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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Topics - Black Omega

Pages: [1] 2 3 ... 5
1
Have `Mech, Will Travel: The Next Generation / Jazz New CO
« on: February 20, 2023, 08:03:01 PM »
Affiliation: Fed Com
Born Merc Brat
Status: 4th Succession War Orphan [Possibly Lyran birth] taken in by Wolf's Dragoons.
Attribute Minimums: SOC 3
Attribute Thresholds: STR +1, RFL +1
Skills: Career/Soldier +2, Academic/Military History +1, Language/Any +1, Perception +1, Scrounge
+1

Stage 1 event This dice roll has been tampered with!
Rolled 2d10 : 6, 7, total 13

This die roll NOT tampered with.

2
General Discussion / Iron Wind Metals run
« on: November 16, 2022, 07:29:50 PM »
Hey guys.  I am going to drop by IWM on Monday to pick up a Talon.  Would anyone like me to pick something up?

3
General Discussion / Iron Wind Update
« on: August 24, 2022, 07:43:54 PM »
I stopped by IWM today and was in luck.  Mike and Melissa were there.  I talked to them through my bandana for several minutes.  They are doing well.  Melissa is thin but in good spirits continuing with her cancer treatments.  I told them I would say hello to everyone.

HELLO   :D


4
Lance Maintenance and Customizations / Jazz repairs and customizations
« on: August 23, 2022, 07:49:02 PM »
Gemini mission 2 repairs.
1st up Axman armor
Tech Chamkanni [grn], field, quad time [5 days], start 7/13, TN9
LL 12
Rolled 2d6 : 4, 6, total 10

LA 2
Rolled 2d6 : 5, 6, total 11

LT 15
Rolled 2d6 : 4, 3, total 7

H 2
Rolled 2d6 : 1, 3, total 4

CT 5
Rolled 2d6 : 4, 5, total 9

5
Warehouse Rolls / Jazz Warehouse [acquisitions, xp, retirements]
« on: July 08, 2022, 08:32:17 PM »
Firestarter parts imported from Dancer:
1 35t uaa
1 35t laa
1 35t ha
1 35t ula
1 35t lla
1 35t fa
2t MG ammo
1 35t LA
1 35t RA
10t std armor
1 3t gyro
5 dhs
2 35t JJ
1 35t LL
1 35t RL
1 35t LT
1 35t RT
2 clan ERML's
2 Flamers
2 MG's
2 ML's

6
Have `Mech, Will Travel: The Next Generation / Jazz Creation
« on: July 03, 2022, 09:29:24 AM »
Jazz creation.

Lyman Commonwealth
Stg 1 Farm
Rolled 2d6 : 1, 6, total 7


7
General Discussion / Lockdown
« on: May 14, 2020, 06:16:19 PM »
It seems to me that it has been far too long since we have had any communication with each other on the board.  That being said, I hope everyone is well and if anyone needs help with anything, please let me know.

8
Starting this thread as placeholder until I can devote time this weekend.  Techs to get started right away on June 6, 44.

Intended repairs:
Replace Blackjack armor and repair engine hit
Replace Centurion armor and un-jam autocannon
Gladiator repairs:
reattach blown off arm [I know higher roll for using salvaged arm]
repair/replace jump jet
replace armor
wait until new arm arrives to replace RA [shoulder actuator hit]

9
Warehouse Rolls / Dancer Warehouse / Rolls
« on: March 24, 2017, 08:20:37 PM »
Holding place for warehouse.  Prefab coming shortly  (^_^)b

10
General Discussion / Who is going to Gencon?
« on: March 12, 2017, 04:15:52 PM »
I'm going.  Anyone else?  What about hotel?

11
"Have `Mech, Will Travel." / Steve's lance generation
« on: February 24, 2017, 08:43:49 PM »
I'm in.  Let's see how this goes.

Affiliation: Fed Suns

Primary Language: English
Secondary Languages: French, German, Hindi, Russian
Bonus Skills: Protocol/Federated Suns +1
Bonus Traits: While military service is not required of all Federated Suns citizens, affluent families often send their children to one of the nation's many military academies or prep schools. Any character with Social Standing of 4 or more may choose either Natural Aptitude/Strategy or Natural Aptitude/Bureaucracy at no cost.
Path Restrictions: None

Attributes:   Min   Threshold
STR      2   6
BOD      2   6
DEX      2   6
RFL      2   6
INT      2   6
WILL    2   6
CHA      2   6
EDG      2   8
SOC      1   6

Skills
Language/English      +4
Language/Russian      +1
Language/German      +1
Perception               +2
Protocol/FedSuns      +1


12
General Discussion / MERRY CHRISTMAS !!!
« on: December 23, 2016, 09:38:24 PM »
To everyone  (^_^)b

13
General Discussion / Gen Con 2016
« on: April 03, 2016, 08:33:13 PM »
Once again it is Gen Con hotel time.  I have booked a room at the South side LaQuinta Inn just like last year.  Travis, John, Drew, Brandon, anyone interested?

14
General Discussion / Game on 3/26: Nightmare on Colerain
« on: March 24, 2016, 08:53:12 PM »
Mission 2.5: Nightmare on Colerain

OOC] Sorry that this is late getting posted.

