10/2/3050
Ben Miller Spends 10XP to gain EDG 1 (1XP remain)
Lamar Leese Spends 10XP to gain EDG 2 (6 XP remain)
Unit
September 26th - Repair of TR-10 Transit (Alpha 1-2) complete except for 2 MLs (1 each wing)
Unit
September 26th - Repair of TR-10 Transit (Alpha 1-2) complete except for 2 MLs (1 each wing)
Did you pick this up when you did the Aero repairs? I only listed battle damage from the battle, not this (as it was the only pre-existing damage on the aeros).
All: remember to update your units for May retirements and any other between contract changes here. If you customize mechs, update the appropriate thread.
Reaper Lance 4 mechs deployable 6/18/3051 with all mechs repaired 6/25/3051.
6-14-3051 Bright Lance Tech Mercedes Marsh spends 21 xp to advance from green to regular.
Dancer One to Ranger One...
Lt Col Mudd spends 5 xp for Admin +0 to Admin +1.
Sgt Lewis spends 10 xp for spa Enviro Spec Darkness.
Sgt Lewis spends 10 xp for spa Enviro Spec Urban.
Dancer One out.
7/22. Dragon Lance sold Victor. Removed from Google doc
Geneva Drewry spends 35 XP (2 remain) to go from veteran to elite.
Custom to Kintaro KTO-20a starts on 7/22 ends on 8/15.
Custom to Shadow Hawk SHD-2Ha starts on 7/23 ends on 12/10.
Custom to Hatamoto-Hi HTM-Cc starts on 7/24 ends on 11/20.
I did them in maintenance facility. I knew it was going to be tight and planned ahead.
Reaper customization of Guillotine GLT-4P to Guillotine GLT-4PDS is complete 7-30-3051.
To GM Rob: tech rolled 12 on customization roll. Please assign positive quirk. Changes made were SHS to DHS, add case Right torso, add SRM 4 head, SRM 4 ammo Right Torso.
We need to try and get another mobile HQ again. Since one is not showing up in the markets, is there a way to search for one through scrounge checks? Similar to how the dropship was found.
LTSG Elsa Hartmann | Elite | All classes | 46 XP | 33 Mech Kills | Age 31 | Grasshopper |
LTJG Elizabeth Vicious | Veteran | Light,Medium (LAM) | 5 XP | 7 Mech Kills | Age 30 | PXH LAM or Javelin as needed |
SGT Leigh Montgomery | Veteran | Light, Heavy | 8 XP | 4 Mech Kills | Age 30 | Thunderbolt or Javelin as needed |
SGT Gianna Michaels | Elite | Assault | 0 XP | 0 Mech Kills | Age 27 | Victor |
SGT Giselle Steiner | Veteran | Heavy | 0 XP | 0 Mech Kills | Age 25 | reserve |
MSGT Grace Park | Elite | 17 XP | Age 31 |
SGT Katheryn Winnik | Elite | 0 XP | Age 29 |
SGT Jasmine Lehmann | Veteran | 23 XP | Age 27 |
SGT Aurora Snow | Veteran | 0 XP | Age 25 |
SGT Angela Constantino | Regular | 17 XP | Age 32 |
SGT Tawnee Stone | Green | 8 XP | Age 23 |
LTJG Sasha Grey | Elite | 20 XP | Age 28 |
LTJG Jessica Stoyadinovich | Veteran | 2 XP | Age 24 |
Grasshopper GHR-5H-X | 4/6/4 | Ready |
Thunderbolt TDR-5SE-XR | 4/6/4 | Ready |
Victor VTR-9K | 4/6/4 | Ready |
Phoenix Hawk LAM -HK2-X1 | 5/8/5 (15/23) | Ready |
Javelin JVN-10N-X | 6/9/6 | Ready |
Dancer tech Aileene Austin spends 28 xp and is promoted to vet tech. Salary adjusted accordingly.
Reaper Lance is fully updated in google docs. Updates included new mechs, drop ship allocation for lance, corrected mech names in list, and added new pilots and techs.
Custom mech thread updated.
Reaper Lance also reports ready for deployment Aug 1 3051.
All google docs updated for Wolverine Lance.
To the GM since I am seriously curious as to how the contact thing works:
Parts I would like to be requested:
Full set of C3 (1 Master, 3 Slaves) (1,500,000 and 750,000)
2 Clan Ultra AC/10 with 5 tons of ammo (640,000 and 60,000)
2 SSRM6 with 5 tons of ammo (240,000 and 270,000)
5 tons each of cLB10x cluster and slug (60,000 and 100,000)
4 Clan LRM-15 with 5 tons ammo (700,000 and 135,000)
That is all.
