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To start. Added personnel:
Horst Gardella, in the Orion (since Martin was rated Medium and started Medium, thought itd be better to pair with cicada instead after the fact) EDG 1 Small Arms +4 24 XP: 7, 2 mech kills
Muwaffaq bin Fareeq Veteran tech 28 Pain resistance XP: 1
Melissa Hardy Regular tech 25 XP: 2
Adrienne Junejo Elite doc 34 XP: 36
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Lets do St. Ives
Attribute Thresholds: Edge -1
Bonus Skills: Language/Any St. Ives Secondary +2; Interest/Sports +1
Administration +1, Negotiation +1
Total:
2 STR 6
2 BOD 6
2 DEX 6
2 RFL 6
2 INT 6
2 WIL 6
2 CHA 6
2 EDG 7
1 SOC 6
Main Skills:
Administration +1
Negotiation +1
Pool Skills:
English: +8
Interest/Sports +1
Path 1: White Collar
Attribute Minimums: SOC 4
Attribute Thresholds: STR -1
Traits: Wealth
Skills: Academic/History +1,
Language/English +1
Rolled 2d6 : 2, 6, total 8
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8 Started early in sports [STR +1, Interest/Any Sport +1, Swimming +1]
Totals:
2 STR 6
2 BOD 6
2 DEX 6
2 RFL 6
2 INT 6
2 WIL 6
2 CHA 6
2 EDG 7
4 SOC 6
Main Skills:
Administration +1
Negotiation +1
Pool Skills:
English: +8 (1)
Academics/History +1
Interest/Track +1 (1)
Swimming +1
Traits:
Wealth +1
Path 2: Preparatory School
Attribute Thresholds: SOC +1
Traits: Well-Connected
Skills: Academic/Any +2, Computers +1, Language/English +1, Protocol/Affiliation +2
Rolled 2d6 : 6, 2, total 8
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Spending EDG to make it a 9
Every school needs a "source," and you happened to be in the wrong place at the right time
[SOC -1, Contact, Wealth, Appraisal +1, Negotiation/Any +2, Streetwise +1]
Totals:
2 STR 6
2 BOD 6
2 DEX 6
2 RFL 6
2 INT 6
2 WIL 6
2 CHA 6
2 EDG 6
4 SOC 6
Main Skills:
Administration +1
Negotiation +1 (2)
Pool Skills:
English: +8 (1) (1)
Academics/History +1 (2)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1
Traits:
Wealth +1 (1)
Contact (1)
Path 3: FEDERATED SUNS ACADEMY/WAR COLLEGE OF GOSHEN
Attribute Minimums: SOC 3, INT 6, WIL 6, EDG 3
Attribute Thresholds: WIL +1, SOC +1, BOD +1
Traits: Promotion, Well-Equipped, Natural Aptitude/Strategy, Quirk/Honorable
Skills: Academic/Federated Suns History +6, Protocol/Federated Suns +6, Perception +1,
Academic/Military History +8, Academic/Philosophies of War +8, Academic/Philosophies of Peace +8,
Strategy +6, Tactics/Any four +1
Fields: Basic Training
Rolled 2d10 : 1, 10, total 11
-
Spend 1 EDG to reroll.
Rolled 2d10 : 2, 7, total 9
-
One more try
Rolled 2d10 : 2, 6, total 8
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8 That lower classman you liked to bully is a general's son! [Enemy (2)]
AIT
Traits: MechWarriors and Aerospace Pilots receive Promotion to Sergeant (Rank 6), all others receive
Promotion
Skills: +2 to any two Field Skills (combat fields marked with asterisk also gain Tactics/Any +1),
Career/Soldier +3, +3 to any three Military Field Skills, +1 to any two others
Fields: MechWarrior* (minimum DEX 3, RFL 4)
Subpath: Special Training
AIT Graduates only
Attribute Minimums: WIL 5, INT 6
Attribute Thresholds: EDG +1, add +1 to any one threshold of the player's choice
Traits: Promotion (2), Well-Equipped (3), Contact (2), Good Reputation
Skills: +1 to any three Basic Training Skills, +3 to half of the character's AIT skills (rounding up),
Academic/Military History +4, Academic/Philosophies of War +4, Academic/Philosophies of Peace +4,
+3 to any three other skills
Fields: Military Scientist (minimum INT 5)
Totals:
2 STR 6
2 BOD 7
3 DEX 6
4 RFL 6
6 INT 6
6 WIL 7
2 CHA 7
3 EDG 5
4 SOC 7
Main Skills:
Administration +1 (3) (3)
Negotiation +1 (2) (3)
Strategy +6 (3)
Tactics/Mech +1 (1) (1) (3)
Pilot/Mech +2 (3) (3)
Gunnery/Laser +2 (3) (3)
Career/Soldier +3 (1) (1)
Rifles +1
First Aid +1
Pool Skills:
English: +8 (1) (1)
Academics/ Mil History +1 (2) (8) (4)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Fields:
Basic Training
Mechwarrior (DEX 3, RFL 4)
Military Scientist (INT 5)
Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2)
Well-Equipped +1 (3)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1
-
Tour of Duty: Federated Suns
Traits: Vehicle (2); if taken for a second time in a row, add Contact (2) and Stigma/either Victor or
Katherine Loyalist (player choice)
Skills: Add +2 to any three Military Field skills, +1 to any three other skills (+2 to Gunnery, Piloting, Tactics. +1 to Career/Soldier, Administration, Leadership)
Rolled 2d10 : 9, 1, total 10
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Reroll
Rolled 2d10 : 4, 10, total 14
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14 You know what assignment to the Outback means? Party time! [-1 to all skills advanced this
Path, Gambling +3, Seduction +3, Streetwise +3,]
This is a bust. So average.
