CincyBattletech
Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on December 14, 2021, 05:19:20 AM
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The 4.5 version of the 'HM,WT' rules are now live! Download it, read it, read it again, love it. Or else.
https://www.mediafire.com/file/nra51rf601yjqtj/Have_Mech%252C_Will_Travel_Campaign_Rules_v4-5.pdf/file (https://www.mediafire.com/file/nra51rf601yjqtj/Have_Mech%252C_Will_Travel_Campaign_Rules_v4-5.pdf/file)
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RULES CLARIFICATIONS
REFITS
When you are refitting, NOT REPAIRING, a Mech, armor, Omni-podded items, and heat sinks, all count as a single item when figuring out your base time increment for the refit. The HM,WT 4.5 rules describe the process for heat sinks on page 30; simply follow this procedure whenever your refit includes armor (such as changing standard armor to F/F), or changing the items loaded in an OmniMech's pods (such as taking a Ryoken's 6 ERMLs in the Right Arm, and changing them for 6 ER Smalls). In the case of the Ryoken, pulling the podded ERMLs off would have a base time of 15 minutes (15x1), not 90 minutes (15x6), which is then modifiable by location, rush job, refit class, etc.
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To clarify. If changing the armor type on a mech it is 90 min base per location to remove or install. So that would be a total base time of 990 minutes (90x11 locations including the the rear torsos) to remove or install.
Would this also be the same way to add or reduce amount of armor per location? Example, adding 2 pts armor to all 3 torsos would require the removal of the armor (90x3=270 minutes base) then the same time to re-install with the additional points.
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Hi Rob. You said to remind you after the current contract was over to add an OpFor MVP award for each game to complement the standard MVP and Most Fun awards.