CincyBattletech

Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Lance Maintenance and Customizations => Topic started by: Ice on July 10, 2022, 09:19:20 PM

Title: Fire Lance Repair, Customization rolls.
Post by: Ice on July 10, 2022, 09:19:20 PM
5/1/3057

Sunder 0A
- remove Gauss POD LA 30minx3
- remove MPL POD RT, Gauss ammo PODx2 - 30minx3
- remove MPL POD LT, LRM5 ammo PODx2 - 30minx3
- remove ERPPC POD RA - 30minx3
- remove LRM POD x2 CT - 30minx3
- remove LRM 5 POD H - 30minx3

- ADD 2xDHS POD PPC POD LT - 30minx3
- ADD DHS POD 2xPPC POD RT - 30minx3
- ADD MPL POD H- 30minx3
- ADD MPL POD CT -30minx3
- ADD 2 90T JJ POD LL - 30minx3
- ADD 2 90T JJ POD RL - 30minx3

ALL UNDER CLASS B

THIS IS ALL POD CHANGES

1080min = 2.25days 4.5 if fails - finishes regardless 5/6

4/6/4 3xPPC 2 MPL 18DHS

TN breakdown - REG TECH 7 (base)+ 3 class B -2 for maintenance -4 for omni = TN 4

(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6


well accidentally added my warehouse sheet to this thread 10/30/22

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 23, 2022, 01:19:07 AM
5/4/3057

ARCHER  REG TECH  - emptying 2 ammo bins 60 min lower RT lower LT - cant do my mods to semi keep it safe so next best option I guess

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 25, 2022, 08:37:58 AM
6/30/3057

Damages

Atlas - LA 19 LT 10 LL 13 CT 10 RL 7 RT 20 RA 5 GAUSS AMMO 5 - KILLS 2 MECHS - XP 4
Archer - LA 5 CT 7 RA 9 LRM15 AMMO 7X2 - KILL 1 MECH - XP 3
Marauder - AMMO 6 ROUNDS - XP 2
Sunder - LL 30 RT 15 LL 1IS RL 1IS KILLS 3 MECHS XP 5

Salvage

wardog - easier to mark whats left at this point
Armor is ferro
4 h
5 ct
5 ctr
4 rt
9 rtr
6 rl
6 ll

Xl 3 engine crits - 300 75ton
Ams
Streak srm2 (one shot) RL
Streak srm2 (one shot)used LL
Gaurdian ECM
Small pulse
rl
ll
RT
h
cockpit
sensorsx2=1
life supportx2=1
Lower leg actuator x2
Upper leg actuator x2
Foot actuator x2

Gyro 3 ton
Ams ammox2
Gauss ammo x2

Intent is to pull these components off and sell the carcass later put the xl into the marauder.

Repair rolls to follow


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2022, 11:13:42 AM
6/30/57

Roger Young on Atlas

"REPAIRS
DATE: 6/30/57 LOCATION: Maintenance Facility
MECH: Atlas  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 19, Time Multiplier: Triple, Total time Min: 570 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:
Rolled 2d6 : 1, 4, total 5

Replace Armor, , Hit Location: LL, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:
Rolled 2d6 : 4, 3, total 7

Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:
Rolled 2d6 : 1, 6, total 7

Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 4, 5, total 9

Replace Armor, , Hit Location: RT, Quantity: 20, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:
Rolled 2d6 : 4, 2, total 6

Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:
Rolled 2d6 : 2, 6, total 8

TOTAL MIN: 2520  TOTAL DAYS: 5.25"

7/5/57 (120min in)

Roger Young on Sunder

"REPAIRS
DATE: 7/5/57  LOCATION: Maintenance Facility
MECH: Sunder  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 19, Time Multiplier: Double, Total time Min: 380 ,TN: 3:
Rolled 2d6 : 3, 2, total 5

Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 3, 3, total 6

Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 4, 6, total 10

Fix <25% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:
Rolled 2d6 : 1, 5, total 6

TOTAL MIN: 1200  TOTAL DAYS: 2.5"

7/7/57 (360min in)
Roger Young on Archer

"REPAIRS
DATE: 7/7/57  LOCATION: Maintenance Facility
MECH: Archer  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:
Rolled 2d6 : 1, 3, total 4

Replace Armor, , Hit Location: RA, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:
Rolled 2d6 : 3, 5, total 8

Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 3:
Rolled 2d6 : 2, 5, total 7

TOTAL MIN: 420  TOTAL DAYS: 0.88"

finishes 7/8/57 (300min in)

7/8/57 (300min in)
Roger Young
reload atlas TN 2+
Rolled 2d6 : 5, 5, total 10

reload archer TN 2+
Rolled 2d6 : 6, 5, total 11

reload archer TN 2+
Rolled 2d6 : 1, 6, total 7


90min

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2022, 04:24:22 PM
7/8/57 (390min in)

"REPAIRS
DATE: 7/8/57 LOCATION: Maintenance Facility
MECH: Wardog  TECH BASE: IS  UNIT TYPE: Mech
TECH NAME: Roger Young  TECH LVL: Regular  TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No  HR ADMIN: No  EASY TO MAINTAIN QUIRK: No
Fix Engine 3 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:
Rolled 2d6 : 4, 6, total 10

TOTAL MIN: 1200  TOTAL DAYS: 2.5"

finishes 7/11 (150min in)

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2022, 10:13:55 PM
7/1/57

Amelinde Gallegos on Wardog 75t

Remove Equipment   1   ammo gauss 120minx4 TN6+
Rolled 2d6 : 2, 5, total 7

Remove Equipment   1   foot 120minx4 TN6+
Rolled 2d6 : 5, 1, total 6

Remove Equipment   1   foot 120minx4 TN6+
Rolled 2d6 : 2, 4, total 6

Remove Equipment   1   upper 120minx4 TN6+
Rolled 2d6 : 3, 6, total 9

Remove Equipment   1   upper 120minx4 TN6+
Rolled 2d6 : 4, 5, total 9

Remove Equipment   1   lower 120minx4 TN6+
Rolled 2d6 : 6, 2, total 8

Remove Equipment   1   lower 120minx4 TN6+
Rolled 2d6 : 5, 6, total 11


finishes on 7/8/57

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2022, 10:37:55 PM
7/11/57

Amelinde Gallegos on Wardog 75t

Remove Equipment   1   ammo gauss 120minx4 TN6+
Rolled 2d6 : 5, 5, total 10

Remove Armor    5   50minx4   CT 
Rolled 2d6 : 4, 1, total 5

Remove Armor   5   50minx4   CT[R]
Rolled 2d6 : 2, 2, total 4

Remove Armor   4   40minx4   RT
Rolled 2d6 : 1, 5, total 6

Remove Armor   4   40minx4   H
Rolled 2d6 : 1, 5, total 6

Remove Armor   6   60minx4   LL
Rolled 2d6 : 4, 1, total 5

Remove Armor   9   90minx4   RT[R]
Rolled 2d6 : 1, 5, total 6

Remove Armor   6   60minx4   RL
Rolled 2d6 : 5, 1, total 6


This will be all until after next mission for pulling from the Wardog.

Repairs are done on all mechs being used up to M2 on 7/13 other than the Wardog (which is not being used).

finishes 7/15/57 (80min in)
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 03:48:34 PM
Roland O'Slevin REG TECH assigned to wardog 7/15/57 (80min in)

all are TN 5+ (maintenance and refit penalty offset) - triple time all items

Remove Heat Sinks Engine   1   10   90min
Rolled 2d6 : 4, 4, total 8

Remove Gyro   1   3t    200min 
Rolled 2d6 : 4, 3, total 7

Remove Weapon   1   spl 120min   
Rolled 2d6 : 6, 6, total 12

Remove Equipment   1   ammo gauss 120min 
Rolled 2d6 : 5, 3, total 8

Remove Equipment   1   ecm  120min   
Rolled 2d6 : 3, 3, total 6

Remove Equipment   1   sensors 120min   
Rolled 2d6 : 4, 5, total 9

Remove Equipment   1   life support 120min   
Rolled 2d6 : 5, 2, total 7

Remove Equipment   1   cockpit 120min   
Rolled 2d6 : 1, 1, total 2

Remove Equipment   1   ams   120min   
Rolled 2d6 : 1, 3, total 4
   
Change Armor Quantity   5     50min ct
Rolled 2d6 : 1, 4, total 5

Change Armor Quantity   5   50min  ctr
Rolled 2d6 : 6, 1, total 7

Change Armor Quantity   6   60min   LL
Rolled 2d6 : 5, 3, total 8

Remove Weapon   1   srm 2 OS used 120min 
Rolled 2d6 : 3, 6, total 9

Remove Weapon   1   srm 2 OS  120min 
Rolled 2d6 : 1, 4, total 5

Remove Equipment   1   ammo ams 120min
Rolled 2d6 : 5, 1, total 6

Remove Equipment   1   ammo ams 120min
Rolled 2d6 : 4, 2, total 6



1770minx3 (5310min = 11days 30min) + 80min from work on same day (not doubled as removing items with no intention of customizing)

finishes 7/26 110min in

If all passes plan to pull the engine RT RL LL H next


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 04:19:21 PM
7/26/57 110min in

Roland O'Slevin REG TECH assigned to wardog 7/26/57 (110min in)

TN 5+ (maintenance and refit penalty offset) - triple time

Remove Equipment   1   cockpit 120minx3   
Rolled 2d6 : 2, 2, total 4


finishes with 10 min left 7/26
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 04:21:45 PM
7/26/57

Roland O'Slevin REG TECH assigned to wardog 7/26/57 470min in

TN 4+ (maintenance and refit penalty offset) - quad time

Remove Equipment   1   cockpit 120minx4 
Rolled 2d6 : 6, 4, total 10


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 04:27:29 PM
7/27/57

Roland O'Slevin REG TECH assigned to wardog 7/27/57 470min in

TN 4+ (maintenance and refit penalty offset) - quad time

Remove Equipment   AMS   120minx4 
Rolled 2d6 : 2, 3, total 5

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 04:35:08 PM
7/28/57

Roland O'Slevin REG TECH assigned to wardog 7/28/57 470min in

TN 6+ (maintenance and refit penalty offset) - double time for all

Remove Engine 360min 
Remove Equipment   H   120min 
Remove Equipment   RT   120min 
Remove Equipment   LL  120min 
Remove Equipment   RL   120min 

 
Rolled 2d6 : 3, 1, total 4
in 1 go this time

1680min (3.5 days (not doubled as removing items with no intention of customizing)) + 470min = finishes 7/31 230min in
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 26, 2022, 04:41:56 PM
well there goes the hope of getting it sold by 8/1

time to commit to quad time

7/31 230min in  Roland O'Slevin REG TECH assigned to wardog

TN 4+ (maintenance and refit penalty offset)

Remove Engine 360min
Remove Equipment   H   120min
Remove Equipment   RT   120min
Remove Equipment   LL  120min
Remove Equipment   RL   120min

7 days total finishes 8/7 230min in

1 roll for all of them again
Rolled 2d6 : 6, 4, total 10
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 25, 2022, 12:38:27 PM
7/13/57

TINA elite assigned to archer

Archer

removing 11 SHS engine 90min
removing 1 SHS CT 90min
remove LT ammo x2 240min

TN 5+ 420min total

Rolled 2d6 : 3, 6, total 9




Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 25, 2022, 01:14:55 PM
7/15

TINA BOSTINA ELITE on archer

custom on archer - will be ARC-2K2

all x8 due to case requiring class d

install 11 dhs engine - 90min
install case RT - 120min
modify armor location LA 4 - 10min
modify armor location LL 8 - 10min
modify armor location RA 4 - 10min
modify armor location RL 8 - 10min
modify armor location CT 5, CTR 1  - 10min
modify armor location LT 3, LTR 2 - 10min
modify armor location RT 3, RTR 2  - 10min

520*8=4160min = 8.67 days (8 days 322min) fail = 17days 164min

new BV 1579

2LL 2LRM15 CASE(RT) 2xammo RT 11 DHS(engine)

TN 7+
Rolled 2d6 : 6, 2, total 8


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 25, 2022, 01:28:42 PM
Archer custom should have also had move LL to CT and LL to RT - this is the additional 240min listed in 520 time described for time calc - this would not affect the TN at all - TINA gained 1 xp

7/23 (322min in)

TINA ELITE on Marauder

will be MAD-3Rp

remove ac5 ammo 120min
remove ac5 120min
install 2 HS LT 90min
install 3 HS RT 90min
install 1 HS CT 90min
Move ML to H 120min
Move ML to CT 120min
modify armor location LA 2 - 10min
modify armor location LL 14 - 10min
modify armor location RA 2 - 10min
modify armor location RL 14 - 10min
modify armor location CT 1  - 10min
modify armor location LT 8 , LTR -1 - 10min
modify armor location RT 8, RTR -1  - 10min

new BV 1524 - DISS 22 MAX 28

2PPC 2ML max armor (+47 points of armor) 22SHS

2900min = 6 days 29min

fail = 12 days 58min  - finishes 8/4 380min in

TN 6+
Rolled 2d6 : 6, 3, total 9
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 27, 2022, 09:48:32 PM
Repairs 8/22/57

Amelinde Gallegos green tech assigned to Atlas

Fix <25% Internal Dam      LL   Quadruple time 360min TN 5
Rolled 2d6 : 4, 2, total 6

Fix <50% Internal Dam      RT   Quadruple time 540min TN 6
Rolled 2d6 : 4, 4, total 8

Replace Ammo Crit      LL   Triple time 360min  TN 5
Rolled 2d6 : 3, 4, total 7

Fix <25% Internal Dam      LA   Quadruple time 360min  TN 5
Rolled 2d6 : 2, 2, total 4

Fix <25% Internal Dam      RL   Quadruple time 360min  TN 5
Rolled 2d6 : 3, 1, total 4

Replace Actuator Upper Leg       RL   Triple time 270min TN 5
Rolled 2d6 : 3, 3, total 6

Replace Jump Jet      RL   Quadruple time 240min TN 6
Rolled 2d6 : 3, 3, total 6

Replace Armor      LA   32 Triple time 960min TN 4
Rolled 2d6 : 6, 1, total 7

Replace Armor      RA   4  40min TN 6
Rolled 2d6 : 6, 5, total 11

Replace Armor      LT   17 Triple time 510min TN 4
Rolled 2d6 : 5, 6, total 11

Replace Armor      RT   18 Triple time 540min TN 4
Rolled 2d6 : 3, 3, total 6


4540min = 9.46(221min) days total

still need 1 ton ammo for gauss once bin is repaired and 2 points LA, LL, RL and RT 14 once IS is repaired

Roger young regular attached to Archer

Replace Armor      LT   5 Double time 100min TN 3
Rolled 2d6 : 4, 2, total 6

Replace Armor      CT   13 Double time 260min TN 3
Rolled 2d6 : 5, 4, total 9

Replace Armor      RTR   5 Double time 100min TN 3
Rolled 2d6 : 4, 4, total 8

Replace Armor      RA   5  Double time 100min TN 3
Rolled 2d6 : 4, 2, total 6

Replace Armor      RL   5 Double time 100min TN 3
Rolled 2d6 : 2, 1, total 3

Replace Armor      CTR   5 Double time 100min TN 3
Rolled 2d6 : 1, 6, total 7

Fix <25% Internal Dam      RT   Quadruple time 360min TN 3
Rolled 2d6 : 2, 1, total 3


Reload ammo 30min 
Rolled 2d6 : 2, 2, total 4

Reload ammo 30min 
Rolled 2d6 : 2, 2, total 4


still need 2 points RTR 2 once IS is repaired

Roland O'Slevin regular attached to Marauder

Replace Armor      LA   10 Double time 200min TN 3
Rolled 2d6 : 2, 5, total 7

Replace Armor      CT   8 Double time 160min TN 3
Rolled 2d6 : 1, 1, total 2


there will be pending repairs on sunder once the marauder is done as there will still be time before the mission
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 27, 2022, 10:24:49 PM
8/22/57 (360min in)

Roland O'Slevin regular attached to Sunder

Replace Armor      CT   6 60min TN 3
Rolled 2d6 : 5, 4, total 9

Replace Armor      RL   8 80min TN 3
Rolled 2d6 : 6, 4, total 10

Replace Armor      RA   5 50min TN 3
Rolled 2d6 : 1, 3, total 4

Replace Armor      LL   11 110min TN 3
Rolled 2d6 : 1, 2, total 3


300min total - finishes 8/23/57 (180min)

8/24/57(221min in)

Roland O'Slevin regular attached to Archer

ARCHER - finished at this time 8/24/57 (221min in)
Replace Armor      RTR   2 40min Double time TN 3
Rolled 2d6 : 4, 6, total 10


finishes 8/24/57 261min in


Repairs starting 8/31/57

Roland O'Slevin regular attached to Atlas

ATLAS
Fix <25% Internal Dam      LA   Quadruple time 360min  TN 3
Rolled 2d6 : 4, 5, total 9

Fix <25% Internal Dam      RL   Quadruple time 360min  TN 3
Rolled 2d6 : 3, 5, total 8


Replace Armor      RT 14 Double time 280min
Rolled 2d6 : 6, 3, total 9

Replace Armor      LL 2 Double time 40min
Rolled 2d6 : 1, 6, total 7


reload ammo 30min
Rolled 2d6 : 4, 5, total 9


still need 2 points LA, RL once IS is repaired

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:10:33 PM
Repairs starting 8/31/57

Roland O'Slevin regular attached to Atlas 9/2/57 (331min in)

repair armor 2 RL double time 40min
Rolled 2d6 : 2, 4, total 6

repair armor 2 LA double time 40min
Rolled 2d6 : 1, 2, total 3


Repairs starting  9/1/57

Promote tech Roger Young to vet use 28xp = 9 xp remains

Roger Young veteran attached to Marauder

Replace Armor      CT   8 DOUBLE 160min TN3
Rolled 2d6 : 1, 5, total 6


Repairs starting 9/2/57 (331min)

Amelinde Gallegos assigned to Warhammer

FIX IS<100% QUAD CT TN9 960min
Rolled 2d6 : 2, 4, total 6

FIX IS<25%  QUAD RT TN4 360min
Rolled 2d6 : 3, 2, total 5

FIX 2 GYRO QUAD TN7 960min
Rolled 2d6 : 6, 2, total 8

FIX 1 ENGINE CRIT QUAD TN4 400min
Rolled 2d6 : 5, 5, total 10


2680min = 5.58 days = 6.27 days with prior start time - finishes 9/9 (130min in)

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:22:24 PM
ATLAS TN was 3 - passed
WARHAMMER CT TN should have been 7 not 9 but still failed - time also was 1080 not 960 (corrected time and TN for this roll)

9/9/57 250min in (correct time)

Roland O'Slevin regular attached to Warhammer

FIX IS<100% QUAD CT TN5 1080min
Rolled 2d6 : 4, 3, total 7


finishes 9/11 (370min in)
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:33:26 PM
9/12/57

Amelinde Gallegos assigned to Warhammer

REPLACE DESTROYED SECTION RL TN 8 QUAD - 960min
Rolled 2d6 : 2, 5, total 7

REPLACE DESTROYED SECTION LT TN 8 QUAD - 960min 
Rolled 2d6 : 5, 1, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:34:48 PM
9/16/57

Roland O'Slevin regular attached to Warhammer

REPLACE DESTROYED SECTION RL TN 6 QUAD - 960min
Rolled 2d6 : 4, 2, total 6

REPLACE DESTROYED SECTION LT TN 6 QUAD - 960min
Rolled 2d6 : 4, 6, total 10


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:37:04 PM
9/20/57

Amelinde Gallegos assigned to Warhammer

REPLACE DESTROYED SECTION LA TN 8 QUAD - 960min
Rolled 2d6 : 1, 5, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 10:38:57 PM
9/22/57

Roland O'Slevin regular attached to Warhammer

REPLACE DESTROYED SECTION LA TN 6 QUAD - 960min
Rolled 2d6 : 2, 4, total 6

REPLACE DESTROYED SECTION LL TN 6 QUAD - 960min
Rolled 2d6 : 1, 5, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 11:18:46 PM
9/26/57

Amelinde Gallegos assigned to Warhammer

Replace Actuator Upper Arm      LA   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 6, 4, total 10

Replace Actuator Lower Arm      LA   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 3, 2, total 5

Replace Actuator Upper Leg       RL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 4, 1, total 5

Replace Actuator Lower Leg      RL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 2, 1, total 3

Replace Actuator Upper Leg       LL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 5, 3, total 8

Replace Actuator Lower Leg      LL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 5, 4, total 9

Replace Weapon      LA   1 ERPPC   New   IS   Quadruple  480min TN 5+
Rolled 2d6 : 1, 2, total 3

Replace Weapon      LT   1 STREAK 2   New   IS   Quadruple 480min TN 5+
Rolled 2d6 : 5, 3, total 8

Replace Weapon      LT   1 SL   New   IS   Quadruple 480min TN 5+
Rolled 2d6 : 4, 2, total 6

Replace Weapon      LT   1 MPL   New   IS   Quadruple 480min TN 5+
Rolled 2d6 : 5, 3, total 8

Replace Actuator Foot      LL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 2, 4, total 6

Replace Actuator Foot      RL   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 3, 2, total 5