24 years old at this time, will go back to a college.
Totals:
2 STR 6
2 BOD 7
3 DEX 6
4 RFL 6
6 INT 6
6 WIL 7
2 CHA 7
3 EDG 4
4 SOC 7
Main Skills:
Administration +1 (3) (3)
Negotiation +1 (2) (3)
Strategy +6 (3)
Tactics/Mech +1 (1) (1) (3) (1)
Pilot/Mech +2 (3) (3) (1)
Gunnery/Laser +2 (3) (3) (1)
Career/Soldier +3 (1) (1)
Rifles +1
First Aid +1
Pool Skills:
English: +8 (1) (1)
Academics/ Mil History +1 (2) (8) (4)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2
Appraisal +1
Streetwise +1 (3)
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3
Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2)
Well-Equipped +1 (3)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1
Vehicle (2)
-
Ending with CAPELLAN ACADEMY/ST. IVES ACADEMY OF MARTIAL SCIENCES
Time: 2 years
Attribute Minimums: INT 5, WIL 4, SOC 3, EDG 4, No Attribute less than 3
Attribute Thresholds: WIL +1, RFL +1, INT +1, BOD –1 (before annexation, SOC +1)
Traits: Promotion, Well-Equipped (2), Commission (Rank 1)
Skills: Academic/Capellan History +2, Academic/Capellan Philosophies +2, Blades +1, Perception +1,
Academic/Any +2, Computers +1, Language/Any +1, Leadership +1, Strategy +2, Tactics/Any +1
(before annexation, drop Academic/Capellan History and Philosophies; add Bureaucracy/St. Ives +2)
Fields: Basic Training and Officer Training
Events: Apply a -1 to all Events rolls for this path unless the character has Fast Learner, which
negates penalty. Slow Learners gain an additional -1 to rolls. On the Academy Events table, a result of
16 must be substituted for immediate entry into the mandatory Special Training Subpath below
Roll will be at a -2 (no Fast Learner and repeat)
Rolled 2d10-2 : 10, 1 - 2, total 9
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9 Rule #1: You should not show up an upperclassman. [Enemy (1), Quirk/Overconfident]
Mandatory Subpath: Advanced Individual Training (AIT)
Basic Training graduates only
Time: 2 years
Traits: MechWarriors and aerospace pilots receive Commission (Rank 1), all others receive
Promotion
Skills: Strategy +1, any two field skills +1, Combat Fields: Tactics/Any +1, +1 to any two Military Field
Skills; Other fields (Basic Technician, DropShip Pilot): +2 to any two skills
Fields:
In addition to choosing a primary field on the regular Academy list, choose one of the following
secondary fields and apply a +1 to each included skill instead of the standard +3 (note: a
character may not take the same field as he or she chose for the primary field): Basic
Technician, Civilian Tech, Military Scientist, Politician, Scientist
Basic Technician
Politician at +1 instead of +3
Subpath: Special Training
AIT graduates only.
