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Author Topic: Hammer Solo - Fire Lance - 6/15/3060  (Read 212 times)

Darrian Wolffe

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Hammer Solo - Fire Lance - 6/15/3060
« on: April 26, 2024, 06:24:15 AM »

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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #1 on: April 26, 2024, 07:42:48 AM »

Go sleep Rob lol

I will have to look up weather and map stuff. Not sure how intimidated I am yet by dust bowl and moonless night...

I will look them up today and post.
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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #2 on: April 26, 2024, 11:06:07 AM »

Reroll map size if its 2x2


Not sure what maps dust bowl might entail. I assume its probably like box canyon whatever the flatlands map table has and maybe the desert maps from New set. Then there is probably a random chance of some other random thing that fits an image.
« Last Edit: April 26, 2024, 03:58:21 PM by Ice »
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deadlyfire2345

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #3 on: April 26, 2024, 03:22:52 PM »

Salvage Sheet
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #4 on: May 02, 2024, 06:17:09 PM »

Reroll map size if its 2x2


Not sure what maps dust bowl might entail. I assume its probably like box canyon whatever the flatlands map table has and maybe the desert maps from New set. Then there is probably a random chance of some other random thing that fits an image.

Mostly flat terrain or low hills, very few trees.  Good odds of sublevels.  I wouldn't expect Box Canyon.
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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #5 on: May 02, 2024, 06:38:09 PM »

If the map at 40x30 is 3x2 then the map size is fine

if not reroll terrain and map size

Reroll terrain either way
« Last Edit: May 02, 2024, 06:41:02 PM by Ice »
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #6 on: May 03, 2024, 05:46:58 AM »

If the map at 40x30 is 3x2 then the map size is fine

if not reroll terrain and map size

Reroll terrain either way

Map size is currently

EAST
[][]
[][]
WEST

Terrain reroll:
Wooded
Map: Wooded-Lake

2 rerolls remaining.
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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #7 on: May 03, 2024, 06:58:51 AM »

Reroll map size
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #8 on: May 04, 2024, 04:39:02 AM »

Reroll map size

30x35

NORTH
[][]
[][]
SOUTH

1 reroll left
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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #9 on: May 04, 2024, 06:16:07 AM »

Reroll size again
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #10 on: May 04, 2024, 11:59:50 PM »

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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #11 on: May 05, 2024, 12:48:01 AM »

well didnt think that was even possible lol guess we will see what that even entails

send spa to deadly after gen
« Last Edit: May 05, 2024, 09:24:27 PM by Ice »
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #12 on: May 06, 2024, 02:12:55 AM »

NORTH

SOUTH

Maps
Badlands 1

Deployment
Primary OPFOR: Deploys prior to Turn 1.  Any 3 units must deploy into hexes 0117, 0217, 0317.  Any 3 units must deploy into hexes 1217, 1317, 1417.  The other 2 units must deploy anywhere within 3 hexes of 0815.

Ranger Forces:  Enters the board anywhere desired along the north board edge during their initiative on Turn 1.

OPFOR Reinforcements: Enter the board on their initiative anywhere along the south edge, on Turn 9.

Environmental Conditions
Moonless Night:  +2 MP to enter any hex using Walking/Running Movement.  +3 penalty to all weapon attack rolls.  +1 penalty to all physical attack rolls.  +1 penalty to PSRs to remain standing or avoid skidding.  Units which choose not to use Careful Movement (TacOps pg 63) eliminate the increased MP costs to enter a new hex.  Units equipped with an active searchlight eliminate the +3 to-hit modifier within the arc and range of their searchlight (physical attacks within the arc of the searchlight eliminate the +1 modifier); any weapon or physical attacks against units equipped with an active searchlight eliminate this modifier as well.  OPFOR Units equipped with Searchlights are: Marauder II, Warhammer, Thunderbolt.  At the option of the OPFOR player, the Apollo may carry a hand-held searchlight (8 points of armor), and should reference Special Case Rules: Searchlights #3 (page 53 of the HM,WT ruleset); to determine how this affects the carrying unit's ability to take actions and make attacks.
 
Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 5 units from the Primary OPFOR.
2) Suffer no more than 3 total Mechs - including the liaison - incapable of spending MP at the conclusion of the scenario.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units *and* the liaison unit.
2) Suffer no more than 5 total units incapable of spending MP at the conclusion of the scenario.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). 

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 
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Darrian Wolffe

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #13 on: May 06, 2024, 02:20:56 AM »

send spa to deadly after gen

SPAs sent.
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Ice

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Re: Hammer Solo - Fire Lance - 6/15/3060
« Reply #14 on: May 06, 2024, 07:22:38 AM »

Lol this is not a heavy wooded lake well done rng

I figured scenario would lock to min 2x2 as it wasn't a duel or I would've left it but my fault for not asking we will see how well this goes

Might end up with a lance rebuild here 🤔 

Once more into the breach
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