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Reactor: Online.  Sensors: Online.  Weapons: Online.  All systems nominal.

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Messages - Hat

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4336
Apocalypse Rising / Re: IC: 15 January, 2779
« on: June 27, 2013, 11:35:06 AM »
I was going to reply to the Quick Strike thread but it's locked.

Looking over the QS rules it talks about armor points.  The entries here have say Armor: 6, Points: 16.  I'm guessing that the 2nd number is actual armor that you mark off, what's the first #?

Are there other ways to take critical hits beyond having lost all of your armor and being into IS?  I'll try and look at Strat Ops after I get home.

With a sweep of his...

Hat


4337
Apocalypse Rising / Re: 741st RoSR Quick-strike Statistics
« on: June 27, 2013, 11:26:35 AM »
Rob, qq: Yamamori's Starslayer has a combat computer.  Firing all weapons and jumping under TW rules only generates 1 point of heat on the heat scale.  If he runs even once every 3 or 4 moves, he'll never hit 5 on the standard heat scale.  Should he have an OV value as I'm assuming that OV is for overheat or just add the 1 point to base damage at current ranges?

With a sweep of his...

Hat

4338
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 26, 2013, 03:58:30 PM »
Rob,

I've talked to Patrick and made sure he's clear on expectations. He's going to call the store when he gets off work to find out if he'll have something to do.  Once he knows if he'd be helping out or watching, he'll decide whether or not to show up.

With a sweep of his...

Hat

4339
General Discussion / Re: The NEXT Cincy BattleTech campaign...
« on: June 23, 2013, 07:29:50 PM »
Ok, with Steve having posted his initial description, I will state my preference for the Into Darkness campaign.  I'd like to see what happens with Yamamori assuming he survives the assault on Terra.

I can do either campaign though.

With a sweep of his...

Hat

4340
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 22, 2013, 11:29:10 PM »
Rob, I've worked things out with my wife, so will be there at 10.  In terms of Patrick, is it fair to tell him that he's welcome to show up but likely may just be an observer?  No expectations on his part, if someone wants assistance or to leave early he can fill in.  Fair?

With a sweep of his...

Hat

4341
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 22, 2013, 05:17:19 PM »
Rob, my friend Patrick's interested but can't be there until 3 PM.  He's the one I've brought once or twice before.  Normal sessions I know that would be too late, but my recollection is that this sessions going to run long.  Are you ok with him joining us?

With a sweep of his...

Hat

4342
Suns Descendant / Re: Character Creation and Advancement Rules
« on: June 21, 2013, 01:11:14 AM »
The Wolverine and Grasshopper have been probably my two most favorite mechs since Battletech started.  Taking the 2N version lets me play at range but potent up close if needed.  Firepower-wise the others are better choices, but from a fun perspective, those two are definitely me.  One nice thing in going back through the TROs is that the 3050 mentions the grasshoppers still being made in limited #s.  Maybe someday a decent upgrade will get made of it.  Just converting the SHS to DHS gives a lot of room to play.  Here's the dream for the Grasshopper:

Endosteel frame, Std Engine
Move: 4/6[8]/4
15 DHS
Armor: 216 (missing 1 point of CT armor from back)

Equipment
ER PPC
ER LL
3 ML
ECM Suite
Active Probe

And if I figured out how to shave off 29 points, it'd even fit within starting character guidelines! (minus those pesky, no custom mech rules.  :P  )

With a sweep of his...

Hat

4343
Apocalypse Rising / Re: 741st RoSR Quick-strike Statistics
« on: June 20, 2013, 10:59:19 PM »
Ok, duplicate from another thread, but is the reason I don't have an SRM line that a single SRM 4 is too small to convert?

With a sweep of his...

Hat

4344
Apocalypse Rising / Re: Campaign Wrap-up
« on: June 20, 2013, 10:57:52 PM »
Rob, with my XP I'll finish buying off the Unlucky Trait, not sure what to do with the other 50.  Could I apply it against the Maintenance issue and get a reroll if the first problem maintenance roll sucks?  I'll gladly pay you Tuesday (Campaign End) for a hamburger (cleared maintenance issue) today!  ;)  Career/Soldier +4 would fit too, but that's 60.

I'll think more on the 50.

With a sweep of his...

