CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2]

Author Topic: Operation ANGEL Unit Record January - August 3053  (Read 1292 times)

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #15 on: September 08, 2021, 04:26:50 AM »

Significant Event (at the request of the affected player)

The extremely early morning of 5 February, 3053 is
Rolled 1d4 : 3, total 3

1: A dark and stormy night
2: Quiet and foggy
3: Clear and dark
4: Well-light by the bright moon

On this extremely early morning, Colonel Atayde finds himself:

Career/Soldier +3, TN 10
Rolled 2d6+3 : 6, 5 + 3, total 14

1 - MoF 3+: Asleep in his quarters
2 - MoF 1-2: Watching a holo in a side office to do a bit of relaxing
3 - MoS: 0: Walking back to his quarters from the Command Center
4 - MoS: 1-2: In the Command Center going over reports
5 - MoS 3+: Conducting an unscheduled inspection of a 2-man security checkpoint

If there is a relevant door (results 1, 2, 4), Colonel Atayde makes EDG check to notice a scrabbling sound just outside it.  There is a -3 penalty if asleep.  EDG +5, TN 12
Rolled 2d6+5 : 1, 1 + 5, total 7


Suddenly the door (if any) bursts open and regardless, a flashbang grenade is tossed into the area.  Does the good Colonel react in time?  -3 penalty if asleep.  If there was a door and no sound was noticed, there is a further -3 penalty.  Tactics +5, TN 12.
Rolled 2d6+5 : 6, 5 + 5, total 16


If Atayde was asleep, he's definitely awake now.  And he's now in a shootout with a pair of gunmen in grey-black urban camo.
Modifers:
-If outside and it's dark and stormy, all Small Arms checks are at -3 (Atayde is -1)
-If outside and it's foggy, all Small Arms checks are at -2 (Atayde is -0)
-If outside and it's dark, all Small Arms checks are at -1 (Atayde is -0)
-If Atayde or any nearby infantry are affected by the flashbang, their Small Arms checks are at -3 during the 1st round only

Round 1 - Atayde Small Arms +3 TN 7 (Gunman 1 until down, then Gunman 2)
Rolled 2d6+3 : 6, 6 + 3, total 15

Round 2 - Atayde Small Arms +3 TN 7
Rolled 2d6+3 : 3, 3 + 3, total 9

Round 3 - Atayde Small Arms +3 TN 7
Rolled 2d6+3 : 3, 5 + 3, total 11

Round 4 - Atayde Small Arms +3 TN 7
Rolled 2d6+3 : 3, 6 + 3, total 12


Round 1 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 1 if present)
Rolled 2d6+3 : 4, 1 + 3, total 8

Round 2 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 1 if present)
Rolled 2d6+3 : 3, 4 + 3, total 10

Round 3 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 2 if present)
Rolled 2d6+3 : 5, 2 + 3, total 10

Round 4 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 2 if present)
Rolled 2d6+3 : 2, 3 + 3, total 8


Round 1 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 2 if present)
Rolled 2d6+3 : 2, 5 + 3, total 10

Round 2 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 2 if present)
Rolled 2d6+3 : 3, 4 + 3, total 10

Round 3 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 1 if present)
Rolled 2d6+3 : 2, 2 + 3, total 7

Round 4 - Gunman 1 Small Arms +3 TN 7 (Atayde, or Infantryman 1 if present)
Rolled 2d6+3 : 5, 4 + 3, total 12


Round 1 - Infantryman 1 Small Arms +4 TN 7 (Gunman 1)
Rolled 2d6+4 : 4, 5 + 4, total 13

Round 2 - Infantryman 1 Small Arms +4 TN 7 (Gunman 1)
Rolled 2d6+4 : 1, 5 + 4, total 10

Round 3 - Infantryman 1 Small Arms +4 TN 7 (Gunman 1)
Rolled 2d6+4 : 3, 1 + 4, total 8

