CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on October 08, 2018, 10:53:31 PM

Title: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 08, 2018, 10:53:31 PM
I've been considering whether or not to let this one go through, but I think that it's an interesting enough scenario to be worthwhile.

Obviously, the "Four Random MechWarriors" are actually your Lance Leader and THREE random MechWarriors from your lance, since your lance leader always takes part in scenarios.

(https://i.imgur.com/5RJ6PB8.png)
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 08, 2018, 11:37:32 PM
Ok, as I'll be taking 4 of my 5 pilots & mechs, let's find out who's getting left behind.

1. SGT Leonara Hardesty - Phoenix Hawk
2. SGT Penny Roark - Clint
3. SGT Miles Lassiter - Vindicator
4. SGT Getta Milos - Phoenix Hawk

Rolled 1d4 : 3, total 3


First reroll is map size.  Company on a lance on a 30x30 is going to be ugly.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 08, 2018, 11:41:05 PM
So, Wolverine, Pixie, Pixie, Clint.  It'll be interesting.  I'll be curious to see what shape I'm in for the mission 5 days later.  Let me know how the map looks, thinking lighting might be next.

One other question - how long is a game like this likely to run?  Trying to figure out how to schedule.  Thanks.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 08, 2018, 11:50:42 PM
So, Wolverine, Pixie, Pixie, Clint.  It'll be interesting.  I'll be curious to see what shape I'm in for the mission 5 days later.  Let me know how the map looks, thinking lighting might be next.

One other question - how long is a game like this likely to run?  Trying to figure out how to schedule.  Thanks.

Couple things:

1) Can't reroll map size on basically all solos.  No checkbox.  This is a fixed-size, 2x2 map.

2) With that in mind, let me know if you want to reroll light.  Of the mechs listed, the Locust will have a searchlight (the little nub over its head sometimes gets drawn as a light, though after 3050 it's usually an AMS barrel), and the Charger MIGHT.  I have to go poke around.

3) If you can make it down here to play sometime, you and I can probably bang this game out in a couple hours.  If you're playing with someone else, that'd change, obviously.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: ItsTehPope on October 09, 2018, 12:56:49 AM
So, Wolverine, Pixie, Pixie, Clint.  It'll be interesting.  I'll be curious to see what shape I'm in for the mission 5 days later.  Let me know how the map looks, thinking lighting might be next.

One other question - how long is a game like this likely to run?  Trying to figure out how to schedule.  Thanks.

Couple things:

1) Can't reroll map size on basically all solos.  No checkbox.  This is a fixed-size, 2x2 map.

2) With that in mind, let me know if you want to reroll light.  Of the mechs listed, the Locust will have a searchlight (the little nub over its head sometimes gets drawn as a light, though after 3050 it's usually an AMS barrel), and the Charger MIGHT.  I have to go poke around.

3) If you can make it down here to play sometime, you and I can probably bang this game out in a couple hours.  If you're playing with someone else, that'd change, obviously.

I can also Hammer that out Inna couple hours as well
(Edit to pull text out of quotes)
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 05:44:39 AM
Sorry it was late. I was thinking single map not 2x2. Reroll light please.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 09, 2018, 10:35:01 AM
It will be ironic if you get midnight for lighting.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 11:16:39 AM
It will be ironic if you get midnight for lighting.

Not ironic, apropos. :)  The intent is to be good at operating in the dark, just haven’t gotten the XP to reflect it yet.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 09, 2018, 05:37:20 PM
I thought we were always in the dark here.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 05:49:51 PM
I thought we were always in the dark here.

Usually.  Best to figure out how to deal with it.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 09, 2018, 07:17:23 PM
. Reroll light please.

Still Daylight.  2 rolls left.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 08:22:41 PM
Light again please.  Also, best day for me is a Wednesday after work.  Depending on how I work things that could be as early as 4:30 or later as needed.  Would that work?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: ItsTehPope on October 09, 2018, 08:54:03 PM
Light again please.  Also, best day for me is a Wednesday after work.  Depending on how I work things that could be as early as 4:30 or later as needed.  Would that work?

