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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Dancer Lance - Maintenance, Repairs, & Customizations  (Read 16133 times)

Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #30 on: July 07, 2017, 11:43:15 PM »

Upon departure from New Earth, vet techs begin modification of blackjack from BJ-1 to BJ-3 model.  Mod requires replacing ac2's with ppc's, replacing10 hs with 10 dhs and moving the torso mounted ML's to account for the dhs.  Maint bay required, Kyle lead, Tirto assist.  double time [40.5 days] TN 6

[Lissandra to handle remaining Dancer mechs maintenance requirements during BJ refit.]
Rolled 2d6 : 2, 5, total 7

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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #31 on: July 07, 2017, 11:50:09 PM »

see attached spreadsheet
« Last Edit: July 08, 2017, 12:00:37 AM by Black Omega »
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #32 on: August 06, 2017, 12:15:37 AM »

Rob, I have a clarifying question on repairs in general and salvaged PHawk in particular...

For repair purposes, if a section, say LT internal structure is reduced to 0 [ie section destroyed] is every item in that section considered completely destroyed as well?  Even if that location was not hit by a critical hit?  Does the same go for ammo locations?  There was no critical hit to an ammo location and the ammo did not explode.
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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #33 on: August 06, 2017, 04:33:35 PM »

Blackjack field repairs...
5 pts CT armor, Lissandra [reg tech w/Kyle (vet) assist], double time [150 min] TN 6
Rolled 2d6 : 5, 3, total 8


5 pts RT armor, Aileene [reg tech w/Tirto (vet) assist], double time [150 min] TN 6
Rolled 2d6 : 3, 1, total 4


5 pts RA armor, Lissandra [reg tech w/Kyle (vet) assist], double time [150 min] TN 6
Rolled 2d6 : 3, 5, total 8


Centurion field repair...
Reload all LRM ammo, Aileene [reg tech], 2 locations, 30 min, TN 2
Rolled 2d6 : 2, 4, total 6

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Black Omega

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #34 on: August 06, 2017, 04:42:19 PM »

Teaching Aileene about armor replacement.  Tirto shows her how it is done.

5 pts RT armor, Tirto lead w/Aileene assist, double time, TN 5
Rolled 2d6 : 4, 3, total 7
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #35 on: August 06, 2017, 04:44:26 PM »

Please see attached spreadsheet for verification.
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #36 on: October 20, 2017, 09:08:00 PM »

This is a place holder.  Before game 5 I will be attempting to make some field repairs to the salvaged PHawk.  However my computer is down and I can't get to it by using my phone as I am typing now.  I will get to it asap.
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #37 on: October 26, 2017, 08:19:56 PM »

This is a place holder.  Before game 5 I will be attempting to make some field repairs to the salvaged PHawk.  However my computer is down and I can't get to it by using my phone as I am typing now.  I will get to it asap.

First, while waiting for PHawk parts to be delivered, techs perform maintenance on unit mechs.  This takes place Mar 6-15.
« Last Edit: October 26, 2017, 08:25:11 PM by Black Omega »
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #38 on: October 26, 2017, 08:33:47 PM »

Repairs begin on PHawk. 

Aileene [reg] to try to break her unlucky streak.

Armor CT [1 pt], field, quad [-3 per campaign rules v2-1], TN 5
Rolled 2d6 : 2, 3, total 5

Armor LL [6 pts], field, quad, TN 5
Rolled 2d6 : 3, 6, total 9

Armor RL [10 pts], field, quad, TN 5
Rolled 2d6 : 2, 5, total 7

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #39 on: October 26, 2017, 08:37:18 PM »

total armor replace time 1020 min [17 hrs].   (^_^)b
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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #40 on: November 24, 2017, 08:29:54 AM »

Repairs to PXH-1xSR begin on dropship after takeoff 4/6/45
CT armor, tech Austin [reg], 6 pts, quad time [360 min], TN 3
Rolled 2d6 : 3, 4, total 7

RT armor, tech Austin [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 2, 2, total 4

RL armor, tech Austin [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 2, 1, total 3

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #41 on: November 25, 2017, 09:33:27 PM »

Dancer 1 repairs complete end of day on 4/7/45.

Dancer 2 [Blackjack] repairs begin on 4/6/45 on dropship after takeoff.

LA armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 3, 6, total 9

CT armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 5, 5, total 10

RT armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 1, 2, total 3

RA armor, tech Coppola [reg], 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 3, 1, total 4

RL armor, tech Coppola [reg], 3 pts, quad time [180 min], TN 3
Rolled 2d6 : 1, 6, total 7


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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #42 on: November 25, 2017, 09:54:44 PM »

Dancer 2 [BJ] complete end of day on 4/8/45.

Dancer 3 [Centurion] begin 4/8/45, tech Austin [reg]

LA armor, 7 pts, quad time [420 min], TN 3
Rolled 2d6 : 1, 5, total 6

LT armor, 1 pt, quad time [60 min], TN 3
Rolled 2d6 : 1, 2, total 3

CT armor, 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 1, 6, total 7

H armor, 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 6, 1, total 7

RT armor, 5 pts, quad time [300 min], TN 3
Rolled 2d6 : 2, 3, total 5

LL armor, 4 pts, quad time [240 min], TN 3
Rolled 2d6 : 4, 2, total 6

RL armor, 10 pts, quad time [600 min], TN 3
Rolled 2d6 : 4, 5, total 9

Reload 2 tons [20 of 24 shots] LRM 10 ammo [30 min], TN 4
Rolled 2d6 : 2, 1, total 3

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #43 on: November 25, 2017, 09:57:36 PM »

Figures.  I could find anything on reloading TN's.  Therefore tech Kang will try TN 3
Rolled 2d6 : 1, 3, total 4

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Re: Dancer Lance - Maintenance, Repairs, & Customizations
« Reply #44 on: November 25, 2017, 09:59:00 PM »

Couldn't
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