CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on November 18, 2021, 06:47:41 PM

Title: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on November 18, 2021, 06:47:41 PM
I can tell you off the bat that there will be *1* Ranger Reinforcement Lance, and that 3 of the 5 OPFOR Lances will be eligible to continually recycle onto the board during the game.

Also, note that board size, terrain, and conditions are fixed by the scenario.  No rerolls at all on this one.

Finally, there's a few solos available in July, which I'll post shortly.

(https://i.imgur.com/fWi3jQ4.png)
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on November 18, 2021, 07:59:48 PM
Rob,
To clarify, this looks like the reverse of last game.  Is object then to get as many FedCom into 2 dropships as we can and they take off?
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on November 18, 2021, 08:01:12 PM
Rob,
To clarify, this looks like the reverse of last game.  Is object then to get as many FedCom into 2 dropships as we can and they take off?

Given that the mission is labeled "Ally Evacuation" I think that's a fair assessment.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ice on November 18, 2021, 08:27:07 PM
Rob,
To clarify, this looks like the reverse of last game.  Is object then to get as many FedCom into 2 dropships as we can and they take off?

Given that the mission is labeled "Ally Evacuation" I think that's a fair assessment.

That is correct

Extract 50% of fedcom which means our force is not included but I also think the liason is excluded as well
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on November 18, 2021, 08:30:07 PM
Rob,
To clarify, this looks like the reverse of last game.  Is object then to get as many FedCom into 2 dropships as we can and they take off?

More or less.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on November 19, 2021, 05:59:34 PM
Since there are no re-rolls allowed, do I have to pick reinforcement lance before scenario generation?  Or is there any reason that we can't generate now?
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on November 19, 2021, 06:02:59 PM
Since there are no re-rolls allowed, do I have to pick reinforcement lance before scenario generation?  Or is there any reason that we can't generate now?

Technically you can pick reinforcements as late as day of.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on November 20, 2021, 11:42:50 AM
Let's generate so we can see what we're up against.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on November 20, 2021, 04:33:26 PM
Let's generate so we can see what we're up against.

Wilco, tomorrow. Since this is a new mission I'm playing it through a couple of times on AtB to see how it's supposed to function.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on November 27, 2021, 06:09:44 PM
Let's generate so we can see what we're up against.

Wilco, tomorrow. Since this is a new mission I'm playing it through a couple of times on AtB to see how it's supposed to function.

Right, so the delay in setting up the scenario has been that for some reason, OPFOR reinforcements enter the game, even though they aren't accounted for on the scenario sheet.  These aren't the cycling units as noted; they're totally different units, and their numbers AND location appear to be randomized.  I've played through the scenario 4 times now, and there seems neither rhyme or reason on what comes onto the game board, where, or when.  I'm pondering how to handle this, and I'll have the full scenario up no later than the morning of 4 December, leaving you guys a week to plan.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: deadlyfire2345 on November 29, 2021, 03:54:52 PM
Minus the recycling lances, salvage sheet up.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on November 29, 2021, 04:17:47 PM
Ok, so pending any adjustments if Crusher plays his solo, total available salvage cushion is: $63,987,855, which would allow us to currently salvage up to $159,969,637 worth of destroyed mechs before needing to account for the 60%.  To put that in context, we could kill and salvage every mech in the listed OpFor once and still have $16.8MM space available.  There will be cycled reinforcements, but you get the idea.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 03, 2021, 05:02:59 AM
Note: I've changed this to involve 2 Ranger reinforcement lances, given the naturally-diminishing FedCom forces in the scenario.

NORTH
(https://i.imgur.com/xQi738P.png)
SOUTH

Maps
Grasslands 3...................Battleforce 2......River Valley
Open Terrain 2 (New)......City Ruins..........Lakes
Desert 2.........................Battletech.........Lake Area

Deployment
OPFOR Deployment: OPFOR Lances 1-5 must enter the board on Turn 1 from any of Red Zones 1-6. Only 1 Lance can enter through a single zone.  Only a single Lance may deploy through both zones Red 3 and 4, combined. OPFOR Zone entry points are written down 3rd, after Ranger deployment is finished.