Contact is from Skye if that is required.
I was just going off contact rules and what Rob said prior. He said there is pretty much no limit to what we can ask for, but the roll will determine what comes.
Figured with Skye being close to DC space that acquiring C3 for the contact would be little to no issue. If it was based off location for care package, it would be nearly impossible to do so for those who have the option. Doesn't hurt to try or ask either way.
I was just going off contact rules and what Rob said prior. He said there is pretty much no limit to what we can ask for, but the roll will determine what comes.
Figured with Skye being close to DC space that acquiring C3 for the contact would be little to no issue. If it was based off location for care package, it would be nearly impossible to do so for those who have the option. Doesn't hurt to try or ask either way.
Ok, so just trying to use the contact care package option. Got it. That’s definitely a Rob question.
ClanTech Purchasing Clarification
There is one gigantic exception to this. Contacts can get you hard-to-acquire gear (including ClanTech) no matter where you are. That's why Contacts are good. Remember, you don't have to be within 2 jumps of your Contact to get a care package - that limitation is only on the general acquisition check bonus.
Just a quick note, I realized I've been spelling my character's last name wrong for a while. It should be Atayde not Atadye. I fixed it everywhere I could. From a pronunciation perspective I think of it as ah-TODD-yay.
A repair part is whatever’s needed, could be weapon, gyro, engine, head, etc correct?
Reaper: What about the Trebuchet you picked up?Looks like Wolverine sold the Phoenix Hawk sometime in August. Probably forgot to post it somewhere, but the Google doc was updated and reflects current composition.
Wolverine: The addition of your Trebuchet takes you to 9 Mechs. What are you selling?
Dragon is awarded both sets of Mech Parts and is considered whole for salvage purposes.
Reaper: What about the Trebuchet you picked up?Looks like Wolverine sold the Phoenix Hawk sometime in August. Probably forgot to post it somewhere, but the Google doc was updated and reflects current composition.
Wolverine: The addition of your Trebuchet takes you to 9 Mechs. What are you selling?
Dragon is awarded both sets of Mech Parts and is considered whole for salvage purposes.
How much is the atlas to buy from unit
How much is the atlas to buy from unit
10,252,000 CB. No XL engine, so cheap all things considered.
How much is the atlas to buy from unit
10,252,000 CB. No XL engine, so cheap all things considered.
Quick point of note: while it was not in any way damaged, for future reference, replacement command console parts are simply "not available" via standard acquisition rolls.
How much is the atlas to buy from unit
10,252,000 CB. No XL engine, so cheap all things considered.
Quick point of note: while it was not in any way damaged, for future reference, replacement command console parts are simply "not available" via standard acquisition rolls.
<snip>
So in those cases is the mech still customizable or is it stuck on that configuration permanently considering no way to replace
<snip>
So in those cases is the mech still customizable or is it stuck on that configuration permanently considering no way to replace
Practically speaking there are only 2 ways to have issues with it. 1) head crit tags the command console; 2) head blown off. If at that point it's important to get back, I expect burning a level of a permanent contact for replacement parts would work. Another consideration is we'll each end up with 50 Tons worth of Clan/SL parts if we succeed on Tukayyid, and replacement parts could be part of that.
To clarify my earlier comment, I'm fine selling it to someone in the unit or lending it out if someone really needs it. I would want to rethink selling something with an extremely hard to come by component on the general market.
Add 1 DHS (Engine)
Add 1 DHS (Engine)
You have Combat Computer. (Not technically the "combat computer", but the identical game effects)
Might be ideal to put those with the higher tactics in leadership positions. This would give us the most optimal initiatives off the gate when needed. Especially going against Elite Clanners.
I wouldn't mind staying as Charlie CO, because well, I'm the only lance that will be permanently assigned there really. Dragon's got a reasonable amount of maneuver elements to it, and I can put in a good showing against most apartment complexes in a foot race.
I wanted my more faster elements (cicada, panther) to be more for the spotter roles. Its why I asked about TAG earlier, since it can count as the spotter when active, making IDF for the LRM units easier, while making attacks for the spotting unit less strained. I will work well in the defense role for that reason. I am okay with things as is, but with our next enemy being a highly formidable one, just wanted to make sure we have as many advantages as possible.
