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Messages - ADHDtv

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1
"MECH CUSTOMIZATION
Date: July 7 3060  LOCATION: Factory conditions  EXTRA TIME: Double
MECH: Marauder II   TECH BASE: IS w/Clan
MECH TECH BASE: IS w/Clan  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Artie Geerlof  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
Remove Heat Sink Quantity 6  CT,LA,RT,RA
Remove Weapon Quantity 1 CLPL RT
Remove Weapon Quantity 1 PPC LA
Remove Weapon Quantity 1 PPC RA
Install New weapon in previous occupied slot Quantity 1 CLPL LA
Install New weapon in previous occupied slot Quantity 1 CLPL RA
Install New weapon in previous occupied slot Quantity 1 LB - 10x AC RT
Install New equipment in previous occupied slot Quantity 1 Cluster LT
Install New equipment in previous occupied slot Quantity 1 Slugs LT
Change Armor Quantity Quantity 8 Maxed out all
TOTAL MIN: 9480   TOTAL DAYS: 18.59  TN 4 This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12"
"MECH CUSTOMIZATION
Date: July 25 3060  LOCATION: Factory conditions  EXTRA TIME: Double
MECH: Marauder II   TECH BASE: IS w/Clan
MECH TECH BASE: IS w/Clan  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Artie Geerlof  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS/Clan
Install Case Quantity 1  LT
TOTAL MIN: 1920   TOTAL DAYS: 3.76  TN 5 This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12"

Need Quirks for 2 extra successful MAD customizations
Quote
A randomly-determined and “appropriate to the refit” Negative Quirk will be assigned if the skill check dice for
the Refit come up with a natural “2” result.  Likewise, a  Positive Quirk will be assigned on a result of natural “12”. Only a
single quirk can ever be applied as a result of an entire refit process (regardless of the number of actual rolls).

nvm just the one quirk then oops, thanks.

Bump MAD II custom success quirk needed
in short, removed a couple of Dual heat sinks, arm PPCs upgraded to CLPLs, rt shoulder cannon is now with LB10x AC, 2 tons ammo added to left torso and then left torso cased.
rolled double 12s on the 2 part procedure

2
the cost also drives way potential loki buyers, in addition to being black market. 30 million gone on 10+ is bad
none paladin

3
"MECH CUSTOMIZATION
Date: AUG 1 3060  LOCATION: Maintenance Facility  EXTRA TIME: Quadruple
MECH: Black Hawk KU-Prime   TECH BASE: IS
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Zdeno Pavlik  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
Remove Weapon Quantity 1 MPL LA
Remove Weapon Quantity 1 MPL RA
Install Omni Pod Weapon/Equipment Quantity 1 ML LA
Install Omni Pod Weapon/Equipment Quantity 1 ML RA
Install Omni Pod Weapon/Equipment Quantity 1 DHS RA
Install Omni Pod Weapon/Equipment Quantity 1 DHS LA
TOTAL MIN: 4320   TOTAL DAYS: 8.47  TN 5
Rolled 2d6 : 4, 6, total 10
"

4
August 1 Acq rolls 1-21

Buy 1 Guardian ECM Suite, podded @300000 TN: 11+
Rolled 2d6+5 : 1, 1 + 5, total 7

Buy 1 Ammunition, LB 10-X (cluster) (10 per ton) @30000 TN: 11+
Rolled 2d6+8 : 5, 6 + 8, total 19

Buy 1 Ammunition, LB 10-X (slug) (10 per ton) @18000 TN: 11+
Rolled 2d6+8 : 5, 4 + 8, total 17

Buy 1 Actuator, Upper Arm, 70 tons @8400 TN: 9+
Rolled 2d6+5 : 5, 6 + 5, total 16

Buy 1 Actuator, Lower Arm, 70 tons @4200 TN: 9+
Rolled 2d6+5 : 1, 3 + 5, total 9

Buy 1 Actuator, Hand, 70 tons @6720 TN: 9+
Rolled 2d6+5 : 6, 3 + 5, total 14

Buy 1 Actuator, Upper Arm, 70 tons @8400 TN: 9+
Rolled 2d6+5 : 2, 4 + 5, total 11

