CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4

Author Topic: Hat's Lance  (Read 3967 times)

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #15 on: March 18, 2018, 07:42:59 PM »

Still not what's needed, roll #3. 
Rolled 2d10 : 3, 10, total 13
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #16 on: March 18, 2018, 07:43:27 PM »

4th and likely last try. 
Rolled 2d10 : 8, 9, total 17
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #17 on: March 18, 2018, 07:46:39 PM »

Success!  It will cost me an extra point of EDG Threshold to get to 18 (+1), but puts that back on track.  Working on the next step.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #18 on: March 18, 2018, 08:14:19 PM »

Stats and Traits

Attribute Thresholds
+1 to 1 of player's choice [CHA - Already factored in]
+1 to BOD, DEX or RFL (player's choice) [DEX - Already factored in]

Stat, Thresh, Min, Cost, Score)
STR   -1   Min: 2   5   5
BOD   +1   Min: 2   5   5
DEX   +2   Min: 3   6   6
RFL   +2   Min: 4   6   6
INT   +1   Min: 4   7   7
WIL   +6   Min: 5   5   5
CHA   +1   Min: 2   7   7
SOC   +4   Min: 5   5   5
EDG   -4   Min: 5   6   5
Total Cost: 52

Sell Vehicle (5) [Down to Vehicle (4)]
Increase Enemy to 2 (+1) [Lyran Noble]
Add Quirk (1) Never leave a man behind (why he got the Silver Sunburst)
Points still to spend: 9

SPAs - 40 XP (4)
* Environmental Specialist - Darkness
* Blind Fighter
Wealth 6 (1)

Couldn't afford to keep Custom Mech, so it'll be a stock Orion ON1-K.

Updated Trait List:
NOTE: Made Sgt. Major before getting his commission.
Commission (Rank 1), Promotion (3) - Rank 4 - Kommandant
Contact (2)
Contact (2)
Custom Mech (2)
Dependent - Wife (1)
Enemy (2) - Lyran Noble
Good Reputation (4)
Natural Aptitude/Strategy
Quirk - Never leave a man behind (1) (reason for the Silver Starburst)
SPAs (4) [40 XP]
* Environmental Specialist - Darkness
* Blind Fighter
Vehicle (4)
Wealth (6)
Well-Connected/Federated Suns (4)
Well-Equipped ( 8 )

Lance
[1291] Wolverine WVR-6M
[1041] Phoenix Hawk PXH-1
[966] Vindicator VND-1AA (Avenging  Angel)  
[770] Clint CLNT-2-3T
BV Total: 4068

Updated for corrected Traits.
« Last Edit: March 23, 2018, 04:27:57 PM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #19 on: March 18, 2018, 08:40:42 PM »

Skills:
+2 to any 2 Field Skills (Basic Training or Mechwarrior) - Tactics/Mech, Gunnery/Ballistic/Mech
+1 to any 2 relevant skills* - Strategy, Leadership
+1 to any field skill (Basic Training or Mechwarrior), Gunnery/Ballistic/Mech
+2 to any 3 Basic Training Skills - Career/Soldier, First Aid, Rifles
+2 to half the character's AIT (Mechwarrior) skills (round up = 3) - Tactics/Mech, Gunnery/Ballistic/Mech, Piloting/Mech
+2 to any one other skill * - Strategy
+2 to any 3 military field skills, +1 to any 3 other skills - (+2 to Tactics/Mech, Gunnery/Ballistic/Mech, Piloting/Mech), +1 to Scrounge, Leadership, Strategy
+6 to any one Military Field Skill - Gunnery/Ballistic/Mech
+2 to any 2 Field Skills (all 4 available) - Strategy, Tactics/Mech
+2 to any 2 Military Field Skills - Leadership, Strategy
+3 to any 3 Basic Training Skills- Career/Soldier, First Aid, Rifles
+2 to half of the character's AIT skills (round up = 3) - Tactics/Mech, Gunnery/Ballistic/Mech, Piloting/Mech