Round 4 - Infantryman 1 Small Arms +4 TN 7 (Gunman 2)
Rolled 2d6+4 : 2, 4 + 4, total 10


Round 1 - Infantryman 2 Small Arms +4 TN 7 (Gunman 2)
Rolled 2d6+4 : 4, 4 + 4, total 12

Round 2 - Infantryman 2 Small Arms +4 TN 7 (Gunman 2)
Rolled 2d6+4 : 5, 5 + 4, total 14

Round 3 - Infantryman 2 Small Arms +4 TN 7 (Gunman 1)
Rolled 2d6+4 : 5, 5 + 4, total 14

Round 4 - Infantryman 2 Small Arms +4 TN 7 (Gunman 1)
Rolled 2d6+4 : 1, 2 + 4, total 7


After 4 rounds of fire, any surviving Gunmen drop smoke on their position and disengage into the night.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #16 on: September 08, 2021, 04:49:24 AM »

Thusly, early in the morning of 5 Febrary, 3053, Colonel Atayde was conducting an unscheduled inspection of a security checkpoint along the perimeter of the base, when two mysterious gunmen made what was to be determined later as a hasty and ill-planned assassination attempt. 

Emerging seemingly out of the darkness, they hurled a grenade at Kato, who reacted instinctively by dropping behind the checkpoint's sandbags.  A brief firefight ensued. 

At home in the darkness and luckily unaffected by the flashbang, Kato drew his weapon and mortally wounded the lead gunman with a headshot (modified roll of 14 vs TN 7 = 7 pilot hits).  Private Apollo Jones was moderately wounded by the second gunman, but his armor took the worst of things (two modified rolls of 9 vs TN 7 = 2 pilot hits each, dropped by 1 each for infantry body armor = 2 total hits), and a final exchange of gunfire dropped the second attacker quite dead (gunman 2 suffers something like 10 hits between Atayde and Pvt Jones's return fire at the end of Round 3).

The base, naturally, goes on full alert in a manner of minutes, but it appears that no further aggressive action is forthcoming.  A few people wonder if this was a DEST operation, but they are quickly disabused of this notion by looking at the grey-black urban camo the attackers were wearing; not DEST sneaksuits.  The attackers seem to be clad entirely in FWL-made clothing and camo, using exclusively Drac-made electronic devices and comms, carrying a few scraps of paper in their pockets with German writing  (advertisements, coupons, etc) on them, and were wielding Capellan-made weapons.

Hat, please apply effects 2 and 3 as listed in your PM.  Contacts are unchanged.  Your suggested Reputation (after) is accepted, with a date of applicability of 1 July, 3053 (it takes a bit for the word to get around). You may share whatever details you want to share with the unit/players in a new thread.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4419
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #17 on: October 06, 2021, 04:44:56 PM »

Effective after Mission 3, Ice moved to Defend, Dragon moved to Fight.  With this change, Dragon moves to Alpha Company, Ice to Charlie.  TO&E thread already updated to reflect this change.
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #18 on: October 07, 2021, 05:06:33 PM »

8 February, 3053
SOLO MISSION - Devil - Hold the Line (Attacker)
RESULT: Victory - no effect on contract score
After-Action Report: Devil lance was deployed to stop or divert a scouting force of mech accompanied by a few heavier elements. FWL forces were deployed between two rivers, and quickly reacted to a push on the far east side where the Goliath had deployed unsupported. As the Goliath just sat there using its long range weapons, LT Rosk lined up a shop which shattered one of the hips and the quad showed its the shift in stability by falling down. Other early fire was mostly missed on both sides, with some hits stripping away armor.

This damage accumulation lead to the first shift in the battle, as FWL forces took down SGT Andrino's Griffin by legging it. This loss prompted Devil lance to begin to consolidate closer, and to try and move so that the AC10s of the Urbanmechs and the Wolverine were not able to focus as well. Devil lance began to withdraw in order, and the FWL Wasps jumped around this withdrawing formation. Two Wasps exploded from damage as Devil lance began to move south, foolishly moving between the lance and where the withdrawal was to take place.

