Furukawa, maint bay, TN 3 Rolled 2d6 : 3, 6, total 9
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Glad, replace LA upper arm actuator, reg tech Austin, maint bay, TN 3
Rolled 2d6 : 1, 5, total 6
Glad, LA armor 15 pts, normal, reg tech Coppola, maint bay, TN 4 Rolled 2d6 : 5, 2, total 7
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Repairs to Ostsol-4D begin 9/25
Repair CT int struct, tech Austin [reg], maint bay, quad time [720], TN 4 Rolled 2d6 : 1, 6, total 7
Repair 3 engine hits, tech Coppola [reg], maint bay, quad time [1200], TN 5 Rolled 2d6 : 2, 4, total 6
Repair RT int struct, tech Austin [reg], maint bay, quad time [360], TN 2 Rolled 2d6 : 6, 5, total 11
Repair gyro hit, tech Coppola [reg], maint bay, quad time [480], TN 4 Rolled 2d6 : 6, 5, total 11
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Repairs to Ostsol-4D continue...
Replace armor HD, 7 pts, tech Austin [reg], maint bay, double time [210], TN 3 Rolled 2d6 : 1, 2, total 3
Replace armor CT, 22 pts, tech Coppola [reg], maint bay, double time [660], TN 3 Rolled 2d6 : 5, 4, total 9
Replace armor LL, 10 pts, tech Austin [reg], maint bay, double time [300], TN 3 Rolled 2d6 : 3, 4, total 7
Replace armor RA, 2 pts, tech Coppola [reg], maint bay, double time [60], TN 3 Rolled 2d6 : 5, 5, total 10
Replace armor RT, 22 pts, tech Austin [reg], maint bay, double time [660], TN 3 Rolled 2d6 : 5, 1, total 6
Replace ML in CT[R], tech Coppola [reg], maint bay, double time [480], TN 3 Rolled 2d6 : 6, 2, total 8
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Repairs to Ostsol-4D complete after 6 days [9/30/45] EXCEPT for replacing RL, LT, and LA. Awaiting replacement parts that will arrive on 10/15.
-
Parts arrive 10/15/45. Ostsol repairs continue.
Replace LT, tech Austin [reg], quad time [960], TN 6 Rolled 2d6 : 3, 5, total 8
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Install LA, tech Coppola [reg], quad time [720], TN 4
Rolled 2d6 : 2, 4, total 6
Install RL, tech Coppola [reg], quad time [720], TN 4 Rolled 2d6 : 5, 6, total 11
Install Lg Laser, tech Austin [reg], quad time [480], TN 3 Rolled 2d6 : 2, 3, total 5
Install M Laser, tech Austin [reg], quad time [480], TN 3 Rolled 2d6 : 3, 1, total 4
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Install UA act, tech Austin, normal time [90], TN 3
Rolled 2d6 : 6, 3, total 9
Install LA act, tech Austin, normal time [90], TN 3 Rolled 2d6 : 1, 1, total 2
Install Hand act, tech Austin, normal time [90], TN 3 Rolled 2d6 : 1, 5, total 6
Install UL act, tech Coppola, normal time [90], TN 3 Rolled 2d6 : 6, 1, total 7
Install LL act, tech Coppola, normal time [90], TN 3 Rolled 2d6 : 1, 4, total 5
Install FT act, tech Coppola, normal time [90], TN 3 Rolled 2d6 : 6, 3, total 9
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Install LA act, tech Kang [vet], normal time [90], TN 2
Rolled 2d6 : 2, 3, total 5
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Install LA armor, tech Austin, double time [240], TN 3
Rolled 2d6 : 2, 4, total 6
Install LT armor, tech Coppola, double time [660], TN 3 Rolled 2d6 : 5, 6, total 11
Install RL armor, tech Austin, double time [600], TN 3 Rolled 2d6 : 4, 4, total 8
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Ostsol repairs complete on 10/21/45.
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10/30/45 repairs after battle.
Blackjack, RT, 5 pts, vet tech Kang, normal time [75 min], TN 3 Rolled 2d6 : 2, 2, total 4
Gladiator, LA, 2 pts, vet tech Furukawa, normal time [30 min], TN 3 Rolled 2d6 : 4, 3, total 7
PXH-3M, LT, 5 pts, reg tech Austin, double time [150 min], TN 3 Rolled 2d6 : 1, 4, total 5
PXH-3M, CT[R], 5 pts, reg tech Coppola, double time [150 min], TN 3 Rolled 2d6 : 6, 1, total 7
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Repairs to Dancer 2,3,4 completed on 10/30/45.
Repairs to Dancer 1 commencing 10/30/45.
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Repairs to PXH-1xSR
Replace CT[R] armor [4 pts], vet tech Furukawa, normal time [60 min], TN 3 Rolled 2d6 : 4, 3, total 7
Replace RA armor [10 pts], vet tech Furukawa, normal time [150 min], TN 3 Rolled 2d6 : 5, 6, total 11
Replace LL armor [7 pts], vet tech Furukawa, normal time [105 min], TN 3 Rolled 2d6 : 6, 5, total 11
Replace CT armor [4 pts], vet tech Kang, normal time [60 min], TN 3 Rolled 2d6 : 3, 2, total 5
Replace RL armor [15 pts], vet tech Kang, normal time [225 min], TN 3 Rolled 2d6 : 6, 2, total 8
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Repairs to PXH-1xSR continue...
Repair LT internal structure, <50%, reg tech Austin, double time [270 min], TN 5 Rolled 2d6 : 3, 1, total 4
Repair RT internal structure, <25%, reg tech Coppola, double time [180 min], TN 4 Rolled 2d6 : 6, 2, total 8
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Repairs to PXH-1xSR continue...
Replace LT JJ with new JJ, reg tech Coppola, double time [120 min], TN 5 Rolled 2d6 : 6, 6, total 12
Replace RT[R] armor, vet tech Furukawa, normal time [60 min], TN 3 Rolled 2d6 : 1, 4, total 5
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Repairs to PXH-1xSR continue...
Repair RL internal structure, <25%, vet tech Kang, double time [180 min], TN 3 Rolled 2d6 : 6, 1, total 7
Repair LT internal structure, <50%, vet tech Furukawa, double time [270 min, TN 4 Rolled 2d6 : 2, 6, total 8
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Repairs to PXH-1xSR continue...
Replace LT[R] armor, reg tech Austin, normal time [60 min], TN 4 Rolled 2d6 : 2, 6, total 8
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Repairs to PXH-1xSR complete at end of day on 11/1/45. Lance configuration returns to:
Dancer 1 PXH-1xSR
Dancer 2 BJ-3
Dancer 3 PXH-3M
Dancer 4 GLD-4RxSR
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Repairs to Dancer One PXH-1xSR after prison break.
Repair RA int structure [<75%], reg tech Austin, quad time [720 min], TN 4 Rolled 2d6 : 5, 6, total 11
Replace RA ML, reg tech Coppola, quad time [480 min], TN 3 Rolled 2d6 : 3, 1, total 4
Replace LA armor, 5 pts, vet tech Kang, normal time [75 min], TN 3 Rolled 2d6 : 3, 1, total 4
Replace LT armor, 10 pts, vet tech Kang, normal time [150], TN 3 Rolled 2d6 : 2, 2, total 4
Replace RT armor, 5 pts, vet tech Kang, normal time [75 min], TN 3 Rolled 2d6 : 2, 1, total 3
Replace RA armor, 10 pts, vet tech Furukawa, normal time [150 min], TN 3 Rolled 2d6 : 3, 4, total 7
Replace RL armor, 5 pts, vet tech Furukawa, normal time [75 min], TN 3 Rolled 2d6 : 1, 4, total 5
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Repairs to KY2-D-01 obtained from prison break. Beginning after lift-off on 11/4.
Replace LA, reg tech Coppola, quad time [720 min], TN 5 Rolled 2d6 : 2, 2, total 4
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Here we go again...
Coppola dropped a wrench.
Kang takes over on attaching arm.
Replace LT armor 10 pts, vet tech Kang, normal time [150], TN 3 Rolled 2d6 : 3, 6, total 9
Replace CT armor 3 pts, vet tech Kang, normal time [45], TN 3 Rolled 2d6 : 5, 5, total 10
Replace LL armor 3 pts, vet tech Kang, normal time [45], TN 3 Rolled 2d6 : 4, 1, total 5
Replace LA, vet tech Kang, quad time [720], TN 4 Rolled 2d6 : 1, 4, total 5
Reload LRM ammo bay, 30 min, auto
-
Kyodo continues....
Install LRM 10, reg tech Coppola, quad time [480], TN 3 Rolled 2d6 : 5, 2, total 7
Install upper arm, reg tech Coppola, normal time [90], TN 3 Rolled 2d6 : 1, 3, total 4
Install lower arm, reg tech Coppola, normal time [90], TN 3 Rolled 2d6 : 6, 5, total 11
Install hand, reg tech Coppola, normal time [90], TN 3 Rolled 2d6 : 6, 5, total 11
Install LA armor 9 pts, vet tech Kang, nornal time [135], TN 3 Rolled 2d6 : 5, 4, total 9
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Kyodo finished 11/24.
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Repairs to Cicada acquired from prison break begin 11/4.
Repair CT int <75, reg tech Austin, quad time [720], TN 4 Rolled 2d6 : 6, 3, total 9
Repair RT int <100, reg tech Austin, quad time [1080], TN 5 Rolled 2d6 : 1, 5, total 6
Repair LA int <75, reg tech Coppola, quad time [720], TN 4 Rolled 2d6 : 5, 3, total 8
Repair LL int <25, reg tech Coppola, quad time [360], TN 2 Rolled 2d6 : 4, 5, total 9
Reattach RL, reg tech Austin, quad time [720], TN 5 Rolled 2d6 : 6, 5, total 11
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Cicada continues...
Repair RL int <50, reg tech Coppola, quad time [540], TN 3 Rolled 2d6 : 5, 1, total 6
Fix 4 engine hits, reg tech Austin, quad time [1200], TN 5 Rolled 2d6 : 6, 5, total 11
Replace LA armor, vet tech Furukawa, normal time [60], TN 3 Rolled 2d6 : 2, 1, total 3
Replace LT armor, vet tech Furukawa, normal time [60], TN 3 Rolled 2d6 : 6, 2, total 8
Replace CT armor, vet tech Furukawa, normal time [165], TN 3 Rolled 2d6 : 1, 6, total 7
Replace RT armor, vet tech Furukawa, normal time [90], TN 3 Rolled 2d6 : 3, 2, total 5
Replace RA armor, vet tech Furukawa, normal time [30], TN 3 Rolled 2d6 : 5, 2, total 7
Replace LL armor, vet tech Furukawa, normal time [90], TN 3 Rolled 2d6 : 6, 6, total 12
Replace RL armor, vet tech Furukawa, normal time [90], TN 3 Rolled 2d6 : 3, 6, total 9
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Replace ML, reg tech Coppola, quad time [480], TN 3
Rolled 2d6 : 4, 3, total 7
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Cicada finished 11/13.