Fields: Basic Training(x2), Mechwarrior(x2), Military Scientist(x2), Officer Training [Accounted For]
*Academic/Any +2
*Academic/FS History +5
Academic/Military History +8
Administration +5
*Bureaucracy/FS +7
Career/Military Scientist +6
Career/Soldier +15
*Computers +7
Cryptography +6
First Aid +9
Gunnery/Ballistic/Mech +21
Gunnery/Laser/Mech +6
Cunnery/Missile/Mech +6
*Interest/Any +1
Interest/Sport (any) +1
*Leadership +9
Martial Arts/Military +6
Navigation Ground +6
*Negotiation +2
*Perception +3
Piloting/Mech +12
Pistols +3
*Protocol/FS +10
Rifles +9
Running +4
*Scrounge +2
Sensor Operations +6
*Strategy +13
*Streetwise +1
Survival +2
*Swimming +2
*Tactics/Mech +29
Training +3

Of the above, pull out the skills for the campaign:
Administration +5
Bureaucracy/FS +7
Career/Soldier +15
First Aid +9
Gunnery/Ballistic/Mech (highest of the 3) +21
Leadership +9
Negotiation +2
Piloting/Mech +12
Small Arms (was Rifles) +9
Scrounge +2
Strategy +13
Tactics/Mech +29

All of the other skills that get converted:
Academic/Any +2
Academic/FS History +5
Academic/Military History +8
Career/Military Scientist +6
Computers +7
Cryptography +6
Gunnery/Laser/Mech +6
Cunnery/Missile/Mech +6
Interest/Any +1
Interest/Sport (any) +1
Martial Arts/Military +6
Navigation Ground +6
Perception +3
Pistols +3
Protocol/FS +10
Running +4
Sensor Operations +6
Streetwise +1
Survival +2
Swimming +2
Training +3
94 points to convert, divide by 2 and round up = 47 free points to spend to improve the skills above

Administration +5 [+2] = Final Bonus: +2
Bureaucracy/FS +7
  • = Final Bonus: +2

Career/Soldier +15 [-2] = Final Bonus: +3
First Aid +9 [-2] = Final Bonus: +2
Gunnery/Ballistic/Mech (highest of the 3) +21
  • = Final Bonus: +4 [8 - 4 = 4 Gunnery]

Leadership +9 [+4] = Final Bonus: +3
Negotiation +2 [+19] = Final Bonus: +4
Piloting/Mech +12 [+9] = Final Bonus: +4 [8 - 4 = 4 Piloting]
Small Arms (was Rifles) +9 [4] = Final Bonus: +3
Scrounge +2 [+11] = Final Bonus: +3
Strategy +13
  • = Final Bonus: +3

Tactics/Mech +29 [+2] = Final Bonus: +5

So cleaned up, final skills would be:
Gunnery / Piloting 4/4
Administration: +2
Bureaucracy: +2
Career/Soldier: +3
First Aid: +2
Leadership: +3
Negotiation: +4
Small Arms: +3
Scrounge: +3
Strategy: +3
Tactics/Mech: +5

Look right?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Hat's Lance
« Reply #20 on: March 18, 2018, 09:41:34 PM »

Look right?

Your skills look fine (and it's a good reminder of why basically everybody a) took Davion PCs, and b) complains about Davion authorial bias).

You've got a small problem with your Traits.  Your sell-backs are partially incorrect; you can only sell back Traits which are numerically-ranked (such as Vehicle or Wealth).  So your reduction to Vehicle and Well-equipped are totally fine.  Your sell-back of Custom Vehicle (2) and Contact (2) are not.  So you'll need to square those points - the easiest way to deal with it will be to reduce Wealth to 6 and call it a day.

