CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on September 10, 2018, 10:16:59 PM

Title: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 10, 2018, 10:16:59 PM
THIS IS THE LATE SEPTEMBER GAME

(https://i.imgur.com/mUTSjFu.png)
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 10, 2018, 10:20:50 PM
Still down a mech at this time. Dragon will sit out.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 10, 2018, 10:23:30 PM
For anyone who's curious about what's going on, only a few people can make the late September game.  I therefore advanced AtB through until the next meaningful mission which featured people who could be at the game, which was this one.  In the PROGRAM, it occurred on 12/25.  We are therefore simply switching the dates around; the game that WAS on 11/17 is now on 12/25, and vice versa.  This way, the few people who can make the game on September 29th can play this mission, and the other mission will take place IRL in this coming November (because our October game is the large-scale game at UC).

Incidentally, I also held on to the two Solo Missions which came up during the process, which will feature myself and Dunedain Lance.  Once again, December 7th will be a day which will live in infamy as we are ambushed by forces of Japanese heritage.  (Oh, and some dudes from our employer who turned coat.)
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 10, 2018, 10:26:59 PM
Such a huge gap between missions.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 10, 2018, 10:28:55 PM
Such a huge gap between missions.

Remember, meaningful missions, AND the mission couldn't involve anyone who couldn't be at the late September game.  It took a while to generate that.

If you mean IRL, yeah, 9 weeks between campaign games does kinda suck.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 10, 2018, 10:35:45 PM
IRL will most likely suck all the time unfortunately. Nothing anyone can do about that. At least the OpFor is manageable with 6+ players assuming only 3 lances go in.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 10, 2018, 10:51:58 PM
IRL will most likely suck all the time unfortunately. Nothing anyone can do about that. At least the OpFor is manageable with 6+ players assuming only 3 lances go in.

I'm pretty sure PC will need more than 3 if not up to 5
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 10, 2018, 11:01:31 PM
<snip>
If you mean IRL, yeah, 9 weeks between campaign games does kinda suck.

Yes, but the gap is only because of the large scale game which should be quite fun.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 10, 2018, 11:07:37 PM
I'm pretty sure PC will need more than 3 if not up to 5

IIRC, there's a max of 6 players who can make the game at all.  Which means that 3 PC lances is the cap.

Also, this isn't that hard of a mission.  It's a hard mission to get a clean sweep of the board, but not a hard mission to *win*.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 10, 2018, 11:27:04 PM
To be fair to the rest of the lances, Dragon will not request any salvage. I will have one extra slot after selling off the still damaged firestarter, but I want to be fair to the rest who are in need of replacement mechs or some well needed cash.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 10, 2018, 11:51:13 PM
That level 2 reinforcement lance will definitely be a handful.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 10, 2018, 11:55:36 PM
That level 2 reinforcement lance will definitely be a handful.

Eh, they start 70 hexes away.  And you'll note how few jumping Mechs there are in the fleeing group, and that ALL units start on the south edge of the board.  What will make the mission suck are the Hunchbacks and Crabs.  But it's not terribly difficult to kill off 8 of those Mechs, given Skaraborg's assaults and Crusher's heavies.  I'd be surprised if the reinforcements ever got into range.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 10, 2018, 11:57:36 PM
That level 2 reinforcement lance will definitely be a handful.

Eh, they start 70 hexes away.  And you'll note how few jumping Mechs there are in the fleeing group, and that ALL units start on the south edge of the board.  What will make the mission suck are the Hunchbacks and Crabs.  But it's not terribly difficult to kill off 8 of those Mechs, given Skaraborg's assaults and Crusher's heavies.  I'd be surprised if the reinforcements ever got into range.
Reinforcements will get to pot shot the locusts and Pixies as they attempt to blow by.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 09:49:49 AM
I fully expect it not to matter, but the only salvage that Midnight would make use of from this mission for more than cash would be the Warhammer.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 10:03:48 AM
The whammy does have an XL. I am sure everyone would be gunning for it if the salvage value is satisfied to acquire it.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 11, 2018, 10:05:29 AM
I'd only care for the battlemaster and warhammer
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 10:19:40 AM
Salvage sheet is up.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 10:40:21 AM
The whammy does have an XL. I am sure everyone would be gunning for it if the salvage value is satisfied to acquire it.

