CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Timberwolfd on June 09, 2019, 07:37:40 AM

Title: Second CO/GM Communication Thread
Post by: Timberwolfd on June 09, 2019, 07:37:40 AM
The original thread locked due to hitting forum limits at 20 pages. So here is a link to the original for archival purposes.
http://forums.cincybattletech.com/index.php?topic=826.0

Communication thread is dead. Long live the communication thread.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 12, 2019, 03:17:07 PM
Midnight - All remaining units ready and available as of Sept 20th.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on June 12, 2019, 03:46:18 PM
Dragon
Units ready by 10/1/3050
Atlas
Vindicator
Shadow Hawk
Panther
Units ready after:
Cicada: 10/4/3050 (moved to dropship)
Archer: 10/19/3050 (custom in dropship)
Thunderbolt: 10/29/3050 (failed roll in factory)
10/2/3050
Herbert Esser Spends 18 XP (Fast Learner) to reduce Pilot to 3 (1XP remain).
Jason Gato Spends 10 XP for Environment Spec-Mountain (9XP remain)
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 19, 2019, 10:07:31 PM
Unit
September 18th - Repair of F-90 Stingray complete
September 20th - Repair of SL-17 Shilone complete
September 25th - Repair of TR-10 Transit (Alpha 1-1) complete
September 26th - Repair of TR-10 Transit (Alpha 1-2) complete except for 2 MLs (1 each wing)
October 1st - Added F-90 Stingray and Veteran Pilot
October 1st - Added STU-5K Stuka and Elite Pilot
(ASFs at 6 of 6, max)
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on June 20, 2019, 01:50:40 PM
10/2/3050
Ben Miller Spends 10XP to gain EDG 1 (1XP remain)
Lamar Leese Spends 10XP to gain EDG 2 (6 XP remain)
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 20, 2019, 06:50:10 PM
10/2/3050
Ben Miller Spends 10XP to gain EDG 1 (1XP remain)
Lamar Leese Spends 10XP to gain EDG 2 (6 XP remain)

Understood.  Please make sure to update the Google docs with the information.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 20, 2019, 08:30:27 PM
UPDATE: Midnight

Units available as of Oct 3, 3050
Warhammer WHM-6Rx
Shadow Hawk SHD-2Hb-X
Phoenix Hawk LAM PXH-HK1
Thunderbolt TDR-7Mx

Units available as of Oct 16, 3050
Add Panther PNT-9RPx
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 13, 2019, 08:52:35 PM
10/4/3050
Dragon lance reporting.
With the lost of Lance CO, Abdul-Fattah Jadoon shall take over as temporary CO until further notice.
10/19/3050
Customization to Archer completed.
10/21/3050
All repairs to units completed.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 17, 2019, 01:43:00 PM
All: remember to update your units for May retirements and any other between contract changes here. If you customize mechs, update the appropriate thread.

I’m leaving on vacation this weekend and will be gone two and a half weeks. No idea how much I’ll be on in between, so get your stuff done.  :)
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 17, 2019, 02:01:22 PM
Unit
September 26th - Repair of TR-10 Transit (Alpha 1-2) complete except for 2 MLs (1 each wing)

Did you pick this up when you did the Aero repairs?  I only listed battle damage from the battle, not this (as it was the only pre-existing damage on the aeros).
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 18, 2019, 07:02:08 AM
I forgot to mention about retirement rolls, but wanted to post all customizations after repairs and post it all at once. Anyway Dragon Lance retained all personnel again.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 18, 2019, 09:22:08 AM
Unit
September 26th - Repair of TR-10 Transit (Alpha 1-2) complete except for 2 MLs (1 each wing)

Did you pick this up when you did the Aero repairs?  I only listed battle damage from the battle, not this (as it was the only pre-existing damage on the aeros).

Not sure. I’ll go back and check and do those repairs if outstanding. Thanks for letting me know.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 18, 2019, 09:52:54 AM
I'm working on my stuff randomly through the day

-dropship configs-

Ostsol marauder javelin cataphract - dictator
Griffin griffin crusader - triumph
To be sold - Bellerophon  triumph

Tyan Robert Faith Milton- triumph
William Constance Lynn Kennedy- dictator

Meagan Tina Roger Richard - dictator
Luke Evan - triumph

Finley - dictator
Skandalis - triumph

10/3

will be modifying the cataphract - dropping 2 ppc for an erppc and lpl - 8 days max on a fail

modifying the marauder as complete overhaul - swapping armor 184 + 40 (12.5 tons) to ferro 5 slots each arm 2 slots each torso - move the ML to head and ct - add 3 ppc one to each arm and one to LT


Will also nod the javelin to 2 srm4 and add armor

mods are done - failed but will have plenty of time to planetfall

I am using the old rules as the new ones are not in affect yet as far as I know

5/1 retirements rolls to be done tomorrow or later tonight done - my doctor tried to leave but money got thrown at her and she said she would stay

Once hit planet

Richard Vlard spending 28 xp now veteran.
20xp remaining unless retirement stuff says otherwise

Meagan Kinnar spending 35 xp now elite.
22xp remaining unless retirement stuff days otherwise

Selling bellerophon

William will buy jumping jack

MAD-1Z - 1701 BV
CTF-2Z - 1841 BV
JAV-10N3 - 651 BV

I can fit any 3 mechs and the javelin - new primary will be the MAD CAT JAV and one more as mission needs

Still to do

Finances- started had to wait for retirements and clarifications

Custom mechs update image lance configs with bv etx






Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 18, 2019, 01:04:17 PM
All: remember to update your units for May retirements and any other between contract changes here. If you customize mechs, update the appropriate thread.

Freya Lance reports no changes other than everyone getting a little older.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 19, 2019, 08:28:20 PM
Ice changes added to TO&E.

Freya: Noted.

Dragon: You list every mech as custom and yet all of your designations are standard (ex PNT-9R).  Please update the designations in the online spreadsheet and let me know when complete.  Also, please ensure all of your custom mechs are up to date in the Custom Mech thread.

Ice: Please make sure all your custom mechs are updated in the Custom Mech thread.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 19, 2019, 08:35:28 PM
Done.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 20, 2019, 10:13:04 AM
Still works in progress

Finances - this will be final thing done
Custom mech thread - this will be done today - done
Lance configs - will be dont today - done
Yearly xp rolls - done - that was pretty good - Moon gains 5 xp, Carlyle gains 5 xp, Booth gains 2 xp, Rich gains 1 xp
update links with data and make sure is correct
Xp updates and buys -
Sell mech
Buy stuff

Prior personnel listed for xp spending do so

William Moon spends 35 xp for Jumping Jack 19 xp remaining

Richard Vlard spending 28 xp now veteran.
22xp - miscalculated on prior post

Meagan Kinnar spending 35 xp now elite.
23xp





Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 20, 2019, 05:40:29 PM
Still getting Midnight and Phoenix done.

May 1, 3051
Miles Lassiter spends 10 XP to add Light Mech class.
Penny Roark spends 10 XP to add Heavy Mech class.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on July 21, 2019, 01:08:26 PM
May 1 3051
Sgt Matheaw Morley spends 10 xp for 1 point of edge.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 21, 2019, 09:48:41 PM
All, I’ll have access to the forum while gone on vacation. The amount of time I have is going to be limited and the hours shifted (probably more like noon to 3 AM EST). If you need something, let me know.
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on July 23, 2019, 08:17:58 PM
Bright Lance xp expenditures.
LTJG Mills spends 10 xp to classify in assault mech.
SGT O'Leary spends 10 xp to classify in heavy mech.
SGT Dubos spends 25 xp to lower gunnery to 3.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 29, 2019, 03:45:24 PM
Dragon Lance reporting:
Customizations done to Shadow Hawk and Archer completed.
Archer done on 11/13
Shadow Hawk done on 11/27.

6/5/3051: Archer sold.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on August 08, 2019, 01:40:09 PM
6/4/3051
Customization started on Vindicator. Will complete and be sold on 6/17/3051
Abdul-Fattah Jadoon spends 10XP on EDG 2 (2XP remains)
Jason Gato spends 10 XP on EDG 2 (0XP remains)
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 11, 2019, 06:08:46 PM
Reaper Lance 4 mechs deployable 6/18/3051 with all mechs repaired 6/25/3051.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on August 11, 2019, 07:02:14 PM
Wolverine Lance can deploy 4 mechs starting 6/17/3051 and all mechs fully repaired 6/26/3051
Title: Re: Second CO/GM Communication Thread
Post by: Hat on August 15, 2019, 12:05:02 AM
Midnight Update:
Lt. Roark KIA
MSGT Fletcher promoted to LTJG and lance XO

Wasp WSP-1A salvaged, repairs from mission on 6/13/3051 pending.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 18, 2019, 09:40:11 AM
Reaper Lance 4 mechs deployable 6/18/3051 with all mechs repaired 6/25/3051.

As I reverified my repair times I realized I hadn't done the repairs for my Gladiator. Just did them. On 6/17/3051 I can field the following fully repaired:
Gladiator GLD-4RDx
Griffin GRF-1SDx1
Griffin GRF-1SDx1
Shadow Hawk SHD-2HDx2
If Alpha Company has the HR Admins assigned to them then my Orion ON1-MZx is also available.

Title: Re: Second CO/GM Communication Thread
Post by: Hat on August 19, 2019, 11:39:07 PM
6/21/3051
Midnight Lance Status

Warhammer - mostly functional
* Right Arm, permanently down 8 pts IS (3), max armor 6 until replace
* Right Arm Shoulder Actuator needs to be replaced
Thunderbolt - fully functional
Phoenix Hawk LAM - fully functional
Panther
* Left Arm permanently down 2 pts IS (4), max armor 8 until replaced

Royal Shadow Hawk
* Unit repaired except for head
* Shadow Hawk's head (spare) destroyed in replacement process

Salvaged Wasps sold.

Midnight will be loaned the Unit Reserve's Phoenix Hawk 3D for Mission 3.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on August 20, 2019, 07:18:19 PM
Ice lance reports full readiness by mission 2
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on August 22, 2019, 04:08:55 AM
All mechs repaired 6/15/3051 (except salvaged Awesome).
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on August 22, 2019, 03:01:55 PM
Freya Lance is fully combat-capable as of 6/15.

SGT Riebera retains a single pilot hit which cannot be checked again until 6/20.
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on August 24, 2019, 09:11:33 AM
6-14-3051 Bright Lance Tech Mercedes Marsh spends 21 xp to advance from green to regular.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on September 02, 2019, 02:44:21 PM
Dancer One to Ranger One...

Lt Col Mudd spends 5 xp for Admin +0 to Admin +1.
Sgt Lewis spends 10 xp for spa Enviro Spec Darkness.
Sgt Lewis spends 10 xp for spa Enviro Spec Urban.

Dancer One out.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on September 07, 2019, 08:30:34 AM
6-14-3051 Bright Lance Tech Mercedes Marsh spends 21 xp to advance from green to regular.

Added to TO&E.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on September 07, 2019, 08:30:51 AM
Dancer One to Ranger One...

Lt Col Mudd spends 5 xp for Admin +0 to Admin +1.
Sgt Lewis spends 10 xp for spa Enviro Spec Darkness.
Sgt Lewis spends 10 xp for spa Enviro Spec Urban.

Dancer One out.

Added to TO&E.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on September 07, 2019, 07:31:40 PM
I will do repairs later tonight or tomorrow. (will customize this thread when done)
Shadow Hawk 2K Custom removed from TO&E (cored).
Hitzig did not take Major damage.
Will be fully healed on 7/16/3051.

Dragon also lost Shadow Hawk 2k (Custom) and acquired salvage of Shadow Hawk 5M. Awaiting to enter space to acquire Endo locations.
Panther repairs completed on 6/17/3051
Cicada repairs completed on 6/20/3051
Victor repairs completed on 6/25/3051

Dragon Lance is now lance capable by 6/20.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on September 08, 2019, 11:41:22 PM
Post Liber2:

Skaraborg can perform in limited combat operations.

Turkina offline, pending parts arrival.  Pods will be pulled
Awesome Kronwall pending repairs.  Should be operational if needed.

Awesome Oduya ready.
Highlander ready
Phawk Alexi is low on NARC pods but otherwise ready.

Awesome 8T pending repairs.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on September 09, 2019, 04:20:52 PM
The pilot killed from Reaper Lance in mission 2 was SGT Bruno Graves. Google doc TO&E updated with pilot and mech lost.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on September 10, 2019, 11:28:24 AM
Henrik Oduya *finally* made Ace on Liber 2.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on September 15, 2019, 10:31:46 AM
SGT Graves added to the honor roll.  Henrik Oduya noted as an Ace.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on September 15, 2019, 04:11:50 PM
Wolverine Lance
Wolverine II and Gladiator repaired 6/20/3051
Centurion repaired 6/25/3051
Wolverine repaired 6/26/3051

For 6/21/3051 mission, Wolverine would have a full lance available to deploy.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on September 24, 2019, 04:56:26 PM
End of Liber 2, Kronwall spends 21 XP to get scrounge 3, goes to zero.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on September 24, 2019, 11:12:25 PM
Skaraborg reports 6/21 can deploy:

HGN-732b
AWS-8Q Awesome Kronwall
AWS-9Q Awesome Oduya
PHX-1 Phawk Newbie-sname

Kronwall has 1 wound, the other 3 pilots are available fully healthy.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on September 25, 2019, 12:16:03 AM
Huh, okay technically the 8T is available because my techs are goddamn miracle workers.  Its a LL, SL and a pile of melee attacks, but its ready to go.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 13, 2019, 06:05:34 PM
The remnants of Freya Lance report no retirements following Operation LIBER.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 13, 2019, 07:44:24 PM
All of Reaper Lance agree to stay. No retirements.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on October 13, 2019, 07:53:08 PM
Wolverine reporting no retirements.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 13, 2019, 07:55:26 PM
No retirements from Dragon Lance as well.
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on October 13, 2019, 07:58:59 PM
Bright Lance has no members retire.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 13, 2019, 08:08:27 PM
Dancer reports no retirements.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 14, 2019, 09:32:08 AM
7/22. Dragon Lance sold Victor. Removed from Google doc
Geneva Drewry spends 35 XP (2 remain) to go from veteran to elite.
Custom to Kintaro KTO-20a starts on 7/22 ends on 8/15.
Custom to Shadow Hawk SHD-2Ha starts on 7/23 ends on 12/10.
Custom to Hatamoto-Hi HTM-Cc starts on 7/24 ends on 11/20.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 14, 2019, 01:58:14 PM
7/22. Dragon Lance sold Victor. Removed from Google doc
Geneva Drewry spends 35 XP (2 remain) to go from veteran to elite.
Custom to Kintaro KTO-20a starts on 7/22 ends on 8/15.
Custom to Shadow Hawk SHD-2Ha starts on 7/23 ends on 12/10.
Custom to Hatamoto-Hi HTM-Cc starts on 7/24 ends on 11/20.

The Shad and Hatamoto will need to be customized outside of a factory.  Barring horrendous luck in the contract market, there's 0 chance we're hanging around to pick up a contract in December.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 14, 2019, 02:12:12 PM
I did them in maintenance facility. I knew it was going to be tight and planned ahead.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 14, 2019, 02:18:40 PM
I did them in maintenance facility. I knew it was going to be tight and planned ahead.

Good choice.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 14, 2019, 06:35:31 PM
Reaper Lance sold Guillotine GLT-5M. Google doc updated
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 14, 2019, 08:32:52 PM
One other reminder, please make sure to update the Custom Mech thread with any new designs.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 15, 2019, 10:19:11 PM
vlard is basically down from 6/21 to 7/7

other techs are good prior for now - will update this thread as get them done

warhammer fully repaired as of 7/6-7/7ish

warhammer will be the big iffy one still left to do as I need to remove parts starting in july and wont be using factory to do the custom itself so it could be down for several months in transit depending on what we take ut that is worth the risk as it has 0 advanced tech outside of dhs


will be pulling the DHS from griffin - this is being done on 6/21 upon completion of contract
done and modded minus the DHS

ostsol may get its dhs removed for time being until can get more done as far as I want

the cataphract will possibly get a small change because of the 7 point heat curve

javelin will start its mod to xl done


die rolls were kind mostly but some of the learn the hard way rules popped up - why the hell cant we keep some HS outside of engine






Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 16, 2019, 08:37:56 AM
We need to try and get another mobile HQ again. Since one is not showing up in the markets, is there a way to search for one through scrounge checks? Similar to how the dropship was found.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 16, 2019, 08:14:07 PM
Reaper customization of Guillotine GLT-4P to Guillotine GLT-4PDS is complete 7-30-3051.

To GM Rob: tech rolled 12 on customization roll. Please assign positive quirk. Changes made were SHS to DHS, add case Right torso, add SRM 4 head, SRM 4 ammo Right Torso.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 17, 2019, 08:51:12 AM
8/4/3051. Dragon Lance sold crippled Shadow Hawk 5M. Will most likely buy the Wolverine instead.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 17, 2019, 02:26:31 PM
Reaper customization of Guillotine GLT-4P to Guillotine GLT-4PDS is complete 7-30-3051.

To GM Rob: tech rolled 12 on customization roll. Please assign positive quirk. Changes made were SHS to DHS, add case Right torso, add SRM 4 head, SRM 4 ammo Right Torso.

Improved Cooling Jacket, Right Arm heavy weapon (PPC/LL/ERLL)
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 17, 2019, 02:29:07 PM
We need to try and get another mobile HQ again. Since one is not showing up in the markets, is there a way to search for one through scrounge checks? Similar to how the dropship was found.

There is not.  Mobile HQs *can* appear on the Unit Market, as they are a combat vehicle.  DropShips cannot appear on the Unit Market - their unit type isn't even supported on the marketplace by AtB.

Pick one up as salvage, on the unit market, or as a Random Bonus.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 17, 2019, 03:27:45 PM
Phoenix Lance
LTJG Lew Wood spends 25 XP to lower gunnery from 4 to 3.