Let me check with She Who Is In Charge
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 09:00:29 PM
Dan, thanks.  Rob also offered, so I'm curious about his availability as well.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 09, 2018, 11:12:45 PM
If the second roll comes back daylight use the third roll on lighting as well.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 08:32:12 AM
One other question- what is the 9K variant of the Panther?  I can’t find a reference to it.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 10, 2018, 08:41:13 AM
Maybe it is the 10K? Not even MWO have a variant of 9K.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 08:48:35 AM
Maybe it is the 10K? Not even MWO have a variant of 9K.

Or the 9R. There’s a big difference between the two. What has me really curious is that AtB is the source of the 9K designation which makes it feel less like a typo.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: agustaaquila on October 10, 2018, 09:41:20 AM
So AtB will have a chance of pulling custom mechs for solo missions depending on the customization of your lance.  They show up just like any other mech, so if you cannot find the mech in any other source (this includes things like Martial Olympiad mechs) you should assume the mech is a custom mech.

The -9K is a DHS/ Blaser if I am remembering the unit correctly.  We fought one in our first campaign against the Dracs.  I am only like 75% sure on this as I do not believe the unit was on the original listing, but go check the archives if you want.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 09:53:07 AM
Hi Mike. Thanks for the reference. I’ll take a look. There’s a custom Panther listed in the OpFor already so I had assumed this was a standard variant. I’ll go dig to see if I can find it.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 09:59:11 AM
Ok, I looked back at Operation Poley which is the one other contract against the Dracs. Not a single Panther in the 3 missions.  I guess both Panthers will be a mystery.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: agustaaquila on October 10, 2018, 10:09:13 AM
So let me correct myself, in mission 2 rob had a solo mission where he showed all the back end rolls of the star league chache getting a new light mech.  I think it came up there.  Sorry I ws unclear to start off with.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 11:12:50 AM
Ok, found the reference you were talking about. Rob did mention a custom Panther with a Blazer and DHS. The variant designation did not appear in the post or the tables, so not sure. I’m not sure whether I want to face a blazer or another PPC.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 10, 2018, 02:26:47 PM
Either way, good luck and get mad salvage.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 02:34:07 PM
Either way, good luck and get mad salvage.

Thanks, certainly hoping to. This could get really ugly though if one of my mechs goes down. My CO has a quirk - never leave a man behind. Or I could get lucky. Part of it depends on how nasty the Panthers are. The Jenner’s will be a pain, though the Charger shouldn’t be too bad if I can stay out of physical attack range. I’m hoping for darkness. :)  In any case it’ll be fun. 
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 10, 2018, 02:52:36 PM
One other question- what is the 9K variant of the Panther?  I can’t find a reference to it.

Um, that's weird.  I can't find one either.  It might be a bad asset pull by AtB.

Assume it means a PTR-9R standard introtech Panther.

Thanks for keeping an eye out for that.  I guess I'll have to start keeping a tighter eye on designations. Actually...

...got it.  I do have a "-9K Panther" as a custom loadout from my personal AtB campaign that I created pretty recently.  AtB keeps lists of custom Mech designs under "MegaMek/data/mechfiles/customs/[your campaign name]".  I see a bunch of recent stuff from my personal campaign in there; I think I may have pointed AtB to save things into the wrong folder while playing my personal game at some point.  That seems the most likely explanation.  I'm moving my personal campaign's custom stuff back over to my main campaign, and I'll watch the folders over the next few weeks to see if any other customs save into that folder.


Light again please. 

Reroll applied.  You're on Dusk/Dawn. 

1 reroll remaining.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 10, 2018, 03:00:38 PM
+1 to all ranged attacks, unless target has 25+ heat. Probably not what you were hoping for but its a start.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 04:55:28 PM
Let’s go for light with the last roll.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 10, 2018, 05:03:28 PM
So the STG-3R only has 9 total armor and structure in the legs, kick away! Same with the Wasp-1A. That gives you three targets you can kick down in a single hit except for the Clint.
Everything else will require at least some extra damage to the leg for your mechs to kick off. The Panthers and Charger are the only ones that can take 2 kicks without losing the leg.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 05:35:50 PM
So the STG-3R only has 9 total armor and structure in the legs, kick away! Same with the Wasp-1A. That gives you three targets you can kick down in a single hit except for the Clint.
Everything else will require at least some extra damage to the leg for your mechs to kick off. The Panthers and Charger are the only ones that can take 2 kicks without losing the leg.