Ironically perhaps, I'm not interested in the engine unless it's a 350.  I've got a 350 XL in my warehouse, but no 70 ton mech to put it in.  I've got a 325 XL as well for a 65 tonner, no appropriate mech yet.  I'll still need to pick up appropriate gyros, but one thing at a time.

Could salvage be split?  You get X Mech minus the engine, you get the engine minus the Mech?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 11, 2018, 11:26:07 AM
The whammy does have an XL. I am sure everyone would be gunning for it if the salvage value is satisfied to acquire it.

Ironically perhaps, I'm not interested in the engine unless it's a 350.  I've got a 350 XL in my warehouse, but no 70 ton mech to put it in.  I've got a 325 XL as well for a 65 tonner, no appropriate mech yet.  I'll still need to pick up appropriate gyros, but one thing at a time.

Could salvage be split?  You get X Mech minus the engine, you get the engine minus the Mech?

im almost guaranteeing thats a no
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 11:32:24 AM
I am pretty sure Rob said that it was possible (was asking about it since I still needed an extra 3T gyro from my initial mistake at the beginning.) Question is can it still be done with it being damaged in any way?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 11:35:18 AM
<snip>
Could salvage be split?  You get X Mech minus the engine, you get the engine minus the Mech?

im almost guaranteeing thats a no

That’s what I’m assuming as well, but thought I’d ask.

 
I am pretty sure Rob said that it was possible (was asking about it since I still needed an extra 3T gyro from my initial mistake at the beginning.) Question is can it still be done with it being damaged in any way?

I guess we’ll find out if/when it becomes relevant or Rob addresses it.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 11:44:52 AM
Where would I find the sheet for the Warhammer?  I checked SSW, but it wasn’t there.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 11:46:25 AM
Sarna has the explanation on changes.
Changes from the 6R variant: adds 5/8 XL, 15 DHS, and 3 tons is added to armor.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 11, 2018, 11:46:49 AM
Who is local commander on this operation?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 11:50:03 AM
Ok, thanks for the details.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 11:51:04 AM
Who is local commander on this operation?

Skaraborg is listed first so I’m assuming they’re the local commander.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 11, 2018, 11:56:28 AM
deadly, I'm sick as hell, can you put together the list of potential reinforcement lances?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 11, 2018, 12:03:38 PM
It's basically a question of who will be there. So you and Brian are already in the mission. Dragon Lance is still repairing, so it's out. Freya, Dancer, and Dunedain are available options.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 12:05:55 PM
Of course.
Lances part of the game:
Skaraborg
Crusher
Potential:
Dragon: 3 mechs functional
Ice: Full lance
Freya: Full lance, most likely
Dancer: Full lance, assuming he will be there with current family stuff
Dunedain: Most likely full lance
Those are the 6/7 that will be there most likely.
Wolverine: most likely be ready, but most likely won't be there.
Bright: Damage I believe was min, but most likely won't be there anyway.
Reaper: Took a beating, most likely won't be there.
Midnight: always ready, but might not be there (depending on his kid).
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 12:13:55 PM
Barring something very unusual, Midnight is out for the 29th. It’s Ryan’s 13th birthday.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 11, 2018, 12:16:08 PM
I know you mentioned that, but you also said that if his choice was to be there, then you would try and do it. But it sounds like a hard no now.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 11, 2018, 12:42:01 PM
Who is local commander on this operation?

Your tactical scores are tied.  When that happens, you two can either make a decision, or the Unit CO can appoint somebody.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 11, 2018, 12:45:16 PM
Given that Skaraborg 1 is in the infirmary, I will appoint Dragon CRUSHER 1 as the local commander.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 11, 2018, 12:46:26 PM
I know you mentioned that, but you also said that if his choice was to be there, then you would try and do it. But it sounds like a hard no now.