Personnel
LTSG Nicolas Malthus, Veteran Mechwarrior
LTJG Lewis Wood, Regular 3/5 Mechwarrior
SGT Natalie Knightly, Elite Mechwarrior
SGT Emilie Thorsen, Veteran Mechwarrior
SGT Daniel Young, Veteran Mechwarrior

SGT Mollie Dupuis, Veteran Mech Tech
SGT Jennifer Liao, Regular Mech Tech
SGT Ron Soumitra, Green Mech Tech
SGT Mike Nechtan, Elite Mech Tech
SGT Lance Thomsen, Regular Mech Tech

LT JG Shinji Itsuka, Veteran Doctor

Equipment
Phoenix completes repairs and upgrade of MAD-3R to MAD-5D.
MAD-5D Marauder
MAD-5D Marauder
OTL-4F Ostsol
PNT-9R Panther
PNT-9R Panther
COM-2D Commando
HNT-152 Hornet
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 17, 2019, 03:37:31 PM
Midnight Lance - as of Aug 1, 3051

Mechwarriors
COL Kato Atayde, 18 XP, 5 Mech Kills, Age: 35 (Warhammer)
LTJG Carey Fletcher, 15 XP, 0 Mech Kills, Age: 26 (PHawk LAM)
SGT Zefry Cochrane, 27 XP, 1 Mech Kills, Age: 33 (Panther)
SGT Isabella Corte, 4 XP, 1 Mech Kills, Age: 28 (TBolt until Ostwar is available)
SGT Anthony Gruber, 0 XP, 0 Mech Kills, Age: 32 (Shadow Hawk)
SGT Miles Lassiter, 7 XP, 3 Mech Kills, Age: 24 (Wolfhound)
SGT Getta Milos, 1 XP, 3 Mech Kills, Age: 23 (Not assigned)

Techs
MSGT Brianna Banks, Elite (5+), 30 XP, Age: 36
SGT Regina Swanson, Elite (5+), 19 XP, Age: 33
SGT Kerry Serginson, Veteran (6+), 21 XP, Age: 29
SGT Mary Johns, Regular (7+), 21 XP, Age: 25
SGT Caroline Murat, Regular (7+), 18 XP, Age: 32
SGT Maira Cahill, Green (8+), 18 XP, Age: 22

Doctors
LTSG Angela Richter, Veteran (6+), 34 XP, Age: 24
LTJG Harley Walker, Veteran (6+), 19 XP, Age: 31
LTJG Cait Watts, Veteran (6+), 6 XP, Age: 26

Equipment
WHM-6Rx Warhammer
SHD-2Hb-X Shadow Hawk
OWR-2Mbx Ostwar - not functional, missing LT
PXH-HK2-X1 Phoenix Hawk LAM (matches Freya's)
TDR-7Mx2 Thunderbolt - reduced to 4/6/4
PNT-9RPx Panther
WLF-2 Wolfhound
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 17, 2019, 08:19:28 PM
Pre status of next contract
8/1/3051
Unit as follows:
MechWarriors:
LTSG Cathrin Hitzig, 3/3, age 33, Tactical Genius, Fist Fire
SGT (demoted from LTJG) Abdul-Fattah Jadoon, Light, 3/4, age 34 Melee Spec, EDG 2
SGT Jason Gato, 3/4. Medium, age 32 Environment Spec- Forest, Mtn, EDG 2
SGT Lamar Leese, 3/4, Medium, age 32 Melee Spec, EDG 2
SGT Ben Miller, 3/4, Heavy, age 37, Oblique Attacker, EDG 1
LTJG (Promoted from SGT) Siska Garrigues, Medium, 3/4, age 39, Pain Resistance
SGT Martin Brathwaite, Med/Heavy, 3/4, age 35, Blind Fighter, Environment Spec- Darkness
SGT Horst Gardella, Heavy, 3/4, Age 22, EDG 1
Mech Tech:
SGT Brenton Solley, Elite, age 40
SGT Geneva Drewry, Elite, age 36
SGT Ki-heon Kambhampat, Veteran, age 30
SGT Kelly Gilkes, Veteran, age 29
SGT Gunter Zivkovic, Regular, age 31
SGT Blaire Bunyan, Regular, age 33
SGT Beth Henderson, Veteran, age 39

Doctors:
LTJG Stephen Clay, Elite, age 30
LTJG Adrienne Junejo, Elite, age 32

Mechs:
Shadow Hawk SHD-5M, requires parts not available in MoC space
Shadow Hawk SHD-2Ha, currently being customized, will finish on 11/28/3051 (adjusted times for Jump Jets (120-60 per))
Cicada CDA-2B-1a, fully active
Panther PNT-9R-1a, fully active
Thunderbolt TDR-5S-1, fully active
Kintaro KTO-20a, currently being customized, will finish on 8/15/3051
Hatamoto-HI HTM-Cc, currently being customized, will finish on 11/25/3051 (adjusted times for Jump Jets (120-60 per))
Wolverine WVR-7D, Fully Active
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 17, 2019, 08:44:02 PM
PRE CONTRACT 8/15

William Moon - 3/3 - CTF-1Z2 4/6( 8 )/4- ready
Lynn Richmond - 3/4 - MAD-2Z 5/8 - ready - new and improved
Faith Carlyle - 3/4 -  GRF-1X3 5/8/5 - ready
Milton Long - 3/4 - GRF-1N5 5/8/5 - needs 15 DHS - new and improved
Constance Booth - 3/4 -  OTL-4D2 5/8/5 - down 2 DHS but useable - ready
Kennedy Rupprath - 2/3 - JAV-10N4 6/9/6 - ready - new and improved
Tyanryu Rich - 3/5 - no mech
Robert Story - 2/3 - CRD-R2 4/6/4 - ready

WHR-6R2 4/6/4 - ready - new and improved

Meagan Kinnar  - elite mech tech
Sosanna O'Nery - green mech tech
Roger Young - regular mech tech
Richard Vlard  - veteran mech tech
Luke Cooper - veteran mech tech
Tina Bostina - elite mech tech
Evan Liachames - regular mech tech

Christian Skandalis - veteran doctor
Crissie Finley - elite doctor

all units ready as much as possible by or shortly after lift off

thanks to the custom on warhammer not failing me I have nothing for the market as of right now


Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 18, 2019, 02:13:29 AM
Freya Lance - Readiness Report - Aug 1, 3051

Mechwarriors
LTSG Elsa HartmannEliteAll classes46 XP33 Mech KillsAge 31Grasshopper
LTJG Elizabeth ViciousVeteranLight,Medium (LAM)5 XP7 Mech KillsAge 30PXH LAM or Javelin as needed
SGT Leigh MontgomeryVeteranLight, Heavy8 XP4 Mech KillsAge 30Thunderbolt or Javelin as needed
SGT Gianna MichaelsEliteAssault0 XP0 Mech KillsAge 27Victor
SGT Giselle SteinerVeteranHeavy0 XP0 Mech KillsAge 25reserve

Techs
MSGT Grace ParkElite17 XPAge 31
SGT Katheryn WinnikElite0 XPAge 29
SGT Jasmine LehmannVeteran23 XPAge 27
SGT Aurora SnowVeteran0 XPAge 25
SGT Angela ConstantinoRegular17 XPAge 32
SGT Tawnee StoneGreen8 XPAge 23

Doctors
LTJG Sasha GreyElite20 XPAge 28
LTJG Jessica StoyadinovichVeteran2 XPAge 24


Equipment
Grasshopper GHR-5H-X4/6/4Ready
Thunderbolt TDR-5SE-XR4/6/4Ready
Victor VTR-9K4/6/4Ready
Phoenix Hawk LAM -HK2-X15/8/5 (15/23)Ready
Javelin JVN-10N-X6/9/6Ready





Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 18, 2019, 03:59:02 PM
Dancer tech Aileene Austin spends 28 xp and is promoted to vet tech.  Salary adjusted accordingly.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 18, 2019, 04:37:26 PM
Dancer tech Aileene Austin spends 28 xp and is promoted to vet tech.  Salary adjusted accordingly.

Added to the TO&E.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 18, 2019, 11:27:00 PM
Reaper Lance is fully updated in google docs. Updates included new mechs, drop ship allocation for lance, corrected mech names in list, and added new pilots and techs.

Custom mech thread updated.

Reaper Lance also reports ready for deployment Aug 1 3051.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 19, 2019, 01:03:58 AM
Reaper Lance is fully updated in google docs. Updates included new mechs, drop ship allocation for lance, corrected mech names in list, and added new pilots and techs.

Custom mech thread updated.

Reaper Lance also reports ready for deployment Aug 1 3051.

Thanks.  All updates added to the TO&E and posted to the first post in the TO&E thread.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 19, 2019, 01:05:14 AM
Midnight Update
Ostwar OWR-2Mb repaired and available on Nov 13th.  Tech availability noted in the Midnight maintenance thread in case it becomes relevant during the Mission.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 19, 2019, 11:58:37 AM
All,

I've added the Mech Techs to the personnel tracker Sheet.  Please make sure those are up to date.  Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 20, 2019, 03:31:15 PM
Dancer One spends 12 xp to increase scrounge to 2.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on October 20, 2019, 07:12:33 PM
Wolverine Lance's Victor VTR-9B is customized to VTR-9BLx and is finished 8/24/3051. Custom thread updated. 
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on October 20, 2019, 08:33:52 PM
All google docs updated for Wolverine Lance.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 20, 2019, 08:50:28 PM
All google docs updated for Wolverine Lance.

Ditto for Dancer
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 21, 2019, 12:17:51 PM
To the GM since I am seriously curious as to how the contact thing works:
Parts I would like to be requested:
Full set of C3 (1 Master, 3 Slaves) (1,500,000 and 750,000)
2 Clan Ultra AC/10 with 5 tons of ammo (640,000 and 60,000)
2 SSRM6 with 5 tons of ammo (240,000 and 270,000)
5 tons each of cLB10x cluster and slug (60,000 and 100,000)
4 Clan LRM-15 with 5 tons ammo (700,000 and 135,000)
That is all.
Contact is from Skye if that is required.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 21, 2019, 12:32:02 PM
To the GM since I am seriously curious as to how the contact thing works:
Parts I would like to be requested:
Full set of C3 (1 Master, 3 Slaves) (1,500,000 and 750,000)
2 Clan Ultra AC/10 with 5 tons of ammo (640,000 and 60,000)
2 SSRM6 with 5 tons of ammo (240,000 and 270,000)
5 tons each of cLB10x cluster and slug (60,000 and 100,000)
4 Clan LRM-15 with 5 tons ammo (700,000 and 135,000)
That is all.
Contact is from Skye if that is required.

My understanding is as follows:

1. Check to see if you're in the IS where the various parts are available.  FWL 3051, Clan parts yes, C3 - No.
2. Check to see if a contact is within range to arrange for a care package.  Cap Rouge to Skye - No.  CLARIFICATION: The rules don't state whether you need to be within range of your contact for a care package.  Other uses of contacts do require you to be in range.  Rob will need to comment.
3. Determine TN for Clan equipment: Base TN: 15+.  Operation modifier TN +2.  Final TN during current operation: TN: 17+
4. Determine if roll is possible (Deadly to total, requiring a +5 bonus between Scrounge Good-Rep (FWL), Well-Connected (FWL) and a different contact within 2 jumps of Cap Rouge)

It requires 33 successful rolls to get all of the Clan equipment as described above (1 roll each for each piece of equipment and each ton of ammo).
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 21, 2019, 12:34:38 PM
I was just going off contact rules and what Rob said prior. He said there is pretty much no limit to what we can ask for, but the roll will determine what comes.
Figured with Skye being close to DC space that acquiring C3 for the contact would be little to no issue. If it was based off location for care package, it would be nearly impossible to do so for those who have the option. Doesn't hurt to try or ask either way.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 21, 2019, 01:16:18 PM
I was just going off contact rules and what Rob said prior. He said there is pretty much no limit to what we can ask for, but the roll will determine what comes.
Figured with Skye being close to DC space that acquiring C3 for the contact would be little to no issue. If it was based off location for care package, it would be nearly impossible to do so for those who have the option. Doesn't hurt to try or ask either way.

Ok, so just trying to use the contact care package option. Got it. That’s definitely a Rob question.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 21, 2019, 02:10:39 PM
I was just going off contact rules and what Rob said prior. He said there is pretty much no limit to what we can ask for, but the roll will determine what comes.
Figured with Skye being close to DC space that acquiring C3 for the contact would be little to no issue. If it was based off location for care package, it would be nearly impossible to do so for those who have the option. Doesn't hurt to try or ask either way.

Ok, so just trying to use the contact care package option. Got it. That’s definitely a Rob question.

ClanTech Purchasing Clarification
There is one gigantic exception to this.  Contacts can get you hard-to-acquire gear (including ClanTech) no matter where you are.  That's why Contacts are good.  Remember, you don't have to be within 2 jumps of your Contact to get a care package - that limitation is only on the general acquisition check bonus.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 23, 2019, 05:11:21 PM
Like the idea for all weather fighter

Any chance of doing something similar with say terrain master with the stacking of spa level

It may still be too good as is but just a thought
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 23, 2019, 09:32:46 PM
Just a quick note, I realized I've been spelling my character's last name wrong for a while.  It should be Atayde not Atadye.  I fixed it everywhere I could.  From a pronunciation perspective I think of it as ah-TODD-yay.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on October 23, 2019, 09:52:48 PM
Just a quick note, I realized I've been spelling my character's last name wrong for a while.  It should be Atayde not Atadye.  I fixed it everywhere I could.  From a pronunciation perspective I think of it as ah-TODD-yay.

Kronwall will simply just call you "sir"
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on October 27, 2019, 07:39:20 PM
Bright Lance Awesome is customized to AWS-9Qx.

All Google docs updated.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on November 07, 2019, 04:09:23 AM
Wolverine Lance leader LTSG Cherikov spends 10xp for Lucky SPA. Google doc updated.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on November 09, 2019, 07:46:23 PM
10/16/3051
All associated repairs and ammo replacements done.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on November 12, 2019, 12:49:27 AM
I just realized I didn't check for Random Bonuses after Mission 1 of JUSTICE.  Sorry.

Rolled 1d6-2 : 6 - 2, total 4

Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on November 12, 2019, 12:50:13 AM
Rolled 1d6 : 6, total 6
Rolled 1d100 : 36, total 36


Rolled 1d6 : 2, total 2
Rolled 1d100 : 11, total 11


Rolled 1d6 : 1, total 1
Rolled 1d100 : 80, total 80


Rolled 1d6 : 6, total 6
Rolled 1d100 : 82, total 82
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on November 12, 2019, 12:57:15 AM
Each participating member of JUSTICE Mission 1 (Dragon, Midnight, Reaper, Wolverine) gains +$225,000 CBills

The unit receives a Wheeled MG APC

One participating member (chosen by the Unit CO) receives Mech parts totaling: 9 tons standard armor, 1 Repair Part, 2 LRM-10s, and 5 tons LRM-10 standard ammo.

One participating member (chosen by the Unit CO) receives Mech parts totaling: 2 AC/10, 2 AC/20, 4 tons AC/10 ammo, 4 tons AC/20 ammo, 4 jump jets for a 75 ton Mech, and 1 Beagle Probe
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 12, 2019, 08:24:30 AM
A repair part is whatever’s needed, could be weapon, gyro, engine, head, etc correct?
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on November 12, 2019, 11:21:35 AM
A repair part is whatever’s needed, could be weapon, gyro, engine, head, etc correct?

Correct.  It's a Schrodinger's component; you don't know what it is until you have a damaged unit and install it.

Note that Repair Parts cannot be used for customization.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on November 14, 2019, 04:12:50 AM
Reaper Lance availability
Oct 15 After (Mission 1)
Gladiator, Griffin GRF-1SDx1, Griffin GRF-1NDx1, and Guillotine GLT-4PDS
All pilots except LTJG

Oct 21
Gladiator, Griffin GRF-1SDx1, Griffin GRF-1NDx1, Griffin GRF-1NM, and Guillotine GLT-4PDS
All pilots except LTJG

Oct 23
Gladiator, Griffin GRF-1SDx1, Griffin GRF-1NDx1, Griffin GRF-1NM,  Shadow Hawk SHD-2HDx,and Guillotine GLT-4PDS
All pilots except LTJG

Oct 23
Gladiator, Griffin GRF-1SDx1, Griffin GRF-1NDx1, Griffin GRF-1NM,  Shadow Hawk SHD-2HDx,and Guillotine GLT-4PDS
All pilots except LTJG

Oct 30
All mechs and pilots ready duty.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 16, 2019, 12:01:45 PM
Reaper: What about the Trebuchet you picked up?

Wolverine: The addition of your Trebuchet takes you to 9 Mechs.  What are you selling?

Dragon is awarded both sets of Mech Parts and is considered whole for salvage purposes.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on November 16, 2019, 12:06:36 PM
Fine, I will gladly take all parts awarded.
Will add it to my inventory soon.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 16, 2019, 12:32:24 PM
All,

As I posted in the contract thread, Midnight's rotating to Defend and Phoenix is rotating up to Scout (we're required to have 5).

As of October 15th, post mission 1, here's the state of Midnight:

Functional
Warhammer - minor damage, will return to service quickly
Phoenix Hawk LAM - Undamaged, available
Thunderbolt - Undamaged, available
Wolfhound - Undamaged, available
BV: 6110 (illegal deployment)

Non-Functional
Battlemaster - Crippled, no head
Panther - Crippled, missing LT, 3 XL engine crits, 1 gyro crit, extensive internal damage, destroyed equipment, don't have all the parts needed to fix
Shadow Hawk - Crippled, missing LA, LT, RL, 4 XL engine crits, 1 gyro crit, destroyed equipment, don't have all the parts needed to fix
Ostwar - Crippled, missing LT, don't have all the parts needed to fix (part on order, repairs start Nov 4, end Nov 13)

All rolls for acquisitions were used in October, so can't order parts until Nov 1.  I will begin repairs, but Midnight's in the Field at a -2 to all rolls.  If Midnight comes up again for a standard deployment I can borrow the PHawk 3D from Unit Reserves to field a full set (likely replace the LAM with it, otherwise the TBolt).  

If anyone else is in bad shape, please don't hesitate to let me know and we'll figure something out.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 16, 2019, 12:43:16 PM
Midnight Update
Warhammer repaired on Oct 15, returns to service Oct 16
SGT Zefry Cochrane (1 hit), healed and returned to service Oct 16
SGT Anthony Gruber (2 hits), heals on the 16, completes healing and returns to service on Oct 23
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on November 16, 2019, 12:51:46 PM
Reaper: What about the Trebuchet you picked up?

Wolverine: The addition of your Trebuchet takes you to 9 Mechs.  What are you selling?

Dragon is awarded both sets of Mech Parts and is considered whole for salvage purposes.
Looks like Wolverine sold the Phoenix Hawk sometime in August. Probably forgot to post it somewhere, but the Google doc was updated and reflects current composition.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 16, 2019, 03:04:16 PM
Reaper: What about the Trebuchet you picked up?

Wolverine: The addition of your Trebuchet takes you to 9 Mechs.  What are you selling?

Dragon is awarded both sets of Mech Parts and is considered whole for salvage purposes.
Looks like Wolverine sold the Phoenix Hawk sometime in August. Probably forgot to post it somewhere, but the Google doc was updated and reflects current composition.

Good catch.  I had gone back through the more recent warehouse entries, but hadn't seen anything.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 16, 2019, 09:33:39 PM
Update: Midnight

Rotation back to the maintenance facility and a mid-mission customization has made Midnight viable.

Oct 23: All pilots healed
Oct 27: Shadow Hawk repairs and customization complete.  LB 10-X has been replaced by a Binary Laser and 2 Mediums.  AC Ammo bins in RT are emptied though not removed.  Unit available for service (new BV 1,564)
Oct 28: Panther repairs complete.  Still missing Beagle Active Probe, repair will be completed when available.  (Temp BV: 1,019)
Oct 29: Midnight rotated back to Scout, Phoenix rotated back to Defend.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 12, 2019, 10:02:14 PM
Dancer MW Jade Lewis spends 10 xp for point of edge.  Now with 2 edge points.
Dancer MW Lt Tom Zweibel spends 20 xp for Terrain Master Forest.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on December 13, 2019, 06:26:28 PM
Oct 20 3051
Wolverine Lance sells Crab
Capt Cherikov removes SPA Lucky (now unavaiable) and uses refunded xp for Sharpshooter.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 20, 2019, 05:20:01 PM
All changes reflected and added to the Spreadsheet.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 12, 2020, 10:10:46 AM
If we are using this as a comms thread, may be good to have it pinned.
Either way
10/21/3051
Dragon lance retains all personnel and are as followed:
Name                              Gun   Plt    Pilot type    Age           SPAs
Cathrin Hitzig         3       3                     33           Tactical Genius, Fist Fire
Jason Gato                3      4      Medium    32           Environment Spec- Forest,Mountain, EDG 2
Lamar Leese                    3   4   Medium   32            Melee Spec, EDG 2
Abdul-Fattah Jadoon           3   4   Light     34            Melee Spec, EDG 2
Ben Miller                           3   4   Heavy   37            Oblique Attacker, EDG 1
Siska Garrigues                   3   4   Medium   39            Pain Resistance
Martin Brathwaite           3   4   Medium/Heavy   35   All-Weather Fighter, Environment Spec- Darkness
Horst Gardella                   3   4   Heavy   22           EDG 1

Mech Tech                 Skill Rating                Age                   SPAs
Brenton Solley            Elite (+5)                   40                    Pain Resistance
Geneva Drewry            Elite (+5)                   36
Ki-heon Kambhampat    Veteran (6+)              30
Kelly Gilkes            Veteran (6+)              29
Gunter Zivkovic            Regular (7+)              31
Blaire Bunyan            Regular (7+)              33
Beth Henderson            Veteran (6+)              39
Doctors
Adrienne Junejo            Elite (+5)           32
Stephen Clay            Elite (+5)           30

Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 02:35:20 PM
Update: No retirements for Midnight, Phoenix or Unit.  I've also ensured that the equipment assigned to all three of them are updated correctly on the Sheets.

REMINDER: If you got a piece of salvage from the last mission, let me know even if you sold it!

Also, here's the status of the salvage given to the unit:

AS7-D-DC Atlas
Missing Cockpit
LRM-20, missing 2 rounds LT
SRM-6, missing 1 round LT
AC-20, missing 1 round RT

CPLT-C1 Catapult
LRM-15, missing 2 rounds LT
LRM-15, missing 2 rounds RT

RFL-5M Rifleman
Missing LA and all parts for it
Ultra AC/5, missing 4 rounds RT
Title: Re: Second CO/GM Communication Thread
Post by: Ice on January 14, 2020, 02:42:06 PM
How much is the atlas to buy from unit
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 03:13:46 PM
How much is the atlas to buy from unit

10,252,000 CB.  No XL engine, so cheap all things considered.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on January 14, 2020, 03:36:53 PM
How much is the atlas to buy from unit

10,252,000 CB.  No XL engine, so cheap all things considered.

Quick point of note: while it was not in any way damaged, for future reference, replacement command console parts are simply "not available" via standard acquisition rolls.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 03:42:00 PM
How much is the atlas to buy from unit

10,252,000 CB.  No XL engine, so cheap all things considered.

Quick point of note: while it was not in any way damaged, for future reference, replacement command console parts are simply "not available" via standard acquisition rolls.

Good to know.  Will need to keep that in mind before selling.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on January 14, 2020, 04:14:24 PM
How much is the atlas to buy from unit

10,252,000 CB.  No XL engine, so cheap all things considered.

Quick point of note: while it was not in any way damaged, for future reference, replacement command console parts are simply "not available" via standard acquisition rolls.

So in those cases is the mech still customizable or is it stuck on that configuration permanently considering no way to replace
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 14, 2020, 04:18:57 PM
Console altercations are considered Class E refits.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 04:57:05 PM
<snip>
So in those cases is the mech still customizable or is it stuck on that configuration permanently considering no way to replace

Practically speaking there are only 2 ways to have issues with it.  1) head crit tags the command console; 2) head blown off.  If at that point it's important to get back, I expect burning a level of a permanent contact for replacement parts would work.  Another consideration is we'll each end up with 50 Tons worth of Clan/SL parts if we succeed on Tukayyid, and replacement parts could be part of that.

