CincyBattletech
Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on December 19, 2018, 12:49:19 PM
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Arrowflight I would think is a maybe. The rest? Ugh.
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BULLWINKLE
Pros: Regular opponents in A rated equipment, short contract
Cons: everything else
Verdict: PASS
ARROWFLIGHT
Pros: 50% salvage, short/medium contract, pirate hunting has lots of side missions, No Return is near Sarna/St. Ives, 50% BLC
Cons: 45% transportation basically pays the bills and not much more
Verdict: acceptable with renegotiation of transport terms and command rights, could be a good pay off
YAGA
Pros: Pretty good contract with decent transport salvage and BLC
Cons: Against FS (roleplay)
Verdict: Traitorous
Also, what does a relief duty mission look like?
FRANKLIN
Pros: B rated equipment opponent with 60% salvage
Cons: House Command, pitiful BLC, (In Clan Wolf Invasion Corridor)
Verdict: Negotiable
KESTREL
Metagame: Hell no! A 3 year garrison contract in the future Jade Falcon Occupation Zone with a 146 day transit time puts us there in mid/late 3050...
Other than that, how was the play Mrs. Lincoln?
Pros: High transport, salvage, decent BLC and Independent command
Cons: location, location, location. (Also note that we get transportation payments at the end of the contract, not up front.)
Verdict: Take it anyway?
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Arrow or wait
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Rob, let's renegotiate command rights and transport once each. If bot improve, go for straight support, otherwise reroll whichever failed or transport if both failed.
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Also, what does a relief duty mission look like?
"When unexpected attacks materialize, relief expeditions must move to support local garrison and defensive forces. Sometimes this is fairly simple, but usually it is the equivalent of mounting a whole new planetary assault. The original attacker often controls the approaches to the world and much of the planetary surface. Moreover, relief duty is chancy because there is no way of predicting whether the original defenders will still be in position and putting up a fight when help reaches them."
Basically, there's a reason why it pays well.
Rob, let's renegotiate command rights and transport once each. If bot improve, go for straight support, otherwise reroll whichever failed or transport if both failed.
On which contract?
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Rob, let's renegotiate command rights and transport once each. If bot improve, go for straight support, otherwise reroll whichever failed or transport if both failed.
On which contract?
Arrowflight
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Rob, let's renegotiate command rights and transport once each. If bot improve, go for straight support, otherwise reroll whichever failed or transport if both failed.
On which contract?
Arrowflight
The negotiations didn't go so hot. 1 reroll left.
(https://i.imgur.com/SuC4AJ7.png)
FWIW, I personally say we go after Kestrel, if for no other reason than people are getting somewhat bored of the same ~48 available Inner Sphere Mechs and that'll fast-forward us a few years to when new stuff is coming out.
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Oh, also Kestrel maybe because it only requires *10* lances, not eleven, which means we can apply a Training Role rotation and pass around a fair amount of XP, probably something like +10 per player.
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Reroll transportation with the last shot. If it's still crap, KESTREL, here we come.
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Oh, also Kestrel maybe because it only requires *10* lances, not eleven, which means we can apply a Training Role rotation and pass around a fair amount of XP, probably something like +10 per player.
Especially when we add Phoenix Lance.
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Reroll transportation with the last shot. If it's still crap, KESTREL, here we come.
I think the Feddies might still be holding a grudge about that whole Traitors thing.
(https://i.imgur.com/nrNFIA7.png)
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KESTREL it is.
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KESTREL it is.
Let's try to improve straight support with the rerolls.
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KESTREL it is.
Real quick, do you want to run this one by the rest of the unit at all?
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KESTREL it is.
Real quick, do you want to run this one by the rest of the unit at all?
I suppose we should give people time to give their opinions. It takes all of the fun out of being a supreme autocrat. Though, there aren't a lot of other viable options and I think you are also right that it would be nice to get out of the same 3039 mech list everywhere.
Any thoughts?
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I am down to go pew pew wherever.