I wanted my more faster elements (cicada, panther) to be more for the spotter roles. Its why I asked about TAG earlier, since it can count as the spotter when active, making IDF for the LRM units easier, while making attacks for the spotting unit less strained. I will work well in the defense role for that reason. I am okay with things as is, but with our next enemy being a highly formidable one, just wanted to make sure we have as many advantages as possible.
A light spotter for heavier units is a good choice. Brainstorming ideas to make the unit better is a good idea.
Looking at the raw numbers in terms of skills only 3 PCs can maintain the unit at current size - Midnight, Dancer and Dragon. To get full CO benefits for the unit, ideally Dancer will increase Negotiation from 1 to 3 and Leadership from 2 to 3. Midnight and Dragon provide it as is. I don't expect this is needed anytime soon, as I'm certainly hoping my PC doesn't die but who knows.
Tactics for both Crusher and Skaraborg are a 2, most of the unit is a 3, with Midnight, Dragon and Phoenix having a higher skill (5/5/4). It'd be nice to see them invest XP in Tactics, however a PC in a Command Mech plus the Admin, means they're base +4. Given Skaraborg's Assault bent, if he picked up the Command Atlas and was willing to commit Kromwell to lead rather than typically shoot he'd effectively be +4 and then with the extra bonuses +6. That said, we do this to have fun and a single +1 on 2D6 isn't going to change things a lot.
A lot of initiative comes down to the card flips. OpFor won initiative roughly half the time and rarely had the advantage on cards despite being able to cycle them.
As long as folks are having fun, that's what matters most.
I didn't think that Dancer had the skills for command. I was surprised that you asked in the first place, Hat.
Currently only 3 pilots have an admin of 3+: Atayde (3), Noussen (4), and Hitzig (5).I didn't think that Dancer had the skills for command. I was surprised that you asked in the first place, Hat.
The single most important skill IMO is Admin/Bureaucracy to ensure that we can support the number of lances in the unit. (Take the higher of the two * 3) + 3 = Max lances commanded. From 10 - 12 lances, a +3 in one of those skills is essential. Dancer hits that.
Of the two, Admin is more useful as the maximum number of Administrators the unit may have is (Admin * 5) + 5. We have 20, so Dancer in command would mean we'd lose half, but we could get by with 10. People simply wouldn't get as many bonuses as they do today. Not a deal breaker.
Negotiation of 3+ is needed to get rerolls on contract provisions. Much easier with them, but doable without them.
Actually one thing I just noticed which may be a higher priority is for Dancer to get up is Strategy. Total number of PC lances that can be deployed on a mission is capped by the Unit CO's Strategy score. I'd missed that before. Really should target a minimum of 3, 4 is better. More of a pain without it, just means the battles are likely to be smaller scale or more allied units.
If Benton wants to continue developing that direction, you've got places to put XP. If he decides it's not for him, then there's an opening in leadership. I'm good with either, just depends on what you want his story to be.
<snip>
Currently only 3 pilots have an admin of 3+: Atayde (3), Noussen (4), and Hitzig (5).
In terms of bureaucracy, Mudd (4) and Hitzig (3) are the only two that can keep proper functions as well.