I was a bit surprised that he didn’t want to do it, but he’d rather have the party with his friends then.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 15, 2018, 09:32:28 PM
I would like to put Dunedain Lance forward for reinforcement. My mechs are equipped with infernos which will let us heat up the low tech mechs and my Firestarter is specifically configured to hunt down light mechs. Locusts are natural prey and Pixies might even be on the menu.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Black Omega on September 15, 2018, 11:14:53 PM
Of course.
Lances part of the game:
Skaraborg
Crusher
Potential:
Dragon: 3 mechs functional
Ice: Full lance
Freya: Full lance, most likely
Dancer: Full lance, assuming he will be there with current family stuff
Dunedain: Most likely full lance
Those are the 6/7 that will be there most likely.
Wolverine: most likely be ready, but most likely won't be there.
Bright: Damage I believe was min, but most likely won't be there anyway.
Reaper: Took a beating, most likely won't be there.
Midnight: always ready, but might not be there (depending on his kid).


I'll be there.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 22, 2018, 10:56:21 PM
Minis List

Phoenix Hawk - Dan
Phoenix Hawk - Rob
Phoenix Hawk - Deadly
Crab - Dan
Crab - Rob
Panther - Dan
Urbanmech - Dan
Urbanmech - Dan
Hunchback - Dan
Hunchback - Rob
Hunchback
Whitworth - Rob
Locust - Dan
Locust - Rob
Jenner - Dan
Thorn
Battlemaster - Rob
Daboku - Rob
Warhammer - Rob
Katana - Rob

Sheets

Who wants to bring what?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 23, 2018, 01:03:24 AM
I can do 2 pixies, a Crab, a hunchie, panther, locust, Jenner, Whammy.  Jenner, Hunchie, Whammy are all basically the same scheme.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 23, 2018, 09:20:18 AM
All I have is just an extra P-Hawk.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 24, 2018, 10:55:18 AM
I'd argue strongly that - if we do field a reinforcement lance - it's Dancer.  Crusher and Skaraborg are hard-hitting lances, and Dancer is fast enough to chase down OPFOR which escape.  I'd also strongly advise that the goal be wipe out as much OPFOR as possible on *our* end of the table, and to think twice about engaging the OPFOR reinforcement lance is a) we don't have to, and/or b) we don't have an overwhelming firepower advantage by that point in the game.

I'm also bringing the entire reinforcement lance as a matched set, FWIW.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 24, 2018, 11:08:26 AM
Best of luck with the game, Saturday. Sorry we won’t be there.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 24, 2018, 11:29:16 AM
I can add two Urbies to the list as well.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 24, 2018, 12:34:03 PM
Do we have the final scenario yet?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 24, 2018, 02:15:54 PM
what color opfor do we have so i can see if i can try to match anything to bring
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 24, 2018, 07:00:12 PM
Do we have the final scenario yet?

I haven't had any rerolls listed, so, no.

what color opfor do we have so i can see if i can try to match anything to bring

Red, black, or grey are strongly preferred.  No blue.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Black Omega on September 24, 2018, 09:05:29 PM
I have …
Whitworth -- black
Hunchback -- white
Locusts -- green or desert brown camo
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 25, 2018, 09:39:45 AM
Weather...do we want to look into something that can slow them down?  They'll be ahead of us to start with and are tied to or faster than Skaraborg for sure, and Crushers heavier elements.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 25, 2018, 09:48:04 AM
Maybe go for heavier terrain like city or woods. Something that can block routes for even the jumpers might be good.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 25, 2018, 12:37:44 PM
Maybe go for heavier terrain like city or woods. Something that can block routes for even the jumpers might be good.
This would be inadvisable. Heavier terrain would give their units cover. We want as flat and clear terrain as possible. Crusher has LRMs and Skaraborg has many PPCs.

Speed wise, only the Locusts, Jenner, Thorn, and Phoenix Hawks are fast. They represent 7/(16+4) of the opfor. The Crabs are quick at 5/8, and the Panthers have some maneuverability at 4/6/4, while the Whitworth and Hunchbacks are limited to 4/6 and the UrbanMechs...

If anything, we should try for light. Any kind of darkness would crush the mobility of the non-jumpers, kneecapping the Locusts, Thorn and the two PXH-1K Phoenix Hawks. The Jenner can only jump 5. While this might limit Skaraborg's mobility, it will keep units in range. Crusher has all jumpers, so it won't be affected much.

