CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4 ... 23

Author Topic: Dancer Lance - Maintenance, Repairs, & Customizations  (Read 16132 times)

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #15 on: June 17, 2017, 04:46:11 PM »

Dancer mech customizations.....

Will begin on dropship outbound from Asta.

Phoenix Hawk mods [in stages]:
on dropship...
remove 2 MG and ammo and replace with 2 ML, class B
at New Earth factory...
remove 10 shs and replace with 10 dhs ["change hs type"], class D

Gladiator mods [in stages]:
on dropship...
remove ppc and replace with erppc, class A
remove 2 shs,  class C
remove 11 shs and replace with 11 dhs ["change hs type"], class D
install 2 ML in RT spaces where there were hs

Centurion mods:
remove ac10 [RA] and install ppc [from Gladiator], class B
install 4 hs in RA [in space left by ac]
install 2 hs in RT [in space left by ammo bays]
install 1 ton additional armor on LT, RT, CT [5, 5, 6]

« Last Edit: June 20, 2017, 09:07:50 PM by Black Omega »
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #16 on: June 24, 2017, 01:31:55 PM »

PHawk repairs [previously rolled] begin on dropship outbound from Asta on 7/12, tech: Kyle, 4 hrs.  Armor repair complete evening of 7/13, tech: Kyle.  Modification begins on 7/14, tech: Kyle. Remove both MG and ammo bay and install 2 ML from warehouse.  Time 4 days.  Class B refit.  TN 5.
Roll
Rolled 2d6 : 1, 2, total 3
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #17 on: June 24, 2017, 01:34:19 PM »

Okay, I knew that was going to happen.  Try mod again, 4 more days, complete on 7/21.  TN 5
Roll
Rolled 2d6 : 3, 2, total 5
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #18 on: June 24, 2017, 04:23:07 PM »

PHawk mod continues.  Replace 10 hs with 10 dhs from warehouse.  Work begins 7/25 in factory.  Class D refit.  Time 22.5 days completion noon 8/16.  TN 5  Roll
Rolled 2d6 : 5, 5, total 10

Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #19 on: June 24, 2017, 04:40:22 PM »

Whew!  Kyle was tech again.
Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Refit Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Phoenix Hawk   Maintenance   Veteran   IS   Quadruple   1   -2   6   Normal   Ubiquitous   Change weapon category <= crits      MG to ML   B   1   Field   1   120   1   5   480   1   3      Required Facility   Field
                              Change weapon category <= crits      MG to ML   B   1   Field   1   120   1   5   480   1   3      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   1920
                                                                  0      Total # of Days   4
                                                                  0      TN   5
                                                                  0      Roll   
                                                                  0      MoS   -5
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                           
                                                                           
                                                                           
Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Repair Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Phoenix Hawk   Factory   Veteran   IS   Double   1   -4   6   Normal   Ubiquitous   Change heat sink type (Use # of HS)   10      D   2   Maintenance   2   900   3   4   5400   11.25   3      Required Facility   Maintenance
                                                                  0      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   10800
                                                                  0      Total # of Days   22.5
                                                                  0      TN   5
                                                                  0      Roll   
                                                                  0      MoS   -5
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         


Ok, on to the Gladiator.  Repairs to armor in dropship [previously rolled] by Tirto [vet] took 3.75 days.  Late afternoon on 7/16.
« Last Edit: June 24, 2017, 04:44:14 PM by Black Omega »
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #20 on: June 24, 2017, 06:49:16 PM »

Refit begins by removing ppc and replacing with erppc from warehouse.  Class A, vet tech Tirto.  Time 2 days even.  Complete on late afternoon 7/18.
TN 5.  Roll
Rolled 2d6 : 6, 1, total 7
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #21 on: June 24, 2017, 07:01:09 PM »

Ok here is the big one.  Arriving on New Earth and begin refit on 7/25.  Removing 2 hs [class C], then changing the remaining 11 with dhs [class D].  Lastly, installing 2 ML in RT [class D].  Parts [dhs and ML] for assembly arrive on New Earth on 8/14.  Time table delayed 3 days waiting on parts.  Completion scheduled for 8/28.  TN 5.  Roll
Rolled 2d6 : 6, 6, total 12
« Last Edit: June 24, 2017, 07:11:36 PM by Black Omega »
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #22 on: June 24, 2017, 07:15:39 PM »

Woot! xp for vet tech Tirto!  Is there a possibility for a positive quirk?

Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Refit Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Gladiator   Maintenance   Veteran   IS   Quadruple   1   -2   6   Normal   Normal   Replace weapon with same type <= crits      ppc to erppc   A   1   Field   1   120   1   5   480   1   3      Required Facility   Field
                                    minus 2 hs                              0      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   960
                                                                  0      Total # of Days   2
                                                                  0      TN   5
                                                                  0      Roll   7
                                                                  0      MoS   2
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                           
                                                                           
                                                                           
Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Repair Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Gladiator   Factory   Veteran   IS   Double   1   -4   6   Normal   Normal   Add/Remove heatsink  (Use # of HS)   2   minus 2 hs   C   2   Maintenance   2   180   2   4   1080   2.25   3      Required Facility   Maintenance
                              Change heat sink type (Use # of HS)   11   dhs   D   2   Maintenance   2   990   3   4   5940   12.375   3      Satisfactory Facility   TRUE
Custom?   TRUE                           Install new weapon/equipment   2   ml   D   2   Maintenance   2   120   3   4   720   1.5   3      Total Duration   15480
                                                                  0      Total # of Days   32.25
                                                                  0      TN   5
                                                                  0      Roll   12
                                                                  0      MoS   7
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
« Last Edit: June 24, 2017, 07:50:46 PM by Black Omega »
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #23 on: June 24, 2017, 09:15:38 PM »

Meanwhile, back on the dropship.  Reg tech Cassandra begins work on the Centurion but realizes that she needs help.  Tech Tirto, after finishing ppc swap on Gladiator, comes over to help the ac10 removal and ppc installation, class B.  Job starts on 7/19, length 2 days.  TN 5 [reg tech lead with vet tech assist].
Roll.
Rolled 2d6 : 6, 1, total 7
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #24 on: June 24, 2017, 09:47:34 PM »

At the factory, beginning on 7/25, Cassandra begins adding 1 ton of armor [5 to LT/RT, 6 to CT] and adding 6 shs.  Time 20.6 days.  TN 5. Roll
Rolled 2d6 : 1, 1, total 2

Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #25 on: June 24, 2017, 09:58:56 PM »

Great :'(.  That sucked.  Okay, the end day of 1st attempt is 8/14.  I guess that the Centurion has picked up a negative quirk there. @#$%^&*. 


Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Repair Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Centurion   Maintenance   Regular   IS   Quadruple   2   -2   7   Normal   Normal   Change weapon category <= crits      ac10/ppc   B   1   Field   1   120   1   6   480   1   3      Required Facility   Field
                                                                  0      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   960
                                                                  0      Total # of Days   2
                                                                  0      TN   5
                                                                  0      Roll   7
                                                                  0      MoS   2
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                           
                                                                           
                                                                           
Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Repair Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Centurion   Factory   Regular   IS   Quadruple   1   -4   7   Normal   Normal   Add/Remove heatsink  (Use # of HS)   6   plus 6 hs   C   2   Maintenance   2   540   2   5   4320   9   3      Required Facility   Maintenance
                              Change armor distribution (Use # of Points)   16   plus 1 ton armor   C   2   Maintenance   2   80   2   5   640   1.333333333   3      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   9920
                                                                  0      Total # of Days   20.66666667
                                                                  0      TN   5
                                                                  0      Roll   2
                                                                  0      MoS   -3
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #26 on: June 24, 2017, 10:22:05 PM »

Okay, plans never survive contact with the enemy.  In this case the dice gods.  Luckily, Kyle finished up with the PHawk with 15 days to go in August.  He takes over with assist from Cassandra.  Mod is now add 5 shs and 2 tons of armor.  Still Class C.  Time 11 days.  TN 4.  Roll
Rolled 2d6 : 1, 6, total 7
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #27 on: June 24, 2017, 10:30:08 PM »

Mech   Location   Techs   Team   Extra Time   # Teams   Mod   Skill   Tech   Quality   Refit   Quantity   Notes (Optional)   Refit Class   Refit Mod   Required Facility   Facility Class   Base Time   Time Multiple   Base TN   Time/Team   8 hour days   TN         
Centurion   Factory   Veteran   IS   Double   2   -4   6   Normal   Non-Standard Parts   Add/Remove heatsink  (Use # of HS)   5      C   2   Maintenance   2   450   2   4   1800   3.75   2      Required Facility   Maintenance
                              Change armor distribution (Use # of Points)   32      C   2   Maintenance   2   160   2   4   640   1.333333333   2      Satisfactory Facility   TRUE
Custom?   TRUE                                                               0      Total Duration   4880
                                                                  0      Total # of Days   10.16666667
                                                                  0      TN   4
                                                                  0      Roll   7
                                                                  0      MoS   3
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
                                                                  0         
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Black Omega

  • Unrepentant Kell Hound Fanboy
  • Captain
  • ******
  • Posts: 2256
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #28 on: July 05, 2017, 07:39:39 PM »

Rob,
Attached is the spreadsheet.
Logged
"Slavish adherence to formal ritual is a sign that one has nothing better to think about."

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #29 on: July 05, 2017, 09:17:54 PM »

Rob,
Attached is the spreadsheet.

OK.  On the Centurion with the critically failed roll: add the Poor Sealing Quirk.  Messing with armor layouts and torso internals means that it makes some sense  that the vacuum seals might not have all fit back in quite right.

On the Gladiator with the torso weapons, your Tech left the shock padding used to keep the old ceramic SHS radiators from cracking in place, so we'll say that they can absorb some of the movement shock and help stabilize the lasers.  Both lasers gain the Stabilized Weapon Quirk.
« Last Edit: July 05, 2017, 09:20:04 PM by Darrian Wolffe »
Logged
Pages: 1 [2] 3 4 ... 23