LTSG Elsa Hartmann | Elite | All classes | 50 XP | 33 Mech Kills | Age 32 | Grasshopper X1 |
LTJG Elizabeth Vicious | Veteran | Light,Medium (LAM) | 3 XP | 8 Mech Kills | Age 31 | PXH LAM or Javelin as needed |
SGT Leigh Montgomery | Veteran | Light, Heavy | 16 XP | 4 Mech Kills | Age 31 | Thunderbolt or Javelin as needed |
SGT Gianna Michaels | Elite | Assault | 5 XP | 0 Mech Kills | Age 28 | Victor |
SGT Giselle Steiner | Elite | Heavy | 6 XP | 0 Mech Kills | Age 26 | Grasshopper XR |
MSGT Grace Park | Elite | 21 XP | Age 32 |
SGT Katheryn Winnik | Elite | 0 XP | Age 30 |
SGT Jasmine Lehmann | Veteran | 23 XP | Age 27 |
SGT Aurora Snow | Veteran | 7 XP | Age 26 |
SGT Angela Constantino | Regular | 23 XP | Age 33 |
SGT Tawnee Stone | Green | 8 XP | Age 24 |
LTJG Sasha Grey | Elite | 24 XP | Age 29 |
LTJG Jessica Stoyadinovich | Veteran | 6 XP | Age 25 |
Grasshopper GHR-5H-X | 4/6/4 | Ready |
Thunderbolt TDR-5SE-XR | 4/6/4 | Ready |
Victor VTR-9K | 4/6/4 | Ready |
Phoenix Hawk LAM -HK2-X1 | 5/8/5 (15/23) | Ready |
Javelin JVN-10N-X | 6/9/6 | Ready |
Grasshopper GHR-5XR | 4/6/4 | Ready |
Name | Class | Rating | XP | Age | Mech Kills | EDG | SPAs |
COL Kato Atayde | All | Regular (4/4) | 20 | 36 | 5 | 5 | Environmental Specialist: Darkness; All-Weather Fighter |
LTJG Carey Fletcher | All | Veteran (3/4/4/3) | 17 | 27 | 1 | 0 | All-Weather Fighter |
SGT Zefry Cochrane | All | Elite (2/3) | 29 | 34 | 1 | 1 | Enviro Spec (Mtns), Eagle Eyes, Fist Fire |
SGT Isabella Corte | All | Veteran (3/4) | 9 | 29 | 1 | 1 | Oblique Attacker |
SGT Anthony Gruber | All | Veteran (3/4) | 8 | 33 | 1 | 0 | Jumping Jack |
SGT Miles Lassiter | All | Veteran (3/4) | 7 | 25 | 1 | 3 | All-Weather Fighter |
SGT Getta Milos | All | Veteran (3/4) | 1 | 24 | 1 | 3 | All-Weather Fighter |
Name | Rating | XP | Age |
MSGT Brianna Banks | Elite | 36 | 37 |
SGT Regina Swanson | Elite | 25 | 34 |
SGT Kerry Serginson | Veteran | 21 | 30 |
SGT Mary Johns | Regular | 22 | 26 |
SGT Caroline Murat | Regular | 18 | 33 |
SGT Maira Cahill | Green | 18 | 23 |
Name | Rating | XP | Age |
LTSG Angela Richter | Veteran | 34 | 25 |
LTJG Harley Walker | Veteran | 19 | 32 |
LTJG Cait Watts | Veteran | 6 | 27 |
Unit | Movement | Readiness | BV | Assigned Pilot |
WHM-6Rx Warhammer | (5/8/5) | Ready | 1773 | Kato Atayde |
SHD-2Hb-X Shadow Hawk | (5/8/5) | Ready | 1605 | Anthony Gruber |
OWR-2Mbx Ostwar | (5/8/5) | Ready | 1708 | Isabella Corte |
PXH-HK2-X1 Phoenix Hawk LAM | (5/8/5) (15/23) | Ready | 1639 | Carey Fletcher |
TDR-7Mx2 Thunderbolt | (5/8/5) | Ready | 1637 | Isabella Corte |
PNT-9RPx Panther | (6/9/6) | Ready | 1032 | Zefry Cochrane |
WLF-2x Wolfhound | (6/9/6) | Ready | 1061 | Miles Lassiter |
BLR-3M Battlemaster | (4/6/0) | Ready | 1679 |
All, as a reminder please complete all acquisition rolls and complete any rolls for repairs or modifications. Once done please post your unit’s readiness in this thread as of May 12th. Thanks.
Who have HR admins assigned?
GM - can you tell us the in game date for the next scenario so I can plan repairs appropriately?
Rob mentioned that we’d have 2 days before the next mission. No one from mission 1 should be on mission 2. How many days before mission 3? Not sure.
To CO: Assuming the lances do not get obliterated while here on Tukayyid, would it be possible to take a couple month pause to catch up on everything that transpired, make lance changes, repairs, etc?
Dragon Lance ready for duty,
Everyone healed up as of July 1st.
Kintaro and Thunderbolt still needs repairs.
Looks like it was referring to the mechs being given to us. Would be cool if it was all mechs.
Ok, I took care of the 1st part of the Black Knight customizations en route to New Earth. That cuts that factory work down to 23 days if successful. November contract market would be iffy, December contract is safe. I would say with a late September arrival to get through the September and October without a contract market and depending on people's status maybe do a November one. December would be the absolute latest. Assuming we've heard of the MRBC setting up on Outreach and it handling contracts by the end of 3052, we'd go there from New Earth after 1 contract market.
Be advised my phone is out of commission and I cannot receive or respond to phone-based text messages until further notice.
