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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Topics - Juniantara

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1
Apocalypse Rising / Joanna's replacement - Natalie Smythe
« on: January 12, 2012, 10:28:55 PM »
[ooc: I've built the character here using just the starting XP rules. Below, I'm listing in order of purchase what I will buy with any XP I am allowed to roll to this character]

NAME: Natalie Smythe

Priority A: Skills (+6, +5, +5, +4, +3, +2, +1)
Priority B: Attributes (3,400 XP)
Priority C: Traits (200 XP)

Attributes:
BOD - 5
STR - 5
DEX - 5
RFL - 5
INT - 4
WIL - 2
CHA - 3
EDG - 5
TOTAL XP 3,400


Skills:
Pilot/Mech +6
Gunnery/Mech +5
Navigation/Land +5
Survival/Land +4
Career/Soldier +3
Artillery +2
Protocol/Federated Suns +1

Traits:
Negative
None

Positive
None

SPAs
Dodge 100XP
Maneuvering Ace 100xp

TOTAL XP: 200

BattleMech: TBD

REMAINING XP: 0

BACKGROUND:  Natalie Smythe was born on Terra itself, but her father, a Star League functionary, took a position as a Star League representative on a planet on the edge of Davion space when she was only 4. She grew up in Davion territory, attended Davion schools, but joined the SLDF as soon as she was able and swore she would never come back. However, because of her upbringing and skills, she was soon sent back into Federated Suns territory as part of a special detachment. When the Amaris coup happened, she joined the SLDF remnants close by and has spent her time since learning sensor operations, watching the commanders work out a strategy, and keeping herself from killing overenthusiastic Davion volunteers.

XP Spent since creation, in order:
Sensor Operations +1  - 30 XP
Sensor Operations +2 - 40 XP
Stealth +1 - 30 XP
Strategy +1 - 30 XP
Strategy +2 - 40 XP
Willpower, 2 to 3 - 100 XP
Cryptography +1 - 30 XP

2
Dragon Quest / Schedule
« on: July 01, 2011, 08:18:00 PM »
We are back on schedule after the unfortunate events of two weeks ago. See everyone on Sunday, right?

3
Alpha Omega / House Rule Discussion: Sniping Rule
« on: May 19, 2011, 11:55:45 AM »
I am officially opposed to the sniping rules - I think they make one-shot kills far too easy and I don't want them used against me.
For wielding, do you have to be standing, or simply in a static stance and remain in that static stance? Can I kneel, sit or lay down instead of standing as long as I'm already doing so and stay in the same stance?

GM Edit: Split topic so I can get a consensus.  Snipers are effectively useless in RAW since called shot rules frankly suck.

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