CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: 1 [2] 3 4 ... 23

Author Topic: Dunedain Lance Warehouse  (Read 20699 times)

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #15 on: June 08, 2017, 03:12:01 PM »

Annalise Kalvos hired (Mech Tech, Regular.  Hiring Bonus: $15,000 CB)
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #16 on: July 02, 2017, 05:31:23 PM »

Purchase

TN 3+ (Dang 2 autofail...)
2 Tons @SRM-4(Inferno) 13,500 CBills each
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 3, 3, total 6

2 Tons @SRM-4 27,000 CBills each
Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 5, total 8


TN 6+
2 Large Pulse Lasers 175,000 CBills each
Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 5, 4, total 9

1 CASE 50,000 CBills
Rolled 2d6 : 4, 2, total 6


TN 3+
Crusader/Thunderbolt (Both Ubiquitous -1 TN) 15,600 CBills each
65T Mech RT
Rolled 2d6 : 3, 2, total 5

65T Mech LT
Rolled 2d6 : 4, 5, total 9

65T Mech RA
Rolled 2d6 : 6, 2, total 8

65T Mech LA
Rolled 2d6 : 1, 6, total 7

65T Mech RL
Rolled 2d6 : 1, 3, total 4

65T Mech LL
Rolled 2d6 : 1, 3, total 4

Crusader/Thunderbolt Actuators
65T UA Actuator 6,500 CBills
Rolled 2d6 : 3, 1, total 4

65T LA Actuator 3,250 CBills
Rolled 2d6 : 5, 1, total 6

65T UL Actuator 9,750 CBills
Rolled 2d6 : 5, 5, total 10

65T LL Actuator 5,200 CBills
Rolled 2d6 : 4, 5, total 9

65T Foot Actuator 7,800 CBills
Rolled 2d6 : 3, 1, total 4


TN 3+
Shadow Hawk (no longer Ubiquitous :() 13,200 CBills each
55T Mech RT
Rolled 2d6 : 4, 3, total 7

55T Mech LT
Rolled 2d6 : 3, 4, total 7


TN 3+
Firestarter (Ubiquitous -1TN) 8,400 CBills each
35T Mech RT
Rolled 2d6 : 2, 5, total 7

35T Mech LT
Rolled 2d6 : 6, 2, total 8

35T Mech RA
Rolled 2d6 : 1, 2, total 3

35T Mech LA
Rolled 2d6 : 2, 1, total 3

35T Mech RL
Rolled 2d6 : 1, 4, total 5

35T Mech LL
Rolled 2d6 : 3, 6, total 9

Firestarter Actuators
35T UA Actuator 3,500 CBills
Rolled 2d6 : 2, 5, total 7

35T LA Actuator 1,750 CBills
Rolled 2d6 : 4, 6, total 10

35T UL Actuator 5,250 CBills
Rolled 2d6 : 2, 1, total 3

35T LL Actuator 2,800 CBills
Rolled 2d6 : 1, 5, total 6

35T Foot Actuator 4,200 CBills
Rolled 2d6 : 1, 3, total 4
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #17 on: July 02, 2017, 05:41:50 PM »

Complete Success!
Purchase 9/1/3044
Arrive 9/22/3044

Cash On Hand 751,978
Wealth + Well-Connected +70,000
Operating Costs -12,080
Parts Purchased -701,400
Net 108,498

Parts Arriving 9/22/3044
2x@SRM-4
2x@SRM-4(Inferno)
2x LPLas
1x CASE
1 each RA, RT, RL, LT, LA and LL section and 1 each actuator for 65T and 35T mechs
1 each RT and LT for 55T mechs
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #18 on: July 02, 2017, 06:13:01 PM »

To buy list after mission selection and advance payment received
2x @LRM-10 (30,000 each)
1x LRM-10 (100,000 each)
1x SRM-4 (60,000 each)
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #19 on: July 03, 2017, 10:38:18 PM »

Contract Advance Share: 408,165
Additional Purchases

TN 3+
3x @LRM-10 (30k)
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 5, 4, total 9


1x LRM-10 (100k)
Rolled 2d6 : 2, 4, total 6


1x SRM-4 (60k)
Rolled 2d6 : 2, 4, total 6

Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #20 on: July 03, 2017, 10:40:14 PM »

All successful
Exact order date and arrival is irrelevant since we will spend 4.5 months in transit

New cash level: 426,663 after all September purchases.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #21 on: July 08, 2017, 09:09:58 PM »

Smoke ammo purchase

2x @LRM-10 (Smoke) TN 3+ 45k each
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 5, 1, total 6


2x @SRM-4 (Smoke) TN 3+ 40.5k each
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 2, 2, total 4



Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #22 on: July 08, 2017, 09:30:30 PM »

Armor purchases
3x 10 ton lots of armor TN not a 2.
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 3, 5, total 8
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #23 on: July 08, 2017, 09:32:15 PM »

Not a 2...