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KESTREL it is.
Given past unit preferences, a 3.5 year commitment (including transport) seems a little out of the standard MO. It's also not a factory world, so any major work will need to wait more than 3 years to get done. Training rotation could be a plus.
Metagame: Given a cap at 6 missions, it's certainly possible that we get out of there well before JF hits it. It does run the risk of newer lances not getting the funds/opportunity to hit a factory world before facing Clan mechs. Of course, depending on people, that could be a rolling problem and may not be worth weighing in too much.
Ultimately I'm flexible.
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It is a longer contract, but the opportunity to train up lances and buy more skills and SPAs before the clans is also a thing. Ultimately I'd say pilot training trumps the equipment benefits, since DHS can be installed without a factory and they are one of the biggest performance differences of any of the upgrades. It would be hilarious to be there for the initial invasion and maybe sneak out with clan salvage because of the contract terms.
I should also note that the updates on customization may make it even less of a problem.
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I suppose we should give people time to give their opinions.
Any thoughts?
OK, group message sent so people know to check in.
I'm currently torn between KESTREL and YAGA.
YAGA's dangerous; it pays well and we're going to get good-quality salvage if/when we get any. Basically we have to go in and rescue a Cappie force who's either worried about being overrun by Fedrats, or is in the process of being overrun, or who has already been overrun (in ascending order of danger to ourselves), and there's no way to know which it'll be till we get there.
KESTREL will most likely be a milk run until roughly Spring of 3050, where it will abruptly transform into a really major problem. Garrison contract gives everyone all the time they could want to get any and all Class D refits (and easier) done - I personally would simply open up the floodgates and as long as you can source and pay for the parts, the only reason to even ROLL is to see about Quirks. If we get hit by Periphery forces - which isn't a guarantee, mind - it'll be Oberon Confederation gear. Which means "pretty good for pirates", but they'll generally be short 1-2 mission segments with long breaks in between. The trick is, of course, the metagaming issues (which are impossible NOT to do, which is why I haven't yelled at anybody - read: you - about doing it). There's also the resultant fluff issues: Clan gear doesn't fall under normal salvage rules until after the Clan Invasion ends; you get to exchange it for IS Tech gear and money and can occasionally keep SOME of the Clan stuff...but keeping 70% of a Trinary isn't going to be a thing. The one benefit is that we know ahead of time that if we have to abandon the planet, we don't take a contract breach as long as we're ordered offworld (ie, the contract is canceled; we'd still get our agree sum b/c it's being canceled by the employer), which is what generally happened to merc units who garrisoned FedCom worlds the Clans hit.
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I suppose we should give people time to give their opinions.
Any thoughts?
OK, group message sent so people know to check in.
I'm currently torn between KESTREL and YAGA.
YAGA's dangerous; it pays well and we're going to get good-quality salvage if/when we get any. Basically we have to go in and rescue a Cappie force who's either worried about being overrun by Fedrats, or is in the process of being overrun, or who has already been overrun (in ascending order of danger to ourselves), and there's no way to know which it'll be till we get there.
KESTREL will most likely be a milk run until roughly Spring of 3050, where it will abruptly transform into a really major problem. Garrison contract gives everyone all the time they could want to get any and all Class D refits (and easier) done - I personally would simply open up the floodgates and as long as you can source and pay for the parts, the only reason to even ROLL is to see about Quirks. If we get hit by Periphery forces - which isn't a guarantee, mind - it'll be Oberon Confederation gear. Which means "pretty good for pirates", but they'll generally be short 1-2 mission segments with long breaks in between. The trick is, of course, the metagaming issues (which are impossible NOT to do, which is why I haven't yelled at anybody - read: you - about doing it). There's also the resultant fluff issues: Clan gear doesn't fall under normal salvage rules until after the Clan Invasion ends; you get to exchange it for IS Tech gear and money and can occasionally keep SOME of the Clan stuff...but keeping 70% of a Trinary isn't going to be a thing. The one benefit is that we know ahead of time that if we have to abandon the planet, we don't take a contract breach as long as we're ordered offworld (ie, the contract is canceled; we'd still get our agree sum b/c it's being canceled by the employer), which is what generally happened to merc units who garrisoned FedCom worlds the Clans hit.