To clarify my earlier comment, I'm fine selling it to someone in the unit or lending it out if someone really needs it.  I would want to rethink selling something with an extremely hard to come by component on the general market.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on January 14, 2020, 05:16:59 PM
<snip>
So in those cases is the mech still customizable or is it stuck on that configuration permanently considering no way to replace

Practically speaking there are only 2 ways to have issues with it.  1) head crit tags the command console; 2) head blown off.  If at that point it's important to get back, I expect burning a level of a permanent contact for replacement parts would work.  Another consideration is we'll each end up with 50 Tons worth of Clan/SL parts if we succeed on Tukayyid, and replacement parts could be part of that.

To clarify my earlier comment, I'm fine selling it to someone in the unit or lending it out if someone really needs it.  I would want to rethink selling something with an extremely hard to come by component on the general market.

I'm severely debating on this I just wish I had time to xl and tsm or masc the damn thing

It can be made workable regardless of those however as gauss rifles ppc is a thing or just quad ppc and melee master is no joke with any assault
Title: Re: Second CO/GM Communication Thread
Post by: Ice on January 14, 2020, 07:28:52 PM
Nope unit can repair it and hold it for use I cant fit it bv wise unless I do drastic.changea to a medium or heavy

If I only.got that Vulcan early on
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 11:16:05 PM
Phoenix Lance is up to date.  Both Panthers and the Marauder 3R have been customized and added to the Custom Mech thread.  Mechs have been updated in the Sheets document to reflect the new designations and the Warehouse is up to date and posted.

Midnight Lance is up to date.  All customizations have been made, though the Ostwar and Wolfhound Customizations still need to be added to the Custom Mech thread.  I'll do that tomorrow.  Mechs have been updated in the sheets and the Warehouse is up to date and posted.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 14, 2020, 11:44:24 PM
Rob, customization of the Shadow Hawk yielded a positive quirk.  Here's what was done:

Remove 2T AC/10 Ammo (RT)
Remove ML (LT)
Add 1 DHS (Engine)
Add 2T Armor

Let me know what to add.  Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on January 15, 2020, 07:21:19 PM
Add 1 DHS (Engine)

You have Combat Computer.  (Not technically the "combat computer", but the identical game effects)
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on January 15, 2020, 07:31:18 PM
Wolverine Lance successfully recruited captured pilot Barbara Au. Elite Medium pilot with Melee Spec, Tactics +2, and 3 edge. (Will update google docs within a couple days).


Reaper sold Guilliotine (Will update google docs with in a few days) and has made Oct purchases.

Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 15, 2020, 07:57:03 PM
Add 1 DHS (Engine)

You have Combat Computer.  (Not technically the "combat computer", but the identical game effects)

Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 12:39:33 AM
For those wondering what the command console works is on p.300/301 in TO.
          Game Rules: A unit using a Cockpit Command Console adds a second MechWarrior damage condition monitor to its record sheet, to reflect the commander occupying the command console. During any End Phase, this “secondary warrior” may swap positions with the unit’s pilot (or vehicle commander), effectively becoming the unit’s pilot (or vehicle commander) while the other warrior takes on the secondary position.
         For ’Mech and fighter units (but not vehicles), the secondary warrior suffers no damage from ammunition explosions, though heat effects and damage done to the cockpit location (or vehicle commander slot) does affect both warriors. (In a ’Mech, both warriors must make Piloting Skill rolls to avoid damage in the event of a fall.) If the primary cockpit slot in a BattleMech or aerospace unit is destroyed, the secondary pilot automatically takes over the unit (though any initiative modifiers provided by the system are lost in the process). If both cockpit slots are destroyed, the unit is considered destroyed per standard gameplay rules for cockpit destruction.
        The second MechWarrior may spot for any type of indirect fire (LRMs, artillery, and so on), without incurring the +1
modifier to any attacks from the unit, and ignores the +1 modifier to the indirect fire attack due to any such weapon
attacks.
        Finally, if the second warrior is the overall commander of a given force (see Commanders, p. 191), the force commander’s presence in a Command Console provides a +2 Initiative modifier for the unit’s side as long as the force commander is not the warrior engaged in operating the unit in any way (including moving the unit, making attacks, or making any Piloting Skill Rolls except for those to avoid damage in a fall). To receive this benefit, however, the Command Console unit must be of the heavy or assault weight classes and feature Advanced Fire Control (which is an optional system on non-military units such as IndustrialMechs and Support Vehicles, but is incorporated automatically on all BattleMechs, Combat Vehicles, and Fighters). If, for any reason, the force commander must act as the unit’s pilot or gunner for any reason other than to avoid damage from falling, the Initiative modifier does not apply for the following turn. Command Console Initiative modifiers are not cumulative, even if a force has multiple units with this item.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 06:51:47 AM
Here is the current command structure, needing to identify a clear 3IC:

Current Unit Configuration - October 3051
Alpha Company "Eyes" (Scout)
Midnight (CO/Unit CO) COL
Dancer - (Unit XO) LTC
Freya - LTSG
Reaper - LTSG

Bravo Company "Hammer" (Fight)
Crusher - LTSG (CO) CPT
Bright - LTSG
Ice - LTSG

Charlie Company "Anvil" (Defend)
Skaraborg - LTSG (CO) CPT
Dragon - LTSG
Phoenix - LTSG

So for the Command Console it would make the most sense in the lance of a CPT or above.  If a higher ranking officer shows up as reinforcements, they take over.  All that said, the rank structure is flexible.  If current Company Commanders want to step down and others step up, I'm fine with that provided the player of one of the current officers agrees.  I do want the command structure set per contract though save in case of a PC death.  So if we're going to make any changes, now is the time to do it.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 09:53:35 AM
Might be ideal to put those with the higher tactics in leadership positions. This would give us the most optimal initiatives off the gate when needed. Especially going against Elite Clanners.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 10:18:19 AM
Might be ideal to put those with the higher tactics in leadership positions. This would give us the most optimal initiatives off the gate when needed. Especially going against Elite Clanners.

Mission commanders decide on rerolls, reinforcements, BSP selection and should provide a direction for the mission I expect with input from the rest of the Ranger players. There’s work to be done besides an initiative bonus. Characters with higher ranks will be the mission commander if selected for the mission. Reinforcements including a higher ranking officer will take over the initiative (as I understand it), as that’s chain of command.

I’m happy to have anyone of any skill level do that. If they’re already good at it it makes the PCs job easier. If it’s not a strength, then it gives them the opportunity to develop the skills. If we lose some missions, who cares?  People need the space and support to be able to fail and learn.  For all we know Ryan or Lucas may be the next awesome battletech player in the making.

 The unit CO job is more complex and requires extra work.  If another player has the time, interest and energy to do it, and the group is good with it I can find an IC reason for my PC to either step back from unit CO or leave and bring in a new one.  Below the unit CO I’m happy to let the group decide what they want to do. I will say that I care about the story and what makes sense from an in universe perspective. That isn’t to say that a brand new PC couldn’t be brought in and made unit CO out of the gate. The question is why would an established unit bring in a complete unknown to lead them?  The answer is they’re either desperate or they don’t. Of course a new PC doesn’t have to be a complete unknown, that’s just a matter of working backstory.

If you’re only going by PC stats, I think that would mean Ryan and Deadly as XO and I3C if memory serves, though not sure on the order.

So rambling aside, I would say if any player wants their PC as a company commander or higher, say the word and we can keep that in mind either for now if someone in power wants to step down or later when there’s an opening. 
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on January 16, 2020, 10:35:48 AM
I wouldn't mind staying as Charlie CO, because well, I'm the only lance that will be permanently assigned there really.  Dragon's got a reasonable amount of maneuver elements to it, and I can put in a good showing against most apartment complexes in a foot race.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 11:05:08 AM
I wouldn't mind staying as Charlie CO, because well, I'm the only lance that will be permanently assigned there really.  Dragon's got a reasonable amount of maneuver elements to it, and I can put in a good showing against most apartment complexes in a foot race.

Works for me.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 11:08:26 AM
I wanted my more faster elements (cicada, panther) to be more for the spotter roles. Its why I asked about TAG earlier, since it can count as the spotter when active, making IDF for the LRM units easier, while making attacks for the spotting unit less strained. I will work well in the defense role for that reason. I am okay with things as is, but with our next enemy being a highly formidable one, just wanted to make sure we have as many advantages as possible.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 04:22:59 PM
Dragon Lance update.
Customizations to Hatamoto, Archer, Wolverine, and Shadow Hawk will all complete sometime in Nov. All mechs will be available by landing.
Google docs for both XP accrual and Mechs have been updated, along with custom mech thread.
Everything currently up to date for Dragon Lance.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 05:40:05 PM
I wanted my more faster elements (cicada, panther) to be more for the spotter roles. Its why I asked about TAG earlier, since it can count as the spotter when active, making IDF for the LRM units easier, while making attacks for the spotting unit less strained. I will work well in the defense role for that reason. I am okay with things as is, but with our next enemy being a highly formidable one, just wanted to make sure we have as many advantages as possible.

A light spotter for heavier units is a good choice.  Brainstorming ideas to make the unit better is a good idea. 

Looking at the raw numbers in terms of skills only 3 PCs can maintain the unit at current size - Midnight, Dancer and Dragon.  To get full CO benefits for the unit, ideally Dancer will increase Negotiation from 1 to 3 and Leadership from 2 to 3.  Midnight and Dragon provide it as is.  I don't expect this is needed anytime soon, as I'm certainly hoping my PC doesn't die but who knows.

Tactics for both Crusher and Skaraborg are a 2, most of the unit is a 3, with Midnight, Dragon and Phoenix having a higher skill (5/5/4).  It'd be nice to see them invest XP in Tactics, however a PC in a Command Mech plus the Admin, means they're base +4.  Given Skaraborg's Assault bent, if he picked up the Command Atlas and was willing to commit Kromwell to lead rather than typically shoot he'd effectively be +4 and then with the extra bonuses +6.  That said, we do this to have fun and a single +1 on 2D6 isn't going to change things a lot.

A lot of initiative comes down to the card flips.  OpFor won initiative roughly half the time and rarely had the advantage on cards despite being able to cycle them.

As long as folks are having fun, that's what matters most.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on January 16, 2020, 05:50:35 PM
I didn't think that Dancer had the skills for command.  I was surprised that you asked in the first place, Hat.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on January 16, 2020, 07:05:13 PM
I wanted my more faster elements (cicada, panther) to be more for the spotter roles. Its why I asked about TAG earlier, since it can count as the spotter when active, making IDF for the LRM units easier, while making attacks for the spotting unit less strained. I will work well in the defense role for that reason. I am okay with things as is, but with our next enemy being a highly formidable one, just wanted to make sure we have as many advantages as possible.

A light spotter for heavier units is a good choice.  Brainstorming ideas to make the unit better is a good idea.  

Looking at the raw numbers in terms of skills only 3 PCs can maintain the unit at current size - Midnight, Dancer and Dragon.  To get full CO benefits for the unit, ideally Dancer will increase Negotiation from 1 to 3 and Leadership from 2 to 3.  Midnight and Dragon provide it as is.  I don't expect this is needed anytime soon, as I'm certainly hoping my PC doesn't die but who knows.

Tactics for both Crusher and Skaraborg are a 2, most of the unit is a 3, with Midnight, Dragon and Phoenix having a higher skill (5/5/4).  It'd be nice to see them invest XP in Tactics, however a PC in a Command Mech plus the Admin, means they're base +4.  Given Skaraborg's Assault bent, if he picked up the Command Atlas and was willing to commit Kromwell to lead rather than typically shoot he'd effectively be +4 and then with the extra bonuses +6.  That said, we do this to have fun and a single +1 on 2D6 isn't going to change things a lot.

A lot of initiative comes down to the card flips.  OpFor won initiative roughly half the time and rarely had the advantage on cards despite being able to cycle them.

As long as folks are having fun, that's what matters most.

Skaraborg has Berthe, with an ungodly set of skills for leadership - it would actually be *much much* better for the unit for Berthe to be the RIO and Kronwall to drive.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 07:30:12 PM
Unfortunately, to get that init bonus, we need to have the commander in charge.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 07:59:26 PM
I didn't think that Dancer had the skills for command.  I was surprised that you asked in the first place, Hat.

The single most important skill IMO is Admin/Bureaucracy to ensure that we can support the number of lances in the unit.  (Take the higher of the two * 3) + 3 = Max lances commanded.  From 10 - 12 lances, a +3 in one of those skills is essential.  Dancer hits that.

Of the two, Admin is more useful as the maximum number of Administrators the unit may have is (Admin * 5) + 5.  We have 20, so Dancer in command would mean we'd lose half, but we could get by with 10.  People simply wouldn't get as many bonuses as they do today.  Not a deal breaker.

Negotiation of 3+ is needed to get rerolls on contract provisions.  Much easier with them, but doable without them.

Actually one thing I just noticed which may be a higher priority is for Dancer to get up is Strategy.  Total number of PC lances that can be deployed on a mission is capped by the Unit CO's Strategy score.  I'd missed that before.  Really should target a minimum of 3, 4 is better.  More of a pain without it, just means the battles are likely to be smaller scale or more allied units.

If Benton wants to continue developing that direction, you've got places to put XP.  If he decides it's not for him, then there's an opening in leadership.  I'm good with either, just depends on what you want his story to be.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 16, 2020, 08:22:53 PM
I didn't think that Dancer had the skills for command.  I was surprised that you asked in the first place, Hat.

The single most important skill IMO is Admin/Bureaucracy to ensure that we can support the number of lances in the unit.  (Take the higher of the two * 3) + 3 = Max lances commanded.  From 10 - 12 lances, a +3 in one of those skills is essential.  Dancer hits that.

Of the two, Admin is more useful as the maximum number of Administrators the unit may have is (Admin * 5) + 5.  We have 20, so Dancer in command would mean we'd lose half, but we could get by with 10.  People simply wouldn't get as many bonuses as they do today.  Not a deal breaker.

Negotiation of 3+ is needed to get rerolls on contract provisions.  Much easier with them, but doable without them.

Actually one thing I just noticed which may be a higher priority is for Dancer to get up is Strategy.  Total number of PC lances that can be deployed on a mission is capped by the Unit CO's Strategy score.  I'd missed that before.  Really should target a minimum of 3, 4 is better.  More of a pain without it, just means the battles are likely to be smaller scale or more allied units.

If Benton wants to continue developing that direction, you've got places to put XP.  If he decides it's not for him, then there's an opening in leadership.  I'm good with either, just depends on what you want his story to be.
Currently only 3 pilots have an admin of 3+: Atayde (3), Noussen (4), and Hitzig (5).
In terms of bureaucracy, Mudd (4) and Hitzig (3) are the only two that can keep proper functions as well.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 16, 2020, 09:33:03 PM
<snip>
Currently only 3 pilots have an admin of 3+: Atayde (3), Noussen (4), and Hitzig (5).
In terms of bureaucracy, Mudd (4) and Hitzig (3) are the only two that can keep proper functions as well.

Noussen is irrelevant as she's not a PC and we're not taking a MSGT and promoting them directly to MAJ or above.  My previous analysis is still correct.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on January 17, 2020, 03:33:54 PM
Freya Lance - Readiness Report - Aug 1, 3051

Mechwarriors
LTSG Elsa HartmannEliteAll classes50 XP33 Mech KillsAge 32Grasshopper X1
LTJG Elizabeth ViciousVeteranLight,Medium (LAM)3 XP8 Mech KillsAge 31PXH LAM or Javelin as needed
SGT Leigh MontgomeryVeteranLight, Heavy16 XP4 Mech KillsAge 31Thunderbolt or Javelin as needed
SGT Gianna MichaelsEliteAssault5 XP0 Mech KillsAge 28Victor
SGT Giselle SteinerEliteHeavy6 XP0 Mech KillsAge 26Grasshopper XR

Techs
MSGT Grace ParkElite21 XPAge 32
SGT Katheryn WinnikElite0 XPAge 30
SGT Jasmine LehmannVeteran23 XPAge 27
SGT Aurora SnowVeteran7 XPAge 26
SGT Angela ConstantinoRegular23 XPAge 33
SGT Tawnee StoneGreen8 XPAge 24

Doctors
LTJG Sasha GreyElite24 XPAge 29
LTJG Jessica StoyadinovichVeteran6 XPAge 25


Equipment
Grasshopper GHR-5H-X4/6/4Ready
Thunderbolt TDR-5SE-XR4/6/4Ready
Victor VTR-9K4/6/4Ready
Phoenix Hawk LAM -HK2-X15/8/5 (15/23)Ready
Javelin JVN-10N-X6/9/6Ready
Grasshopper GHR-5XR4/6/4Ready


Monthly Operating Cost: 225,240
Cash On Hand: 15,847,862


Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on January 18, 2020, 12:49:27 PM
Dragon Lance Readiness report May 12th, 3052

Mechwarriors:
LTSG Cathrin Hitzig          3/3 All Classes    6XP 0 kills Age 33 Tac Genius, Fist Fire- Hatamoto
LTJG Siska Garrigues        3/4 Medium        8XP 0 kills Age 39 Pain Resistance- Wolverine
SGT Jason Gato               3/4 Medium         4XP 2 Mech Kills Age 32 Environment Spec- Woods, Mtn, EDG 2- Shadow Hawk
SGT Lamar Leese             3/4 Medium        16XP 4 kills (3 mech) Age 32 Melee Spec, EDG 2- Cicada
SGT Abdul-Fattah Jadoon  3/4 Light            7XP 0 kills Age 34 Melee Spec, EDG 2- Panther
SGT Ben Miller                  3/4 Heavy          13XP 2 kills (1 mech) Age 37 Oblique Attacker, EDG 1- Archer
SGT Martin Brathwaite      3/4 Med/Hvy       7XP 2 kills Age 35 All-Weather Fighter, Environment Spec-Darkness - Kintaro
SGT Horst Gardella           3/4/ Heavy         2XP 0 kills Age 22 EDG 1- Thunderbolt

Tech:
MSGT Brenton Solley         Elite      18XP Age 40
SGT Geneva Drewry          Elite        8XP   Age 36
SGT Ki-heon Kambhampat Veteran  26XP Age 30
SGT Kelly Gilkes                Veteran   5XP Age 29
SGT Beth Henderson         Veteran   11XP Age 39
SGT Gunter Zivkovic          Regular   27XP Age 31
SGT Blaire Bunyan             Regular   29XP Age 33

Docs:
LTJG  Adrienne Junejo        Elite        27XP Age 32
LTJG Stephen Clay             Elite        40XP Age 30

Equipment:
Panther           PNT 9R-1a   6/9/6        Ready BV: 912
Cicada             CDA-2B-1b   7/11/7      Ready BV: 1107
Kintaro            KTO-20b      5/8/5        Ready BV: 1400
Wolverine        WVR-7Da     5/8(10)/5  Ready BV: 1500
Shadow Hawk  SHD-2Ha     5/8/5        Ready BV: 1362
Thunderbolt    TDR-5S-1      4/6/4        Ready BV: 1580
Archer             ARC-5Rc      4/6/0        Ready BV: 1868
Hatamoto-HI   HTM-Cc        4/6/4        Ready BV: 1999

Expenses per month: 245,040
Total C-bills on hand: 1,796,870
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 20, 2020, 04:56:13 PM
Unit Update:
All units fully ready by May 7th with the exceptions noted below.
PXH-3D Phoenix Hawk
COM-2D Commando
CLNT-2-3T Clint
ARC-2R Archer
AS7-D-DC Atlas
CPLT-C1 Catapult
RFL-5M Rifleman - Missing Ultra AC/5 in LA, Ultra AC/5, missing 4 rounds RT
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 20, 2020, 05:48:55 PM
Midnight Lance - Readiness  May 12, 3052

Mechwarriors
NameClassRatingXPAgeMech KillsEDGSPAs
COL Kato AtaydeAllRegular (4/4)203655Environmental Specialist: Darkness; All-Weather Fighter
LTJG Carey FletcherAllVeteran (3/4/4/3)172710All-Weather Fighter
SGT Zefry CochraneAllElite (2/3)293411Enviro Spec (Mtns), Eagle Eyes, Fist Fire
SGT Isabella CorteAllVeteran (3/4)92911Oblique Attacker
SGT Anthony GruberAllVeteran (3/4)83310Jumping Jack
SGT Miles LassiterAllVeteran (3/4)72513All-Weather Fighter
SGT Getta MilosAllVeteran (3/4)12413All-Weather Fighter

Technical Staff
NameRatingXPAge
MSGT Brianna BanksElite3637
SGT Regina SwansonElite2534
SGT Kerry SerginsonVeteran2130
SGT Mary JohnsRegular2226
SGT Caroline MuratRegular1833
SGT Maira CahillGreen1823

Medical Staff
NameRatingXPAge
LTSG Angela RichterVeteran3425
LTJG Harley WalkerVeteran1932
LTJG Cait WattsVeteran627

Equipment
UnitMovementReadinessBVAssigned Pilot
WHM-6Rx Warhammer(5/8/5)Ready1773Kato Atayde
SHD-2Hb-X Shadow Hawk(5/8/5)Ready1605Anthony Gruber
OWR-2Mbx Ostwar(5/8/5)Ready1708Isabella Corte
PXH-HK2-X1 Phoenix Hawk LAM(5/8/5) (15/23)Ready1639Carey Fletcher
TDR-7Mx2 Thunderbolt(5/8/5)Ready1637Isabella Corte
PNT-9RPx Panther(6/9/6)Ready1032Zefry Cochrane
WLF-2x Wolfhound(6/9/6)Ready1061Miles Lassiter
BLR-3M Battlemaster(4/6/0)Ready1679


Monthly Operating Cost: 235,100
Monthly Income: 145,000
Cash on Hand: 1,468,154
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 25, 2020, 11:08:54 AM
Shortly after lifting off from Cap Rouge, Colonel Atayde announces the promotion of Erik Kromwell to Major and to the 3IC position, effective immediately.  He will remain as Charlie Company CO.