Replace Armor      LT   17   New   IS   Triple 510min TN 4+
Rolled 2d6 : 5, 4, total 9

Replace Armor      LT[R]   8   New   IS   Triple 240min TN 4+
Rolled 2d6 : 4, 3, total 7

Replace Armor      CT   22   New   IS   Triple 660min TN 4+
Rolled 2d6 : 2, 2, total 4

Replace Armor      RT   17   New   IS   Triple 510min TN 4+
Rolled 2d6 : 4, 6, total 10

Replace Armor      LL   15   New   IS   Triple 450min TN 4+
Rolled 2d6 : 4, 1, total 5

Replace Armor      RL   15   New   IS   Triple 450min TN 4+
Rolled 2d6 : 5, 2, total 7

Replace Armor      LA   20   New   IS   Triple 600min TN 4+
Rolled 2d6 : 1, 6, total 7

Replace Armor      RA   8   New   IS   Triple 240min TN4+
Rolled 2d6 : 2, 6, total 8


6450 + 1290 =  7740 min = 16.13 (62min) days

finishes 10/12 (62min in)

needs 3 DHS installed later as holding for marauder custom in October - These are last remaining missing parts if all pass
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 17, 2022, 11:23:02 PM
10/12 (62min in)

Roland O'Slevin regular attached to Warhammer

Replace Weapon      LA  ERPPC  1   New   IS   Quadruple  480min TN3+
Rolled 2d6 : 3, 5, total 8

Replace Actuator Lower Leg      LL   1   New   IS   Double 180min TN3+
Rolled 2d6 : 4, 1, total 5


1.5days

finishes 10/13 (240min in)
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 18, 2022, 12:14:39 AM
10/3/57

TINA BOSTINA - Promote 10/3 from elite to elite 1 - Assigned to Marauder

Remove Heat Sinks Engine   1 SHSx12
Remove Heat Sink   1   SHSx3 RT   
Remove Heat Sink   1   SHSx2 LL   
Remove Heat Sink   1   SHSx2 LT   
Remove Heat Sink   1   SHSx2 RL   
Remove Heat Sink   1   SHS CT      
Remove Weapon   1   ML H   
Remove Weapon   1   ML CT   
Remove Engine   1      
Change Armor Quantity   5pts -    8pts (.5tons)
Install New weapon in fresh slot   4   splx4 - 2 RA 2 LA   
Install New weapon in previous occupied slot   2   LPL - CT, SPL - H   
Install Heat Sink Engine   1   12   DHS
Install New equipment in previous occupied slot   4   JJx4 - 2 EACH LEG
Install New Engine Type   1      
Install Heat Sink Fresh Location   1   3x DHS   LT
Install Heat Sink Fresh Location   1   3x DHS   RT

total time 27180 min = 56 days (300min) * rush 3/4 time = 20,385min = 42.47 days fail makes it 84.94 days on fail (70% = just under 60 days which is exactly enough time even if we leave DEC 1 or NOV 30th)

lose 1.5 on fail + 225k for time spent either way

TN 6+ (because of rush) 
Rolled 2d6 : 4, 2, total 6


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 18, 2022, 12:16:38 AM
10/3/57

TINA BOSTINA - Promote 10/3 from elite to elite 1 - Assigned to Marauder

Remove Heat Sinks Engine   1 SHSx12
Remove Heat Sink   1   SHSx3 RT   
Remove Heat Sink   1   SHSx2 LL   
Remove Heat Sink   1   SHSx2 LT   
Remove Heat Sink   1   SHSx2 RL   
Remove Heat Sink   1   SHS CT      
Remove Weapon   1   ML H   
Remove Weapon   1   ML CT   
Remove Engine   1      
Change Armor Quantity   5pts -    8pts (.5tons)
Install New weapon in fresh slot   4   splx4 - 2 RA 2 LA   
Install New weapon in previous occupied slot   2   LPL - CT, SPL - H   
Install Heat Sink Engine   1   12   DHS
Install New equipment in previous occupied slot   4   JJx4 - 2 EACH LEG
Install New Engine Type   1      
Install Heat Sink Fresh Location   1   3x DHS   LT
Install Heat Sink Fresh Location   1   3x DHS   RT

total time 27180 min = 56 days (300min) * rush 3/4 time = 20,385min = 42.47 days fail makes it 84.94 days on fail (70% = just under 60 days which is exactly enough time even if we leave DEC 1 or NOV 30th)

lose 1.5 on fail + 225k for time spent either way

TN 6+ (because of rush)  (https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6

Correction 25k was on fail and 175k on pass
If we stay past 12/1 will add additional 25k per week as required
Roll passed
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2022, 06:33:13 PM
10/3/57

Amelinde Gallegos assigned to Archer on DROPSHIP NOT FACTORY

REMOVE 1 DHS ENGINE 90min base QUAD 360min  TN7+ because a custom
Rolled 2d6 : 5, 6, total 11


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2022, 06:37:08 PM
10/3/57  (360min in)

Amelinde Gallegos assigned to Warhammer

Replace Heatsink   DHS   LT   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 5, 2, total 7

Replace Heatsink   DHS   LT   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 5, 5, total 10

Replace Heatsink   DHS   LT   1   New   IS   Triple 270min TN 4+
Rolled 2d6 : 6, 4, total 10


1170min = 2 days 210min in

finishes 10/5  (210min in)
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2022, 06:52:38 PM
10/5/57 (210min in)

Amelinde Gallegos assigned to Archer on DROPSHIP NOT FACTORY

REMOVE 1 DHS ENGINE 90min base QUAD 360min  TN7+ because a custom
Rolled 2d6 : 3, 4, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2022, 07:19:37 PM
10/25/57

Roger Young  assigned to warhammer

Remove Weapon   4   sl streaks   
Remove Equipment   1   ammo   
Change Armor Quantity   9   9 locations adding 3 tons   - 1 off each arm 3 off each leg 1 off ct (7 9 7 LTR CTR RTR)
Install New weapon in fresh slot   1   SPL   H
Move component to to different location   2   MPL to CT   CT
Move component to to different location   1   DHS    LT
Install Heat Sink previous occupied location   1   DHS    RT

3780min on pass = 7.875 (finishes 11/2/57 420min in) days (50k if passes ) = 15.75 days if fails (finishes 11/10/57 360min in) (75k+1.5m if fails)

nev bv is 1571

TN 5+
Rolled 2d6 : 2, 6, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2022, 07:23:38 PM
11/2/57

Roger Young assigned to wolfhound

Remove Weapon   3   2 ML LL   
Remove Heat Sinks Engine   1   8   
Move component to to different location   1   ml   H
Remove Heat Sink   2   RL LL   
Install New weapon in previous occupied slot   1   ER LL   CT
Install Heat Sink Engine   1   8   
Change Armor Quantity   2   1 rt, 1 lt, -1 rtr, -1 ltr   
Install New equipment in previous occupied slot   2   jj RL LL   
Install New equipment in fresh slot   2   jj   RL LL
Install Heat Sink Fresh Location   2   SLOT SPECIFIC - SLOT 4-6 ON BOTH SIDES 1 EACH

4920min on pass =  10.25 days  (11/13 120min in if passes) 50k for factory if passes = 20.5 days if fails (11/23 240min in if fails) (75k for factory if fails +500k)

nev bv is 1033

TN 5+
Rolled 2d6 : 6, 3, total 9
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2022, 12:19:15 AM
11/24/57

Amelinde Gallegos green assigned to Archer - at dropship

Replace DHS ENGINE CT QUAD = 360min TN 4+
Rolled 2d6 : 3, 2, total 5

Replace DHS ENGINE CT QUAD = 360min TN 4+
Rolled 2d6 : 5, 3, total 8


finishes 11/25/57 240min in

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2022, 02:30:04 AM
9/22/57 Amelinde Gallegos assigned to Atlas

480 min remove spl quad TN4+
Rolled 2d6 : 1, 2, total 3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2022, 02:32:12 AM
9/23/57 Amelinde Gallegos assigned to Atlas

480 min remove spl quad TN4+
Rolled 2d6 : 4, 1, total 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2022, 02:39:52 AM
11/26/57 Amelinde Gallegos assigned to Atlas

Replace spl CT quad 480min tn 6+
Rolled 2d6 : 2, 5, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2022, 02:17:48 PM
11/26/57 TINA ELITE assigned to POD CONVERSIONS

PPC 50k cost 1,440min QUAD TN 3
Rolled 2d6 : 1, 6, total 7

ECM 50k cost 1080min QUAD TN 3
Rolled 2d6 : 5, 5, total 10

SL  2,813 cost 1,440min QUAD TN 3
Rolled 2d6 : 5, 2, total 7

SPL  4k cost 1,440min QUAD TN 3
Rolled 2d6 : 4, 1, total 5

SPL  4k cost 1,440min QUAD TN 3
Rolled 2d6 : 1, 5, total 6


6,840 min total - 14.25 days - Doing this in dropship so wont matter what day we leave (yes this TN also ignores the maintenance bay bonus Tina is Elite 1 not just Elite)

total cost is 110,813
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 30, 2022, 03:38:01 PM
12/1/57

scrounge +2

21/21

100T UPPER LEG 15K+6K(40%)=21K TN9
Rolled 2d6+6 : 6, 4 + 6, total 16

100T JJ  20K+8K(40%)=28K TN9
Rolled 2d6+6 : 2, 1 + 6, total 9

90T UPPER ARM 9K + 3,600(40%)=12600 TN9
Rolled 2d6+6 : 4, 1 + 6, total 11

90T UPPER ARM 9K + 3,600(40%)=12600 TN9
Rolled 2d6+6 : 2, 6 + 6, total 14

90T LOWER ARM 4500 + 1,800(40%)=6,300 TN9
Rolled 2d6+6 : 1, 5 + 6, total 12

90T LOWER ARM 4500 + 1,800(40%)=6,300 TN9
Rolled 2d6+6 : 5, 5 + 6, total 16

90T UPPER LEG 13500+ 5400(40%)=18,900 TN9
Rolled 2d6+6 : 1, 5 + 6, total 12

90T RA 21600 + 8,640(40%) = 30,240 TN9
Rolled 2d6+6 : 6, 2 + 6, total 14

90T RL 21600 + 8,640(40%) = 30,240 TN9
Rolled 2d6+6 : 2, 2 + 6, total 10

75T UPPER ARM 7500 + 3K(40%)= 10500 TN9
Rolled 2d6+6 : 4, 5 + 6, total 15

75T UPPER ARM 7500 + 3K(40%)= 10500  TN9
Rolled 2d6+6 : 2, 5 + 6, total 13

75T LOWER ARM 3750 + 1,500(40%)=5,250 TN9
Rolled 2d6+6 : 5, 2 + 6, total 13

75T LOWER ARM 3750 + 1,500(40%)=5,250 TN9
Rolled 2d6+6 : 6, 3 + 6, total 15

75T LT 18K + 7,200(40%)=25,200 TN9
Rolled 2d6+6 : 6, 6 + 6, total 18

75T LA 18K + 7,200(40%)=25,200 TN9
Rolled 2d6+6 : 2, 2 + 6, total 10

75T RA 18K + 7,200(40%)=25,200 TN9
Rolled 2d6+6 : 5, 3 + 6, total 14

75T JJ 15K+6K(40%)=21K  TN9
Rolled 2d6+6 : 2, 1 + 6, total 9

75T JJ 15K+6K(40%)=21K  TN9
Rolled 2d6+6 : 5, 6 + 6, total 17

75T JJ 15K+6K(40%)=21K  TN9
Rolled 2d6+6 : 2, 4 + 6, total 12

75T JJ 15K+6K(40%)=21K  TN9
Rolled 2d6+6 : 2, 1 + 6, total 9

CASE 50K+20K(40%) = TN11
Rolled 2d6+6 : 5, 5 + 6, total 16


427,280 TOTAL IF ALL PASS
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 10, 2022, 10:13:18 PM
Apparently I posted parts in here - nvm already noted

Damage for polar gulf m2

Salvage

Thunderbolt c

LA RA LL destroyed

At this point its easier to say what's left
RT
RTR 1 ARMOR
4 HS
RT 50>% IS - need vet
LT
LT 25> % IS - fixed
HS
CERLL
RL- HIP, won't bother fixing
UL
LL
2 HS
CT - 11 ARMOR
Std 260 - engine hit
3 ton gyro - 1 hit
2 HS
H
8 ARMOR
Sensorsx2
Life Supportx2
Cockpit
HS

Yep that would be the entirety of what was left of it.

I plan on repairing the crits and structure then pulling stuff off and selling them and the carcass. Minus the gyro armor sections head and its components CERLL of course.

Warhammer - Hemlock
Kills 4(mechs) - makes ace
Picked up firestarter pilot 3/5 - to be ransomed
Damage
LA 6
LT 5
RT 5
LL 10
CT 15

Xp gained 11+1(mvp)
Xp total 18

Atlas - Ace
3 kills (3 mechs)
6 GAUSS ammo (3 per bin)
Damage -
LA 5
LT 7
LL 3
CT 5
RL 10

Xp gained 5+1(mvp)
Xp total 21 (+1 additional for command use)

Sunder - Menace
2 kills (2 mechs)
Capture Griffin pilot 3/4 same deal as other pilot
Damage
LT 5
RT 5
RA 5
LL 19
RL 10

Xp gained 4+1(mvp)
Xp total 9

Archer - Squeaker
1 kill (1 mech)
10 rounds LRM15 ammo used (5 per bin)

Xp gained 3+1(mvp)
Xp total 11

Total armor lost 115

O Slevin reg tech +1(mvp) =3xp
Bostina elie tech +1(mvp) =4xp
Gallegos green tech +1(mvp) =3xp
Young vet tech +1(mvp) =18xp
Finley elite doc +1(mvp) =54xp
Chen elite +1(mvp) = 2xp



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 11, 2022, 12:43:58 PM
4/16/58

Gallegos Green assigned to Sunder TN 4+

Replace Armor      LL   19   New   IS   Triple 570min
Rolled 2d6 : 2, 3, total 5

Replace Armor      RT   5   New   IS   Triple 150min
Rolled 2d6 : 4, 2, total 6

Replace Armor      LT   5   New   IS   Triple 150min
Rolled 2d6 : 5, 1, total 6

Replace Armor      RA   5   New   IS   Triple 150min
Rolled 2d6 : 2, 1, total 3

Replace Armor      LL   10   New   IS   Triple 300min
Rolled 2d6 : 6, 4, total 10


1320min = 2.75 days

finishes 4/18/58 360min in

Immediately after goes into repairing the Warhammer TN 5+

Replace Armor      LA   6   New   IS   Triple 180min
Rolled 2d6 : 4, 3, total 7

Replace Armor      RT   5   New   IS   Triple 150min
Rolled 2d6 : 4, 4, total 8

Replace Armor      LT   5   New   IS   Triple 150min
Rolled 2d6 : 3, 5, total 8

Replace Armor      CT   15   New   IS   Triple 450min
Rolled 2d6 : 3, 4, total 7

Replace Armor      LL   10   New   IS   Triple 300min
Rolled 2d6 : 4, 5, total 9


1230min = 2.56 days

finishes 4/21/58 150min in

Immediately after goes into repairing the Atlas TN 5+

Replace Armor      LA   5   New   IS   Triple   150min
Rolled 2d6 : 5, 3, total 8

Replace Armor      RL   10   New   IS   Triple   300min
Rolled 2d6 : 4, 4, total 8

Replace Armor      LT   7   New   IS   Triple   210min
Rolled 2d6 : 5, 3, total 8

Replace Armor      CT   5   New   IS   Triple   150min
Rolled 2d6 : 3, 2, total 5

Replace Armor      LL   3   New   IS   Triple   90min
Rolled 2d6 : 1, 2, total 3


900min = 1.88 days

finishes 4/23/58 90min in

4/16/58

Roland Reg assigned to thunderbolt C

Fix <25% Internal Dam         1   New   IS   Quadruple 360min TN 4+
Rolled 2d6 : 2, 3, total 5

Fix <50% Internal Dam         1   New   IS   Quadruple 540min TN 5+
Rolled 2d6 : 1, 3, total 4

Fix Engine 1 Crit         1   New   IS   Quadruple 400min TN 4+
Rolled 2d6 : 5, 5, total 10


reload 1 ton of ammo on Atlas 60 min
Rolled 2d6 : 6, 3, total 9
auto

1360min = 2.83 days

finishes 4/18/58 400 min in
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 11, 2022, 08:00:28 PM
4/18/58 370 min in (ammo reloads are 30m not 60m)

Roland Reg assigned to Sunder TN 3+

Replace Armor      RA   5   New   IS   Double 100min
Rolled 2d6 : 2, 2, total 4


finishes 4/18/58 470 min in

Immediately after goes into repairing/pulling the Thunderbolt parts

Fix Gyro 1 Crit         1   New   IS   Quadruple   480min TN 6+
Rolled 2d6 : 6, 2, total 8

Remove CERLL 120min Quadruple 480min TN 6+ 
Rolled 2d6 : 6, 3, total 9

Remove cockpit 120min Quadruple 480min TN 6+ 
Rolled 2d6 : 6, 5, total 11

Remove sensors 120min Quadruple 480min TN 6+ 
Rolled 2d6 : 1, 6, total 7

Change Armor Quantity   1      RT[R] 10min Quadruple 40min TN 6+ 
Rolled 2d6 : 5, 5, total 10


finishes 4/22/58 30 min in

Immediately after goes into reloading the Archer TN 2

reload 1 ton of ammo on Archer 30 min
Rolled 2d6 : 5, 5, total 10

reload 1 ton of ammo on Archer 30 min
Rolled 2d6 : 5, 6, total 11


finishes 4/23/58 90 min in - waits 10 min to relax have a coffee and then start work on the Atlas

4/23/58 100 min in

Immediately after goes into repairing the Atlas TN 3+

Replace Armor      LL   3   New   IS  Triple  90 min
Rolled 2d6 : 3, 5, total 8


reload 1 ton of ammo on Atlas 30 min

Rolled 2d6 : 3, 3, total 6


finishes 4/23/58 220 min in

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 11, 2022, 08:32:01 PM
finishes 4/22/58 30 min in

Roger Vet assigned to Thunderbolt C

Remove 260 standard engine (with shs) 360min Quadruple 1440min TN 5+
Rolled 2d6 : 2, 1, total 3

Remove 3 ton gyro 200 min Quadruple 800 min TN 5+
Rolled 2d6 : 3, 5, total 8

Remove Equipment   1   life support   H Quadruple 480min TN 5+ 
Rolled 2d6 : 1, 5, total 6

Fix <50% Internal Dam         1   New   IS   Quadruple 540min TN 4+ 
Rolled 2d6 : 6, 5, total 11

Remove Equipment   1   Upper Leg   RL Quadruple 480min TN 5+ 
Rolled 2d6 : 2, 3, total 5

Remove Equipment   1   Lower Leg   RL Quadruple 480min TN 5+ 
Rolled 2d6 : 3, 4, total 7

Change Armor Quantity   8      H 80min Quadruple 360min TN 6+ 
Rolled 2d6 : 5, 3, total 8

Change Armor Quantity   11      CT 90min Quadruple 440min TN 6+ 
Rolled 2d6 : 1, 6, total 7

Remove Heat Sink   1   1   H 90min Quadruple 360 min TN 5+ 
Rolled 2d6 : 3, 1, total 4

Remove Heat Sink   1   2   CT 90min Quadruple  360 min TN 5+
Rolled 2d6 : 1, 5, total 6

Remove Heat Sink   1   4   RT 90min  Quadruple 360 min TN 5+ 
Rolled 2d6 : 6, 5, total 11

Remove Heat Sink   1   1   LT 90min Quadruple 360 min TN 5+ 
Rolled 2d6 : 2, 1, total 3


finishes 5/5/58 250min in

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 11, 2022, 08:39:52 PM
5/5/58 250min in

TINA Elite 1 assigned to thunderbolt c

Remove 260 standard engine (with shs) 360min Quadruple 1440min TN 3+
Rolled 2d6 : 3, 1, total 4

Remove Heat Sink   1   1   H 90min Triple 270 min TN 4+
Rolled 2d6 : 4, 1, total 5

Remove Heat Sink   1   1   LT 90min Triple 270 min  TN 4+
Rolled 2d6 : 5, 5, total 10

Remove Equipment   1   1   RT Triple  360min TN 4+   
Rolled 2d6 : 6, 4, total 10


finishes 5/10/58 192min in

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 11, 2022, 08:41:25 PM
5/10/58 192min in

TINA Elite 1 assigned to thunderbolt c

Remove Equipment   1   1   LT Triple  480min TN 3+
Rolled 2d6 : 6, 3, total 9

Remove Equipment   1   1   H Triple  480min TN 3+ 
Rolled 2d6 : 6, 2, total 8


finishes 5/12/58 192min in
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 19, 2023, 10:40:11 AM
5/22/58

Damages M4 polar gulf

Archer
16 rounds lrm used, RT 20, RL 19, LA 22 IS 3 %<50, RA 8, CT 1
Kills - 1 mech
XP - 3
XP TOTAL - 14+1 mvp