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Repairs to Enforcer -4Rft acquired from prison break
Replace RA armor, vet tech Kang, normal time [195], TN 3 Rolled 2d6 : 2, 5, total 7
Replace RT armor, vet tech Kang, normal time [75], TN 3 Rolled 2d6 : 4, 3, total 7
Replace RL armor, vet tech Kang, normal time [300], TN 3 Rolled 2d6 : 3, 5, total 8
Replace H armor, vet tech Kang, normal time [75], TN 3 Rolled 2d6 : 1, 2, total 3
Replace LT, reg tech Coppola, quad time [960], TN 6 Rolled 2d6 : 3, 4, total 7
Repair CT int<75, reg tech Austin, quad time [720], TN 4 Rolled 2d6 : 1, 5, total 6
Repair engine hit , reg tech Austin, quad time [400], TN 2 Rolled 2d6 : 3, 6, total 9
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Enforcer repairs continued...
Reattach LA, reg tech Austin, quad time [720], TN 5 Rolled 2d6 : 4, 2, total 6
Repair LA int <50, reg tech Coppola, quad time [540], TN 3 Rolled 2d6 : 4, 1, total 5
Replace LT ML, reg tech Coppola, quad time [480], TN 3 Rolled 2d6 : 1, 3, total 4
Replace LT HS, reg tech Coppola, double time [180], TN 3 Rolled 2d6 : 5, 2, total 7
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Enforcer repairs continue...
Replace CT armor, vet tech Furukawa, normal time [300], TN 3 Rolled 2d6 : 6, 1, total 7
Replace CTR armor, vet tech Furukawa, normal time [120], TN 3 Rolled 2d6 : 5, 5, total 10
Replace LT armor, vet tech Furukawa, normal time [270], TN 3 Rolled 2d6 : 3, 2, total 5
Replace LTR armor, vet tech Furukawa, normal time [90], TN 3 Rolled 2d6 : 3, 1, total 4
Replace LA armor, vet tech Furukawa, normal time [240], TN 3 Rolled 2d6 : 6, 3, total 9
Install new LL, reg tech Coppola, quad time [720], TN 4 Rolled 2d6 : 1, 5, total 6
Install ula, reg tech Austin, normal time [90], TN 3 Rolled 2d6 : 1, 5, total 6
Install lla, reg tech Austin, normal time [90], TN 3 Rolled 2d6 : 5, 2, total 7
Install fa, reg tech Austin, normal time [90], TN 3 Rolled 2d6 : 3, 2, total 5
Install JJ, reg tech Austin, quad time [240], TN 3 Rolled 2d6 : 2, 4, total 6
Install JJ, reg tech Ausitn, quad time [240], TN 3 Rolled 2d6 : 2, 1, total 3
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Enforcer LL armor, vet tech Kang, normal time 360, TN 3
Rolled 2d6 : 3, 5, total 8
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Enforcer finished no later than 11/30.
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Dancer factory work on Calloway
PXH-3M remove mg and ammo, install Beagle Probe in CT, vet tech Kang, double time [9 days], TN 5 Rolled 2d6 : 2, 2, total 4
CN9-AxSR remove 5 shs, vet tech FuruKawa, double time [7.5 days], TN 5 Rolled 2d6 : 4, 2, total 6
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No more time in factory.
Furukawa gains 1 xp. Centurion swap of remaining shs for dhs continues in dropship maintenance bay. Quad time [45 days], TN 5 Rolled 2d6 : 1, 4, total 5
Kang failed roll, removed mg and ammo but could not get BP in. Per rules pg 17, work stops with mg/ammo removed. BP to be installed in dropship maintenance bay. Quad time [6 days], TN 5 Rolled 2d6 : 1, 5, total 6
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Phoenix Hawk -3M mod complete on 12/22. Kang failed initial roll and passed retry with MoS of 1. Does he get xp for that?
Furukawa to attempt final Centurion mod. Install LL in LA, quad time [6 days], TN 5 Rolled 2d6 : 3, 3, total 6
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Furukawa finishes Centurion on Jan 4, 3046. Gains one more xp.
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One additional mod for PXH-3MxSR. Remove 2nd ton of ams ammo and add 1 ton armor.
Vet tech Kang, quad time [7 days], TN 5 Rolled 2d6 : 6, 6, total 12
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Well hot damn. PXH-3MxSR mod finished on New Year's Eve. Kang gets 7 xp for the boxcar. And the mech gets a positive quirk.
Hey, Rob, what kind of quirk would adding armor get?
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Ok, Dancer repairs commence right after battle.
D1 [aka PXH-1xSR] armor LT 5 kang [vet] double t 150 TN 6 Rolled 2d6 : 3, 6, total 9
D1 armor RT 10 kang dt 300 TN 6 Rolled 2d6 : 5, 4, total 9
D1 armor LL 9 kang dt 270 TN 6 Rolled 2d6 : 4, 1, total 5
D1 armor RL 2 kang dt 60 TN 6 Rolled 2d6 : 1, 1, total 2
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D1 LL fail replace all kang dt 450 TN 6
Rolled 2d6 : 6, 3, total 9
D1 RL fail replace all kang dt 450 TN 6 Rolled 2d6 : 2, 6, total 8
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D4 [GLD-4RxSR] armor LL 12 quad t 720 TN 5
Rolled 2d6 : 3, 3, total 6
D4 reload
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Dancer 3 [PXH-3MxSR]
armor LA 6 furukawa [vet] double t 180 TN 6 Rolled 2d6 : 1, 1, total 2
armor LT 5 furu. dt 150 TN 6 Rolled 2d6 : 4, 2, total 6
armor H 2 Austin [reg] quad t 120 TN 5 Rolled 2d6 : 6, 4, total 10
armor CT 7 furu dt 210 TN 6 Rolled 2d6 : 4, 3, total 7
armor RT 5 Austin qt 300 TN 5 Rolled 2d6 : 3, 6, total 9
armor RA 4 Austin qt 240 TN 5 Rolled 2d6 : 2, 2, total 4
armor LL 10 furu dt 300 TN 6 Rolled 2d6 : 6, 1, total 7
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D3
armor LA 12 Austin, quad 720 TN 5 Rolled 2d6 : 1, 4, total 5
armor RA 4 furu, quad 240 TN 4 Rolled 2d6 : 2, 1, total 3
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D4 armor RA 5 Coppola, qt 300 TN 5
Rolled 2d6 : 4, 1, total 5
D3 armor RA 12 Austin, qt 720 TN 5 Rolled 2d6 : 1, 1, total 2
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That's some impressive dice hate...
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Damn. 18 rolls/3 snakes
D3 armor 12 furu quad 720 TN 4 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6
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I am lodging official protest. 18 rolls/3 snakes
Way out of the laws of probability.
Yes and no, it's unlikely, but not impossible. It certainly is painful, though.
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Ok summery so far....
D1 armor repairs complete late morning 4/16.
D4 armor repairs and reload SRM complete early morning 4/15.
D3 armor repairs complete early morning of 4/18. [Last piece bolted on as mech running out if called for reinforcement.]
D2 will not be anywhere near finished by 4/18.
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Medical tent
D2 Tom Zweibel 1 head hit. Doc Morales TN 6 Rolled 2d6 : 5, 1, total 6
D3 Jeff Smith 1 head hit. Doc Morales TN 6 Rolled 2d6 : 1, 5, total 6
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Repairs to D2 [BJ-3] begin 4/15
RA int struc <25% Coppola quad t 360 TN 6 Rolled 2d6 : 5, 1, total 6
LL int struc <50% Austin quad t 540 TN 7 Rolled 2d6 : 4, 3, total 7
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D2 repairs continue...
armor LT 10 furu quad t 600 TN 4 Rolled 2d6 : 2, 3, total 5
armor H 2 furu quad t 120 TN 4 Rolled 2d6 : 5, 2, total 7
armor RT 10 Kang quad t 600 TN 4 Rolled 2d6 : 2, 5, total 7
armor LL 17 Austin quad t 1020 TN 5 Rolled 2d6 : 3, 6, total 9
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D2 repairs continue...
armor RA 12 Kang quad t 720 TN 4 Rolled 2d6 : 2, 3, total 5
armor RL 16 Coppola quad t 960 TN 5 Rolled 2d6 : 3, 1, total 4
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D2 RL armor Kang quad t 960 TN 4
Rolled 2d6 : 5, 6, total 11
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Dancer 2 Blackjack repaired at end of day on 4/20.
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Repairs begin on salvaged PXH-1b and ARC-2R on 4/21. Field
AA LL 5pt 300" TN 5Rolled 2d6 : 3, 3, total 6
LC LA 5pt 300" TN 5Rolled 2d6 : 6, 3, total 9
TK H 5pt 300" TN 4Rolled 2d6 : 1, 1, total 2
KF RA 10pt 600" TN 4Rolled 2d6 : 1, 2, total 3
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Here we go again...
AA CT 23pt 1380" TN 5Rolled 2d6 : 6, 2, total 8
LC RT 18pt 1080" TN 5Rolled 2d6 : 1, 3, total 4
TK H 6pt 360" TN 4Rolled 2d6 : 5, 6, total 11
KF RA 10pt 600" TN 4Rolled 2d6 : 5, 1, total 6
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And so it continues
TK RL 9pts 540" TN 4Rolled 2d6 : 6, 4, total 10
AA CT int 360" TN 6Rolled 2d6 : 3, 4, total 7
LC RA int 720" TN 8Rolled 2d6 : 6, 6, total 12
KF RT 18pts 1080" TN 4Rolled 2d6 : 6, 1, total 7
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Post 124-126 repairs on PH Switching over to Archer due to field rolls getting a little to high for comfort.