Here is the current command structure.

Current Unit Configuration - May 3052
Alpha Company "Eyes" (Scout)
Midnight (CO/Unit CO) COL
Dancer - (Unit XO) LTC
Freya - LTSG
Reaper - LTSG

Bravo Company "Hammer" (Fight)
Crusher - LTSG (CO) CPT
Bright - LTSG
Ice - LTSG

Charlie Company "Anvil" (Defend)
Skaraborg - LTSG (CO) MAJ
Dragon - LTSG
Phoenix - LTSG
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 25, 2020, 11:14:12 AM
All, as a reminder please complete all acquisition rolls and complete any rolls for repairs or modifications. Once done please post your unit’s readiness in this thread as of May 12th.  Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on January 25, 2020, 10:11:27 PM
All, as a reminder please complete all acquisition rolls and complete any rolls for repairs or modifications. Once done please post your unit’s readiness in this thread as of May 12th.  Thanks.

Wilco.

Skaraborg the following is locked in

Awesome 9Q (Oduya)
HGN-732b - Calvert
Awesome-8T Berthe
Phawk Alexi - Team Mascot
Awesome 8Q Kronwall
Awesome 9M Kronwall to come (Basically mirrors the 8Q)

Turkina has no pods attached but ready to go.  Set tenatively for Kronwalls configuration (GR, 2LRM20, 2 ERL)
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on February 15, 2020, 07:28:27 PM
5/13/3052
Dragon Lance lost Archer (Cored)
5/14/3052
Cicada fully repaired.
5/20/3052
Partial Repair to Kintaro completed, awaiting to buy parts to repair. Will be out of commission until I can replace CASE and RT (will also repair later)
5/26/3052
Thunderbolt partial repaired (No arms) until we get to a better facility to replace them easier (cannot afford to lose those parts at this time)
5/28/3052
Martin Brathwaite fully healed
6/18/3052
Cathrin Hitzig fully healed
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 16, 2020, 01:42:51 PM
Who have HR admins assigned?

Good question.  Given that it will help get units back in the field faster, I'm going to assign based on a combination of fewest mechs and involvement in Mission 1.  Therefore, the following lances have HR support for Tukayyid:

Skaraborg
Freya
Reaper
Phoenix

With a sweep of his...

Hat
Title: Re: Second CO/GM Communication Thread
Post by: Ice on February 17, 2020, 09:51:20 AM
Kennedy and Robert both spend 10 xp for last point of edge

0xp and 2xp remain respectively

Lynn spends 20xp for woods master

3xp remain

Milton spends 20xp for pilot 3

2xp remains

William spends 25xp for ppc spec

1xp remaining
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on February 17, 2020, 10:55:23 AM
Skaraborg reports post mission 1.

Berthe made ace, 5 kills, total 5
Oduya made ace, 5 kills, total 9, 1 injury.
Kronwall made a fool of himself.

'Mech status:

Awesome 8Q Kronwall - downchecked, will not be ready for some time.
Awesome 9Q - Down a PPC, down a DHS and actuator and significant damage to armor. Will focus for repairs.
Awesome 8T Berthe - 50% warload expended, only 2 NARC volleys left.  Significant left side armor damage.  Will reload if opportunity presents.

Available 'Mechs

HGN-732B, assigned Calvert.
AWS-9M Awesome Kronwall - no pilot assigned
Turkina (Pods for Kronwall or A available)
Phx-1 Phawk.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on February 19, 2020, 10:42:13 AM
GM - can you tell us the in game date for the next scenario so I can plan repairs appropriately?
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 19, 2020, 11:07:11 AM
GM - can you tell us the in game date for the next scenario so I can plan repairs appropriately?

Rob mentioned that we’d have 2 days before the next mission. No one from mission 1 should be on mission 2. How many days before mission 3?  Not sure.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on February 19, 2020, 11:26:18 AM
Just as a heads up I'm looking to swap ppcs into the cataphract dropping the lpl and erppc since I have the ppc spec now.

Would take a week on a failure and 1.5 mil which is doable

Any rebuttals ?

The warhammer can take its place for.time being but doesnt have masc and loses a few points of damage
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on February 24, 2020, 12:42:40 AM
Rob mentioned that we’d have 2 days before the next mission. No one from mission 1 should be on mission 2. How many days before mission 3?  Not sure.

There are three full days for repairs (assuming you weren't repairing prior to mission 1).  May 13, 14, and 15, with the next mission occurring on May 15.


Freya Lance Readiness Report
Freya Lance is essentially fully operational.  LT Hartmann's Grasshopper has some mild existing internal structure damage in the torso, but all systems are functional.  Additionally, SGT Leigh Montgomery, the final surviving original member of Freya Lance, officially made Ace during Mission 1 with a kill on a Summoner.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on February 24, 2020, 12:27:10 PM
To CO: Assuming the lances do not get obliterated while here on Tukayyid, would it be possible to take a couple month pause to catch up on everything that transpired, make lance changes, repairs, etc?
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 24, 2020, 02:34:33 PM
To CO: Assuming the lances do not get obliterated while here on Tukayyid, would it be possible to take a couple month pause to catch up on everything that transpired, make lance changes, repairs, etc?

Given the nature of the payment I expect time for repair and customization is reasonable. How much or little will depend on what state the unit in and how many requests there are. Things could change, but at this point I think it’s a reasonable expectation.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on March 01, 2020, 09:25:29 PM
End of May 16th, Unit Readiness Status
Marksman - doing one point of rear internal structure
Stuka still missing all aft armor (48) and not ready for combat
All other Ranger owned units ready
Title: Re: Second CO/GM Communication Thread
Post by: Hat on March 01, 2020, 11:00:43 PM
Phoenix Readiness Update
MAD-5D Marauder #1 - Repaired and ready May 16th
MAD-5D Marauder #2 - Repaired and ready May 22nd, except missing 1 Jump Jet (Left Leg)
PNT-9RRx Panther #1 - Still in the same shape it was in after the battle
* Missing Left Arm, Left Torso, Left Leg
* CT down 16 points, Right Arm down 1 point
* LT needs 3 DHS, Case and SRM 4 Ammo (1 Ton)
Title: Re: Second CO/GM Communication Thread
Post by: Hat on May 21, 2021, 04:37:39 PM
Midnight Readiness Update
Col. Atayde has his minor wounds taken care of and is fully cleared for return to duty on May 16th.
Shadow Hawk - reloaded and ready May 15th
Thunderbolt - reloaded and ready May 15th
Panther - repaired, reloaded and ready May 17th
Warhammer - still heavily damaged on May 19th (status below)

May 19th - Warhammer Status
RT 2/15 IS remaining (< 100% IS to fix), Elite Tech required
new RA to attach, Vet Tech required
PPC to install in RA
8 Tons and a hair (144 pts) of FF Armor needs to be replaced
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on July 01, 2021, 07:42:44 PM
Reaper Lance readiness report after Blaze of Glory mission

Mech repairs completion after Mission Blaze of Glory are as follows:
Gladiator 5/20/3052
Thunderbolt 5/24/3052
Orion 6/14/3052
Griffin 6/23/3052

Personnel
5/17/3052 SGT Brooks reports to Elite Dr Min-Young Martin and is patched released for duty.
5/18/3052 Recruited Jade Falcon Mech Warrior Smit. 25,000 CB. 2G 3P, 1 edge, weapon spec CMPL, Mech class heavy

All other Mechs and pilots ready for duty 5/18/3052
Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on July 01, 2021, 09:03:18 PM
Bright Lance Lance readiness after Blaze of Glory mission

Mech repair completion dates
Marauder 5/29/3052
Charger 5/29/3052
Grasshopper 5/19/3052
Blackjack 5/19/3052

Lance at full strength 5/19/3052
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 02, 2021, 12:52:17 PM
I guess my techs had a severe case of RNGitis but got over it within a couple weeks.....

Warhammer is done by mission 3
Griffin ended up needing just over 7 days so in transit will be done by the time we get where ever
Javelin OH JAVELIN this junk pile decided it was going to give my techs the most trouble - needs just about a full 2 weeks but prior to the 30th

pilots are healed

All units green as of 5/29-5/30 - the light being down relatively sidelines the lance unless want to be used at 3/4 strength in which they are ready realistically by the next day
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 06, 2021, 05:53:17 PM
Freya Lance reports all units ready for action by 1 July.

No retirements among personnel.

Star Captain Dorenda Fore was successfully recruited and is added to Freya Lance's TO&E.
(https://i.imgur.com/s9ZOnmQ.png)
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 06, 2021, 06:18:32 PM
Dragon Lance ready for duty,
Everyone healed up as of July 1st.
Kintaro and Thunderbolt still needs repairs.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 06, 2021, 07:52:55 PM
Dragon Lance ready for duty,
Everyone healed up as of July 1st.
Kintaro and Thunderbolt still needs repairs.

All mechs were fully repaired at the end of Tukayyid per Rob's note in the contract thread I believe.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 06, 2021, 09:26:03 PM
Looks like it was referring to the mechs being given to us. Would be cool if it was all mechs.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 06, 2021, 10:05:31 PM
Looks like it was referring to the mechs being given to us. Would be cool if it was all mechs.

You are correct.  All of Wolverine's mechs were completely repaired before he left, but the rest of ours are still to be done.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 06, 2021, 11:28:45 PM
My lance is good to go prior to start of July minus rolls for end of contract. Will figure that all out tomorrow during work.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 06, 2021, 11:36:50 PM
Midnight Lance
No failed retirement rolls.  SGT Isabelle Corte accepted an offer with the Yamamori Guards and departed with a Thunderbolt.  SGT Miles Lassiter also indicates he will be returning to the guards and departs with a $4MM severance package.

Warhammer will be sold to the Guards once repaired on New Earth and the Battlemaster will also be sold there.  Those sales will be reflected after arrival on planet in conjunction with the Marketplace there.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 08, 2021, 07:56:06 AM
Phoenix Lance
No retirements.

Mechs are ready to go with 2 exceptions.
1. MAD-5D missing 1 JJ (LL), part needed
2. PNT-9RRx missing Case, part needed

Planned: Custom Marauder will finish converting to a MAD-5D assuming the remaining parts including the XL engine can be obtained.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on July 08, 2021, 08:01:25 PM
Dancer actual to Ranger actual

No retirements of Dancer personnel.  XO Zweibel treated and released from infirmary 5/16.  MW Ni moderate injuries.  Released from infirmary on 6/6/52.

Dancer units Marauder and Hunchback in mech bays for repairs.  Update forthcoming.

Dancer actual out.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 08, 2021, 10:20:05 PM
I have already established plans starting mission 2 end for repairs and mission 3 end

will post a summary of the expected and actual once done

Ostsol was swapped back to SHS and sold before osprey given as were allowed to sell excess mechs per CO

TN 7+ / +2 to result
Rolled 2d6 : 5, 1, total 6


new value 5,490,560/2 +(x)2% MOS
base 2,745,280 before mos 2%(109,811)
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on July 09, 2021, 09:09:20 PM
Dancer Actual to Ranger Actual

Marauder repairs complete 5/25/52.  Primary elements of Dancer Lance combat ready this date [5/25/52].
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 10, 2021, 07:50:11 PM
At this point can we assume the plan is in fact Skye then New Earth? Trying to figure out what date we hit planet so I can order parts
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 10, 2021, 08:10:37 PM
That is the plan, but I would hold off on rolls for parts until Rob says otherwise. I expect everyone will be looking for parts.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 12, 2021, 02:44:04 PM
I am currently holding off on the liftoff from Tukayyid until I have confirmation that everyone has adjusted their lances appropriated re: rewards thread. Once I've seen confirmations all around, then we'll make the move to Skye.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 13, 2021, 12:58:16 AM
In August, Unit Mech Techs SGT Doris Gonatas and SGT Ann Medrano trained and converted to Regular Battle Armor Techs using the materials provided by the GDL.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 13, 2021, 04:10:08 AM
Unit Readiness - May 31st
Repairs complete.  All units ready to go.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 13, 2021, 09:38:00 AM
SGT Natalie Knightly of Phoenix Lance spends 10 XP to add the Heavy Class of Mechs.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 13, 2021, 12:08:02 PM
So at this stage I will reveal the madness that is the upcoming NEW EARTH FACTORY RUN.

Cataphract will custom to some ungodly dont care mech so can be sold - 20 days on planet needed
warhammer is converting to the cataphract basically... and needs about 30 days
I will be buying the ATLAS D DC from the unit. Stripping said Atlas and this is the dilemma

I can field the atlas javelin and any 2 mechs just about or field any 4 mechs just about without it

the xl convert needs 35 days +20 (cataphract needs sold before can get atlas)  on planet or at least 3/4 - 55 days total as have all parts needed - need 46.175 days on planet basically to make this work

- I can make this 3/5/3 3 ppc gauss xl - gauss being in arm

 or

 3/5/3 2 ppc gauss 2 ML non xl - gauss being in RT- The non xl is actually more bv....2408 vs 2390

both will have dhs and 2 tons ammo

CO has ppc spec and also have an assault pilot with enough to get a weapon spec...

the question is which benefits the unit more. The xl is fairly safe as gauss is in arm but its still xl. While I lose a whole ppc worth of damage on standard plus the gauss will leave me with basically a ml and ppc if it goes
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 15, 2021, 03:41:15 AM
Do we know how long we're planning on sitting on New Earth prior to looking for contracts?

I've pulled the Clantech weapons off the Marauder C, and am about halfway through the installation of other components, and am holding on the second half of the customization until we get factory access (messing with engines is rough), but 6,000 minutes - minimum - for a factory refit is going to be rough given that 6k time factor is before applying any TN-reducing time multipliers.

Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 09:17:08 AM
I have a 50 day refit because of installing MASC with a TN 7 roll. If we arrive late September, maybe November, potentially December. Certainly no contract market before then.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 09:21:46 AM
I just looked at your thread, and may see what I can break up to do part of the customization work en route. Will post more soon. Still safe to say no contract market before November though.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 10:28:06 AM
Ok, I took care of the 1st part of the Black Knight customizations en route to New Earth.  That cuts that factory work down to 23 days if successful.  November contract market would be iffy, December contract is safe.  I would say with a late September arrival to get through the September and October without a contract market and depending on people's status maybe do a November one.  December would be the absolute latest.  Assuming we've heard of the MRBC setting up on Outreach and it handling contracts by the end of 3052, we'd go there from New Earth after 1 contract market.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 10:54:21 AM
If anyone really can’t be ready to take off early December with a failed customization check, please let me know.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 15, 2021, 11:03:36 AM
Im good as of 11/13 with my plans even on all failing. As long as atb calc is right and we hit planet on 9/18 or 9/19
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on July 15, 2021, 03:30:19 PM
Dancer Actual to Ranger Actual.

Repairs to Hunchback complete on 9/25/52.  Tech Mira MacGibbon gains 1 xp for installing LT in Hunchback with 12 roll.  35 xp spent for promotion to SGT, reg tech.  Google doc updated.  She deserves a party.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 15, 2021, 04:01:44 PM
Ok, I took care of the 1st part of the Black Knight customizations en route to New Earth.  That cuts that factory work down to 23 days if successful.  November contract market would be iffy, December contract is safe.  I would say with a late September arrival to get through the September and October without a contract market and depending on people's status maybe do a November one.  December would be the absolute latest.  Assuming we've heard of the MRBC setting up on Outreach and it handling contracts by the end of 3052, we'd go there from New Earth after 1 contract market.

Do recall that sitting without contracts for a certain length of time spawns mandatory retirement checks.  Pg 49 of the HM,WT rules.

July
August
September
October - 4th month.
November
December
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 04:18:25 PM
Well not a whole lot I can do now about it. If I’d realized that was there we wouldn’t have stopped at Skye. Can’t change that now.  Generate a contract market for November.  We’d have to lift off by I think the 8th with a contract which just isn’t realistic for October.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 15, 2021, 04:48:04 PM
Ok. If anyone has to pay bonuses to ensure personnel are retained due to Atayde’s screw up he will pay the needed bonuses out of his personal funds for the entire unit.  Pay bonuses to get the TN to 3. A 2 is always a failure. Then let me know how much.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on July 15, 2021, 05:25:27 PM
Dragon reporting on custom and refit for Hatamoto and Archer respectively
Hatamoto passed and will be completed on 10/10/3052
Archer is now 5S and completed on 10/9/3052.
Once all Sept and Oct rolls are made, will do CHA rolls in other thread.
Archer 5S now custom to 5Sa (added jump jets and heat sinks.)
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 15, 2021, 06:46:15 PM
FAILED FIRST CHA ROLL

ALL PERSONNEL RETAINED  

AT LEAST SOMETHING GOES WELL TODAY SINCE I JUST SPENT 5 HRS AT THE HOSPITAL FOR SOMETHING THAT WAS SUPPOSED TO TAKE AN HR



ICE LANCE READY

OSPREY MODIFIED BEFORE SKYE - READY
CATAPHRACT MODIFIED AND SOLD ON NEW EARTH
OSTSOL MODIFIED AND SOLD BEFORE 5/31
ATLAS D DC BOUGHT, MODIFIED - READY BEFORE 11/7
WARHAMMER MODIFIED - READY BEFORE 11/1
Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 16, 2021, 02:20:03 AM
Phoenix Update
Converts both Panthers back to standard PNT-9Rs on October 1st and sells both
Buys the Commando COM-2D from the Unit
Completes conversion of MAD3R-X to MAD5 on October 4th
Completes conversion of Grasshopper 5H to 5N on October 13th
Phoenix lance ready October 13th
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on July 16, 2021, 04:16:29 AM
Be advised my phone is out of commission and I cannot receive or respond to phone-based text messages until further notice.

(I sweat so hard - 3-5lbs of water loss/night - at work my phone shorted out from water damage from sitting in my pocket.)
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on July 16, 2021, 09:41:07 AM
Be advised my phone is out of commission and I cannot receive or respond to phone-based text messages until further notice.

(I sweat so hard - 3-5lbs of water loss/night - at work my phone shorted out from water damage from sitting in my pocket.)

Want me to see what I've got sitting in the pile?
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 16, 2021, 01:27:47 PM
DONT FORGET TO UPDATE CUSTOM THREAD ETC


ICE LANCE HAS 8 MECHS - SHEETS HAVE BEEN UPDATED ALREADY FOR THE 3RD TIME
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 16, 2021, 03:01:37 PM
Faith will spend 20 xp to get woods master leaving her at 1xp
Rich spends 25xp for ppc spec leaving 2 xp
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on July 25, 2021, 07:50:15 PM
All Google Docs and Custom mech thread updated for Wolverine and Bright.

Bright Lance all customs finished before reaching New Earth

Wolverine Lance all customs finished on or before Oct 8 3052
Title: Re: Second CO/GM Communication Thread
Post by: Ice on July 31, 2021, 12:52:15 PM
Total loss of javelin and pilot

Elite kennedy Ruprath needs added to KIA list

40% blc base 10N 2400840 = 960336

Taking the ostscout

giving unit the urbanmech marauder cicada Wasp wolverine

The cicada is a xl and needs some work but cheap components and was 2nd most expensive unit in the mission to recover so can be sold after repair for a split of 400k roughly a lance

MARAUDER- COCKPIT KILL - DAMAGE
 H9 1 IS RT 17 8 IS LT destroyed  CT 33 LA 22 6 IS SHOULDER  LARGELASER GONE RA 10 LL 14 RL 12 ac5 1 crit SHSX3 AC5 1 TON

WOLVERINE- REMOVED THE HEAD VIA KICK LA 18 IS 3 RA 1 RT 8 2 SRM6 AMMO USED

WASP - REMOVED HEAD VIA PPC - CT2 RA GONE RT 3

URBANMECH- REMOVED HEAD VIA 2XML TURN 1 - LA DESTROYED LT 3 1 IS LTR 3 SHS SL

CICADA- BOTH LEGS AND LT DESTROYED UAC5 3XL HIT ML RT 5 RA 4 CT 4 UAC5 AMMO 2

welp unit gets 0 from this other than money space


Title: Re: Second CO/GM Communication Thread
Post by: Hat on July 31, 2021, 07:59:53 PM
Col Atayde spends 25 XP to lower Gunnery to 3 from 4, making Veteran (finally).