Then the question is reinforcements. Dancer, Dunedain, and Freya can all bring all jumpers, so they wouldn't have a much of a problem with low light.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 25, 2018, 04:35:50 PM
Whatever is chosen, should be done in a timely manner. I am unsure as to what Crusher does on his off time, but he seems busy. May be best to let Skaraborg decide the rolls.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 25, 2018, 07:46:10 PM
Whatever is chosen, should be done in a timely manner. I am unsure as to what Crusher does on his off time, but he seems busy. May be best to let Skaraborg decide the rolls.
I have PM'd Brian.

If there is no response by Wednesday evening 8PM, I or Dan will resolve the mission rolls.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 25, 2018, 11:26:52 PM
Minis list updated.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 25, 2018, 11:46:24 PM
Crraaapppp I just realized one of my Pixies is blue, I can only supply one.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 25, 2018, 11:53:40 PM
Crraaapppp I just realized one of my Pixies is blue, I can only supply one.

I got a replacement.  Already packed.   (^_^)b
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 26, 2018, 12:03:23 AM
Crraaapppp I just realized one of my Pixies is blue, I can only supply one.

I got a replacement.  Already packed.   (^_^)b

I'd say you're a gentleman and a scholar but that would be an insult.  So, i'll just say "Thank you"
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Black Omega on September 26, 2018, 05:22:01 AM
We still need a Clint for Liaison.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 26, 2018, 08:56:40 AM
Minis List

Clint - Deadly

Phoenix Hawk - Dan
Phoenix Hawk - Rob
Phoenix Hawk - Deadly
Crab - Dan
Crab - Rob
Panther - Dan
Urbanmech - Dan
Urbanmech - Dan
Hunchback - Dan
Hunchback - Rob
Hunchback - Brandon
Whitworth - Rob
Locust - Dan
Locust - Rob
Jenner - Dan
Thorn -
Battlemaster - Rob
Daboku - Rob
Warhammer - Rob
Katana - Rob

Sheets - Jon
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 26, 2018, 09:42:42 AM
I have a green Clint.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 26, 2018, 12:18:51 PM
i do not own a thorn but i do have hunchbacks
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 26, 2018, 07:00:23 PM
My priorities for rerolls are  light (try for movement affecting light) and terrain (as little cover as possible). Are there any other suggestions?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 26, 2018, 08:08:23 PM
Okay, let's make it official and reroll terrain.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 26, 2018, 08:51:31 PM
Okay, let's make it official and reroll terrain.

Rerolls completed via text.  Final scenario in progress.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 26, 2018, 08:54:26 PM
Dan, do you want to choose your reinforcements?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 26, 2018, 09:12:56 PM
(https://i.imgur.com/HAaQvQt.png)

NORTH
(https://i.imgur.com/fgwgxRt.jpg)

SOUTH

Maps
Desert 2
Grasslands 1
Open Terrain 2
Desert 2

Deployment
OPFOR Deploy: Deploy the 8 Mechs listed first on the image upthread within 5 hexes of the South board edge.  If the CO is in those 8 Mechs, the CO may be switched for a mech from the last 8 units.
PC Deploy: Deploy all PC units after OPFOR Deployment, within 5 hexes of the South board edge.
OPFOR Reserve Deploy: After PC deployment, OPFOR Reserve Mechs may be deployed within 5 hexes of the South board edge.
OPFOR Reinforcement Deploy: Enters from Northern Board Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map). 
PC Reinforcement Deploy: Enters from Southern Map Edge (anywhere) as per initiative order (units may choose to use Jump MP to enter map) *OR* may enter from a board edge no further north than the THIRD-NORTHERN-MOST PC unit(s), erring to the south.  Reinforcements may not enter within 5 hexes of an enemy unit.

Environmental Effects:
None.

Battlefield Support
Draconis forces receive an allowance of 110% of the Ranger choices (there is a BSP floor they will not go below).  Draconis Forces have moved significant air assets into the area, and will receive at least 2 randomized air attack choices and at least 1 randomized air defense choice for no cost.  Draconis Forces cannot deploy mines.
-Note that OPFOR air support can target PC Battlefield artillery support.  This can be countered by Air Cover as per normal.  The specific artillery vehicle targeted will be randomized.