Garrison contracts also test soft skills as well, correct? Which means we would get to try out some of the other RP aspects as well.
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YAGA's a non-starter for my PC given it's against the FedCom. He'll suck it up and follow orders, but wouldn't be happy about it.
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YAGA's a non-starter for my PC given it's against the FedCom. He'll suck it up and follow orders, but wouldn't be happy about it.
Quick GM note: you know that just because you're from an affiliation doesn't mean that you won't take contracts against them, right? I mean, that's a TOTALLY legit bit of RP, and I have zero issue with you doing it, but I wanted to be sure that it's your choice to play it that way, and you aren't doing it because you feel you're *supposed* to. Merc contracts aren't personal, most of the time (see also: Dragoons, Wolf's). It's just business.
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YAGA's a non-starter for my PC given it's against the FedCom. He'll suck it up and follow orders, but wouldn't be happy about it.
Quick GM note: you know that just because you're from an affiliation doesn't mean that you won't take contracts against them, right? I mean, that's a TOTALLY legit bit of RP, and I have zero issue with you doing it, but I wanted to be sure that it's your choice to play it that way, and you aren't doing it because you feel you're *supposed* to. Merc contracts aren't personal, most of the time (see also: Dragoons, Wolf's). It's just business.
Notable exceptions made for contracts on worlds named Misery, No Return, etc. ...
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YAGA's a non-starter for my PC given it's against the FedCom. He'll suck it up and follow orders, but wouldn't be happy about it.
Quick GM note: you know that just because you're from an affiliation doesn't mean that you won't take contracts against them, right? I mean, that's a TOTALLY legit bit of RP, and I have zero issue with you doing it, but I wanted to be sure that it's your choice to play it that way, and you aren't doing it because you feel you're *supposed* to. Merc contracts aren't personal, most of the time (see also: Dragoons, Wolf's). It's just business.
Yes. He would certainly be against contracts targeting old FS space. Given his treatment by LC social general types, he could be talked into a contract on that side without too much difficulty. Ulan Bator though is solidly in FS territory though.
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Okay, let's talk some IRL and logistics issues.
I believe everyone has generally gotten a handle on the rules and we have become successful as a unit.
I think pretty much everyone would agree that the clan invasion is a gigantic elephant in the room. We can play a year or two longer IRL before we get to the clans, or we can fast forward time a bit to get there and change our play style (primarily opponents). KESTREL will let us fast forward time and get to the invasion. Narratively, it puts us in a a gift wrapped position to start the clan invasion story arc.
A few adjustments to the KESTREL contract make it a bit better for us as players. If we take the contract, which, barring great outcry, we will, we renegotiated for 50% straight support, which means the unit will make more money (or more accurately, be paid for half of the overhead expenses), which will add up over 3 years. We will simultaneously reduce the advance pay in favor of higher monthly pay, so that lances with less wealth and well connected won't go broke. On contract, we will rotate training lances so that everyone gains XP. With 12 lances, each lance should get 3-6 training sessions in addition to other XP like annual increases and combat XP.
Thoughts?
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I would be opposed to going against fedsuns as my character has ties to the Dresari and Sandovals.....this is from a RP stand point only
Let's look at the contracts how many of these are toward the invasion areas lol I think ATB is pushing us toward this decision and honestly I think its going to continue to push that.
KESTREL seems to be the best option to me outside of arrow
The Xp and chance at clan salvage before we get hosed by exchange is a big bonus
Repairing and such for them will be horrible though considering finding parts
Arrow gives us one more chance to get a better contract later and make a little cash and some xp
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Repairing and such for them will be horrible though considering finding parts
Arrow gives us one more chance to get a better contract later and make a little cash and some xp
Rob has flat out stated that mech salvage will be exchanged. The most we'll get is some weapons/gear to keep :(
But the price premium on a salvaged mech warms my lucrewarrior heart.
