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Messages - Ice

Pages: [1] 2 3 ... 195
1
I don't have strong feelings either way, but those other things (wind/darkness) hurt our ability to stop them as much as it hurts them on landing. Of course, a bad enough landing stops them anyway.

Heavy city terrain only hurts them, if they happen to have a bad landing, but it doesn't hurt us. It also hurts runners, that now have skidding checks, and removes their clan range advantage.

Like I said though, there's potential benefits either way, so do what you want. :)

I think terrain is the choice but man this could be worse

I assume we get 0 reinforce for these due to training.

Wolves won't have zell either

Rob what's your thoughts on the terrain?

I'm at the point of if we land it as heavy urban or something like super heavy woods it would be ideal to force harder psr or potential very bad things for them


I'm thinking light urban will end up like our last mission which might be okay if we can isolate. Now the risk is it not being and then we have like an airfield. I'm thinking we go terrain reroll.


Salvage sheet done too.

2
So the offer is 3 rolls toward light urban or heavy urban or we could go for night time or wind and force heavy movement/hot drop penalties.

If we jump and have searchlights it wouldn't hurt but I'm all out of lights at moment lol. I dont think they have many that do but they could end up with some.

3
Butterworth spends 40xp for JJ - 0 remains

4
Well gents thats not a fun way to start

Thoughts on terrain? Kind of thinking potential drift and cover with woods and buildings. Not my fault if they land in a building right? Maybe we shoot for heavy urban? Thoughts on changing the weather or time? I'm asking because this is going to need to be a group effort in addition to focus fire galore.

Holy mg adders lol

5
None from me although man that Loki is tempting until I remember the armor and heat profile

6
8/1/60 BOSTINA ELITE 1 ASSIGNED TO ATLAS

ADD TSM SL

FACTORY -4
MOD 5
BASE 4
CUSTOM 1
1/2 RUSH 2

TN 8

WILL BE DONE BEFORE LIFTOFF

Rolled 2d6 : 6, 4, total 10


7
I am not sure exactly how the skill checks will work. Are they a combination of being at the table in mission or are these going to go heavily into forum die roller?

I really do not want to go away from the norther half of the IS at the moment.

I do not want to fight the vipers (second the pilot executions), Capellans (not worth it), MOC (dont think the travel time will end up making this worth it).

Falcons could be worth it but it also eats up quite a bit of time. I am sure Rob will find a way to offer us a place inside of JF.

I would say UNIT CO it would be a good idea to figure out people's modifiers for bureaucracy, admin, leadership, and small arms mostly at minimum. How many of the LOCAL CO will have the ability to get a decent modifier to try and pass the contract? Depends heavily on what rolls have to be made, RNG and how these get played out and where. I can say I'm not confident in the RNG of the forum and well I'm either going to pass all of them or fail all of them with my in game luck. Depending on who ends up with what checks it could go very badly or very good. I would say that if people have super high stats in those main skills it could be a good idea to swap them into the local CO slots for the contract.

Administration +0 or 9+ - not sure how this one is intended to be
bureaucracy +2 or 8+ - not sure how this one is intended to be
Career/Soldier +2
First Aid +1
Leadership +3
Negotiation +1
Scrounge +3
Small arms +2
Strategy +3
Tactics +4
Gunnery +5
Piloting +4

I would say IRONSIDES, SAPPHIRE (if we actually have a good chance of making the rolls and this is the only contract without a market penalty) or SABER.


8
None from me

9
Unit:
Denny Pheiffer, 38, Elite Vehicle Driver
Leopolo Ganilau, 26, Veteran Vehicle Gunner
Pirjo Jyrkainen, 27, Veteran Vehicle Gunner

Lancer:
As much as I want that elite pilot, I will forego it for now.
As much as I want another omni, I do not want a dasher.

1 Elite driver but probably not 2 with the 53 elite. Helps the hovers to have those good drivers

10
Most expensive lasers I've ever bought  ;D

I mean yeah but since you can't pay it down in the end your paying roughly 4x cost to get them if you do only the LPL. That is if you bring it back to 50% sale value when or if you sell it. I mean you could want an AA platform to mess around with I guess. Thats not even taking in the lb5xs though for the 4x cost. If you rip them off there then it about equates. Will you use those? Probably not is my guess so yes they expensive lasers.

