CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Topic started by: Darrian Wolffe on May 28, 2022, 12:31:42 AM

Title: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on May 28, 2022, 12:31:42 AM
(https://i.imgur.com/Cp3LroF.png)
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Hat on May 28, 2022, 06:53:51 AM
Brandon: it’s your show. Light ‘em up.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on May 28, 2022, 11:35:05 PM
Im assuming this will be 3x3.5 or 4 with 3 being the length and 3.5 or 4 being the length? What can get pulled as is generally for the map packs on whats there already? How many people can be called in before we lose init bonus and time delays?

Also any qualms from anyway currently in mission on the map type they prefer?
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: serrate on May 29, 2022, 09:25:08 PM
Well that's exciting, an Ebon Jaguar
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: ItsTehPope on May 29, 2022, 11:27:26 PM
I'll cover the ebon jag, rainjin and help on turrets.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Hat on May 30, 2022, 07:06:16 AM
The Ebon Jaguar is manageable. I expect Phoenix or one of the other lances can take care of it as needed.  The two PHawk LAMs are going to be a challenge. There are definitely hard hitting units or difficult to hit units. We’ll just need to see how it goes.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 04, 2022, 11:10:44 AM
Im assuming this will be 3x3.5 or 4 with 3 being the length and 3.5 or 4 being the length? What can get pulled as is generally for the map packs on whats there already? How many people can be called in before we lose init bonus and time delays?

Also any qualms from anyway currently in mission on the map type they prefer?

North
[][][]
[][][]
[][][]
+half map

Maps are 15x17, so this will be literally exactly a 45x59 hex wide layout.

I do not understand the 2nd question. I'll try to contact via Discord.

Your unit CO has enough Strategy Skill to allow you to field 5 lances with no delay. He has a Strategy Skill of +4, and one can field reinforcements equal to Strategy+2 without taxing. See HM,WT pg 45.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on June 04, 2022, 12:59:55 PM
Im assuming this will be 3x3.5 or 4 with 3 being the length and 3.5 or 4 being the length? What can get pulled as is generally for the map packs on whats there already? How many people can be called in before we lose init bonus and time delays?

Also any qualms from anyway currently in mission on the map type they prefer?

North
[][][]
[][][]
[][][]
+half map

Maps are 15x17, so this will be literally exactly a 45x59 hex wide layout.

I do not understand the 2nd question. I'll try to contact via Discord.

Your unit CO has enough Strategy Skill to allow you to field 5 lances with no delay. He has a Strategy Skill of +4, and one can field reinforcements equal to Strategy+2 without taxing. See HM,WT pg 45.

Ok thats what I was assuming but someone had mentioned pulling in another to me would give a penalty etc and wanted to make sure. If thats the case then those questions are good and answered. Ive dropped a bit more clarifying info into discord for when you are back. Had a vet apt for the dog and have been gone for a bit today. Let me know when you goet on discord again im on for a couple hours.

We have rerolled into hills
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 05, 2022, 06:17:38 PM
Incidentally, I'm holding scenario generation because I've custom-commissioned a piece of terrain for this scenario and I need to see how large it actually is (in terms of hex footprint) before I can finalize the rules.  Once it gets here, I'll have the scenario up real quick.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: ItsTehPope on June 05, 2022, 08:17:08 PM
I have a Raijin in Shadow Division colors, a Crab (Rob you may remember this silly crab.....) and a CB in White and some turrets for the minis pile.  Not sure if I can be there that game until the last minute though.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: serrate on June 06, 2022, 09:53:39 AM
I have a Raijin in Comstar colors, been sitting here for years. Looks like maybe it's day has come   :)
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on June 06, 2022, 08:05:18 PM
I'm fully expecting fortress map to be center with a custom hpg or castle with battlements and moat
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: ItsTehPope on June 11, 2022, 01:14:41 AM
Scenario generation is running late due to a HostGator issue.  I'm hoping to have it resolved in the next couple of days
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 12, 2022, 03:43:56 PM
Okay guys I had to buy a new computer and it's not going to be set up for a while yet, plus I'm having the aforementioned problems with logging on from the desktop. So here's the scenario summary in not super clear form via my phone. Just go with it and please don't nitpick for specific wording. Ask me for intent instead.