Buy 1 Actuator, Lower Arm, 70 tons @4200 TN: 9+
Rolled 2d6+5 : 1, 3 + 5, total 9

Buy 1 Actuator, Hand, 70 tons @6720 TN: 9+
Rolled 2d6+5 : 5, 6 + 5, total 16

Buy 1 Mech LA, 100 tons @28800 TN: 9+
Rolled 2d6+5 : 5, 5 + 5, total 15

Buy 1 Mech LT, 100 tons @28800 TN: 9+
Rolled 2d6+5 : 2, 4 + 5, total 11

Buy 1 Standard Armor (10 Tons) @100000 TN: 8+
Rolled 2d6+3 : 2, 1 + 3, total 6

Buy 1 Standard Armor (10 Tons) @100000 TN: 8+
Rolled 2d6+3 : 6, 5 + 3, total 14

Buy 1 Pulse Laser (Medium), podded @75000 TN: 11+
Rolled 2d6+3 : 6, 6 + 3, total 15

Buy 1 Pulse Laser (Medium), podded @75000 TN: 11+
Rolled 2d6+3 : 1, 5 + 3, total 9

Buy 1 Actuator, Upper Arm, 45 tons @5400 TN: 9+
Rolled 2d6+5 : 5, 2 + 5, total 12

Buy 1 Actuator, Lower Arm, 45 tons @2700 TN: 9+
Rolled 2d6+5 : 1, 4 + 5, total 10

Buy 1 Actuator, Hand, 45 tons @4320 TN: 9+
Rolled 2d6+5 : 6, 4 + 5, total 15

Buy 1 Actuator, Upper Leg, 45 tons @8100 TN: 9+
Rolled 2d6+5 : 3, 5 + 5, total 13

Buy 1 Actuator, Lower Leg, 45 tons @4320 TN: 9+
Rolled 2d6+5 : 1, 1 + 5, total 7

Buy 1 Actuator, Foot, 45 tons @6480 TN: 9+
Rolled 2d6+5 : 3, 4 + 5, total 12

5
None Paladin

6
June 30 London Ren (1 hits) under care of Marta Brendi tn 6
Rolled 2d6 : 3, 5, total 8


7
June 23 London Ren (2 hits) under care of Marta Brendi tn 6
Rolled 2d6 : 5, 6, total 11


8
jun 16 London Ren (2 hits) under care of Marta Brendi tn 6
Rolled 2d6 : 1, 2, total 3

9
"REPAIRS
DATE: July 12 3060  LOCATION: Factory conditions
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: William Moore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 20, Time Multiplier: Rush 1/2, Total time Min: 100 ,TN: 2:
Rolled 2d6 : 4, 1, total 5

Replace Armor, , Hit Location: H, Quantity: 6, Time Multiplier: Rush 1/2, Total time Min: 30 ,TN: 2:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: Rush 1/2, Total time Min: 15 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Rush 1/2, Total time Min: 85 ,TN: 2:
Rolled 2d6 : 3, 6, total 9

Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Rush 1/2, Total time Min: 60 ,TN: 2:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Rush 1/2, Total time Min: 75 ,TN: 2:
Rolled 2d6 : 6, 1, total 7

TOTAL MIN: 365  TOTAL DAYS: 0.72"

10
"REPAIRS
DATE: July 7 3060  LOCATION: Factory conditions
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: William Moore  TECH LVL: Veteran  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: Yes  EASY TO MAINTAIN QUIRK: No
Replace Destroyed location, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Fix Sensors 2 Crit, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 3, 2, total 5

Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

Replace Actuator Hand, , Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 2:
Rolled 2d6 : 2, 6, total 8

Replace Weapon, ERLL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 2:
Rolled 2d6 : 3, 1, total 4

TOTAL MIN: 2002.5  TOTAL DAYS: 3.93"