11
Black Market Chance: (Loss on 10+)

Fenris Prime:
This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6

Hunchback IIC
This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7

Rifleman C
This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7

Need generation of:
Finley Trevino, 26, Regular Mech Tech

Niiiiiiccceeeeee 3 for 3 may you enjoy your stuff   :D

12
Marigold- Rifleman C... it's just money right?  :-\

Thats the spirit may you both find luck

13
POST CONTRACT

                 
PILOTS
INEI 3/4 - PPC SPEC TAC GENIUS TACTICS 4 SCOUNGE 3 - 8+1 XP
SASAKI 3/4 - HEAVY CLUSTER HITTER HUMAN TRO - 14 XP
BUTTERWORTH 3/4 - HEAVY/ASSAULT 2 EDGE - 40 XP
RICH 3/4 - ASSAULT 2 EDGE HUMAN TRO MECH -19 XP
VELAZQUEZ 3/4 - ASSAULT 2 EDGE GUN SPEC BALLISTIC - 0 XP
OKUDO 2/2 - MEDIUM 2 EDGE GUN SPEC ENERGY SPEED DEMON - 0 XP

MECHS
DIRE WOLF - GREEN - CURRENT CONFIG Ab - BV 2562 - BVC3 2754
ATLAS - GREEN - AS7- BANNER - BV 2475 - BVC3 2661
SUNDER - GREEN - CURRENT CONFIG 0PPCBA - BV 1850 - BVC3 1989
SUNDER - GREEN - CURRENT CONFIG 0Ms - BV 1630 - BVC3 1752
SPARTAN - GREEN - SPRT-NBGPP - BV 1531 - BVC3 1646
KU - GREEN - CURRENT CONFIG C3WUBE - BV 1498 - BVC3 1610

LANCE CONFIGS
DIRE 353
SUNDER PPC 464
SPARTAN 585 (695)
KU 585

ATLAS 353 (463)
SUNDER PPC 464
SPARTAN 585 (695)
KU 585

TECHS
BOSTINA ELITE 1 AVAILABLE 
HARITH VET AVAILABLE             
YOUNG VET AVAILABLE               
DOMIMAR REG CLAN AVAILABLE           
ARDAL REG AVAILABLE

DOCTOR
STURM - VET AVAILABLE

NO SALVAGE

MONTHLY OPERATING COST - $158,580
WARCHEST - $39,873,510
TONNAGE REMAINING - ~16 (16.25ISH)

NOTE - I NEED TO ORDER 20 TONS OF ARMOR WHEN WE HIT NEXT PLANET LOL

14
Harith moves to dire
Base 6
Clan 2
Maint - 2
Mod -2
Double-1

Repair 41 leg 
Rolled 2d6 : 1, 2, total 3


If passes Domamir does pod swap
Base 7
Clan offset
Pod -4
Mod 3
Maint -2
Double -1
Tn3
Remove 4x cammo cgauss 2x heavy large cmpl 5 cdhs tcomp
Add 2x cammo 2x ppc clpl 3xjj 2xc3m

Bv 2562 x1.075 -  2754bv

1260m - 2 days 224/510 min
Tn3
Rolled 2d6 : 4, 3, total 7


15
7/5/60

Bostina elite 1 assigned to podding

Base 4
Mod 2
Quad -3

Tn3

Ppc 50k 320x4
Rolled 2d6 : 1, 5, total 6


Harith vet assigned to sunder

Base 7
Mod 2
Pod -4
Maint -2

Tn3
Remove mpl
Add 2 spl

Bv 1850 x 1.075 = 1989

90x2
Rolled 2d6 : 6, 3, total 9


Young vet assigned to ku

Base 7
Mod 2
Pod -4
Maint -2
Quirk -1
Rush .75 1

Remove cerll
Add ecm 2 mpl

90x3 - x.75 - 203m

1498bv - x 1.075 - 1610bv

Tn3
Rolled 2d6 : 4, 1, total 5


Domimar reg clan assigned to dire wolf

Base 7
Maint -2
Mod -2
Clan offset

Tn3
Repair 41 RL
Rolled 2d6 : 1, 1, total 2

REPAIR 41 LL
Rolled 2d6 : 6, 1, total 7


If passes moves to pod swap
Base 7
Clan offset
Pod -4
Mod 3
Maint -2
Double -1
Tn3
Remove 4x cammo cgauss 2x heavy large cmpl 5 cdhs tcomp
Add 2x cammo 2x ppc clpl 3xjj 2xc3m

Bv 2562 x1.075 -  2754bv

1260m - 2 days 224/510 min

Tn3
Rolled 2d6 : 5, 3, total 8


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