In the most important moment of the battle, the FWL Wolverine jumped by Park's Guillotine and drew fire from multiple units. The Guillotine had been suffering under the Goliath's gauss rifle, and was internal in multiple locations. At the end of the exchange, the Wolverine's leg had been removed and it fell. Simultaneously, XO Lovett had advanced on the Urbanmechs which were slowly coming over the southeastern mountain. Multiple weapon hits got past the center torso and resulted in two engine hits.

After this critical moment which lead to the loss the a large amount of FWL firepower, the FWL Crusader made a fatal mistake. While it had been staying at range hitting the liaison with LRM fire (eventually resulting in the loss of both arms of the Jagermech) it decided instead of going upstream for an easy river crossing decided to wade through the mountainous river canyon to reach Devil lance. This slowed what firepower it was able to bring to bear, and allowed LT Rosk to jump and disable a Galleon while Park finished the damaged Urbanmech off. These mounting losses for the FWL, along with the armless Jagermech of the liaison charging under the Goliath's guns showing the continued weakness of the mech lead to a quick negotiated FWL withdrawal and left Devil Lance holding the battlefield.


13 February, 3053
MISSION - Skaraborg, Dragon, Reaper - Base Attack (Defender)
RESULT: Victory - contract score increased to 4/4
After-Action Report:  While the 12th Atrean ranged between the Ranger and 3rd Fedcom RCT positions as a blocking force, nothing was heard of the 1st Orloff Grenadiers, and their position was unknown.  Until the position of their 2nd battalion, at least, suddenly became known on the morning of 13 February, emerging from a valley fog less than 10 minutes away from the Ranger cantonment.  The surprise attack caught the Rangers off-guard, and they were barely able to scramble a defensive force with whomever was at the base.  Worse, support units and technical groups, making their routine stopovers to pick up daily supplies from stockpile, were exposed in the action.

A hasty defense was thrown together; Skaraborgs assault lance held the center position around the defense towers, with Reaper to the south and Dragon to the north, and with Midnight lance and a platoon of Maxims rushing the battlefield as reinforcements.  The heavy defensive walls of the Ranger base funneled many of the Orloff forces towards the defense towers and Skaraborg, and the Orloff commander weighted their attack to the south, while lighter FWL forces tried to break through in the north.  A grinding battle of attrition ensued, with Reaper and Skaraborg bending and falling back against the sheer weight of FWL metal in the south.  Dragon Lance successfully bogged down the faster FWL elements in the north, long enough for Midnight to arrive and turn the tide there.  A bare handful of FWL Mechs broke through, and while Midnight's Wolfhound was destroyed by a FWL Hermes, the damage to structures and support forces was kept to a minimum.  The FWL attack eventually petered out, and the Orloff Grenadiers fell back voluntarily and in good order.  Casualties were high on both sides; the Grenadier had lost some three lances of Mechs and two vehicle platoons, while the Rangers lost only two (albeit with another 6 Mechs crippled). Several Techs were killed with they were caught in a stray ASF strafing run while trying to board Maxims to escape; Dragon, Dancer, and Ice Lances all lost personnel that would seriously impact their ability to maintain their units for the remainder of Operation ANGEL.

9 April, 3053
SOLO MISSION - Dancer - Recon Raid (Attacker)
RESULT: Victory - no effect on contract score
After-Action Report: Ranger Command had received reports of suspicious activity near a river and large lake in sector 73.  Dancer Lance volunteered to check it out and took liaison Wajeeha Radi and her Firestarter along for the ride.  Dancer Lance arrived in sector 73 around 0200 with heavy cloud cover in the area that reminded them of a West Virginia coal mine when the lights went out.  Mag and infrared readings showed 2 lances in immediate vicinity and another lance nearby.