Archer
TK LTr 6pts 360" TN 4Rolled 2d6 : 3, 1, total 4
KF RTr 2pts 120" TN 4Rolled 2d6 : 2, 1, total 3
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more Archer
TK RTr 6pts 360" TN 4Rolled 2d6 : 5, 6, total 11
AA RT 20pts 1200" TN 5Rolled 2d6 : 2, 6, total 8
LC LT 23pts 1380" TN 5Rolled 2d6 : 2, 2, total 4
TK CTr 5pts 300" TN 4Rolled 2d6 : 6, 6, total 12
KF LA 11pts 660" TN 4Rolled 2d6 : 5, 6, total 11
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more Archer
TK RA 22pts 1320" TN 4Rolled 2d6 : 3, 4, total 7
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more Archer
AA RL int 720" TN 8Rolled 2d6 : 3, 6, total 9
KF LT 23pts 1380" TN 4Rolled 2d6 : 2, 6, total 8
-
back to PHawk
LC gyro 1 crit 480" TN 8Rolled 2d6 : 5, 1, total 6
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Let's try again
TK gyro crit 480 min TN 7Rolled 2d6 : 3, 6, total 9
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Ok. PHawk repairs continue after liftoff 5/1.
AA replace LT 960" TN 6Rolled 2d6 : 4, 1, total 5
-
Try again
TK replace LT 960" TN 5Rolled 2d6 : 4, 2, total 6
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LC replace PH engine 720" TN 4
Rolled 2d6 : 3, 1, total 4
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Loading LT
AA install ammo crit 240" TN 3Rolled 2d6 : 3, 6, total 9
LC install case 240" TN 3Rolled 2d6 : 1, 3, total 4
TK install JJ 240" TN 2Rolled 2d6 : 6, 5, total 11
KF install JJ 240" TN 2Rolled 2d6 : 2, 5, total 7
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AA install LA 720" TN 5
Rolled 2d6 : 3, 4, total 7
LC install JJ 240" TN 3Rolled 2d6 : 2, 3, total 5
TK LT armor 10 pts 600" TN 2Rolled 2d6 : 5, 4, total 9
KF maint on PXH-1x 120" TN 3Rolled 2d6 : 1, 1, total 2
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LC PH-1b LTr armor 4pts 120" TN 3
Rolled 2d6 : 2, 1, total 3
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Royal PHawk 1b combat ready end of day 5/8.
5/10 parts arrive for Archer
AA install head 800" TN 5Rolled 2d6 : 1, 4, total 5
LC install LL 720" TN 4Rolled 2d6 : 5, 1, total 6
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AA life support 360 TN 4
Rolled 2d6 : 3, 1, total 4
LC sensors 1040 TN 3Rolled 2d6 : 4, 2, total 6
AA upper act 90 TN 3Rolled 2d6 : 2, 2, total 4
LC lower act 90 TN 3Rolled 2d6 : 2, 6, total 8
AA foot act 90 TN 3Rolled 2d6 : 1, 3, total 4
LC LL armor 780 TN 3Rolled 2d6 : 5, 6, total 11
AA RL armor 780 TN 3Rolled 2d6 : 1, 4, total 5
LC H armor 270 TN 3Rolled 2d6 : 3, 2, total 5
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Archer combat ready 5/15.
[and sold same day]
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Refit to MAD-3R begins 5/16; vet tech Kang, quad time 126 days, TN 5 [in dropship maint. bay while travelling]
Remove ac5
Remove ac5 ammo
Remove 2 hs
Install LL in RT
Swap 14 hs for 14 dhs
Add 2 tons armor to L/R legs and L/R torsos
Add 4 JJ
Rolled 2d6 : 1, 2, total 3
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Customization to Marauder stalled at arrival to current assignment [operation Henhouse] on Nov 13. Refit requires 131 more days in dropship maintenance bay. Operations on hold due to deployment as scout lance.
-
11/18/46 D3 armor repairs
LT 7 vet KF 420 tn 5Rolled 2d6 : 2, 4, total 6
H 5 reg AA 300 tn 6Rolled 2d6 : 5, 6, total 11
CT 5 reg LC 300 tn 6Rolled 2d6 : 6, 2, total 8
RT 5 grn SC 300 tn 8Rolled 2d6 : 2, 6, total 8
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Dancer 3 repaired end of day 11/18.
Enforcer [D5] armor repairs
LT 18 vet TK 1080 tn 5Rolled 2d6 : 2, 5, total 7
LL 6 reg AA 360 tn 6Rolled 2d6 : 6, 6, total 12
CT 10 reg LC 600 tn 6Rolled 2d6 : 5, 1, total 6
LA 1 grn SC 60 tn 8Rolled 2d6 : 5, 5, total 10
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Enforcer complete morning of 11/20
tech Austin 1 xp
Blackjack repairs commencing late 11/18.
LL 5 reg AA 300 tn 6Rolled 2d6 : 4, 5, total 9
RL 7 reg AA 420 tn 6Rolled 2d6 : 1, 1, total 2
RA 4 reg LC 240 tn 6Rolled 2d6 : 6, 6, total 12
RT 5 vet KF 300 tn 6Rolled 2d6 : 1, 5, total 6
LT int grn SC 1080 tn 12Rolled 2d6 : 5, 3, total 8
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BJ repairs continue. Also working in Gladiator repairs.
GLD
LA 8 vet KF 480 tn 5Rolled 2d6 : 2, 6, total 8
BJ
RL 7 vet KF 420 tn 5Rolled 2d6 : 5, 2, total 7
GLD
RL 6 reg LC 360 tn 6Rolled 2d6 : 1, 3, total 4
LL 9 vet TK 540 tn 5Rolled 2d6 : 5, 2, total 7
ct 15 reg AA 900 tn 6Rolled 2d6 : 1, 3, total 4
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repairs continue...
BJ
LT int reg LC 1080 tn 10Rolled 2d6 : 2, 2, total 4
GLD
RL 6 vet KF 360 tn 5Rolled 2d6 : 2, 3, total 5
H int grn SC 540 tn 10Rolled 2d6 : 6, 4, total 10
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BJ
LT int vet TK 1080 tn 9Rolled 2d6 : 1, 5, total 6
-
GLD
replace LT reg AA TN 11Rolled 2d6 : 4, 2, total 6
BJ
replace LT reg LC TN 11Rolled 2d6 : 3, 2, total 5
-
Sorry that was GLD RT. Both failed.
-
Repair GLD sensors 2 hits mhq cham grn 600 tn 12
Rolled 2d6 : 3, 5, total 8
replace GLD RT mhq 960 KF vet 960 tn 9 Rolled 2d6 : 4, 3, total 7
replace BJ RT mhq 960 TK vet 960 tn 9 Rolled 2d6 : 6, 1, total 7
-
Repair GLD sensors 2 hits mhq AA reg 600 tn 10
Rolled 2d6 : 2, 2, total 4
-
Repair GLD sensors 2 hits mhq TK vet 600 tn 9
Rolled 2d6 : 3, 5, total 8
-
Repairs continue
Replace GLD sensors SC grn TN 9Rolled 2d6 : 6, 4, total 10
if necessary AA reg TN 7Rolled 2d6 : 1, 4, total 5
if necessary TK vet TN 6Rolled 2d6 : 3, 5, total 8
-
GLD HD armor 9 SC grn TN 7
Rolled 2d6 : 6, 4, total 10
if nec AA reg TN 5Rolled 2d6 : 1, 5, total 6
if nec TK vet TN 4Rolled 2d6 : 3, 5, total 8
GLD CT armor 15 KF vet TN 4Rolled 2d6 : 3, 2, total 5
-
repairs with replacement parts arriving 12/10
BJ LT SC grn TN 12Rolled 2d6 : 3, 1, total 4
if nec LC reg TN 10Rolled 2d6 : 4, 4, total 8
if nec KF vet TN 9Rolled 2d6 : 5, 1, total 6
GLD RT SC grn TN 12Rolled 2d6 : 4, 1, total 5
if nec AA reg TN 10Rolled 2d6 : 2, 2, total 4
if nec TK vet TN 9Rolled 2d6 : 1, 5, total 6
-
4 each torsos were ordered--1 each now destroyed during installation attempt.
Repeat with 2nd torsos
BJ LT SC grn TN 12Rolled 2d6 : 3, 2, total 5
if nec LC reg TN 10Rolled 2d6 : 2, 4, total 6
if nec KF vet TN 9Rolled 2d6 : 1, 5, total 6
GLD RT SC grn TN 12Rolled 2d6 : 3, 5, total 8
if nec AA reg TN 10Rolled 2d6 : 4, 4, total 8
if nec TK vet TN 9Rolled 2d6 : 3, 6, total 9
-
GLD torso installed. Will progress with installing components.
BJ LT 3rd new torso
SC grn TN 12Rolled 2d6 : 6, 2, total 8
if nec LC reg TN 10Rolled 2d6 : 1, 5, total 6
if nec KF vet TN 9Rolled 2d6 : 3, 6, total 9
GLD
Attach RA SC grn TN 10Rolled 2d6 : 1, 2, total 3
if nec AA reg TN 8Rolled 2d6 : 2, 4, total 6
if nec TK vet TN 7Rolled 2d6 : 3, 2, total 5
-
BJ torso installed. Will commence with installing components.
GLD attaching arm attempt failed. Arm destroyed.
GLD attach RA SC grn TN 10Rolled 2d6 : 3, 6, total 9
if nec AA reg TN 8Rolled 2d6 : 2, 2, total 4
if nec KF vet TN 7Rolled 2d6 : 4, 3, total 7
BJ attach LA SC grn TN 10Rolled 2d6 : 1, 6, total 7
if nec LC reg TN 8Rolled 2d6 : 4, 4, total 8
if nec TK vet TN 7Rolled 2d6 : 6, 6, total 12
-
Yeah. Both arms on. Rats, blew a 12 roll.
BJ now priority
install LT dhs LC reg TN 5Rolled 2d6 : 2, 6, total 8
install LT ML AA reg TN 7Rolled 2d6 : 1, 5, total 6
-
BJ
uaa SC grn TN 6Rolled 2d6 : 5, 5, total 10
ppc LC reg TN 7Rolled 2d6 : 1, 6, total 7
ml AA reg TN 7Rolled 2d6 : 3, 4, total 7
ml TK vet TN 6Rolled 2d6 : 4, 3, total 7
-
BJ LT armor 15 AA TN 5
Rolled 2d6 : 2, 2, total 4
LA armor 12 LC TN 5Rolled 2d6 : 1, 2, total 3
-
BJ armor again
LT KF TN4Rolled 2d6 : 5, 3, total 8
LA TK TN4Rolled 2d6 : 1, 5, total 6
-
If no distractions, Blackjack repairs complete Jan. 3, 3047.