Time: 3 years
Attribute Minimums: WIL 5
Attribute Thresholds: Add +1 to any one threshold of player's choice
Traits: Promotion, Well-Equipped (2), Well-Connected
Skills: Academic/Capellan Philosophies +2, any three Basic Training Skills +1, add +1 to half of
character's AIT Skills (rounding up), Tactics/Any +1, Strategy +2, Leadership +1 (after annexation,
drop Academic/Capellan Philosophies, add Academic/St. Ives History)
Fields: If the character has entered this subpath with an Events roll, he may choose any listed field. If
not, he may only choose the Technician or Pilot Fields:
Aerospace Technician (Basic Technician Field required)
Final tally before creation:
4 STR 6
4 BOD 6
4 DEX 6
4 RFL 7
6 INT 7
6 WIL 8
4 CHA 8
4 EDG 4
4 SOC 8
Main Skills:
Administration +1 (3) (3) (3)
Negotiation +1 (2) (3) (1) (1)
Strategy +6 (3) (2) (1) (2) (3)
Tactics/Mech +1 (1) (1) (3) (1) (1) (1) (1) (3) (3) (3) (3)
Pilot/Mech +2 (3) (3) (1) (3)
Gunnery/Laser +2 (3) (3) (1) (3)
Career/Soldier +3 (1) (1) (1) (6)
Rifles +1 (1) (6)
First Aid +1 (1) (6)
Bureaucracy/SI +2 (3) (1)
Leadership +1 (1) (3) (1)
Scrounge +1
Pool Skills:
English: +8 (1) (1) (1)
Academics/ Mil History +1 (2) (8 ) (4) (1) (3)
Interest/Track +1 (1)
Swimming +1
Protocol/SI +2 (1)
Appraisal +1
Streetwise +1 (3)
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +8 (4)
Academic/Philosophies of Peace +8 (4)
Perception +2 (1) (1)
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3
Computers +1 (3)
Blades +1
Academic/Capellan Philosophies +2
Martial Arts/Military +6
Navigation/Ground +6
Sensor Operations +3
Career/Military Scientist +3
Cryptography +3
Training +3
Gunsmith +3
Technician/Ballistics +3
Technician/Comms +3
Technician/Electronics +3
Technician/Lasers +3
Technician/Mechanics +3
Technician/Missile +3
Acting +1
Career/Politician +1
Fast Talk +1
Technician/Aeronautics +3
Technician/Fusion +3
Technician/Interplanetary +3
Technician/Jet +3
Technician/Jump Drive +3
Technician/Support +3
Zero-G Operations +3
Traits:
Wealth +1 (1)
Contact (1)
Promotion +6 (2) replaced with Commission Rank 1 (1) (1) (1)
Well-Equipped +1 (3) (2) (2)
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +1 +1
Vehicle (2)
Enemy (1)
Quirk/Overconfident
Fields:
Basic Training Combined the 2 as +6
Mechwarrior (DEX 3, RFL 4)
Military Scientist (INT 5)
Basic Training
Officer Training
Basic Technician
Politician +1
Aerospace Technician
Will add all field skills in this thread
-
Tally totals (before deciding my end result):
31 years old
4 STR 6
4 BOD 6
4 DEX 6
4 RFL 7
6 INT 7
6 WIL 8
4 CHA 8
4 EDG 4
4 SOC 8
Main skills:
Administration 10
Negotiation 8
Strategy 17
Tactics/Mech 21
Pilot/Mech 12
Gunnery/Laser 12
Career/Soldier 12
Rifles 8
First Aid 8
Bureaucracy/SI 6
Leadership 6
Scrounge 1
Pool skills:
English: +11
Academics/ Mil History +19
Interest/Track +2
Swimming +1
Protocol/SI +3
Appraisal +1
Streetwise +4
Academic/FS History +6
Protocol/ FS +6
Academic/Philosophies of War +12
Academic/Philosophies of Peace +12
Perception +4
Tactics/Infantry +1
Tactics/Space +1
Tactics/Air +1
Gambling +3
Seduction +3
Computers +4
Blades +1
Academic/Capellan Philosophies +2
Martial Arts/Military +6
Navigation/Ground +6
Sensor Operations +3
Career/Military Scientist +3
Cryptography +3
Training +3
Gunsmith +3
Technician/Ballistics +3
Technician/Comms +3
Technician/Electronics +3
Technician/Lasers +3
Technician/Mechanics +3
Technician/Missile +3
Acting +1
Career/Politician +1
