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Author Topic: Hammer Solo - Ereschuld Lance - 6/12/3060  (Read 87 times)

Darrian Wolffe

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Hammer Solo - Ereschuld Lance - 6/12/3060
« on: April 26, 2024, 06:23:09 AM »

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  • Carpe Petasus
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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #1 on: April 26, 2024, 08:02:16 AM »

Rob, looking for a 2x2 map or potentially smaller.  Willing to use 2 rerolls to get there.
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deadlyfire2345

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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #2 on: April 26, 2024, 03:22:36 PM »

Salvage Sheet
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Darrian Wolffe

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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #3 on: May 02, 2024, 06:16:00 PM »

Rob, looking for a 2x2 map or potentially smaller.  Willing to use 2 rerolls to get there.

It took 2 rerolls. You're on 35x30

EAST
[][]
[][]
WEST
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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #4 on: May 02, 2024, 06:17:24 PM »

Generate please.
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Darrian Wolffe

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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #5 on: May 03, 2024, 06:01:24 AM »

NORTH

SOUTH

Maps
Scattered Woods........River Delta 1
River Delta 2.............River Delta 2


Deployment
Primary OPFOR: Enters the board along the East map edge on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the East map edge on their initiative on Turn 6. 

Ranger Forces:  Enters the board along the West map edge on their initiative on Turn 1. 


Environmental Conditions
Poor Quality Control: Each of the two half-hexes containing water at the border of the southeast and southwest maps are considered to be Depth 1 Water Hexes, and to be a contiguous path of water from east to west, even though the art doesn't match up.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy, cripple, or render incapable of spending MP, at least 5 Primary OPFOR units.
2) Do not suffer more than 2 Ereschuld Lance units destroyed or rendered incapable of spending MP, and the liaison must not be destroyed, rendered incapable of spending MP.

OPFOR
1) Destroy or render incapable of spending MP at least 3 units from the Ranger forces, including the liaison.
2) Move at least 2 units west, ending your movement beyond the midpoint (denoted by the fold) of the western mapsheets, spend 1 full turn there while spending only Walking/Cruising MP, and evacuate the units who have done so off the eastern board edge


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.
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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #6 on: May 03, 2024, 07:47:34 AM »

SPAs to Ryan please.
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Darrian Wolffe

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Re: Hammer Solo - Ereschuld Lance - 6/12/3060
« Reply #7 on: May 04, 2024, 04:37:53 AM »

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