Atlas
6 gauss rounds, CT 9, RA 5, LA 5, RL 13, LL 13
Kills - 2 mechs INF vehicle
XP - 6
XP TOTAL - 27 +1 mvp +2admin

Sunder
Kills - 2 mechs
XP - 4
XP TOTAL - 13+1 mvp

Warhammer
1 engine, 1 gyro, CT 23, LA 7, RA 2, LT 7, RT 23 IS 4 %<50 , LL 5,  RL 2,
Kill - 1 mech
XP - 3
XP TOTAL - 21+1 mvp

184 armor lost

Salvage
Locust 1V - Will get parts to fix and sell.
1,511,200 at .5 is 755600 Mos is 30244 per
Destroyed - LL 8 UL LL FT HS 2, LT
LT 8, RL 6, CT 1, LTR 2
LA Fell off

Warhammer 7M - not being fully repaired but partially then stripped and sold
 6,694,034 x .15 is 1004105 mos is 133880 per

Destroyed LA, RA
Easier to list what will be left worth repairing and stripping
LT %<100 2xDHS 1 crit, 1 engine, RT %<100 DHS 1 crit

END CONTRACT PLANNING

Will be pulling the AMS 3XDHS from LT and the LT itself, 2 DHS ML SRM6 AMS ammo(11), SRM6 ammo (13)from RT and the RT itself. The engine (immediately sell) gyro mg ammo (200), 4 armor off H, 4 armor off RL UL LL FT RL itself, 13 armor off LL UL LL FT LL itself, 8 armor off the RTR, 8 armor off the LTR, 9 armor off the CTR, sensors cockpit life support and H itself

Ransom the 3/4 vet Griffin pilot 150k and the 3/5 regular  firestarter pilot 75k
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 19, 2023, 09:42:13 PM
5/22/58

Roger Young vet tech assigned to warhammer 7m
Repair 1 engine crit TN 3+ double time 200 min
Rolled 2d6 : 2, 6, total 8

---
Gallegos green mech tech assigned to atlas
Repair armor CT 9 TN 4+ quad time 360 min 
Rolled 2d6 : 2, 5, total 7

Repair armor LA 5 TN 4+ quad time 200 min 
Rolled 2d6 : 2, 2, total 4

Repair armor RA 5 TN 4+ quad time 200 min 
Rolled 2d6 : 5, 2, total 7

Repair armor LL 13 TN 4+ quad time 520 min
Rolled 2d6 : 3, 4, total 7

Repair armor RL 13 TN 4+ quad time 520 min
Rolled 2d6 : 2, 2, total 4

Reload ammo 1 bin 30 min TN 2
Rolled 2d6 : 3, 2, total 5


1830 min = 3 days 389/480min

Finishes 5/25 389/480min
-‐--
O Slevin regular mech tech assigned to archer
Repair armor CT 1 TN 3+ triple time 30 min 
Rolled 2d6 : 6, 5, total 11

Repair armor LA 16 TN 3+ triple time 480 min 
Rolled 2d6 : 1, 2, total 3

Repair armor RA 8 TN 3+ triple time 240 min 
Rolled 2d6 : 4, 6, total 10

Repair armor RL 19 TN 3+ triple time 570 min
Rolled 2d6 : 5, 1, total 6

Repair armor RT 20 TN 3+ triple time 600 min
Rolled 2d6 : 3, 1, total 4

LA x<50% TN 4+ quad time 540 min
Rolled 2d6 : 6, 6, total 12

Reload ammo 1 bin 30 min TN 2
Rolled 2d6 : 5, 1, total 6

Reload ammo 1 bin 30 min TN 2
Rolled 2d6 : 1, 2, total 3


Still needs 6 armor LA

2460 min = 5 days 1 hr Finishes 5/27/58 1hr
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 19, 2023, 10:25:27 PM
5/22/58

Roger Young vet tech assigned to warhammer 7m
Remove engine DHS +11 TN 3+ quad time 360 min
Rolled 2d6 : 2, 3, total 5

Fix 1 crit DHS double time 240 min TN 3+
Rolled 2d6 : 3, 4, total 7

Fix 1 crit DHS double time 240 min TN 3+
Rolled 2d6 : 6, 3, total 9

Fix 1 crit DHS double time 240 min TN 3+
Rolled 2d6 : 3, 3, total 6


Finishes 5/24/58 322/480 min
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 19, 2023, 11:43:15 PM
5/24/58 322/480

Roger Young vet tech assigned to warhammer 7m

RT Fix x%<100 quad time TN 4+ 1080 MIN
Rolled 2d6 : 4, 3, total 7

LT Fix x%<100 quad time TN 4+ 1080 MIN
Rolled 2d6 : 3, 4, total 7

Remove engine TN 4+ triple time 1080 min
Rolled 2d6 : 1, 5, total 6

Remove RT DHSx2 quad time 360min TN 3+
Rolled 2d6 : 6, 1, total 7

Remove LT DHSx3 quad time 360min  TN 3+
Rolled 2d6 : 3, 1, total 4

Remove AMS triple time 360min TN 4+
Rolled 2d6 : 5, 6, total 11

Remove AMS ammo triple time 360min TN 4+ 
Rolled 2d6 : 4, 1, total 5

Remove SRM6 triple time 360min TN 4+
Rolled 2d6 : 5, 6, total 11

Remove SRM6 ammo triple time 360 min TN 4+
Rolled 2d6 : 5, 2, total 7

Remove ML triple time 360min TN 4+
Rolled 2d6 : 2, 1, total 3

Remove life support triple time 360min TN 4+
Rolled 2d6 : 2, 6, total 8

Remove cockpit triple time 600min TN 4+
Rolled 2d6 : 6, 5, total 11

Remove 70t sensors triple time 360min TN 4+
Rolled 2d6 : 2, 6, total 8

Remove ULa triple time 360min TN 4+
Rolled 2d6 : 2, 2, total 4

Remove ULa triple time 360min TN 4+
Rolled 2d6 : 4, 1, total 5

Remove LLa triple time 360min TN 4+
Rolled 2d6 : 3, 1, total 4

Remove LLa triple time 360min TN 4+
Rolled 2d6 : 1, 5, total 6

Remove FTa triple time 360min TN 4+
Rolled 2d6 : 1, 6, total 7

Remove FTa triple time 360min TN 4+
Rolled 2d6 : 3, 4, total 7

Remove 3t gyro triple time 600min TN 4+
Rolled 2d6 : 3, 4, total 7

Remove armor H 4 quad time 40 min TN 3+
Rolled 2d6 : 1, 5, total 6

Remove armor LTR 8 quad time 40 min TN 3+
Rolled 2d6 : 6, 3, total 9

Remove armor RTR 8 quad time 40 min TN 3+
Rolled 2d6 : 5, 3, total 8

Remove armor CTR 9 quad time 40 min TN 3+
Rolled 2d6 : 1, 3, total 4

Remove armor RL 13 quad time 40 min TN 3+
Rolled 2d6 : 5, 1, total 6

Remove armor LL 13 quad time 40 min TN 3+
Rolled 2d6 : 6, 3, total 9


21 days

Finishes 6/15 322/480
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 20, 2023, 12:27:51 AM
 5/25 389/480min

Gallegos green mech tech assigned to warhammer
Fix 1 engine crit quad time TN 5+ 400min
Rolled 2d6 : 1, 3, total 4

Fix 1 gyro crit quad time TN 7+ 480min
Rolled 2d6 : 3, 4, total 7


Repair armor CT 23 quad time TN 4+  920min
Rolled 2d6 : 2, 3, total 5

Repair armor LA 7 quad time TN 4+ 280min 
Rolled 2d6 : 1, 4, total 5

Repair armor RA 2 quad time TN 4+  80 min
Rolled 2d6 : 5, 5, total 10

Repair armor LT 7 quad time TN 4+ 280min 
Rolled 2d6 : 1, 2, total 3

Repair armor RT 15 quad time TN 4+  600min
Rolled 2d6 : 4, 6, total 10

Repair RT%<50 quad time TN6+ 540min
Rolled 2d6 : 6, 5, total 11

Repair armor LL 5 quad time TN 4+ 200min 
Rolled 2d6 : 3, 6, total 9

Repair armor RL 2 quad time TN 4+ 80min
Rolled 2d6 : 6, 2, total 8


RT needs 8 more once IS fixed

3860min= 8days 19min

Finishes 6/2 408/480min
---
5/27/58 1hr
O Slevin regular mech tech assigned to archer

Repair armor LA 6 TN 3+ triple time 240 min
Rolled 2d6 : 3, 3, total 6


----
6/15/58 322/480

Roger Young vet tech assigned to warhammer 7m

Remove ML triple time 360min TN 4+
Rolled 2d6 : 6, 4, total 10

Remove H quad time 480.min
Rolled 2d6 : 1, 2, total 3

Remove LL quad time 480.min
Rolled 2d6 : 3, 1, total 4

Remove RL quad time 480.min
Rolled 2d6 : 5, 2, total 7

Remove RT quad time 480.min
Rolled 2d6 : 1, 3, total 4

Remove LT  quad time 480.min
Rolled 2d6 : 2, 1, total 3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 20, 2023, 12:42:17 AM
6/2/58

O Slevin regular mech tech assigned to warhammer

Repair armor RT 8 quad time TN 3+  320min
Rolled 2d6 : 2, 1, total 3

Repair armor LT 7 quad time TN 3+  280min
Rolled 2d6 : 1, 2, total 3

Fix 1 engine crit quad time TN 4+ 400min
Rolled 2d6 : 5, 6, total 11


Finishes 6/4/58 448/480min
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 20, 2023, 07:12:51 PM
5/27/58 300/480

Both are in dropship maintenance and TN 4+

Bostina elite 1 assigned to wolfhound

Removing dhs from engine x9 90min
Rolled 2d6 : 1, 6, total 7

Removing engine after dhs to save posts if successful 360min
Rolled 2d6 : 5, 6, total 11


Bostina elite 1 assigned to Archer after the wolfhound

Removing dhs from engine x11 90min
Rolled 2d6 : 1, 5, total 6

Removing engine after dhs if successful 360min
Rolled 2d6 : 6, 1, total 7

Removing large laser 120min
Rolled 2d6 : 2, 5, total 7

Removing large laser 120min
Rolled 2d6 : 1, 6, total 7


Total time is 2 days 180min finishes 5/29
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 21, 2023, 08:58:57 AM
6/12/58

Dropship maintenance bay
Gallegos green mech tech assigned to locust

Replace LL quad time TN 8 960MIN
Rolled 2d6 : 3, 3, total 6

Replace LT quad time TN 8 960MIN
Rolled 2d6 : 6, 1, total 7


Finishes 6/16

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 21, 2023, 01:08:23 PM
6/16

O Slevin regular mech tech assigned to locust

Replace LL quad time TN 6 960MIN
Rolled 2d6 : 3, 5, total 8


Replace LT quad time TN 6 960MIN
Rolled 2d6 : 3, 2, total 5


Finishes 6/20
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 24, 2023, 10:21:06 PM
6/18

Bostina elite tech assigned to locust in maintenance bay

Replace LT 960 min quad time TN 3+
Rolled 2d6 : 1, 3, total 4


Finishes 6/20
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 24, 2023, 11:26:21 PM
6/20

Gallegos green tech assigned to locust maintenance bay

Repair armor 2 LTR triple time 60 min TN4+
Rolled 2d6 : 5, 4, total 9

Repair armor 8 LT triple time 240 min TN4+
Rolled 2d6 : 3, 4, total 7

Repair armor 8 LL triple time 240 min TN4+
Rolled 2d6 : 2, 6, total 8

Repair armor 6 RL triple time 180 min TN4+
Rolled 2d6 : 6, 5, total 11

Replace upper leg LTR triple time 270 min TN4+
Rolled 2d6 : 2, 5, total 7

Replace lower leg triple time 270 min TN4+
Rolled 2d6 : 1, 1, total 2

Replace foot triple time 270 min TN4+
Rolled 2d6 : 1, 2, total 3

Reattach LA quad time 720 min TN6+
Rolled 2d6 : 1, 3, total 4


Finishes 6/26 389/480min


6/20
Bostina elite tech assigned to Archer in factory

Additions
LPL CT
SPL H RA LA
XL 280
4 JJ LL RL
SL LT
2 DHS RT LT
CASE LT
1 TON LRM15 LT

Moving LRM 15 DOWN SLOTS X2 AMMO DOWN SLOTS X2
1495 bv

2340x9 = 21060 min * .5 time = 21.93 days/ 43.88 days on fail
- 33 days on planet to meet 75% if fails and criteria is met regardless
TN 7+
Rolled 2d6 : 2, 1, total 3


1.5 for fail +125k on fail or 100k cost

6/22
Roger assigned to Wolfhound in factory

Additions

SL LT
XL 245
3 JJ - LT RTX2

Move ML down

18 days/ 36 days if fails - 24 days needed on planet and criteria met

500k if fails + 100k or 75k coat

TN 7+
Rolled 2d6 : 4, 6, total 10
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 24, 2023, 11:36:08 PM
Of course the longest most expensive one failed....

Total cost for factory is 1.7m but huzzah plus 3 for the old codger Roger

6/26
Gallegos green tech assigned to locust maintenance bay

REPLACE SHS TN 5 DOUBLE TIME 180MIN
Rolled 2d6 : 6, 6, total 12

REPLACE SHS TN 5 DOUBLE TIME 180MIN
Rolled 2d6 : 5, 1, total 6


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 24, 2023, 11:44:41 PM
6/27 269/480min

O SLEVIN reg tech assigned to locust in maintenance bay

Replace lower leg 90 min TN4+
Rolled 2d6 : 5, 3, total 8

Reattach LA triple time 540 min TN5+
Rolled 2d6 : 5, 2, total 7

Replace foot  90 min TN4+
Rolled 2d6 : 2, 5, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 29, 2023, 01:34:49 PM
Gallegos green tech assigned Archer 9/28/58

Swap 2 ammo bins for thunder inferno/standard thunder

LT STANDARD untouched
RT BOTH THUNDER 
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 2, 6, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 02, 2023, 07:52:23 PM
FLINT Mission 2
9/29/58

DAMAGE KILLS XP

ARCHER
LL 21 ARMOR
RL 13 ARMOR
RTR 5 ARMOR
RT 7 ARMOR 5 THUNDER ROUNDS 4 THUNDER INFERNO
RA 13 ARMOR
LA 2 ARMOR
LT 4 ARMOR 5 LRM15 ROUNDS
3 KILLS (1 MECH)
5XP

ATLAS
CT 5 ARMOR
LT 10 ARMOR
RL 14 ARMOR
RA 5 ARMOR
7 GAUSS ROUNDS BETWEEN BOTH BINS
2 KILLS (2 MECHS)
4XP

SUNDER
4 KILLS (3 MECHS)
6XP

MARAUDER
RL 5 ARMOR
LL 8 ARMOR
RA 3 ARMOR
RT 8 ARMOR
3 KILLS (1 MECH)
5XP

SALVAGE
SPARTAN 2N
RT DESTROYED - 3XL HIT AMS AMS AMMOX2 26 ARMOR 8 ARMOR REAR
RA BLOWN OFF 8 ARMOR
LT STREAK SRM2 AMMO 1 SHOT 16 ARMOR
CT GYRO HIT 18 ARMOR IS x<75%
LA DESTROYED UA LA H 26 ARMOR

AIR - 1 KILL
MANTICORES - 1 KILL
ZEPHYR - 1 KILL

TOTAL ARMOR 123
GAUSS 7
LRM15 5
LRM15 INFERNO 4
LRM15 THUNDER 5

SPARTAN TOTALS NOT INCLUDED
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 03, 2023, 08:41:44 PM
9/29/58

Gallegos green assigned to Archer
Reload standard ammo x3 TN2 30MINX3
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 3, 3, total 6

RA 13 ARMOR QUAD 520MIN TN4
Rolled 2d6 : 6, 2, total 8

LA 2 ARMOR QUAD 80MIN TN4
Rolled 2d6 : 1, 4, total 5

RL 13 ARMOR QUAD 520MIN TN4
Rolled 2d6 : 4, 2, total 6

LL 21 ARMOR QUAD 840MIN TN4
Rolled 2d6 : 5, 5, total 10

RT 7 ARMOR QUAD 280MIN TN4
Rolled 2d6 : 3, 1, total 4

RTR 5 ARMOR 200MIN TN4
Rolled 2d6 : 4, 2, total 6

LT 4 ARMOR 160MIN TN4
Rolled 2d6 : 1, 5, total 6


O Slevin regular assigned to Spartan

Repair 1 gyro hit quad time 480min Tn4
Rolled 2d6 : 1, 2, total 3

Repair IS x <75% quad time 720min Tn4
Rolled 2d6 : 6, 2, total 8


Roger vet assigned to ATLAS

CT 5 ARMOR DOUBLE TN3 100MIN
Rolled 2d6 : 4, 3, total 7

LT 10 ARMOR DOUBLE TN3 200min
Rolled 2d6 : 5, 5, total 10

RL 14 ARMOR DOUBLE TN3 280min
Rolled 2d6 : 4, 3, total 7

RA 5 ARMOR DOUBLE TN3 100min
Rolled 2d6 : 6, 4, total 10

Reload ammo x2 TN2 30MINX2
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 5, 6, total 11


Harth vet assigned to Marauder

RL 5 ARMOR DOUBLE TN3 100MIN
Rolled 2d6 : 3, 3, total 6

LL 8 ARMOR DOUBLE TN3 160MIN
Rolled 2d6 : 5, 1, total 6

RA 3 ARMOR DOUBLE TN3 60MIN
Rolled 2d6 : 6, 2, total 8

RT 8 ARMOR DOUBLE TN3 160MIN
Rolled 2d6 : 5, 5, total 10
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 03, 2023, 09:10:36 PM
10/1/58 240/480min in

Harth assigned to Spartan
Repair 1 gyro hit triple time 300min Tn3
Rolled 2d6 : 3, 1, total 4
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 04, 2023, 08:15:42 PM
10/20/58
O Slevin regular assigned to Spartan

Replace destroyed LA quad Tn 6 960min
Rolled 2d6 : 5, 5, total 10

Replace destroyed RT quad Tn 6 960min
Rolled 2d6 : 3, 6, total 9


Bostina Elite 1 assigned to wolfhound

Removing SL ML standard armor
Adding ML where SL was and Tag to where ML was
swapping to FF 7 tons - doesnt use 6 points as is over max

new bv 1169

double time 8.75 days on pass

TN 5

Rolled 2d6 : 4, 4, total 8

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 04, 2023, 08:27:08 PM
10/24/58
O Slevin regular assigned to Spartan

reattach RA tn5 quad 1200min
Rolled 2d6 : 3, 4, total 7

fix 3 engine crit tn4 quad 720min
Rolled 2d6 : 3, 6, total 9

replace upper arm double tn3 180min
Rolled 2d6 : 5, 5, total 10

replace lower arm double  tn3 180min
Rolled 2d6 : 3, 1, total 4

replace hand double tn3 180min
Rolled 2d6 : 2, 5, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 04, 2023, 08:37:10 PM
10/30/58

O Slevin regular assigned to Spartan

replace ams quad tn 3 480min
Rolled 2d6 : 1, 5, total 6

replace ams ammo quad tn 3 480min
Rolled 2d6 : 3, 5, total 8

replace ams ammo quad tn 3 480min
Rolled 2d6 : 4, 4, total 8

replace LA armor 26  tn 3 520min
Rolled 2d6 : 4, 1, total 5

replace RT armor 26 tn 3 520min
Rolled 2d6 : 4, 5, total 9

replace RA armor 8 tn 3 160min
Rolled 2d6 : 2, 2, total 4

replace RTR armor 8 tn 3 160min
Rolled 2d6 : 5, 6, total 11

replace LT armor 16 tn 3 320min
Rolled 2d6 : 1, 5, total 6

replace CT armor 18 tn 3 360min
Rolled 2d6 : 3, 4, total 7



3480min = 7.25 days to finish - done 11/6 120/480min
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 28, 2023, 01:45:44 PM
10/31/58

Bostina elite lvl 1 assigned to warhammer

Quad time

Remove spl , 2 mpl add srm6 1xammo tonnages wash out in Warehouse

2400min

TN 3+
Rolled 2d6 : 4, 4, total 8


Finishes 11/5/58 on pass

New value is 6359133

Immediately selling once finished at .5 (3179567)+ x mos 2%(127183)

Cha 7 = +2
Neg +1
Tn7
Rolled 2d6+3 : 1, 1 + 3, total 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 28, 2023, 02:53:13 PM
Correction not removing the spl would put under tonnage

Was rebuilding in app since I deleted the file in megamek and had max armor instead of the ton under that its actually at.

