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News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Author Topic: Kong lance  (Read 4834 times)

agustaaquila

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Re: Kong lance
« Reply #15 on: November 13, 2017, 08:22:01 PM »

Now for customizations:


Starting 4/5/45
Vet tech
Ostsol
    Change armor from standard to FF
    add ml CT

double time, total time 45.375 days TN 5
Rolled 2d6 : 5, 4, total 9


Regular tech
Wolverine slot III
     remove 4 shs
     remove LL RA
     remove ML RA
     remove ammo RT

triple time, total time 13.5 days   TN 7
Rolled 2d6 : 4, 5, total 9
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agustaaquila

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Re: Kong lance
« Reply #16 on: November 13, 2017, 08:28:05 PM »

4/18/17 mid day
regular techs
wolverine slot 3
   change SHS to DHS
   add PPC RT 
      Ammo SRM-6 x2 LT
      ML LT
      2 tons standard armor

double time, total time 38.5 days TN 6
Rolled 2d6 : 5, 2, total 7
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agustaaquila

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Re: Kong lance
« Reply #17 on: November 13, 2017, 08:46:29 PM »

Mechs done

Ostsol-- May 21, 3045

Wolverine - may 26, 3045 (now with lvl 2 gear)

XP tracker

Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 2 xp
Ho Min Sun- 6 xp

green tech - 0 xp
regular tech- 3 xp
vet tech - 4 xp
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agustaaquila

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Re: Kong lance
« Reply #18 on: November 14, 2017, 10:15:28 PM »

4/5/45

Repair on inherited wolvie
Green team, all times quad

Replace Head      H                   tn9
Rolled 2d6 : 1, 5, total 6


Fix Engine 1 Crit      CT      tn6
Rolled 2d6 : 4, 3, total 7


Replace Armor      LA   10  tn5
Rolled 2d6 : 3, 3, total 6


Replace Armor      LT   2  tn5
Rolled 2d6 : 6, 2, total 8


Replace Armor      CT   8  tn5
v
Rolled 2d6 : 6, 1, total 7


Replace Armor      RT   2   tn5
Rolled 2d6 : 2, 5, total 7


Replace Armor      RA   5   tn5
Rolled 2d6 : 4, 1, total 5


Replace Armor      LT[R]   6   tn5
Rolled 2d6 : 4, 3, total 7


Fix <25% Internal Dam      LT    tn6
Rolled 2d6 : 2, 3, total 5


total time  7.375 days

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agustaaquila

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Re: Kong lance
« Reply #19 on: November 14, 2017, 10:18:43 PM »

5/27/17
regular team, quad time

engine  tn3
Rolled 2d6 : 1, 5, total 6


replace IS  tn 2
Rolled 2d6 : 2, 1, total 3


takes 2.5 days
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agustaaquila

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Re: Kong lance
« Reply #20 on: November 16, 2017, 01:17:17 AM »

Aging rolls

Iva Blunch
Rolled 2d6 : 5, 2, total 7


Cassie Peirce
Rolled 2d6 : 3, 1, total 4


Dane Pryor
Rolled 2d6 : 6, 3, total 9


Ho Min Sun
Rolled 2d6 : 5, 3, total 8


my new doc
Rolled 2d6 : 4, 4, total 8
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agustaaquila

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Re: Kong lance
« Reply #21 on: November 16, 2017, 01:17:46 AM »

dane xp gain
Rolled 1d6 : 6, total 6
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agustaaquila

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Re: Kong lance
« Reply #22 on: November 18, 2017, 10:23:31 AM »

1 May 3045

Scrounge skill +3
no well connected
no location

Sell components, not rolling for sanity sake:

Mech RA, 50 tons
Mech LA, 50 tons
Mech RL, 50 tons
Mech LL, 50 tons
Mech RA, 20 tons
Mech LA, 20 tons
Mech RL, 20 tons
Mech LL, 20 tons
jump jet, 20 tons x4
ammo-srm4 x1
ammo ac/20 x4
Actuator, Hand, 20 tons
Actuator, Upper 20 tons
Actuator, Lower Leg, 20 tons
Actuator, Foot, 20 tons
Actuator, Upper Leg, 50 tons
Actuator, Lower Leg, 50 tons
Actuator, Foot, 50 tons