FedCom Mech Deployment: 6 Mechs must deploy into Zone Blue A, and 6 Mechs must deploy into Zone Blue B.  The final Mech (of your choosing) must deploy north of the river on the Battleforce 2 map (this is your scout/picket unit).  FedCom Mechs are deployed last.

FedCom DropShip Deployment: Each DropShip must deploy with its central hex on a Pavement (not road) hex on the City Ruins map. The DropShips may not deploy within 8 hexes of one another.  The FedCom commander choses the DropShip facings.  DropShips deploy onto the battlefield first.

Ranger Deployment: Each Ranger Lance must deploy anywhere in Zones Green X, Y, or Z.  Only 1 lance may deploy into a single Zone.  The liasion may deploy with any Ranger Lance.  Ranger Mechs deploy 2nd, after the DropShips.

OPFOR Reinforcements: Destroyed, abandoned, or combat-eliminated OPFOR units from Lances 3, 4, and 5, may re-enter the board (with a fresh record sheet) the turn following their destruction, via any of their choice of Red Zones, but cannot enter through a Red Zone that an enemy unit has used during that turn..

Ranger Reinforcements: Up to two Ranger Reinforcement Lances may be deployed, but the second lance cannot arrive until at least Turn 6, regardless of tactics or speed.  Ranger Reinforcements may enter through any of Red Zones 1, 7, 9, 6, 8, or 10, but cannot enter through a Red Zone that an enemy unit has used during that turn.

Random Forces: Randomized forces will enter through a randomly-determined Red Zone (roll 1d10).

Environmental Conditions
Defensive Line: The FedCom forces are holding off the oncoming FWL forces until relieved so they may evacuate.  The FedCom forces may not leave the northernmost maps until at least 1/2 (6 Mechs) of the Rangers are north of the northernmost FedCom DropShip, or until at least 2 enemy units have "penetrated the line" and have moved onto the middle three mapsheets (as measured north to south).  This is checked at the beginning of the Movement Phase, and applies through the entire turn.

Battlefield Support
Ranger Artillery may begin firing at will beginning on Turn 2 (therefore may begin landing rounds on Turn 3).  The City Ruins map may not be targeted, though rounds may drift onto it.  Neither FedCom DropShip may lift off while artillery rounds are in transit to or landing on the battlefield.  

FWL forces, FedCom forces, and Ranger forces are all vying for air superiority and therefore cancel each other out. No air assets will be employed during this game.

Victory Conditions:
Rangers
1) Each DropShip which takes off in an uncrippled state generates 3 VP, or 2 VP if crippled.
2) Each FedCom Mech aboard a DropShip when it takes off generates 1 VP
3) Each Ranger Lance with at least 3 Mechs in a state capable of spending MP at the end of the game generate 2 VP.

FWL
1) Preventing a DropShip from taking off generates 5 VP
2) Each FedCom Mech prevented from evacuating the planet generates 1 VP
3) Reducing a Ranger lance to half-strength or below generates 2 VP.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environments MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).

2) FWL MechWarriors will move to and capture ejected MechWarriors if possible and non-suicidal, and will fire upon ejected MechWarriors if/when at least 2 of their own number are KIA.  

3) Physical attacks against the DropShip are prohibited (being adjacent to a lifting DropShip is suicide. Both DropShips are fully powered up and ready to take off, and may fire at will.

4) FedCom DropShips may take off whenever they desire, but may not take off if there are active FedCom units still capable of being evacuated, unless and until the game time expires (in which case they will take off immediately, dealing damage as normal).  Boarding a DropShip requires a FedCom unit to spend 2 MP, which must be Walking MP, or the Minimum Movement rule must be invoked to enter the DropShip.  Up to 2 FedCom Mechs may board each DropShip per turn.