Hat

4345
Apocalypse Rising / Re: Logistics for the June 29th game
« on: June 20, 2013, 10:51:37 PM »
Rob, not sure I follow all the codes in the QS thread.  I noticed though that several folks have an SRM entry.  Does mine not have one because it's a single SRM 4 or that it's factored directly into the damage profile?

With a sweep of his...

Hat

4346
Suns Descendant / Re: Character Creation and Advancement Rules
« on: June 20, 2013, 09:04:39 PM »
Ok, not sure which campaign I'll end up in, but thought I'd play some with the rules to see how it would work.  I'm posting here in case seeing some options helps Travis with sorting out rules.

Options:
1. Wolverine 6M, Pilot: 5, Gunnery: 3, Edge: 2; Wolverine 6M Pilot: 5, Gunnery: 4; Warrior Attack Helicopter, Pilot: 5, Gunnery: 4 (X2)
2. Wolverine 7K, Pilot: 5, Gunnery: 4; Axman 3S, Pilot: 5, Gunnery: 4
3. Grasshopper 5N, Pilot: 5, Gunnery 4; Axman 3S, Pilot: 3, Gunnery: 4, Edge: 2
4. Wolverine 7M, Pilot: 3, Gunnery: 4, Jumping Jack; Grasshopper 5N, Pilot: 5, Gunnery: 4
5. Axman 1N, Pilot: 2, Gunnery: 4, Melee Specialist, Melee Master, Edge 2; Warrior Attack Helicopter, Pilot: 6, Gunnery: 4
6. Axman 1N, Pilot: 6, Gunnery: 5, Edge 2; Heavy LRM Carrier, Pilot: 6, Gunnery: 5; Hephaesus Scout Tank - Primary, Pilot: 6, Gunnery: 5, Squad of Battle Armor (4 Tons worth), Pilot: 6, Gunnery 5

Of those, the least balanced was #5 and was more an exercise in could I make a good brawler.  Most likely I'd go with option 4.  The Thug / Guilotine combo was really nice as well. 

As written at least, the rules seem to push towards 2 units rather than 3 or 4.  That's fine if intended.  Given the DA motif, mixed unit seemed to make more sense but I didn't feel like there was enough value there.  Crews are as expensive as mech pilots to buy and more expensive to heal or replace.  Option 6 was my attempt at mixed unit types and while I could fit them by BV and Support Points, all the pilots and crews were base.

With a sweep of his...

Hat

4347
Suns Descendant / Re: Character Creation and Advancement Rules
« on: June 19, 2013, 04:36:23 PM »
Ok, I'm guessing this is in the section of the rules you're still working on, but wanted to bring it up here anyway.  How does force improvement work?  Is the intended long term cap units totaling no more than 3200 BV?  Can you upgrade individual units through salvage (replace SHS with DHS for example)?

Part of the reason to know this up front is that if the BV is considered static as a max, many folks may start out in the best equipment available or alternatively tank the initial equipment but get awesome pilots as the gear may be easier to upgrade and pilots aren't factored into max force deployment.

With a sweep of his...

Hat

4348
General Discussion / Re: How to divide players for the next campaign
« on: June 17, 2013, 11:35:25 PM »
As I recall, John is only able to attend every other session because he'll be driving in from West Virginia.  I'm willing to give him an exception to the requirement to NPC the other venue.

Second, I'd look for a more voluntary solution than sign up if we can handle it.  If you work with Strong Preference for or Neutral, see where we net out first and then see if we need to make adjustments.

If for some reason there isn't sufficient interest in one of the games as defined once the rules are laid out we can look at whether the campaign rules need to be tweaked to find a better balance or maybe one of the ideas gets changed.

With a sweep of his...

Hat

4349
General Discussion / Re: The NEXT Cincy BattleTech campaign...
« on: June 17, 2013, 10:36:43 PM »
I'm not sure if we've selected a method for determining who's in which group.  I'm not sure people will be in a good position to decide until Steve provides some sense for what his game would be like.

With a sweep of his...

Hat

4350
Suns Descendant / Re: Character Creation and Advancement Rules
« on: June 16, 2013, 10:22:09 PM »
Have we even decided yet whose playing in which of the 2 campaigns?  I thought Steve was still planning to run one as well and we'd be alternating months.

With a sweep of his...

Hat

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