Aside from that, you'll need to name your various PC-specific people (like, your PC, dependent, Wingmen, Contact, and Enemies), and list planetary locations to the Contact and Enemies because being in their vicinity is what triggers them (ie, your Lyran Enemy could be based on Skye or Twycross or something).  And you'll need to list out the specific Lvl 2 equipment that you have as a result of Well-equipped.

Your lance will start with 2 Techs (1 Vet, 1 Green).  You'll be eligible to hire more Techs and some Medical Staff once you've officially joined up.  I'll generate them in Against the Bot (the campaign program) and will update the TO&E thread with their info, so keep an eye out for that.  And since every single person who has joined has asked, I'll pre-empt it now: yes, I'm 100% serious that there is no sharing of parts, or personnel, or anything else but advice between PC warehouses and lances.

Also, I swear I'd put up a thread for a sample Warehouse Spreadsheet, but I can't find it.  So attached is my actual Warehouse as of right now, and you can make changes and re-fill stuff as you see fit.  I would also recommend STRONGLY that you take the time to look over - in detail - how acquisitions work and how repairs/refits/Field Refits/Customizations all work.  Basically, once you jump in with a PC, you're responsible for your own numbers, and if you mess yourself, there aren't takebacks.

Finally, I would perhaps recommend that you bring your kids to games, and we can ensure you all play together, whether as OPFOR or helping with your lance.  Right now, I'm strongly recommending - but not requiring - that you ask them come to games through the end of the NEXT contract before building PCs for them, so they have a chance to acclimate to the group and decide if they actually want to generate full PCs or not.  


Your Dependent: Will cost you a certain amount of money each month because you picked up dependent as a Negative Trait result during character creation (somebody else has a dependent who they rescued during play and married, which works differently).  I have to go dig into the campaign program to see how much and I'll get back to you.  If you pay more, they're happy and no problems.  If you pay just enough, there's a very small chance each month of a "fight" which can temporarily impact 1-3 of your skills with a penalty.  If you pay much less, there's a larger chance of that fight happening.  Also a small chance each month of pregnancy and eventually, a replacement PC, if you're so inclined.
« Last Edit: March 18, 2018, 09:45:49 PM by Darrian Wolffe »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #21 on: March 18, 2018, 10:35:50 PM »

Ok.  Wealth 10 will help catch me up given that I’m behind.  So instead I’ll drop Vehicle to 4 and decrease Promotion from 4 to 2 (Leftenant).  Him leaving the FS military would be in part because of being denied a couple of promotions and staring at a poor assignment.   Given I’m keeping custom, I’ll pick a Wolverine 6M.

Background is he was part of an FC unit under the command of a Lyran “Social General” in the War of 3039, though only a Captain.  He panicked under fire and refused to go in to save the Company that had been cut off.  The PC told him that they shouldn’t leave anyone behind and the Captain told him that if we wanted to go and get himself killed, so be it.  Except the PC survived and saved the Company to the embarrassment of the CO and the great gratitude of the rest of the unit.  The PC received the rewards for his actions including being awarded his ‘Mech and the Silver Sunburst.  He got the praise and his CO got whispers of incompetence and a unit that didn’t support him for which the PC got the blame.

I understand completely about the kids, I won’t mention creating a Lance.

I’ll work on the rest of the request - names, equipment selection, etc.  For the L2 equipment for Well-equipped, if I pick XL engine, do I specify the rating?  I’ll go back through the rest of the rules and confirm starting money etc.  Thanks for sharing the spreadsheet.

Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Hat's Lance
« Reply #22 on: March 18, 2018, 10:39:55 PM »

I’ll work on the rest of the request - names, equipment selection, etc.  For the L2 equipment for Well-equipped, if I pick XL engine, do I specify the rating?  I’ll go back through the rest of the rules and confirm starting money etc.  Thanks for sharing the spreadsheet.

Yes, your 3 pcs of Well-equipped Gear are all specific items.