There is a terrain objective about 2/3 of the way up the board towards the North. The civilian units and turrets have to deploy within six hexes of the terrain objective. Main enemy Force divides into groups of six, and deploys radially around the terrain objective, two groups of six to the South (one east and west) of the objective, at least eight hexes and no more than 20 away, and all members of a single group within five hexes of one another. One group of six can deploy to either the northeast or Northwest of the terrain objective, at least eight hexes away and all within five hexes of one another. The Coalition group #2 enters from the North edge on their initiative on turn one.

Rangers deploy as desired on the first three hexes on the south board edge. Reinforcements may enter from the south board edge or from the east or west board edges up to halfway North along the first set of full-length maps (remembering that we have half maps on the south edge).

Objective is to scout the terrain feature and make it off the board alive. To scout the terrain feature you must move adjacent to it and spend one full turn stationary (not immobile). This scouts your occupied hex and all adjacent hexes to the scouting unit. ALL hexes of the terrain objective must be successfully scouted.  The terrain objective is 3 hex rows wide (length will be obvious when we're on the table); the outer rows are two levels tall, the inner row is five levels tall. If you want to move on to the terrain objective you may (it has functionally infinite CF for purposes of the scenario), but moving on to or entering onto any hex of the terrain objective requires a 1d6 roll per hex you move onto or into. On a 5-6 fall as though you fell into a basement (TW) - rerolling results of six seven or eight on that table - but from a height equal to the starting level of the hex in which you're entering (jump onto the 5 hex tall section, roll a six, roll in the basement table and fall into a one level basement = 6 level fall).  The terrain objective "counts as" a heavy building for purposes of incoming or outgoing fire targeting units inside the objective.

Once a single hex of the target structure has been scouted, a GM timer will begin. This is relevant for the rest of the scenario. If this timer has not reached zero by the time the game ends, the timer will have considered to have reached zero at that time.

Scouting units must make it back to the half width board section to be counted as scoring units. The entire terrain feature needs to be scouted for mission complete. Rangers may not declare /victory in the scenario; however the board lies at the point where 3+ people need to leave for the day is where the game ends, unless it has already ended as a result of all scouting units having returned to the safe zone.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ad Hoc on June 12, 2022, 07:54:10 PM
I will not have the time to print the opfor for this mission.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: deadlyfire2345 on June 12, 2022, 08:09:37 PM
I'll get it then. No worries
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 13, 2022, 11:49:07 AM
OK, I can post from desktop again.  Here's a bit of revision now that I can post the map.  Also, I'm hoping to have a printer viable prior to the game, but having someone else print out the BSP sheets and the scenario summary would really help.  I'm home sick from work, so I'll try to get the minis needed updated today as well.

Mission Maps
Desert 2........Rolling Hill 2......Foothills 2
Desert 3........Desert Crater......Desert 2
Desert 3........Battletech.........Woodland
Open Terr 2....Lake Area........Woodland (half-maps)

(https://i.imgur.com/nTtU0Tk.png)


Coalition Group 1: Divide into 3 groups of 6.  2 Groups must deploy into Red Zones A and B.  3rd group may deploy into EITHER Purple Zone.

Coalition Local Forces: Turrets must deploy on Level 0 terrain within 5 hexes of the terrain objective.   Gauss turrets must deploy directly opposite from one another.  Non-turret units must deploy on sub-level terrain within 5 hexes of the objective.

Coalition Group 1: Enters the board on Turn 1 on their initiative via Orange Zone.

Rangers: Deploy anywhere along the south board edge, up to 3 hexes in.

Ranger Reinforcements: May enter the board along the south edge, or along either Blue Zone (determined during deployment).

Environmental Conditions:
Low Gravity (the usual)

Battlefield Support:
Rangers have access to any desired air support only, no BSP limit.

OPFOR has access to 24 points of BSP, which may be used on any desired air support, or on Sniper and Thumper artillery only.

Victory Conditions
Each scouted hex of the terrain objective grants 1 VP (scouting unit must successfully return to the half-mapsheets to count, and survive there until the end of the scenario).  Mission fail on 0-2 VP.  Partial success on 3-6 VP.  Full success on 7 VP.

