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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Crusher Lance - Maintenance, Repairs, & Customizations  (Read 9527 times)

serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #15 on: March 29, 2017, 03:15:40 PM »

Woohoo! I feel like Brian Flo should get an XP bump, haha.

1 Heat sink added to inventory
1 ton of standard armor spent

Mech designation: CPLT-C1-X
Updated BV: 1464
Updated Lance BV: 4751

Lance back on duty (July 7th)


July, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 49
Brian Flo180 46**

**Custom work
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #16 on: June 05, 2017, 01:55:07 PM »

July 11th Status (05/20/17 game)


Pilots:
Claus Breisacher - 1 Hit

Mechs:
Catapult - Armor damage
Centurion - Armor damage
Shadow Hawk - Armor damage and destroyed RA
Black Knight - Armor damage

Repairs:
All repairs/salvage begin with a regular tech team. Performing 1 day's worth of repairs (1 Regular tech, 1 Vet tech, 3rd tech's time is spent solely on maintenance each month) to be ready for July 12th battle:

Catapult CPLT-C1-X - Regular Tech (Takeru Tanaka)
Armor LT, 6 points, Regular, TN 5, 90 minutes
Rolled 2d6 : 5, 1, total 6


Armor H, 2 points, Regular, TN 5, 30 minutes
Rolled 2d6 : 2, 2, total 4


Armor CT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 5, 5, total 10


Armor RT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 2, total 4


Armor RL, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 6, total 9


Armor LL, 9 points, Regular, TN 5, 135 minutes (total 8 hours for Regular Tech)(LL still has 16 points armor damage)
Rolled 2d6 : 4, 1, total 5


Reload ammo, 1.5 tons, Veteran, Automatic, 30 minutes
Unjam Centurion AC10, Veteran, Automatic, 15 minutes (total 45 minutes for Vet tech so far)

Shadow Hawk - Rolls to see if components in destroyed RA are available for salvage or damaged beyond repair (BMR p83, 2nd paragraph under Component Status)

Upper Arm Act, TN 10
Rolled 2d6 : 2, 3, total 5


Lower Arm Act, TN 10
Rolled 2d6 : 3, 4, total 7


Hand Act, TN 10
Rolled 2d6 : 5, 3, total 8


Medium Laser, TN 10
Rolled 2d6 : 3, 2, total 5


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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #17 on: June 05, 2017, 02:08:13 PM »

All components in destroyed Shadow Hawk RA are lost.

Vet tech steps in on failed armor repair rolls:
Armor H, 2 points, Vet, TN 3, 60 minutes (Extra time x2)
Rolled 2d6 : 3, 4, total 7


Armor RT, 5 points, Vet, TN 3, 150 minutes (Extra time x2)
Rolled 2d6 : 4, 2, total 6


More armor repair on Catapult:
Armor LL, 7 points, Vet, TN 3, 210 minutes (Extra time x2)(Total time for Vet tech, 465 - He's done for the day)
Rolled 2d6 : 4, 1, total 5

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #18 on: June 05, 2017, 02:32:42 PM »

Crusher Lance Status for July 12th engagement (Yes, I know it's already over, but I felt it important to go through the process for the first time. My assumption had been that ALL armor would be easily repaired, and that is clearly not the case. I also only used 2 techs worth of time, since my third tech had previously been noted as using all 160 available hours on maintenance. That's a good case for splitting my maintenance times more evenly between my techs!)

Catapult: 1 pilot hit, 9 points of LL armor, full ammo
Black Knight: 5 points RA armor
Centurion: 5 points ea LA, RT, RL armor, 10 points RA armor
Shadow Hawk: Destroyed RA, 6 points RT armor

Well, that's certainly serviceable, but not nearly as far along as I'd hoped. Good to know. Moving on with July repairs:
Catapult CPLT-C1-X - Regular Tech (Takeru Tanaka)
Armor LL, 9 points, Regular, TN 5, 135 minutes
Rolled 2d6 : 5, 5, total 10


Black Knight - Regular Tech (Takeru Tanaka)
Armor RA, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 5, 4, total 9


Centurion - Regular Tech (Takeru Tanaka)
Armor LA, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 3, total 5


Armor RT, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 1, total 4


Armor RL, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 3, 2, total 5


Armor RA, 10 points, Regular, TN 5, 150 minutes
Rolled 2d6 : 1, 1, total 2


Shadow Hawk
Armor RT, 6 points, Regular, TN 5, 90 minutes
Rolled 2d6 : 1, 2, total 3


Replace RA, Veteran, TN 5, 720 minutes (Quad time)
Rolled 2d6 : 6, 5, total 11

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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #19 on: June 05, 2017, 02:42:18 PM »

Centurion - Vet Tech fixes...
Armor RT, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 1, total 2


Armor RA, 10 points, Vet, TN 4, 150 minutes
Rolled 2d6 : 3, 6, total 9


Shadow Hawk - Vet Tech fixes...
Armor RT, 6 points, Vet, TN 4, 90 minutes
Rolled 2d6 : 3, 4, total 7


Shadow Hawk RA continuing work (all actuators in warehouse, no Medium Laser)
Upper Arm actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 1, 4, total 5


Lower Arm actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 1, 4, total 5


Hand actuator, Regular, TN 4, 90 minutes
Rolled 2d6 : 6, 4, total 10


Armor, 5 points, Regular, TN 5, 75 minutes
Rolled 2d6 : 2, 1, total 3


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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #20 on: June 05, 2017, 02:47:00 PM »

Quote
Centurion - Vet Tech fixes...
Armor RT, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 1, total 2

Ok, so this means I've got a permanent -5 armor points on this torso unless (a) I replace the torso entirely or (b) I hire an elite tech? Is that correct?

