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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Unit Maintenance & Repair  (Read 4229 times)

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Re: Unit Maintenance & Repair
« Reply #15 on: August 20, 2019, 10:59:47 AM »

Clint CLNT-2-3T, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 4, CT[R], Base Time: 40, Time Multiplier: x4 = 160 Minutes; Base TN: 7, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: , Custom: 1, Final TN: 4;
Rolled 2d6 : 4, 6, total 10
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Re: Unit Maintenance & Repair
« Reply #16 on: August 20, 2019, 11:01:06 AM »

Clint CLNT-2-3T, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix Gyro 1 Crit 4, CT[R], Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: , Custom: 1, Final TN: 7;
Rolled 2d6 : 2, 6, total 8
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Re: Unit Maintenance & Repair
« Reply #17 on: October 12, 2019, 09:22:07 PM »

June 22, 3051

Archer
ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <75% Internal Dam, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Factory -4, Extra Time: , Final TN: 2;
Rolled 2d6 : 5, 5, total 10

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <75% Internal Dam, LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Factory -4, Extra Time: , Final TN: 2;
Rolled 2d6 : 4, 2, total 6

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Reattach/Replace Limb, LT, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Factory -4, Extra Time: , Final TN: 2;
Rolled 2d6 : 4, 4, total 8

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, 1 Critical Hit (LRM 20), LT, Base Time: 100, Time Multiplier: x3 = 300 Minutes; Base TN: 7, Repair Mod: 1, Loc: Factory -4, Extra Time: , Final TN: 2;
Rolled 2d6 : 5, 5, total 10

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 26, LL, Base Time: 260, Time Multiplier: x1 = 260 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 5, 1, total 6

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 22, LA, Base Time: 220, Time Multiplier: x1 = 220 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 6, 3, total 9

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 24, LT, Base Time: 240, Time Multiplier: x1 = 240 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 3, total 7

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 2, LT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 1, 2, total 3

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 2, CT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 6, 5, total 11

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 10, CT, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 4, 5, total 9

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 11, RT, Base Time: 110, Time Multiplier: x1 = 110 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 2, 1, total 3

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 10, RA, Base Time: 100, Time Multiplier: x1 = 100 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 5, 4, total 9

ARC-2R Archer, Assigned Tech: SGT Mal Taylor, Rating: Regular, Replace Armor 2, H, Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 7, Repair Mod: -1, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 2, 2, total 4

Total Time: 3550 minutes (480 minutes/day), Completes on June 29th, available June 30th
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Re: Unit Maintenance & Repair
« Reply #18 on: October 12, 2019, 09:34:24 PM »

June 29

Wasp
Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x1 = 90 Minutes; Base TN: 6, Repair Mod: 0, Loc: Factory -4, , Final TN: 2;
Rolled 2d6 : 1, 6, total 7

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Head, H, Base Time: 200, Time Multiplier: x4 = 800 Minutes; Base TN: 6, Repair Mod: 3, Loc: Factory -4, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Reattach/Replace Limb, LL, Base Time: 180, Time Multiplier: x3 = 540 Minutes; Base TN: 6, Repair Mod: 2, Loc: Factory -4, Extra Time: 0, Final TN: 2;
Rolled 2d6 : 5, 6, total 11

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Armor 5, LL, Base Time: 50, Time Multiplier: x1 = 50 Minutes; Base TN: 6, Repair Mod: -1, Loc: Factory -4, , Final TN: 1;
Rolled 2d6 : 4, 1, total 5

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Armor 2, LT[R], Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 6, Repair Mod: -1, Loc: Factory -4, , Final TN: 1;
Rolled 2d6 : 1, 2, total 3

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Armor 4, H, Base Time: 40, Time Multiplier: x1 = 40 Minutes; Base TN: 6, Repair Mod: -1, Loc: Factory -4, , Final TN: 1;
Rolled 2d6 : 3, 2, total 5

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Armor 2, CT, Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 6, Repair Mod: -1, Loc: Factory -4, , Final TN: 1;
Rolled 2d6 : 5, 2, total 7

Wasp WSP-1A, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, Replace Armor 2, RL, Base Time: 20, Time Multiplier: x1 = 20 Minutes; Base TN: 6, Repair Mod: -1, Loc: Factory -4, , Final TN: 1;
Rolled 2d6 : 6, 1, total 7

Total Time: 1,580 minutes (480 minutes/day), Repairs completed: July 2nd, available July 3rd
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Re: Unit Maintenance & Repair
« Reply #19 on: January 14, 2020, 11:58:22 AM »

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 21, LT, Base Time: 210, Time Multiplier: x3 = 630 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 4, total 10

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 24, CT, Base Time: 240, Time Multiplier: x3 = 720 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 2, 1, total 3

