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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Messages - Knightofargh

Pages: [1] 2 3 ... 15
1
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 25, 2013, 08:15:21 AM »
I might be able to make it, but I can't commit until I know how late I'll be at work on Friday. It could be a 30 minute gear swap, I could be there until 0900 on Sunday.

I'm out.

Edit: As is Brett. She can't get last minute child care and I'm likely to be zombie mode.

2
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 24, 2013, 09:12:06 AM »
Oh good. Surprise router replacement at work Friday night because Captain Slow has all the communication skills of a concussed duckling with oxygen deprivation.

I can't commit because I have no idea what unholy hour I will be stuck at work until.

3
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 17, 2013, 11:34:06 PM »
4 man stack with realistically two good shooters and two decent ones is going to already be tight though.

4
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 17, 2013, 08:10:01 AM »
"Best best is to go in hard and fast. Hence why I'm planning on weaponizing the front door. If the RWR is amateur hour, the zoomies wind up dead. I'm betting on professionals which means the hostages won't be in the front room."

Marshall pauses, "LT? Padre? Can one of you requisition me combat armor?" (OOG TN 9 admin check)

5
Apocalypse Rising / Re: OOC: March 9 2777 game
« on: May 16, 2013, 09:34:16 PM »
Armor, 3 points of extra on the admin end of things.


Needs an Admin Roll of 9, or another social-skill roll of 11



GM: do we get full reloads or just repairs?

6
Apocalypse Rising / Re: AR XP Expenditure Thread
« on: May 16, 2013, 09:26:02 PM »
*coin flipping noises*

Small Arms to +6 (80 xp)

It was that or pilot to +6, and that isn't very Marshall now is it.


Updated

7
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 16, 2013, 09:15:08 PM »
OOC: 3 points of extra armor please. I'll risk the 5 pilot since Marshall doesn't jump. Pulling 2 flash hand grenades,4 HE, 2 smoke 40 mm. Pulling an extra mag pouch and tossing it in my pack. Pre configuring my explosives into breaching charges if possible.

Marshall smirks absently. "Make sure you grab your electronics kit as well Hawker. Your nearly limitless supply of cable ties have a use for this. I'd suggest we blow the front door, mop up and flash and clear an other rooms. If they aren't on the ground it's a safe bet that they aren't our zoomies after we flash."

He looks over at Banzai, "While I'm a fan of improvised sky hooks are we sure that an 80 year old would survive it?"

Edit: adding entry light and reflex sight. Leaving ejection side coffee maker at home.

8
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 16, 2013, 08:28:31 AM »
"If we manage to catch them out of their gear, flashes are worth it. I'd recommend blowing the door for the breach. Unless these guys are amateur hour, they won't have hostages in the front room. I'll dig around the armory for a rifle can. I'd suggest ear pro if you gents don't routinely carry it."

Career soldier to hunt down a can.

Demolitions to requisition breaching charges beyond my normal load.

9
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 15, 2013, 09:28:06 PM »
Marshall quirks an eyebrow, "You'll note flashes and CN instead of frags. I can show some restraint. But a stretcher isn't a bad idea. How many can we spare for this?"

10
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 15, 2013, 10:35:57 AM »
Marshall grunts an affirmative noise at Yamamori's additions. "Commo wins wars. I'd suggest Callahan and possibly Hawker for this. We've cleared rooms together before and have the most rifle time."

11
Apocalypse Rising / Re: IC: January 31st-March 9th, 2777
« on: May 15, 2013, 09:28:50 AM »
Marshall seems to calculate odds for a few minutes. "Padre, lots of flashbangs are in order for this. If we have to clear room to room a building by ourselves we need all the edge we can get. Tear gas and respirators might even be a good call."

12
Apocalypse Rising / Re: OOC thread: 30 Jan 2777
« on: April 12, 2013, 09:23:01 PM »
Rob: Did you get my XP and quirk above?

13
Apocalypse Rising / Re: OOC thread: 30 Jan 2777
« on: April 05, 2013, 03:39:54 PM »
Small arms to +6 for 80 XP

Add Extended Torso Twist quirk to the Champion.

14
Apocalypse Rising / Re: March 23rd logistic catchup thread
« on: March 14, 2013, 02:16:12 PM »
95% unable to make the 23rd due to work being incapable of planning.

15
Apocalypse Rising / Re: OOC: September 18th, 2772 - February 23rd, 2773
« on: February 20, 2013, 09:42:31 AM »
It's a legitimate tactic. It doesn't change that relying on my dice karma is a really bad idea.

Honestly it's probably the best we have. I'd suggest parking Marshall and Schwepps on a hill since we have enough punch to do it and are the best gunners for it.

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