Total sale price 43400

Purchases, all on tn 4

Mech RA,30 tons
Rolled 2d6 : 4, 4, total 8


Mech LA, 30 tons
Rolled 2d6 : 6, 2, total 8


Mech RL, 30 tons
Rolled 2d6 : 4, 2, total 6


Mech LL, 30 tons
Rolled 2d6 : 1, 1, total 2


Actuator, Upper Arm, 30 tons
Rolled 2d6 : 3, 1, total 4


Actuator, Lower Arm, 30 tons
Rolled 2d6 : 3, 2, total 5


Actuator, Hand, 30 tons
Rolled 2d6 : 6, 1, total 7


Actuator, Upper 30 tons
Rolled 2d6 : 5, 3, total 8


Actuator, Lower Leg, 30 tons
Rolled 2d6 : 5, 4, total 9


Actuator, Foot, 30 tons
Rolled 2d6 : 4, 4, total 8


Srm-6 ammo
Rolled 2d6 : 6, 3, total 9


Srm-6 ammo
Rolled 2d6 : 3, 1, total 4


Srm-6 ammo
Rolled 2d6 : 3, 2, total 5


Srm-6 ammo
Rolled 2d6 : 3, 2, total 5


Srm-6 ammo
Rolled 2d6 : 4, 4, total 8


Srm-6 ammo inferno
Rolled 2d6 : 6, 4, total 10


Srm-6 ammo inferno
Rolled 2d6 : 2, 6, total 8


Srm-6 ammo inferno
Rolled 2d6 : 6, 5, total 11


Srm-6 ammo inferno
Rolled 2d6 : 3, 2, total 5


5 rolls remaining
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agustaaquila

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Re: Kong lance
« Reply #23 on: November 19, 2017, 09:45:51 PM »

8 May 3045

Scrounge skill +3
no well connected
no location

Mech LL, 30 tons  tn4
Rolled 2d6 : 6, 5, total 11
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agustaaquila

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Re: Kong lance
« Reply #24 on: November 22, 2017, 08:27:21 PM »

Doc xp chance
Rolled 1d6 : 3, total 3
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agustaaquila

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Re: Kong lance
« Reply #25 on: November 24, 2017, 04:37:58 PM »

8 May 3045

Scrounge skill +3
no well connected
no location

Medium laser, tn 4
Rolled 2d6 : 5, 5, total 10



Medium laser, tn 4
Rolled 2d6 : 6, 1, total 7



Medium laser, tn 4
Rolled 2d6 : 6, 3, total 9



Medium laser, tn 4
Rolled 2d6 : 4, 1, total 5



Medium laser, tn 4
Rolled 2d6 : 2, 6, total 8



Medium laser, tn 4
Rolled 2d6 : 1, 4, total 5


remaining rolls, 18 for june
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agustaaquila

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Re: Kong lance
« Reply #26 on: November 26, 2017, 10:19:58 PM »

aug and sept doc rolls

Rolled 1d6 : 6, total 6


Rolled 1d6 : 1, total 1
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agustaaquila

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Re: Kong lance
« Reply #27 on: November 26, 2017, 10:53:27 PM »

9 Sept 3045

Scrounge skill +3
no well connected
Enemy in range, -3

BAP  pay 50% over value, tn 5

Rolled 2d6 : 4, 3, total 7


23 rolls remain
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agustaaquila

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Re: Kong lance
« Reply #28 on: November 26, 2017, 10:57:08 PM »

Ok, 300,000 for the BAP showing up sept 30th.

xp

Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 8 xp
Ho Min Sun- 6 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp

Signe Bjorg - 5 xp
« Last Edit: November 28, 2017, 06:34:35 PM by agustaaquila »
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agustaaquila

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Re: Kong lance
« Reply #29 on: December 30, 2017, 04:24:13 PM »

15 Sept 3045

Scrounge skill +3
no well connected
Enemy in range, -3

Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 1, 2, total 3


Narc launcher, tn 10
Rolled 2d6 : 2, 6, total 8


Narc (homing)  tn 10
Rolled 2d6 : 1, 1, total 2


Narc (homing)  tn 10
Rolled 2d6 : 3, 3, total 6


Narc (homing)  tn 10
Rolled 2d6 : 1, 2, total 3


Narc (homing)  tn 10
Rolled 2d6 : 3, 2, total 5


Narc (homing)  tn 10
Rolled 2d6 : 3, 3, total 6


Narc (homing)  tn 10
Rolled 2d6 : 5, 5, total 10


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 5, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 1, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 4, total 7


SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 4, 2, total 6


SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 2, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 3, total 5


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 6, total 12


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 2, total 5


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 1, total 7


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 1, total 2


SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 5, total 8


Rolls remaining 0
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