PCs Victory Conditions:
1) Destroy or render incapable of exiting the board at least 8 OPFOR units
2) Expand Objective 1 to *all* starting OPFOR units.
3) Exit at least 2 Mechs from the North edge of the board.
CONDITION 1 MUST BE MET IN FULL FOR SCENARIO VICTORY

OPFOR Victory Conditions:
1) Reach the northern board edge with at least 8 mobile units (reinforcements do not count)
2) Destroy at least one Lance Leader's Mech
3) Keep the PCs from exiting any Mechs from the northern board edge

***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible***
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 26, 2018, 11:39:46 PM
Do we eve have a table that can fit all 4 maps like that?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 27, 2018, 12:05:07 AM
Do we eve have a table that can fit all 4 maps like that?

I can fit 3 as is and with some work and a couple of rocks can probably do 4

Deadly you free tomorrow?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 27, 2018, 12:16:27 AM
I have an appointment at the VA at 1530. Other than that, I am free.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 12:52:13 AM
Dan, do you have a preference on the reinforcement lance? It will be Dancer, Dunedain, or Freya. Whoever you bring in needs to be in chase mode to ensure we get the faster units, so Dancer with his Pixies (of DOOOOOM) would be best. The only catch is I think he reinforces on turn 3 (check my math) due to lower stats. Dunedain comes in turn 2, but with a slightly slower average profile while the Firestarter is faster than everything but the Locusts. Other than the LAM, I don't think Freya can configure to be fast enough with the Grasshoppers and Vindicator limited to 4/6/4.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 01:17:34 AM
Do we eve have a table that can fit all 4 maps like that?
In the worst case we just pull the north map out of line. It's not a major show stopper, just inconvenient.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 27, 2018, 11:33:18 AM
Odd enough, my table would be able to fit it, but unfortunately, do not have my own place at the moment and also no table until possible January (According to the people I bought table from.)
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 27, 2018, 01:47:15 PM
Dan, do you have a preference on the reinforcement lance? It will be Dancer, Dunedain, or Freya. Whoever you bring in needs to be in chase mode to ensure we get the faster units, so Dancer with his Pixies (of DOOOOOM) would be best. The only catch is I think he reinforces on turn 3 (check my math) due to lower stats. Dunedain comes in turn 2, but with a slightly slower average profile while the Firestarter is faster than everything but the Locusts. Other than the LAM, I don't think Freya can configure to be fast enough with the Grasshoppers and Vindicator limited to 4/6/4.

Check your PMs
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 02:06:12 PM
Check your PMs
Replied

It would help if Dancer could confirm his arrival turn. If he arrives any later than turn 3, there'd be no point.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Black Omega on September 27, 2018, 06:19:00 PM
Dancer One to Ranger One and all lance leaders...

Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20.  Repairs to PXH-3MxSR and ENF-4rt complete.  Repairs to GLD and BJ continue.  Dancer lance combat ready morning of 11/21.  Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].

Dancer One out. (^_^)b

12-avg walk-all jump-strategy skill= turn
walk=6+6+6+4=22/4=5.5 round up to 6
12-6-1-2=3 [with Enforcer]
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 06:55:48 PM
Dancer One to Ranger One and all lance leaders...

Dancer 3 & 4 [mw's Smith and Lewis] are out of MASH by 11/20.  Repairs to PXH-3MxSR and ENF-4rt complete.  Repairs to GLD and BJ continue.  Dancer lance combat ready morning of 11/21.  Dancer configuration will be slightly different but can still arrive as reinforcement on turn four with Centurion or turn 3 with Enforcer [with 3 PHawks].

Dancer One out. (^_^)b

12-avg walk-all jump-strategy skill= turn
walk=6+6+6+4=22/4=5.5 round up to 6
12-6-1-2=3 [with Enforcer]
I was really hoping you came in on turn 2 because your lance is generally faster.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 27, 2018, 07:12:45 PM
Nobody has high strategy. That's another thing
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Black Omega on September 27, 2018, 07:47:36 PM
Nobody has high strategy. That's another thing

Several guys have strategy of 4.  That is pretty good.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 07:57:18 PM
Nobody has high strategy. That's another thing

Several guys have strategy of 4.  That is pretty good.
The high strategy people (including me) all got it during initial character creation. Everyone has (understandably) been putting their XP into combat skills, so other skills have been stagnant.