Certainly if things get in that close I'll be happy to do that.  The Charger's the only mech I really want to avoid getting into physical range especially as it may be spec'd for melee with only 5 small lasers.  Ideally I'll be able to sit at range 7 from targets and whittle things down with me being in short range with the ER LLs and their weapons generally being in long range or out of range.  The Hussar and the Panthers are the exception having weapons with with a range longer than 9.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 10, 2018, 07:25:59 PM
All but the panther and charger can go internal on one kick. A chance to kick off the leg either way.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 10, 2018, 10:23:07 PM
So the STG-3R only has 9 total armor and structure in the legs, kick away! Same with the Wasp-1A. That gives you three targets you can kick down in a single hit except for the Clint.
Everything else will require at least some extra damage to the leg for your mechs to kick off. The Panthers and Charger are the only ones that can take 2 kicks without losing the leg.

Certainly if things get in that close I'll be happy to do that.  The Charger's the only mech I really want to avoid getting into physical range especially as it may be spec'd for melee with only 5 small lasers.  Ideally I'll be able to sit at range 7 from targets and whittle things down with me being in short range with the ER LLs and their weapons generally being in long range or out of range.  The Hussar and the Panthers are the exception having weapons with with a range longer than 9.
Honestly, it's more about damage output. Get adjacent to a bug while shooting at a Panther and kick the bug. You only have to win initiative a couple of times to brutalize that force.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 10:28:42 PM
So the STG-3R only has 9 total armor and structure in the legs, kick away! Same with the Wasp-1A. That gives you three targets you can kick down in a single hit except for the Clint.
Everything else will require at least some extra damage to the leg for your mechs to kick off. The Panthers and Charger are the only ones that can take 2 kicks without losing the leg.

Certainly if things get in that close I'll be happy to do that.  The Charger's the only mech I really want to avoid getting into physical range especially as it may be spec'd for melee with only 5 small lasers.  Ideally I'll be able to sit at range 7 from targets and whittle things down with me being in short range with the ER LLs and their weapons generally being in long range or out of range.  The Hussar and the Panthers are the exception having weapons with with a range longer than 9.
Honestly, it's more about damage output. Get adjacent to a bug while shooting at a Panther and kick the bug. You only have to win initiative a couple of times to brutalize that force.
I should be well positioned to win initiative, so that should help.  Out of curiosity, do you get the admin bonus on solo missions?

No matter what happens it should be fun.  One other thing I'm not clear on, it says player starts at the center, but victory conditions requires getting off the "far board edge."  Do all of them count as they'll be equidistant?  When both player and opfor start in "center" how does that placement work?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 10, 2018, 11:25:22 PM
To keep it from being buried, please use the last roll on light please.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 11, 2018, 01:40:39 AM
To keep it from being buried, please use the last roll on light please.

Sorry for delay.  I've been face-down in the minis for the game on the 20th most of the day.

Last light roll is Daylight, sorry.

I should be well positioned to win initiative, so that should help.  Out of curiosity, do you get the admin bonus on solo missions?

No, as it's not a Fight, Scout, or Defend mission.

Quote
No matter what happens it should be fun.  One other thing I'm not clear on, it says player starts at the center, but victory conditions requires getting off the "far board edge."  Do all of them count as they'll be equidistant?  When both player and opfor start in "center" how does that placement work?

Once I've got the final scenario up, you'll see how it works.  Depending on how long these minis take to finish up, the scenario should be up Friday night or Saturday.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 11, 2018, 08:09:42 AM
No worries on the timing. There’d been a fair number of comments since I asked for the final roll and just wanted to make it easier on you. I didn’t expect the admin would apply but wanted to confirm. As for it still being daylight I expect it’s less than a 1 in 6 chance of darkness.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 11, 2018, 08:34:32 AM
There are 3 darkness conditions. dusk/dawn, full moon, and moonless night as per BMM. I believe there are a few more in TO with the same effects as those previously listed. AtB may have the rolls as time of day using 1d10/12. 
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 11, 2018, 11:26:53 AM
There are 3 darkness conditions. dusk/dawn, full moon, and moonless night as per BMM. I believe there are a few more in TO with the same effects as those previously listed. AtB may have the rolls as time of day using 1d10/12. 