Shadow Hawk - Vet Tech fixes...
Armor RA, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 2, total 3
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #21 on: June 05, 2017, 02:58:15 PM »

Quote
Shadow Hawk - Vet Tech fixes...
Armor RA, 5 points, Vet, TN 4, 75 minutes
Rolled 2d6 : 1, 2, total 3

Holy crap, so now, I assume the same applies to the Shadow Hawk arm? No armor at all until I replace the arm (again) OR hire an elite tech?

Done for now I guess.

July, 3044 Maintenance: 209 hours needed

Tech  Available HoursHours Used
Angela Brunet160 160
Takeru Tanaka160 74
Brian Flo180 73

Pilots:
Claus Breisacher (Catapult)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 4

Arlette Renaud (Centurion)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 2 (Kills - Hetzer x2) = 4
Current XP: 4

Anastas "Nasty" Utkin (Shadow Hawk)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) = 2
Current XP: 2

Elena Vann (Black Knight)
XP Mission 2 (July 11, 3044): 2 (Survive/victory) + 1 (Kills - Firestarter) = 3
Current XP: 3
« Last Edit: June 05, 2017, 03:15:53 PM by serrate »
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Timberwolfd

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #22 on: June 05, 2017, 03:10:44 PM »

1)  How are you getting 209 hours for maintenance?
2)  If you fail armor repairs through all available tech skill levels, you lose the armor points being used to repair the armor and have to rearmor the entire section to fix it.
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #23 on: June 05, 2017, 03:51:26 PM »

1)  How are you getting 209 hours for maintenance?
2)  If you fail armor repairs through all available tech skill levels, you lose the armor points being used to repair the armor and have to rearmor the entire section to fix it.

1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

Thanks!

Rearmor attempt on Shadow Hawk RA (lost previous 5 points of armor from stock):
Armor RA, 5 points, Reg, TN 5, 75 minutes
Rolled 2d6 : 6, 1, total 7


Rearmor attempt on Centurion RT (lost previous 5 points and rest of armor in location):
Armor RT, 13 points, Reg, TN 5, 195 minutes
Rolled 2d6 : 2, 6, total 8
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #24 on: June 05, 2017, 04:47:29 PM »

All repairs completed (except Shadow Hawk RA Medium Laser).

Warehouse parts used:
110 points of armor (7 tons)
1.5 tons LRM15 ammo
Mech RA, 55 tons
Actuator, Upper Arm, 55 tons
Actuator, Lower Arm, 55 tons
Actuator, Hand, 55 tons
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Timberwolfd

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #25 on: June 05, 2017, 05:52:45 PM »

1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...
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serrate

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #26 on: June 06, 2017, 01:03:43 PM »

1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...

Ok, found it. Check Rob's TO&E spreadsheet. He's got the times listed for each mech, but the column is labeled Maint Time/Week. I think at some point, Rob said maintenance would only be monthly, not weekly. So I definitely need some clarification on maintenance times.
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Darrian Wolffe

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #27 on: June 06, 2017, 01:55:37 PM »

1) I can tell you the formula I used, although I have no memory of where I got it: (tonnage/5) + 40
2) Yay, better than just having to live with less armor.

1) Maintenance per StratOps si 45/69/75/90 minutes for L/M/H/A mechs per battle. See page 170 for the Unit Maintenance Time Table. That ought to free up some tech time...

Ok, found it. Check Rob's TO&E spreadsheet. He's got the times listed for each mech, but the column is labeled Maint Time/Week. I think at some point, Rob said maintenance would only be monthly, not weekly. So I definitely need some clarification on maintenance times.

Maintenance times were taken from FM:Mercs(r) because I was using that source for merc unit creation (since Campaign Companion is unusable drek).

And yes, Maintenance is set to "monthly" in the campaign rules because it's technically impossible to have one Tech/Mech and get all your weekly maintenance done.  Mech maintenance starts at 40 hours/week and goes up from there, where your Techs can only work 40 hours/week.  That had been a known issue for decades, and CGL doubled down on it in StratOps by increasing maintenance requirements for most Mechs (they changed it to flat amounts per weight class) and increasing the penalties for not getting your maintenance done, while still keeping the standard fluff of "you should have 1 Tech per Mech".

There is a method to my madness.  Rules should enable you to represent fluff first and foremost. 

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If it makes anyone's fluff headaches feel better (like you people who work on aircraft...), do remember that your Techs automatically get a team of AsTechs helping them (they aren't tracked and thier salaries come out of unit overhead), so if you need 55 hours/month (~14 hours/week) of maintenance for a Mech, that REALLY translates to about 112 man-hours per week, given the whole Technical team.  That compares reasonably well to military aircraft; you guys are likely to get 1-3 "combat hours" per week, and military combat aircraft need 30-40 maintenance hours per flight hour.**

**I'm ignoring the F-35 in this because it's not a functional aircraft.  The last number I have for the F-35 puts it at 125 maintenance hours per flight hour...to be honest, it's probably a good comparison for a LAM relative to the aircraft/Mech maintenance equations above.
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Timberwolfd

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #28 on: June 06, 2017, 03:04:23 PM »

If we have a mech in refit for more than a month what will happen? Is maintenance included in the calibration/troubleshooting part of finishing up the customization?
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Darrian Wolffe

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Re: Crusher Lance - Maintenance, Repairs, & Customizations
« Reply #29 on: June 06, 2017, 04:46:22 PM »

If we have a mech in refit for more than a month what will happen? Is maintenance included in the calibration/troubleshooting part of finishing up the customization?

Absolutely. 
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