5) FWL units may ONLY fire at the DropShip if either of the following are met:
a) No active enemy unit capable of weapons fire is in a straight-line path from the firing unit to the DropShip.
b) No active enemy unit capable of weapons fire is both anywhere inside firing unit's line of fire towards the DropShip AND is 7 hexes or less from the firing unit.
In essence, you must prioritize an active enemy unit at close range, and you cannot fire "through" an active enemy unit to shoot at the DropShip.

6) FedCom and Ranger units are flatly prevented from forming a hex-to-hex "wall" in close proximity to their DropShip to render attacking forces unable to attack the DropShip due to Misc Rule #5.

7) Beginning on Turn 5, a random force may enter the battlefield.  The test is an 8+ on 2d6, and occurs on Turns 5, 6, 7, and 8.  The force enters immediately. If it has not generated on these turns, it does not appear.  There are 5 force mixes.  Roll 1d6, rerolling "6" results.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 03, 2021, 05:06:34 AM
And no, I didn't forget to append the random forces. They're written down exactly where I intend for them to be.

As a side note, this is likely to be a lengthy scenario. It's probably one of the most complex we've ever played. I strongly suggest we order pizza to be delivered at "X" time, instead of a full break for lunch.  I do not know if we'll be able to run long, and likely won't know until after this weekend, but it's a possibility we may run things until ~6-ish.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 03, 2021, 07:00:14 AM
Note: Midnight is not available as reinforcements. I will be playing OpFor.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ice on December 04, 2021, 05:31:43 PM
Welp time to start planning guess people message in discord
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ad Hoc on December 04, 2021, 05:38:16 PM
All record sheets printed, EXCEPT the Dropships. I printed 2 of all the mechs and pilots listed in FWL lances 3, 4, and 5.

Rob, do we need more copies of the lances 3, 4, and 5? I'm not sure how many times they are allowed to respawn.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 06, 2021, 12:38:20 PM
I’ll print the 2 dropships. Speaking of which, is the Confederate in the traditional 4 Mech and 2 Fighter configuration or the alternate 6 Mech one?  I don’t think it matters from a record sheet perspective, but obviously has an impact on the scenario.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: ItsTehPope on December 06, 2021, 03:30:48 PM
I cannot attend due to a family matter.  At least it's not a funeral this time.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 06, 2021, 04:45:08 PM
I’ll print the 2 dropships. Speaking of which, is the Confederate in the traditional 4 Mech and 2 Fighter configuration or the alternate 6 Mech one?  I don’t think it matters from a record sheet perspective, but obviously has an impact on the scenario.

It's the 6-Mech variant.  That's what the (Mech) in the Confederate entry signifies. 
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 06, 2021, 05:01:52 PM
I’ll print the 2 dropships. Speaking of which, is the Confederate in the traditional 4 Mech and 2 Fighter configuration or the alternate 6 Mech one?  I don’t think it matters from a record sheet perspective, but obviously has an impact on the scenario.

It's the 6-Mech variant.  That's what the (Mech) in the Confederate entry signifies. 

Thanks.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on December 06, 2021, 06:09:31 PM
Reinforcements:
#1 Freya
#2 Reaper

Phoenix actual, what mechs are you bringing to the party?
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 06, 2021, 06:39:25 PM
Dancer Actual, this is Ranger One.  Talked to Phoenix Actual and he's bringing the MAD IIC, 2 MAD-5Ds and a Panther.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on December 06, 2021, 08:07:46 PM
Thx, Ranger One. Dancer out.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 08, 2021, 12:12:13 PM
All remaining sheets printed and packed (dropships, random forces, 1 copy lances 3-5.)
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ice on December 08, 2021, 12:32:42 PM
Deadly has declared he would like to be opfor this game as he was a pc last game
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 10, 2021, 08:21:39 PM
OK, I cannot find my Open Terrain #2 (new) map. I had it, and it's vanished again.  I have packed a Foothills map which does roughly the same thing, and gives the same amount of cover in the same places, so I have that, but if anyone wants to bring a copy of that map, that'd be fine by me.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: deadlyfire2345 on December 10, 2021, 08:39:30 PM
Consider it done

Packed and ready to go.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 11, 2021, 05:59:23 PM
Unit - End of Contract
Aerospace Pilot (Vet) Beverly Yule retires and is given 65K C-Bills in severance.