Dancer took a 2-pronged approach into the area with faster elements to the west and the rest with liaison in the center/east.  The center group took heavy fire as Dancer’s Phoenix Hawk and Dragonfly flanked the opposition.  Unfortunately, the flanking mechs attracted the attention of the enemy hunter/killers: a pair of upgraded Phoenix Hawks and a Wasp.  Those 5 mechs engaged in a fierce firefight around a small lake in southwest corner of the sector.  The Wasp was crippled and left on a small island.  The 2 PHawks cornered the Dragonfly as it attempted to obtain sensor readings of the area.  The Dancer Marauder was able to occasionally lend its spotlight to that small battle from half a klik away while playing a game of cat and mouse with an Urbanmech, Hunchback and Hermes.  The Gladiator and Firestarter engaged the enemy Trebuchet and Griffin.  The Free Worlds Griffin was getting the better of the Firestarter, kicking it in each leg and knocking it down twice.  Luck finally turned when the Gladiator hit the Griffin with 4 medium lasers, knocking the Griffin over and causing the pilot to lose consciousness, enabling the badly shaken liaison to disengage.  Back by the lake, Dancer One was able to destroy one of the Phoenix Hawks and capture its pilot Zia Kazim, but could not shake the pursuit of the other Hawk as he met up with the rest of the lance.  The Dragonfly made a successful escape of the area while Dancer One rejoined the lance and the Dancers left the battle disappearing into the woods.

Damage was surprisingly light to moderate but alarmingly concentrated in the mechs’ legs.  Final tally: 1 enemy mech destroyed, 3 crippled; one enemy pilot captured, one stranded on an island in the lake; no Dancer losses and liaison needing a vacation.  If the cloud bank had blown away the results could have been far worse.

11 April, 3053
SOLO MISSION - Freya - Recon Raid (Attacker)
RESULT: Victory - no effect on contract score
After-Action Report: For some time after their aborted attempt to attack the Ranger cantonment in February, FWL forces remained quiet.  After nearly two months of inconsequential skirmishes and marches and counter-marches, the Rangers were no closer to breaking the blockade on the hemmed-in 3rd FedCom RCT.  Several lances were dispatched on reconnaissance missions into known hostile space to either provoke a reaction, or to find out where the primary body of FWL troops was located.

Immediately prior to reaching their assigned sector, Freya Lance stumbled across a pair of Atrean Dragoon lances lying doggo.  Freya's assigned liaison had misinterpreted a movement order, and found himself isolated on the wrong side of a river along with his bodyguard unit, SGT Dorenda Fore.  While the remainder of Freya Lance fought a series of mobile, slashing actions on the west side of the river, SGT Fore fought a bodyguard action alone against a heavy lance out to kill the liaison.  Taking heavy damage, her success remained in doubt until LT Hartmann and SGT Montgomery forded the river and took the surviving heavy Mechs in the flank.  As this combat died down, FWL reinforcements began entering the area.  LT Hartmann ordered LTJG Vicious and her LAM to quickly complete the reconnaissance objective, and the entire unit fell back in good order before any further FWL reinforcements could arrive.

11 April, 3053
MISSION - Crusher, Wolverine, Bright - Allied Traitors
RESULT: Victory - no effect on contract score
After-Action Report:  Instructed to rendezvous with a hot-dropping Davion reinforcement group, the Rangers were shocked to discover themselves lashed with targeting systems and hostile intent. The Davion forces lit off their targeting systems a hair too early for effective fire, and while the ambush was tactically spoiled, the Rangers still had to react to an enemy that was ready for a fight and who were deployed in a giant C around a large lake, ready to envelop and annihilate the Ranger marching column.