Midnight Readiness:
Black Knight and Wolfhound available 5 Feb, 3053
Ostwar and Shadow Hawk available 6 Feb, 3053
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 01, 2021, 07:18:06 PM
Rob,
During customization of Thunderbolt TDR-7Mx to TDR-7MxC rolled a 12 on the install.
Following is the work that was done.
Removed: ER PPC Right Arm, LRM 10 and Ammo Right Torso
Installed: CLER PPC Right Arm, CLLRM 15 and Ammo Right Torso, Active Probe Left Torso, ECM Suite Left Torso

Could you please determine the positive quirk for the mech?
Title: Re: Second CO/GM Communication Thread
Post by: Ice on August 03, 2021, 02:30:42 PM
all pilots good to go

atlas ready by 2/4 (440 min in)
griffin ready by 2/4 (180 min in)
warhammer ready by 2/13 (101 min in)
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on August 04, 2021, 04:10:27 PM
Rob,
During customization of Thunderbolt TDR-7Mx to TDR-7MxC rolled a 12 on the install.
Following is the work that was done.
Removed: ER PPC Right Arm, LRM 10 and Ammo Right Torso
Installed: CLER PPC Right Arm, CLLRM 15 and Ammo Right Torso, Active Probe Left Torso, ECM Suite Left Torso

Could you please determine the positive quirk for the mech?


Could you please link the post with the roll?  I went back through your customization/repair thread and didn't find the work.  http://forums.cincybattletech.com/index.php?topic=877.350

EDIT:  OMG I'm a goddamn idiot, and that's DEADLY'S thread I was looking through.  Sorry, Mike.  Gimme a sec.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on August 04, 2021, 04:19:17 PM
1. Improved Cooling Jacket ERPPC
2. Fast Reload LRM-15
3. Improved Sensors
4. Variable Range Targeting

Rolled 1d4 : 3, total 3
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on August 04, 2021, 04:20:43 PM
1. Improved Cooling Jacket ERPPC
2. Fast Reload LRM-15
3. Improved Sensors
4. Variable Range Targeting

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d4 : 3, total 3

OK, so Improved Sensors adds 2 hexes to the range of your existing active probe, making you a fairly effective heavy scout.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 07, 2021, 08:53:39 PM
Reaper Lance updates:
1. All 3 customs performed was completed before landing on New Earth.
2. Custom mech thread fully updated
3. Lance XP expenditures are
     LTSG Wilhelm spends 26xp (Fast Learner to increase scrounge to +4
     LTJG Edmondson spends 25xp for Wpn Spec Med Laser
     SGT Blighe spends 10xp for Env Spec Mountain
     SGT Rhodes spends 10xp for Env Spec Mountain
     SGT Cavel spends 10xp for Env Spec Woods
4. All Google Docs are fully updated
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 16, 2021, 05:49:58 PM
Wolverine Lance XP expenditures:
SGT Adamson, SGT Chadwick, and SGT Morley each spend 10 xp for 1 point of edge.

Google doc is p to date.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on August 20, 2021, 11:20:49 AM
Dragon Lance reporting in:
As of 2/3/3053
Sold: Custom Thunderbolt (7/8 slots taken)
Ready:
Thor (summoner) Config 1
Hatamoto
Cicada
Panther
Shadow Hawk
Wolverine
Mechs unavailable:
Archer (custom completes on 2/16)

All pilots and personnel active.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 22, 2021, 07:27:13 PM
Bright Lance sells Awesome 9Q. Google doc is updated. During update noticed that a mech a was missing from it and it was added also back in. The missing mech was a custom Thunderbolt TDR-5sBLC.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on August 22, 2021, 08:08:13 PM
Dancer Actual spends 19 xp to increase strategy from 2 to 3.
MW Jeff Smith spends 10 xp for edge from 1 to 2.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on August 24, 2021, 05:56:32 PM
Phoenix - All units prepared and ready as of Feb 9.  Current stable is 4 pilots, one of which is light.  Current deployment option is 3 MAD-5D + 1 custom Panther or potentially swapping 1 MAD for a Custom Grasshopper.  Turn 3 Arrival.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on August 26, 2021, 07:35:17 PM
Wolverine Lance readiness after Angle Mission 1.
Mechs:
Wolverine WVR-7HLxC2 Ready 02/05/3053
Gladiator GLD-4RDxL Ready 02/07/3053
Griffin GRF-1NDxL2 Ready 02/06/30
Trebuchet TBT-7MxL Ready 02/15/3053

XP expenditures:
LTSG Cherikov spends 18xp (fast learner) to lower piloting to 3.
Dr Julie Pak 25xp to move to vet.

All Google Docs updated.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on August 28, 2021, 09:27:33 PM
Dancer One to Ranger One
Repairs complete.
PHawk finished 2/4
MAD finished 2/5
GLD finished 2/10
Tech Mira MacGibbon gains 1 xp

XP expenditures.....
MW XO LT Zweibel spends 10 xp for +1 edge to 2 edge
MW SGT Lewis spends 12 xp to cancel enviro spec urban
MW SGT Lewis spends 20 xp for All Weather Fighter
Tech Furukawa spends 10 xp for 1 point of edge
Tech Kang spends 10 xp for 1 point of edge
MW SGT Smith spends 20 xp for pilot from 4 to 3
Title: Re: Second CO/GM Communication Thread
Post by: Hat on August 28, 2021, 10:59:03 PM
Steve, are you sure Techs can buy Edge?  The rules say wingmen, not seeing anything for Techs or Doctors.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on August 29, 2021, 10:24:59 AM
I will be doing some stuff to the osprey to ready it for sale at next mission or may just sell it



MOD OSPREY FINISHES 2/13
SALE 2/13
87500(1%)X2=175K
4,375,004 with mos(175K)   
9+2 = 11 MOS+4(175KX4) = 700K+4375004= 5,075,004

MECH SLOTS REMAINING 1

ALSO WOULD LIKE TO KNOW IF I CAN GIVE MY PEOPLE EDGE AS WELL
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on August 29, 2021, 04:08:22 PM
Hat, I thought that might get your attention.  Please see the following from PM to Rob:

Rob,
Is it permissible for a tech to spend xp on edge?  And could that edge be used to save his life in a combat situation?

Absolutely.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on August 29, 2021, 04:30:36 PM
Hat, I thought that might get your attention.  Please see the following from PM to Rob:

Rob,
Is it permissible for a tech to spend xp on edge?  And could that edge be used to save his life in a combat situation?

Absolutely.

Well if thats the case there will be some edge purchases on mine as well

Guess at this point however in what manner can they be used? Since techs dont normally see combat are they perma burns for saving their life if killed or are they intended to be used prior to a killing blow?

Depending on the answer this will be final result or they will each end up with 2 edge

Meagan kinnar   ELITE      22xp      spends 10 xp for 1 edge   12xp or 2xp remaining
                                                               
Tina Bostina   ELITE      29xp      spends 10 xp for 1 edge   19xp or 9xp  remaining
                                                               
Richard Vlard   VETERAN      20xp      spends 10 xp for 1 edge   10xp or 0xp  remaining
                                                               
Luke Cooper   VETERAN      30xp      spends 10 xp for 1 edge   20xp or 10xp  remaining
                                                               
Roger Young   REGULAR      22xp      spends 10 xp for 1 edge   12xp or 2xp  remaining
                                                               
Evan Lachiam   REGULAR      22xp      spends 10 xp for 1 edge   12xp or 2xp  remaining
                                                               
Soanna O'Nery   GREEN      0xp  no xp to get edge      
                                                               
Felicia Untermen VETERAN      0xp  not mine until 2/13 and not involved with this current mission no xp anyway   


retracted as per below message
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on August 29, 2021, 04:53:50 PM
Hat, I thought that might get your attention.  Please see the following from PM to Rob:

Rob,
Is it permissible for a tech to spend xp on edge?  And could that edge be used to save his life in a combat situation?

Absolutely.

This is correct.  Spending Edge to gain or force a reroll in a combat situation where the Tech is piloting a Mech is functionally the only way that a Tech can interact with Edge.  So, for example, Reaper's Tech is piloting a Mech in his Star League Cache mission.  Because the Tech is piloting a Mech, any Edge that Tech has can be used to reroll or force a reroll.

Because we don't track Techs to the degree that we track Mechwarriors, however, this is the only way that Techs can interact with Edge.  It could not be used, for example, to force an enemy Firestarter shooting at a Tech squad to force a reroll of the attack roll (the Tech is only part of the squad, not the whole thing), and it cannot be burnt to save the Tech's life, because the Tech has no chance to suffer a long-term injury (the chance of LTI is the price of getting to use Edge to save your life, and LTI only affects MechWarriors).  And Techs very definitely cannot spend Edge on rerolls to repair things, because then we'd have to define "how often" Edge can be used, and that's a giant can of worms given that MechWarriors can play in (theoretically) multiple scenarios per in-game day, and they explicitly get their full Edge allotment in each one (and that one isn't on me - that's how Edge in BattleTech play has ALWAYS worked going back to FASA).

I think we visited the topic once before, after an SLDF Cache mission, where the same question was asked in theory.  But I'm unsure if we ever put the answer into the rules.  I'll note it for inclusion in the upcoming revision, since we've got enough clarifications floating about the forums to require one.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on August 29, 2021, 04:57:14 PM
I retract my edge purchases then as they have 0 affect at this time.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on August 29, 2021, 09:12:29 PM
See question thread for my response.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on September 04, 2021, 12:10:45 AM
If anyone is still looking to load their custom mechs, this link I believe should take you to where you need to go.  If not, please let me know.

https://drive.google.com/drive/u/0/folders/1T_zQPNhDhwt-2LDHMJ50UYy2DWc0oQ69
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on September 09, 2021, 07:54:25 PM
Mech breakdown as of 2/13/3053
Being repaired:
Rifleman
Being customized (matters since tech are in m2):
Archer (3 days remain)
Wolverine (30 odd days remain)
Active:
Hatamoto
Thor
Shadow Hawk
Cicada
Panther
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on September 27, 2021, 02:05:49 PM
Dragon Lance readiness (as of next mission/solo date)
Personnel:
Cathrin Hitzig Age: 33 3/3 Tactical Genius, Fist Fire 14 XP, 4 kills (3 mechs)
Medium pilot Jason Gato Age: 32 3/4 Environment specialist- Forest, Mountain EDG: 2, 9 XP, 3 kills (3 mechs)
Medium Pilot Lamar Leese Age: 32 3/4 Melee Spec EDG: 2, 26 XP 8 kills (5 mechs)
Heavy Pilot Ben Miller Age: 37 3/4 Oblique Attack EDG: 1, 16 XP, 4 kills (1 mech)
Medium/Heavy Pilot Martin Brathwaite Age: 25 All-Weather Fighter (1), Environment spec-Darkness, 10 XP, 2 kills
Heavy Pilot Horst Gardella Age: 22 EDG: 1, 6 XP, 2 Kills (2 Mechs)
Will most likely be fired (voluntary resign) during contract:
Siska garrigues Age: 39 3/4 Pain Resistance, 8 XP, 0 kills
Abdul-Fattah Jadoon Age: 34, Melee Spec, EDG: 2, 7 XP, 0 kills

Tech:
Geneva Drewry (Elite) Age: 36 XP: 14
Ki-heon Kambhampat (Veteran) Age: 30, XP: 28
Blaire Bunyan (Regular) Age: 33. XP: 33
Beth Henderson (Veteran) Age: 39, XP: 14

Doctors:
Adrienne Junejo (Elite) Age: 32, XP: 31
Stephen Clay (Elite) Age: 30, XP: 44 (might max out at a +6 in stat)

Mechs:
Archer- Customization completed on 2/16
Wolverine- Customization completed on 3/14
Hatamoto- repairs completed on 2/21
Thor- Repairs completed on 2/19
Cicada- Repairs completed on 2/25
Shadow Hawk- Repairs completed on 3/3
Rifleman- Repairs completed on 3/3 and sold on 3/3
Panther- Custom and out of commission until 4/21/3053
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on September 27, 2021, 07:45:26 PM
Reaper Lance update after Mission 2

Thunderbolt Repaired 2/18/3053
Orion repaired 2/15/3053
Gladiator Repaired 2/17/3053
Wolverine Repaired 2/13/3053

Mech pilot SGT Blighe’s healed and ready for duty 2/28/3053

Vet Tech SGT Grace Sarbans spends 35 xp to advance to Elite tech

End of 2/13/3053 Reaper Lance is capable of fielding a full lance. End of 2/18/3053 all mechs are available. End of 2/28/3053 all mech pilots are ready for duty.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on September 29, 2021, 03:05:44 PM
ICE LANCE READINESS 2/13/3053  4/1/53

PILOTS AND MECHS
WILLIAM MOON      3/3   ATLAS AS7 DDC CO  
LYNN RICHMOND   3/4   WARHAMMER WHR 6J2   MARAUDER MAD 2Z
ROBERT STORY      2/3   CRUSADER CRD 3R2
CONSTANCE BOOTH   3/4   
FAITH CARLYLE      3/4   GRIFFIN GRF 3X KEIKO   
MILTON LONG      3/3   GRIFFIN GRF 1N5   
TYAN-RYU RICH      3/5   CO PILOT OF AS7 DDC CO
      
OSTSCOUT 7J PICKED UP FROM SOLO - PARTS IN ROUTE WILL ARRIVE 2/21 - repairs complete by 4/1
AWS 9M RECEIVED FROM CO AFTER MISSION 2 -  PARTS IN ROUTE - repairs complete by 4/1

TECHS
Tina Bostina      ELITE               
Richard Vlard      VETERAN                                                   
Roger Young      REGULAR                     
Evan Lachiam      REGULAR                                          
Felicia Untermen   VETERAN   

DOCTORS
Crissie Finley         ELITE   
Christian Skandalis      VETERAN


lost javelin - lost kennedy elite light pilot - lost 3 techs Kinnar, Cooper, O'neary all before bloody February was over

BLC - 960,336
         
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 02, 2021, 02:04:12 PM
Midnight Readiness Status
Shadowhawk avail Feb 14
Ostwar avail Feb 18
Black Knight avail Feb 18
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 03, 2021, 05:03:09 PM
Dancer combat status 4/1/53

Scorpion sold
MW Ni KIA 2/3/53
Techs KIA 2/13/53
-Kyle Furukawa
-Tuyet Ruiz
-Orel Campell

Shadow Hawk modification complete 3/2/53.
All mech mods checked and/or updated in custom mech loadout thread.

All mechs and personnel combat ready 4/1/53
Docs updated
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 06, 2021, 09:21:32 PM
Per Rob he needs a couple days and will be back to the forum stuff.
Title: Re: Second CO/GM Communication Thread
Post by: serrate on October 16, 2021, 02:37:36 AM
Crusher Lance ready to go. Spent the last 48 hours doing a forensic exam on the website to catch up, and while I still have a few things outstanding, at least I know what they are and can proceed:

Grand Dragon sold 10-1-3052, leaving one open space in my hangar.

Personnel fully updated including XP tracking sheet. The following XP expenditures have occurred:
Claus Breisacher - (Street Fighter (35xp)-4/1/3053)
Rebecca Ramirez - (Gunnery to 2 (35xp)-4/1/3053)
John Smith - (Piloting to 3 (20xp)-4/1/3053)
Daniel Vincent - (Gunnery to 4 (15xp)-4/1/3053); (Piloting to 5 (5xp)-4/1/3053)

Link to my online spreadsheet for XP and CBills: https://docs.google.com/spreadsheets/d/1Qb5_1kA-sx8kRsjCujfuYsNJRrLX8i5fcLDbGSpAJVQ/edit?usp=sharing


Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 16, 2021, 09:53:06 AM
Constance Booth spends 10 xp to become light eligible 3 remaining
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on October 17, 2021, 08:02:02 PM
Dancer One to Ranger One.

All units from solo mission repaired as of 1200 hrs, 4/17/53.  Google doc updated for Tech xp.  KIA techs removed.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 18, 2021, 10:10:34 PM
5/1/3053
Dragon Lance Update:
Mechs:
Cicada- Ready
Wolverine- Ready
Hatamoto- Ready
Shadow Hawk- Ready
Summoner- Ready
Archer- Ready
Panther- Sold on 5/1

Pilots:
Cathrin Hitzig 33 3/3 XP: 14
Jason Gato 33 3/4 XP: 9
Lamar Leese 33 3/4 XP: 29
Abdul-Fattah Jadoon 35 3/4 XP: 11
Ben Miller 38 3/4 XP: 16
Siska Garrigues 40 3/4 XP: 8
Martin Brathwaite 36 3/4 XP: 10
Horst Gardella 23 3/4 XP: 6

Tech:
Geneva Drewry   Elite (+5) 37 XP: 14
Ki-heon Kambhampat   Veteran (6+) 31 XP: 28
Blaire Bunyan   Regular (7+) 34 XP: 34
Beth Henderson   Veteran (6+) 40 XP: 14
Felix Hawkins   Veteran (6+) 31 XP: 0
Yek Angelo   Regular (7+) 25 XP: 0
Melissa Hardy   Regular (7+) 24 XP: 0

Doctors:
Adrienne Junejo   Elite (+5) 33 XP: 31
Stephen Clay   Elite (+5) 31 XP: 48

C-bills after sales and purchases done on 5/1:  10,716,438
Deleting post on TO&E
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 18, 2021, 10:14:48 PM
Rob need a negative quirk for the awesome on a custom

moved some armor around added standard ppcs a spl and jj
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 19, 2021, 04:58:34 AM
Rob need a negative quirk for the awesome on a custom
moved some armor around added standard ppcs a spl and jj

1. Poor Workmanship (just a bad concept)
2. No torso twist (due to new armor design preventing it)
3. Hard to Pilot (JJ feeds interfere with leg operation)
4. Difficult to Maintain (it's a custom)

Rolled 1d4 : 1, total 1
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on October 19, 2021, 04:59:13 AM
OK, all critical hit table rolls against your Awesome get a +1 bonus.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 19, 2021, 01:29:15 PM
William Moon spends 28xp to raise strategy to 4 from 3

sold crusader
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 19, 2021, 06:57:52 PM
Bright Lance Update
Salvaged Victor added to Google doc
All retirement checks complete and all personnel retained.
Mechs readiness after Mission 3:
Marauder 4-17-3053
Charger 4-24-3053
Thunderbolt 4-13-3053
Blackjack 4-13-3053
Victor 4-18-3053

Pilot LTJG Mills released from medical 4-21-3053
SGT Spears spends 20 xp to lower piloting from 4 to 3.

All Google docs updated
Title: Re: Second CO/GM Communication Thread
Post by: serrate on October 20, 2021, 01:50:29 AM
Crusher Lance Update:

Catapult repaired and ready - 4/15/3053
Shadow Hawk - 4/17/3053
Black Knight - 4/21/3053
Warhammer - 4/21/3053

Lance ready to roll on 4/21/3053

Banshee repairs started on 4/21/3053 using existing armor and stores, and complete on 5/12/3053.
Mech and Mechwarrior tracking updated.

Edit: Banshee actually ready on 6/22/3053...
Title: Re: Second CO/GM Communication Thread
Post by: Ice on October 20, 2021, 04:08:26 PM
6/1/3053
ICE Lance Update:

Mechs:
ATLAS- Ready
AWESOME- Ready 6/10 - STILL HAVE MODIFICATIONS TO DO ONCE ON CAPELLA
MARAUDER- Ready
WARHAMMER- Ready
GRIFFIN- Ready
GRIFFIN- Ready
CRUSADER- SOLD 5/17
OSTSCOUT- Ready  - STILL HAVE MODIFICATIONS TO DO BEFORE AND ONCE ON CAPELLA

PILOT - AGE - SKILL - XP GAINS FROM YEARLY

WILLIAM MOON       28     -        3/3            +6xp
LYNN RICHMOND     36     - Veteran 3/4
ROBERT STORY          34    - Elite       2/3
CONSTANCE BOOTH   32   - Veteran 3/4
FAITH CARLYLE          29    - Veteran 3/4
MILTON LONG           39   - Veteran 3/3   +1 xp
TYAN-RYU RICH         28     - Regular 3/5
   

Tech:
Tina Bostina    45        Elite         
Peggy Sen     28        Elite         
Felicia Untermen 23   Veteran   +1 xp  
Richard Vlard    31   Veteran         
Evan Lachiam    47   Regular   
Leona Krassnig    22   Regular   
Roger Young    39   Regular   
      
Doctors:
Crissie Finley             49    Elite   
Christian Skandalis   34      Veteran   + 4 xp

C-bills on 6/1:  13,593,167

Retained all personnel - rolls and payments already done
Title: Re: Second CO/GM Communication Thread
Post by: serrate on October 20, 2021, 10:38:27 PM
6/1/3053

Brian Flo spends 35 XP to become an Elite tech
Takeru Tanaka spends 28 XP to become a Veteran tech
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 21, 2021, 03:28:33 PM
May 1, 3053

Unit:
Command Admin Anabel Kayabya spends 35 XP to become Elite.