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 8, H, Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 1, 6, total 7

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 14, RT, Base Time: 140, Time Multiplier: x3 = 420 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 3, total 9

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 20, RA, Base Time: 200, Time Multiplier: x3 = 600 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 16, RL, Base Time: 160, Time Multiplier: x3 = 480 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: , Final TN: 2;
Rolled 2d6 : 5, 2, total 7

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Re: Unit Maintenance & Repair
« Reply #20 on: January 14, 2020, 12:07:32 PM »

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Fix Actuator, RA, Base Time: 120, Time Multiplier: x3 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 5, total 9

CPLT-C1 Catapult, Assigned Tech: SGT Ichiyo Okuta, Rating: Veteran, 1 Critical Hit, RA, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 6, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 2, 6, total 8

CPLT-C1 Catapult, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: -3, Final TN: 6;
Rolled 2d6 : 2, 6, total 8

CPLT-C1 Catapult, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <50% Internal Dam, RT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: , Final TN: 5;
Rolled 2d6 : 5, 5, total 10
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Re: Unit Maintenance & Repair
« Reply #21 on: January 14, 2020, 12:11:03 PM »

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 10, LL, Base Time: 100, Time Multiplier: x3 = 300 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 4, total 9

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 1, LA, Base Time: 10, Time Multiplier: x3 = 30 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 1, total 7

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 12, LT, Base Time: 120, Time Multiplier: x3 = 360 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 3, 1, total 4

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, CT, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 6, total 11

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 7, RT, Base Time: 70, Time Multiplier: x3 = 210 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 3, 2, total 5

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 8, RT[R], Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 1, 3, total 4

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 13, RA, Base Time: 130, Time Multiplier: x3 = 390 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 5, total 11

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 10, RL, Base Time: 100, Time Multiplier: x3 = 300 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: , Final TN: 2;
Rolled 2d6 : 1, 4, total 5
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Re: Unit Maintenance & Repair
« Reply #22 on: January 14, 2020, 12:26:14 PM »

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Fix Engine 1 Crit, RT, Base Time: 100, Time Multiplier: x4 = 400 Minutes; Base TN: 5, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 3, 4, total 7

RFL-5M Rifleman, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <25% Internal Dam, LT, Base Time: 90, Time Multiplier: x4 = 360 Minutes; Base TN: 7, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Final TN: 4;
Rolled 2d6 : 4, 4, total 8

RFL-5M Rifleman, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <50% Internal Dam, CT, Base Time: 135, Time Multiplier: x4 = 540 Minutes; Base TN: 7, Repair Mod: 1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 5;
Rolled 2d6 : 6, 3, total 9

RFL-5M Rifleman, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <100% Internal Dam, RT, Base Time: 270, Time Multiplier: x4 = 1080 Minutes; Base TN: 7, Repair Mod: 3, Loc: Basic Facility 0, Extra Time: -3, Final TN: 7;
Rolled 2d6 : 4, 5, total 9

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Fix Heat Sink, RT, Base Time: 120, Time Multiplier: x4 = 480 Minutes; Base TN: 5, Repair Mod: 0, Loc: Basic Facility 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 3, 5, total 8

RFL-5M Rifleman, Assigned Tech: SGT Mal Taylor, Rating: Regular, Fix <75% Internal Dam, RA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 7, Repair Mod: 2, Loc: Basic Facility 0, Extra Time: , Final TN: 6;
Rolled 2d6 : 6, 4, total 10
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Re: Unit Maintenance & Repair
« Reply #23 on: January 14, 2020, 12:48:24 PM »

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 8, LL, Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 1, total 6

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, LA, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 2, 6, total 8

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, LT, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 5, total 11

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 11, CT, Base Time: 110, Time Multiplier: x3 = 330 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 2, 4, total 6

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 8, CT[R], Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 3, 2, total 5

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 1, H, Base Time: 10, Time Multiplier: x3 = 30 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 6, 3, total 9

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, RT, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 5, 2, total 7

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 8, RT[R], Base Time: 80, Time Multiplier: x3 = 240 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 4, 1, total 5

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, RA, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2;
Rolled 2d6 : 1, 2, total 3

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 5, RL, Base Time: 50, Time Multiplier: x3 = 150 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -3, Final TN: 2;
Rolled 2d6 : 4, 6, total 10

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Re: Unit Maintenance & Repair
« Reply #24 on: January 14, 2020, 12:55:53 PM »

Status of Recently Acquired Mechs

AS7-D-DC Atlas
Missing Cockpit
LRM-20, missing 2 rounds LT
SRM-6, missing 1 round LT
AC-20, missing 1 round RT