(I sweat so hard - 3-5lbs of water loss/night - at work my phone shorted out from water damage from sitting in my pocket.)
Rob,
During customization of Thunderbolt TDR-7Mx to TDR-7MxC rolled a 12 on the install.
Following is the work that was done.
Removed: ER PPC Right Arm, LRM 10 and Ammo Right Torso
Installed: CLER PPC Right Arm, CLLRM 15 and Ammo Right Torso, Active Probe Left Torso, ECM Suite Left Torso
Could you please determine the positive quirk for the mech?
1. Improved Cooling Jacket ERPPC
2. Fast Reload LRM-15
3. Improved Sensors
4. Variable Range Targeting
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d4 : 3, total 3
Rob,
Is it permissible for a tech to spend xp on edge? And could that edge be used to save his life in a combat situation?
Absolutely.
Hat, I thought that might get your attention. Please see the following from PM to Rob:Rob,
Is it permissible for a tech to spend xp on edge? And could that edge be used to save his life in a combat situation?
Absolutely.
Hat, I thought that might get your attention. Please see the following from PM to Rob:Rob,
Is it permissible for a tech to spend xp on edge? And could that edge be used to save his life in a combat situation?
Absolutely.
Rob need a negative quirk for the awesome on a custom
moved some armor around added standard ppcs a spl and jj
Aaron Saultier's ghost smiles on the Rangers.
;D
Aaron Saultier's ghost smiles on the Rangers.
;D
Aaron Saultier's ghost smiles on the Rangers.
;D
Aaron Saultier's ghost smiles on the Rangers.
;D
Oh god what did you do.
DONT TOUCH THAT!!!!Aaron Saultier's ghost smiles on the Rangers.
;D
Oh god what did you do.
What does this button on the DropShip console do?
William Moon promoted to Captain and assigned as company commander of Charlie company.
Hat
Please remember to log 1 kill each for Long Tom crew and Marksman crew.
June 1 3053
LTSG Wilhelm spends 15 XP to raise Contact level from 2 to a 3. Then spends 2 Contact points requesting items from his contact on Conventry.
June 1 3053 LTSG Wilhelm sends a coded message addressed to:
Senior Tech Developer Felix Geschke, Conventry Metal Works, Conventry, RND Department
Message sent
Felix,
I know it has been a long time since our academy days and deployment to the Periphery. Where you kept my mech running as we fought the pirates out there. How’s that leg of yours doing? Still wish my lance wasn’t sent so far out on patrol that day the base was attacked. But I’m glad we made it back in time to help chase the remaining pirates out.
As we agreed since I joined the Numenorean Rangers, I have been sending you information about the different mech configurations and tech that the various units we have encountered have had. Hope this information has been beneficial to you. As you know, we have encountered the Clan Jade Falcons on multiple occasions and have been able to acquire some clan technology. Like you used to say, “It’s not just the mech jockeys that makes the unit a success, but the techs and their skills are just as important. My techs are doing their best but are struggling with this new technology. Plus, with my unit not always in the best of conditions available for repairing and maintaining the mechs, they could use any technical knowledge of the clan equipment they can get. So now I would like to ask you for something. Have you come across any of the Clan Tech Manuals and could you get a couple of copies to me and any other items you may see fit to help my unit be successful?
I will continue to feed you what info I can about what we run into and the crazy configurations my techs come up with for our mechs. Hopefully someday I will make it back to Conventry and you could finally buy that beer you owe me.
Heinrich Wilhelm
June 1 3053 LTSG Wilhelm sends a coded message addressed to:
Senior Tech Developer Felix Geschke, Conventry Metal Works, Conventry, RND Department
Message sent
Felix,
...
Heinrich Wilhelm
Awesome quirk removal rolled and result pending GM approval the Griffin will go down for mod 11/3 or 4 most likely but wanted to make sure we didn't have an event prior to before doing so
While attempting to restore PHawk to near stock condition by re-installing both erll [one to each arm], tech Kalvos rolls snake-eyes on the mod/install roll.
Dragon Lance requests to try and remove the cramped cockpit quirk from Wolverine from GM.
Sucks, but alright. Thanks.Dragon Lance requests to try and remove the cramped cockpit quirk from Wolverine from GM.
I'm going to deny that one, I'm afraid. The cramped cockpit is so baked into the Wolverine that I feel removing it would essentially be impossible. Even the Project Phoenix Kurita Wolverines in the 3060s don't get rid of the cockpit issue, and those were literal "strip it down to the bone and rebuild with a totally new aesthetic" refits as per TRO Project Phoenix with the resources of an entire Successor State behind them.