Value is actually 6369333 .5 = 3184667

Finishes in 4 days not 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 03, 2023, 04:36:36 PM
12/6/58

ATLAS - KILLS 1 (1 MECH) 3XP
DAMAGE
CT - 3
RT - 1
RA - 1
LL - 2
RL - 2
TOTAL DAMAGE 9
AMMO USED 9

SUNDER - KILLS 4 (2 MECHS) XP 6
DAMAGE
CT - 41 - 3/29 X<25%
LT - 4
RT - 2 1 PPC CRIT, 1 ENGINE HIT
LA - 11
LL - 12
RL - 12
TOTAL ARMOR 82

MARAUDER - KILLS 3 (3 MECH) XP 5
DAMAGE
PILOT HIT 1
H - 5
CT - 29
LT - 25 - IS 11/16 X<75%
RT - 25 - IS 1/16 X<25%
LA - 23 - IS 6/12 X<50% 2PPC CRIT UPPERARM 1 SPL DESTROYED
RA - 23 - IS 9/12 X<75% 2PPC CRIT LOWERARM 2 SPL DESTROYED
LL - 22
RL - 19
TOTAL ARMOR 171
LOST 3 SPL

ARCHER - KILLS 3 (1 MECH) ACE XP 10
DAMAGE
PILOT HIT 1
H - 2
CT - 25
LT - 14
RT - 9
LA - 7
RA - 10
LL - 7
RL - 11
TOTAL ARMOR - 85
AMMO USED 8 LRM15, 4 INFERNO THUNDER LRM15, 6 THUNDER LRM15

Total armor used - 347.....

EMPEROR
DAMAGE
H 9 - 1/3 X<50%
CT - 40
LT - 20 IS 7/19 X>50%
LTR - 8
RT - DESTROYED 30 - 3 XL HITS - DHS - LBX AMMO X2 (1 EACH) - MPL - CASE
RTR 8
LA - 30 - 3/15 X<25%
RA - 22
LL - 13
RL - 13
TOTAL ARMOR 185

LBX AMMO USED
SOLID - 13
CLUSTER - 16

HIGHLANDER
DAMAGE
CT - 7
LT - DESTROYED 28 ARMOR LRM20 SRM AMMO X2 LRM AMMO X2 CASE JJ
LTR - 10
LA - 6 - FELL OFF
LL - DESTROYED 38 UPPER LOWER FOOT HS
RL - 3
GAUSS AMMO USED 3
FF ARMOR USED 92

These will be repaired and sold
Emperor - 18682700*.5 = 9341350 + mos 373654
Highlander - 8575080*.5 = 4287540 + mos 171502
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 04, 2023, 01:57:14 PM
12/6/58
----
Gallegos assigned to Archer

PILOT HIT 1 - Crissie Finley elite doc tn 5
Rolled 2d6 : 3, 4, total 7


All quad time
H - 2 tn4
Rolled 2d6 : 2, 2, total 4

CT - 25 tn 4
Rolled 2d6 : 6, 3, total 9

LT - 14 tn4
Rolled 2d6 : 3, 2, total 5

RT - 9 tn4
Rolled 2d6 : 4, 3, total 7

LA - 7 tn4
Rolled 2d6 : 5, 6, total 11

RA - 10 tn4
Rolled 2d6 : 4, 5, total 9

LL - 7 tn4
Rolled 2d6 : 1, 5, total 6

RL - 11 tn4
Rolled 2d6 : 4, 6, total 10

Reload 3 bins 90 min
Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 1, total 2


3490min - 7 days 130/480

Finishes 12/13 130/480
--
Freddie Ardal reg tech assigned to Sunder

Repair CT IS x<25% tn 3 TRIPLE
Rolled 2d6 : 1, 5, total 6

Repair RT PPC 1 CRIT tn 3 QUAD
Rolled 2d6 : 2, 3, total 5

Repair RT ENGINE 1 CRIT tn 3
Rolled 2d6 : 4, 2, total 6


Still to do armor

970 MIN - 2DAYS 10/480MIN

FINISHES 12/8 10/480MIN
---
Roland O Slevin reg tech assigned to Marauder

PILOT HIT 1 - Crissie Finley elite doc tn 5
Rolled 2d6 : 3, 6, total 9


These are all quad time
Repair RT IS x<25% tn 3
Rolled 2d6 : 5, 3, total 8

Repair LA IS x<50% tn 4
Rolled 2d6 : 6, 5, total 11

Repair RA IS x<75% tn 5
Rolled 2d6 : 1, 5, total 6

Repair LT IS x<75% tn 5
Rolled 2d6 : 5, 2, total 7

Repair RA PPC 2 CRIT tn 5
Rolled 2d6 : 5, 1, total 6

Repair LA PPC 2 CRIT tn 5
Rolled 2d6 : 3, 3, total 6


3540min - 7.38 days - 7 days 180/480min

Finishes 12/13 180/480

Still to do armor, replace SPLx3, replace actuators
---

Roger Vet tech assigned to emperor

Replace RT tn5 quad 960 min
Rolled 2d6 : 6, 4, total 10


Still to do reattach arm , replace ammo bins, replace mpl replace dhs, replace case, repair 3x engine hit, replace armor

Finished 12/8
--
Hanbal Vet tech assigned to highlander

Replace LL tn 5 quad 960min
Rolled 2d6 : 4, 1, total 5

Replace LT tn 5 quad 960min
Rolled 2d6 : 2, 2, total 4


Still to do - replace actuators, replace lrm20 and ammo bins, replace jj, replace armor, replace hs, replace case, replace armor

Need order srm6 ammox2 lrm20 lrm20 ammox2

Finished 12/10


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 04, 2023, 04:51:57 PM
12/13/58 130/480min

Gallegos green tech assigned to sunder

CT - 41 TN 4
Rolled 2d6 : 5, 1, total 6

LT - 4  tn4
Rolled 2d6 : 5, 4, total 9

RT - 2 tn4
Rolled 2d6 : 4, 5, total 9

LA - 11 tn4
Rolled 2d6 : 5, 6, total 11

LL - 12 tn4
Rolled 2d6 : 1, 6, total 7

RL - 12 tn4
Rolled 2d6 : 2, 1, total 3


3280min - 6.83 days - 6days 398/480min

Finishes 12/20 48/480min

--

12/8 10/480min

Freddie Ardal reg tech assigned to emperor

Fix 3 engine crit tn5 quad
Rolled 2d6 : 5, 3, total 8

Replace blown off arm tn4 quad
Rolled 2d6 : 4, 4, total 8


4days

Finishes 12/10 10/480min

---

12/13 180/480min

Roland O Slevin reg tech assigned to Marauder

H - 5 TN 3 triple
Rolled 2d6 : 5, 5, total 10

CT - 29 TN 3 triple
Rolled 2d6 : 3, 2, total 5

LT - 25 TN 3 triple
Rolled 2d6 : 3, 2, total 5

RT - 25 TN 3 triple
Rolled 2d6 : 3, 1, total 4

LA - 23 TN 3 triple
Rolled 2d6 : 4, 1, total 5

UPPERARM TN3 triple
Rolled 2d6 : 2, 1, total 3

Replace SPL TN 4 QUAD
Rolled 2d6 : 6, 4, total 10

RA - 23 TN 3 triple
Rolled 2d6 : 5, 5, total 10

LOWERARM TN 3 triple
Rolled 2d6 : 4, 1, total 5

Replace SPL TN 4 QUAD
Rolled 2d6 : 3, 5, total 8

Replace SPL TN 4 QUAD
Rolled 2d6 : 4, 3, total 7

LL - 22 TN 3 triple
Rolled 2d6 : 6, 5, total 11

RL - 19 TN 3 triple
Rolled 2d6 : 6, 1, total 7


5130+540+1440 - 7110 - 14.8125 days- 14 days 390/480min

Finishes 12/27 120min in

---
12/8

Roger Vet tech assigned to

CT - 3 tn 3 double
Rolled 2d6 : 4, 1, total 5

RT - 1 tn 3 double 
Rolled 2d6 : 6, 4, total 10

RA - 1 tn 3 double
Rolled 2d6 : 4, 2, total 6

LL - 2 - on hold until end of December when armor arrives
RL - 2 - on hold until end of December when armor arrives

Reload bins x2 60min

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 5, 3, total 8


Finishes 12/8 160/480min
---
12/10

Bostina elite 1 tech assigned to highlander

Replace LT tn 3 quad 960min
Rolled 2d6 : 5, 5, total 10




100% out of standard armor reserve
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 06, 2023, 10:53:05 AM
Typo correction/clarifications

Roger was assigned to the Atlas..

Emperor finished 12/12 not 12/10 for next round of repairs

Highlander ready by 12/14 not 12/12 (as quad times not doubled on first attempt repairs) for next round of repairs

Sunder complete minus 12 armor and ready 12/20 for next (repair times were quad for clarification)

Atlas complete minus 2 from each leg by 12/8 for next repairs

Archer done 12/13
Marauder done 12/27

‐------
12/12
Bostina elite 1 tech assigned to Spartan

Prep for custom

Remove mplx3 erppc ams ams ammox2 Streak2x2 Streak 2 ammox2 1 dhs remove 3 from each arm

1590min - 3.3125 days - 3 days 150/480min

Tn4
Rolled 2d6 : 5, 4, total 9


Finishes 12/15 150/480min
------
12/12 10/480min
Freddie reg tech assigned to Emperor

Repair IS H X<50% quad tn3
Rolled 2d6 : 4, 4, total 8

Repair IS LT X<50% quad tn3
Rolled 2d6 : 6, 6, total 12

Repair IS LA X<25% triple tn3
Rolled 2d6 : 1, 2, total 3

Replace dhs double tn3
Rolled 2d6 : 5, 3, total 8

Replace mpl quad tn3
Rolled 2d6 : 6, 6, total 12

REPLACE CASE quad tn3
Rolled 2d6 : 5, 2, total 7


2490min - 5.1875days- 5 days 100/480min

Still need to replace armor, 2 x bins

Finishes 12/17 110/480min

Moved to Sunder 12/20 48/480min

Repair RL 12 tn3 double
Rolled 2d6 : 1, 3, total 4


Moved to atlas 12/20 288/480min as long as bostina roll passes

Repair 2 RL tn3 double
Rolled 2d6 : 1, 3, total 4

Repair 2 LL tn3 double
Rolled 2d6 : 3, 4, total 7


Finishes 12/20 368/480min
-----
12/14
Hanbal vet tech assigned to Highlander

Replace blown off arm tn3 quad
Rolled 2d6 : 2, 4, total 6

Replace upper leg tn3
Rolled 2d6 : 1, 4, total 5

Replace lower leg tn3
Rolled 2d6 : 2, 6, total 8

Replace foot tn3
Rolled 2d6 : 2, 6, total 8

Replace shs tn3
Rolled 2d6 : 1, 1, total 2


Still need replace armor lrm20 lrm20 ammox2 srm6 ammox2 case jj

1080min - 2 25 days - 2 days 120/480min

Finishes 12/16 120/480min


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 22, 2023, 02:10:55 PM
12/16 120/480min
Bostina elite 1 assigned to highlander.

Replace shs 90m tn 3
Rolled 2d6 : 2, 4, total 6


If this fails I have to buy another shs....even on realistically this being a tn1

Finishes 12/16 210/480min

-----
12/17 110/480min
Freddie reg tech assigned to highlander

92 ff if all pass
All tn4 minus the LT and RL which will double time to tn3

CT - 7
Rolled 2d6 : 2, 3, total 5

LT - 28 tn3 double
Rolled 2d6 : 5, 3, total 8

LTR - 10
Rolled 2d6 : 6, 6, total 12

LA - 6
Rolled 2d6 : 5, 2, total 7

LL - 38
Rolled 2d6 : 3, 6, total 9

RL - 3 tn3 double
Rolled 2d6 : 1, 3, total 4


Finishes well before sunder and atlas rolls taking a nice day break before comes back to the highlander 12/27

Case tn3 quad 1 day
Rolled 2d6 : 1, 2, total 3

JJ tn3 quad 240min
Rolled 2d6 : 1, 1, total 2


Finishes 12/28 240/480min

----
12/27/58
Hanbal vet tech assigned to emperor

All are 3/4 rush minus the ammo bins at normal time
All are tn4 minus the ammo bins at tn5

H - 9
Rolled 2d6 : 3, 1, total 4

CT - 40
Rolled 2d6 : 1, 1, total 2

LT - 20
Rolled 2d6 : 3, 1, total 4

LTR - 8
Rolled 2d6 : 2, 2, total 4

RT - 30
Rolled 2d6 : 2, 3, total 5

RT - LBX AMMO tn5
Rolled 2d6 : 6, 4, total 10

RT - LBX AMMO tn5
Rolled 2d6 : 4, 5, total 9

RTR - 8
Rolled 2d6 : 4, 5, total 9

LA - 30
Rolled 2d6 : 1, 5, total 6

RA - 22
Rolled 2d6 : 2, 6, total 8

LL - 13
Rolled 2d6 : 6, 1, total 7

RL - 13
Rolled 2d6 : 1, 4, total 5


Finishes 12/31/58 232/480min

Leaves a little time to attempt rush with bostina if fails
----

Sunder ready 12/20
Atlas ready 12/20
Archer ready 12/13
Maruader ready 12/27
Wolfhound - 12/1 - Bostina inspecting during down times at start of month.
Spartan - starting custom pending Bostina availability

Salvage
Highlander - needs lrm20 2xammo srm6 2xammo plus anything missed
Emperor - depending on repairs maybe 100% 12/31
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 22, 2023, 02:30:07 PM
Finishes 12/31/58 232/480min

Bostina elite 1 assigned to emperor

CT - 40 - 1/2 time TN3
Rolled 2d6 : 3, 4, total 7


Finishes before 12/12 432/480min

After goes into Spartan custom

Install 10 spl 2 sl ecm bap 5 jj searchlight

keeps tag in same space and 12 dhs

New armor profile 15 tons add 6 to CT 8 to each leg arms

12150min = 25.135 days = 25days 150min

finishes before next mission if passes if not out 2 mil and will stick it in the bay until at minimum 2/19 300/480min

Tn5
Rolled 2d6 : 1, 3, total 4

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 22, 2023, 10:01:09 PM
1/23/59

Roland reg tech assigned to highlander

All tn3 and quad time

Replace lrm20
Rolled 2d6 : 2, 4, total 6

Replace lrm20 ammo
Rolled 2d6 : 2, 5, total 7

Replace lrm20 ammo
Rolled 2d6 : 6, 4, total 10

Replace srm6
Rolled 2d6 : 6, 2, total 8

Replace srm6 ammo
Rolled 2d6 : 5, 5, total 10

Replace srm6 ammo
Rolled 2d6 : 2, 1, total 3


6 days
Finishes start of 1/29/59
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2023, 08:08:17 PM
1/29/59

Hanbal vet tech assigned to Highlander

Replace jj triple tn 3 180m
Rolled 2d6 : 1, 5, total 6


Bostina if fails attempt as well (if needed to save posts) double time TN 3 120min
Rolled 2d6 : 2, 1, total 3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 16, 2023, 02:37:03 PM
1/31/59

Bostina wouldn't have been able to make an attempt anyway on prior so good thing passed it. If had failed attempt would've been into end of Feb when finished Spartan.

Young vet tech assigned to podding

All quad time 3 days each item tn5

Pod ams 25k
Rolled 2d6+1 : 3, 4 + 1, total 8

Pod mpl 15k
Rolled 2d6+1 : 5, 6 + 1, total 12

Pod spl 4k
Rolled 2d6+1 : 3, 2 + 1, total 6


Roland reg tech assigned to podding

All quad time 3 days tn6

Pod mpl 15k
Rolled 2d6 : 4, 4, total 8

Pod spl 4k
Rolled 2d6 : 4, 1, total 5

Pod ams ammo 500
Rolled 2d6 : 4, 1, total 5


2/1/59
Hanbal vet tech assigned to podding

All quad time 3 days each item tn5

Pod ams 25k
Rolled 2d6 : 6, 3, total 9

Pod ams ammo 500
Rolled 2d6 : 1, 5, total 6

Pod mpl 15k
Rolled 2d6 : 2, 3, total 5


Cost is 104k
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 22, 2023, 12:20:54 AM
2/9/59

Young vet tech assigned to Sunder

swapping pods in/out/around

dropping 3 ppc DHS (LT RT)
adding 3 ppc DHS (LA RA)
dropping mpl - adding ecm (CT)

TN 3 (pod -4 maint - 2 install pod +3) - 90*5 - 450min

I will have 2 chances at this.

Rolled 2d6 : 6, 3, total 9


New designation SD1-O-GRDN

Roland reg tech assigned to archer

swap 1 ammo bin to semi guided

tn 2
Rolled 2d6 : 6, 1, total 7


variant 2K3MR2 from google doc - same mech just ammo loads are different





Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 23, 2023, 03:20:52 PM
POST FLINT CONTRACT BDA

ATLAS - 1 KILLS ( 1 MECH) - 3XP
LL - 10
RA - 10
RL - 8

SUNDER - 2XP
LA - 20
RA - 5
RT - 8
RL - 15

MARAUDER - 2 KILL (2 MECH) - 4XP
LA - 23
RA - 15 PPC CRIT
LL - 18
RL - 11
LT - 6
RT - 21
CT - 7

ARCHER - 1 KILL (1 MECH) - 3XP
LA - 10
RA - 5
RL - 10
AMMO USED 1 TON THUNDER, 1 TON LRM15, 4/8 SEMI GUIDED

CRAB
LA - 16
RA - 16
LT - 16
RT - 16
CT - 20 2 gyro crit 1 engine crit IS X>50%
H - 6
RL - 21
LL - 3

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 03:51:23 PM
2/11/59

YOUNG VET TECH ASSIGHED TO CRAB
TN 6 BASE
-1 easy maintain
-2 maintenence bay
-1 armor
+1 IS
+5 2xgyro


CRAB
LA - 16 RUSH 1/2 TN 4
Rolled 2d6 : 3, 2, total 5

RA - 16 RUSH 1/2 TN 4
Rolled 2d6 : 1, 6, total 7

LT - 16 RUSH 1/2  TN 4
Rolled 2d6 : 1, 1, total 2

RT - 16 RUSH 1/2 TN 4
Rolled 2d6 : 4, 5, total 9

2 gyro crit QUAD TN 5
Rolled 2d6 : 5, 5, total 10

1 engine crit TN 3
Rolled 2d6 : 6, 5, total 11

IS X>50% DOUBLE TN 3
Rolled 2d6 : 6, 2, total 8

H - 6 RUSH 1/2 TN 4
Rolled 2d6 : 2, 2, total 4

RL - 21 RUSH 1/2 TN 4
Rolled 2d6 : 5, 4, total 9

LL - 3 RUSH 1/2 TN 4
Rolled 2d6 : 3, 4, total 7


IF CT IS FIXED TO SAVE POSTS
CT 20 - RUSH 1/2 TN 4
Rolled 2d6 : 4, 1, total 5


IF ALL PASS WILL SELL BEFORE LIFTOFF AT FULL REPAIR
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 04:50:46 PM
2/11/59

Gallegos green tech assigned to Atlas and Archer
BASE TN9

Archer
LA - 10 TRIPLE TN 5
Rolled 2d6 : 1, 1, total 2

RA - 5 TRIPLE TN 5
Rolled 2d6 : 1, 3, total 4

RL - 10 TRIPLE TN 5
Rolled 2d6 : 6, 5, total 11

Reload thunder
Rolled 2d6 : 3, 6, total 9

Reload lrm15
Rolled 2d6 : 4, 3, total 7

Reload semi
Rolled 2d6 : 6, 1, total 7


Atlas
LL - 10 QUAD TN 4
Rolled 2d6 : 1, 2, total 3

RA - 10 QUAD TN 4
Rolled 2d6 : 2, 1, total 3

RL - 8 TRIPLE TN 5
Rolled 2d6 : 4, 5, total 9

Reload gauss
Rolled 2d6 : 6, 1, total 7


Both finish before liftoff and may get slotted to bay if needed

O SLEVIN ASSIGNED TO SUNDER

LA - 20 DOUBLE TN 3
Rolled 2d6 : 6, 1, total 7

RA - 5 DOUBLE TN 3
Rolled 2d6 : 6, 6, total 12

RT - 8 DOUBLE TN 3
Rolled 2d6 : 1, 3, total 4

RL - 15 DOUBLE TN 3
Rolled 2d6 : 6, 5, total 11


Finishes 2/13/59

Harth vet tech assigned to Marauder

All tn4 unless noted finishes before 2/14

LA - 23 DOUBLE TN 3
Rolled 2d6 : 4, 4, total 8

RA - 15
Rolled 2d6 : 3, 5, total 8

PPC CRIT QUAD TN 3
Rolled 2d6 : 2, 1, total 3

LL - 18 DOUBLE TN 3
Rolled 2d6 : 3, 6, total 9

RL - 11
'2s6' is not a valid dice string!

LT - 6
Rolled 2d6 : 5, 1, total 6

RT - 21
Rolled 2d6 : 5, 5, total 10

CT - 7
Rolled 2d6 : 4, 6, total 10


Finishes before liftoff
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 04:51:48 PM
RL - 11
'2s6' is not a valid dice string!