The Rangers reacted superbly. They formed from a marching column to a line of battle, and isolated the southern flank of the Davion "C", destroying a medium lance and a pair of assault tanks in detail, then rotated north to face the remainder of the Davion force.  Several Ranger Mechs took serious damage, but none were actively destroyed, in the engagement.  Bereft of their superior position, the Davion forces fought well, employing a significant firebase to the north, and a maneuver element along the north edge of the large lake which kept the Rangers from overwhelming them with a frontal attack.  Eventually, the Rangers used their superior numbers to pin the maneuver element in place, while an ad hoc lance of striker Mechs from Ice and Crusher Lances moved north to flank and flush the Davion base of fire group.  The battle collapsed into a free-for-all almost instantly once that fell, with individual Davion Mechs being run down and destroyed.  Fewer than four Davion Mechs would be able to fall back and melt away into the wilderness, with their ultimate fate unknown.

In the aftermath of the attack, it was discovered (when two MechWarriors captured by Crusher Lance committed suicide with hidden poison capsules) that the attackers were not Davion regular units, but a MIIO strike force, dispatched to attack the Rangers for reasons that remain unclear. The two leading theories are that the strike was supposed to coincide with the attempted decapitation attempt on the Rangers' CO, Col Atayde, but was delayed in transit, and that elements in the Federated Commonwealth had finally learned of the theft of Clan salvage while the Rangers were under FedCom contract on Somerset and were on a search-and-seizure mission. Unit inquiries to MIIO representatives went unanswered, but FedCom liaisons were clearly and genuinely horrified to learn of the attack and insisted that the attack was not representative of Davion policy towards the Rangers, and that the rescue mission of the 3rd FedCom RCT was still in place.  To that end, any and all salvage picked up by Ranger pilots during the attack would remain the property of the Rangers and not affect contract salvage in any way.

7 May, 3053
MISSION - Midnight, Devil, Ice - Breakthrough (Attacker)
RESULT: Loss - contract score is 4/6
After-Action Report: Attempted to break through Orloff Grenadiers lines to relieve the 3rd FedCom RCT.  Mission canceled due to inclement weather (Heavy Fog, Torrential Downpour, F4 Tornado) making it impossible to complete the breakthrough inside the time allowance.

6 June, 3053
MISSION - Midnight, Devil, Skaraborg - DropShip Assault (Attacker)
RESULT: Victory - contract score raised to 6/8
After-Action Report: The Orloff Grenadiers attempted a strategic outflanking movement, trying to prevent a clear movement corridor between the 3rd RCT forces and the Rangers, by forcing the Rangers out of position to cover themselves.  However, in a moment of fortunate circumstance, a routine patrol by the 3rd RCT had gotten lost, witnessing the Orloff Overlord DropShip start its touchdown procedure.  With the location of the DropShip known, and wanting to strike the beachhead before any reinforcement arrived, the Rangers and 3rd RCT forces which had linked up with the Rangers over the previous days launched a hasty attack on the Orloff position.

Seeing the incoming forces, the Orloff commander immediately realized that their position was untenable without the element of strategic surprise, and began reboarding her forces as quickly as possible.  However, a tank throwing its tread on the bay door ramp would ensure that the Overlord would be unable to finish boarding before the attack force arrived.  Attacking in a broad crescent, the FedCom and Ranger forces fought a straightforward frontal assault, grinding the Orloff forces backwards.  Even the DropShip's impressive firepower added to the battle failed to hold back the incoming forces.  Overwhelming the defenders and concentrating fire, the Rangers savaged the Overlord, eventually damaging the transit drive so severely that the Overlord's captain was forced to cut power and surrender.  With their retreat now impossible, the few remining Orloff forces surrendered.  Ranger damage was heavy, with Midnight Lance in particular suffering the complete loss of two Mechs, both others crippled, and SGT Anthony Gruber killed in action when the head was blown off of his Mech.