Steve, check your PM.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 09:09:42 PM
Okay, I have PM'd back and forth with Steve. Dunedain lance will be reinforcement this time.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 09:49:01 PM
We will be bringing 10 BSP of support.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 27, 2018, 09:54:26 PM
We will be bringing 10 BSP of support.

That makes for easy math. 
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 27, 2018, 09:59:20 PM
Nobody has high strategy. That's another thing

Comparing OpFor Reinforcement timing to ours is quite favorable.  Rules don't allow for anything faster than Turn 2 reinforcement as otherwise we'd have 2 lances reinforcing Turn 1 (Dunedain and Midnight).  Here's the general breakdown roughly speaking:

OpFor Reinforcements last 2 contracts:
Slammer 1 - Turn 7
Slammer 2 - Turn N/A
Slammer 3 - Turn 9
Henhouse 1 - Turn 4
Henhouse 2 - Turn 9
Henhouse 3 - Turn 5
Henhouse 4 - Turn N/A

Lance (Walk/Jump/Strat)
Bright (5/0 or 1/4) = Turn 2 or 3
Crusher (5/1/2) = Turn 4
Dancer (6/1/2) = Turn 3
Dragon (5/1/2) = Turn 4
Dunedain (5 or 6/1/4) = Turn 2
Freya (4/0 or 1/3) = Turn 4 or 5
Ice (5/0 or 1/3) = Turn 3 or 4
Midnight (6/1/4) = Turn 2
Reaper (5/0 or 1/3) = Turn 3 or 4
Skaraborg Strat 3
Wolverine (5/1/3) = Turn 3

I pulled the data from the personnel sheet and then cross-referenced that with the equipment in the TO&E 30461118 and the custom mech thread.  There were a number of lances where virtually no matter how you put 4 lances together they rounded to a single number.  Midnight for example has 2 mechs at 5/8/5 and 3 at 6/9/6.  Best walk average is 5.75, worst is 5.5, both round to 6.

Average OpFor reinforcement is Turn 7 (6.8), ours is 3 (3.2).

The above doesn't account for any SPAs, so it's possible some of the PC lances actually reinforce faster. 
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: serrate on September 27, 2018, 10:43:22 PM
Hey guys, sorry this is coming in so late! I've been literally buried with my new job, and the time I have off I haven't been able to do more than glance at this board. Totally missed that I was the commander for this, or involved in it at all.

Which brings me to my next apology, I thought I had made it clear that I wouldn't be at this game, but apparently I failed to communicate that.  :(  One game a month is about all I can get to, other than showing up late to help the OpFor.

That being said, the rest of my family is otherwise disposed this Saturday, which frees me up after my morning commitment.

Please run my mechs until I get there, and then I'll jump in (around 1pm).



I'll start reading through this thread right now, and chime in if needed, although I'm sure you've wisely moved on with decisions in my absence.

Again, very sorry for the silence and miscommunication. Hopefully, a few turns of running my stuff won't be too much of a headache. I'll send over the lance details to Rob/Jon via pm.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 27, 2018, 10:50:09 PM
Brian, can you confirm your lance configuration (mechs and pilots)? We can pull the customs out of the custom mech thread (it's updated, right?).
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: serrate on September 27, 2018, 10:58:21 PM
Customs thread is updated:

Catapult CPLT-C1-XX - Claus
Catapult CPLT-C1 - Elena
Wolverine II - Johanna
Shadow Hawk SHD-2D-X - Anastus
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: serrate on September 27, 2018, 11:23:59 PM
Just to confirm, ALL mechs will be deploying within 5 hexes of the South board edge? Oh, this is gonna be painful.  :)
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 28, 2018, 06:34:58 AM
Yeah, 1 gunner Hunchbacks must die (and 2 gunner swaybacks right after them). Dan, all of your pilots have at least a point of edge, right? If not, it might be a good buy.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 28, 2018, 09:30:32 AM
Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 28, 2018, 09:41:33 AM
I have a blue/black one.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 28, 2018, 10:41:27 AM
Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).