Midnight - End of contract

Recruitment
Kato successfully recruits the following pilots:
1. Eudora Triantis, Hvy, 1/2, EDG: 2, Melee Spec, Cluster Hitter, Wpn Spec (LL), Tactics +2 - Promoted to Midnight XO
2. Ross, Med, 2/3, EDG: 1, Jumping Jack, Melee Spec, Melee Master
3. Levekin Schulhauser, Hvy, 1/2, EDG: 1, Weapon Spec: ER LL, Hot Dog

Ransom
Uktu Seffet, Vet (150K)
Amhlaoib Winkley, Vet (150K)
Joe Hankin, Vet (150K)

Battlefield Loss Compensation
Recovered for loss of Wolfhound pulverized in charge during base defense.

Noted Departure
LTJG Carey Fletcher - joining Kato's personal guard on Capella.  Paid 4MM in severance.  Remaining retirement rolls handled in Warehouse thread.

Advancement
Oct 22: MSGT Briana Banks spends 45 XP to go to Elite (+4) Mech Tech
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 11, 2021, 06:18:25 PM
PLEASE READ

1. All lances receive 771,752 C-Bills as final dispersement payment for ANGEL Contract.

2. Kato is requesting that MIIO pilots be ransomed rather than recruiting them given they’ve tried to assassinate him effectively twice. He made careful note (I don’t have the list personally). If you successfully recruit them anyway, I need to know ASAP.

3. I need total net monthly costs to include all retirement changes and salvage additions as of Sept 1 in the other thread, so I know how much to pay all of you.

4. We will be departing on Sept 1, so you'll have 1 day for warehouse requests under the new rules should you choose to use them. 
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 11, 2021, 06:29:40 PM
Phoenix - Post Contract Items

Recruitment - Successful
Stephen Moore, Light, 3/2, EDG: 1, Maneuvering Ace, Wpn Spec: ML

Ransom
Delia Alvarez, Elite (250K)
Tim Bishop, Vet (150K)

Battlefield Loss Compensation
None

Noted Departure
LTJG Lewis Wood is paid 6MM in severance and thanked for good service.  SGT Katy Tinkerbell promoted to LTJG.
No other retirements.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: deadlyfire2345 on December 11, 2021, 06:46:30 PM
Post contract Items for Dragon

Abdul-Fattah Jadoon and Siska Garrigue both retire. Ben Miller promoted to Dragon XO.
Cicada will be sold for money to replace portion of retirment post repairs.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: agustaaquila on December 11, 2021, 06:51:45 PM
Recruitment results/ EOC::

Recruited
Aberano Dentioliano (Heavy, 2/3, weapon spec LL)

Ransom
Theophilus Stoikos Vet (150K)

No BLC
Sell Quickdraw
Release Derrick Gochinga with Cicada

Mission 1/3 before retirement rolls



Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ad Hoc on December 11, 2021, 08:52:40 PM
Post Contact Items

Reaper

KIA LTJG Wyatt Edmondson
No Retirements
No BLC
Sold Grasshopper
SGT Bilghe promoted to LTJG

Bright
No Retirements
No BLC
Sold Awesome

Wolverine
No Retirements
Ransom 2 elite MIIO pilots
Sold Cicada
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Ice on December 11, 2021, 10:58:52 PM
Damage, xp, kills from mission

Awesome -
Damage from mission - LA 13, LT 26 IS 9 (75%) PPC CRIT X1, CT 14, RT 20,  CTR 8,  LL 13, RL 8
Kills - 1
XP - 3

Marauder -
Damage from mission - LA 15, CTR 8, CT 5,  RT 3,  RA 7,  LL 13, RL 12
Kills - 1
XP - 3

