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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Topics - Battlemaster

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1
MECH CUSTOMIZATION
Date: May 1 3057  LOCATION: Maintenance Facility  EXTRA TIME: None

MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Marleen Rommel  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 Lg Laser CT
Remove Weapon Quantity 1 Flamer H
Remove Weapon Quantity 1 Med Laser CT
Remove Weapon Quantity 1 Anti-Missile RT
Remove Equipment Quantity 1 Anti-Missile ammo RT
TOTAL MIN: 1200   TOTAL DAYS: 2.5  TN 7
Rolled 2d6 : 6, 4, total 10



2
Warehouse Rolls / Ironside Warehouse, Acquisition, XP, Retirement
« on: July 30, 2022, 09:59:31 AM »
Ironside transfer from Bright Lance for Blackjack
Actuators
Upper Arm
Lower Arm
Hand
Upper Leg
Lower Leg
Foot

Body parts
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
Head

2 PPC
2 Med Lasers
2 Jump Jets
10 DHS
10 tons Armor

Well-equipped 2 item is an XL engine for a 5,8  45 ton mech

Pre-campaign purchases
20 Tons armor

50 ton mech parts
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
5 Jump jets

75 Ton mech parts
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso
5 Jump jets

65 ton mech
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
Left Arm
Right Arm
Left Leg
Right Leg
Left Torso
Right Torso
Center Torso

3
Place holder-starting soon

4
Starting 9-2-44
Marauder change to DHS
Vet tech Dave Mattingly begins removal of 14 SHS double time 10.5 days TN 5
Rolled 2d6 : 3, 5, total 8

Reg tech Wade Boggs begins removal of 6 SHS double time 9 days TN 6
Rolled 2d6 : 6, 6, total 12


Griffin change to DHS
Reg tech Marleen Rommel begins removal of 12 SHS double time 9 days TN 6
Rolled 2d6 : 5, 3, total 8

Reg tech Wade Boggs (after Marauder work) removes 4 SHS double time TN 6
Rolled 2d6 : 5, 5, total 10


5
Warehouse Rolls / Bright Lance Warehouse & Rolls
« on: July 03, 2017, 03:20:15 PM »
Starting funds CB's
430,000 CB Base funds + (4x wealth (6)) + (4x well-connected (3))

430,000 Base
480,000 Wealth bonus
60,000 Well-Connected bonus
970,000 Total Start up CB's

Attached is a spreadsheet of Start up warehouse purchased with these funds. After purchase CB remaining is 7100.

6
"Have `Mech, Will Travel." / Bright Lance (Lucas' Lance)
« on: June 22, 2017, 05:54:57 PM »
FINAL CHARACTER

Name: Jake Brightsword

Attributes:   MIN   THRESH   FINAL
STR      2       5        5
BOD      4       6        5
DEX      3       6        5
RFL      4       6        5
INT      3       6        5
WIL      5       8        5
CHA      2       5        5
EDG      2       7        4
SOC      4       10        5

Final Traits:
Natural Aptitude/Strategy
Natural Aptitude Gunnery
Natural Aptitude Piloting
Wealth (6)
Promotion (rank 6)
Vehicle (6)
Custom Vehicle (2)
Owns vehicle
Well-Connected (3)
Quirk/Hates Draconis Combine
Contact (2)
Quirk/Loyalty to Sandaval family (possible lesser form of in it for life)
Combat Sense
Sixth Sense
Fast learner
Addiction
Trait to counter Addiction
60xp for SPA’s

Skill                            Level                      Gained   LVL Desired (Used)    Bonus
Piloting Mech                  5                              +2             15(10)          +4
Gunnery Mech                      5                             +2             22(17)          +5
Administration                  0               0             0              0
Bureaucracy                  0                               0             0              0
Career/ Soldier                  6             +2             0             +2
First Aid                   3              +1             0             +1
Leadership                  3              +1             0             +1
Negotiation                  0               0             0                    0
Rifles                     6              +2             0               +2
Scrounge                  0                0             6(6)         +2
Strategy                  2              +1                0            +1
Tactics/Mech                  6             +2             12(6)         +3

SPA’s purchased
Environmental Spec Mountain 20xp
Environmental Spec Forest  20xp
Saving 20xp for later use

Character Custom vehicle (6)= Choose Heavy Mech= Marauder MAD-3D

Final Bright Lance mechs

Leader Jake Brightsword: Marauder MAD-3D  1470 BV  G3 P4
Wingman Omar Timmons: Grasshopper GHR-5H 1427 BV G4 P5
Wingman Emmit O'Leary: Griffin GRF-1N 1272 BV G3 P4
Wingman Caleb Spears: Blackjack BJ-1 949 BV G3 P4
                                 5118 Total BV

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