Marauder
Rolled 2d6 : 2, 4, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 10:45:09 PM
Anbal reg tech assigned to archer 2/12/59 360/480

BASE TN 7

LA - 10 TRIPLE TN 3
Rolled 2d6 : 2, 4, total 6

RA - 5 TRIPLE TN 3
Rolled 2d6 : 4, 2, total 6


finishes before liftoff

3/3/59 ONCE REACH PLANET

LL - 10 TRIPLE TN 3
Rolled 2d6 : 3, 3, total 6

RA - 10 TRIPLE TN 3
Rolled 2d6 : 6, 1, total 7


BOSTINA ELITE 1 TECH ASSIGNED TO CRAB

LT - 16 TN 3
Rolled 2d6 : 4, 6, total 10


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 11:51:10 PM
Anbal was assigned to atlas for 2nd rolls

3/24/59

BOSTINA ELITE 1 ASSIGNED TO SPARTAN
BASE TN 4
CUSTOM 1
MOD 5
factory -4
double -1

add tsm TN 5 double time - 15 days if passes / 30 days if fails - done by 4/24/59 = 75% = 22.5 days meaning 4/16 safe lift off

75k if passes/150k+2m if fails
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 24, 2023, 11:51:43 PM
3/24/59

BOSTINA ELITE 1 ASSIGNED TO SPARTAN
BASE TN 4
CUSTOM 1
MOD 5
factory -4
double -1

add tsm TN 5 double time - 15 days if passes / 30 days if fails - done by 4/24/59 = 75% = 22.5 days meaning 4/16 safe lift off

75k if passes/150k+2m if fails

guess would help if I put the die roll

Rolled 2d6 : 1, 5, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2023, 10:38:00 AM
3/3/59

Podding some stuff

Young Vet assigned to podding

ALL QUAD TIME 3 DAYS EACH
CERLL 50K TN6
Rolled 2d6 : 6, 6, total 12

PPC 50K TN6
Rolled 2d6 : 6, 1, total 7


Finishes before 3/9

Hanbal vet tech assigned to podding
DHS 1500 TN6
Rolled 2d6 : 1, 5, total 6

DHS 1500 TN6
Rolled 2d6 : 4, 6, total 10

SPL 4K TN6
Rolled 2d6 : 5, 1, total 6


Finishes before 3/12

Total cost 107k
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on July 26, 2023, 11:50:00 AM
3/12/59

Hanbal assigned to Sunder
Remove ecm
Add SPLX2
90min
Tn 3 only because 2 auto fails / was same deal with last one
Rolled 2d6 : 2, 4, total 6


If first attempt fails

Rolled 2d6 : 1, 4, total 5


New designation SD1-0-PPC2
If passes above
Hanbal assigned to KU

Nee designation BKHU-0-CP
Removing
MLx6 RA LA
SLx2 RT LT

ADD
ECM RT
CERLL H
SPLX2 RA LA

90x5=450min

Rolled 2d6 : 6, 5, total 11


If first fails

Rolled 2d6 : 2, 1, total 3


Next planet needs
TAG - CT when get
HANDS / POD THE HANDS - Both arms to get hands
ADDITIONAL SPARE PARTS

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 02, 2023, 01:41:26 PM
Bostina assigned to pods

Convert to pod 5/22/59
C3S 250k×.25 =62500
Tn3 quad 270min x4 = 1080min = 2.25 days
 
Rolled 2d6 : 1, 4, total 5



Convert to pod 5/24/59 - 120/480m
C3S 250k×.25 =62500
Tn3 quad 270min x4 = 1080min = 2.25 days
Rolled 2d6 : 3, 3, total 6


270min x4 = 1080min = 2.25 days

5/26/59 240/480m
Bostina assigned to Spartan

Adding c3s to H
Tn3 quad time 480minx5 = 5 days
Rolled 2d6 : 4, 4, total 8



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 02, 2023, 10:02:24 PM
Bostina elite 1 mech tech assigned to atlas

Base TN 4
Maintenance -2
Class b +3, x3 time
Custom +1
Quad time -3

Remove LA PPC 120min
Remove 5 DHS (LT RT LA) 90x3min
Remove SPL 120min
Add ML LT 120min
Add ML RT 120min
Add C3M LT 120min
Add C3M RT 120min

270+480+240 = 990min x3 = 2970min x4 = 11880min = 24.75days

49.5days if fails and finishes before any landing.

Tn3
Rolled 2d6 : 4, 1, total 5


This is bay 2 locked in


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 04, 2023, 12:22:29 AM
NOTICED MISSED REMOVING AN MPL ON THE KU - DOESNT AFFECT TIME AT ALL AND HAD TO IN ORDER TO DO IT. SO 1 RA MPL IS OFF AS WELL.

5/31/59 240/480 WAS ATLAS START - ENDS 6/26/59 120/480

BOSTINA ELITE 1 ASSIGNED TO ARCHER
BASE TN 4
MAINTENANCE -2
CUSTOM +1
B CLASS +3 , X3 TIME MOD
QUAD -3, X4 TIME MOD

240 MIN X3 X4 = 2880 MIN - 6 DAYS
REMOVE SPL H
ADD C3S H

TN 3
Rolled 2d6 : 1, 5, total 6


AFTER GOES INTO POD SWAPPING SUNDER

REMOVE MPL H
ADD C3S H
ADD SPL RA

90X2X5 = 900MIN = ROUGHLY JUST OVER 3 DAYS ONCE FINAL 120 MIN IS ADDED IN

TN 3 (REALISTICALLY TN 1)
Rolled 2d6 : 2, 5, total 7


IF FAILS FIRST
Rolled 2d6 : 2, 1, total 3


BOTH FINISH WITH ROUGHLY 12 DAYS LEFT EVEN ON FAIL
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 04, 2023, 12:34:57 AM
6/26/59

POD SPL

HANBAL VET TECH
TN 6 BASE
+2 POD
QUAD TIME - 6.75 DAYS

TN 5
Rolled 2d6 : 3, 5, total 8


TN 5
Rolled 2d6 : 1, 4, total 5


EXTRA ATTEMPTS IF IT FAILS

SUNDER HAS TO WAIT FOR THIS TO FINISH
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 22, 2023, 09:32:47 AM
7/30/59

HANBAL VET TECH ASSIGNED TO MARAUDER

REMOVE SPL H
ADD C3S H

120X2x3x4 - 2880/480=  6 days (12 if fails)

Tn 6 base
-2 maintenance
+1 custom
+3 mod
Quad time -3

Tn5
Rolled 2d6 : 1, 6, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 22, 2023, 12:40:54 PM
7/30/59

BOSTINA ELITE 1 ASSIGNED TO ATLAS

ADD DHS BACK TO LA - BACK ON THIS GOES UNTIL I CAN GET TSM AFTER CONTRACT

90x5X4 - 1800/480 = 3.75 DAYS X2 IF FAILS

BV IS 2277

TN 4 BASE
+1 CUSTOM
+3 MOD
-2 MAINTENANCE
QUAD -3

TN 3
Rolled 2d6 : 2, 4, total 6


BOSTINA ELITE 1 ASSIGNED TO ARCHER

REMOVE SL 120MINX2

NEW BV IS 1467

120X2X3 - 720MIN - 3 DAYS IF FAILS

TN 4 BASE
+1 CUSTOM
+3 MOD
-2 MAINTENANCE
TRIPLE -2

TN 4

Rolled 2d6 : 1, 4, total 5


BOTH FINISH BEFORE M2 REGARDLESS OF ROLL


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 01, 2023, 12:25:32 AM
8/10/59

Atlas - 10 armor RL, 6 armor LT, 7 gauss - 3XP 1 mech killed
Panther 3xp CC
Spartan - searchlight destroyed, armor 5 LTR, armor 5 CTR, armor 5 LL, armor 5 RL, armor 2 CT, armor 2 LA, armor 2 RT - 3XP
Archer - 6 thunder, 6 standard, 2XP
Sunder - 2XP

KOMODO - LOST HEAD, 2 IS CT, armor 13 CT, TAG DESTROYED


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 01, 2023, 12:25:50 AM
8/10/59

Freddie reg tech assigned to Atlas

Tn7 base
Triple time -2
Maintenance-2
Custom +1
Mod -1

Tn3+
6 armor LT 60minx3
Rolled 2d6 : 4, 5, total 9

10 ARMOR LA 100minx3
Rolled 2d6 : 3, 5, total 8


Reload ammo gauss
Rolled 2d6 : 3, 3, total 6


Finishes 8/11/59 30/480min
--
Roland reg tech assigned to Archer

Reload ammo x2
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 4, 6, total 10


Assigned to Spartan
8/10/59   60/480min

tn7 base
Custom +1
Mod -1
Maintenance -2
Triple -2

armor 5 LTR
Rolled 2d6 : 2, 4, total 6

armor 5 CTR
Rolled 2d6 : 5, 1, total 6

armor 5 LL
Rolled 2d6 : 4, 3, total 7

armor 5 RL
Rolled 2d6 : 4, 3, total 7

armor 2 CT
Rolled 2d6 : 3, 5, total 8

armor 2 LA
Rolled 2d6 : 6, 4, total 10

armor 2 RT
Rolled 2d6 : 5, 6, total 11


780min finishes 8/11/59 360/480min

searchlight replacement 9/1/59
tn7 base
Custom +1
Mod +1
Maintenance -2
Quad -3

Tn4
Rolled 2d6 : 1, 2, total 3


Finishes 9/2

Bostina assigned to pod changes 60t hands x2
8/20

Tn4 base
Mod+2
Quad time -3

270minx4
270minx4

4.5 days total

Tn3
Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 6, 2, total 8


2400cb

9/1

Bostina assigned to podding searchlights x4

2kcb
Tn4 base
Mod+2
Quad time -3

270minx16

9 days total

Tn3
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 3, 3, total 6


2400cb

Hanbal ripping out a ton of stuff from the Komodo

Tn6 base
Maintenance-2
Mod +2
Quad time - 3

Tn3 for each

Remove armor RA LA RL LL RTR LTR CTR RT LT X90 MIN EACH
Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 5, 2, total 7

REMOVE ECM - 120
Rolled 2d6 : 4, 6, total 10

REMOVE AMS X2 - 120X2
Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 4, 5, total 9

REMOVE AMS AMMO X2 - 120X2
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 6, 1, total 7

Engine - 360
Rolled 2d6 : 2, 5, total 7

Gyro - 200
Rolled 2d6 : 5, 1, total 6

Remove ML X10 - 120X10
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 5, 4, total 9


1970MINX4  =26.41 DAYS

Will review for additional parts to pull or decide of want to sell carcass as is at that point

9/3/59
Young vet tech assigned to ku

Tn 6 base
Mod +3
Omni -4
Maintenance-2

Remove splx2 mplx3 CERLL ECM

ADD 6 MPL SPL SEARCHLIGHT HANDS

90x5

Tn3

Rolled 2d6 : 2, 3, total 5


9/4/59
Assigned to Sunder

Remove spl x3
Add mpl searchlight

90x2

Tn3

Rolled 2d6 : 5, 6, total 11
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 01, 2023, 12:32:05 AM
9/4/59
Young vet tech assigned to spartan

replace searchlight

tn6 base
Custom +1
Mod +1
Maintenance -2
Quad -3

Tn3

Rolled 2d6 : 2, 6, total 8


9/11/59

Bostina assigned to podding searchlights


Tn4 base
Mod+2
Quad time -3

270min4

2.25 days total

500cb

Tn3
Rolled 2d6 : 5, 5, total 10


9/9/59
Hanbal ripping out that last ML
Tn6 base
Maintenance-2
Mod +2
Quad time - 3

Rolled 2d6 : 1, 2, total 3


will sell carcass following the ML attempt regardless
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 03, 2023, 09:21:10 PM
9/25/59

Solo mission

Damage

Atlas
 - INEI - KILLS 2 MECHS - 4 XP
 - PANTHER - 4XP CC
H 2
LA 8
RA 19
LT 10
RT 6
LL 2
RL 11
CT 19
GAUSS AMMO 1 TON

Sunder - RICH - KILL 1 MECH - 3XP
H 4
LA 29
RA 30
×<25% IS
LT 7
RL 4
CT 11-  searchlight pod destroyed

Spartan - BUTTERWORTH - 4 KILLS - 2 MECHS - 6 XP
LA DESTROYED - 23 ARMOR UA LA H
LT 6
RT 17 - searchlight destroyed
RL 7
CT 18

KU - SASAKI - 2XP
LA 2
RA 2
LT 12
RT 5 - searchlight pod destroyed
LL 5
RL 6
CT 30
LTR 7

SUNDER - SALVAGE
H 3
LA 3 - blown off
RA 6
LT DESTROYED - 28 - 3XL ML SRM4 AMMO AC20 AMMO
RT 6
LL 17
CT 24/29 ×<100%
LTR 10
CTR 9

Grand Dragon - Salvage
RA 11
LT 16
X<100%
3 XL HIT
LL 10
CT 10
LRM10 AMMO 1

Inei - 1 pilot hit
Rich - 2 pilot hits
Panther - 1 pilot hit

302 armor not including the salvage
Salvage is 129 armor more
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 07, 2023, 09:59:53 AM
9/25/59

STURM ASSIGNED TO INEI AND RICH

INEI - tn6
Rolled 2d6 : 1, 6, total 7

RICH - tn6
Rolled 2d6 : 2, 2, total 4

NATURAL HEAL - tn10
Rolled 2d6 : 4, 5, total 9


PANTHER - NATURAL HEAL - tn10
Rolled 2d6 : 6, 3, total 9


O'SLEVIN reg tech assigned to SUNDER
Base TN 7
Maintenance-2
Mod-1
Double -1

All tn3

Armor 4 H
Rolled 2d6 : 5, 1, total 6

Armor 29 LA
Rolled 2d6 : 3, 3, total 6

Armor 7 LT
Rolled 2d6 : 1, 2, total 3

Armor 4 RL
Rolled 2d6 : 5, 6, total 11

Armor 11 CT
Rolled 2d6 : 3, 1, total 4

Armor 24 RA
Rolled 2d6 : 1, 5, total 6

X<25% RA mod 0 triple -2
Rolled 2d6 : 3, 5, total 8

If successful - Armor 6 RA
Rolled 2d6 : 4, 5, total 9


1970 min - 4 days 48/480min

Finishes 9/30 48/480min or 9/29/59 408/480min if IS fix fails

Young vet tech assigned to SPARTAN
Base TN 6
Maintenance -2
Double - 1
Mod -1
Custom 1

All tn3 unless noted

Replace LA mod 4 quad -3 TN 6
Rolled 2d6 : 6, 6, total 12

Armor 6 LT
Rolled 2d6 : 5, 1, total 6

Armor 17 RT
Rolled 2d6 : 5, 5, total 10

Armor 7 RL
Rolled 2d6 : 2, 2, total 4

Armor 18 CT
Rolled 2d6 : 2, 3, total 5

If replacement arm passes
Armor 23
Rolled 2d6 : 5, 6, total 11

UA
Rolled 2d6 : 2, 3, total 5

LA
Rolled 2d6 : 1, 3, total 4

HAND
Rolled 2d6 : 2, 2, total 4


Replace searchlight mod 1 quad -3

3400 min in all if all pass
7 days 38/480 min

2400 min of arm doesn't pass
5 days

Finishes  10/1/59  38/480 or 9/30/59

Ardal reg tech assigned to KU
Base TN 7
Maintenance-2
Mod -1
Quirk -1

All tn3

LA 2
Rolled 2d6 : 4, 3, total 7

RA 2
Rolled 2d6 : 4, 5, total 9

LT 12
Rolled 2d6 : 4, 1, total 5

RT 5 
Rolled 2d6 : 3, 3, total 6

LL 5
Rolled 2d6 : 5, 6, total 11

RL 6
Rolled 2d6 : 1, 2, total 3

CT 30
Rolled 2d6 : 1, 1, total 2

LTR 7
Rolled 2d6 : 5, 3, total 8


690min - 1 day 210/480min

Finishes 9/26/59 210/480min

then moves to ATLAS
Base TN 7
Custom 1
Maintenance-2
Triple -2
Mod -1

All tn 3

Armor 2 H
Rolled 2d6 : 4, 4, total 8

Armor 8 LA
Rolled 2d6 : 2, 2, total 4

Armor 19 RA
Rolled 2d6 : 3, 5, total 8

Armor 10 LT
Rolled 2d6 : 5, 5, total 10

Armor 6 RT
Rolled 2d6 : 4, 1, total 5

Armor 2 LL
Rolled 2d6 : 6, 2, total 8

Armor 11 RL
Rolled 2d6 : 4, 1, total 5

Armor 19 CT
Rolled 2d6 : 3, 1, total 4


AMMO
Rolled 2d6 : 2, 3, total 5
auto

2370min - 4 days 450/480 min

Finishes 10/1 180/480min



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 07, 2023, 10:14:34 AM
Replace searchlight mod 1 quad -3
Rolled 2d6 : 5, 1, total 6


Missed adding roll to this

Hanbal vet tech assigned to ku

CT 30 armor tn 3
Rolled 2d6 : 6, 4, total 10


Finishes 9/27/59 30/480min

Moves to grand dragon

Base TN 6
Maintenance-2
Mod -1

All tn3 unless noted
RA 11 
Rolled 2d6 : 4, 5, total 9

LT 16
Rolled 2d6 : 2, 2, total 4
if IS fix passes
X<100% IS mod 3 quad -3 tn4 3240 min
Rolled 2d6 : 2, 1, total 3

3 XL HIT mod 3 quad -3 tn4 3600 min
Rolled 2d6 : 3, 2, total 5

LL 10
Rolled 2d6 : 4, 6, total 10

CT 10
Rolled 2d6 : 4, 5, total 9


470+3600+3240 - 7310min - 15.23 days  - 15 days 110/480min

Fijishes 10/11/59 140/480min (permitting no interruptions from scenarios/events)
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on November 16, 2023, 11:41:47 AM
9/30/59

O'SLEVIN reg tech assigned to SUNDER 2

Base tn7
Maintenance for all of 9/30 48/480min -10/3 186/480min (75% met)
Mod 3 and 4

CT 24/29 ×<100% triple -2 mod +3 maintenance -2 810min tn6
Rolled 2d6 : 6, 1, total 7


LT REPLACE triple -2 720min mod +4 maintenance-2 TN7
Rolled 2d6 : 4, 5, total 9


Remainder will wait until the above successful

H 3
LA 3 - blown off
RA 6
RT 6
LL 17
LTR 10
CTR 9
LT 3XL 28

10/2
STURM ASSIGNED TO PANTHER AND RICH

PANTHER TN6
Rolled 2d60 : 48, 56, total 104

RICH TN6
Rolled 2d6 : 6, 3, total 9


Dragon times were wrong...quaded the quad time

Should have been 1080 for 2.25 days on IS and 1200 for 2.5 days on XL. All finish before 10/3 before change over to fight.

