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Author Topic: Fusilier Solo - Jazz Lance - 10/21/3059  (Read 241 times)

Darrian Wolffe

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Fusilier Solo - Jazz Lance - 10/21/3059
« on: November 17, 2023, 09:22:43 PM »



(Sorry, thought I hit "post" and was running out the door to a performance.)
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deadlyfire2345

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #1 on: November 18, 2023, 07:41:05 AM »

Salvage Sheet
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #2 on: November 19, 2023, 07:43:30 PM »

Rob, please generate as is.
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Darrian Wolffe

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #3 on: November 22, 2023, 06:54:26 AM »

NORTH

SOUTH

Maps
Battletech.........Rolling Hills 1
Lake Area........Woodland

Deployment
Primary OPFOR: Divide the Primary OPFOR into 2 lances of 4 units each.  1 lance may deploy into any of zones Red 1-4, but lances may not deploy in adjacent zones.

Local Forces: Deploy Local Forces anywhere into the Yellow Zone.  Local Forces are poorly organized and ALWAYS MOVE FIRST AS A SINGLE GROUP, prior to any other initiative results.

OPFOR Reinforcements: Enters the board anywhere along the western map edge on their initiative on Turn 8. 

Ranger Forces:  Enters the board along the east map edge on their initiative on Turn 1. 


Environmental Conditions
Tainted World: Any water hexes are considered to be a Class 1 Hazardous Liquid.  Each submerged location on a Mech or vehicle suffers 1d6/2 damage whenever a unit enters a hex containing a Hazardous Liquid, or begins the Ground Movement Phase in such a hex.  Breach checks are still required; this liquid deals 2 pilot hits/round to a MechWarrior with a Breached Head Location, but does not provoke a consciousness check.  Battle Armor takes 1d6/2 damage per trooper per hex entered or per round (as above), but does not require a Breach check.  Conventional infantry takes double damage.  Finally, Hazardous Liquid mixing and Water Flow rules are NOT in play, as all the liquid on the board is identical.

Full Moon Night:  Each hex requires +1 MP to enter if using non-jumping movement.  All units suffer a +2 to hit penalty.  See TacOps pgs 36, 58.  Searchlights have standard effects.  As per HM,WT rules pg 53, one OPFOR Mech unit which begins the game with 2 hand actuators has qualified to carry a hand-held searchlight.  The searchlight has 8 points of armor (see #3, "Searchlights as Hand-held Weapons, HM,WT v5 pg 53 for damage tracking rules).

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 units from the Primary OPFOR, and the liaison must not be destroyed, rendered incapable of spending MP, or crippled.
2) Move at least 1 unit west, ending your movement beyond the midpoint (denoted by the fold) of the western mapsheets, and evacuate that unit off the eastern board edge

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units.
2) Destroy, cripple, or render incapable of spending MP, the liaison unit.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Convoy units may only exit from the southern board edge.

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.  OPFOR MechWarriors will attempt to kill any ejected liaison pilots in this scenario; as long as no Ranger units are a valid target within LOF and within 8 hexes of the firing Draconis unit.  KIA liaisons can have contract implications later in the Contract.
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #4 on: December 04, 2023, 12:45:37 PM »

Rob, please send spa's to Deadly.
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #5 on: December 09, 2023, 04:22:37 PM »

Result -- Jazz victory.  AAR to follow.
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Black Omega

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Re: Fusilier Solo - Jazz Lance - 10/21/3059
« Reply #6 on: December 10, 2023, 08:08:42 PM »

Fusilier Solo 3 AAR
Jazz drew the short straw for the assigned patrol to sector 38.  The midnight mission was a probe into area with a large concentration of Drac troupes.  Jazz entered the area from the east heading northwest.  Short range scans identified a lance of Vedette tanks directly ahead and a lance of mechs approaching from the southwest.

First contact however was made by Lyran Liaison Sgt Gertrude Strachan in her Dart battlemech.  Sgt Strachan spotted a Drac jump infantry platoon trying to sneak up on Jazz after hiding in the woods.  Caught in the open, the platoon was decimated by the Dart’s SPL barrage.

As Jazz approached the tank lance, the Drac mechs split their mech forces.  The Panther and Firestarter with the remaining jump infantry platoons turned east to take on the Dart and the Jazz Griffin which had hung back from the rest of the lance to provide long range fire support.  The Dart lived up to its name and lost its pursuers in the darkness while the Griffin played a game of cat and mouse in the woods.  Meanwhile, the Drac Wolverine and Grand Dragon closed northward to support the tank lance.

The Grand Dragon announced its arrival by charging the Jazz Nightsky as Sgt Luttazi lined up to kick one of the Vedette tanks.  Luckily for Sgt Luttazi, the attack missed.  The remaining Jazz mechs converged on the Dragon with the kill going to the Nightsky, having severely damaged the Dragon’s gyro.  The Drac Wolverine concentrated on the Nightsky and eventually shut down its gyro but lost both legs to fire from Jazz’s Cronus and Wolfhound.

As Jazz finished off the Wolverine, Sgt Strachan’s Dart, under the cover of darkness, circled the battlefield and found Jazz again.  The Dart finished off one of the crippled Vedettes, destroying its engine.  A lance of Drac hovercraft reinforcements arrived on scene but joined the rest of the battered Drac forces and retreated from the area.

Final tally:
Dracs: 2 Vedettes engines destroyed [tanks immobile], one jump infantry platoon eradicated, Grand Dragon and Wolverine crippled and immobile.
Jazz: Nightsky gyro severely damaged.  Minor armor damage to other Jazz mechs.  Wolverine claimed by Jazz for salvage.  Grand Dragon and 2 Vedettes also available for salvage.

Repairs:
Cronus, Wolfhound and Griffin repairs complete by 10/23/3059.  Nightsky repairs complete on 11/1/3059.
XP:
CO D. Wolf, 2
XO C. Wolf, 2
Sgt. Luttazi, 4 [2 kills, Grand Dragon and Vedette]
Sgt. Ohani, 3 [1 kill, Wolverine]
Liason, Sgt Strachan, 4 [2 kills, Infantry and Vedette]
« Last Edit: December 11, 2023, 06:10:44 PM by Hat »
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