6 June, 3053
SOLO MISSION - Midnight - Chase (Attacker)
RESULT: Victory
After-Action Report: Midnight and attached liaison were deployed to scout south of a town that already had been the site of previous battles.  By luck or given the importance of what lay south of the town, a reinforced company of mechs were in the northern section the city and sensors picked up a mixed lance of mechs and tanks heading north just outside the target zone.  Sgt. Milos used her Shadow Hawk's searchlight early as the Rangers started their push south, but quickly turned it off after the League forces swarmed forward doing significant damage to both her Shadow Hawk and Sgt. Cochrane's Wolfhound.  The Wolfhound and liaison's Valkyrie attempted to skirt along the eastern edge of the city, but League forces fell back keeping contact with the Rangers lead element.  Having barely made it into the city, Cochrane was suddenly dealing with excessive heat as a skilled or lucky shot (double snake eyes TACed CT with 2 engine hits) from a Wasp put his operational status in doubt.  Colonel Atayde pulled the other Ranger units west drawing the majority of the forces with them, breaking the larger battle into smaller fights and gets there attention by cleaving off the left torso of the Champion, destroying its engine and rendering it combat ineffective.  At roughly the same time Sgt. von Hoff kicked the leg off the Hermes, limiting but not eliminating its threat.

As the Wolfhound and Valkyrie reach the southern side of the town they were met by a Crab and 3 Saracen Hover Tanks who blocked their progress as stepping out of the cover of the  town would have meant being caught in the open between 2 lances and so pushed the pair west.  A lucky shot from Cochrane's Wolfhound cooked off AMS ammo in the torso, destroying the torso, but not the Mech.  Atayde takes off the leg of a Firestarter in the NW corner of the suburbs, but while down, isn't out.  Not long after the Ostwar finished off the Firestarter.  The fire of the Rangers finally starts paying more dividends as Milos kills the Hermes and Atayde cleaves off the Phoenix Hawk 3S' right torso, shutting it down.

The battle has collapsed to the west side of the town as the reinforcements reach just outside the SW corner of the town.  Milos destroys a Locust and von Hoff takes the leg off a Stinger.  Attempting to push towards their objective, Atayde exits the town pushing south into the teeth of the reinforcement lance.  While the point blank range nullified the tanks LRMs, they were well positioned for their SRMs.  He does significant damage to the Crab and hits a tank with his sword, but just cleaves off armor, with no other appreciable effect.  The Valkyrie had moved to the woods to the SW of the town as the Wolfhound took more engine damage from the Hermes II, disabling it and taking a gyro hit bringing it to the ground.  At the same time Milos leaped atop a building and kicked the head off one of the Phoenix Hawk while von Hoff killed one of the Stingers.

Given the significantly weakened Ranger forces, the League forces felt comfortable enough to start firing at the Valkyrie.  They were forced to split their forces to deal with both the Black Knight and the Valkyrie as they watched the trailing Ostwar.  Atayde's Black Knight finally took down the Crab, blowing off its head with a gauss rifle at roughly the same time that von Hoff's Ostwar blew the head off a Wasp.  While not targeting the head and while effective at dropping the opponents, it became clear that no quarter would be given to the Ranger pilots should they find themselves destroyed.  The Black Knight fought south with a Stinger, Firestarter and Locust maintaining contact with the Tanks and Hermes II in pursuit of the Valkyrie.  The Ostwar is able to destroy the Spider with the last of the SRM ammo and leg a Wasp, giving clear space to run and help support the Black Knight, given the superior range the Clan ER LLs provided.  The Black Knight is able to severely damage the Locust including legging it, with the Ostwar finishing it off as it passed it, limping along with multiple actuators destroyed in its right leg.  It is a testament to von Hoff's skill that she was able to keep it upright.

The Firestarter meanwhile has been harrying the Ostwar, destroying the last two actuators in the right leg and savaging it.  The Ostwar manages to stay upright jumping into the woods on the SE edge of the operational zone and sustains withering fire from the two remaining tanks and the Firestarter who continues to kick the Ostwar.  Just before the end von Hoff maneuvers to present her left leg to the Firestarter which still had vestiges of armor.  Despite more fire and getting kicked in the left leg, she is able to keep the mech upright and moves out of the active operational area, the Rangers' newest Ace pilot.