Finishes 10/2 220/480 min

10/3/59
Bostina assigned to dragon

Base 4
Basic 0
Mod 3
Quad -3

X<100% IS mod 3 quad -3 basic 0 tn4 1080 min
Rolled 2d6 : 1, 1, total 2












Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on November 17, 2023, 08:58:12 AM
Panther roll as I somehow put not a 2d6

Rolled 2d6 : 5, 3, total 8


Also ffs dragon just repair

10/3 186/480min

Hanbal vet tech assigned to SUNDER 2

Base tn6
Basic 0
Mod 2 and 3 and -1
Quad - 3
Triple- 2

REPAIR 3XL Quad -3 basic 0 mod +3 1200min TN6
Rolled 2d6 : 4, 3, total 7

REATTACH ARM Quad -3 basic 0 mod +2 720min TN5
Rolled 2d6 : 1, 6, total 7


4 days + 186/480min

H 3  - triple -2 basic 0 mod -1 90min tn 3
Rolled 2d6 : 5, 2, total 7

LA 3 - as long as arm passes - triple -2 basic 0 mod -1 90min tn 3
Rolled 2d6 : 4, 4, total 8

RA 6 triple -2 basic 0 mod -1 180min tn 3
Rolled 2d6 : 5, 6, total 11

RT 6 triple -2 basic 0 mod -1 180min tn 3
Rolled 2d6 : 3, 4, total 7

LL 17 triple -2 basic 0 mod -1 510min tn 3
Rolled 2d6 : 5, 6, total 11

LTR 10 triple -2 basic 0 mod -1 300min tn 3
Rolled 2d6 : 6, 6, total 12

CTR 9 triple -2 basic 0 mod -1 270min tn 3
Rolled 2d6 : 5, 1, total 6

LT 28 triple -2 basic 0 mod -1 840min tn 3
Rolled 2d6 : 3, 2, total 5


Finishes 10/12/59 246/480min

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on November 29, 2023, 02:22:08 PM
9/30/59 48/480MIN
OSLEVIN REG TECH ASSIGNED TO SUNDER 1

REMOVE MPL
REMOVE LIGHT
ADD SPL X3 CT RA

MAINT - 2
POD - 4
BASE 7

120MIN TOTAL

TN3 DUE TO MINIMUMS
Rolled 2d6 : 6, 6, total 12


FINISHES 9/30/59 168/480MIN
---
10/1/59 38/480MIN

YOUNG VET TECH ASSIGNED TO MARAUDER

REMOVE C3S
ADD ML

MAINT -2
QUAD -3
BASE 6
MOD +3

2880MIN = 6DAYS TOTAL

TN4
Rolled 2d6 : 2, 5, total 7


OUT 1.5M IF FAILS

FINISHES 10/7/59 38/480MIN OR 10/13/59 38/480MIN
--

10/4/59 120/480MIN

BOSTINA ELITE TECH PODDING

TN4 BASE
MOD +2
QUAD -3

CSPL
Rolled 2d6 : 1, 4, total 5

CSPL
Rolled 2d6 : 2, 1, total 3

CSPL
Rolled 2d6 : 1, 4, total 5

CSPL
Rolled 2d6 : 2, 5, total 7

C3S
Rolled 2d6 : 2, 3, total 5


16K FOR CSPL
62500 FOR C3S

3 DAYS FOR CSPL EACH, 2.25 FOR C3S

FINISHES 10/18/59 240/480MIN
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on November 29, 2023, 04:10:13 PM
OSLEVIN REG TECH
10/10/59 120/480MIN

BASE TN 7
POD -4
MAINT -2
QUIRK -1

REMOVE SPL
ADD MPL H
REMOVE MPL LA
REMOVE MPL RA
ADD CSPL LA
ADD CSPL RA
ADD ECM RT

BV 1468 PRE C3 PENALTY
NEW DESIGNATION C3EWUB3

TN3 DUE TO MINIMUMS

240MIN TOTAL

Rolled 2d6 : 6, 1, total 7


FINISHES 10/10/59 360/480MIN

ALL PODDING

BOSTINA ELITE 1 MRM30 TRIPLE -2 BASE 4 MOD 2 TN4 - 2.25 DAYS
Rolled 2d6 : 5, 6, total 11


HANBAL VET MRM30 QUAD -3 BASE 6 MOD 2 TN5 - 3 DAYS
Rolled 2d6 : 6, 1, total 7


YOUNG VET MRM AMMO QUAD -3 BASE 6 MOD 2 TN5 - 3 DAYS
Rolled 2d6 : 2, 4, total 6


ARDAL REG MRM AMMO QUAD -3 BASE 7 MOD 2 TN6 - 3 DAYS
Rolled 2d6 : 6, 2, total 8


O'SLEVIN REG MRM AMMO QUAD -3 BASE 7 MOD 2 TN6 - 3 DAYS
Rolled 2d6 : 5, 1, total 6


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 19, 2023, 09:59:04 PM
10/23/59 m4 fusilier

atlas - 5xp 3mech kills - Panther 5xp (CC MIRROR GENERIC XP)
9 rounds gauss
LL 8

Sunder - 3xp 1 mech kill
LA 7 LT 4 RT 7 RA 10

Spartan- 2xp
LA 2 LT 26 IS x<100% LL 2 CT 12 RT 2 RA 22 RL 23
tag destroyed
light destroyed

Ku - 4xp 2 mech kills
LA 10 LT 5 LL 10 RT 8 RA 5

Salvage shugenja

H 6 LA 11 LT 24 x<75% CT 35 x<25% RT 9 RA 24 BLOWN OFF LL 13 RL 7

MRM30 4 ROUNDS USED
Mrm30 3 crits
2 gyro
2 engine
LLa DESTROYED
Upper arm

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 20, 2023, 04:47:02 PM
10/23/59

HANBAL VET pod swap on sunder 2

pod mrm30 ammo x4
base 6
mod 2
270min
quad -3
tn 5
2.25 days x4

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 5, total 6


remove both larges ac20 ammo srm4s ammo ml

add mrm30 x2 ammo x4 spl x2 case x2 jj x4 c3s

Double time -1
Pod -4
480min tn 3

Rolled 2d6 : 1, 6, total 7


Finishes 10 days

YOUNG VET assigned to shugenja

base 6
mod -1 0 1 3 -2 2 5
maint -2

CT x<25% 180min base 6 maint -2 double -1 tn3
Rolled 2d6 : 1, 6, total 7

RA x<50% 405min base 6 mod 1 maint -2 triple -2 tn3
Rolled 2d6 : 6, 3, total 9

LT x<75% 720min base 6 mod 2 maint -2 quad -3 tn3
Rolled 2d6 : 1, 3, total 4

reattach RA 720min base 6 mod 2 maint -2 quad -3 tn3
Rolled 2d6 : 1, 2, total 3

Mrm30 3 crits 800min mod 3 base 6 maint -2 quad -3 tn4
Rolled 2d6 : 2, 3, total 5

2 gyro 960 min base 6 maint -2 mod 5 quad -3 tn6
Rolled 2d6 : 1, 5, total 6

2 engine 600min base 6 mod 1 maint -2 triple -2 tn 3
Rolled 2d6 : 4, 3, total 7

Upper arm 90min base 6 mod -2 maint -2 - tn 3 due to minimums
Rolled 2d6 : 6, 2, total 8


4475 min = 9 days 155/480min

H 6 LA 11 LT 24 CT 35 RT 9 RA 24 LL 13 RL 7 - these will wait until above are done.

ARDAL REG assigned to KU

base 7
mod -1
maint -2
quirk -1

LA 10 mod -1 base 7 maint -2 quirk -1 100m tn 3
Rolled 2d6 : 6, 4, total 10

LT 5 mod -1 base 7 maint -2 quirk -1 50m tn 3
Rolled 2d6 : 4, 4, total 8

LL 10 mod -1 base 7 maint -2 quirk -1 100m tn 3
Rolled 2d6 : 2, 4, total 6

RT 8 mod -1 base 7 maint -2 quirk -1 80m tn 3
Rolled 2d6 : 4, 6, total 10

RA 5 mod -1 base 7 maint -2 quirk -1 50m tn 3
Rolled 2d6 : 4, 4, total 8


finishes 380m

moves to Atlas

custom 1

reload 9 rounds
30m
Rolled 2d6 : 6, 6, total 12

30m
Rolled 2d6 : 5, 4, total 9


LL 8 mod -1 base 7 maint -2 double -1 custom 1 160m tn 4
Rolled 2d6 : 4, 1, total 5


finishes 220m

moves to Sunder

LA 7 mod -1 base 7 maint -2 double -1 140m tn 3
Rolled 2d6 : 4, 3, total 7

LT 4 mod -1 base 7 maint -2 double -1 80m tn 3
Rolled 2d6 : 3, 6, total 9

RT 7 mod -1 base 7 maint -2 double -1 140m tn 3
Rolled 2d6 : 3, 6, total 9

RA 10 mod -1 base 7 maint -2 double -1 200m tn 3
Rolled 2d6 : 5, 2, total 7


2 days 200/480min for all

O'SLEVIN REG assigned to spartan

base 7
maint -2
mod 3, -1
custom 1

LT IS x<100% mod 3 base 7 maint -2 quad -3 2.25 days tn 6
Rolled 2d6 : 2, 2, total 4

LA 2 mod -1 base 7 maint -2 triple -2 custom 1 60m tn 3
Rolled 2d6 : 1, 4, total 5

LL 2 mod -1 base 7 maint -2 triple -2 custom 1 60m tn 3
Rolled 2d6 : 1, 6, total 7

CT 12 mod -1 base 7 maint -2 triple -2 custom 1 360m tn 3
Rolled 2d6 : 1, 1, total 2

RT 2 mod 1 base 7 maint -2 triple -2 custom 1 60m tn 3
Rolled 2d6 : 2, 5, total 7

RA 22 mod 1 base 7 maint -2 triple -2 custom 1 660m tn 3
Rolled 2d6 : 2, 4, total 6

RL 23 mod 1 base 7 maint -2 triple -2 custom 1 690m tn 3
Rolled 2d6 : 2, 5, total 7


6.1875 days

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 21, 2023, 03:44:55 PM
11/1/59 155/480min

Young vet assigned to spartan

Custom 1
Base 6
Mod 3
Maint -2

LT IS x<100% mod 3 base 6 maint -2 quad -3 custom 1  2.25 days tn 5
Rolled 2d6 : 5, 3, total 8


CT 12 mod -1 base 7 maint -2 double -1 custom 1 240m tn 3
Rolled 2d6 : 6, 3, total 9


Moves to shugenja 11/13

Base 6
Mod -1 1

Replace LLa base 6 mod 1 quad -3 480m tn4
Rolled 2d6 : 2, 1, total 3

H 6 base 6 mod -1 triple -2 180m tn3
Rolled 2d6 : 2, 3, total 5

LA 11 base 6 mod -1 triple -2 330m tn3
Rolled 2d6 : 3, 3, total 6

LT 24 base 6 mod -1 double -1 480m tn4
Rolled 2d6 : 6, 4, total 10

CT 35 base 6 mod -1 triple -2 1050m tn3
Rolled 2d6 : 5, 5, total 10

RT 9 base 6 mod -1 triple -2 270m tn3
Rolled 2d6 : 4, 5, total 9

RA 24 base 6 mod -1 double -1 480m tn4
Rolled 2d6 : 5, 6, total 11

LL 13 base 6 mod -1 triple -2 390m tn3
Rolled 2d6 : 3, 5, total 8

RL 7 base 6 mod -1 triple -2 210m tn3
Rolled 2d6 : 3, 4, total 7


3870min = 8days 30/480m

Finishes 11/21/59 30/480m



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 21, 2023, 03:55:36 PM
11/21/59 30/480m

Bostina elite 1 assigned to shugenja

Replace LLa base 4 mod 1 double -1 240m tn4
Rolled 2d6 : 2, 4, total 6





Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 21, 2023, 06:10:07 PM
11/21/59 270/480m
Bostina elite 1 assaigned to shugenja

New value 15041250

Mod 3
Base 4
Rush .25

Tn 10

1.69 days x2 on fail 3 days 182/480

Finishes 11/24/59  452/480m

Rolled 2d6 : 4, 2, total 6



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 21, 2023, 06:31:25 PM
11/21/59 270/480m
Bostina elite 1 assaigned to shugenja

New value 15041250

Mod 3
Base 4
Rush .25

Tn 10

1.69 days x2 on fail 3 days 182/480

Finishes 11/24/59  452/480m

(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6

Clarity purposes

Ripped mrm30 its ammo c3m out permanently
Ripped erppc reinstalled rt
Added mpl ac20 ammo rt
Ac20 split lt la in occupied prior slots
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 02, 2024, 07:36:34 PM
3/27/60

Petronas reg tech assigned to sunder

Base 6
Pod -4

Remove SPL X3 CT RA
Add ML CT
ADD MPL CT

120MIN

1946bv pre c3 - 2092bv

Tn3 due to min
Rolled 2d6 : 6, 6, total 12


Moves to ku

Base 6
Pod -4
Easy -1

Remove cSPLx2 RA LA

Add 2t cTC LT

1489bv pre c3 - 1601bv

Tn3 due to minimums
Rolled 2d6 : 3, 6, total 9



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 04, 2024, 03:05:35 PM
4/6/60 HAMMER M1 BDA

ATLAS - KILLS 1 (1 MECH) - 3XP PANTHER+INEI - RA 21, LA 1, RT 7, RTR 5, LT 5, CT 31, CTR 5, LL 17, RL 21 - AMMO - 9 ROUNDS FIRED - ALMOST ALL OF THIS IS RESULT OF A4 TURRET - 113 armor
SUNDER - KILLS 1 (1 VEHICLE) - 3 XP MENACE - RA 15, LT 15, LL 10, CT 15 - 55 armor
SPARTAN - KILLS 3 (3 MECH) - 5XP HEMLOCK - 1 HEAD HIT - H 9, RA 14, LA 22, RT 9, LT 9, LTR 6, CT 6, RL 2, LL 19 - 96 armor
KU - KILLS 1 (1 MECH) - 3XP SASAKI -  RA 10, LA 5, RT 20 IS X<25%,, LT 12, LTR 5, RL 15, LL 17, CT 30 1 ENGINE HIT 1 GYRO HIT IS X<50%, CTR 5 - 119 armor

Mvp +1 xp to all extra


LOST - LASER ELEMENTAL BA, IS BA MG

383 TOTAL ARMOR BEFORE SALVAGE

Orion 1M

H 9 IS X 75% COCKPIT, RA 21 IS X<75% ML DESTROYED, LA 21 IS X<25%, RT 15 LBX CLUSTER 3 AMMO, RTR 6, LT 17 SRM4 NARC AMMO 1 LRM20 NARC AMMO 3, XL HIT, RL 3, LL 19, CT 18, CTR 6

135 ARMOR
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 05, 2024, 12:24:24 PM
4/6/60

Young vet tech assigned to KU

Base 6
Quirk -1
Maintenance -2
Admin HR
Armor is rushed +1

All are tn 3 and finish on 4/9
3 days 71/510min total time

1 ENGINE HIT, mod 0
Rolled 2d6 : 4, 4, total 8

1 GYRO HIT, mod 2
Rolled 2d6 : 6, 4, total 10

CT IS X<50%, mod 1
Rolled 2d6 : 2, 5, total 7

CTR 5, mod -1
Rolled 2d6 : 1, 5, total 6

CT 30, mod -1
Rolled 2d6 : 3, 1, total 4

RT IS X<25%, mod 0
Rolled 2d6 : 1, 1, total 2

RT 20, mod -1
Rolled 2d6 : 5, 2, total 7

RA 10, mod -1
Rolled 2d6 : 3, 6, total 9

LA 5, mod -1
Rolled 2d6 : 3, 5, total 8

LT 12, mod -1
Rolled 2d6 : 2, 5, total 7

LTR 5, mod -1
Rolled 2d6 : 4, 6, total 10

RL 15, mod -1
Rolled 2d6 : 6, 1, total 7

LL 17,  mod -1
Rolled 2d6 : 3, 2, total 5


Petronela reg tech assigned to atlas

Base 7
Maintenance -2
Admin HR
Mod -1

1190min finishes 4/8
2 days 168/510min

Tn4 for all

RA 21,
Rolled 2d6 : 5, 6, total 11

LA 1,
Rolled 2d6 : 6, 5, total 11

RT 7,
Rolled 2d6 : 2, 4, total 6

RTR 5,
Rolled 2d6 : 2, 3, total 5

LT 5,
Rolled 2d6 : 6, 4, total 10

CT 31,
Rolled 2d6 : 1, 2, total 3

CTR 5,
Rolled 2d6 : 4, 1, total 5

LL 17,
Rolled 2d6 : 6, 5, total 11

RL 21
Rolled 2d6 : 5, 4, total 9

- AMMO - 9 ROUNDS FIRED - 30 min x2
Xp roll if 12
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 1, 5, total 6


HEMLOCK - 1 HEAD HIT
Sturm vet doc tn5
Rolled 2d6 : 1, 6, total 7

Natural if fails
Rolled 2d6 : 4, 5, total 9



Hanbal vet tech assigned to spartan

Base 6
Maintenance -2
Mod -1

960 min for all finishes 4/7
1 day 450/510min

All tn3

H 9,
Rolled 2d6 : 1, 1, total 2

RA 14,
Rolled 2d6 : 2, 6, total 8

LA 22,
Rolled 2d6 : 5, 4, total 9

RT 9,
Rolled 2d6 : 5, 1, total 6

LT 9,
Rolled 2d6 : 4, 6, total 10

LTR 6,
Rolled 2d6 : 3, 1, total 4

CT 6,
Rolled 2d6 : 5, 2, total 7

RL 2,
Rolled 2d6 : 2, 1, total 3

LL 19
Rolled 2d6 : 1, 3, total 4


Searchlight to remain unrepaired for time being by choice

Ardal reg tech assigned to sunder

Base 7
Maintenance-2
Mod -1

550min for all finishes 9/7
1 day 40/510min

All tn4

RA 15,
Rolled 2d6 : 4, 5, total 9

LT 15,
Rolled 2d6 : 5, 2, total 7

LL 10,
Rolled 2d6 : 2, 2, total 4

CT 15
Rolled 2d6 : 1, 4, total 5


Moves to Orion

4/7/60
40/510min

All tn3 finishes 4/11
4 days 178/510min with prior wait time
Quirk -1
Maintenance-2
Base 7

H - IS X 75% quad
Rolled 2d6 : 4, 4, total 8

COCKPIT only if IS fixed triple
Rolled 2d6 : 1, 2, total 3

RA - IS X<75% quad
Rolled 2d6 : 3, 4, total 7

LA - IS X<25%, double
Rolled 2d6 : 1, 4, total 5

XL HIT double
Rolled 2d6 : 4, 1, total 5


ML and armor will wait until more armor is in and above are successful

Serious contemplation on Orion swap for Archer







Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 05, 2024, 01:52:04 PM
Correction atlas and spartan are 1 tn higher from custom

4/8 168/510min
Hanbal vet tech assigned to atlas
Base 6
Mod -1
Maintenance-2
Custom 1

CT 31 310min

Tn4
Rolled 2d6 : 3, 1, total 4


4/7
Bostina elite assigned to spartan

Base 4
Mod -1
Custom 1
Maintenance-2
Rush .75

Tn3
H 9 90min
Rolled 2d6 : 5, 3, total 8

RL 2 20min
Rolled 2d6 : 3, 3, total 6


83/510min total
Finishes 4/8 23/510min

Moves to ku

4/8 431/510 (150min reduced due to cant
Base4
Maintenance-2
Quirk -1

RT IS X<25%, mod 0 90min rush 0.5 time
Rolled 2d6 : 5, 4, total 9

RT 20 200min could not be attempted until the IS was done - mod -1 rush.25  if pass roll
Rolled 2d6 : 5, 6, total 11
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on February 05, 2024, 03:42:35 PM
4/11/60 178/510min

Ardal reg tech assigned to Orion

Base 7
Maintenance-2
Quirk -1

H 9 mod -1 tn4
Rolled 2d6 : 2, 3, total 5

ML replace mod 1 double tn4
Rolled 2d6 : 3, 2, total 5

RT 15 mod -1 tn4
Rolled 2d6 : 1, 6, total 7

RTR 6 mod -1 tn4
Rolled 2d6 : 4, 5, total 9

LT 17 mod -1 tn4
Rolled 2d6 : 1, 6, total 7

RL 3 mod -1 tn4
Rolled 2d6 : 2, 6, total 8

CT 18 mod -1 tn4
Rolled 2d6 : 5, 1, total 6

CTR 6 mod -1 tn4
Rolled 2d6 : 6, 6, total 12


980/510min
 1 day 470/510min - plus 178 from prior - finishes 4/13 138/510min

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 22, 2024, 09:37:28 AM
Post Hammer m3
Ontos ‐ 2 kills
Manticore 1 kill

Atlas - xp 5+1(3 mech kills+admin), xp 5(panther) -LA 10,
CT 5, RT 7, RA 5, LL10, RL 20 gauss 5
Sunder - xp 4 (2 mech kills) - RL 10, LL 10, LA 15, LT 2, CT 8, RT 25
Spartan - xp 3 (1 mech kill) - LA 20, RA 5, LT 26 X<100% IS, RT 26 X<25% IS SPL XL HIT, CT 25, LL 29
KU - xp 2 - LT 10, CT 5, RA 3

Salvage dire wolf h

RL - destroyed UA LA FT CDHS 41
LL - HIP FT 19/41
H - 1
LT - 24
RT - 32, ×<100%IS, XL , 1 DHS CRIT
LA - 1 gauss, 9
RA - 1 gauss, 10
CT - 13

Donate orion 1m to unit with only ammo missing
LBX 10 CLUSTER AMMO 3, SRM4 NARC AMMO 1, LRM20 NARC AMMO 3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on April 22, 2024, 04:43:50 PM
5/23/60

YOUNG VET TECH ASSIGNED TO SPARTAN

BASE 6
CUSTOM +1
MAINT -2

QUAD -3 TRIPLE -2 NONE

MOD - 0 0 -2 +1 +3

FIX X<100% IS LT TN 5
Rolled 2d6 : 1, 4, total 5

FIX ENGINE CRIT RT TN 3
Rolled 2d6 : 6, 2, total 8

FIX X<25% IS RT TN 3
Rolled 2d6 : 4, 4, total 8


IF ALL PASS
ALL TN 3
REPLACE SPL 
Rolled 2d6 : 3, 6, total 9

REPLACE ARMOR LA 20
Rolled 2d6 : 3, 6, total 9

REPLACE ARMOR RA 5
Rolled 2d6 : 6, 1, total 7

REPLACE ARMOR LT 26
Rolled 2d6 : 1, 2, total 3

REPLACE ARMOR RT 26
Rolled 2d6 : 6, 1, total 7

REPLACE ARMOR CT 25
Rolled 2d6 : 6, 5, total 11

REPLACE ARMOR LL 29
Rolled 2d6 : 4, 5, total 9


ALL FINISH 6.75 DAYS - 5/29 AVAILABLE

DOMAMIR REG TECH CLAN ASSIGNED TO ATLAS

BASE 7
DOUBLE TIME -1
CUSTOM +1
MAINT -2
MOD -2

ALL TN 3
REPLACE ARMOR LA 10
Rolled 2d6 : 1, 5, total 6

REPLACE ARMOR CT 5
Rolled 2d6 : 2, 2, total 4

REPLACE ARMOR RT 7
Rolled 2d6 : 3, 1, total 4

REPLACE ARMOR RA 5
Rolled 2d6 : 6, 3, total 9

REPLACE ARMOR LL 10
Rolled 2d6 : 6, 2, total 8

REPLACE ARMOR RL 20
Rolled 2d6 : 6, 4, total 10


TN 2
RELOAD ATLAS GAUSS BIN 30MIN
Rolled 2d6 : 4, 2, total 6


1270MIN - 2.49 DAYS

FINISHES 5/25/60 255/510MIN

MOVES TO DIRE WOLF

BASE 7
MAINT -2
MOD -2 0 +3
QUAD, NONE, TRIPLE

REPAIR RT X<100 IS TN 5 
Rolled 2d6 : 3, 2, total 5

REPAIR XL HIT  TN 3
Rolled 2d6 : 5, 1, total 6

REPAIR DHS CRIT TN 3
Rolled 2d6 : 4, 4, total 8

REPLACE ARMOR H 1 TN 3
Rolled 2d6 : 1, 4, total 5

REPLACE ARMOR LT 24 TN 3
Rolled 2d6 : 5, 1, total 6

REPLACE ARMOR LA 9 TN 3
Rolled 2d6 : 1, 4, total 5

REPLACE ARMOR RA 10 TN 3
Rolled 2d6 : 2, 6, total 8

REPLACE ARMOR CT 13 TN 3
Rolled 2d6 : 4, 3, total 7


2310MIN - 4.53DAYS

QUAD TIME -3
BASE 7
MOD 2
MAINT - 2

TN 4
REMOVE 22 ARMOR LL
REMOVE LL ULA
REMOVE LL LLA
REMOVE FIXED DHS
-PREP FOR LEG REPLACEMENT DUE TO HIP
Rolled 2d6 : 2, 3, total 5

