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Author Topic: ICE LANCE - CUSTOMIZE/REPAIR/SKILLS  (Read 20481 times)

Ice

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ICE LANCE - CUSTOMIZE/REPAIR/SKILLS
« on: June 04, 2017, 04:34:54 AM »

any down time not used is considered to be used on maintenance - makes no sense to have to make a simple post every month if its just sitting there all of my mechs take 24 or less hrs to maintain a month

Enforcer- 9 armor head 1 internal head 2 life support hit , 10 armor ra ac10 jammed, 5 armor la, fired 4 ac10 rounds- need reload, 2 armor lt, 2 armor rl, 2 armor ll, 11 armor ct
pilot- 2 pilot hits
Enforcer- 4 armor ct rear 11 armor ct, 2 armor ll, 11 armor rl, fired 8 ac10- need reload
Griffin- fired 8 of 24 lrm10 rounds - need reload
Warhammer- 21 armor ra 7 internal ra, 3 armor la, 22 armor lt 4 internal lt, 12 armor ll, 6 armor rl, 15 armor rt, 18 armor ct 2 armor rt rear


plans- wont have enough bv cap to do all of these

enforcer- remove ac10 make 5/8/5 max armor swap heatsinks to doubles add large mediums
enforcer- remove the ac10 large laser make 5/8/5 max armor swap heatsinks to doubles add medium lasers
griffin- swap the lrm10, heatsinks to double heatsinks, medium lasers, relocate jj to legs
lastly warhammer tweaking
« Last Edit: August 26, 2018, 08:56:57 PM by Ice »
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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #1 on: June 05, 2017, 06:37:56 PM »

7/8/3044 - Heal Pilot Lynn Richmond
Rolled 2d6 : 2, 3, total 5

7/9/3044 - Heal Pilot Lynn Richmond
Rolled 2d6 : 3, 2, total 5


assigning Dorian Black  TN- 6
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #2 on: June 05, 2017, 06:38:46 PM »

Insert Quote
7/10/3044 - Heal Pilot Lynn Richmond
Rolled 2d6 : 5, 4, total 9


7/11/3044 - Heal Pilot Lynn Richmond
Rolled 2d6 : 5, 2, total 7



assigning Dorian Black  TN- 6
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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #3 on: June 06, 2017, 01:04:24 AM »

Repair on ENFORCER

9 armor head TN 3 - 135 min
Rolled 2d6 : 3, 3, total 6

1 internal head TN 3 - double time 180 min
Rolled 2d6 : 1, 5, total 6

10 armor ra TN 3 - 150 min
Rolled 2d6 : 3, 4, total 7

5 armor la TN 3 -75 min
Rolled 2d6 : 5, 3, total 8

2 armor lt TN 3 - 30 min
Rolled 2d6 : 6, 5, total 11

2 armor rl TN 3 - 30 min
Rolled 2d6 : 1, 4, total 5

2 armor ll TN 3 - 30 min
Rolled 2d6 : 5, 1, total 6

11 armor ct TN 3 - 165 min
Rolled 2d6 : 1, 6, total 7


total 795 min = 13 hrs 15 min

assigned SGT Lowell Metaxas  Mech Tech   Regular

holding off - 2 life support hit , fired 4 ac10 rounds(6 left)- reload or remove
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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #4 on: June 06, 2017, 01:06:05 AM »

repairs started 7/13
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #5 on: June 06, 2017, 01:52:36 AM »

Repair Enforcer 2

ct 11 armor 165 min TN 3 
Rolled 2d6 : 5, 6, total 11

rl 11 armor 165 min TN 3 
Rolled 2d6 : 3, 6, total 9

ll 2 armor 30 min TN 3 
Rolled 2d6 : 2, 6, total 8

ctr 4 armor 60 min TN 3 
Rolled 2d6 : 3, 4, total 7


still on 7/13
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #6 on: June 06, 2017, 01:53:47 AM »

Enforcer 2 assigned to

SGT   Richard Vlard   Mech Tech
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #7 on: June 06, 2017, 07:49:37 PM »

Got an odd question when does the bonus xp apply to techs for repairs or customs?
also do i need to roll auto pass rolls still to make sure they dont roll a 12?
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Darrian Wolffe

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #8 on: June 06, 2017, 09:21:28 PM »

Got an odd question when does the bonus xp apply to techs for repairs or customs?
also do i need to roll auto pass rolls still to make sure they dont roll a 12?

When repairing:
If you roll a 12 on the Tech's check, gain +1 XP for the Tech in question.

When customizing (ie, a roll where you take the +2 penalty for customization):
Gain XP equal to the MoS of the check.  If your TN was 6 and you rolled a 10, the Tech doing the customization would gain 4 XP.