11

Selling huron warrior base 8638500*(.5 + .02 per MoS) TN 7 neg +1 CHA 7 = +2 ==+3
Rolled 2d6+3 : 5, 4 + 3, total 12

12
July 2nd Acq 12-21
Buy 1 LB-10X @560000 TN: 11+
Rolled 2d6+7 : 1, 1 + 7, total 9

Buy 1 Ammunition, LB 10-X (cluster) (10 per ton) @28000 TN: 11+
Rolled 2d6+7 : 6, 1 + 7, total 14

Buy 1 Ammunition, LB 10-X (cluster) (10 per ton) @28000 TN: 11+
Rolled 2d6+7 : 6, 6 + 7, total 19

Buy 1 Ammunition, Gauss Rifle (8 per ton) @28000 TN: 11+
Rolled 2d6+7 : 3, 6 + 7, total 16

Buy 1 Ammunition, Gauss Rifle (8 per ton) @28000 TN: 11+
Rolled 2d6+7 : 4, 4 + 7, total 15

Buy 1 Ammunition, Gauss Rifle (8 per ton) @28000 TN: 11+
Rolled 2d6+7 : 1, 1 + 7, total 9

Buy 1 Laser (Medium), podded @70000 TN: 11+
Rolled 2d6+7 : 6, 5 + 7, total 18

Buy 1 Laser (Medium), podded @70000 TN: 11+
Rolled 2d6+7 : 2, 1 + 7, total 10

Buy 1 Laser (Medium), podded @70000 TN: 11+
Rolled 2d6+7 : 3, 5 + 7, total 15

Buy 1 Laser (Medium), podded @70000 TN: 11+
Rolled 2d6+7 : 3, 4 + 7, total 14

13
July 1 Acq 1-

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 6, 2 + 3, total 11

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 4, 3 + 3, total 10

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 1, 2 + 3, total 6

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 2, 4 + 3, total 9

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 4, 3 + 3, total 10

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 1, 4 + 3, total 8

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 5, 6 + 3, total 14

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 2, 3 + 3, total 8

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 2, 6 + 3, total 11

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 3, 1 + 3, total 7

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 6, 6 + 3, total 15

Buy 1 Pulse Laser (Large), Clan @37500. TN: 14+
Rolled 2d6+3 : 6, 4 + 3, total 13


14
"MECH CUSTOMIZATION
Date: July 14 3060  LOCATION: Factory conditions  EXTRA TIME: Double
MECH: Black Hawk KU-Prime   TECH BASE: IS
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Zdeno Pavlik  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
Install Omni Pod Weapon/Equipment Quantity 1 sl RT
Install Omni Pod Weapon/Equipment Quantity 1 ml LA
Remove Equipment Quantity 1 Beagle Probe RT
TOTAL MIN: 1080   TOTAL DAYS: 2.12  TN 5
Rolled 2d6 : 5, 1, total 6
"

15
"MECH CUSTOMIZATION
Date: July 1 3060  LOCATION: Factory conditions  EXTRA TIME: Double
MECH: Phoenix Hawk   TECH BASE: IS
MECH TECH BASE: IS  ADD COMPONENTS: NO   REFIT KIT: NO
TECH NAME: Zdeno Pavlik  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS/Clan
Remove Weapon Quantity 1 ERLL LA
Install New weapon in previous occupied slot Quantity 1 Streak SRM6 LA
Remove Equipment Quantity 1 MG ammo LT
Remove Weapon Quantity 1 MG LA
Remove Equipment Quantity 1 AMS Ammo LT
Install New equipment in previous occupied slot Quantity 1 Streak 6 ammo LT
Install New weapon in previous occupied slot Quantity 1 ml LA
Remove Weapon Quantity 1 ERLL RA
Install New weapon in previous occupied slot Quantity 1 Sreak SRM 6 RA
Change Armor Quantity Quantity 8 7.5 to 9 tons STD all
TOTAL MIN: 6960   TOTAL DAYS: 13.65  TN 5
Rolled 2d6 : 5, 6, total 11
"

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