All Unit information updated through June 1, 3053 and attached as a spreadsheet to the first post in this thread.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 21, 2021, 04:36:20 PM
Phoenix Lance updated to June 1, 3053.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on October 23, 2021, 09:37:18 AM
LTSG Angela Richter spends 35 XP to become an Elite Doctor.
COL Kato Atayde spends 10 XP to add Melee Specialist.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 23, 2021, 06:19:11 PM
Wolverine Lance readiness
Wolverine WVR-7HLx2 4-13-3053
Trebuchet TBT-7MxL 4-13-3053
Griffin GRF-1NxL2 4-17-3053
Gladiator GLD-4RDxL 4-23-3053

Yearly XP rolled and added to google doc

Monthly rolls for May complete
Warehouse and Expenses complete to June 1 3053
Google docs for mechs and personnel all updated


Bright Lance
Monthly rolls for May complete
Warehouse and Expenses complete to June 1 3053
Customization of Victor VTR-9D to VTR-9DxL is complete 6-2-3053
Google docs for mechs and personnel all updated

Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on October 23, 2021, 07:35:17 PM
Reaper Lance
Yearly Xp rolls complete
Monthly rolls for May complete
Warehouse and Expenses complete to June 1 3053
LTSG Wilhelm spends 12xp for 3rd edge point
SGT Bilghe spends 10 xp for Env Spec Wood
Google docs for mechs and personnel all updated
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on October 27, 2021, 03:45:42 PM
6/1/3053
Hatamoto currently down for custom.
Rest of the units ready
Lamar Leese spends 25XP for Weapon Spec- Medium Pulse Laser (4 XP remain)
Sheet updated.
Title: Re: Second CO/GM Communication Thread
Post by: Timberwolfd on November 12, 2021, 04:03:08 AM
Aaron Saultier's ghost smiles on the Rangers.

 ;D
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on November 12, 2021, 04:44:58 AM
Aaron Saultier's ghost smiles on the Rangers.

 ;D

YOU MAD BASTARD
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 12, 2021, 10:52:15 AM
Aaron Saultier's ghost smiles on the Rangers.

 ;D

Ok... The Ghost of COs Past...

Supposed to be happy... present supposed to be worse... future's supposed to be soul crushingly bad...

So if he's smiling....

Damn.  We're screwed.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on November 12, 2021, 10:56:40 AM
Aaron Saultier's ghost smiles on the Rangers.

 ;D

Oh god what did you do.
Title: Re: Second CO/GM Communication Thread
Post by: Timberwolfd on November 12, 2021, 04:26:05 PM
Aaron Saultier's ghost smiles on the Rangers.

 ;D

Oh god what did you do.

What does this button on the DropShip console do?
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on November 12, 2021, 05:46:27 PM
Aaron Saultier's ghost smiles on the Rangers.

 ;D

Oh god what did you do.

What does this button on the DropShip console do?
DONT TOUCH THAT!!!!
Title: Re: Second CO/GM Communication Thread
Post by: agustaaquila on November 12, 2021, 06:29:47 PM
{Ignores the Sillyness}

Main mechs repaired by March 10, the quickdraw and cicada still have repairs to make later tonight after hockey. Get priorities correct.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on November 13, 2021, 05:22:43 AM
June 01 3053 Bright Lance sells Grasshopper for 56% = 3,362,000 CB
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on November 14, 2021, 11:51:55 AM
Rob,
PM inbound.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on November 14, 2021, 12:06:52 PM
Dragon Lance reporting in as of 6/25
All pilots healed and ready
Shadow hawk is ready
Awaiting elite tech to finish Thor along with parts of cicada and archer.
Awaiting parts to finish Archer, Cicada, and Orion on 6/28
Orion repaired on 7/9, awaiting markets for elite tech to determine when I start on repairs requiring elites.
Hatamoto down for refit until 7/11
Cicada completed on 7/15
Thor mostly repaired and ready on 7/19 (1 IS in CT permanent)
Archer (sans ammo reloads) ready 7/20
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 15, 2021, 05:59:38 PM
Phoenix Lance
June 14th - All units repaired except Marauder IIC.  Marauder IIC repaired except for Upper Arm Actuator (LA) and Foot Actuator (RL).  Parts on order.

June 27th - Marauder IIC Actuators replaced.  All units at 100%.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 15, 2021, 06:26:48 PM
Midnight
SGT Cochrane (1 pilot hit) healed and returned to duty June 7th.
SGT von Hoff (4 pilot hits) healed and returned to duty July 5th.
SGT Gruber (KIA)

Repair Status
Wolfhound ready June 15
Black Knight ready June 15
Ostwar ready June 16
Shadow Hawk ready July 2

Zefry Cochrane spends 10 XP to add Medium Weight Class
Sgt Milos spends 20 XP to drop piloting to 3
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on November 16, 2021, 12:00:18 AM
Skaraborg Winchestered everyone.  Awesome Kronwall requires a few days of armor repairs.  Shad needs some armor.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on November 17, 2021, 02:24:59 PM
Lynn Richmond spends 20 xp and drops pilot to 3 - no xp remaining
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on November 20, 2021, 07:23:18 PM
Wolverine Lance sells centurion in July. Google doc is updated.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on November 24, 2021, 08:15:03 PM
Wolverine Lance's salvaged Marauder MAD-5S is repaired 6/21/3053
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on November 27, 2021, 08:45:43 PM
June 1 3053
LTSG Wilhelm spends 15 XP to raise Contact level from 2 to a 3. Then spends 2 Contact points requesting items from his contact on Conventry.



June 1 3053 LTSG Wilhelm sends a coded message addressed to:
Senior Tech Developer Felix Geschke, Conventry Metal Works, Conventry, RND Department

Message sent
Felix,
I know it has been a long time since our academy days and deployment to the Periphery. Where you kept my mech running as we fought the pirates out there. How’s that leg of yours doing? Still wish my lance wasn’t sent so far out on patrol that day the base was attacked. But I’m glad we made it back in time to help chase the remaining pirates out.

As we agreed since I joined the Numenorean Rangers, I have been sending you information about the different mech configurations and tech that the various units we have encountered have had. Hope this information has been beneficial to you. As you know, we have encountered the Clan Jade Falcons on multiple occasions and have been able to acquire some clan technology. Like you used to say, “It’s not just the mech jockeys that makes the unit a success, but the techs and their skills are just as important. My techs are doing their best but are struggling with this new technology. Plus, with my unit not always in the best of conditions available for repairing and maintaining the mechs, they could use any technical knowledge of the clan equipment they can get. So now I would like to ask you for something. Have you come across any of the Clan Tech Manuals and could you get a couple of copies to me and any other items you may see fit to help my unit be successful?

I will continue to feed you what info I can about what we run into and the crazy configurations my techs come up with for our mechs. Hopefully someday I will make it back to Conventry and you could finally buy that beer you owe me.

Heinrich Wilhelm
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 29, 2021, 06:16:58 PM
Midnight update - post July 24th Solo

Col Atayde and Sgt. Milos assigned to the care of Doctor Richter (Elite)

Healing attempt Col. Atayde, TN: 5
Rolled 2d6 : 5, 4, total 9

Healing attempt Sgt. Milos, TN: 5
Rolled 2d6 : 4, 4, total 8
Title: Re: Second CO/GM Communication Thread
Post by: Hat on November 29, 2021, 11:51:08 PM
Midnight update - post July 24th Solo
Both injured pilots healed and returned to duty July 25th.

Lance readiness:
Shadow Hawk fixed and ready as of August 4th
Ostwar fixed and ready as of August 8th
Black Knight fixed and ready as of August 13th
Phoenix Hawk repaired and customized to account for lack of equipment.  Customization successful and complete Sept. 16th.
As of August 30th, the Champion has been repaired with the following exceptions: Does not have a LT nor the equipment in it.  Completely non-functional as the engine will need to be rebuilt once the torso is in place.  Right now it's a 60T paperweight.
Wolfhound and Phoenix Hawk LAM both sold on August 30th, prior to mission start once it's clear that Midnight won't be needed and that the final decisive battle of the contract is happening.  Spreadsheet updated.

Note: RP around the sale of the LAM, to be covered in a separate post.

Maria Cahill Green 8+ Tech spends 21 XP to advance to Regular.
Mary Johns, Regular Tech, spends 28 XP to advance to Veteran.
Title: Re: Second CO/GM Communication Thread
Post by: agustaaquila on December 05, 2021, 09:36:36 PM
Devil update

June 3053

Combat units repaired by 6/24
Cicada repaired 6/27

Captured the following pilots:
Aberano Dentioliano (Heavy, 2/3, weapon spec LL)
Theophilus Stoikos (Heavy, 3/3, Weapon spec UAC/5, Edge 1)

July

Quickdraw repaired 7/11
Rifleman repaired 7/23

Sept 1

Derick Gichinga discharged, given Cicada as departing mech
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 06, 2021, 05:52:18 PM
CO, note Dancer PXH mod complete. Config in custom thread.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on December 11, 2021, 11:08:55 PM
Reaper Lance Update
KIA LTJG Edmondson 30 Aug 3053
SGT Bilghe promoted to LTJG and XO of Reaper Lance
No Retirements
Thunderbolt ready 7 Sep 3053
Gladiator ready 13 Sep 3053
Orion ready 15 Sep 3053

Wolverine
No retirements

Bright
No retirements

All Google Docs updated
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 12, 2021, 10:36:10 AM
Phoenix Lance Update

MAD-5D repaired and ready Aug 30
Other MAD-5D that lost LT and shut down, repaired and ready Sept 3
Panther repaired and ready Sept 5
Marauder IIC repaired/customized on Capella.  Available Nov 23
Sheets updated

Midnight Lance Update
Shadow Hawk customized on Capella.  Available Oct 17
Lynx customized on Capella.  Available Oct 22
Black Knight customized on Capella.  Available Nov 25
Phoenix Hawk repaired/customized on Capella.  Factory access required until Nov 23, unit available Dec 6.
Ostwar customized on Capella.  Factory access required until Dec 1, unit available Dec 10.
Champion repaired/customized on Capella.  Factory access required until Dec 1, unit available Dec 17.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 12, 2021, 11:24:35 AM
Dancer status:

Reg tech Mira MacGibbon retires.

Dancer Actual successfully recruits prisoner Zia Kazim 2/3, med mw, weap spec ERLL (is), Jumping Jack
   **Please generate character**

Repairs to PHawk and Marauder complete 8/31.

Parts to be ordered on 9/1 for Awesome head.
Armor repairs to be completed on Capella.

Note to Col. Atayde: Expenses have changed:  246280-70000 = 176280
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on December 12, 2021, 12:12:19 PM
Dragon Status:
Cicada 3F repaired and sold on 10/13
Customizations for Archer and hatamoto begins.
Archer finishes custom on 10/27
Hatamoto completes on 11/19
Orion completes on 11/13
Just a reminder as well, Ben Miller promoted to Lance XO.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 12, 2021, 11:11:26 PM
10/1

All mechs currently ready

ATLAS
AWESOME - will be down for attempt of quirk removal for 8-16 days as of 10/13
MARAUDER
WARHAMMER
RIFLEMAN - sold 10/13 - 5,497,856
GRIFFIN - gauss
GRIFFIN - hatchet
OSTSCOUT - 10/13 - down for refit until 11/10(will double check)


Will be doing parts purchases and custom work ups tomorrow.

All personnel retained
Pilots Ransomed 800k
BLC 960,336

pilots
WILLIAM MOON   - 3/3
LYNN RICHMOND vet 3/3      
ROBERT STORY   - elite 2/3
CONSTANCE BOOTH   - vet 3/4
FAITH CARLYLE   - vet 3/4
MILTON LONG   - vet 3/3   
TYAN-RYU RICH   - reg 3/5
   
techs

Tina Bostina - elite         
Peggy Sen   - elite         
Felicia Untermen - vet         
Richard Vlard - vet      
Florion Rosario   - vet      
Evan Lachiam   - reg         
Leona Krassnig   - reg         
Roger Young   -reg   
      
doctors
Crissie Finley      - elite   
Christian Skandalis   - elite   
      
Cbills - ~14mil
      
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 13, 2021, 12:29:28 AM
Freya Lance Update (as per 10/13/3053):

Changes:
Giselle Steiner retires
Recruited Prisoner Tara Young; assigned rank of SGT
Sold Javelin and Grasshopper -5XR
Repairs to all units completed during transit to Capella

Current OrBat (google docs updated):
Mechs
Grasshopper -5X
Victor -9KX
Phoenix Hawk LAM
Thunderbolt CX
Marauder CX1
pending claim on October Marketplace Falconer -8R

MechWarriors
Elsa Hartmann - Elite
Elizabeth Vicious - Veteran
Leigh Montgomery - Veteran
Gianna Michaels - Elite
Tara Young - Elite
Dorenda Fore - Elite

Techs
Grace Park - Elite
Katheryn Winnick - Elite
Jasmine Lehman - Veteran
Aurora Snow - Veteran
Natalie Watson - Veteran
Angela Constantino - Regular
Tawnee Stone - Green

Doctors
Sasha Grey - Elite
Jessica Stoyadinovich - Veteran

Monthly Net Operating Cost: $136,840
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 13, 2021, 07:37:13 PM
William Moon promoted to Captain and assigned as company commander of Charlie company.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 13, 2021, 08:02:55 PM
William Moon promoted to Captain and assigned as company commander of Charlie company.

Designating Hartman XO
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 13, 2021, 08:31:46 PM
Hat
Please remember to log 1 kill each for Long Tom crew and Marksman crew.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 13, 2021, 11:26:50 PM
Hat
Please remember to log 1 kill each for Long Tom crew and Marksman crew.

Got it.  Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on December 14, 2021, 05:21:15 AM
June 1 3053
LTSG Wilhelm spends 15 XP to raise Contact level from 2 to a 3. Then spends 2 Contact points requesting items from his contact on Conventry.



June 1 3053 LTSG Wilhelm sends a coded message addressed to:
Senior Tech Developer Felix Geschke, Conventry Metal Works, Conventry, RND Department

Message sent
Felix,
I know it has been a long time since our academy days and deployment to the Periphery. Where you kept my mech running as we fought the pirates out there. How’s that leg of yours doing? Still wish my lance wasn’t sent so far out on patrol that day the base was attacked. But I’m glad we made it back in time to help chase the remaining pirates out.

As we agreed since I joined the Numenorean Rangers, I have been sending you information about the different mech configurations and tech that the various units we have encountered have had. Hope this information has been beneficial to you. As you know, we have encountered the Clan Jade Falcons on multiple occasions and have been able to acquire some clan technology. Like you used to say, “It’s not just the mech jockeys that makes the unit a success, but the techs and their skills are just as important. My techs are doing their best but are struggling with this new technology. Plus, with my unit not always in the best of conditions available for repairing and maintaining the mechs, they could use any technical knowledge of the clan equipment they can get. So now I would like to ask you for something. Have you come across any of the Clan Tech Manuals and could you get a couple of copies to me and any other items you may see fit to help my unit be successful?

I will continue to feed you what info I can about what we run into and the crazy configurations my techs come up with for our mechs. Hopefully someday I will make it back to Conventry and you could finally buy that beer you owe me.

Heinrich Wilhelm



Bump
Title: Re: Second CO/GM Communication Thread
Post by: agustaaquila on December 17, 2021, 09:19:52 AM
Custimization to the Rifleman complete Dec 28, will upload to custom thread this weekend and mark here when I update everything.

Edit: Must stay on planet till 12/9 t ocomplete custimization
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 17, 2021, 09:30:59 AM
Awesome quirk removal rolled and result pending GM approval the Griffin will go down for mod 11/3 or 4 most likely but wanted to make sure we didn't have an event prior to before doing so
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 18, 2021, 09:17:38 PM
Well that sucks all the air out of the airlock. @#$%^&*(*&^%$#$%^&*(*&^%$%^&*(*&^%$%^&**&^%$%^&**&^%$%^&**&^

While attempting to restore PHawk to near stock condition by re-installing both erll [one to each arm], tech Kalvos rolls snake-eyes on the mod/install roll.

I curse the forum die roller to hell and back.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 19, 2021, 12:56:18 AM
Wolffe can you generate a positive quirk on hatchet griffin (this is rules v1 griffin with long range targeting already etc as a heads up if it matters) - added tsm and a sl
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on December 19, 2021, 10:41:13 AM
Dragon Lance Nov Update:
11/1/3053
Stephen Clay spends 42xp to become Elite 4+ (6xp remain)
Archer sold for 10,733,763 (76%)
11/5/3053
Custom to Wolverine Completed (moved 1 weapon)
11/12/3053
Custom to Shadow Hawk completed
Ki-heon Kambhampat spends 35XP to become Elite 5+
11/13/3053
Custom to Orion completed
11/19/3053
Custom to Hatamoto completed
Ill figure out what to do with lance leader once more info is available.
Title: Re: Second CO/GM Communication Thread
Post by: serrate on December 19, 2021, 10:38:48 PM
Crusher Lance (8/30/3053):

Daniel Vincent is fired, awarded Wolverine II as severance.
Peggy Nousen is fired, awarded Firestarter as severance.

Master Mechwarrior Skills List updated.
Mech Tracking updated.
Expenses thread updated.

Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 20, 2021, 07:43:08 AM
June 1 3053 LTSG Wilhelm sends a coded message addressed to:
Senior Tech Developer Felix Geschke, Conventry Metal Works, Conventry, RND Department

Message sent
Felix,
...
Heinrich Wilhelm


1 December, 3053
ComStar Catchup Protocol 27-D in effect

Recipient: Henrich Wilhelm, CS MRBC Delivery Ref: #84-117-10ZQQXWN-20-909

[[message begins]]
Holy shit you're still alive. And they still let you near a Mech? Things in the merc trade must be more desperate than I thought.

Now that I'm done being amazed, yeah, I appreciate the tech specs. They track with the stuff we've been getting from LyrTechCom, and it's been good to have access to some independent confirmation, because I'll tell you, for that first year they had us looking into the design specs, if I wasn't getting corroborating information from someone who was unaffiliated with LTC, I'd have thought someone was blowing smoke up our asses about the Clans' technical capabilities.  So thanks for that.

I talked my ops jockey into providing a couple of burner copies of our current technical training package.  It's the course we provide our newly-assigned Techs in order to bring them up to speed on everything we currently understand about the hows and whys of ClanTech.  Should take about a month to get through the course.  For security's sake, there's a Level 6 burner virus embedded in the files, that will wipe the disks if any attempt to copy them is made, or once 40 days have passed since the course documentation is accessed, so once you drop them into a holoprojector, you're on a running clock.  I wouldn't have been able to get these out to you, otherwise.  Hope they help.  I'm going to be busy for a good long bit here; Coventry wants me to start on specs for a large-bore autocannon with an increased fire rate, and I'm looking to be face-down in this project for probably a year or more to get the infrastructure to even make the infrastructure to make the weapon prototype up and running.  So unless you're on-planet to give me a ring, don't expect to hear from me for a good bit.

And stop asking me about the goddamn beer.  It was one fucking time I forgot my card.  It's been a goddamn decade.  Now you owe ME.

Good luck out there,
Felix Geschke

[[message ends]]

The accompanying package contains sufficient material to train two Techs in ClanTech, at the cost of 1 experience level (an elite Tech becomes a Veteran Tech), which may be purchased back with XP at a later date.  The material cannot be copied or used in any way following its usage.  Also, the package contains a 6-pack of bottles of Tiquimbi Private Reserve Ale. You can experience it IRL by buying a bottle of La Trappe Trappist Quadrupel Ale, should you choose.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 20, 2021, 07:44:15 AM
Awesome quirk removal rolled and result pending GM approval the Griffin will go down for mod 11/3 or 4 most likely but wanted to make sure we didn't have an event prior to before doing so

You're good.

While attempting to restore PHawk to near stock condition by re-installing both erll [one to each arm], tech Kalvos rolls snake-eyes on the mod/install roll.

You aren't.

Apply the Unbalanced Quirk, please.

Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on December 20, 2021, 09:45:44 AM
Dragon Lance requests to try and remove the cramped cockpit quirk from Wolverine from GM.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 20, 2021, 09:56:30 AM
Dragon Lance requests to try and remove the cramped cockpit quirk from Wolverine from GM.

I'm going to deny that one, I'm afraid. The cramped cockpit is so baked into the Wolverine that I feel removing it would essentially be impossible.  Even the Project Phoenix Kurita Wolverines in the 3060s don't get rid of the cockpit issue, and those were literal "strip it down to the bone and rebuild with a totally new aesthetic" refits as per TRO Project Phoenix with the resources of an entire Successor State behind them. 

Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on December 20, 2021, 09:57:52 AM
Dragon Lance requests to try and remove the cramped cockpit quirk from Wolverine from GM.