I have a blue cat
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 28, 2018, 10:50:55 AM
Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).

I'll paint up the new Introbox SHD and WVR in Lyran Guard colors (Blue/White), since I need to put more general-purpose mediums into that group anyway.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 28, 2018, 12:56:35 PM
Does anyone have a blue catapult, wolverine, and/or shadow hawk? I have 1catapult which happens to be blue, but none of the other mechs (except my SHD which will be in use).

I'll paint up the new Introbox SHD and WVR in Lyran Guard colors (Blue/White), since I need to put more general-purpose mediums into that group anyway.
Don't you mean battle armor?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 28, 2018, 08:58:33 PM
Dancer you're in.  Jon you're second Freya third
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Darrian Wolffe on September 28, 2018, 11:39:41 PM
Dancer you're in.  Jon you're second Freya third

I'll have my sheets with me.

Can someone confirm that Crusher record sheets will be printed (and the liaison), please?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 29, 2018, 12:15:30 AM
Dancer you're in.  Jon you're second Freya third

I'll have my sheets with me.

Can someone confirm that Crusher record sheets will be printed (and the liaison), please?

Previous CO communication was missed.  I am going with Duendain for tomorrow as reinforcement based on his post.

Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 29, 2018, 12:22:22 AM
I've already printed the liaison amd opfor sheets. I'll print Crusher in the AM,
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: ItsTehPope on September 29, 2018, 12:42:51 AM
I've already printed the liaison amd opfor sheets. I'll print Crusher in the AM,

Most excellent - lets me get to bed now.

Shelbyville KY is a hellhole.  Pulling 500+ 20 year old CAT6 patch cables even more of hell.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: serrate on September 29, 2018, 09:00:23 AM
In case it's needed:

EDGE
Catapult CPLT-C1-XX - Claus (3)
Catapult CPLT-C1 - Elena (1)
Wolverine II - Johanna (0)
Shadow Hawk SHD-2D-X - Anastus (1)
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 29, 2018, 06:55:20 PM
Total salvage available after mission success: 13,959,310
Total salvage value taken: 20,631,071
-6,671,761 available after mission.
827,653 value remains for contract.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 29, 2018, 06:57:47 PM
What all was salvaged?
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 29, 2018, 07:02:25 PM
What all was salvaged?

3x Phoenix Hawk, 2x Crab, 1x UrbanMech

Each PC took home a Pixie, and Dan and I took Crabs with the UrbanMech going to the unit for sale.
Dan and I took pretty significant damage. I will be using my reserve mechs for a while....
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Ice on September 29, 2018, 08:17:05 PM
What all was salvaged?

3x Phoenix Hawk, 2x Crab, 1x UrbanMech

Each PC took home a Pixie, and Dan and I took Crabs with the UrbanMech going to the unit for sale.
Dan and I took pretty significant damage. I will be using my reserve mechs for a while....

He also got head capped by an urban mech XD
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Timberwolfd on September 29, 2018, 08:20:34 PM
What all was salvaged?

3x Phoenix Hawk, 2x Crab, 1x UrbanMech

Each PC took home a Pixie, and Dan and I took Crabs with the UrbanMech going to the unit for sale.
Dan and I took pretty significant damage. I will be using my reserve mechs for a while....

He also got head capped by an urban mech XD
I got better...
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: Hat on September 29, 2018, 08:20:59 PM
What all was salvaged?

3x Phoenix Hawk, 2x Crab, 1x UrbanMech

Each PC took home a Pixie, and Dan and I took Crabs with the UrbanMech going to the unit for sale.
Dan and I took pretty significant damage. I will be using my reserve mechs for a while....

Sorry to hear about the significant damage and glad that there was salvage available to offset it.
Title: Re: Operation HENOUSE Mission 3 - 11/27/3046
Post by: deadlyfire2345 on September 30, 2018, 01:02:45 AM
This was a sad day for the pcs may have been better to hold off to get a 4th lance in. That was painful to watch and to roll.