FWIW, AtB looks to have a roughly 50% chance of having daylight on any given light roll.  Dusk/Dawn is the next most common, and then Pitch Black, Full Moon Night, and Moonless Night are roughly evenly common.

My postulation is that the roll is a d10, which would produce something very similar to
1. Pitch Black
2. Full Moon Night
3. Moonless Night
4. Dusk/Dawn
5. Dusk/Dawn
6. Daylight
7-10. Daylight.

A d12 with the extra results being Daylight, or one extra being Daylight and one extra being Dusk/Dawn would also roughly equal what I've seen.  Can't really get more precise than that.  Doubly so because some planets will force modifiers to environmental or atmospheric or light conditions.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 11, 2018, 12:43:29 PM
Well, 25 to 30% is better than I expected. Certainly something to keep in mind for the future. Thanks.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 12, 2018, 02:49:40 PM
Looking forward to playing this, hopefully  before the end of the month.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 16, 2018, 05:39:24 PM
Will there be space and time to potentially play this on Saturday after the large scale battle is over?  This needs to be resolved before November 10th, preferably with at least a few days for me to sort out what Mechs Midnight will be able to field as part of the player lances.

If Saturday doesn't work, would next Wednesday?  If neither of those two days are going to work I can maybe make something work the week of Nov 5th, though I work the polls on election day and Nicole is traveling for work that week.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 16, 2018, 06:15:50 PM
We can set up a couple of tables and play between rounds, during lunch, etc. Since a lot of the LSG stuff will go into the trash afterword anyway, clean up will be easier than setup.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 16, 2018, 06:18:52 PM
If anything, Nov 5th may work at my place, will figure out if my regular kitchen table can support a 2x2 map. I will let you know when I get around to putting the legs on the table sometime next week.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 16, 2018, 06:28:54 PM
Saturday would be ideal at this point. Once Rob generates the final scenario we can look at who can bring the maps and units.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 18, 2018, 01:21:35 AM
Final Scenario

(https://i.imgur.com/uo5V87J.png)


NORTH
(https://i.imgur.com/hNVxZhr.png)
SOUTH

Maps
City Ruins.......Woodlands
Desert 2........City Ruins


Deployment
PC Deployment: Deploy within 5 hexes of map center
OPFOR Deploy: Deploy up to 8 units within 2 hexes of of the north-south centerlines of the eastern or western maps, after PC deployment.  Up to 4 units may be deployed within 5 hexes of a north-south board edge using Hidden Unit rules, after PC deployment.  Hidden units which don't reveal at least 3 turns prior to the end of the game do not count as a visible enemy unit for purposes of victory conditions.


Environmental Effects:

None which affect deployed units.

Generic Town: Any buildings rated at higher than 40 CF are instead reduced to 55 CF.

Ambush: During the first turn of the game, after fire declaration and before attack resolution, PC units must make a WIL test with a TN 13 (roll 2d6, add your WIL score, meet or beat TN) to fire weapons or make melee attacks.  Wingmen have a fixed WIL score of 4.

Battlefield Support
None.

PCs Victory Conditions:
1) Cripple or destroy at least 6 enemy units
2) Cripple or destroy at least 10 enemy units
3) Exit at least 2 non-crippled units off a north or south board edge.
4) Destroy all visible enemy units (also counts as #3 being completed).   Will generate 1d2+1 Random Bonus Rolls if completed.

OPFOR Victory Conditions:
1) Destroy or cripple at least 3 PC units
2) Destroy at least one Lance Leader's Mech
3) Prevent 3 or more PC Mechs from exiting map

***EXTING THE BATTLEFIELD***
Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

***Draconis Combine MechWarriors will fire on ejected MechWarriors whenever possible. ***
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 18, 2018, 08:30:52 AM
Silly side question unrelated to the mission: did you rescale the map scans or is there a way to control the image size when linking the image?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Darrian Wolffe on October 18, 2018, 10:13:23 AM
Silly side question unrelated to the mission: did you rescale the map scans or is there a way to control the image size when linking the image?