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Given the discussion I’m fine with Kestrel.
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Repairing and such for them will be horrible though considering finding parts
Arrow gives us one more chance to get a better contract later and make a little cash and some xp
Rob has flat out stated that mech salvage will be exchanged. The most we'll get is some weapons/gear to keep :(
But the price premium on a salvaged mech warms my lucrewarrior heart.
The way he had it worded is normally it gets exchanged until after invasion but in this instance we wouldnt necessarily get to keep 70% of a trinary if we did get it but we would be able to keep a bigger portion of it compared to what we normally would get.
I mean yes clan tech weapons are awesome as well as DHS but in this instance I mean having maybe a mech per every 2 lances wouldnt be horrible. The logistics would be downright crazy if not impossible to try and find replacement parts/armor so keeping them isnt going to be super great for us either. Very few mechs would I outright want to keep considering this fact. The tech is more important but it is frail. So idk I mean having the mech isnt that great considering the drawbacks until later.
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To confirm, there won't be an opportunity to stop by a factory world on the way, correct? It'd be nice to get my TBolt up to a 5/8/5, but if it waits, it waits.
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I mean yes clan tech weapons are awesome as well as DHS but in this instance I mean having maybe a mech per every 2 lances wouldnt be horrible. The logistics would be downright crazy if not impossible to try and find replacement parts/armor so keeping them isnt going to be super great for us either. Very few mechs would I outright want to keep considering this fact. The tech is more important but it is frail. So idk I mean having the mech isnt that great considering the drawbacks until later.
Think about the simple impossibility of rearmoring most of the 3050 clan mechs. Where would you get clan FF armor?
To confirm, there won't be an opportunity to stop by a factory world on the way, correct? It'd be nice to get my TBolt up to a 5/8/5, but if it waits, it waits.
No to factory.
In general, we need to take a security contract ...
Also, everyone should take a good look at the addendum Rob posted to the campaign rules. We've been playing easy mode, now it gets hard.
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I mean yes clan tech weapons are awesome as well as DHS but in this instance I mean having maybe a mech per every 2 lances wouldnt be horrible. The logistics would be downright crazy if not impossible to try and find replacement parts/armor so keeping them isnt going to be super great for us either. Very few mechs would I outright want to keep considering this fact. The tech is more important but it is frail. So idk I mean having the mech isnt that great considering the drawbacks until later.
Think about the simple impossibility of rearmoring most of the 3050 clan mechs. Where would you get clan FF armor?
To confirm, there won't be an opportunity to stop by a factory world on the way, correct? It'd be nice to get my TBolt up to a 5/8/5, but if it waits, it waits.
No to factory.
In general, we need to take a security contract ...
Also, everyone should take a good look at the addendum Rob posted to the campaign rules. We've been playing easy mode, now it gets hard.
Right that's what I'm saying lol near impossible
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The Nova, Hellbringer and Dire Wolf are some of the few Omnimechs I can think of without FF or ES. Otherwise, we could try to capture a Mad Dog, Summoner, Gargoyle, Warhawk, or Gladiator and rearmor it.
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The Nova, Hellbringer and Dire Wolf are some of the few Omnimechs I can think of without FF or ES. Otherwise, we could try to capture a Mad Dog, Summoner, Gargoyle, Warhawk, or Gladiator and rearmor it.
Doing that actually breaks its ability to be an Omnimech.
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I think ATB is pushing us toward this decision and honestly I think its going to continue to push that.
It's just the RNG.
In fairness, I do normally delete contracts which are blatantly non-starters, until I get a minimum of 4 viable contracts. I felt reasonably secure in deleting your contracts for a planetary assault against the Fronc Reaches for 10% salvage, or the guerilla war on Ryerson for $600k/month, or pirate hunting in the Tortuga Dominions with a non-negotiable 10% transportation reimbursement.