Everything else looks solid.  I'll let you know the two Tech's names and ages tomorrow, theoretically (medication allowing).  Your Wingmen ages are 18+1d6 years, all have 3/4 skill ratings, and I'll check them for additional skills & SPAs when I do the Tech data.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #23 on: March 19, 2018, 12:49:49 AM »

Name: Kato Atayde
Age: 30
Faction: Federated Suns

Attributes
STR - 5
BOD - 5
REF - 6
DEX - 6
INT - 7
WIL - 5
CHA - 7
EDG - 5
SOC - 5

Positive Traits
NOTE: Made Sgt. Major before getting his commission.
Commission (Rank 1), Promotion (1) - Rank 4 - Kommandant
Contact (2): Marshal Katherine Dunn, 2nd in Command of the 5th FedCom RCT (Tsitsang)
Contact (2): Kommandant Erich Brech, retired AFFS, now Kalon Industry rep (Wernke)
Custom Vehicle (2) - Select Mech - WVR-6M Wolverine
Good Reputation (4) - Federated Suns
Natural Aptitude/Strategy
Owns Vehicle (free)
SPAs (4) [40 XP]
* Environmental Specialist - Darkness
* Blind Fighter
Vehicle (4)
Wealth (6)
Well-Connected/Federated Suns (4)
Well-Equipped ( 8 ) [350 XL Engine (70 ton x2), 325 XL Engine (65 Ton), Guardian ECM Suite]

Negative Traits
Dependent - Wife (1) - Erin Mei Atayde
Enemy (2) - General Nial Slattery, Lyran Noble and Commander of the Fifth FedCom RCT.  (Tsitsang)
Quirk - Never leave a man behind (1) (reason for the Silver Starburst)


Skills
Administration: +2
Bureaucracy: +2
Career/Soldier: +3
Gunnery/Mech: +4
First Aid: +2
Leadership: +3
Negotiation: +4
Piloting Mech: +4
Small Arms: +3
Scrounge: +3
Strategy: +4
Tactics/Mech: +5

BattleMech (Medium): WVR-6M Wolverine

Kato is of a minor noble family and served faithfully in the AFFS, attending the NAIS College of Military Science.  He was bright with a ready mind for tactics and strategy though was beaten out for placement for OCS while attending.  Upon graduation he was assigned to the newly formed Fifth FedCom RCT.  His performance produced a rapid rise to the rank of Sergeant Major.  He was far less impressed with his commanding officer though.  He proved his worth in the taking of Halstead Station in the early part of the War of 3039, though it was in his actions during the Draconis Combine's counter attack that he shined.  Trapped between two elite Sword of Light regiments, the RCT was breaking apart.  General Slattery ordered a withdrawl and was informed that there was a company of 'Mech's pinned down that needed assistance getting to the evacuation zone.  He refused to offer aid and when pressed by Atayde about not leaving any man behind, the General sarcastically told him if he wanted to go save them, go but he wouldn't wait.

Kato braved withering fire to extract not just the pilots but their 'Mechs as well getting them all to the dropships before take off.  General Slattery first tried to ignore Kato's bravery, then claim credit for it, but his second in command was a solid Federated Suns officer who ensured Kato got the credit he was due.  For his meritorious actions he was awarded the Silver Starburst, granted ownership of the Wolverine he piloted and then given a full scholarship to Albion where he went through OCS and graduated at the top of his class.  Infuriated by Atayde's success, General Slattery arranged that should Kato return to service he'd return to the Fifth, a situation that would have been intolerable.  Fortunately he found out about it in time to avoid reenlisting and has moved on to the Rangers to continue his career.