4.31 DAYS

DIRE DOWN UNTIL 6/3

STILL TO DO REPAIR RT ARMOR
GET AND REPLACE BOTH LEGS (CONSIDERED CLAN DUE TO CASE INTEGRAL) AND ACTUATORS (ON HAND ALREADY)
REINSTALL FIXED DHS LL
ARMOR BOTH LEGS 41/41

---
HARTH ASSIGNED TO SUNDER

BASE 6
MAINT -2
MOD -2
RUSH 3/4 +1

ALL TN 3
REPLACE ARMOR RL 10
Rolled 2d6 : 5, 4, total 9

REPLACE ARMOR LL 10
Rolled 2d6 : 3, 3, total 6

REPLACE ARMOR LA 15
Rolled 2d6 : 5, 4, total 9

REPLACE ARMOR LT 2
Rolled 2d6 : 5, 1, total 6

REPLACE ARMOR CT 8
Rolled 2d6 : 4, 3, total 7

REPLACE ARMOR RT 25
Rolled 2d6 : 1, 6, total 7

525MIN

FINISHES 5/24/60 15/510MIN

MOVES TO KU
BASE 6
MAINT -2
MOD -2
QUIRK -1
RUSH HALF TIME +2

ALL TN3
REPLACE ARMOR LT 10
Rolled 2d6 : 3, 1, total 4

REPLACE ARMOR RA 5
Rolled 2d6 : 3, 5, total 8

REPLACE ARMOR CT 3
Rolled 2d6 : 6, 3, total 9

90MIN

FINISHES 5/24 105/510MIN

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 05, 2024, 06:51:19 PM
5/24/60

harth vet tech podding

base 6
mod +2
quad -3

tn 5
lrm15 smoke 11250
Rolled 2d6 : 2, 6, total 8

lrm15 inferno 7500
Rolled 2d6 : 4, 5, total 9

lrm15 inferno 7500
Rolled 2d6 : 6, 2, total 8

lrm15 semi 22500
Rolled 2d6 : 2, 6, total 8

lrm15 semi 22500
Rolled 2d6 : 4, 1, total 5

lrm15 ammo 7500
Rolled 2d6 : 6, 1, total 7

lrm15 ammo 7500
Rolled 2d6 : 6, 1, total 7


finishes 6/8 428/510min

bostina elite 1 assigned to archer

base 4
custom 1
mod 3
loc -2

remove ammo binx3 c3s lrm15x2 case
add ppc mrm30 mrm30 ammo x2

13421273 *.5 - selling when done

1320min - 7.76 days x2 at worst is 15.52 days finished 6/9 265/510min if fails and 6/1 388/510min if passes

tn 6
Rolled 2d6 : 1, 1, total 2


moves to podding
base 4
mod +2
quad -3

tn3
pod c3m 375k
Rolled 2d6 : 5, 2, total 7

pod c3m 375k
Rolled 2d6 : 2, 3, total 5


finishes 4.25 days from either 6/1 or 6/9

-----
6/11/60

ardal reg tech assigned to spartan

base 7
quad time -3
mod 1
custom 1
location -2

repair searchlight

tn4 480/510min
Rolled 2d6 : 3, 2, total 5


finishes 6/11/60
----
moves to sunder

base 7
loc -2
pod -4
rush time .5 +2

remove ml
add searchlight

15min
tn 3
Rolled 2d6 : 5, 6, total 11


new designation SD1-OPms
new bv 1883*1.075 - 2024
----
moves to KU

base 7
loc -2
pod -4
rush time .5 +2

remove ecm LT mplx2 (RA H)
add cERLL (H) searchlight LT

45min
tn 3
Rolled 2d6 : 6, 1, total 7


new designation BHKU-OZ
new bv 1754*1.075 - 1886

moves to podding

base 7
mod +2
quad time -3

lrm15 ammo thunder 15k

2.12 days - finishes 6/14 127/510m

tn 6
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 5, 4, total 9


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 06, 2024, 10:08:43 PM
6/16/60

Atlas - 4 kills (4 mechs) - 6xp - Double Ace +10xp - 16xp 
6 XP
Sunder - 1 kill (1 mech) - 3xp
Spartan - 1 kill (1 mech) - 3xp
KU - 2xp

Atlas - 8 gauss LA 5 RA 5 LT 20 LL 15

45 armor

Sunder - LL 23 RL 13 LT 20 RT 5 CT 15

76 armor

Spartan - LL 14 RA 8 CT 7 LT 26 X>25% TAG XL CRIT RT 26 X<50% SEARCHLIGHT

81 armor

KU - LA 10 RA 6 LT 20 x<25% SEARCHLIGHT DESTROYED DHS 1 crit RT 20 X>25% CT 6

42 armor

244 armor total

KU - LA 20 X<75% RA 20 SHOULDER(FORCES ARM REPLACEMENT) UAA ERPPC CRIT  LT 20 x<25% LTR 6 RT 18 RTR 6 CT 19 RL 24 LL 7 H DESTROYED

140 armor

NOVA - LA DESTROYED RA DESTROYED LT DESTROYED LL BLOWN OFF 20 X>75% RL 20 X>25% RT 16 DHS CRIT X2 RTR 7 CT 23 X>50% GYRO CTR 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 09, 2024, 09:25:01 PM
6/15/60

ARDAL REG TECH ASSIGNED TO ATLAS

BASE 7
CUSTOM 1
MOD -2
MAINT -2

TN 4

LA 5 -
Rolled 2d6 : 3, 1, total 4

RA 5 -
Rolled 2d6 : 4, 6, total 10

LL 15 -
Rolled 2d6 : 1, 2, total 3

LT 20 -
Rolled 2d6 : 4, 6, total 10

RELOAD GAUSS
Rolled 2d6 : 4, 2, total 6

480/510M


HARTH ASSIGNED TO SPARTAN

BASE 6
CUSTOM 1
MAINT - 2
MOD -2 0 1
QUAD, TRIPLE, NONE -3 -2 0

ALL END UP AS TN 3

FIX LT 25% IS T
Rolled 2d6 : 4, 1, total 5

FIX RT 50% IS Q
Rolled 2d6 : 4, 6, total 10

XL CRIT T
Rolled 2d6 : 4, 4, total 8

FIX DHS 1 T
Rolled 2d6 : 4, 5, total 9

RA 8 N
Rolled 2d6 : 6, 4, total 10

LL 14 N
Rolled 2d6 : 6, 3, total 9

CT 7 N
Rolled 2d6 : 2, 6, total 8


IF APPLICABLE SIDE I.S. DAMAGE FIX ABOVE PASSES

RT 26
Rolled 2d6 : 4, 4, total 8

LT 26
Rolled 2d6 : 2, 1, total 3


2280 MIN (4.47 DAYS) TOTAL IF ALL ATTEMPT

YOUNG VET ASSIGNED TO KU

BASE 6
QUIRK -1
MAINT -2
MOD -2 0

FIX 25% RT
Rolled 2d6 : 4, 4, total 8

FIX 25% LT
Rolled 2d6 : 4, 3, total 7

FIX DHS 1
Rolled 2d6 : 2, 2, total 4

RA 6
Rolled 2d6 : 2, 5, total 7

LA 10
Rolled 2d6 : 1, 3, total 4

CT 6
Rolled 2d6 : 6, 1, total 7


IF APPLICABLE SIDE I.S. DAMAGE FIX ABOVE PASSES

RT 20
Rolled 2d6 : 3, 3, total 6

LT 20
Rolled 2d6 : 1, 4, total 5


920M 1.8 DAYS

DOMAMIR REG CLAN TECH ASSIGNED TO NOVA

QUAD TRIPLE -3 -2
BASE 7
CLAN OFFSET BY CLAN TECH
MOD 2 0
MAINT -2

TN 3
FIX DHS T
Rolled 2d6 : 6, 1, total 7

FIX DHS T
Rolled 2d6 : 6, 6, total 12

FIX ENGINE 2 CRIT Q
Rolled 2d6 : 6, 2, total 8


1520M 2.98 DAYS

IF BOTH OF SAME SIDE DHS FIX

TN 4 Q
Rolled 2d6 : 4, 6, total 10

REMOVE HS (10)
REMOVE HS (2)
REMOVE ENGINE

2160M 4.24 DAYS
Rolled 2d6 : 1, 5, total 6


BOSTINA ASSIGNED TO KU (SALV)

ALL TN 3
FIX ERPPC 1 CRIT
Rolled 2d6 : 3, 1, total 4

FIX 25% 
Rolled 2d6 : 1, 4, total 5

FIX 75%
Rolled 2d6 : 2, 4, total 6


IF ABOVE SUCCESSFUL
REMOVE LAA
REMOVE ERPPC

240 X3

TN 3

Rolled 2d6 : 2, 2, total 4


REMOVE ARM - FREE

REPLACE ARM TN3 Q
Rolled 2d6 : 6, 4, total 10

REPLACE UAA
Rolled 2d6 : 6, 4, total 10

REPLACE LAA
Rolled 2d6 : 4, 6, total 10


INSTALL ERPPC
Rolled 2d6 : 3, 1, total 4


2.49 DAYS IF ALL PASS FOR REPAIRS

+ 720M FOR THE ACTUATOR REMOVAL
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 09, 2024, 10:08:46 PM
ARDAL IS AVAILABLE 6/15/60 480/510M - 6/17 250/510M
BOSTINA IS AVAILABLE 6/18 460/510M
HARTH IS AVAILABLE 6/19 240/510M
YOUNG IS AVAILABLE 6/16 408/510M - 6/19 60/510M
DOMIMAR IS AVAILABLE 6/22 110/510M

CLARITY
KU (SALV) RA WAS REPLACED RA IS FULLY OPERATIONAL ONLY NEEDS THE HEAD AND ARMOR REPLACED TO BE 100%- 1930M (3 DAYS 460/510M) - FINISHES 6/18 460/510M
ATLAS FAILED LL 15 - FINISHES 6/15/60 480/510M
SPARTAN IS 100% TO WHAT I CAN REPAIR - MISSING TAG AND SEARCHLIGHT - 2280MIN (4 DAYS 240/510M) - FINISHES 6/19 240/510M
KU IS 100% - SEARCHLIGHT POD FREE REMOVAL - 918M (1 DAY 408/510M) - FINISHES 6/16 408/510M
NOVA HAD ITS ENGINE AND CDHS RIPPED OUT - 11 FIXED/ 1 PODDED - 3680 MIN (7 DAYS 110/510MIN) - FINISHES 6/22 110/510M

NOVA WILL BE SOLD FOLLOWING THIS TO POTENTIALLY MAKE ROOM FOR THE MARAUDER IF ITS AVAILABLE 

SUNDER HAS YET TO BE REPAIRED - DOING SO NOW
DIRE WOLF STILL NEEDS BOTH LEGS AND CONTENTS

6/16 408/510M
YOUNG VET TECH ASSIGNED TO ATLAS

BASE 6
CUSTOM 1
MOD -2
MAINT -2
CLAN 2
TRIPLE -2

TN 3
LL 15
Rolled 2d6 : 6, 3, total 9


MOVES TO DIRE WOLF

RT 32 T
Rolled 2d6 : 4, 2, total 6


960M + 150M + 408M
RIP OFF LEG - NOW LEGLESS

1518M - 2DAYS 500/510M - FINISHES 6/19 60/510M

ARDAL REG TECH ASSIGNED TO SUNDER ON 6/16

BASE 7
MOD -2
MAINT -2

TN 3
LL 23
Rolled 2d6 : 3, 4, total 7

RL 13
Rolled 2d6 : 2, 2, total 4

LT 20
Rolled 2d6 : 5, 6, total 11

RT 5
Rolled 2d6 : 2, 5, total 7

CT 15
Rolled 2d6 : 5, 3, total 8


760M

FINISHES 6/17 250/510M

REMOVE DESTROYED SEARCHLIGHT

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 05:27:08 PM
ARDAL IS AVAILABLE 6/25 490/510m
BOSTINA IS AVAILABLE 6/22/60 338/510min
HARITH IS AVAILABLE 6/23 360/510m
YOUNG IS AVAILABLE 7/1 60/510M
DOMIMAR IS AVAILABLE 6/22 110/510M

6/18
Bostina elite 1 assigned to mad c

base 4
Mod 2
Clan 2
Maint -2
Quad -3

Pull LPLX2 UAC5 AND AMMO
480x4 3 days 388/510m +460m -  4 days 338/510m
Tn3
Rolled 2d6 : 5, 6, total 11

Finishes 6/22/60 338/510min
---
Young vet assigned to podding

Base 6
Mod 2
Quad -3

Tn 5

Lrm15 1440m 43750
Rolled 2d6 : 3, 2, total 5

Lrm15
Rolled 2d6 : 5, 1, total 6


100t JJ 5k 1080m
Rolled 2d6 : 2, 5, total 7

100t JJ 5k
Rolled 2d6 : 4, 3, total 7

100t JJ 5k
Rolled 2d6 : 2, 6, total 8


6120m = 12 days

Finishes 7/1/60 60/510m
---
6/19 240/510M

Harith assigned to podding

Base 6
Mod 2
Quad -3

Tn5
C3s 62500 1080m
Rolled 2d6 : 2, 6, total 8

Case 12500 1080m
Rolled 2d6 : 2, 4, total 6


4 days 120/510m + 240

Finishes 6/23 360/510m

‐---
6/17 250/510M
ARDAL reg assigned to podding

Base 7
Mod 2
Quad -3

Tn6
Ams 1080 25k
Rolled 2d6 : 5, 3, total 8

Ams
Rolled 2d6 : 5, 4, total 9

Ams ammo 1080 500
Rolled 2d6 : 5, 5, total 10

Ams ammo
Rolled 2d6 : 5, 4, total 9


8 days 240/510m + 250

Finishes 6/25 490/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 08:49:32 PM
ARDAL IS AVAILABLE 6/25 490/510m
BOSTINA IS AVAILABLE 7/1/60 440/510m
HARITH IS AVAILABLE 6/23 360/510m
YOUNG IS AVAILABLE 7/1 60/510M
DOMIMAR IS AVAILABLE 6/22 110/510M

6/22/60 110/510M

Bostina assigned to podding

Base 4
Mod 2
Vlan 2
Quad -3

Tn5
CLPL 320x4
CLPL
CUAC5 320x4
CUAC5 AMMO 270x4

9 days 330/510m +110

Finishes 7/1/60 440/510m

7/8/60
DOMIMAR ASSIGNED TO DIRE WOLF

BASE 7
CLAN AND TECH OFFSET
MOD 4
MAINT -2
QUAD -3

TN6
1 day 450/510
REPLACE RL
Rolled 2d6 : 2, 5, total 7


7/11/60
REPLACE LL
Rolled 2d6 : 4, 2, total 6

1 day 450/510

Finishes 7/12/60 450/510




Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 08:50:44 PM

Tn5
CLPL 320x4
Rolled 2d6 : 1, 5, total 6

CLPL
Rolled 2d6 : 4, 4, total 8

CUAC5 320x4
Rolled 2d6 : 3, 3, total 6

CUAC5 AMMO 270x4
Rolled 2d6 : 6, 2, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 09:14:32 PM
7/12/60 450/510

Domamir reg clan assigned to dire wolf

Base 7
Maint -2
Mod -1
Double -1
Clan offset by tech

Tn 3
RL foot 180
Rolled 2d6 : 1, 5, total 6

RL upper leg 180
Rolled 2d6 : 3, 6, total 9

RL lower leg 180
Rolled 2d6 : 1, 3, total 4

Fixed cDHS 180
Rolled 2d6 : 6, 3, total 9

LL foot 180
Rolled 2d6 : 3, 2, total 5

LL upper leg 180
Rolled 2d6 : 6, 3, total 9

LL lower leg 180
Rolled 2d6 : 1, 6, total 7


2 days 240/510 +450

Finished 7/15/60 190/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 11:14:16 PM
7/5/60

Bostina elite 1 assigned to podding

Base 4
Mod 2
Quad -3

Tn3

Ppc 50k 320x4
Rolled 2d6 : 1, 5, total 6


Harith vet assigned to sunder

Base 7
Mod 2
Pod -4
Maint -2

Tn3
Remove mpl
Add 2 spl

Bv 1850 x 1.075 = 1989

90x2
Rolled 2d6 : 6, 3, total 9


Young vet assigned to ku

Base 7
Mod 2
Pod -4
Maint -2
Quirk -1
Rush .75 1

Remove cerll
Add ecm 2 mpl

90x3 - x.75 - 203m

1498bv - x 1.075 - 1610bv

Tn3
Rolled 2d6 : 4, 1, total 5


Domimar reg clan assigned to dire wolf

Base 7
Maint -2
Mod -2
Clan offset

Tn3
Repair 41 RL
Rolled 2d6 : 1, 1, total 2

REPAIR 41 LL
Rolled 2d6 : 6, 1, total 7


If passes moves to pod swap
Base 7
Clan offset
Pod -4
Mod 3
Maint -2
Double -1
Tn3
Remove 4x cammo cgauss 2x heavy large cmpl 5 cdhs tcomp
Add 2x cammo 2x ppc clpl 3xjj 2xc3m

Bv 2562 x1.075 -  2754bv

1260m - 2 days 224/510 min

Tn3
Rolled 2d6 : 5, 3, total 8

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 13, 2024, 11:17:08 PM
Harith moves to dire
Base 6
Clan 2
Maint - 2
Mod -2
Double-1

Repair 41 leg 
Rolled 2d6 : 1, 2, total 3


If passes Domamir does pod swap
Base 7
Clan offset
Pod -4
Mod 3
Maint -2
Double -1
Tn3
Remove 4x cammo cgauss 2x heavy large cmpl 5 cdhs tcomp
Add 2x cammo 2x ppc clpl 3xjj 2xc3m

Bv 2562 x1.075 -  2754bv

1260m - 2 days 224/510 min
Tn3
Rolled 2d6 : 4, 3, total 7

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on May 19, 2024, 08:37:05 PM
8/1/60 BOSTINA ELITE 1 ASSIGNED TO ATLAS

ADD TSM SL

FACTORY -4
MOD 5
BASE 4
CUSTOM 1
1/2 RUSH 2

TN 8

WILL BE DONE BEFORE LIFTOFF

Rolled 2d6 : 6, 4, total 10

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 02, 2024, 04:21:39 PM
Dire also had flamer removed from h only change is duration not tn

Sapphire post m1

Atlas LA 34 IS X<25% CT 4 RT 22 RA 7 LL 2 RL 7 GAUSS AMMO 8 KILL 1 MECH
Sunder LA 30 IS X<50% LT 28 X<25% CT 16 RT 19 RA 21
Spartan LA 13 LT 23 RT 11 RA 4 LL 18 RL 16 KILL 2 MECH
Ku LA 20 X<25% CT 22 RT 20 RA 7 LL 16 RL 7

Salvage Timberwolf A

253/368

114 on hand until 10/3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 08:34:48 AM
9/28/60

Ardal reg tech assigned to sunder
Base 7
Mod -2 0 1
Maint -2
Triple -2
Rush 3/4  1

These finish with success on 9/30 and sunder would be back 100%

Tn 3 25% IS LT
Rolled 2d6 : 2, 1, total 3

Tn 4 50% IS LA
Rolled 2d6 : 1, 2, total 3

Tn 4 RA 21
Rolled 2d6 : 5, 1, total 6

Tn 4 CT 16
Rolled 2d6 : 2, 2, total 4

Tn 4 RT 19
Rolled 2d6 : 5, 5, total 10

Tn 4 LT 28 ONLY IF LT SUCCESS
Rolled 2d6 : 3, 2, total 5

Tn 4 LA 30 ONLY IF LA SUCCESS
Rolled 2d6 : 2, 6, total 8


Domimar assigned to atlas reload gauss 30 min
Rolled 2d6 : 4, 1, total 5


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 08:42:42 AM
9/30/60

210/510m

Young vet tech assigned to sunder
Base 6
Maint -2
Mod -2 1
Rush 1/2  2

Tn 5 50% IS LA
Rolled 2d6 : 6, 2, total 8

Tn 4 LA 30 ONLY IF LA SUCCESS
Rolled 2d6 : 4, 3, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 08:52:36 AM
9/28/60

