SGT Banks (5+), Field (+2), Armor (-1), Extra Time: Triple (-2), TN: 4+
Wolverine
RL (4): Base Time 60 minutes, x3 = 180
Rolled 2d6 : 4, 3, total 7
SGT Johns (7+), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 7+
Clint
RA (12): Base Time: 180 x2 = 360 minutes
Rolled 2d6 : 3, 1, total 4
SGT Johns (7+), Field (+2), Weapon (+1), Extra Time: Quadruple (-3), TN: 7+
Install ER LL in RA: Base Time: 120, x4 = 480 minutes
Rolled 2d6 : 5, 3, total 8
SGT Johns (7+), Field (+2), Attach RA (+2), Extra Time: Quadruple (-3), TN: 8+
Attach RA: Base Time: 180 minutes, x4 = 720 minutes
Rolled 2d6 : 6, 3, total 9
SGT Murat (7+), Field (+2), Armor (-1), Extra Time: Double (-1), TN: 7+
LL (19): Base Time: 285 x2 = 570 minutes
Rolled 2d6 : 3, 1, total 4
SGT Murat (7+), Field (+2), Jump Jet (+1), Extra Time: Quadruple (-3), TN: 7+
Install JJ in LL: Base Time: 60, x4 = 240 minutes
Rolled 2d6 : 5, 6, total 11
Install JJ in LL: Base Time: 60, x4 = 240 minutes
Rolled 2d6 : 6, 5, total 11
SGT Murat (7+), Field (+2), Attach RA (+2), Extra Time: Quadruple (-3), TN: 8+
Attach LL: Base Time: 180 minutes, x4 = 720 minutes
Rolled 2d6 : 5, 2, total 7
SGT Cahill (9+), Field (+2), Armor (-1), Extra Time: Quadruple (-3), TN: 7+
LA (9): Base Time: 135 minutes, x4 = 540 minutes
Rolled 2d6 : 2, 5, total 7
LT (1): Base Time: 15 minutes, x4 = 60 minutes
Rolled 2d6 : 4, 5, total 9
HD (5): Base Time: 75 minutes, x4 = 300 minutes
Rolled 2d6 : 2, 2, total 4
RT (10): Base Time: 150 minutes, x4 = 600 minutes
Rolled 2d6 : 4, 2, total 6
LT Watts (Regular) to heal SGT Roark [1 hit]: 7+
Rolled 2d6 : 6, 4, total 10