Warhammer -
Damage from mission - LA 13, LT 21, CT 7, RT 22 IS 3 (25%), RA 5, RL 8
Kills - 1
XP - 3

Griffin -
Damage from mission - LA 18 IS 3(50%) HAND HATCHET DROP? , LT 6, CT 27 IS 9(50%) GYRO HITX1,  LTR 5, CTR 1, RA 2,  LL 9, RL 8
Kills - 3
XP - 5

Salvage
Rifleman -
Damage from mission - LA 15 DESTROYED LL UAC5 UPPER ACTUATOR, LT 15 DESTROYED ML 2 DHS 3X ENGINE, CT 22  IS 8 (50%),  RT 15 IS 5 (50%) ENGINE X1 UAC5 AMMO 18 ,  RA 10,  LL 12 DESTROYED UPPER LOWER FOOT, RL 10 BLOWN OFF

Captured shootist pilot 1/4 ac20 spec 2 edge woods spec

Captured pilots total

2/4 MEDIUM LANZA FINVENE CICADA PILOT                  
1/2 MEDIUM BRETT LOHDI  HOT DOG CLUSTER HITTER TACTICS 2                  
1/3 LIGHT BESMIRA HAXHI JJ 2 EDGE   
shootist pilot 1/4 ac20 spec 2 edge woods spec               

REST TBD

RANSOM OFF - 1 outright (other 3 failed recruitment)

2/4 MEDIUM LANZA FINVENE CICADA PILOT   -   150k            
1/2 MEDIUM BRETT LOHDI  HOT DOG CLUSTER HITTER TACTICS 2   - 250k               
1/3 LIGHT BESMIRA HAXHI JJ 2 EDGE   - 250k
shootist pilot 1/4 ac20 spec 2 edge woods spec   -150k
   
TOTAL  800k

BLC - 960,336 due to old rule

ALL MECHS OPERATIONAL BY 10/1

RIFLEMAN SOLD 10/13 - 5,497,856   

TOTAL ARMOR USED 63 ferro, 424 standard (JUST SO YOU ALL KNOW I HAVE 78 TOTAL REMAINING STANDARD ARMOR)
TOTAL ACTUATORS USED - UPPER ARM UPPER LEG LOWER LEG FOOT, HAND
TOTAL WEAPONS/EQUIPMENT USED - 2 ML LL UAC5 2 DHS
TOTA AMMO USED - 18 UAC5

BUYING ARMOR AND ETC TOMORROW
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 12, 2021, 04:10:19 AM
Freya Post Contract Items

Recruitment and Ransom
Ilyana Fleischer (Heavy) 3/3; Edge 1, Melee Spec, Melee Mast, Wpn Spec ML - VETERAN
Filip Riviera (Medium) 4/5; Edge 1, Tactics +2 - REGALAR
Tara Young (Heavy) 1/2; Edge 1, Tactics +2, Tac Genius, Nat Grace - ELITE
Marika Papadimitriou (Heavy) 2/4; EDG 1, Wpn Spec ERPPC, Tactics +2 - VETERAN
Stephen Moore (Light) 3/2); EDG 1, Wpn Spec ML, Man. Ace - ELITE

Recruitment check for Tara Young; Ransom all others
CHA 8, Attractive, Ldrship 3+
Rolled 2d6-1 : 4, 3 - 1, total 6


Add $600k CB for prisoner ransoms

Battle Loss Compensation
No BLC is required

Retirement
Giselle Steiner Retires - 6 million separation bonus paid out

Lance Cleanup
Sell Griffin GRF-3M ($10,250,744)
TN 7 Negotiation (+2)
Rolled 2d6+2 : 3, 5 + 2, total 10

Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 12, 2021, 04:28:44 AM
Lance Cleanup (cont)
Freya Lance sells Javelin
TN 7 Negotiation (+2)
Rolled 2d6+2 : 4, 5 + 2, total 11


Freya Lance sells Grasshopper 5XR
TN 7 Negotiation (+2)
Rolled 2d6+2 : 3, 2 + 2, total 7

Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Black Omega on December 12, 2021, 10:21:08 AM
Dancer successfully recruits Zia Kazim [med, 2/3, Weapon spec ERLL, Jumping Jack] from Dancer solo mission.