IC} Clan Cloud Cobra Watch Trinary Commander Egon tossed and turned in his sleep.  The bidding for the final destruction of the Dark Caste secret base was upcoming and his brain wouldn't shut down for some needed zzzzzz's.  Little did he know, the other watch trinary commanders were having nightmares too.  Nightmares can be frighteningly real at times.

Under cover watch spies determined the rough numbers of forces defending the Dark Caste base.  They were approximately the same BV and numbers as the previous battle but with no aerospace support.  However since the Dark Caste are now cornered in their base, they will fight to the death.

OOC} Players will create the same force strength op for as from the mission 2 to defend the base.  Buildings will be provided to represent the base complex [lego] on the home map of the Dark Caste player.  All mission points are the same, including guns, weather, and zell.  One minor complication, one weather roll on the light table is mandatory. 

IC} Egon woke up in a cold sweat.  He distinctly remembers 2 different nightmares last night.  The first involved the upcoming bidding and battle with the Dark Caste.  The second was a weird battle royal featuring the superheroes from 1000 years ago that he once read about.  The heroes had mysteriously morphed into battlemechs.


Warriors of the Watch,

Your assault as swept the Dark Caste before you. Their shattered remnants have reached their fortified cache.  Destroy them and capture their leader!

Game Setup

This game is played on two BattleTech mapsheets.  These maps are determined randomly (see TW, pg 263).  Roll 1d6 for each map.  1: Mountain Terrain.  2-3: Hill Terrain.  4-5: Wooded Terrain.  6: Wetlands Terrain.  Reroll any results of Box Canyon or Heavy Woods 1 or 2.  Resolve the specific mapsheet as per the indicated table.  The Clan player chooses the map layout, then the OPFOR player chooses their home edge.

Deployment

OPFOR
OPFOR units are deployed anywhere on their home map. Aerospace units enter the Low-Altitude Map from the map edge corresponding to the direction of the ground map home edge, at Velocity 4, Altitude 6 or less.

Clan
Clan units enter the board along their home edge during their movement on Turn One.  Clan Aerospace units enter the Low-Altitude Map during their movement (Velocity and Altitude determined by the controlling player) on Turn ONE.

Game Rules
1) Clan units operate under Forced Withdrawal rules.
2) This game will end after Turn 15.
3) OPFOR Players need not abide by Zellbringen rules, but failure to do so may result in consequences (see "Options", below).
4) Opfor has one artillery piece direct fire.  Guns option adds 2 more pieces.
5) Bunker has construction factor of 500 [castle brian level].  Destroying bunker will kill everyone inside.  Front door construction factor is 100.  One platoon of machine gun infantry waits inside.
6) One roll on light table is mandatory.  Nightmares will happen at night.

.................................................................
Warchest Rewards and Costs
Track Cost: 200

Objectives

1) No Quarter: Destroy or Cripple ALL of the opponent's ground force.  +300

2) Cut Off the Head:  Kill or capture the leader of the Dark Caste hiding in the bunker.  Kill  100; Capture 200

Options (you must achieve at least one Objective to receive Option Warchest Payouts)

+100 Complicated Weather: Roll once on the General Weather Table (pg.69, TO) and apply the result to the battlefield.
+150 Guns.  Lots of Guns: The OPFOR adds +2 artillery pieces to their total number (same type, if any), and increases the number of pre-sited hexes by +5.

Zellbringen (you MUST choose one level of Zellbringen.  If you achieve no Objectives, you receive HALF of the listed payout.  If you achieve at least one Objective, you receive the full payout)
+0 No Zellbringen: Clan forces may engage OPFOR units without regard for Zellbringen (ie, they may combine fire and may use area-effect weapons and physical attacks).  This cannot stack with any other Zellbringen option.
+150: Liberal Zellbringen: Clan forces must engage OPFOR using Zellbringen duelling** rules (ie, they must engage in 1-on-1 [or 1-on-2, 1-on-3, etc] duels with OPFOR units, may not use area-effect weapons, and may not use physical attacks.  At the end of each phase in which the OPFOR combines fire, uses area-effect weapons and/or physical attacks, or breaks LOS for the second turn in a row, the Clan player must roll 2d6.  On an 7+, the Clan player is freed from the confines of Zellbringen for the remainder of the scenario.  For every subsequent turn in which the OPFOR breaks Zellbringen, the TN of this check is reduced by 1.)  This cannot stack with any other Zellbringen option.
+300: Strict Zellbringen: Clan forces must engage OPFOR using Zellbringen duelling rules (ie, they must engage in 1-on-1 [or 1-on-2, 1-on-3, etc] duels with OPFOR units, may not use or deploy area-effect weapons or units which mount area-effect weapons [they must be bid away], and may not use physical attacks.  At the end of each phase in which the OPFOR combines fire, uses area-effect weapons and/or physical attacks, or breaks LOS for the second turn in a row, the Clan player must roll 2d6.  On an 9+, the Clan player is freed from the confines of Zellbringen for the remainder of the scenario.  For every subsequent turn in which the OPFOR breaks Zellbringen, the TN of this check is reduced by 1.)  This cannot stack with any other Zellbringen option.

15
General Discussion / 3/26 game
« on: March 17, 2016, 08:33:21 PM »
Here is the poll.  I can run either one.  The clan assault will require everyone create opfor per mission 2.  If anyone has any other ideas, please post here.
Thanks,
Black Omega

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