1) Right click>"Open With">MS Paint.  Load image.  "Resize">Percentage>15%.  CTRL-A, CTRL-C.

2) Select Second MS Paint application.

3) CTRL-V.  Rotate to taste.  Use drag tool to place map where needed.

Repeat for each mapsheet.

This is necessary because the *.tif images are too large to actually put more than 2 into a single MS Paint image.  Should I go through and individually rescale and save every map?  Yeah, probably.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 18, 2018, 10:44:47 AM
If you send me the full size scan with the buildings overlaid, I can just print the map with the buildings on it.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 18, 2018, 03:05:34 PM
Jon, if you want to print the individual maps without the buildings already on them, I can buy them from you. I doubt we’ll end up with that particular combination in the future, so individual maps may make more sense.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 18, 2018, 03:40:49 PM
One other question, how does initiative work? Is it single die roll, no cards or something else?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Ad Hoc on October 18, 2018, 04:11:27 PM
One other question, how does initiative work? Is it single die roll, no cards or something else?

Standard TW.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on October 19, 2018, 11:40:38 AM
I'll throw my maps and hex sets in with the other stuff going to the game. You can work things out from there. Do you have someone bringing opfor minis and sheets?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 19, 2018, 12:26:48 PM
I'll throw my maps and hex sets in with the other stuff going to the game. You can work things out from there. Do you have someone bringing opfor minis and sheets?

I do not have anyone bringing opfor minis and sheets.  When I talked to Rob he didn't think there would be time for playing the game especially given the respawn nature of the large scale game.  I'm flexible, though certainly don't want the solo mission to detract or distract from the large scale game.  Depending on what time things wrapped up I would potentially be willing to hang around afterwards to run it.  The sheets will require Rob to provide the custom Panther at a minimum and I know he's crazy busy currently.

If I have the maps, it will make options easier.  In terms of scheduling I can play it this Saturday, Wed. Oct 24th in the evening or Wed. Nov 7th in the evening.  That's what I've got available between now and the game on the 10th.

Overall I'm open to suggestions. 
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 19, 2018, 11:16:18 PM
I have all OpFor sheets printed except for the custom Panther.  For the buildings I can make out size and placement, but not levels or type.  When Rob has time he can confirm the details.  Focus for Saturday is still the big game and hopefully at least pinning down when to get the solo done.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: serrate on October 21, 2018, 07:03:48 PM
If you're still looking for an Opfor player, or Opfor help, I could play on Wednesday, Nov 7th, after 5pm.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on October 21, 2018, 07:45:22 PM
I am pretty sure my table would be able to hold the 2x2 maps. Assuming Dan or someone else who has a table and is available can do it. I do not mind either way.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 21, 2018, 07:57:37 PM
If the best day ends up being Wednesday Nov. 7th, I'll host.  My wife will be out of town traveling and my kitchen table will fit the two by two map.  That said, I don't have the maps.  I have enough mechs so I could proxy, but would need to proxy everything except for my lance.  Even that would have a proxy as I haven't picked up a second Pixie yet, and so would use the Vindy until I determine if I need to pick up a second Pixie. 

I appreciate the offers for help.  As it becomes more clear who's available when we can figure out more of the details. 

Bryan: do you have all the maps including two of the City Ruins?  Also, would you be willing to drive to Sharonville if it's on the 7th?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: ItsTehPope on October 21, 2018, 08:25:37 PM
At this time, for obvious reasons I have no idea what's going on.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: serrate on October 21, 2018, 08:45:27 PM
If the best day ends up being Wednesday Nov. 7th, I'll host.  My wife will be out of town traveling and my kitchen table will fit the two by two map.  That said, I don't have the maps.  I have enough mechs so I could proxy, but would need to proxy everything except for my lance.  Even that would have a proxy as I haven't picked up a second Pixie yet, and so would use the Vindy until I determine if I need to pick up a second Pixie. 