I'm going to deny that one, I'm afraid. The cramped cockpit is so baked into the Wolverine that I feel removing it would essentially be impossible.  Even the Project Phoenix Kurita Wolverines in the 3060s don't get rid of the cockpit issue, and those were literal "strip it down to the bone and rebuild with a totally new aesthetic" refits as per TRO Project Phoenix with the resources of an entire Successor State behind them. 


Sucks, but alright. Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 20, 2021, 10:15:33 AM
So curious as to what quirks would even be applicable on Griffin

I know the small laser applies stuff like accurate weapon cooling jacket or stabilized weapon but what would it take to get a consideration for say improved overall targeting range small or long or modular weapons?

Also considering its a myomer change would there be a chance at say extended torso twist or hyper extending actuators?
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 20, 2021, 10:22:10 AM
So curious as to what quirks would even be applicable on Griffin

Depends entirely on the nature of the refit.  In the case of your Griffin refit specifically, HE-Actuators and Extended Twist would almost certainly be on the list.  The most likely other possibilities offhand would be Easy to Pilot, Protected Actuators, Stable, Accurate Weapon (SL), Stabilized Weapon (SL), and Improved Cooling Jacket (SL)

And I'm not about to define anything any further than that, because I don't want to have to deal with people trying to repeat refits explicitly for Quirks.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 20, 2021, 10:44:53 AM
So curious as to what quirks would even be applicable on Griffin

Depends entirely on the nature of the refit.  In the case of your Griffin refit specifically, HE-Actuators and Extended Twist would almost certainly be on the list.  The most likely other possibilities offhand would be Easy to Pilot, Protected Actuators, Stable, Accurate Weapon (SL), Stabilized Weapon (SL), and Improved Cooling Jacket (SL)

And I'm not about to define anything any further than that, because I don't want to have to deal with people trying to repeat refits explicitly for Quirks.

Ok that makes sense was trying to get an understanding on what may affect what as far as myomer changes considering it was the same default actuators etc

Wasn't sure exactly if a defined range of motion was built into the CT itself or the actuator itself or if its more controlled via myomer

That gets me enough of an idea TY


Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 21, 2021, 01:29:23 PM
ICE Lance Update (as per 12/1/3053 then updated for 1/1):

Changes:

RIFLEMAN SOLD 10/13 - 5,497,856

RANSOMED ALL 4 PILOTS (3 recruitment failures) - before left last planet - 800k

GRIFFIN 1N5 (hatchet) customized and now known as GRF-BALL - finished 11/21 - started 11/10 - 50k

OSTSCOUT customized and now known as OTT - 7J3 - started 10/13 - finished 11/10 - 600k

AWESOME removal of poor workmanship completed - started 10/13 - finished 11/15 - cost 2,125,000

Repairs to all units completed during transit to Capella

Order a slew of parts between Oct Nov - cost me an arm and a leg - final cbill total before 12/1 expenses and parts  - 8,710,328

Current units (google docs updated):

Mechs
ATLAS D DCCO
AWESOME 9M3
MARAUDER 1Z2
WARHAMMER J2
GRIFFIN BALL
GRIFFIN KEIKO X3
OSTSCOUT 7J3

MechWarriors
WILLIAM MOON - VETERAN
LYNN RICHMOND - VETERAN
FAITH CARLYLE - VETERAN
MILTON LONG - VETERAN
CONSTANCE BOOTH - VETERAN
TYAN-RYU RICH - REGULAR
ROBERT STORY - ELITE


Techs
TINA BOSTINA  - Elite
PEGGY SEN - Elite
Richard Vlard - Veteran
Felicia Untermen - Veteran
Florion Rosario - Veteran
Evan Lachiam - Regular
Leona Krassnig - Regular
Roger Young - Regular
Green - added 1/1

Doctors
Crissie Finley- Elite
Christian Skandalis - Veteran

Monthly Net Operating Cost: $108,700 as of 12/1
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on December 21, 2021, 09:05:17 PM
Reaper Lance Customizations and date completed since last contract.
Griffin GRF-1NDx1 to GRF-1SDx Sep 20 3053
Orion ON1-MA to ON1-MZxCMP Sep 6 3053
Wolverine II WVR-7HxCM1 to WVR-7HxCXL Oct 20 3053
Gladiator GLD-4RDx3 to GLD-4RDxS Sep 4 3053
Shadow Hawk  SHD-2HDx2 to SHD-2HDxCXL Nov 18 3053

All Google docs and drive updated.
Title: Re: Second CO/GM Communication Thread
Post by: serrate on December 28, 2021, 02:56:51 PM
Crusher lance customizations and dates started/completed:

Custom Banshee   10/13/3053   11/14/3053
Custom Catapult   10/13/3053   11/2/3053
Custom Warhammer   10/13/3053   11/19/3053
Custom Shadow Hwk   10/13/3053   10/29/3053
Custom PHX LAM   11/15/3053   12/1/3053

Natural 12 rolled on Pixie LAM, please generate positive quirk. Customization was switch to DHS, and adding 2x MPL, 5x SPL.

Warehouse and Ledger caught up, need to post new sheets for the custom mechs in the Google drive and update the mech tracking spreadsheet with new model numbers and BV.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on December 28, 2021, 07:43:47 PM
Hat, Rob,
I will NOT be at January game.  Family. 


Sorry, that sounded more serious than it is.    Mom's Birthday.  ;D
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 28, 2021, 08:10:34 PM
Hat, Rob,
I will NOT be at January game.  Family.

Steve, thanks for the heads up.  I hope all is well there.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 29, 2021, 03:17:04 AM
Natural 12 rolled on Pixie LAM, please generate positive quirk. Customization was switch to DHS, and adding 2x MPL, 5x SPL.


Apply "Modular Weapon" quirk to the 7 pulse lasers involved in this refit, as per the 2nd paragraph option in that quirk (BMM, pg 85).
Title: Re: Second CO/GM Communication Thread
Post by: serrate on December 29, 2021, 09:24:41 AM
Natural 12 rolled on Pixie LAM, please generate positive quirk. Customization was switch to DHS, and adding 2x MPL, 5x SPL.


Apply "Modular Weapon" quirk to the 7 pulse lasers involved in this refit, as per the 2nd paragraph option in that quirk (BMM, pg 85).

Hi Rob, could you send me the relevant passage, as I don't have a copy of that book. Mucho gracias!
==================
Edit: never mind, found the page in the previous rules edition  (^_^)b
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 29, 2021, 04:21:55 PM
Rob could you declare/roll my griffins quirk when you get a chance - was 12 on the whole TSM SL thing
Title: Re: Second CO/GM Communication Thread
Post by: Ice on December 30, 2021, 03:23:24 PM
Following the meeting as everyone left Moon stood up and straightened out his dress uniform turning for the door behind Kato. "Colonel one more issue to discuss at your office if there is some time. Shouldnt take long."

After reaching the office he closes the door behind them.

"I have the final totals for the modifications we discussed. I appreciate the extra help with the bays on the way out from the last contract and of course the extra down time for other modifications. I had been meaning to get you more info specifics wise but before we get into all that I will say congratulations first. Its nice to see someone who has some honor make some headway in the worlds."

Pausing a moment he begins pacing

"He says ive gotten a bit over my head in parts orders on those new TSM components. Not in the sense of I'm negative in my accounts. The money is of course there but ive spent quite a bit. The final bill for parts and factory time is 13,109,575 before Januarys order goes out."

He looks back over at the door still pacing but looking as if expecting someone to come in and begins.

"Good news is I think it was worth it. I'm fairly well stocked at this point for repairs if needed, short a few things which may end up needing an additional couple mil at most. I'm sitting around 8 mil for the lance as of 1/1 but the master tech down at the factory really took a liking to the Griffin I brought in. Noticed something with the older model Griffin that technology seems to have forgotten and he said he had some type of good surprise following the successful completion. I'm to go look at it at some point in next day or so."

Still uneasy he finally stops and is expecting a chewing out for spending over 13 mil which may or may not have come in the form of a hand rubbing Katos temple.

"May as well give you the remainder on the others as well. that was the good news and here is some mixed. The Ostscout found some gremlins during its upgrade as Im sure you were told by the factory liason. Wasn't pretty the internals were just in bad shape. Luckily all the good stuff was well maintained with electronics but more so issues in the mounting and spacing brackets were eroded. Luckily they were able to get the thing back to near perfect shape ad more right before your ceremony."

The Awesome we finally figured out what happened with the internals and armor. During the initial rework and repair there were several housing units that were not fit for continued use and they were anyway. Ive already given the tech an absolute talking to about replacing those. Nothing like having the old school armor slabs falling off like they used to long ago right? The new tech pointed it out but was a bit over exaggerated on how timely they were to get it fixed on first go round. Luckily they were able to and the poor workmanship of the upgrade are gone but it took double the time when they actually got to work. Shes like new and ready to go however."

That was about all for my report that you most likely already knew considering how ahead you are at times. Also here is a small gift from my personal and unit stash."

He pulled out some Quillar and Timbiqui Whiskey.

"Quillar for the kids and a bit of whiskey for a hard day. Its not Dark but its not like Timbiqui's only good beverage is Dark. Could be a good one to put away and share with the kid some day."
Title: Re: Second CO/GM Communication Thread
Post by: Hat on December 30, 2021, 07:10:23 PM
Rob:

Here are the results of the Unit retirement checks for end of contract Nov 30:

Final List of Departures
Maria-Christine Kerndl - Vet Admin/Command
Willie Dales - Elite Admin/HR
Gunter Simpson - Reg Driver
Tymosz Trzebiatowski - Vet Driver
Jasmine Starr - Green Support

Hat
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on December 30, 2021, 09:10:21 PM
Dec 2, 3053
SGT Parameter, Reaper Lance’s top tech, goes to LTSG Wilhelm’s office as requested. She enters and salutes. Wilhelm returns the salute. “Thanks for naturally taking charge of the tech team and now that the team is expanding. I am promoting you to LTJG and putting you officially in charge of the techs in Reaper Lance.” Parameter smiles and says “Thank you sir.” Wilhelm smiles back and continues, “Now to the first order of business of your new command. I have received 2 burner copies of Clan tech manuals. I want you to choose 2 of the techs, with you in consideration as well, to go through the course. You get a max of 40 days once opened to complete it. I was told it should take 30 days.” Parameter looks puzzled for a second then smiles again “you have been talking to ole’ Felix again haven’t you?” “I forgot that was when you joined the old unit after he was injured. One last thing. He finally got that last beer to me that I have been teasing him about since then.” Wilhelm slides the 6 pack of beer across his desk, “and you know I gave this stuff up a long time ago after I almost drank myself to death trying forget…” He trails off and she softly responds “It wasn’t your fault and he knew it was the only option.” Wilhelm looks at the dog tags of LTJG Edmondson that are on his desk and says “Losing any pilot under your command is hard.”  Then looks up at Parameter “Your brother was one of the best pilots I ever had under my command.” Then he smiles and looks at the beer, “you better get that out of here and get back to work. Those mechs aren’t going to put themselves back together.” With a big salute and smile she says, “Yes sir.” Then turns and leaves the office.

Dec 3, 3053
LTJG Parameter sends message to LTSG Wilhelm.
I have chosen SGT’s Chiebowski and Helgenberger to do the Clan Tech courses. They will begin immediately.



Effective Dec 1, 3053 Elite +4 tech Maria Parameter is promoted to LTJG.
Effective Jan 3, 3053 Elite tech SGT Barbara Chiebowski becomes clan tech certified and is lowered to Vet tech
Effective Jan 3, 3053 Vet tech SGT Rachel Helgenerger becomes clan tech certified and is lowered to reg tech.

Google Docs are updated.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on December 31, 2021, 04:47:24 PM
Rob could you declare/roll my griffins quirk when you get a chance - was 12 on the whole TSM SL thing

Hyper-extending Actuators
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on January 01, 2022, 07:15:27 PM
Dancer Actual to Ranger Actual

Current status:
Wolfhound sold

Modifications complete on following mechs:
Awesome 11/24/53
Shadow Hawk 10/17/53
Phoenix Hawk 10/17/53
Firestarter 11/17/53
Marauder 12/25/53
Tech Kang promoted to elite tech [is and clan].

Retirement rolls complete.  No personnel leaving.

Tech Kang rolled 12 for Marauder xl engine installation.  Please generate positive quirk.

Dancer techs request access to factory to repair neg quirk on Phoenix Hawk (unstable).  GM please contact Dancer actual for consultation.

Dancer One is currently working with tech Revanna White on emergency communication code system based on animal communication.

Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 04, 2022, 10:00:43 AM
Rob: Ryan got a negative quirk on his first Panther Customization.  Work done:

Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT

Let me know what the effect is.  Thanks.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 04, 2022, 06:39:41 PM
Rob: We talked on the phone about the unit being able to buy GDL Standard and Scout BA at the rate of 1 squad of 4 per month (5 needed for a platoon - 4 squads, plus 1 squad spare equipment), but I don't remember the cost per suit.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on January 07, 2022, 10:07:35 PM
Dancer Actual to Ranger Actual

Current status:
Wolfhound sold

Modifications complete on following mechs:
Awesome 11/24/53
Shadow Hawk 10/17/53
Phoenix Hawk 10/17/53
Firestarter 11/17/53
Marauder 12/25/53
Tech Kang promoted to elite tech [is and clan].

Retirement rolls complete.  No personnel leaving.

Tech Kang rolled 12 for Marauder xl engine installation.  Please generate positive quirk.

Dancer techs request access to factory to repair neg quirk on Phoenix Hawk (unstable).  GM please contact Dancer actual for consultation.

Dancer One is currently working with tech Revanna White on emergency communication code system based on animal communication.

My apologies.  I have mis-interpreted the rules for customization/repair parts.
Talking with Rob, my modifications to Marauder have not happened and I have succeeded in ordering an engine on 12/5/53 which will arrive before liftoff from Capella.  I will await the next factory stop for modifications.  As such, tech Kang does not gain 14 xp and will remain vet tech for time being.
--end of line--
Title: Re: Second CO/GM Communication Thread
Post by: Hat on January 07, 2022, 11:02:24 PM
Rob: We talked on the phone about the unit being able to buy GDL Standard and Scout BA at the rate of 1 squad of 4 per month (5 needed for a platoon - 4 squads, plus 1 squad spare equipment), but I don't remember the cost per suit.

Just a reminder for when you have time.  Trying to square away the TO&E.  Will add the Jan Marketplace resolution including selling one of the LRM Carriers tomorrow.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on January 08, 2022, 04:57:53 PM
Jan 1 3054
SGT Yue-Ann Kazazain spends 10 xp for Heavy mech qualification. Google doc updated
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on January 16, 2022, 06:32:45 AM
Dancer One to GM and Ranger One
Phoenix Hawk neg quirk successfully removed at factory.  All mechs combat ready and ready to depart Capella.
end-of-line
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on January 24, 2022, 06:42:30 PM
Rob: Ryan got a negative quirk on his first Panther Customization.  Work done:

Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT

Let me know what the effect is.  Thanks.

Unbalanced.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 01, 2022, 09:36:13 PM
Rob: Ryan got a negative quirk on his first Panther Customization.  Work done:

Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT

Let me know what the effect is.  Thanks.

Unbalanced.

Given that the quirk was obtained through a customization, is it permissible to use additional factory time to attempt to remove it at the listed costs and TNs?  I expect so, but just want to confirm.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on February 15, 2022, 06:27:37 PM
Rob: Ryan got a negative quirk on his first Panther Customization.  Work done:

Replace SRM-4 CT with ML
Replace SL CT with ML
Remove SRM-4 Ammo LT
Replace Case LT with DHS
Add DHS RT

Let me know what the effect is.  Thanks.

Unbalanced.

Given that the quirk was obtained through a customization, is it permissible to use additional factory time to attempt to remove it at the listed costs and TNs?  I expect so, but just want to confirm.

Yes; the attempt to remove can start the day after the initial customization completed.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 15, 2022, 08:02:20 PM
All,

Currently we have 4 HR and 4 Logistics Admins.  We also have 4 companies, so my plan is to allocate 2 Admins / company.  Priority for HR will go to those in Scout roles as repair TNs are harder and the extra time more likely useful.  I've provided an initial assignment below.  company commanders are empowered to request changes in assignments.  There are also 2 Mech repair vehicles.  Those will go to lances in Scout.  If 2 companies are assigned to Scout, lances assigned a repair vehicle will not also be provided an Admin.  Preference will be provided to lances that do not have a Clan Tech to offset the mixed tech penalty for one mech of the lance.  As a reminder, the vehicle is assigned to a single mech for the duration of the contract.  For this contract, these are assigned to Midnight's Black Knight and 1 mech of Wolverine's choice.

Wolverine: Please provide the mech you want the vehicle assigned to.

Otherwise assignments are below.

Logistics  (-1 to IntroTech Availability TNs)
* Devil
* Freya
* Skaraborg
* Phoenix

HR  (each Tech gains +30 extra Repair minutes per day)
* Crusher
* Dancer
* Reaper
* Ice
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 15, 2022, 09:09:25 PM
Rob: After 5 weeks in the factory, Phoenix's Unbalanced Panther is fixed of the Unbalanced flaw.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on February 21, 2022, 09:21:16 AM
4/20/3054
Martin Brathwaite will spend 10 XP to gain EDG 1 (0 xp remain)
Still contemplating on what to do with CO. Will decide prior to game, if I decide at all.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on February 24, 2022, 05:47:58 AM
Freya Lance Updates
Effective Date 4-13-54

1) SGT Montgomery spends all 30 available XP to increase Piloting to +6 (Plt 2); qualifying the last original remaining member of Freya Lance as an Elite pilot.

2) LT Hartmann spends 25 XP to gain the Street Fighter SPA, capping her SPA allotment.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 24, 2022, 10:43:20 PM
Rob,

Freya lance changes along with all April marketplaces have been added to the Unit TO&E file stored in the Complete Unit TO&E Thread (30540401).  This includes all of the assignments to vehicles and is already sorted alphabetically per section by name.

Hat
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on February 26, 2022, 08:42:36 PM
After Mission 1:
All units fully repaired by April 27th.
Pilot fully healed by April 22nd.
Title: Re: Second CO/GM Communication Thread
Post by: serrate on February 27, 2022, 12:16:19 AM
After Mission 1:

Mechwarrior Robert MacFadzean taken prisoner (healed of all wounds by May 20 3054)
Pilot: 3, Gunnery: 1, Edge: 1, Weapon Spec LL

Warhammer: Repaired Apr 22 3054
Catapult: Repaired Apr 25 3054
Banshee: Repaired Apr 27 3054
Phoenix Hawk LAM: Repaired May 6 3054 (except for IS damage to LA (4) & RT (4))

Lance fully ready for deployment on Apr 25 3054 (Black Knight, Warhammer, Catapult, Shadow Hawk)

Takeru gains 1 XP on a 12 during repairs
Klaus gains 4 XP on kills: Wasp, Warhammer, Stalker, Inf Squad
Rebecca gains 2 XP on kills: Strafe ASF, Stinger
Nancy gains 3 XP on kills: Stinger, Stalker, J Edgar
Deployed lance gains 2 XP for mission survival and success

Master Mechwarrior Skills List - XP updated
Warehouse updated
Title: Re: Second CO/GM Communication Thread
Post by: Hat on February 27, 2022, 10:41:14 AM
All,

As a reminder, please make sure dead mech sheets get turned in so they can be properly counted towards salvage.  Mechs totaling more than 25MM were left out and wouldn't have been available for future missions.  To put that in perspective, our final total was 90MM with them and would have been 65MM without of which the unit can claim 50%.

Hat
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on March 02, 2022, 08:25:35 PM
May 1 3054
LTJG Dr Sakov spends 35xp to go from Vet to Elite
Pilots SGT Brooks and SGT Smit each spend 10 xp for 1 point of edge.

Google docs updated
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on March 03, 2022, 03:55:06 PM
After-Action Report, Freya Lance
4-22-54

LT Hartmann +6 XP (2 for mission, 1 Mech kill, 2 vee kill)
SGT Montgomery +8 XP (2 for mission, 1 Mech kill, 1 vee kill [shared], 3 infantry kill)
LT JG Vicious +4 XP (2 for mission, 1 Mech kill, 1 vee kill [shared])
SGT Fore +3 XP (2 for mission, 1 Mech kill)

Grasshopper XR 1 repaired on 4-25-54
Marauder C1 repaired on 4-23-54
Javelin 10N-X repaired on 4-25-54
LAM repaired on 5-13-54

All pilots but LT Vicious ready for duty on 4-22-54.  LT Vicious ready for duty on 4-29-54.

Techs Winnik and Martigan gain +1 XP on repairs each.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on March 03, 2022, 04:40:45 PM
After-Action Report, Midnight Lance
4-22-54

COL Atayde +3 XP (2 for mission, 1 Mech kill)
SGT Scott +2 XP (2 for mission)
SGT Triantis +3 XP (2 for mission, 1 Mech kill)
SGT Cochrane +3 XP (2 for mission, 1 Infantry kill)

SGT Triantis is treated and recovers from her injuries on Apr 29, 3054 returning to duty.