And to the second question, no.  You can't gain XP on an autopassed roll (which really should only be possible on reloading ammo, unless you've somehow gotten a Tech with  3+ skill when I wasn't looking).  An autopass task is so easy you can't gain XP from it.

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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #9 on: June 06, 2017, 09:28:10 PM »

The armor gets a -2 with -2 for maintenance and veteran tech which is 6+ so -4 over all? am i missing something? im not gonna use the vet tech for that after all tho since wont gain xp but wanted to double check

also does reloading count as a repair for maintenance purposes?  

another question can i assign multiple techs to a mech to work on repairs for same mech at this point...im thinking yes but wanted to make sure..im not splitting the same repair roll on 2 people but multiple repairs over multiple people
« Last Edit: June 06, 2017, 09:38:24 PM by Ice »
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #10 on: June 06, 2017, 09:44:13 PM »

Warhammer- repairs

la 3 armor 45 min TN 3
Rolled 2d6 : 5, 5, total 10

lt 22 armor 330 min TN 3
Rolled 2d6 : 1, 2, total 3

rl 6 armor 90 min TN 3
Rolled 2d6 : 1, 4, total 5


assigned to SGT   Lowell Metaxas   Mech Tech   Regular

ra 21 armor 315 min TN 3
Rolled 2d6 : 1, 2, total 3

rt 15 armor 225 min TN 3
Rolled 2d6 : 1, 4, total 5

ll 12 armor 180 min TN 3
Rolled 2d6 : 5, 5, total 10

ctr 2 armor 30 min TN 3
Rolled 2d6 : 5, 3, total 8

ct 18 armor 270 min TN 3
Rolled 2d6 : 1, 4, total 5


assigned to SGT   Richard Vlard   Mech Tech   Regular  

LT 4 internal 90 min TN 3
Rolled 2d6 : 5, 3, total 8

ra 7 internal 360 min TN 4 doubled
Rolled 2d6 : 1, 1, total 2

assigned to SGT Meagan Kinnar Mech Tech Veteran  
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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #11 on: June 06, 2017, 09:45:01 PM »

alright so how does edge refresh and can it be used to reroll a repair roll
also how does rolling a 2 work .....
« Last Edit: July 26, 2018, 11:03:20 AM by Ice »
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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #12 on: June 06, 2017, 09:51:18 PM »


SGT   Meagan Kinnar   Mech Tech Veteran   7.5 hrs used split between 7/13
SGT   Lowell Metaxas   Mech Tech Regular   33 hrs used split between 7/13 7/14 7/15 7/16 7/17
SGT   Richard Vlard   Mech Tech Regular   24 hrs used split between 7/13 7/14 7/15


including warhammer repair will forfeit the 480 min on veteran tech since rob allowed for a reroll
« Last Edit: June 07, 2017, 08:47:26 PM by Ice »
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Darrian Wolffe

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #13 on: June 06, 2017, 10:08:07 PM »

The armor gets a -2 with -2 for maintenance and veteran tech which is 6+ so -4 over all? am i missing something? im not gonna use the vet tech for that after all tho since wont gain xp but wanted to double check

Ah, I see. 

Yes, you're correct.  Generally speaking, you'll want to perform *most* of your repairs with a Green/Regular Tech first, because they can actually get XP, and if they fail, you have the higher-ranking Techs to fall back on.



Quote
also does reloading count as a repair for maintenance purposes?  

Yes, but it's an autopass TN no matter what skill rating you are.


Quote
another question can i assign multiple techs to a mech to work on repairs for same mech at this point...im thinking yes but wanted to make sure..im not splitting the same repair roll on 2 people but multiple repairs over multiple people

Absolutely.  If your Enforcer has 2 lasers that need repair (each is 120 minutes), and you have a Regular Tech with 140 minutes of work time left and a Vet Tech with 480 minutes left, you can use the Regular Tech on the first laser (using 120 of the 140 minutes), and then use the Vet Tech to finish the second laser.  What you can't do is have the Regular AND the Vet Tech work on the first laser at the same time.


alright so how does edge refresh and can it be used to reroll a repair roll
also has does rolling a 2 work .....

Edge has no effect on repairs.
As for rolling a 2, you simply fail to make the repair.  If you fail to make a repair, you have to have a Tech of a HIGHER skill level make the next attempt at the repair.  In the case of armor, specifically, if you don't have a higher Tech level, you can strip all the armor off the location (using the normal rules, 15 minutes/point), discard the points, and put all-new armor on the location using the normal rules.  This is a very good reason to have green/regular Techs do the work first, and fall back on a Veteran Tech if you mess up.
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Ice

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Re: ICE LANCE - REPAIR REFIT REMAKE
« Reply #14 on: June 06, 2017, 10:31:29 PM »

alright so that arm is useless then it was an internal section with a veteran or is there some hope
« Last Edit: June 06, 2017, 10:33:42 PM by Ice »
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