So curious as to what quirks would even be applicable on Griffin
So curious as to what quirks would even be applicable on Griffin
Depends entirely on the nature of the refit. In the case of your Griffin refit specifically, HE-Actuators and Extended Twist would almost certainly be on the list. The most likely other possibilities offhand would be Easy to Pilot, Protected Actuators, Stable, Accurate Weapon (SL), Stabilized Weapon (SL), and Improved Cooling Jacket (SL)
And I'm not about to define anything any further than that, because I don't want to have to deal with people trying to repeat refits explicitly for Quirks.
Hat, Rob,
I will NOT be at January game. Family.
Natural 12 rolled on Pixie LAM, please generate positive quirk. Customization was switch to DHS, and adding 2x MPL, 5x SPL.
Natural 12 rolled on Pixie LAM, please generate positive quirk. Customization was switch to DHS, and adding 2x MPL, 5x SPL.
Apply "Modular Weapon" quirk to the 7 pulse lasers involved in this refit, as per the 2nd paragraph option in that quirk (BMM, pg 85).
Rob could you declare/roll my griffins quirk when you get a chance - was 12 on the whole TSM SL thing
Dancer Actual to Ranger Actual
Current status:
Wolfhound sold
Modifications complete on following mechs:
Awesome 11/24/53
Shadow Hawk 10/17/53
Phoenix Hawk 10/17/53
Firestarter 11/17/53
Marauder 12/25/53
Tech Kang promoted to elite tech [is and clan].
Retirement rolls complete. No personnel leaving.
Tech Kang rolled 12 for Marauder xl engine installation. Please generate positive quirk.
Dancer techs request access to factory to repair neg quirk on Phoenix Hawk (unstable). GM please contact Dancer actual for consultation.
Dancer One is currently working with tech Revanna White on emergency communication code system based on animal communication.
Rob: We talked on the phone about the unit being able to buy GDL Standard and Scout BA at the rate of 1 squad of 4 per month (5 needed for a platoon - 4 squads, plus 1 squad spare equipment), but I don't remember the cost per suit.
Rob: Ryan got a negative quirk on his first Panther Customization. Work done:
Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT
Let me know what the effect is. Thanks.
Rob: Ryan got a negative quirk on his first Panther Customization. Work done:
Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT
Let me know what the effect is. Thanks.
Unbalanced.
Rob: Ryan got a negative quirk on his first Panther Customization. Work done:
Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT
Let me know what the effect is. Thanks.
Unbalanced.
Given that the quirk was obtained through a customization, is it permissible to use additional factory time to attempt to remove it at the listed costs and TNs? I expect so, but just want to confirm.
LTSG Brightsword spends 31xp (35 xp Natural Aptittude -2 and faster learner -2) to lower gunnery from 3 to 2. 4 xp remaining.
Please generate pilot Ben Reed, prisoner from Angel 5. Captured from a Firestarter, G1/2P, JJ, WpnSpc Flamer, EDG unknown.
Thank you.
Please generate pilot Ben Reed, prisoner from Angel 5. Captured from a Firestarter, G1/2P, JJ, WpnSpc Flamer, EDG unknown.
Thank you.
I'm having to use the character editor feature to generate this guy since it's been so long since ANGEL, and it's bugged. I don't understand why I can't add Weapon Spec: Flamer to the character, but every time I do the program crashes to desktop. So just assume he's got it, even if it's not displayed here.
(https://i.imgur.com/DLwVdIe.png)
Klaus spends 35 xp to improve Gunnery from 3 to 2.
Current XP:
Klaus 0
MECH CUSTOMIZATION
Date: 421612 LOCATION: Basic Facility EXTRA TIME: None
MECH: Warhammer WHM-6RxL TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: SGT Mattingly TECH LVL: Veteran
Install Heat Sink Fresh Location Quantity 1 LA
Install Heat Sink Fresh Location Quantity 1 RT
Install Heat Sink Fresh Location Quantity 1 RA
Install New weapon in fresh slot Quantity 1 Med Laser H
Install New weapon in previous occupied slot Quantity 1 RA
Install New weapon in previous occupied slot Quantity 1 LA
TOTAL MIN: 3150 TOTAL DAYS: 6.18 TN 9(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
What us the guillotine 4pds
Victoria looks the like closest option if you can call Fleas a factory world.