Unit Status
Shadow Hawk - Undamaged, Available 4/21
Ostwar - Repaired and returned to service 4/23
Black Knight - Repaired and returned to service 4/24
Phoenix Hawk - Status as of May 1 - Unavailable
* Attempts to attach a new LA failed, component destroyed.  Attempts to attach another LA failed, requires Elite Tech to try again. 
* Attempts to repair RL failed, component destroyed (actuators removed before final attempt and were preserved).
* Components were removed from crippled RA and then RA was removed (destroyed in process).
* Currently missing both arms (left needs an Elite Tech), RL and all components in both to be added.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on March 19, 2022, 11:12:28 AM
Wolverine Lance Solo Mission readiness report

Pilots LTSG Cherikov and SGT Kazazain healed and ready for duty April 29 3054

Mechs repaired
Gladiator GLd-4RDxL ready April 30 3054
Wolverine II WVR-7HLX ready May 1 3054
Marauder MAD-5SxL ready May 6 3054
Wolverine II WVR-7HLxC2 ready May 13 3054

Salvaged Mech-King Crab KGC-001

XP gained from mission and repair rolls
LTSG Cherikov Mission survival and success 2 xp and 2 mech kills=total of 4 xp
SGT Morley Mission survival and success 2 xp and 2 mech kills=total of 4 xp
SGT Kazazain Mission survival and success 2 xp and 2 mech kills=total of 4 xp
SGT Chadwick Mission survival and success 2 xp
Title: Re: Second CO/GM Communication Thread
Post by: Hat on March 24, 2022, 08:12:00 AM
Phoenix Lance Solo Mission readiness report

Repairs
Marauder IIC - Available Apr 28
Marauder - Available Apr 28
Panther - Available Apr 30
Marauder - Available May 1

Salvaged Stinger 3R

XP Gained
LTSG Malthus, 4 kills (3 Mech, 1 Vee) + made Ace = 11 XP
LTJG Tinkerbell, 1 Mech kill = 3 XP
SGT Young, 3 kills (2 Mech, 1 Vee) = 5 XP
SGT Comert, 0 kills = 2 XP

Malthus spends 25 XP to buy Weapon Spec: Clan ER PPC

Injuries
April 27
Comert - Ready for duty
Malthus - down 2 boxes
Tinkerbell - down 2 boxes
Young - down 2 boxes

May 4
Malthus - down 1 box
Tinkerbell - down 1 box
Young - TBD (looking for a 2nd doc in Marketplace)

May 11
Malthus - fully healed
Tinkerbell - fully healed
Young - TBD (looking for a 2nd doc in Marketplace)

Title: Re: Second CO/GM Communication Thread
Post by: Battlemaster on March 25, 2022, 09:27:02 AM
LTSG Brightsword spends 31xp (35 xp Natural Aptittude -2 and faster learner -2) to lower gunnery from 3 to 2. 4 xp remaining.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on March 25, 2022, 04:45:29 PM
LTSG Brightsword spends 31xp (35 xp Natural Aptittude -2 and faster learner -2) to lower gunnery from 3 to 2. 4 xp remaining.

Congrats on making Elite.
Title: Re: Second CO/GM Communication Thread
Post by: The Fury on March 25, 2022, 07:26:57 PM
Salvaged Wolverine WVR-6R repaired May 10 3054

Tech SGT Turner gains 1 xp for rolling 12 for repair.
Title: Re: Second CO/GM Communication Thread
Post by: agustaaquila on March 25, 2022, 08:05:59 PM
Devil lance readiness report

Mechs
Phoenix Hawk - destroyed - removed from TO&E
All other mechs repaired by Apr 21

Upcomming custmizations will be covered in another post

Captured
Remego Barnes (Light, 2/4, ! edge, w/s ml
Yi-Ping Leong (Heavy, 2/3, edge 1)

XP totals
LTSG Rosk +2 success +2 kills = 13 total
Srg Bohnin +2 success +1 kill  = 10 total
SRG Dentillinilo + 2 success +2 kills = 4 total
LTJG Lovett  +2 success   = 9 total
   Lovett 2 wounds healed Apr 23

Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on April 10, 2022, 12:20:08 AM
Please generate pilot Ben Reed, prisoner from Angel 5.  Captured from a Firestarter, G1/2P, JJ, WpnSpc Flamer, EDG unknown.

Thank you.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on April 10, 2022, 03:20:03 PM
Bright Lance readiness report.
Marauder May 3 3054
Victor May 2 3054
Thunderbolt May 1 3054
Blackjack Apr 30 3054
LTSG ready for duty May 1 3054
Salvaged Atlas from mission

XP gained from April 30 mission and yearly XP rolls May 1 3054
LTSG Brightsword 2 for mission survival and win, and 5 for roll. Total 7xp
LTJG Mills 2 for mission survival and win, 2 mech kills, 5 for ace, and 4 for yearly rolls. Total of 13xp
SGT O’Leary 2 for mission survival and win. Total of 2xp
SGT Spears 2 for mission survival and win. Total of 2xp

Sold Charger May 1 3054

Wolverine Lance yearly XP rolls results
LTSG Cherikov 2 xp
LTJG Adamson 3 xp
LTJG DR Pak 4xp

All Google docs updated and dated.
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on April 10, 2022, 04:54:28 PM
Please generate pilot Ben Reed, prisoner from Angel 5.  Captured from a Firestarter, G1/2P, JJ, WpnSpc Flamer, EDG unknown.

Thank you.

I'm having to use the character editor feature to generate this guy since it's been so long since ANGEL, and it's bugged. I don't understand why I can't add Weapon Spec: Flamer to the character, but every time I do the program crashes to desktop.  So just assume he's got it, even if it's not displayed here.

(https://i.imgur.com/DLwVdIe.png)
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on April 10, 2022, 05:41:09 PM
Dancer Lance update:

Dragonfly repaired 4/27/54
Marauder repaired 5/4/54
Awesome repaired 5/4/54
Gladiator has extensive damage that requires maintenance facility [ie dropship bay] to repair.
Lt Zweibel took one head hit in solo mission; healed in infirmary and returned to active status on 5/4/54.

Dancer Lance combat ready as of 5/4/54.

Google docs updated including May 54 xp bonuses.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on April 10, 2022, 07:37:32 PM
Please generate pilot Ben Reed, prisoner from Angel 5.  Captured from a Firestarter, G1/2P, JJ, WpnSpc Flamer, EDG unknown.

Thank you.

I'm having to use the character editor feature to generate this guy since it's been so long since ANGEL, and it's bugged. I don't understand why I can't add Weapon Spec: Flamer to the character, but every time I do the program crashes to desktop.  So just assume he's got it, even if it's not displayed here.

(https://i.imgur.com/DLwVdIe.png)

Thank you.  Apologies for the delay in getting this to you.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on April 11, 2022, 03:53:39 PM
5/28/3054
Jason Gato spends 20XP to reduce piloting to 3 (0XP remains)
Ben Miller spends 10XP for EDG 2 (12XP remain)
Cathrin Hitzig spends 33 XP (Fast Learner -2) to reduce gunnery to 2 (4XP remain), now Elite pilot.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on April 16, 2022, 05:41:42 PM
Post Sonva 3
Skaraborg reports that Awesome 9Q offline extended period for repairs due to extensive damage.  Kronwalls Awesome also has extensive damage. 

Berthe has some armor damage but is otherwise okay.  Shadowhawk continues it's blessings.

Title: Re: Second CO/GM Communication Thread
Post by: Hat on April 16, 2022, 11:10:27 PM
All, just a heads up it's going to take me a bit of time to get all the paperwork caught up.  I need to do Midnight, Phoenix and unit repairs and tomorrow is Easter.  I'll try and get things done by the end of next week, but repairs for 2 lances + unit is easily measured in hours.  Add to that miscellaneous paperwork (Roll of honor, salvage tracking, etc.) and it takes a bit.

Salvage has been posted, so shouldn't be holding anyone else up.  If I'm missing anything, let me know.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on April 16, 2022, 11:54:30 PM
Atayde spends 20 XP to decrease Piloting to 3.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on April 17, 2022, 09:57:57 AM
Dragon Action report:
All pilots fully healed, waiting on GM to determine fate of Lamar Leese before I heal his head hits.
Mechs:
Thor and Shadow Hawk fully repaired on 6/1 (need to load bins, will do that later)
Hatamoto fully repaired on 6/11
Cicada OOC until I get parts during June. Will repair slowly during the downtime.
Will be repaired on 7/3
Emperor sold on 6/2
Title: Re: Second CO/GM Communication Thread
Post by: Hat on April 17, 2022, 12:28:08 PM
Readiness:
Phoenix - All mechs repaired and ready for deployment as of May 31st.
Pilot Dan Young has 1 pilot hit with a healing check on June 4, assigned to Vet doctor Itsuka and healed.  Returns to duty.
Pilot Orkut Comert has 1 pilot hit with a healing check on May 29, assigned to Vet doctor Itsuka and healed.  Returns to duty. (Panther Pilot)

Spartan repaired to point of needing parts ordered in May (LA, actuators for arm, 2 leg actuators)

Midnight:
Shadow Hawk repaired and ready May 31st. 
Black Knight repaired and ready June 4th. 
Ostwar repaired and ready June 7th.
Phoenix Hawk repaired and ready June 11th.
Champion repaired and ready June 11th.
Lancelot repaired and ready except for a missing Lower Leg actuator June 14th.

Champion repaired except for missing LA as of May 31st and Ostwar still not touched as of then.

Deployment Change
Effective June 5 - Midnight moves to Defend to allow for repair of damage while Phoenix moves to Scout.
Effective June 19 - Midnight returns to Scout, Phoenix moves back to Defend.
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on April 17, 2022, 03:44:26 PM
Just a heads up for everyone. Dragon has been exempted from receiving salvage for the time being for the lances request for more C-bills. Will also be out as reinforcement until Cicada is back up to 100%.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on April 17, 2022, 05:28:15 PM
Reaper Lance status report after Mission 3
Personnel Report
SGT Cavel ready for duty May 30 3054 after treatment from DR Min-Young Martin
All other personnel remained active.

Mech Report
Wolverine II WVR-7HxCLXL5 Repaired May 29 3054
Shadow Hawk SHD-2HDxCXL Repaired May 30 3054
Gladiator GLD-4RDxS Repaired May 30 3054
All other mechs remained online

XP gains
Pilots
LTSG Wilhelm 1xp survival, 1xp win = total 2
SGT Cavel 1xp survival, 1xp win, 2xp mech kills (Grim Reaper, Wyvren) = total 4
SGT Rhodes 1xp survival, 1xp win, 1xp mech kill (Hussar) = total 3
SGT Brooks 1xp survival, 1xp win, 1xp (Centurion) = total 3

Techs
SGT Chiebowski 1xp for roll of 12 on repair= 1xp

Salvage Gained
Guillotine GLT-3N fully repaired 6/15/3054
Turhan Urban Combat Vehicle sold on 5/30/3054 for 329,781 CB

Bright Lance Salvage Gained Phoenix Hawk PXH-3M

All Google Docs are up to date.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on April 22, 2022, 08:49:24 PM
Midnight and Phoenix updated above including the role assignment changes.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on April 28, 2022, 09:50:09 PM
I won't be around for the September game.  Three birthdays that weekend and I'll be travelling for two of them.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on May 02, 2022, 12:35:03 PM
Stingray repaired and available May 31st.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on May 02, 2022, 01:20:56 PM
Unit Update - June 3054
2nd Platoon of GDL Std. Battle Armor has been acquired.  Unit is able to purchase a squad of 4 + 1 extra suit / month.  Final equipment for this platoon arrives June 22nd.

Unit will start ordering the 3rd Platoon in July and will take 4 months to acquire, so target October.  If we've completed the contract and moved off world before then, it will be delayed.

We will still need to recruit the personnel to go with them but will be ready when they are available.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on May 07, 2022, 11:21:12 AM
Wolverine Lance update June 3054
King Crab KGC-001 repaired and sold on June 5 3054
Sold for 12,871,360 CB

During repairs of King Crab Tech SGT Mattue rolled 2 12’s for 2 xp gain.

All goggle docs updated.

Bright Lance update
phoenix hawk sold June 1 3054

Google doc updated

Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on May 07, 2022, 03:59:50 PM
Lamar Leese killed in Solo
Hatamoto repaired on 6/14
Orion Repaired on 6/12
Atlas online 6/13
Thor repaired (sans 6T pod space) on 6/19
All pilots ready
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on May 07, 2022, 07:26:57 PM
Reaper Lance update
June 1 3054 Guillotine sells for 62% =3,894,581 CB
Google doc updated
Title: Re: Second CO/GM Communication Thread
Post by: agustaaquila on May 20, 2022, 09:40:50 PM
5/30-----Devil lance give all prisoners a bottle of water, and drives them well outside the camp perimeter. Rosk would offer a burner phone as well. 
Title: Re: Second CO/GM Communication Thread
Post by: serrate on May 21, 2022, 08:05:59 AM
Klaus spends 35 xp to improve Gunnery from 3 to 2.

Current XP:
Klaus 0
Title: Re: Second CO/GM Communication Thread
Post by: Hat on May 24, 2022, 09:39:47 PM
Deployment change (Addition)
As of June 19th, Dancer moves to Defend, Dragon moves to Scout.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on May 27, 2022, 08:40:18 PM
June 17 3054 Mission 4
LTSG Wilhelm gains 2 xp (mission win, survival)
LTJG Blighe gains 2 xp (mission win, survival), 1 xp is from mech kill=total 3 xp
SGT Brooks 2xp (mission win, survival)
SGT Smit 2 xp (mission win, survival)

Techs SGT McVay, SGT Helgebarger, and SGT Lucciardi each gain 1 xp for roll 12 during repairs.

Mech readiness
Wolverine II WVR-7HxCXL ready June 17
Griffin GRF-1NDMX ready June 19
Thunderbolt TDR-7MxC ready June 24
Orion ON1-MZxCMP ready June26
Grim Reaper ready July 6

Sell Grim Reaper for 56 % = 5,641,248 CB

All spreadsheets and Google docs updated
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on May 28, 2022, 03:15:18 PM
Wolverine report after Mission 4
Trebuchet and gladiator ready June 20
War Dog June 27
Victor July 7
Marauder offline until moved back to base, dropship, or factory.

Gibson gains 1 mech kill and 1 veh killfor additional 2 xp
Techs Ki Rin, Matteu, Drummond, and Khalil all gain 1 xp additional for rolling 12’s during repairs
All members gain additional 1 xp for MVP

All spreadsheets and google docs updated.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on May 28, 2022, 05:48:55 PM
Dancer Lance Status Report.

Marauder repaired at end of day 6/19.
Dragonfly repaired at end of day 6/21.
Awesome repaired at end of day 6/25.
Gladiator repaired up to missing right arm as of 7/2.  Spare parts to be ordered.
XO Lt Zweibel in infirmary 6/18-6/24.  Returned to duty 6/25.
MSgt Kang promoted to elite mixed tech.
Title: Re: Second CO/GM Communication Thread
Post by: Black Omega on June 08, 2022, 05:59:58 PM
After mission 4....
Lt Zweibel in infirmary for one day, released 6/19.
Black Knight scavenged and sold for 1156116 cbills.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on June 12, 2022, 05:07:28 PM
SGT Rhodes spends 10xp for Env Spec Mountain.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 13, 2022, 08:10:25 PM
Klaus spends 35 xp to improve Gunnery from 3 to 2.

Current XP:
Klaus 0

Congrats on making Elite.  Please make sure to update the Google Sheet.
Title: Re: Second CO/GM Communication Thread
Post by: Ad Hoc on June 17, 2022, 07:37:56 PM
Bright Lance customs starting in May 1 3054
Warhammer WHM -6RxL finished May 7 3054. Vet Tech SGT Mattingly Rolled 12 for the installation. Below is quote with the roll.
MECH CUSTOMIZATION
Date: 421612  LOCATION: Basic Facility  EXTRA TIME: None
MECH: Warhammer WHM-6RxL   TECH BASE: No Tech Base Mod
ADD COMPONENTS: YES   REFIT KIT: NO
TECH NAME: SGT Mattingly  TECH LVL: Veteran
Install Heat Sink Fresh Location Quantity 1  LA
Install Heat Sink Fresh Location Quantity 1  RT
Install Heat Sink Fresh Location Quantity 1  RA
Install New weapon in fresh slot Quantity 1 Med Laser H
Install New weapon in previous occupied slot Quantity 1  RA
Install New weapon in previous occupied slot Quantity 1  LA
TOTAL MIN: 3150   TOTAL DAYS: 6.18  TN 9(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

Starting May 27 3054 Atlas AS7-D customized to AS7-DxL2 Completed June 17 3054

Google docs are updated. Will try to get mechs updated in the google drive this weekend.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on June 18, 2022, 10:02:23 AM
Moon spend 25 xp for street fighter 1xp remains
Title: Re: Second CO/GM Communication Thread
Post by: Darrian Wolffe on June 19, 2022, 01:49:32 PM
After-Action Report, Freya Lance
6-26-54

LT Hartmann +5 XP (2 for mission, 2 Mech kills)
SGT Montgomery +3 XP (2 for mission, 1 vee kill)
LT JG Vicious +4 XP (2 for mission, 1 Mech kill, 1 vee kill)
SGT Fore +2 XP (2 for mission)

Grasshopper XR 1 decontaminated 6-29-54
Grasshopper XR 1 repaired on 7-1-54

Marauder C1 decontaminated 6-27-54
Marauder C1 repaired on 6-28-54

Thunderbolt decontaminated on 7-1-54
Thunderbolt repaired on n/a

LAM decontaminated on 7-2-54
LAM repaired on n/a

MSGT Vicious ready for duty on 8-15-54. 

Techs Snow, Watson, and Martigan gain +1 XP on repairs each.

Freya Lance reports the need for factory-level conditions to affect meaningful repairs on both Thunderbolt and Phoenix Hawk LAM.  Both units suffered severe internal damage in multiple locations.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on June 19, 2022, 10:36:04 PM
What us the guillotine 4pds
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 20, 2022, 12:52:26 AM
What us the guillotine 4pds

From MekHQ, it's a variant from Record Sheets TRO 3039.  Introduced in 3051.  15 DHS, 10 tons armor, standard engine, 4/6/4, and with a PPC in the RA, the usual quad mediums and SRM6, and adds an extra SRM4 in the head.  All SRM ammo is in the RT.
Title: Re: Second CO/GM Communication Thread
Post by: Ice on June 20, 2022, 10:19:20 AM
MOON IS OUT 6 WEEKS LOST 1 STR STILL HAS 6 PILOT HEALTH SLOTS

LYNN IS OUT 2 WEEKS AND LOST 1 INT

STORY IS OUT 1 WEEK

DECON IS DONE DAY 1

Will update repairs when feel like looking at battletech again

Also will do all my purchases finally
Title: Re: Second CO/GM Communication Thread
Post by: deadlyfire2345 on June 20, 2022, 12:29:19 PM
Dragon Lance: All personnel retained.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 20, 2022, 09:41:53 PM
All: with the end of the contract there's a bunch of stuff to figure out and take care of.  On my list of to dos:

1. Phoenix repairs (currently has 4 pilots, 4 mechs, 2 of the mechs aren't currently functional)
2. Unit end of contract retirements
3. Phoenix & Midnight retirements
4. Look at what are the closest factory worlds to see how feasible that is (per Freya's request, 4 mechs available outside the 2 needing a factory) - if anyone is able to identify an appropriate factory world, the help would be appreciated.
5. Wrap up June Marketplace (will post there for clarity)

Everyone needs to do end of contract retirements and update this thread as well as the Google Docs accordingly. Thanks to those of you who've already taken care of it.

July Marketplace - will happen.  We're like 4 days from 1st of the month.  No reason not to take a look.  What I don't know and won't know until the factory question is answered is whether we'll do a contract market or not.

I expect I'm missing things.  I'll edit as I think of them or as people point them out.
Title: Re: Second CO/GM Communication Thread
Post by: ItsTehPope on June 20, 2022, 11:31:46 PM
Victoria looks the like closest option if  you can call Fleas a factory world.
Title: Re: Second CO/GM Communication Thread
Post by: Hat on June 21, 2022, 05:19:15 PM
Victoria looks the like closest option if  you can call Fleas a factory world.

Sold.

Here's the plan: Lift off for Victoria (CC) on July 3rd.  This gives folks 3 days to try and acquire parts and for resolution of both Personnel and Unit markets.
Arrive ~Aug 3rd.  August is month 1 towards out of contract status.
September - generate Personnel, Unit & Contract markets.  This is month 2.  We don't HAVE to take a contract from here, but if not, then in October for sure.  All lances should make sure that any repairs requiring factories get to the 3/4 mark by Sept 1 unless you've cleared it with me and expect only a few extra days at most (say the 5th absolute latest) to reach that point.

We'll reevaluate from there.