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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Messages - Darrian Wolffe

Pages: [1] 2 3 ... 303
1
Cestus sells for $4,940,478

2
Fury Lance took a total of 41 points of armor damage in HAMMER Mission 3.

Fury expends the following components in repair of the headcapped Cestus it received as salvage:
65-ton Mech Head
65-ton Sensors
65-ton Life Support
65-ton Left Arm Location
65-ton Upper Arm Actuator
65-ton Lower Arm Actuator
65-ton Hand Actuator

Cestus no longer counts as crippled.

Sale check (Negotiation +4)
Rolled 2d6+4 : 4, 6 + 4, total 14


3
Still need a Goliath or proxy thereof.  Anyone have anything?

4
Mission canceled due to IRL time

6
NORTH

SOUTH

Maps
Badlands 1

Deployment
Primary OPFOR: Deploys prior to Turn 1.  Any 3 units must deploy into hexes 0117, 0217, 0317.  Any 3 units must deploy into hexes 1217, 1317, 1417.  The other 2 units must deploy anywhere within 3 hexes of 0815.

Ranger Forces:  Enters the board anywhere desired along the north board edge during their initiative on Turn 1.

OPFOR Reinforcements: Enter the board on their initiative anywhere along the south edge, on Turn 9.

Environmental Conditions
Moonless Night:  +2 MP to enter any hex using Walking/Running Movement.  +3 penalty to all weapon attack rolls.  +1 penalty to all physical attack rolls.  +1 penalty to PSRs to remain standing or avoid skidding.  Units which choose not to use Careful Movement (TacOps pg 63) eliminate the increased MP costs to enter a new hex.  Units equipped with an active searchlight eliminate the +3 to-hit modifier within the arc and range of their searchlight (physical attacks within the arc of the searchlight eliminate the +1 modifier); any weapon or physical attacks against units equipped with an active searchlight eliminate this modifier as well.  OPFOR Units equipped with Searchlights are: Marauder II, Warhammer, Thunderbolt.  At the option of the OPFOR player, the Apollo may carry a hand-held searchlight (8 points of armor), and should reference Special Case Rules: Searchlights #3 (page 53 of the HM,WT ruleset); to determine how this affects the carrying unit's ability to take actions and make attacks.
 
Battlefield Support
none

Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 5 units from the Primary OPFOR.
2) Suffer no more than 3 total Mechs - including the liaison - incapable of spending MP at the conclusion of the scenario.

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 2 Ranger units *and* the liaison unit.
2) Suffer no more than 5 total units incapable of spending MP at the conclusion of the scenario.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). 

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case. 

7
Maps are checked and packed.  I need a copy of Desert Mountain #1.  I have 3 copies of Desert Mountain #2, and I'll use an extra if I have to (and it should be impossible to have 3 copies of 1 and 0 copies of the other), but I'll check with you guys first. Anyone have a copy?

8
Blackjack - Rob

ML Turret - Rob
ML Turret - Rob
ML Turret - Rob
SRM Turret - Rob
SRM Turret - Rob
AC Turret - Rob

Marauder - Rob
Gallowglas - Rob
Archer - Rob
Crusader - Rob
Mad Cat - Rob
Loki - Steve TAN/GREY
Banshee - Rob
Goliath
Dasher - Rob
Locust - Rob
Locust - Steve DESERT
Locust - Steve DESERT
Wolfhound - Steve DESERT
Hankyu - Rob
Stinger - Rob
Stinger - Rob

LRM Carrier - Rob
LRM Carrier - Rob
Ontos - Steve
Demolisher - Rob
IS Standard BA - Rob PROXY - Numbered base Purifier PA
IS Standard BA - Rob PROXY - Numbered base Purifier PA
IS Standard BA - Rob PROXY - Numbered base Purifier PA
IS Standard BA - Rob PROXY - Numbered base Purifier PA
Infantry Platoon Motorized Laser - Rob
Infantry Platoon Motorized Laser - Rob
Infantry Platoon Motorized Laser - Rob
Infantry Platoon Jump SRM - Rob
Infantry Platoon Jump SRM - Rob
Infantry Platoon Foot SRM - Rob
Infantry Platoon Foot SRM - Rob
Infantry Platoon Foot SRM - Rob

Shadow Hawk - Rob
Koshi - Steve GREEN
Griffin - Rob
Locust - Rob
Phoenix Hawk - Rob
Panther - Steve GREY
Panther - Rob
Panther - Rob

10
Reroll map size

30x35

NORTH
[][]
[][]
SOUTH

1 reroll left

12
It happened.  Norbotten won on turn..6 I believe via /victory.  Aar has been pending,  I know I need to get it done

DAN!!

13
NORTH

SOUTH

Maps
Scattered Woods........River Delta 1
River Delta 2.............River Delta 2


Deployment
Primary OPFOR: Enters the board along the East map edge on their initiative on Turn 1.

OPFOR Reinforcements: Enters the board anywhere along the East map edge on their initiative on Turn 6. 

Ranger Forces:  Enters the board along the West map edge on their initiative on Turn 1. 


Environmental Conditions
Poor Quality Control: Each of the two half-hexes containing water at the border of the southeast and southwest maps are considered to be Depth 1 Water Hexes, and to be a contiguous path of water from east to west, even though the art doesn't match up.

Battlefield Support
none

Victory Conditions
Rangers
1) Destroy, cripple, or render incapable of spending MP, at least 5 Primary OPFOR units.
2) Do not suffer more than 2 Ereschuld Lance units destroyed or rendered incapable of spending MP, and the liaison must not be destroyed, rendered incapable of spending MP.

OPFOR
1) Destroy or render incapable of spending MP at least 3 units from the Ranger forces, including the liaison.
2) Move at least 2 units west, ending your movement beyond the midpoint (denoted by the fold) of the western mapsheets, spend 1 full turn there while spending only Walking/Cruising MP, and evacuate the units who have done so off the eastern board edge


MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) OPFOR MechWarriors will attempt to capture any ejected Ranger MechWarriors in this scenario, unless a Ranger BattleMech target in LOF is equally as close (or closer) than the ejected MechWarrior, or the Ranger BattleMech target is within 8 hexes and subject to a valid LOF in any case.

14
If the map at 40x30 is 3x2 then the map size is fine

if not reroll terrain and map size

Reroll terrain either way

Map size is currently

EAST
[][]
[][]
WEST

Terrain reroll:
Wooded
Map: Wooded-Lake

2 rerolls remaining.

15
Regarding Misc point 3:

Does Improved Senors have its normal +1range impact to the probes as well as their separate impact?

Beagle Probe is normally 5 hexes, right?  If so, then yes.

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