NOTE: Skills adjusted slightly as I'd forgotten to take into account his Natural Aptitude in Strategy.
« Last Edit: September 02, 2018, 12:43:37 AM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #24 on: March 19, 2018, 06:22:34 AM »

Rob, looking at starting funds anyone starting late up through Wealth 9 gets more than their Wealth trait (9 gets 9*20,000*4 = 720,000 + 500,000 = 1,220,000 > $1MM C-Bills).  Wealth 10 loses $700,000 C-Bills and won't break even for 35 game months and only starts seeing the benefit in month 36.  Is that correct?
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Hat's Lance
« Reply #25 on: March 19, 2018, 10:32:34 AM »

Rob, looking at starting funds anyone starting late up through Wealth 9 gets more than their Wealth trait (9 gets 9*20,000*4 = 720,000 + 500,000 = 1,220,000 > $1MM C-Bills).  Wealth 10 loses $700,000 C-Bills and won't break even for 35 game months and only starts seeing the benefit in month 36.  Is that correct?

That sounds roughly correct. 
Logged

Darrian Wolffe

  • Hazen
  • Administrator
  • Colonel
  • *****
  • Posts: 4624
    • View Profile
Re: Hat's Lance
« Reply #26 on: March 19, 2018, 11:10:06 PM »

Paul, do you have names for your wingmen?  Oh, and a callsign for your Lance.

Lance Leader: (Wolverine WVR-6M) Kato Atayde
Wingman: (Phoenix Hawk PXH-1)  Age 26; 3/4 G/P Skills, Tactics/Mech +3; Scrounge +3; Negotiation +2
Wingman:  (Vindicator VND-1AA)  Age 22; 3/4 G/P Skills
Wingman: (Clint CLNT-2-3T)   Age 23; 3/4 G/P Skills; Administration +2; Strategy +1; Tactics/Mech +1; Leadership +2
Dependent:   Erin Mei Atayde   Base Cost: $2,000/month (10%).  Well-kept: $3,500/month (5%).
Contact (2):
Contact (2):
Enemy (2):  General Nial Slattery (Tsitsang)

Veteran Tech: SGT Douggie McDermott - Age 24, no other skills
Regular Tech: SGT Mary Johns - Age 23, Gunnery/Mech 4+
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #27 on: March 19, 2018, 11:34:19 PM »

Midnight Lance
Wingman: Lenora Hardesty (Phoenix Hawk PXH-1)  Age 26; 3/4 G/P Skills, Tactics/Mech +3; Scrounge +3; EDG 1
Wingman: Miles Lassiter (Vindicator VND-1AA)  Age 22; 3/4 G/P Skills
Wingman: Penny Roark (Clint CLNT-2-3T)   Age 23; 3/4 G/P Skills; Strategy +1; Tactics/Mech +1; Leadership +2; EDG 1
Dependent: Erin Mei Atayde   Base Cost: $2,000/month (10%).  Well-kept: $3,500/month (5%).
Contact (2): Marshall Katherine Dunn, 2nd in Command of the 5th FedCom RCT
Contact (2): Kommandant Erich Brech, retired AFFS, now Kalon Industry rep on Wernke
Enemy (2): General Nial Slattery (Tsitsang)

Veteran Tech: SGT Douggie McDermott - Age 24, no other skills
Regular Tech: SGT Mary Johns - Age 23, Gunnery/Mech 4+

Updated to convert skills over to EDG 1 for 2 Pilots
Names including Lance Name added.  I thought I also got a Doctor.
« Last Edit: March 21, 2018, 04:02:18 PM by Hat »
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #28 on: March 22, 2018, 06:08:45 PM »

Ok, attaching my current warehouse.  Please let me know if it looks right.
Logged

Hat

  • Carpe Petasus
  • Administrator
  • Colonel
  • *****
  • Posts: 4420
    • View Profile
Re: Hat's Lance
« Reply #29 on: March 22, 2018, 07:13:29 PM »

Actually a couple more questions before I call it done. Looking at the sheer costs of things and how little money Wealth 10 brings, would you recommend it over 2 promotions so officer rank 4 vs 2?  It’d be 160,000 less up front and 40,000 less per month (160,000).

Related, as I haven’t started play, still ok to do that?
Logged
Pages: 1 [2] 3 4