I appreciate the offers for help.  As it becomes more clear who's available when we can figure out more of the details. 

Bryan: do you have all the maps including two of the City Ruins?  Also, would you be willing to drive to Sharonville if it's on the 7th?

I do have all the maps, just pulled them out.

As for mechs, I've got the following:

Green camo Pixie for your lance

Panther - Red
Panther - Blue
Wasp - Green
Stinger - Green
Stinger - Green
Stinger - Grey
Hussar - Red
Jenner - Red
Jenner - Might need a proxy
Locust - Green camo
Stinger - Grey
Charger - Red

Sharonville is no problem after work on a Wednesday.  (^_^)b
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on October 22, 2018, 09:55:30 AM
Sharonville is no problem after work on a Wednesday.  (^_^)b

All right, sounds like we're a go for the 7th then.  The only sheet I don't have printed is the custom Panther.  I'll ask Rob to send that to you.  What time should I expect you after work?  If you PM me your cell phone #, I'll text you the address.

Thanks for doing this.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on November 07, 2018, 09:11:40 AM
Quick question on placement - the middle of the map is a partial hex on all 4 maps. Is that hex 1 when counting (so 4 hex radius around it) or does it not count and so a 5 hex radius around it?
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: deadlyfire2345 on November 07, 2018, 09:17:04 AM
Looks like it will be a full hex of its own. There are enough lines between the 4 maps to make a hex.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on November 07, 2018, 11:49:57 PM
Quick summary now, detailed write up with pictures later.

End result: Complete OpFor victory
Midnight:
Wolverine (CO) - Cored, destroyed, pilot badly injured, auto ejected on ground due to SRM ammo explosion after CT and engine destroyed in failed desperate DFA.   Alive and returned to the unit.
PHawk (XO) - both legs destroyed, right arm destroyed, XO voluntarily left mech as a sacrifice to try and save CO given his unwillingness to leave a man behind.
Clint - Cored, destroyed, pilot returned to the unit.
PHawk - mostly armor damage, internal LA

Current functional mechs remaining in Midnight: 2 (Untouched Vindicator, damaged PHawk)
Midnight pilots remaining: 4

OpFor:
Jenner (legged)
Hussar (cored)
5 Mechs untouched, 5 Mechs lightly damaged.

For the record it was a fun challenging game, just one heavily stacked against me.  Bryan did an excellent job with tactics, assisted for a while by Ryan.

Note: Added current Warehouse for record (pre-Ambush)
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Ice on November 08, 2018, 09:12:41 AM
Ouch looks like we get a rescue mission
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on November 08, 2018, 09:27:04 AM
If I realized rescue missions were possible the XO might not have sacrificed herself.  My impression was pilots would be killed. Oh well. Makes for a better story I suppose. :)
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: serrate on November 08, 2018, 10:39:29 AM
If I realized rescue missions were possible the XO might not have sacrificed herself.  My impression was pilots would be killed. Oh well. Makes for a better story I suppose. :)

Yea, that's what I was saying at the beginning about how a pilot could just remain in the cockpit of a dead mech and not get fired upon, and then get captured. The issue with that was that your CO had that quirk, so that made everything more difficult.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on November 08, 2018, 10:58:46 AM
No worries. The CO wasn’t going to leave anyone behind, that’s for certain. That’s why it was unfortunate the Clint got taken out on board edge as he was trying to exit. Otherwise the CO cot have made the attempt as well rather than the DFA trying to break free. Net result would still almost certainly been the same given he was under fire from the Charger, custom Panther, Wasp, 3 Stingers and something else.  If the XO had sat tight in her cockpit, the Wolverine would certainly have been destroyed anyway and may have killed the CO in the process. Still waiting to confirm his status.

While painful, it’s still good that there was a cost for taking the negative quirk. There was certainly a benefit for taking it.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Hat on November 08, 2018, 12:47:40 PM
Updated information to reflect the clarification from Rob that my CO and pilot weren’t captured.
Title: Re: Solo Mission - Recon Ambush (Midnight) - 12/20/3046
Post by: Timberwolfd on November 11, 2018, 10:35:15 AM
Post to keep thread near top when unstickied.