GLD repairs continued
Install RT ML SC grn 480 TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Install RT ML AA reg 480 TN 7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11
Dice roll not tampered. Mistake in repair date--jan 3 not jan 1 as initially posted
-
GLD
Install RT JJ SC grn 240 TN 9Rolled 2d6 : 2, 5, total 7
Install RT JJ AA reg 240 TN 7Rolled 2d6 : 4, 2, total 6
-
GLD again
Install RT JJ LC TN 7Rolled 2d6 : 5, 5, total 10
Install RT JJ KF TN 6Rolled 2d6 : 3, 6, total 9
-
GLD
Install RT[R] armor [3] LC 180 TN 5Rolled 2d6 : 4, 1, total 5
Install RA uaa TK 360 TN 3Rolled 2d6 : 2, 4, total 6
-
GLD
Install RA LAA 360 TN 6Rolled 2d6 : 3, 3, total 6
Install RA HA 360 TN 4Rolled 2d6 : 4, 2, total 6
-
GLD
Install RA erppc SC grn 480 TN 9Rolled 2d6 : 6, 6, total 12
Install RT armor LC reg 19 hrs TN 5Rolled 2d6 : 4, 2, total 6
-
GLD
Install SRM6 SC grn 480 TN 9Rolled 2d6 : 1, 4, total 5
Install RA armor AA reg 15 hrs TN 5Rolled 2d6 : 3, 2, total 5
-
Install SRM6
AA reg 480 TN 7Rolled 2d6 : 6, 4, total 10
if needed
TK vet 480 TN 6Rolled 2d6 : 6, 3, total 9
-
GLD repairs complete early morning of Jan 5, 3047 [if no distractions]
-
Customization to Marauder stalled at arrival to current assignment [operation Henhouse] on Nov 13. Refit requires 131 more days in dropship maintenance bay. Operations on hold due to deployment as scout lance.
Recall to Dropship. Marauder stuffed into maintenance bay 1/3 with tech Kang. At end of month [1/31], Marauder refit down to 102 days.
-
Blackjack repairs
LT 5 reg tn 4 Rolled 2d6 : 5, 6, total 11
CT 5 grn tn 6 Rolled 2d6 : 1, 4, total 5
RL 6 reg tn 4 Rolled 2d6 : 6, 1, total 7
PHAwk repairs
RL 10 vet tn 3 Rolled 2d6 : 2, 6, total 8
-
BJ ct 5 reg tn 4
Rolled 2d6 : 5, 6, total 11
-
Repairs complete 1/6.
-
July 1 48
Preparing Enforcer to sell
Remove Gauss Rifle and ammo bins
Install AC10 and ammo bins
TN 7 vet tech Kang
Rolled 2d6 : 4, 1, total 5
-
12 days. see warehouse for sale
-
8/1
Wasp mod remove srm2 and ammo. Install 2 ML in those spaces. class B 6 days TN 7 vet tech KangRolled 2d6 : 5, 1, total 6
-
#$%^&*()_ 12 days and lousy roll for Kang.
-
vet tech kang armor repairs to mechs total 3 days
PH1 RA 2 tn4Rolled 2d6 : 3, 3, total 6
BJ CT 2 tn3Rolled 2d6 : 4, 2, total 6
BJ CTR 2 tn3Rolled 2d6 : 6, 2, total 8
BJ RTR 2 tn3Rolled 2d6 : 3, 1, total 4
PH2 RL 3 tn4Rolled 2d6 : 3, 1, total 4
MAD CT 4 tn4Rolled 2d6 : 1, 1, total 2
BJ RT 4 tn3Rolled 2d6 : 2, 6, total 8
MAD RL tn4Rolled 2d6 : 5, 3, total 8
-
More armor repairs
Furukawa
PH1 LL5 tn4Rolled 2d6 : 4, 3, total 7
PH1 RT5 tn4Rolled 2d6 : 3, 2, total 5
PH2 LA11 tn4Rolled 2d6 : 5, 3, total 8
Castro
PH1 LA8 tn 4Rolled 2d6 : 1, 5, total 6
PH2 CT13 tn4Rolled 2d6 : 4, 2, total 6
Coppola
BJ LL8 tn4Rolled 2d6 : 2, 2, total 4
Austin
BJ LA9 tn4Rolled 2d6 : 3, 2, total 5
Ruiz
BJ H5 tn4Rolled 2d6 : 6, 6, total 12
Cham
BJ LTR4 tn6Rolled 2d6 : 4, 3, total 7
-
More armor repairs
Coppola
PH1 RL10 tn5Rolled 2d6 : 5, 3, total 8
Chamkanni
MAD CT35 tn7Rolled 2d6 : 5, 2, total 7
-
Repairs complete on end of day 12/28. Tech Ruiz gains 1 xp
-
Wolfhound repairs beginning 3/8/49
armor, quad time
RA2, Chamkanni grn TN6Rolled 2d6 : 1, 1, total 2
LT10 Ruiz reg TN4Rolled 2d6 : 6, 6, total 12
LTR4 Austin reg TN4Rolled 2d6 : 3, 4, total 7
H2 Coppola reg TN4Rolled 2d6 : 5, 2, total 7
CT16 Castro vet TN3Rolled 2d6 : 3, 1, total 4
LL3 Furukawa vet TN3Rolled 2d6 : 2, 2, total 4
-
wolfhound ra armor 2 coppola reg tn 4
Rolled 2d6 : 2, 5, total 7
-
Wolfhound repairs cont 4/1/49
CT internal <75% cham grn tn 6Rolled 2d6 : 6, 3, total 9
fix gyro 1 crit ruiz reg tn 4Rolled 2d6 : 4, 2, total 6
install new RT cham grn tn 7Rolled 2d6 : 3, 6, total 9
-
Wolfhound repairs cont. 4/4/49
attach new LA austin reg tn 4Rolled 2d6 : 4, 4, total 8
attach new RL coppola reg tn 4Rolled 2d6 : 4, 4, total 8
attach old RA cham grn tn 7Rolled 2d6 : 6, 4, total 10
-
wolfhound repairs 4/5/49
install ML/actuators
ML cham grn tn 5Rolled 2d6 : 1, 5, total 6
uaa ruiz reg tn 3Rolled 2d6 : 3, 5, total 8
laa austin reg tn 3Rolled 2d6 : 3, 4, total 7
ha coppola reg tn 3Rolled 2d6 : 5, 1, total 6
ula castro vet tn 2Rolled 2d6 : 5, 2, total 7
lla furukawa vet tn 2Rolled 2d6 : 3, 6, total 9
fa kang vet tn 2Rolled 2d6 : 5, 4, total 9
-
wolfhound repairs armor 4/6/49
LA12 cham grn tn 6Rolled 2d6 : 3, 3, total 6
RT11 ruiz reg tn 4Rolled 2d6 : 5, 6, total 11
RTR5 austin reg tn 4Rolled 2d6 : 6, 5, total 11
RL16 coppola reg tn 4Rolled 2d6 : 6, 4, total 10
-
Wolf hound repairs complete 4/6/49. Modification commencing 4/7/49.
replace LL with ERLL
Replace 10 hs with 10 dhs
move torso ML's
Modification will become WLF-2 at some point.
Furukawa vet tn 8Rolled 2d6 : 2, 5, total 7
-
Wolfhound mod done 4/6/49 plus 43.5 days at 5/20/49.
-
Firestarter mod [assuming requested temporary transfer to fight/defend on Jan 1, 3050]
remove 2 ML, 3 Flam, 1 ton mg ammo, 10 shs
install 10 dhs, 1/2 ton mg ammo, 0.5 ton armor and 1 ERLL
Vet tech Furukawa TN 8Rolled 2d6 : 1, 5, total 6
-
can't win
-
1/15/50 PXH-1xSR mod
Remove LL and install ERLL
In maintenance by along side wolfhound.
TN 4 time 2 days vet tech Furukawa
Rolled 2d6 : 4, 1, total 5
-
summary PHawk 1 added ERLL, removed LL 1 xp for tech in 2 days
-
MAD repairs commence 5/10/50.
Replace LT, Cham grn 2 days TN12 Rolled 2d6 : 4, 1, total 5
Fix engine 2 crits Coppola reg 7.66 days TN7 Rolled 2d6 : 2, 1, total 3
Fix gyro 1 crit Austin reg 1 day TN8 Rolled 2d6 : 4, 4, total 8
Fix RT int Ruiz reg 1.1 days TN7 Rolled 2d6 : 5, 3, total 8
Fix dhs Castro vet 1 day TN 5 Rolled 2d6 : 6, 3, total 9
Fix LL Furukawa vet .83 day TN3 Rolled 2d6 : 1, 3, total 4
Replace RL armor Kang elite 2.1 day TN3 Rolled 2d6 : 4, 1, total 5
-
MAD repairs continue.
Repair RA internal cham grn 1.1 days TN9 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
Replace LL armor ruiz reg 0.9 day TN5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 2, total 5
Replace dhs austin reg 0.75 day TN5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3
Replace CT armor coppola reg 4.5 days TN5 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 3, total 8
Replace LT ruiz reg 2 days TN10 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Replace RT(R) armor castro vet 1 day TN4 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 3, total 4
Repair 2 eng crits furukawa vet 1.7 days TN6 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Rolls not tampered with. TN for LT changes from 10 to 7 roll passes
-
MAD repairs continue
Replace RT armor furukawa 0.25 days TN4 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
Replace LT furukawa 2 days TN9 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 3, total 6
Repair RA int austin 1.2 days TN7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Replace dhs castro 0.75 days TN4 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
No rolls are tampered with.
Previous LT replace roll passed. Furukawa roll not needed.
Repair RA int by austin takes place on dropship maint bay. TN changes to 4. Roll passes.
Castro killed during evacuation. Roll does not happen.
-
MAD repairs continue
Replace LT kang elite 2 days TN8 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
Repair RA int castro vet 1.2 days TN6 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7
No rolls tampered with.
Previous roll to change LT passed. Kang roll not needed.
Castro killed during evacuation. Roll did not happen.
-
MAD replacement LT destroyed. Must order replacement part.
Repair RA armor cham grn 2.75 days TN7 (http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8
No rolls tampered with.
Previous roll to replace LT passed. Replacement torso not destroyed. Repairs continue normally. Replacement torsos ordered upon landing on Sudeten.
-
Royal PHawk repairs
Repair 1 crit eng hit Cham grn TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
Repair LT int structure Cham grn TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 2, total 4
Repair LL int structure Cham grn TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8
Attach new RL Cham grn TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
Attach new LA Cham grn TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
No rolls tampered with. All rolls on dropship [TN's are -3].