OPFOR victory condition is simply to prevent the Ranger victory to the best of their ability.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: deadlyfire2345 on June 13, 2022, 02:04:55 PM
Sheets printed, will get salvage sheet up sometime today as well.
Salvage sheet up.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ad Hoc on June 14, 2022, 10:41:39 AM
Would active probes and/or spa Eagle Eye be able to scout more hexes at a time, from a distance, or not require to stand still for a turn?
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 14, 2022, 01:52:22 PM
Would active probes and/or spa Eagle Eye be able to scout more hexes at a time, from a distance, or not require to stand still for a turn?

Not this time, I'm afraid.

If the terrain piece was larger, then the answer would be a solid yes.  It came smaller than I thought it was going to be (I thought it was going to be 5/4 hexes long x 3 hexes wide), and I can't increase the radius of scanning without fatally compromising the intended scenario difficulty.  If I give any more scanning capability, 1 unit can do the entire thing in 1 turn far too easily. 

You're thinking right, and I'm sorry to take away the utility of those items.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 14, 2022, 02:40:52 PM
Minis list.  Stuff I need someone to bring is bolded.  Dan, IIRC you still have the turrets (and the other thing I asked for). You might also have a Raijin; I remember painting one in Comstar white, but I don't recall if that was for you or for one of the Virginia crew.

If people want to bring a correct mini for what's being proxied, they're welcome to do so.

Highlander - Rob
Awesome - Rob
Jagermech - Rob
Thug - Rob
Saladin x2 - Rob

Black Knight - Rob
Crab - Rob
Pixie - Rob
Archer - Rob
Raijin - Rob PROXY Cicada
Grim Reaper

Pixie LAM 1 - Rob PROXY Stinger LAM (white)
Pixie LAM 2 - Rob PROXY Wasp LAM (red)
Cestus - Rob
Lancelot - Rob
Burke x2 - Rob
Cauldron-born - Rob

Exterminator
Guillotine - Rob
Pixie - Rob
Ostsol - Rob
Drillson x2 - Rob

Hyena - Rob PROXY Cattlemaster
Hyena - Rob PROXY Cattlemaster
Buster - Rob
Buster - Rob
Patron - Rob PROXY Spider
x2 Gauss Turret - Rob
x4 MG Turret

Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 14, 2022, 04:18:02 PM
Hey...so, minor problem.  The Desert Crater map was one of the custom satellite-overlay maps that Jon printed out when he was doing the full-sheet maps.  I thought I had a copy of it in with my full sheet maps.  I do not.  Does anyone in the group have a copy of that map?

If we don't, I can replace that mapsheet with a different map; Desert Sinkhole 2 or Moonscale 1 would be the primary options; I just need a map with a large crater in it. 
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: deadlyfire2345 on June 14, 2022, 04:40:58 PM
Got it. Will bring that as well.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on June 14, 2022, 07:46:27 PM
Rob has the nod his comstar mission he gets to suffer with us XD
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ad Hoc on June 15, 2022, 10:23:42 AM
Have 2 Exterminators packed for you to choose from.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Black Omega on June 15, 2022, 11:06:43 AM
I have Grim Reaper and 2 PH LAM's.  [Have to put second one together.]
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: ItsTehPope on June 15, 2022, 09:50:26 PM
I'm out.  I have family over to help with house repairs that day.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 16, 2022, 04:22:38 PM
Got it. Will bring that as well.

I'm going to send you the list of spas if you could please print the list and bring it. My printer is still down since the (American) company I bought the ink from decided to drop ship my ink from China.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: deadlyfire2345 on June 16, 2022, 05:32:08 PM
Will print when I get the sheet to print.
Printed and packed.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Battlemaster on June 18, 2022, 08:47:54 PM
Bright lance total mech losses:
Thunderbolt TDR-5SbLC, *cored*   
Atlas AS7-DxL2, *annihilated by nuclear blast*
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on June 18, 2022, 10:00:46 PM
Awesome 9m3 cored by nuke
Griffin tsm cored by nuke

Lynn and Milton both killed because bs 1d6+1 radiation inside of cockpit

Looks like Milton is only one who died after all as Lynn's mech still lived.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ad Hoc on June 19, 2022, 08:04:40 AM
SGT Cassius Cavel KIA

Gladiator GLD-4RDxS destroyed from battle damage
Griffin GRF-1NDMx Destroyed from battle damage
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Darrian Wolffe on June 19, 2022, 01:37:33 PM
Nuclear effects, just to ensure we're all on the same page.