Monthly cost: -12,080
Monthly Wealth and Well-Connected: 70,000
Net: +57,920 per month


End of September Cash: 426,663
October: 57,920
November: 57,920
December: 57,920
January: 57,920
Cash on Landing: 648,343 658,343 (math...)
Smoke Ammo and Armor Purchases: -330,500
Smoke Ammo Order: 1/25/3045
Smoke Ammo Arrive: 2/15/3045

February Starting Cash: 327,843 337,843
February: 57,920
February Disbursement: 486,060
February 1 Cash Balance: 871,823
« Last Edit: August 01, 2017, 10:46:13 PM by Timberwolfd »
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #24 on: August 01, 2017, 10:50:50 PM »

I had an additional 4 medium lasers ordered in my warehouse sheet, since they wouldn't arrive until after the September game.

Medium lasers TN 3+
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 6, 2, total 8


In total, assuming the purchases go off, the total will be 160,000 making the revised February total 711,823.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #25 on: August 01, 2017, 10:51:39 PM »

And all is right with the world.
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #26 on: August 05, 2017, 10:23:57 PM »

Themyscira Mission 2

Pilots
They all survived for once...

Aaron Saltier (Crusader)
Starting XP = 7
1 Pilot Hit
Mission XP = 1 Kill (Hermes II) - Survived - Victory = 3 XP
Ending XP = 10

Rebecca Ramierez (Thunderbolt)
Starting XP = 0
2 Pilot Hits
Mission XP = 1 Kill (Scorpion) - Survived - Victory = 3 XP
Ending XP = 3

John Smith (Shadow Hawk)
Starting XP = 6
0 Pilot Hits
Mission XP = 0 Kills - Survived - Victory = 2 XP
Ending XP = 8

Cassius Cavel (Firestarter)
Starting XP = 6
0 Pilot Hits
Mission XP = 0 Kills - Survived - Victory = 2 XP
Ending XP = 8

Medical Rolls
Aaron Saltier (4 days worth of rolls...)
Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 3, total 5


Rebecca Ramierez
Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 5, 4, total 9

Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #27 on: August 05, 2017, 10:53:49 PM »

The wounded heal quickly

Mechs
Dunedain Lance will not be combat effective for Themyscira Mission 3.
Most rolls were made at Dan's house

Firestarter
Armor Fixes (all passed)
LA 6
LT 9
LL 8
RL 8
RT(R) 4

LL Replace LL from inventory and replace 3 actuators from inventory all passed
LA internal repair (<100%) failed on regular tech
LA internal attempt with Veteran, double time TN 6+
Rolled 2d6 : 6, 2, total 8


Thunderbolt
Armor Fixes
LA 14
LT 18
CT 15
H 6
RT 7
RA 12
LL 9
RL 9

Fix Gyro 1 Hit
Fix Engine 1 Hit
Fix Life Support 1 Hit

LL and CT armor replacements fail (I tried to rush it to be back in shape for Mission 3...)
Fix Life Support fails with Veteran

Veteran fixes LL Armor TN 3+
Rolled 2d6 : 1, 1, total 2

Veteran fixes CT Armor TN 3+
Rolled 2d6 : 3, 4, total 7

Regular replaces Life Supoort from Inventory TN 5+
Rolled 2d6 : 4, 1, total 5


Crusader
Armor damage only
H 5
CT 5
RT 16
RA 10
LA 10
LL 5

RA/LA armor replacements fail
Veteran fixes RA Armor TN 3+
Rolled 2d6 : 1, 2, total 3

Veteran fixes LA Armor TN 3+
Rolled 2d6 : 2, 4, total 6


Shadow Hawk
Armor fixes
LA 5
LT 10
CT 18
RT 11
LL 5
RL 5

Fix Internal (<75%) CT
Fix 1 hit Gyro

RL armor replacement fails
Veteran fixes RL Armor TN 3+
Rolled 2d6 : 3, 2, total 5


Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #28 on: August 05, 2017, 10:55:56 PM »

All second round repairs succede except the Thunderbolt's LL which will need to be completely rearmored
Regular tech rearmors the whole LL TN FU...
Rolled 2d6 : 1, 2, total 3
Logged

Timberwolfd

  • Administrator
  • Major
  • *****
  • Posts: 2953
  • Kibitzing from the sidelines
    • View Profile
Re: Dunedain Lance Warehouse
« Reply #29 on: August 05, 2017, 10:57:50 PM »

All second round repairs succede except the Thunderbolt's LL which will need to be completely rearmored
Regular tech rearmors the whole LL TN FU...
This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3
And again with the veteran tech and a TN 3+...
Rolled 2d6 : 4, 5, total 9
Logged
Pages: 1 [2] 3 4 ... 23