Engine crit pass
LL internal pass
attach RL pass
-
PHawk repairs cont.
Repair 1 eng crit Ruiz reg TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Repair LT int Austin reg TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7
Repair LL int Austin reg TN 7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
Replace HD armor Kang elite TN 3(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8
Replace CT armor Kang elite TN 3(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3
Replace RT armor Kang elite TN 3(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
No rolls tampered with.
Engine roll previously passed. Roll not required.
All rolls on dropship [TN's-3]
LT internal pass
LL internal pass
-
PHawk repairs
Replace RA armor Austin reg TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
Attach RL Ruiz reg TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
Attach LA Austin reg TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
Fix eng hit Castro vet TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7
Fix LL int Castro vet TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 4, total 10
Fix LT int Furukawa vet TN 7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
No rolls tampered with.
LT int previously pass. Roll not required.
LL int previously pass. Roll not required. Castro KIA
Eng hit previously pass. Roll not required. Castro KIA
Attach RL previouly pass. Roll not required.
All rolls on dropship. TN's-3
-
PHawk repairs
Replace LL LLA Cham grn TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7
Replace LA ULA Ruiz reg TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
Replace LA LLA Austin TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Replace LA HA Coppola TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Fix LT int Kang elite TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Replace RL ULA Cham grn TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7
Replace RL LLA Ruiz TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
Replace RL FA Austin TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
No rolls tampered with.
LT int previously passed. Roll not required.
All rolls on dropship. TN's -3
Replace RL FA pass
-
PHawk repairs
Replace RL FA Castro vet TN 3(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
Install LA ML Cham grn TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
Install LA MG Cham grn TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
Replace LL armor Ruiz reg TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
Replace LA armor Austin reg TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 3, total 4
Replace LT armor Coppola reg TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
Replace LT(R) armor Castro vet TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Replace CT(R) armor Furukawa vet TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
No rolls tampered with.
Replace RL FA roll previously passed. Castro KIA. Roll not required.
All rolls on dropship. TN's -3
Replace LT(R) armor roll by Castro to re-roll by Furukawa TN 4Rolled 2d6 : 1, 1, total 2
-
PHawk repairs
LA armor Castro TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8
RL armor Coppola TN 5(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7
Replace MG Ruiz TN 7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 5, total 6
RT(R) armor Cham TN7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 5, total 9
No rolls tampered with. All rolls on dropship. TN's-3
LA armor roll by Castro [KIA] to be re-roll by Furukawa TN 3 Rolled 2d6 : 1, 2, total 3
Replace MG roll pass
LT(R) armor Kang TN3Rolled 2d6 : 3, 5, total 8
-
PHawk repairs
Replace MG Furukawa vet TN 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
Roll not required. MG install previously passed.
-
PHawk repairs complete 5/31/50. Castro 1 xp. See warehouse for parts ordered for MAD on 5/17/50.
Update on PHawk repairs. Due to rolls on dropship, repairs complete on 5/28/50. Parts ordered on 5/17 actually take place on arrival at Sudeten. MAD repairs start again on 5/29 and take 16 days less due to repair parts not required.
-
LT Mudd in MASH on 5/10. for one head hit. In care of DR Myers (elite) TN 5
Rolled 2d6 : 2, 5, total 7
-
Back to MAD repairs
Install LT Cham grn TN12(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
Roll not required.
-
Install LT Ruiz reg TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
Roll not required.
-
Install LT Castro vet TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7
Roll not required.
-
Install LT Kang elite TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 3, total 6
Roll not required.
-
New LT destroyed. Here we go again.
Install LT Cham TN 12(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
Roll not required.
-
Install LT Austin reg TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
Roll not required.
-
Install LT Furukawa vet TN 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
Roll not required.
-
Install LT Kange elite TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
Roll not required.
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Attach LA Cham TN 10(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Roll not tampered with. Roll on dropship TN-3. Roll passed.
-
Attach LA Ruiz reg TN 8(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
Roll not required.
-
Install uaa austin reg TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
Install laa coppola reg TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5
install LA armor castro vet TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
install LT(R) armor Furukawa vet TN 4(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 5, total 11
install LT armor Kang TN 3(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 4, total 8
Install ppc cham grn tn 9(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
Install ML ruiz reg tn 7(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
No rolls tampered with.
Castro KIA Re-roll LA armor on dropship TN3 FurukawaRolled 2d6 : 3, 6, total 9
Following post Castor KIA Furukawa install PPC TN3Rolled 2d6 : 6, 1, total 7
-
install ppc austin reg tn 7
Rolled 2d6 : 1, 1, total 2
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install ppc castro vet tn 6(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Castro KIA see previous posts for ppc install by furukawa
-
Marauder combat ready on 6/23/50
Due to previous roll to install first replacement torso passed on dropship and MAD repairs re-starting on 5/29 instead of 5/31 and 16 days cut trying to install torso not needed, the repairs to MAD are complete on 6/4/50.
MAD is combat ready on 6/5/50.
-
Reroll dead tech castro MAD dhs change 5/13 Furukawa dropship maint bay TN 3
Rolled 2d6 : 5, 1, total 6
-
Customization of PXH-1bx beginning 6/5/50 on dropship as follows:
Remove ERPPC
Remove 2 MG
Remove MG ammo
Install ERLL in RA
Install ML in RA
Install ML in LA
Install 1 dhs in LA
Add 1 ton armor
Standard time 10.125 days
Elite tech Kang TN 7Rolled 2d6 : 5, 6, total 11
-
Mod complete in 10.125 days [6/16/50], 4 xp to tech Kang
-
PXH-1bx repair
Replace LT armor, 10 pts, Kang [elite], quad time, 600 min, TN 4 Rolled 2d6 : 5, 1, total 6
-
PXH-1bx repair
Replace RA armor, 3 pts, Kang [elite], quad time 180 min, TN 4Rolled 2d6 : 2, 5, total 7
-
MAD-3Rx repair
Replace RL armor, 12 pts, Ruiz [reg], double time, 360 min, TN 8Rolled 2d6 : 4, 6, total 10
-
MAD -3Rx repair
Replace LL armor, 20 pts, Furukawa [elite], normal time, 300 min, TN 7Rolled 2d6 : 6, 2, total 8
-
MAD-3Rx repair
Replace RT armor, 12 pts, Austin [reg], double time, 360 min, TN 8Rolled 2d6 : 3, 4, total 7
-
MAD-3Rx repair
Replace CT[r] armor, 10 pts, Chamkanni [grn], Triple time, 450 min, TN 9Rolled 2d6 : 2, 3, total 5
-
MAS-3Rx repair
Replace CT armor, 17 pts, Coppola [reg], double time, 510 min, TN 8Rolled 2d6 : 5, 3, total 8
-
MAD-3Rx repair
2nd chance, replace RT armor, 12 pts, furukawa [elite], triple time, 540 min, TN 5Rolled 2d6 : 6, 6, total 12
-
Furukawa gains 1 xp
MAD-3Rx repair
2nd chance, replace CT[r] armor, 10 pts, Austin [reg], triple time, 450 min, TN 7Rolled 2d6 : 5, 2, total 7
-
MAD-3Rx repair
Replace HD armor, 2 pts, Kang [elite], quad time, 120 min, TN 4Rolled 2d6 : 6, 3, total 9
-
PXH-1bx repairs complete late 5/17.
MAD-3Rx armor repairs on locations with no internal damage complete. MAD LT, LA and RA replacement to take place on dropship.
MAD ordered to get to dropship in first wave [piloted by LTJG Zweibel].
-
PHawk 1 repair on 9/19
Replace 7 points RL armor, tech Kang [elite], quad time, TN 4Rolled 2d6 : 6, 6, total 12
-
Hot damn. PH fully operational with 1 xp pt for Kang.
-
Marauder repairs continue on Dictator dropship outbound from Sudeten.
Replace LT, tech Chamkanni TN 9Rolled 2d6 : 2, 2, total 4
-
try again tech Gryz TN 7
Rolled 2d6 : 4, 2, total 6
-
try again tech kang tn 5
Rolled 2d6 : 4, 2, total 6
-
attach LA, Cham green tn 7
Rolled 2d6 : 6, 4, total 10
-
attach RA grn tn 7
Rolled 2d6 : 5, 3, total 8
-
Install PPC grn tn 6
Rolled 2d6 : 2, 4, total 6
install ml grn tn 6Rolled 2d6 : 3, 4, total 7
install 1 dhs grn tn 4Rolled 2d6 : 1, 6, total 7
-
install L uaa Austin reg tn 3
Rolled 2d6 : 2, 1, total 3
install L laa Austin reg tn 3Rolled 2d6 : 1, 5, total 6
install R uaa Austin reg tn 3Rolled 2d6 : 6, 4, total 10
install R laa Austin reg tn 3Rolled 2d6 : 3, 3, total 6
-
install R sal ppc grn tn 7
Rolled 2d6 : 4, 5, total 9
install R sal ML grn tn 7Rolled 2d6 : 1, 2, total 3
-
again install sal R ML Austin tn 5
Rolled 2d6 : 1, 3, total 4
-
again install R sal ML Kang tn 3
Rolled 2d6 : 2, 1, total 3
-
install LT armor cham tn 4
Rolled 2d6 : 6, 2, total 8
install LTr armor macg tn 4Rolled 2d6 : 3, 5, total 8
-
install LA armor Austin tn 3
Rolled 2d6 : 2, 1, total 3
install RA armor macg tn 4Rolled 2d6 : 5, 1, total 6
-
Marauder repairs complete. Phase 2 beginning on 10/4 and ending 26.5 days later on 10/31/3050.
-
Upon planetfall on June 4, SHD-2H purchased and customization begins immediately.
Remove AC5
Remove LRM5
Remove AC5 ammo
Remove LRM5 ammo
Remove all 12 shs
Tech Furukawa, elite, field conditions, normal time [2.75 days] TN??? [9 maybe?]Rolled 2d6 : 3, 2, total 5
-
Installing components for customization.
Tech Furukawa, elite, TN 10, time 2.6 days
Install ERLL in LT previous occupied spots
Install 11 dhs in engine
Install 1 dhs in LT previously occupied spots
Install ERLL in RT previously occupied spotsRolled 2d6 : 6, 3, total 9
-
Roll fails. Time x2 to 5.3 days. Spend 1000000cb for additional parts etc. Mod complete 6/12.
