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Author Topic: Revised Unit TO&E  (Read 1614 times)

Darrian Wolffe

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Revised Unit TO&E
« on: April 02, 2012, 11:02:06 PM »

Could a unit officer please post the current TO&E of the 741st, including the following stats:

Unit breakdown (lance, slot), Piloting, Gunnery, Mech Selection (or Dispossessed)


I need to get the sticky threads updated and get this back on track, and I could use the assist.  Thanks!
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agustaaquila

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Re: Revised Unit TO&E
« Reply #1 on: April 02, 2012, 11:48:42 PM »

So does this mean that I get an actual officer rank now  ::)

Oh, and the XP amounts do not include the last game, or any expenditures that happened afterwards.
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Black Omega

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Re: Revised Unit TO&E
« Reply #2 on: April 03, 2012, 05:58:34 AM »

Small correction.  Banzai-- mech G/P= 2/3    aero G/P= 3/3


Got it - modified on sheet
« Last Edit: April 06, 2012, 10:26:33 PM by Darrian Wolffe »
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serrate

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Re: Revised Unit TO&E
« Reply #3 on: April 04, 2012, 02:39:52 PM »

Freund's gunnery has been improved to 2.

Got it.  Gunnery improved to 2.  XP total is now at 130 (after award for the extraction mission).
« Last Edit: April 06, 2012, 10:27:16 PM by Darrian Wolffe »
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Darrian Wolffe

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Re: Revised Unit TO&E
« Reply #4 on: April 06, 2012, 11:41:12 PM »

Reed has the choice of the following Mechs:

CTS-6Y Cestus (mod)
Quirks: Hyper-extending Actuators, Inaccurate Weapon (Gauss Rifle)
Modification: Lose 1 ton of GR ammo (CT), 1 DHS from the LT, and 1 ton of armor (-1 CT, -4 RL, -4 LL, -2 CTR) to add 1 JJ in each leg and 1 JJ in the CT.  May not be further modified.


BKX-7K Battleaxe

Quirks: Unstable (make a PSR each time you expend jumping MP or suffer 1-level fall), Cramped Cockpit, Improved Cooling Jacket (RA PPC, LA PPC, SRM-6)


WVR-7H Wolverine II

Quirks: None


WVE-5Nb Wyvern (Royal)
Quirks: Poor Cooling Jacket (LRM-10), Linked Power System (If the LPL in the RA is hit, the ML and SL also cease to function; see TRO2750), Extended Torso Twist
« Last Edit: April 07, 2012, 12:37:33 AM by Darrian Wolffe »
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Death or Glory

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Re: Revised Unit TO&E
« Reply #5 on: April 07, 2012, 01:29:03 AM »

I'll take the modified Cestus.
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agustaaquila

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Re: Revised Unit TO&E & XP Expenduratures
« Reply #6 on: April 07, 2012, 12:06:10 PM »

Speaking from a logistical standpoint and the role the lance you lead is the scouting lance.  However, the mechs you have to choose from are slower (5/8/5 being the fastest).  And the Wolv would be a logistical nightmare if we get separated again.  So I am fine with your choice.

OK, sheet updated to today  ( I refresh a point of edge for the record, stupid AC20s).
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Darrian Wolffe

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Re: Revised Unit TO&E & XP Expenduratures
« Reply #7 on: April 07, 2012, 12:22:46 PM »

Speaking from a logistical standpoint and the role the lance you lead is the scouting lance.  However, the mechs you have to choose from are slower (5/8/5 being the fastest).  And the Wolv would be a logistical nightmare if we get separated again.  So I am fine with your choice.

OK, sheet updated to today  ( I refresh a point of edge for the record, stupid AC20s).


Did you adjust your XP on the sheet you attached for that point of Edge?

Oh, and available Mechs were rolled randomly (roll 5, drop 1 - the one dropped was the primitive Gladiator).  I got a chuckle out of what resulted.
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agustaaquila

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Re: Revised Unit TO&E
« Reply #8 on: April 07, 2012, 04:11:58 PM »

Yes, i adjusted the sheet to show the expenditure.
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phlop

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Re: Revised Unit TO&E
« Reply #9 on: April 24, 2012, 08:28:42 PM »

Where does it show how much edge each of us has?
I want to spend 100 XP to upgrade piloting to 2.
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agustaaquila

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Re: Revised Unit TO&E
« Reply #10 on: April 24, 2012, 09:35:19 PM »

Edge is on character sheets, and it refreshed before the last battle.

So if you didn't spend any, you should be at full edge
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