1) 750 base damage, -35 pts per hex away from Ground Zero.  Taken in groups of 10 on the full-body table.  Piloting skill rolls for damage/actuator/gyro damage as a result are still required.

2) If a Mech is destroyed (by any means, including XLFE kills, ammo detonation, double-legged, etc) it is completely unsalvagable. It must be capable of walking away under its own power (even if shutdown as a result of 4, below).

3) If any Mech on the battlefield is cored out by the damage, or all of the armor on the head is breached (ie, only Internal Structure remains in the head) prior to or as a result of the blast damage, the piloting MechWarrior takes 1d6+1 pilot hits.  This may cause a Major Wound, as described on page 14 of the HM,WT v4.5 ruleset. Note that the MechWarrior CAN spend Edge to reduce the number of pilot hits.

4) All BattleMechs within the damaging blast radius immediately set their heat scale to 25, requiring shutdown and ammunition explosion checks as listed on the Heat Table.  All BattleMechs outside the damaging blast radius but still on the battlefield immediately set their heat scale to 15, requiring shutdown and ammunition explosion checks as listed on the Heat Table.  Heat occurs after damage, so if a Mech shuts down as a result of the heat effect, it will NOT automatically fall as a result of the blast effect damage.

5) Any BattleMech on the battlefield has its sensors blasted out and is irradiated.  All piloting and weapon attack rolls in the turns following the nuclear detonation are at a +2 penalty until the Mech is decontaminated.  The decon process requires 1 full day from a Mech Tech (480 minutes), and requires a roll of 9+ on 2d6.  This time and TN cannot be modified.  The process requires 1,000,000 CB** per Mech affected.  You cannot start repairs on the Mech until decon is complete.  Don't irradiate your Techs.

6) Any infantry units not in a sealed environment on the table - including ejected pilots - are killed immediately.

7) The Burnt Edge cost to survive death as a result of a nuclear strike is 2 points of Edge.

**I may have said something different at the game table; if so I apologize. Long day.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: deadlyfire2345 on June 19, 2022, 01:51:45 PM
ISO for note 5 mentions the roll passing, regardless of the roll, but you add 4 hours for each point you failed by. It starts on 169. I can get the wording if you want to use that when I get home.

"Units crippled- but not destroyed- by the effects of a nuclear attack may be salvaged later, but will require decontamination performed on them before technicians can begin repairing and replacing parts.  This decontamination cycle takes 24 hours and requires the supervising technician to make a successful, unmodified Skill check. If the roll fails, the decontamination will still succeed, but the cycle is extended by another 4 hours for every point by which the roll fails."
p 174, last paragraph under "Salvage"
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Hat on June 20, 2022, 01:02:53 AM
Post Mission Summary
Note: Updated for Ice correction.

Bright Lance
Thunderbolt TDR-5SbLC - Destroyed
Atlas AS7-DxL2 - Destroyed

Freya
None killed, no destroyed units

Ice
KIA - SGT Milton Long

Units
Awesome AWS-9M3 - Destroyed
Griffin TSM - Destroyed

Phoenix
KIA - SGT Daniel Young
KIA - SGT Orkut Comert

Units
Marauder IIC - Destroyed
MAD 5D Marauder - Destroyed
PNT-9RRx Panther - Destroyed

Reaper
KIA - SGT Cassius Cavel

Units
Gladiator GLD-4RDxS - Destroyed
Griffin GRF-1NDMx - Destroyed
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ice on June 20, 2022, 07:21:23 AM
Post Mission Summary

Bright Lance
Thunderbolt TDR-5SbLC - Destroyed
Atlas AS7-DxL2 - Destroyed

Freya
None killed, no destroyed units

Ice
KIA - LTJG Lynn Richmond

Units
Awesome AWS-9M3 - Destroyed
Griffin TSM - Destroyed

Phoenix
KIA - SGT Daniel Young
KIA - SGT Orkut Comert

Units
Marauder IIC - Destroyed
MAD 5D Marauder - Destroyed
PNT-9RRx Panther - Destroyed

Reaper
KIA - SGT Cassius Cavel

Units
Gladiator GLD-4RDxS - Destroyed
Griffin GRF-1NDMx - Destroyed

Correction Milton Long was KIA Lynn's marauder didn't die in any of listed conditions to prompt the d6 roll so she actually lived.