-
Gladiator repairs 6/22 dropship maint bay
armor LA 4 MacGibbon quad TN 4Rolled 2d6 : 6, 3, total 9
armor LT 2 Cham quad TN 4Rolled 2d6 : 3, 6, total 9
armor H 4 Grzy triple TN 3Rolled 2d6 : 2, 4, total 6
armor CT 2 Ruiz triple TN 3Rolled 2d6 : 6, 1, total 7
armor RT 2 Austin triple TN 3Rolled 2d6 : 6, 2, total 8
armor RA 4 Campbell double TN 3Rolled 2d6 : 2, 3, total 5
-
Shadow Hawk repairs 6/22-6/23
armor LA 3 Mac quad TN 4Rolled 2d6 : 3, 3, total 6
armor LT 5 Cham quad TN 4Rolled 2d6 : 1, 3, total 4
armor CT Campbell double TN 3Rolled 2d6 : 5, 2, total 7
armor RTR Gryz triple TN 3Rolled 2d6 : 1, 6, total 7
armor RA Ruiz triple TN 3Rolled 2d6 : 3, 5, total 8
armor RL Austin triple TN 3Rolled 2d6 : 4, 4, total 8
-
PHawk repair
attach new RA Kang quad TN 3Rolled 2d6 : 6, 1, total 7
Marauder repair
attach new RA Kalvos quad TN 4Rolled 2d6 : 6, 4, total 10
armor LL 18 Furukawa none TN 3Rolled 2d6 : 1, 4, total 5
-
Phoenix Hawk repairs continued.
replace armor LL 7 Gryz reg triple TN 3Rolled 2d6 : 2, 1, total 3
replace armor CT 13 Ruiz reg triple TN 3Rolled 2d6 : 2, 6, total 8
replace armor RT 12 Austin vet double TN 3Rolled 2d6 : 6, 2, total 8
replace actuator RA uaa Mac grn quad TN 3Rolled 2d6 : 3, 3, total 6
replace actuator RA laa Cham grn quad TN 3Rolled 2d6 : 5, 4, total 9
replace actuator RA ha Kalvos vet normal TN 3Rolled 2d6 : 1, 1, total 2
-
more PHawk
replace RA ha Kang elite normal TN 2Rolled 2d6 : 2, 4, total 6
replace ERLL Gryz reg quad TN 4Rolled 2d6 : 1, 5, total 6
replace ML Cham grn quad TN 6Rolled 2d6 : 4, 6, total 10
replace ML Mac grn quad TN 6Rolled 2d6 : 3, 3, total 6
armor RA Ruiz reg triple TN 3Rolled 2d6 : 6, 6, total 12
-
PHawk repaired 6/26
Tech Ruiz 1 xp
Marauder repairs continue
armor LT 10 Ruiz reg triple TN 3Rolled 2d6 : 5, 4, total 9
armor LTR 5 Gryz reg triple TN 3Rolled 2d6 : 2, 6, total 8
armor CT 13 Austin vet double TN 3Rolled 2d6 : 4, 6, total 10
armor CTR 5 Kalvos vet double TN 3Rolled 2d6 : 1, 4, total 5
armor RT 10 Campbell vet double TN 3Rolled 2d6 : 3, 5, total 8
actuator RA uaa Furukawa elite normal TN 2Rolled 2d6 : 5, 5, total 10
actuator RA laa Furukawa elite normal TN 2Rolled 2d6 : 5, 3, total 8
PPC Mac grn quad TN 6Rolled 2d6 : 6, 5, total 11
ML Cham grn quad TN 6Rolled 2d6 : 5, 2, total 7
armor RA 22 Kang normal TN 3Rolled 2d6 : 1, 1, total 2
-
Marauder
armor RA 22 Kang elite normal TN 3Rolled 2d6 : 1, 4, total 5
-
Marauder finished 6/28.
-
Salvaged Shadow Hawk repairs begin 6/29
replace LA Mac grn quad TN 6Rolled 2d6 : 5, 2, total 7
replace uaa Cham grn triple TN 3Rolled 2d6 : 1, 5, total 6
replace laa used Gryz reg double TN 3Rolled 2d6 : 2, 3, total 5
replace ha used Ruiz reg double TN 3Rolled 2d6 : 2, 4, total 6
replace ML used Austin vet quad TN 3Rolled 2d6 : 6, 2, total 8
replace armor LA 5 Campbell vet norm TN 3Rolled 2d6 : 3, 6, total 9
replace armor LT 9 Kalvos vet norm TN 3Rolled 2d6 : 3, 1, total 4
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Shadow Hawk repairs cont.
Fix CT int Mac grn quad TN 6Rolled 2d6 : 2, 3, total 5
Fix 1 eng hit Cham grn quad TN 4Rolled 2d6 : 1, 5, total 6
Fix 2 gyro hit Gryz reg quad TN 7Rolled 2d6 : 5, 2, total 7
replace CT armor 12 Ruiz reg double TN 3Rolled 2d6 : 6, 3, total 9
replace RT armor 7 Austin vet norm TN 3Rolled 2d6 : 5, 3, total 8
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Shadow Hawk repairs cont.
Fix CT int Ruiz reg quad TN 4Rolled 2d6 : 5, 5, total 10
Fix RT int Mac grn quad TN 6Rolled 2d6 : 1, 4, total 5
Fix uaa Cham grn quad TN 5Rolled 2d6 : 4, 3, total 7
Fix laa Gryz reg quad TN 3Rolled 2d6 : 4, 6, total 10
replace RA armor Campbell vet norm TN 3Rolled 2d6 : 5, 3, total 8
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Shadow Hawk repairs cont.
Fix RA int Ruiz reg quad TN 4Rolled 2d6 : 1, 2, total 3
Fix LL int Mac grn quad TN 5Rolled 2d6 : 4, 6, total 10
replace LL armor 5 Gryz reg quad TN 3Rolled 2d6 : 4, 6, total 10
replace RL Cham grn quad TN 6Rolled 2d6 : 4, 1, total 5
replace ula Campbell vet norm TN 2Rolled 2d6 : 2, 2, total 4
replace lla Kalvos vet norm TN 2Rolled 2d6 : 5, 4, total 9
replace fa Austin vet norm TN 2Rolled 2d6 : 4, 3, total 7
replace armor 5 Kang elite norm TN 2Rolled 2d6 : 5, 6, total 11
-
Shadow Hawk repairs cont.
Fix RA int Austin vet quad TN 3Rolled 2d6 : 4, 1, total 5
Replace RL Ruiz reg quad TN 4Rolled 2d6 : 4, 2, total 6
-
Shadow Hawk repairs complete 7/9/51.
-
Phoenix Hawk repairs beginning 10/22
Tech MacGibbon grn, quad time, TN 5
Replace armor LT 17Rolled 2d6 : 5, 4, total 9
Replace armor CT 10Rolled 2d6 : 4, 5, total 9
Replace armor RA 10Rolled 2d6 : 2, 1, total 3
Replace armor RL 5Rolled 2d6 : 5, 3, total 8
-
PHawk repairs 2nd attempt on RA
tech Ruiz, reg, quad time TN 3Rolled 2d6 : 5, 6, total 11
-
PHawk repaired 10/27
Marauder repairs begin 10/22
Tech Chamkanni, grn, TN 5
Replace armor CT 2Rolled 2d6 : 4, 3, total 7
Replace armor RT 5Rolled 2d6 : 6, 4, total 10
Replace armor RA 7Rolled 2d6 : 5, 2, total 7
Replace armor RL 5Rolled 2d6 : 3, 5, total 8
-
Marauder repaired 10/24.
Firestarter repairs begin 10/22
Tech Gryzbowski, reg, TN 3
Replace armor LA 2Rolled 2d6 : 1, 5, total 6
Replace armor CT 5Rolled 2d6 : 4, 5, total 9
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Firestarter repaired 10/23.
Customization of Hunchback begins 10/22.
Customization involves:
Remove 3 shs
Remove AC20 and install GR in RT
Remove SL and install ML in HD
Exchange AC20 ammo bays for GR bays
Add 3 JJ to 3 torsos
Quad time [28.5 days], elite tech Kang, TN 5Rolled 2d6 : 1, 4, total 5
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Hunchback mod complete 11/19.
-
Marauder repairs begin 5/18/3052
Fix JJ, Mira, grn, quad-360, TN6Rolled 2d6 : 6, 5, total 11
Fix JJ, Semer, grn, quad-360, TN6Rolled 2d6 : 6, 2, total 8
Fix UAA, Katine, reg, quad-480, TN4Rolled 2d6 : 3, 2, total 5
Fix PPC, Tuyet, reg, quad-400, TN3Rolled 2d6 : 4, 5, total 9
Replace CT armor, Aileene, vet, double-660, TN3Rolled 2d6 : 6, 3, total 9
Replace RT armor, Orel, vet, double-600, TN3Rolled 2d6 : 5, 4, total 9
Replace RA armor, Annalise, vet, double-540, TN3Rolled 2d6 : 4, 2, total 6
Replace H armor, Tirto, elite, normal-105, TN3Rolled 2d6 : 2, 5, total 7
Replace LT armor, Kyle, elite, normal-330, TN3Rolled 2d6 : 2, 4, total 6
-
Mad repairs continue...
Fix LL int, Mira, grn, quad-540, TN6Rolled 2d6 : 3, 1, total 4
Fix LA int, Semer, grn, quad-1080, TN8Rolled 2d6 : 6, 2, total 8
-
Mad repairs continue...
Fix LL int, Katine, reg, quad-540, TN4Rolled 2d6 : 4, 3, total 7
Replace LA armor, Tuyet, trip-990, TN3 Rolled 2d6 : 3, 5, total 8
-
Mad repairs conclude 5/25/52
Replace LL armor, Mira, grn, quad-1620, TN4Rolled 2d6 : 3, 2, total 5
-
See attached Marauder repair record.
-
Hunchback repairs begin 7/8/52
Repair CT int, Mira, grn, quad-1080, TN 8Rolled 2d6 : 2, 6, total 8
Repair RT armor, Kang, elite, norm-285, TN3Rolled 2d6 : 1, 6, total 7
Repair RA armor, Kang, elite, norm-215, TN3Rolled 2d6 : 3, 2, total 5
Repair H armor, Kang, elite, norm-75, TN3Rolled 2d6 : 1, 1, total 2
-
Hunchback continued
Replace all head armor, Kang, elite, norm-135, TN3Rolled 2d6 : 5, 1, total 6
Repair CT armor, Kang, elite, norm-390, TN3Rolled 2d6 : 1, 6, total 7
-
Hunchback continues on Skye after parts arrive on 8/18/52...
