CincyBattletech

Please login or register.

Login with username, password and session length
Advanced search  

News:

Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

Pages: [1] 2 3 ... 10
 1 
 on: Today at 05:28:04 PM 
Started by Darrian Wolffe - Last post by Darrian Wolffe
Do the reinforcements count towards the 50% threshold that need to reach the North edge?

No.  And do remember that Elementals can airdrop on their own accord - they don't necessarily need a ride.

Rob what's your thoughts on the terrain?

If you want drifting units to land on and then collapse buildings, you want Light Urban, not heavy Urban.  Heavy Urban will involve more Hardened and Heavy buildings with enough CF to stay upright.

Initial thoughts are that this looks about right for a B-rated formation, even if there's more Star League Mechs and fewer IICs than I would have expected.  IMO we should be looking to delete as many light units as possible on Turns 1-3, before they can land and group up.  A) That hurts their ability to move towards the north edge, and B) Clan Lights pack a lot of firepower on a fragile chassis, so deleting them out front maximally limits their outgoing firepower most efficiently.  But we'll actually have to do shot-calling and not be lazy the way we normally do.

Big downside is that we aren't going to be able to use Artillery in a city, while we could if we were away from Urban terrain.  Defensive mission, remember.  These are, for the duration of the contract, OUR people we're defending, so we can't drop Long Toms on their houses.

Reinforcements would be limited to Jazz and Lancer, because everyone else is in Training, and Jazz has a Solo the day before, so if we have a reinforcement, it's likely Lancer Lance.


 2 
 on: Today at 02:51:17 PM 
Started by Darrian Wolffe - Last post by Hat
There are 6 lances not assigned to training, so I expect the other 2 would potentially be available (Lancer & Jazz).  The limiting factor instead may be number of players.  Taylor, Ryan and I aren't available.  We could potentially be offset by Ryan IIC, Jordan, Vinny and others, but it may be helpful to nail down who else will be at the game.  Right now it's a 4 v 4 game with Seth and Dan on Opfor along with Paul and Steve who could potentially be called up.  Based on past experience I expect you'll have to get to at least 10 or 11 to get a reinforcement lance.

 3 
 on: Today at 02:08:26 PM 
Started by Darrian Wolffe - Last post by deadlyfire2345
Salvage sheet up.

 4 
 on: Today at 02:06:44 PM 
Started by Darrian Wolffe - Last post by Ice
I don't have strong feelings either way, but those other things (wind/darkness) hurt our ability to stop them as much as it hurts them on landing. Of course, a bad enough landing stops them anyway.

Heavy city terrain only hurts them, if they happen to have a bad landing, but it doesn't hurt us. It also hurts runners, that now have skidding checks, and removes their clan range advantage.

Like I said though, there's potential benefits either way, so do what you want. :)

I think terrain is the choice but man this could be worse

I assume we get 0 reinforce for these due to training.

Wolves won't have zell either

Rob what's your thoughts on the terrain?

I'm at the point of if we land it as heavy urban or something like super heavy woods it would be ideal to force harder psr or potential very bad things for them


I'm thinking light urban will end up like our last mission which might be okay if we can isolate. Now the risk is it not being and then we have like an airfield. I'm thinking we go terrain reroll.


Salvage sheet done too.

 5 
 on: Today at 01:48:11 PM 
Started by Darrian Wolffe - Last post by serrate
I don't have strong feelings either way, but those other things (wind/darkness) hurt our ability to stop them as much as it hurts them on landing. Of course, a bad enough landing stops them anyway.

Heavy city terrain only hurts them, if they happen to have a bad landing, but it doesn't hurt us. It also hurts runners, that now have skidding checks, and removes their clan range advantage.

Like I said though, there's potential benefits either way, so do what you want. :)

 6 
 on: Today at 01:05:19 PM 
Started by Darrian Wolffe - Last post by Ice
So the offer is 3 rolls toward light urban or heavy urban or we could go for night time or wind and force heavy movement/hot drop penalties.

If we jump and have searchlights it wouldn't hurt but I'm all out of lights at moment lol. I dont think they have many that do but they could end up with some.

 7 
 on: Today at 12:41:05 PM 
Started by Darrian Wolffe - Last post by serrate
Do the reinforcements count towards the 50% threshold that need to reach the North edge?

It's interesting that not all the BA that drops as reinforcements has an accompanying ride.

 8 
 on: Today at 11:40:01 AM 
Started by Hat - Last post by Ice
Butterworth spends 40xp for JJ - 0 remains

 9 
 on: Today at 09:42:44 AM 
Started by Darrian Wolffe - Last post by Hat
I did vote for this contract, so blame me if you want.  I like the mechanics overall.  Clan Vet/B perhaps not the best one to start with for this type of thing, but it's different.  Rob's assessment was it might be a cakewalk, might be a horrible idea.  We'll see how it goes.  FWIW, I agree with the idea of stranding Clan mechs on top of buildings or having them fall through them into basements.  Heavy urban definitely seems like the way to go.  That said, with only 3 rerolls, what's the likelihood of getting heavy urban or back to light urban?  I guess I'd want to understand that before triggering a reroll where the terrain could get notably worse.

 10 
 on: Today at 08:42:54 AM 
Started by Darrian Wolffe - Last post by deadlyfire2345
Unit:
Karen Pak, 35, Elite Admin/Logistic
Nataly Combs, 31, Veteran BA pilot with Salamander BA (STD) (32/32)
Albina Koudelka, 20, Green Doctor (12/12)
Francisco Sandoval, 26, Veteran Vehicle Driver
Chaparral Missile Artillery Tank to replace one of the Zephyrs.

Ehreschuld:
Battlemaster DC

Foil:
Mist Lynx

None:
Lancer, Blitzkrieg, Fury, Fire, Paladin

No answer:
Marigold, Norbotten, Jazz, Spectre

Pages: [1] 2 3 ... 10