2 other prisoners, Tamara Ramos and Doug Basaraba ransomed for 250,000 each.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 12, 2021, 05:46:40 PM
Phoenix claims his 3025 era Assault mech on Nov 7, after selling the Hermes II.

Rolled 1d1000 : 835, total 835
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 12, 2021, 05:54:16 PM
He receives an AWS-8Q Awesome (value: 6,598,170) which he sells (50%+2% per MoS), TN: 7
Rolled 2d6+2 : 2, 1 + 2, total 5
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 12, 2021, 05:55:04 PM
Final sale value: 3,299,085
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: agustaaquila on December 18, 2021, 09:34:27 AM
Recuritment results still needing generation (appolgies if done elsewhwere)(or are thgese just added w/out pictures?)

Midnight
Eudora Triantis, Hvy, 1/2, EDG: 2, Melee Spec, Cluster Hitter, Wpn Spec (LL), Tactics +2 - Promoted to Midnight XO
Ross, Med, 2/3, EDG: 1, Jumping Jack, Melee Spec, Melee Master
Levekin Schulhauser, Hvy, 1/2, EDG: 1, Weapon Spec: ER LL, Hot Dog

Phoenix
Stephen Moore, Light, 3/2, EDG: 1, Maneuvering Ace, Wpn Spec: ML

Devil
Aberano Dentioliano (Heavy, 2/3, weapon spec LL)

Freya
Tara Young (Heavy) 1/2; Edge 1, Tactics +2, Tac Genius, Nat Grace – ELITE

Dancer
Zia Kazim [med, 2/3, Weapon spec ERLL, Jumping Jack]

Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 18, 2021, 01:31:48 PM
They haven't been done elsewhere I just forgot. I'll get them when I get back from car shopping today.
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Darrian Wolffe on December 19, 2021, 05:40:05 PM
They haven't been done elsewhere I just forgot. I'll get them when I get back from car shopping today.

Car shopping was a bit more involved than I planned.  Still, who has two thumbs, needs to buy a Falconer from IWM, and just spent $26,000 for a new car with an MSRP of $24,000 and a current market value of $41,000?  This guy.


Midnight
Eudora Triantis, Hvy, 1/2, EDG: 2, Melee Spec, Cluster Hitter, Wpn Spec (LL), Tactics +2 - Promoted to Midnight XO
(https://i.imgur.com/VDdcTXl.png)

Ross, Med, 2/3, EDG: 1, Jumping Jack, Melee Spec, Melee Master
(https://i.imgur.com/bbLg925.png)

Levekin Schulhauser, Hvy, 1/2, EDG: 1, Weapon Spec: ER LL, Hot Dog
(https://i.imgur.com/9HD8hZm.png)

Phoenix
Stephen Moore, Light, 3/2, EDG: 1, Maneuvering Ace, Wpn Spec: ML
(https://i.imgur.com/frkAKEV.png)

Devil
Aberano Dentioliano (Heavy, 2/3, weapon spec LL)
(https://i.imgur.com/o20wmCt.png)

Freya
Tara Young (Heavy) 1/2; Edge 1, Tactics +2, Tac Genius, Nat Grace – ELITE
(https://i.imgur.com/NDz05Dr.png)

Dancer
Zia Kazim [med, 2/3, Weapon spec ERLL, Jumping Jack]
(https://i.imgur.com/vMNm5tF.png)
Title: Re: Operation ANGEL Mission 6 - 30 August, 3053
Post by: Hat on December 19, 2021, 05:59:09 PM
If I'd known Levekin was 55 already, probably wouldn't have tried to recruit him.  Oh well.  We'll see how long he lasts.