Replace LT, Mira, grn, quad-960, TN9Rolled 2d6 : 6, 6, total 12
Install JJ in LT, Katine, reg-240, TN4Rolled 2d6 : 2, 6, total 8
-
1 xp to tech Mira MacGibbon, spends 35 xp, promoted to reg tech.
Hunchback continues...
Attach LA, Semer, grn, quad-720, TN7Rolled 2d6 : 3, 6, total 9
Install uaa, Katine, reg, double-180, TN3Rolled 2d6 : 2, 5, total 7
Install laa, Tuyet, reg, double-180, TN3Rolled 2d6 : 2, 3, total 5
Install ha, Tuyet, reg, double-180, TN3Rolled 2d6 : 5, 5, total 10
Install ML, Semer, grn, quad-480, TN6Rolled 2d6 : 2, 6, total 8
Replace LA armor, Kang, norm-240, TN3Rolled 2d6 : 4, 3, total 7
Replace LT armor, Kang, norm-300, TN3Rolled 2d6 : 5, 2, total 7
-
Hunchback repairs complete 8/24/52
-
New Earth customization to Gladiator. Factory not required.
1] Remove erppc and srm6 from RA, tech Kang, TN3Rolled 2d6 : 3, 5, total 8
2] Install 1 dhs and BAP, tech Kang, TN5Rolled 2d6 : 1, 6, total 7
3] Install CLerppc and CLsrm6, tech Kang, TN4Rolled 2d6 : 4, 2, total 6
-
Gladiator customization to mixed tech takes 16 days. Tech Kang gains 4 xp.
Firestarter customization commences
1] Remove erll, tech Kang, TN3Rolled 2d6 : 1, 2, total 3
2] Install CLerll and CLerml, tech Kang, TN4Rolled 2d6 : 5, 5, total 10
-
Firestarter customization to mixed tech takes 5 days. Tech Kang gains 6 xp.
-
Mission Angel 1 repairs
PHawk armor
LA 6 gambhir, grn TN6Rolled 2d6 : 3, 5, total 8
RA 5 chamkanni, grn TN6Rolled 2d6 : 2, 3, total 5
Marauder armor
LL 20 kyle, elite TN3Rolled 2d6 : 3, 1, total 4
LA 6 macg, reg TN5Rolled 2d6 : 5, 5, total 10
LT 6 grzy, reg TN5Rolled 2d6 : 6, 2, total 8
CT 11 ruiz, reg TN5Rolled 2d6 : 5, 2, total 7
RT 10 austin, vet TN4Rolled 2d6 : 2, 3, total 5
RA 6 campbell, vet TN4Rolled 2d6 : 5, 3, total 8
RL 12 kalvos, vet TN4Rolled 2d6 : 3, 1, total 4
Gladiator
LL 10 kang, vet TN6Rolled 2d6 : 2, 2, total 4
LT 5 kang, vet TN6Rolled 2d6 : 2, 1, total 3
RT 8 kang, vet TN6Rolled 2d6 : 5, 4, total 9
RA 1 kang, vet TN6Rolled 2d6 : 3, 5, total 8
-
Angel mission 1 repairs continued
PHawk
RA 5 macg, reg TN4Rolled 2d6 : 1, 3, total 4
Gladiator
LL 10 kyle, elite TN7Rolled 2d6 : 1, 5, total 6
LT 5 kyle, elite TN7Rolled 2d6 : 5, 6, total 11
-
Angel mission 1 repairs continued
Gladiator LL armor 19 rolls as needed
gamb,grn TN11Rolled 2d6 : 2, 3, total 5
macg, reg TN9Rolled 2d6 : 6, 6, total 12
kang, vet TN6Rolled 2d6 : 4, 2, total 6
kyle, elite TN7Rolled 2d6 : 2, 4, total 6
-
Repairs complete.
PHawk finished 2/4
MAD finished 2/5
GLD finished 2/10
Tech Mira MacGibbon gains 1 xp
-
Customization of ShadowHawk 2/16
Remove SRM2 and ammo bay TN7 tech Kang(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
Install clan srm4 and ammo bay TN7 tech Kang(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 3, total 4
-
Previous post--no it wasn't.
MAD repairs after solo begin 4/9
All replace armor, quad time
LL12, vet, Annalise, TN4Rolled 2d6 : 6, 1, total 7
LA15, vet, Aileene, TN4Rolled 2d6 : 4, 3, total 7
LT10, elite, Philippe, TN3Rolled 2d6 : 6, 6, total 12
CT4, grn, Raj, TN7Rolled 2d6 : 6, 4, total 10
RT3, grn, Semer, TN7Rolled 2d6 : 1, 6, total 7
RA5, reg, Mira, TN5Rolled 2d6 : 4, 4, total 8
RL14, reg, Katine, TN5Rolled 2d6 : 4, 2, total 6
Dragonfly repairs after solo begin 4/9
All replace armor, quad time, Tirto, TN3
LL15Rolled 2d6 : 5, 4, total 9
LT3Rolled 2d6 : 2, 3, total 5
CT13Rolled 2d6 : 1, 6, total 7
RA1Rolled 2d6 : 2, 4, total 6
-
Marauder repaired end of day 4/10. Dragonfly repaired end of day 4/12. Elite tech Philippe Sato gains 1 xp.
PHawk repairs begin 4/11, all quad time.
LL int str, grn, Raj, TN9Rolled 2d6 : 1, 6, total 7
RT armor 6, grn, Semer, TN6Rolled 2d6 : 1, 1, total 2
-
PHawk repairs continue
LL int str, reg, Mira, TN7Rolled 2d6 : 5, 5, total 10
RT armor 6, reg, Katine, TN4Rolled 2d6 : 2, 2, total 4
-
PHawk repairs continue.
LL armor 15, grn, Raj, TN6Rolled 2d6 : 6, 1, total 7
-
PHawk repairs complete end of day 4/15.
Gladiator repairs begin 4/14
All armor, quad time
LL5, grn, Raj, TN11Rolled 2d6 : 4, 5, total 9
LA, grn, Semer, TN11Rolled 2d6 : 5, 1, total 6
-
Gladiator repairs continue.
LL5, reg, Mira, TN9Rolled 2d6 : 3, 6, total 9
LA5, reg, Katine, TN9Rolled 2d6 : 1, 6, total 7
CT15, grn, Raj, TN11Rolled 2d6 : 6, 5, total 11
RA5, grn, Semer, TN11Rolled 2d6 : 1, 1, total 2
-
Gladiator repairs continued.
LA5, vet, Anna, TN8Rolled 2d6 : 1, 1, total 2
RA5, reg, Mira, TN9Rolled 2d6 : 1, 4, total 5
-
Gladiator repairs continued.
LA5, elite, Philippe, TN7Rolled 2d6 : 4, 3, total 7
RA5, vet, Aileene, TN8Rolled 2d6 : 1, 3, total 4
-
Gladiator repairs continued.
RA5, elite, Philippe, TN7Rolled 2d6 : 4, 4, total 8
-
Gladiator repairs complete at lunch 4/17.
-
Customization of PHawk begins 4/20.
Remove [Sato, elite]:
2 erll; normal time, TN8Rolled 2d6 : 1, 2, total 3
Add [Kang, vet (is/cl)]:
2 tons armor, 1 (cl)erppc in RA, 1 (cl)erml in LA, 1 (is)ml in LA; quad time (16 days), TN7Rolled 2d6 : 1, 4, total 5
-
PHawk mod completed 5/23 with added 1M cbills spent.
-
Phoenix Hawk,Custom: Yes, Start: 8/30/2021, Location: Improvised conditions, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: RL, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 4:
Rolled 2d6 : 6, 3, total 9
TOTAL TIME 8 HR DAYS: 0.313725490196078 TOTAL TIME MINUTES: 160
Rolled 2d6 : 4, 3, total 7
-
Marauder,Custom: Yes, Start: 8/30/2021, Location: Improvised conditions, Tech Assigned: Philippe Sato, Tech Level: Elite, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:
Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Locaton: RL, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Locaton: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 3, 6, total 9
TOTAL TIME 8 HR DAYS: 1.41176470588235 TOTAL TIME MINUTES: 720
-
In transit to Capella...
Marauder mod commences
Remove: 1 engine, 1 gyro, 2 ppc's and large laser; tech Sato, triple time [11 days], TN 3Rolled 2d6 : 3, 1, total 4
-
In transit to Capella...
Shadow Hawk mod commences
Remove cl srm4, ammo, Kang, triple time [3 days], TN4Rolled 2d6 : 5, 4, total 9
Install is srm2, ammo, Austin, quad time [6 days], TN4Rolled 2d6 : 4, 2, total 6
-
See SHD spreadsheet.
In transit to Capella...
Phoenix Hawk mod commences
Remove cl erppc, cl erml, ml, 1 ton ams ammo, 1 ton armor; Kang, triple time [7.5 days], TN4Rolled 2d6 : 5, 2, total 7
Install 2 IS erll; Kalvos, quad time [3 days], TN4Rolled 2d6 : 1, 1, total 2
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See PHawk spreadsheet.
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10/14/53 Awesome repairs begin on Capella.
Awesome,Custom: No, Start: 10/14/1953, Location: Maintenance Facility, Tech Assigned: Jamal al Din Abas, Tech Level: Regular, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Locaton: LT, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Locaton: RT, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 0.96078431372549 TOTAL TIME MINUTES: 490
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11/5/53 Install head on Awesome...
Awesome,Custom: No, Start: 10/18/1953, Location: Maintenance Facility, Tech Assigned: Philippe Sato, Tech Level: Elite, No Tech Base Mod Replace Blown-off Head, , Hit Locaton: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Locaton: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 2:Rolled 2d6 : 4, 1, total 5
Replace Weapon, spl, Hit Locaton: H, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Sensors, , Hit Locaton: H, Quantity: 1, Time Multiplier: Double, Total time Min: 520 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Life Support, , Hit Locaton: H, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 6, 2, total 8
TOTAL TIME 8 HR DAYS: 3.58823529411765 TOTAL TIME MINUTES: 1830
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Awesome fully repaired on 11/9/53
Awesome modifications commence [all in dropship maint bay].
Remove all weapons but spl and remove 1 dhs. Sato, TN5Rolled 2d6 : 1, 4, total 5
Install 4 ppc's quad time, TN3Rolled 2d6 : 5, 4, total 9
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Sato +6 xp. Awesome mod complete 11/24/53. See config thread for details.
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Ok here it is. I have been hoarding my Schrodinger part.