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I think ATB is pushing us toward this decision and honestly I think its going to continue to push that.
It's just the RNG.
In fairness, I do normally delete contracts which are blatantly non-starters, until I get a minimum of 4 viable contracts. I felt reasonably secure in deleting your contracts for a planetary assault against the Fronc Reaches for 10% salvage, or the guerilla war on Ryerson for $600k/month, or pirate hunting in the Tortuga Dominions with a non-negotiable 10% transportation reimbursement.
Holy hell
And what I should've also said is does the programming know to pull canon timeline events or is inclined to pull those events?
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I think ATB is pushing us toward this decision and honestly I think its going to continue to push that.
It's just the RNG.
In fairness, I do normally delete contracts which are blatantly non-starters, until I get a minimum of 4 viable contracts. I felt reasonably secure in deleting your contracts for a planetary assault against the Fronc Reaches for 10% salvage, or the guerilla war on Ryerson for $600k/month, or pirate hunting in the Tortuga Dominions with a non-negotiable 10% transportation reimbursement.
The only way I would go to the Fronc Reaches for a planetary assault would be if we kept the planet.
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And what I should've also said is does the programming know to pull canon timeline events or is inclined to pull those events?
I genuinely don't know.
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And what I should've also said is does the programming know to pull canon timeline events or is inclined to pull those events?
I genuinely don't know.
I think it pulls major events from the canon timeline, but procedurally generates a lot of the middle and low tier stuff. I mean invading the Capellan Confederation is an every couple of years thing after all.
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I'm voting kestrel. Sounds exciting. :-)
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My sons and I are ok with Kestrel.
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I wanted to do Taga because it was something new, but what the hell why not.
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OK, it sounds like we're going with Kestrel.
So here's the thing; I'm going to do new marketplaces every 6 months for this contract (or portion thereof; if there's an engagement in a month, there'll be a marketplace that month), because generating and adjucating ~36 marketplaces is gonna be stupid, especially given how much/fast people respond on this board. Because of the limited marketplaces, the GM is telling you that Phoenix Lance has priority on Doctors and Techs for the first YEAR of the contract.
I'll include the batched 6-month salary information as soon as I hear back from Jon about the amount of initial advance money you're taking (so I know how much a "monthly" payment will be), and then we're going to get the contract rolling.
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So here's the thing; I'm going to do new marketplaces every 6 months for this contract (or portion thereof; if there's an engagement in a month, there'll be a marketplace that month), because generating and adjucating ~36 marketplaces is gonna be stupid, especially given how much/fast people respond on this board. Because of the limited marketplaces, the GM is telling you that Phoenix Lance has priority on Doctors and Techs for the first YEAR of the contract.
Clarification needed, are you saying you're only going to generate a new marketplace every 6 months? Or you're going to generate 6 month's worth of marketplaces at the same time, and post them all?
If the former, won't that significantly reduce our chances of picking up rare units, elite pilots, etc? I don't blame you if that's the case, just making sure I'm ready in case I need to look at 6 marketplaces all at once.
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So here's the thing; I'm going to do new marketplaces every 6 months for this contract (or portion thereof; if there's an engagement in a month, there'll be a marketplace that month), because generating and adjucating ~36 marketplaces is gonna be stupid, especially given how much/fast people respond on this board. Because of the limited marketplaces, the GM is telling you that Phoenix Lance has priority on Doctors and Techs for the first YEAR of the contract.
Clarification needed, are you saying you're only going to generate a new marketplace every 6 months? Or you're going to generate 6 month's worth of marketplaces at the same time, and post them all?
If the former, won't that significantly reduce our chances of picking up rare units, elite pilots, etc? I don't blame you if that's the case, just making sure I'm ready in case I need to look at 6 marketplaces all at once.
I'm going to generate 1 marketplace for a 6 month period. (adding in a marketplace in a month where AtB throws a mission at us). And yes, it will.