30 August, 3053
MISSION - Dancer, Phoenix, Ice - Ally Evacuation (Defender)
RESULT:
After-Action Report:  With the capture or destruction of two battalions of material and a DropShip, the Orloff Grenadiers pulled themselves from the campaign, leaving the bulk of operations to the 12th Dragoons.  The Dragoons were not eager to tangle with the Rangers following their failed assault on the Ranger cantonment, and all operations but basic and occasionally patrols had essentially ceased by the end of July.  The FedCom forces awaited onplanet for their transportation offworld, and in mid August, the relief JumpShips finally arrived in-system.  Most of the evacuation went smoothly, and it was only at the very last, when most 3rd RCT forces were offworld, did the Dragoons attempt one final, bitter, strike at the retreating FedCom forces, trying to even the score for the Grenadiers' DropShip.
« Last Edit: December 10, 2021, 07:44:32 PM by Darrian Wolffe »
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #19 on: December 12, 2021, 03:21:59 AM »

TN to qualify 10 base +2 for 2 points less than perfect = base 12

Midnight Career +3
TN 13 (Capellan)
Rolled 2d6+3 : 3, 2 + 3, total 8


Bright +2
TN 11 (Davion)
Rolled 2d6+2 : 1, 4 + 2, total 7


Crusher +1
TN 11 (Davion)
Rolled 2d6+1 : 3, 4 + 1, total 8


Dancer +1
TN 11 (Davion)
Rolled 2d6+1 : 6, 4 + 1, total 11


Dragon +3
TN 11 (Lyran)
Rolled 2d6+3 : 3, 5 + 3, total 11


Devil +2
TN 13 (Drac)
Rolled 2d6+2 : 2, 5 + 2, total 9


Freya +4
TN 11 (Lyran)
Rolled 2d6+4 : 4, 6 + 4, total 14


Ice +3
TN 11 (Lyran)
Rolled 2d6+3 : 5, 2 + 3, total 10


Reaper +2
TN 11 (Lyran)
Rolled 2d6+2 : 3, 6 + 2, total 11


Skaraborg +2
TN 12
Rolled 2d6 : 4, 5, total 9


Phoenix +3
TN 11 (Davion)
Rolled 2d6+3 : 6, 6 + 3, total 15


Wolverine +2
TN 12
Rolled 2d6+2 : 1, 1 + 2, total 4
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4622
    • View Profile
Re: Operation ANGEL Unit Record January 3053
« Reply #20 on: December 12, 2021, 03:31:25 AM »

Midnight Career +3
No Award

Bright +2
No Award

Crusher +1
No Award

Dancer +1
Awarded the Federated Suns Bravery Commendation Ribbon
"For showing bravery during combat above and beyond the call of duty"

Cash Award of $75,000

Dragon +3
Awarded the Federated Suns Bravery Commendation Ribbon
"For showing bravery during combat above and beyond the call of duty"

Cash Award of $75,000

Devil +2
No Award

Freya +4
Awarded the Federated Suns Star of Heroism
"For showing significant bravery during combat to a degree higher than that of the
Bravery Commendation Ribbon."

Cash Award: $75,000
May choose to roll on the FedSuns 3025 *Light* Mech RAT at any point in the next 12 month, instant delivery

Ice +3
No Award

Reaper +2
Awarded the Federated Suns Bravery Commendation Ribbon
"For showing bravery during combat above and beyond the call of duty"

Cash Award of $75,000

Skaraborg +2
No Award

Phoenix +3
Awarded the Federated Suns Star of Heroism
"For showing significant bravery during combat to a degree higher than that of the
Bravery Commendation Ribbon."

Cash Award: $175,000
May choose to roll on the FedSuns 3025 *Assault* Mech RAT at any point in the next 12 month, instant delivery


Wolverine +2
No Award
« Last Edit: December 12, 2021, 03:47:09 AM by Darrian Wolffe »
Logged
Pages: 1 [2]