At factory, tech Kang will install part into Marauder as inner sphere 375xl engine with triple time [19 days], TN 4Rolled 2d6 : 6, 6, total 12
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Well, did not expect that. 8 xp for Kang and positive quirk for Marauder. Kang spends 35 xp to gain elite tech rating.
Firestarter mod commencing
Remove clan erll and erml, Kang [now elite] factory normal time [1 day] TN3Rolled 2d6 : 1, 3, total 4
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Marauder mod
Add new gyro, 2 dhs, 0.5t armor, 1 JJ, cl-erppc, 2 cl-erll, move 1 JJ
Factory triple time [51 days] Kang-elite, TN3Rolled 2d6 : 4, 5, total 9
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Kang 6 xp
I will see if I can get marauder mod into custom thread post. Factory costs will be tallied shortly.
Firestarter mod continues....
Maintenance bay, White [vet] quad time 17 days
Add 4 ml, 1.5t armor, TN4Rolled 2d6 : 4, 6, total 10
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6 xp for Ravanna White.
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spreadsheets
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Preparation for customization process to remove unstable quirk from PHawk that was created by failed mod roll
Tech Sato, elite, base TN5. Mech in factory. Class F mod, roll modifier +5, TN 10.
Time base [100 + (1x100 quirk point)]x10 factory time modifier = 2000 minutes
Taking quad time = 8000 min. Final TN 7Rolled 2d6 : 1, 6, total 7
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Repairs to Dragonfly....
Dragonfly [Viper],Custom: No, Start: 4/27/1954, Location: Field Workshop, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 0.529411764705882 TOTAL TIME MINUTES: 270
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Marauder repairs...
Marauder,Custom: Yes, Start: 4/27/1954, Location: Field Workshop, Tech Assigned: Rajendra Gambhir, Tech Level: Green, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 26, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 6:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Locaton: LA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 6:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: CT, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 6:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: RT, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Locaton: RA, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 6:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Locaton: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 1, 4, total 5
TOTAL TIME 8 HR DAYS: 5.72549019607843 TOTAL TIME MINUTES: 2920
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Marauder repairs continue...
Marauder,Custom: Yes, Start: 5/3/1954, Location: Field Workshop, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 3, 4, total 7
TOTAL TIME 8 HR DAYS: 0.941176470588235 TOTAL TIME MINUTES: 480
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Awesome repairs...
Awesome,Custom: Yes, Start: 4/27/1953, Location: Field Workshop, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Locaton: LA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: H, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Locaton: CT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: CT[R], Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Locaton: RA, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:Rolled 2d6 : 4, 4, total 8
TOTAL TIME 8 HR DAYS: 4.3921568627451 TOTAL TIME MINUTES: 2240
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Dragonfly repaired 4/27/54
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Marauder repaired 5/4/54
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Awesome repaired 5/4/54
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Marauder,Custom: Yes, Start: 6/18/3054, Location: Field Workshop, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 5:
Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Locaton: RT, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 5:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Locaton: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 5:Rolled 2d6 : 4, 1, total 5
TOTAL TIME 8 HR DAYS: 1.96078431372549 TOTAL TIME MINUTES: 1000
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Dragonfly [Viper],Custom: No, Start: 6/20/3054, Location: Field Workshop, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: CT, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5Replace Armor, , Hit Locaton: RL, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10TOTAL TIME 8 HR DAYS: 1.41176470588235 TOTAL TIME MINUTES: 720
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Awesome repairs, Sovnya 4
Awesome,Custom: Yes, Start: 6/19/3054, Location: Maintenance Facility, Tech Assigned: Philippe Sato, Tech Level: Elite, No Tech Base Mod Fix Engine 3 Crit, , Hit Locaton: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 4:Rolled 2d6 : 1, 3, total 4
TOTAL TIME 8 HR DAYS: 2.35294117647059 TOTAL TIME MINUTES: 1200
Awesome,Custom: Yes, Start: 6/19/3054, Location: Improvised conditions, Tech Assigned: Rajendra Gambhir, Tech Level: Green, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 11:Rolled 2d6 : 4, 4, total 8
TOTAL TIME 8 HR DAYS: 1.41176470588235 TOTAL TIME MINUTES: 720
Awesome,Custom: Yes, Start: 6/19/3054, Location: Maintenance Facility, Tech Assigned: Semer Chamkanni, Tech Level: Green, No Tech Base Mod Fix Gyro 1 Crit, , Hit Locaton: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 7:Rolled 2d6 : 2, 2, total 4
TOTAL TIME 8 HR DAYS: 0.941176470588235 TOTAL TIME MINUTES: 480
Awesome,Custom: Yes, Start: 1/0/1900, Location: Maintenance Facility, Tech Assigned: Mira MacGibbon, Tech Level: Regular, No Tech Base Mod Fix <50% Internal Dam, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:Rolled 2d6 : 5, 6, total 11
TOTAL TIME 8 HR DAYS: 1.05882352941176 TOTAL TIME MINUTES: 540
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Awesome repairs continued.
Previous post attaching arm location wrong. Should be maint. Fac. TN7. Arm roll passes.
Awesome,Custom: Yes, Start: 6/20/3054, Location: Maintenance Facility, Tech Assigned: Revanna White, Tech Level: Veteran, No Tech Base Mod Fix Gyro 1 Crit, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 1, total 6
TOTAL TIME 8 HR DAYS: 0.941176470588235 TOTAL TIME MINUTES: 480
Awesome,Custom: Yes, Start: 6/21/3054, Location: Maintenance Facility, Tech Assigned: Katine Grzybowski, Tech Level: Regular, No Tech Base Mod Replace Actuator Upper Arm, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Actuator Lower Arm, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Actuator Hand, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Heatsink, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Weapon, ppc, Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 6, total 7
TOTAL TIME 8 HR DAYS: 3.05882352941176 TOTAL TIME MINUTES: 1560
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Awesome repairs cont....
Awesome,Custom: Yes, Start: 6/24/3054, Location: Maintenance Facility, Tech Assigned: Analise Kalvos, Tech Level: Veteran, No Tech Base Mod Replace Actuator Lower Arm, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Actuator Hand, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Heatsink, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 2, 1, total 3
TOTAL TIME 8 HR DAYS: 1.05882352941176 TOTAL TIME MINUTES: 540
Awesome,Custom: Yes, Start: 6/21/3054, Location: Maintenance Facility, Tech Assigned: Rajendra Gambhir, Tech Level: Green, No Tech Base Mod Replace Armor, , Hit Locaton: RL, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Locaton: LL, Quantity: 30, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Locaton: RA, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 6, 4, total 10
TOTAL TIME 8 HR DAYS: 4.3921568627451 TOTAL TIME MINUTES: 2240
Awesome,Custom: Yes, Start: 6/20/3054, Location: Maintenance Facility, Tech Assigned: Semer Chamkanni, Tech Level: Green, No Tech Base Mod Replace Armor, , Hit Locaton: RT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Locaton: LT, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Locaton: H, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 4, 6, total 10
TOTAL TIME 8 HR DAYS: 2.82352941176471 TOTAL TIME MINUTES: 1440
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Awesome,Custom: Yes, Start: 6/22/3054, Location: Maintenance Facility, Tech Assigned: Aileene Austin, Tech Level: Veteran, No Tech Base Mod Replace Armor, , Hit Locaton: LA, Quantity: 26, Time Multiplier: None, Total time Min: 260 ,TN: 3:
Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Locaton: CT, Quantity: 30, Time Multiplier: None, Total time Min: 300 ,TN: 3:Rolled 2d6 : 4, 4, total 8
TOTAL TIME 8 HR DAYS: 1.09803921568627 TOTAL TIME MINUTES: 560
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Awesome finished 6/25
Gladiator repairs
Gladiator,Custom: Yes, Start: 6/22/3054, Location: Maintenance Facility, Tech Assigned: Tirto Kang, Tech Level: Veteran, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 8:Rolled 2d6 : 1, 4, total 5
Fix <50% Internal Dam, , Hit Locaton: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:Rolled 2d6 : 5, 5, total 10
Fix <50% Internal Dam, , Hit Locaton: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 7:Rolled 2d6 : 6, 6, total 12
Fix <25% Internal Dam, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 6:Rolled 2d6 : 5, 3, total 8
Fix Engine 1 Crit, , Hit Locaton: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 6:Rolled 2d6 : 6, 6, total 12
Replace Jump Jet, , Hit Locaton: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 7:Rolled 2d6 : 5, 5, total 10
TOTAL TIME 8 HR DAYS: 5.49019607843137 TOTAL TIME MINUTES: 2800
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2 experience points for tech Kang. Kang spends 35 xp to achieve elite ranking.
Gladiator,Custom: Yes, Start: 6/27/3054, Location: Maintenance Facility, Tech Assigned: Philippe Sato, Tech Level: Elite, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:Rolled 2d6 : 4, 1, total 5
TOTAL TIME 8 HR DAYS: 1.41176470588235 TOTAL TIME MINUTES: 720
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Gladiator,Custom: Yes, Start: 6/28/3054, Location: Maintenance Facility, Tech Assigned: Tirto Kang, Tech Level: Elite, No Tech Base Mod Replace Blown-off Limb, , Hit Locaton: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:
Rolled 2d6 : 2, 1, total 3
TOTAL TIME 8 HR DAYS: 1.41176470588235 TOTAL TIME MINUTES: 720
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Gladiator,Custom: Yes, Start: 6/29/3054, Location: Maintenance Facility, Tech Assigned: Tirto Kang, Tech Level: Elite, No Tech Base Mod Replace Jump Jet, , Hit Locaton: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:
Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Locaton: LL, Quantity: 13, Time Multiplier: None, Total time Min: 130 ,TN: 6:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Locaton: LA, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 6:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Locaton: LT, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 6:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Locaton: LT[R], Quantity: 3, Time Multiplier: None, Total time Min: 30 ,TN: 6:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Locaton: CT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 6:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Locaton: CT[R], Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 6:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Locaton: RT, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 6:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Locaton: RL, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 6:Rolled 2d6 : 5, 1, total 6
TOTAL TIME 8 HR DAYS: 2.66666666666667 TOTAL TIME MINUTES: 1360
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Gladiator,Custom: Yes, Start: 7/2/3054, Location: Maintenance Facility, Tech Assigned: Tirto Kang, Tech Level: Elite, No Tech Base Mod Replace Armor, , Hit Locaton: LT, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 3:
Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Locaton: LT[R], Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 2, 4, total 6
TOTAL TIME 8 HR DAYS: 1.72549019607843 TOTAL TIME MINUTES: 880