Fast Talk +1
Technician/Aeronautics +3
Technician/Fusion +3
Technician/Interplanetary +3
Technician/Jet +3
Technician/Jump Drive +3
Technician/Support +3
Zero-G Operations +3
Total pool: 169
Traits:
Wealth +2
Contact (1)
Commission (Rank 4)
Well-Equipped +8
Nat Apt/Strategy
Quirk/Honorable
Enemy (2)
Contact (2)
Good Reputation +1
Well Connected +2
Vehicle (2)
Enemy (1)
Quirk/Overconfident
-
Starting with attributes and traits:
4 STR 6 End: 5
4 BOD 6 End: 5
4 DEX 6 End: 4
4 RFL 7 End: 4
6 INT 7 End: 6
6 WIL 8 End: 6
4 CHA 8 End: 8
4 EDG 4 End: 4
4 SOC 8 End: 5
Total spent of 50: 47 (3 remain)
Traits:
Quirk/Overconfident
Quirk/Honorable
Enemy (1)
Enemy (2)
Wealth +2
Contact (1) sell 1
Commission (Rank 4) sell 3 = Rank 1
Well-Equipped +8 sell 4 = 4 remain (2 SLDF gear)
Nat Apt/Strategy (1) sell 1
Contact (2)
Good Reputation +1
Well Connected +2
Vehicle (2)
Purchase 2x Enemy (2)
Add 4 points from negative traits
Total sold: 9
Buy Fast Learner (3)
Buy good reputation to 3 (2)
Buy Well Connected to 4 (2)
Buy wealth to 5 (3)
Buy vehicle to 4 (2)
Buy Custom Vehicle (2)
Buy Brave (1)
Buy Attractive (1)
Total purchases: 16
-
Onto the skills:
Main skills:
Administration 10 -4
Negotiation 8 -2
Strategy 17 -5
Tactics/Mech 21 -2
Pilot/Mech 12
Gunnery/Laser 12
Career/Soldier 12
Rifles 8 -2
First Aid 8 -2
Bureaucracy/SI 6
Leadership 6
Scrounge 1
Total: 19
From pool: 57
Total to use: 76
Spent: 73
Lost points: 3
Administration 6 add 6 = 12
Negotiation 6 add 13 = 19
Strategy 12 add 7 = 19
Tactics/Mech 19
Pilot/Mech 12 add 7 = 19
Gunnery/Laser 12 add 16 = 28
Career/Soldier 12
Rifles 6
First Aid 6
Bureaucracy/SI 6
Leadership 6 add 6 = 12
Scrounge 1 Add 18 = 19
Total:
Administration 12 +3
Negotiation 19 +4
Strategy 15 +4
Tactics/Mech 19 +4
Pilot/Mech 19 +4
Gunnery/Laser 28 +5
Career/Soldier 12 +3
Rifles 6 +2
First Aid 6 +2
Bureaucracy/SI 6 +2
Leadership 12 +3
Scrounge 19 +4
-
Final:
Yuan Guanyu (Male)
Age: 31
STR 5
BOD 5
DEX 4
RFL 4
INT 6
WIL 6
CHA 8
EDG 4
SOC 5
Strategy 19 +4
Tactics/Mech 19 +4
Gunnery/Laser 28 +5
Piloting/Mech 19 +4
Career/Soldier 12 +3
Administration 12 +3
Leadership 12 +3
Negotiation 19 +4
Scrounge 19 +4
First Aid 6 +2
Rifles 6 +2
Bureaucracy/LA 6 +2
Traits:
Quirk/Overconfident
Quirk/Honorable
Enemy (1) SIAMS enemy
Enemy (2) FS enemy (War College of Goshen)
Enemy (2) LA enemy (picked up from my misbehavior from Goshen(most likely by word of mouth))
Enemy (2) CC enemy (due to overconfidence, caused others to be weary of me)
Contact (2)
Well Connected (4) FS
Good Reputation (3) FS
Vehicle (4 )
Wealth (5)
Fast Learner (3)
Commission (Rank 1)
Well Equipped (4) +2 gear
Buy Custom Vehicle (2)
Buy Brave (1)
Buy Attractive (1)
-
Rolling on FS tables for 1x Med (CO) and 2x Heavy (Lancemates)
CO Med
Rolled 1d1000 : 750, total 750
Heavy 1
Rolled 1d1000 : 509, total 509
Heavy 2
Rolled 1d1000 : 527, total 527
-
Crab CRB-20
Piloted by: Sam Kranz 3/4 Age: Rolled 1d6+18 : 6 + 18, total 24
Warhammer WHM-6K
Piloted by: Felicia Geiger 3/4 Age: Rolled 1d6+18 : 6 + 18, total 24
Cataphract CTF-1X
-
All personnel are added to AtB. Lance is ready for action.
-
All personnel are added to AtB. Lance is ready for action.
Crab
(https://i.imgur.com/Ex6ypJP.png)
Orion
(https://i.imgur.com/D2YyAYH.png)
Warhammer
(https://i.imgur.com/rrsdmsG.png)
Cataphract
(https://i.imgur.com/rMm6fIU.png)
Techs
(https://i.imgur.com/QbwTXk1.png)
(https://i.imgur.com/Co9W52c.png)
Doctor
(https://i.imgur.com/bB5DMys.png)