CPLT-C1 Catapult
LRM-15, missing 2 rounds LT
LRM-15, missing 2 rounds RT

RFL-5M Rifleman
Missing LA and weapons, need to armor once acquired
Ultra AC/5, missing 4 rounds RT
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Re: Unit Maintenance & Repair
« Reply #25 on: January 20, 2020, 04:33:09 PM »

May 1, 3052
RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Attach LA, Base Time: 180, Time Multiplier: x4 = 720 Minutes; Base TN: 5, Repair Mod: +2, Loc: Maintenance Facility -2, Extra Time: -3, Final TN: 2
Rolled 2d6 : 5, 3, total 8

RFL-5M Rifleman, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Replace Armor 15, LA, Base Time: 150, Time Multiplier: x3 = 450 Minutes; Base TN: 5, Repair Mod: -1, Loc: Basic Facility 0, Extra Time: -2, Final TN: 2
Rolled 2d6 : 1, 1, total 2


AS7-D-DC Atlas, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Install Cockpit, Base Time: 120, Time Multiplier: x3 = 360 Minutes; Base TN: 5, Repair Mod: +1, Loc: Maintenance Facility -2, Extra Time: -2, Final TN: 2
Rolled 2d6 : 4, 5, total 9
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Re: Unit Maintenance & Repair
« Reply #26 on: January 20, 2020, 04:39:34 PM »

CPLT-C1 Catapult, Assigned Tech: MSGT Sylvia Hicks, Rating: Elite, Upper Arm Actuator,Base Time: 90; Base TN: 5, Repair Mod: -2, Loc: Maintenance Facility -2, Extra Time: -2, Final TN: 1
Rolled 2d6 : 2, 5, total 7
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Re: Unit Maintenance & Repair
« Reply #27 on: January 20, 2020, 04:50:36 PM »

Status of Recently Acquired Mechs

AS7-D-DC Atlas
LRM-20, missing 2 rounds LT (replenished if May 8th roll works)

CPLT-C1 Catapult
LRM-15, missing 2 rounds LT (replenished if May 8th roll works)
LRM-15, missing 2 rounds RT (replenished if May 8th roll works)

RFL-5M Rifleman
Missing Ultra AC/5 in LA
Ultra AC/5, missing 4 rounds RT
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Re: Unit Maintenance & Repair
« Reply #28 on: March 01, 2020, 09:15:26 PM »

May 15
Marksman
Garry Lee, Veteran, 6+, Internal Structure < 25%, Field: +2, Base Time: 90 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 2, 1, total 3

Oliver Kissack, Regular 7+, Rear Armor: 19 pts (-1), Field: +2, Base Time: 190 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 2, 4, total 6


Stingray F-90
Hunter Fokker, Veteran, 6+, Engine (1 hit), Field: +2, Base Time: 100 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 2, 5, total 7

Hotaru Saito, Green 7+, Armor (-1) Left Wing: 5 points, Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 4, 4, total 8

Adalgisa Tebbel, Green 7+, Armor (-1) Aft: 20 points, Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 3, 3, total 6

Ericka Ruchira, Green 7+, Armor (-1) Right Wing: 10 points, Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 6, 4, total 10


Stuka STU-K5
Hunter Fokker, Veteran, 6+, Internal Structure < 25%, Field: +2, Base Time: 90 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 3, 3, total 6

Lilian Wiedemann, Regular 6+, Armor (-1) 48 points, Aft, Base Time: 480 minutes,  Double Time (-1), Field (+2), 6+
Rolled 2d6 : 1, 2, total 3

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Re: Unit Maintenance & Repair
« Reply #29 on: May 20, 2021, 12:43:57 PM »

Date of the work above should be May 13th (Mission 1), not May 15th (Mission 2)

May 15th (Mission 2) - Repairs

[Max time available / tech to have units available for Mission 3: 960 Minutes]

Marksman
[360] Garry Lee, Veteran, 6+, Internal Structure < 25%, Field: +2, Base Time: 90 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 6, 4, total 10

[760] Oliver Kissack, Regular 7+, Rear Armor: 19 pts (-1), Field: +2, Base Time: 190 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 3, 6, total 9

[200] Oliver Kissack, Regular 7+, Turret Armor: 5 pts (-1), Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 5+
Rolled 2d6 : 4, 2, total 6

[600] Maria Marsala, Elite, 5+, Left Side Armor: 15 pts (-1), Field: +2, Base Time: 150 minutes, Quadruple Time (-3), 3+
Rolled 2d6 : 5, 2, total 7

[200] Gary Lee, Veteran, 6+, Front Armor: 5 pts (-1), Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 4+
Rolled 2d6 : 1, 2, total 3

[200] Gary Lee, Veteran, 6+, RIght Side Armor: 5 pts (-1), Field: +2, Base Time: 50 minutes, Quadruple Time (-3), 4+
Rolled 2d6 : 5, 6, total 11
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