However she is at 2 head hits im at 5
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Hat on June 21, 2022, 12:23:35 PM
I was reminded about awarding unit replacements in the wake of the end of this Mission.  So, I'm going to start with the awarding of units and then explain my rationale and thoughts on things moving forward.  The unit has the following in its reserves:

Guillotine GLT-4PDS
CPLT-C1 Catapult
RFL-5M Rifleman
Wolverine WVR-6M
CRB-27 Crab
PLG-3Z Pillager

Phoenix, having sustained the heaviest losses is awarded the Pillager.  Bright, Ice and Reaper will each be awarded a single mech of the remaining.  Ideally they will come to an agreement.  Priority will be given to a lance who will field the unit.  If two or more will be using a unit for the same purpose, we'll randomly determine and go from there.

Explanation
I will start this by saying that in reviewing the status of member lances post mission/contract and before opening unit stores, the only lance that is questionable on being able to deploy is Phoenix.  Two of Ryan's 4 mechs are crippled/being repaired, the Spartan needing a few more parts to be fully functional.  Hopefully the Marauder is salvageable.  It is repairable, but includes the loss of a torso with an XL engine in it, so we'll see.  Phoenix also only has 4 pilots now, his PC, 1 heavy and 2 light.  Assuming 4 functional units, Phoenix is deployable, but may suffer from weight mismatch penalties.  Every other lance on mission (Bright, Freya, Ice, Reaper) I believe could be deployed at the start of a new contract given that would be at least a couple of months out with at worst the same mismatch of weight.  I am not claiming that all or any of those lances would be BV optimized or running in ideal conditions.  They'd be playable though. 

I am going forward with providing each lance that lost 2 Mechs 1 in compensation for 3 reasons.  First, the unit has 6 mechs in stores and they are kept for when they can help.  Second, the BLC on this contract is 10% which make the losses harder to swallow.  Third and the strongest reason is that the end left a bad taste in some people's mouths.

That said and having been told more of these deadly missions are coming, don't necessarily expect the same next time.  I know we all play the game with different expectations and different things we look to get out of it.  Mech losses should probably be more common than they've gotten at least without folks actively withdrawing units from the field or at least from the fighting.  That's perhaps mitigated by being able to recover from 2 gyro or 3 engine hits.  Sometimes it happens by bad luck.  The culmination of a contract though, reaching that critical battle, should probably have more losses expected at least in equipment.    At the very least it should feel more dangerous.  It sounds like Rob will be ampping up the risk of loss.  If that's a problem, I'd talk to him.  I would hope it isn't.  I also take him at his word that the risk will be spread around, and the next really dangerous mission with destroyed mech expectations of 2 will hit other folks.

I'm in it for the story, the challenge and the fun of playing with the rest of you.  Despite all of Ryan's losses he enjoyed the game.  My first inclination is still going to be looking at managing the unit through in character eyes - and Kato is different than me.  That does not make me unwilling to take suggestions or find IC justifications if my initial plans don't sit well with folks.  That doesn't guarantee though I'll see it your way.  If you have concerns or issues with how I'm managing things, tell me.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Ad Hoc on June 21, 2022, 08:42:59 PM
I appreciate the offer. The Guillotine is the only one I would potentially field. With that said, if someone else can use it more, I am also be totally willing to not take one from the unit and purchase the Griffin and Shadow Hawk from the current market.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Battlemaster on June 21, 2022, 08:47:12 PM
I greatly appreciate the offer and would be more than happy to take the catapult. After a few small modifications it would be perfect to field with my current lance.
Title: Re: Operation SOVNYA Mission 5 - 6-25-54
Post by: Hat on June 21, 2022, 09:00:24 PM
All right.  With input in the unit awards the following:

Guillotine GLT-4PDS - Reaper
CPLT-C1 Catapult - Bright
RFL-5M Rifleman - Ice
PLG-3Z Pillager - Phoenix

Please update the Google Doc for your change.