Domimar assigned to Ku

Base 7
Mod 0
Maint -2
Quirk -1
Double -1
Tn 3
Repair LA IS 25%
Rolled 2d6 : 3, 2, total 5


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 09:16:00 AM
9/28/60 300/510m

Domimar reg ctech assigned to Atlas

Base 7
Mod 0
Maint -2
Triple -2

Tn3
Repair LA 25% IS-
Rolled 2d6 : 1, 1, total 2

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 09:17:24 AM
9/29/60 60/510m

Harith vet tech assigned to Atlas

Base 6
Mod 0
Maint -2
Double -1

Tn3
Repair LA 25% IS
Rolled 2d6 : 1, 5, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on June 05, 2024, 09:20:19 AM
10/3/60

Ardal reg tech assigned to spartan

Base7
Custom 1
Field 1
Mod -2
Quad time -3

Tn4
LA 13
Rolled 2d6 : 5, 3, total 8

LT 23 
Rolled 2d6 : 3, 2, total 5

RT 11 
Rolled 2d6 : 4, 4, total 8

RA 4 
Rolled 2d6 : 2, 5, total 7

LL 18 
Rolled 2d6 : 5, 6, total 11

RL 16
Rolled 2d6 : 4, 2, total 6


3400m total
6 days 342/610m

Finishes 10/9/60 342/510m

Domimar reg ctech assigned to ku

Base7
Field 1
Mod -2
Quad time -3

Tn3

LA 20
Rolled 2d6 : 3, 6, total 9

CT 22
Rolled 2d6 : 4, 4, total 8

RT 20
Rolled 2d6 : 2, 1, total 3

RA 7
Rolled 2d6 : 4, 4, total 8

LL 16
Rolled 2d6 : 2, 1, total 3

RL 7
Rolled 2d6 : 2, 2, total 4


3680m total
7days 112/510m

Finishes 10/10/60 112/510m

Young vet tech assigned to atlas

Base 6
Custom 1
Field 1
Mod -2
Quad -3

Tn 3
LA 34
Rolled 2d6 : 6, 5, total 11

CT 4
Rolled 2d6 : 2, 1, total 3

RT 22
Rolled 2d6 : 5, 3, total 8

RA 7
Rolled 2d6 : 4, 2, total 6

LL 2
Rolled 2d6 : 5, 1, total 6

RL 7
Rolled 2d6 : 4, 3, total 7


1680m
3 days 61/510m

Finishes 10/6/60 61/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 06:09:33 PM
10/14/60

Bostina tech elite 1 assigned to madcat

Field 1
Clan 3
Pod -4
Mod 2
Base 4
Triple -2

Pull pods

Cerppc
Cmplx3
Cdhsx2

270x3 - 810m - 1.59 days - 1 day 300m
Tn 4
Rolled 2d6 : 2, 5, total 7


Field 1
Clan 3
Mod 2
Base 4
Quad -3
Remove 42 armor

1680m - 3.29 days - 3 days 150m

Tn7
Rolled 2d6 : 5, 6, total 11



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 06:38:34 PM
Donate madcat to unit 10/19

Missing RA RT H
HAS NO WEAPONS EXCEPT CT PODDED SL
CT 1 ARMOR REMAINS
LA 4 ARMOR REMAINS
LT 9 ARMOR REMAINS
LTR 4 ARMOR REMAINS
RL 26 ARMOR REMAINS
STILL HAS LA LT LL RL - NO ENGINE GYRO OR ACTUATOR DAMAGE OUTSIDE OF DESTROYED SECTIONS

Armor pull should have been 10/16 not 14.

Domimar reg ctech assigned to pouncer

Base 7
Field 1
Mod -2 2 3
Quad -3
Clan offset

Repair armor tn 3
armor 6 60m
Rolled 2d6 : 6, 2, total 8

armor 10 400m
Rolled 2d6 : 1, 6, total 7

armor 1 40m
Rolled 2d6 : 1, 2, total 3

armor 9 360m
Rolled 2d6 : 6, 3, total 9

armor 8 320m
Rolled 2d6 : 6, 5, total 11


CT IS <75% 720m tn7
Rolled 2d6 : 2, 1, total 3

Engine x3 1200m tn8
Rolled 2d6 : 4, 1, total 5

Gyro 480m tn7
Rolled 2d6 : 2, 5, total 7


3580m - 7days 10m

Finishes 10/26


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 06:52:28 PM
Young vet tech assigned to pouncer

Base 6
Field 1
Mod 2 3
Quad -3
Clan 3

Repair engine tn10
Rolled 2d6 : 4, 5, total 9

Repair 75% IS tn9
Rolled 2d6 : 6, 5, total 11


3.76 days

3 days 400m

Finishes 10/29
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 06:54:17 PM
Young vet tech assigned to pouncer

Base 6
Field 1
Mod -2
Quad -3
Clan 3

Repair ctr 8
320m
Rolled 2d6 : 4, 6, total 10

Finishes 10/30
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 06:56:52 PM
11/1/60

Bostina elite 1 tech assigned to pouncer

Base 4
Field 1
Mod 3
Quad -3
Clan 3

Repair engine x3 tn8
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 1, 1, total 2
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 21, 2024, 07:20:07 PM
11/4/60

Domimar ctech reg assigned to swap pods with pouncer

Base 7
Field 1
Mod 3
Pod -4
Quad -3
Clan offset

Remove 2 er ll 2 srm4 2 tons ammo

180mx4 - 720m

Add

Cultra 5 and ammo to LA
4 ML - RA X3,LA X1

Tn4
Rolled 2d6 : 4, 1, total 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 23, 2024, 07:54:39 AM
Pod swap not possible instead ripping the pods off. Result is the same just now forced to sell some parts.
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 28, 2024, 01:57:34 PM
11/12/60

Base 4, 6
Maint 0 due to pods
Quad time -3
Mod +2

Tn 3, tn 5
Bostina elite1 podding
Pod cdhs
1080m - 2 days 60m
Rolled 2d6 : 1, 4, total 5


Young vet podding
Pod cdhs
1080m - 2 days 60m
Rolled 2d6 : 5, 4, total 9


Harith vet podding
Pod cdhs
1080m - 2 days 60m
Rolled 2d6 : 6, 1, total 7


Finish 11/14 120/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 28, 2024, 02:29:56 PM
11/14

Domimar reg ctech assigned to dire wolf

Remove/add pods

Base 7
Clan offset
Mod 3
Time -3
Pod -4

90x7

RL - JJ AMMO / CDHS2
RA - CGAUSS / PPC CDHS3
H - AMMO / CMPL
LA - X / CDHS2
CT - CLPL / CERPPC
LT - C3M / CDHS3
RT - x / CDHS

Finishes  11/16 240/510m
New bv 2604x1.075

Tn3
Rolled 2d6 : 3, 2, total 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 28, 2024, 02:31:30 PM
JJ was moved to LT*

Dire
Config is now Ac

353
JJ LT2 RT ALL IN LOWER SLOTS
25 CDHS RA3 LA2 LT4/1F RT2/1F RL LL1F
C3M RT LOWER SLOT
3 PPC RA LA2 ALL IN LOWER SLOTS
CERPPC CT
CMPL H

Bv2604/2799

Sunder
Config is now THUG2

464
CMPL H
RA PPC DHSF
LA PPC DHS
RT DHS2 CSRM4AMMO CASE
LT C3M
RL JJ2
LL JJ2
CT 2CSRM4

Bv 1824/1961

KU
Config is now MPLC3E
MPL H
JJ C3S CT
RA 2MPL HAND
LA 3MPL HAND
RT DHS2/1F ECM
LT DHS2/1F
RL JJ2F
LL JJ2F

Bv 1477/1588
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 29, 2024, 11:08:33 AM
11/16/60

Bostina elite assigned to sunder

Base 4
Pod -4
Maint -2
Clan +2
Mod 2

Add/remove pods

H C3S / CMPL
LA PPC / X
RT x / CASE CSRM4 AMMO DHS
LT DHS / C3M
CT 2SPL / 2CSRM4

New bv 1824*1.075
Config THUG2

90x5
Tn3
Rolled 2d6 : 3, 1, total 4


Finish 11/17/60  60/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on August 29, 2024, 11:32:29 AM
11/17/60

Bostina elite 1 assigned to KU

Base 4
Pod -4
Maint -2
Clan +2
Mod 2

Tn3
Remove/add pods

LT 2T CTCOMP / X
LA X / MPL

NEW BV 1477*1.075
Rolled 2d6 : 3, 1, total 4
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 17, 2024, 10:46:32 PM
12/2/60

Bostina elite 1 assigned to sunder mrm

Maint -2
Pods -4
Mod 2
Base 4
Rush .25 time 3

90×5=450×.25=113m

Remove/ add pods

LA X / DHS HEAVY LARGE SRM4
RA X / DHSX2 HEAVY LARGE SRM4
CT SPLX2 / 2T cTCOMP
LT MRM30 AMMOX2 / DHSX3
RT MRM30 AMMOX2 / CASE SRM4 AMMO DHSX2

CONFIG THUG3
New bv 2078x1.075

Rolled 2d6 : 5, 3, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 19, 2024, 06:43:29 PM
12/2/60

Bostina elite 1 assigned to ku

Base 4
Quirk -1
Maintenance -2
Mod 2
Pod -4
Rush .25  3

Tn 3

Remove / add

RA X / SPL DHS
LA MPL / SPL DHS
RT ECM / X

90x3 = 270x.25 =68m
Rolled 2d6 : 6, 2, total 8


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 22, 2024, 07:09:09 PM
12/9/60

BDA

SUNDER

TAKEMI SASAKI KIA

H DESTROYED 9 C3S COMPONENTS
RA 34
LA 1 UPPER ARM ACTUATOR
RT 28 IS X<25%
LT 15
LL 9
CT 41 IS X<50%

SRM4 AMMO USED 15

KU
OKADA - 2XP
RA 10
RT 20
LT 20  IS x<75% ENGINE 3
RL 10
LL 5 JJ
CT 5

SPARTAN
HEMLOCK KILL 1 MECH XP 3
HEAD HIT
RA 22
LA 9
RT 6
LT 26 IS X<50% SPL2 JJ
RL 34 IS x<25%
LL 26
CT 21

ATLAS
KILLS 1
INEI 3XP CC
RICH 3XP (1 MECH)
RA 16
LA 11
RT 32 IS x<25%
LT 21
RL 14
LL 2
CT 10

8+2 gauss ammo

SALVAGE
DIRE WOLF

RA 30
LA 22
RT 21
LT 30
RL 3
LL 5
CT 47 IS X<75% ENGINE DESTROYED GYRO CRIT DHS CRIT

4 GAUSS USED
2 STREAK 6 USED
3 AMS USED

Picked up Dire pilot
Nikita Wirth 2/3 Tactics 4 edge 2 cgauss spec woods spec

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 04:07:41 PM
12/9/60

Ardal reg tech assigned to KU

Base 7
Quirk -1
Mod 3 2 1
Maintenance -2
Quad Triple -3 -2

IS x<75% tn3 720m
Rolled 2d6 : 1, 5, total 6

ENGINE 3 tn4 1200m
Rolled 2d6 : 3, 2, total 5

JJ tn3 180m 
Rolled 2d6 : 6, 4, total 10


2100= 4 days 60/510m

Domimar reg ctech assigned to spartan

Base 7
Custom 1
Mod 0 1 -1
Maintenance -2
Quad Triple -3 -2

Fix 25% tn 3 360m
Rolled 2d6 : 4, 1, total 5

Fix 50% tn 4 540m
Rolled 2d6 : 6, 6, total 12

upper leg tn3 270m
Rolled 2d6 : 3, 4, total 7

Foot tn3 270m
Rolled 2d6 : 6, 1, total 7

JJ tn4 240m
Rolled 2d6 : 6, 1, total 7

SPL tn4 480m
Rolled 2d6 : 1, 4, total 5

SPL tn4 480m
Rolled 2d6 : 1, 6, total 7


2640m = 5 days 90/510m

Harith vet tech assigned to atlas

Base 6
Custom 1
Mod 0
Maintenance -2
Triple -2

Repair

IS X<25% TN3 270m
Rolled 2d6 : 6, 5, total 11

Reload ammox2 60m
Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 1, total 3


330m

Young vet tech assigned to sunder

Base 6
Mod 0 1 -1
Maintenance -2
Triple -2 double -1

Repair
IS X<50% tn3 405m
Rolled 2d6 : 2, 1, total 3

IS X<25% tn3 180m
Rolled 2d6 : 3, 6, total 9

UPPER ARM TN3 90m
Rolled 2d6 : 3, 3, total 6

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 05:43:33 PM
12/9/60

Harith vet assigned to atlas

Base 6
Custom 1
Maint -2
Mod -2

Repair
Tn3
RA 16
Rolled 2d6 : 3, 6, total 9

LA 11
Rolled 2d6 : 1, 5, total 6

RT 32
Rolled 2d6 : 6, 2, total 8

LT 21
Rolled 2d6 : 3, 2, total 5

RL 14
Rolled 2d6 : 4, 4, total 8

LL 2
Rolled 2d6 : 6, 4, total 10

CT 10
Rolled 2d6 : 1, 4, total 5


1060m = 2 days 40m+330
12/11 370/510m

Moves to dire

Clan 3
Mod 2
Quad -3
Maint -2
Base 6

Repair

Tn6
gyro
Rolled 2d6 : 4, 3, total 7

IS < 75%
Rolled 2d6 : 5, 5, total 10


1200m = 2 days 550m with prior time
12/14/60 40/510min
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 06:14:12 PM
12/13/60 60/510m

Ardal reg tech assigned to ku

Base 7
Quirk -1
Mod -2
Maintenance -2
Rush .75

Tn3

LT 20
Rolled 2d6 : 4, 2, total 6

RT 20
Rolled 2d6 : 4, 5, total 9

RA 10
Rolled 2d6 : 6, 3, total 9

RL 10
Rolled 2d6 : 4, 4, total 8

LL 5
Rolled 2d6 : 4, 4, total 8

CT 5
Rolled 2d6 : 6, 1, total 7


525+60m = 1 day 75/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 08:58:38 PM
12/14/60

Ardal assigned to spartan

Base 7
Custom 1
Mod -2
Basic 0

Tn6

RT 6
Rolled 2d6 : 1, 2, total 3

LT 26
Rolled 2d6 : 4, 6, total 10

LA 9
Rolled 2d6 : 4, 6, total 10

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 09:20:18 PM
12/15/60

Ardal reg tech assigned to spartan

Base 7
Custom 1
Mod -2
Basic 0
Quad -3

Tn3
RA 22
Rolled 2d6 : 2, 1, total 3

RL 34 
Rolled 2d6 : 1, 2, total 3

LL 26
Rolled 2d6 : 1, 5, total 6

CT 21
Rolled 2d6 : 3, 1, total 4


412m

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on September 23, 2024, 10:15:30 PM
12/15/60

Young assigned to spartan

Base 6
Mod -2
Triple -3
Basic 0
Custom 1
Rush .75 1

Rt 6
tn3
Rolled 2d6 : 2, 2, total 4
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2024, 11:37:24 PM
12/30/60
Lone repair before sapphire last mission
Young vet tech assigned to sunder

Mod 4
Base 6
Maint -2
Quad -3

Tn5
Rolled 2d6 : 5, 6, total 11


2 days
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 21, 2024, 11:56:16 PM
Was to replace sunder head...

1/1/61

Ardal reg tech assigned to sunder

Base 7
Mod -1
Double -1
Maint -2

Tn3

replace armor
H 9
Rolled 2d6 : 3, 3, total 6

RA 34
Rolled 2d6 : 4, 6, total 10

LA 1
Rolled 2d6 : 2, 5, total 7

RT 28
Rolled 2d6 : 4, 4, total 8

LT 15
Rolled 2d6 : 2, 1, total 3

LL 9
Rolled 2d6 : 2, 2, total 4

CT 41
Rolled 2d6 : 5, 3, total 8


1370x2

5 days 189/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2024, 01:08:21 PM
3/2/61

Maint -2
Pod -4
Mod 3
Base 7
Double -1

Tn3

Domimar reg ctech assigned to sunder

Remove case tcomp 2 heavy large 4 jj 3 dhs 3 srm4 ammo 10 rounds

Add 2 mrm30 7t ams4 ammo3

Rolled 2d6 : 1, 4, total 5

Will sell once dire engine is fixed.

27735250m ×.5
554705 per mos
Cha 7 +2
Neg +1
Tn7
13867625

Net 3 tons from warehouse.

Sale to be done in warehouse thread
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2024, 01:37:40 PM
3/2/61

Maint -2
Mod -1
Base 7
Double -1

Tn3

Domimar reg ctech assigned to Dire
Tn3
RA 30
Rolled 2d6 : 3, 2, total 5

LA 22
Rolled 2d6 : 4, 4, total 8

RT 21
Rolled 2d6 : 3, 1, total 4

LT 30
Rolled 2d6 : 6, 4, total 10

RL 3
Rolled 2d6 : 3, 3, total 6

LL 5
Rolled 2d6 : 1, 2, total 3

CT 47
Rolled 2d6 : 6, 3, total 9


158 armor

1580x2
3160m - 6 days 102m


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 22, 2024, 02:13:25 PM
3/23/61

Domimar reg ctech assigned to dire


Maint -2
Mod 0
Base 7
Triple -2

Replace engine
Tn3
360x3
2days 61min

Rolled 2d6 : 6, 6, total 12

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 27, 2024, 04:09:09 PM
3/23/61

Young assigned to Sunder remove 2 ppc cmpl 2csrm4 1t c3m

Add 2 lrm15 4t ammo 5ml case c3s

28566500cb
90x6

Base 7
Mod 1
Maint -2
Pod -4
Rush .75 1

Tn 3
405/510m
Rolled 2d6 : 5, 6, total 11


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 27, 2024, 11:18:53 PM
3/23/61
Domimar reg ctech assigned to dire ac

Remove cerppc cmpl dhs4 remove jj
Add c3m ppc cflamer add jj

Base 7
Mod 1
Maint -2
Pod -4
Rush .75 1

Tn 3
270m/510m

Now dire hwk
2182bv
Rolled 2d6 : 2, 1, total 3


1 day 165/510m with sunder time
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 28, 2024, 06:15:36 PM
Correction started 3/25 due to in use
270+61m = 331/510m

3/25 domimar moves to other dire

Base 7
Mod 1
Pod -4
Maintenance -2
Rush .75 1

Remove clan stuff gaussammo3 2streak6 ammo2 dhs4 ams ammo3 lpl3 lower arm

Add clan stuff gauss2 6t ammo dhs

cGauss RA LA RT
AMMO CT2 RL2 LT2
C3S H
DHS LT
90x7 = 630 x.75 =473m

Finishes 3/26 294/510m

New designation EYE
Bv 2477

Tn3
Rolled 2d6 : 1, 3, total 4


3/26/61
Harith vet tech assigned to ku

Base 6
Pod -4
Mod 1
Quirk -1
Maintenance -2
Rush .25 +3

Remove mpl5 spl2 dhs4
Add ecm 5srm4 ammo3 case2

New designation SPAM
1282BV

Srm4 H LT RT3
AMMO RT LT2
CASE RT LT
ECM LT

90x5 =450m×.25= 113m

Tn3
Rolled 2d6 : 5, 6, total 11

If fails try again
Rolled 2d6 : 2, 1, total 3

 
If ku successful then below

Bostina elite 1 in factory assigned to atlas

Base 4
Mod 4
Custom 1
Factory -4
Rush .5 2

Remove ml2 sl
Add spl2 case

5.65 days x2 if fails and 2m+50k or 25k if passes

Finishes 4/5 at latest

New designation HULK
bv 2369

Tn7
Rolled 2d6 : 6, 4, total 10
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 28, 2024, 06:43:19 PM
Sunder should have been remove case not add and mech is on chopping block at this point

Pulling case pods off for the ku

Harith vet
Base 6
Maint-2
Mod 1
Pod -4
Rush .5 2
90m
Tn3
Rolled 2d6 : 6, 3, total 9



Moves to ku
Base 6
Quirk -1
Mod 1
Pod -4
Maint-2
Rush .25 3
45m
Rolled 2d6 : 1, 5, total 6


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on October 30, 2024, 11:43:34 AM
4/1/61
Convert gauss ammo to clan 4 normal 2 podded
Tn5
Harith podded
Rolled 2d6 : 6, 1, total 7

Ardal
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 3, 1, total 4

Young podded
Rolled 2d6 : 6, 2, total 8

Domimar
Rolled 2d6 : 6, 4, total 10

 
Rolled 2d6 : 6, 6, total 12




Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 13, 2024, 02:58:25 PM
8/14/61

Bostina elite 1 vet tech assigned to sunder

Base 4
Mod 1
Maint -2
Pod -4
Time +3 - .25

Remove 5ml 2lrm15 2case 4t ammo
Add 2cmpl 2hvy large clpl 6dhs
Bv 2353 pre c3

Tn2
90x5
X.25 - 113m

Rolled 2d6 : 4, 5, total 9

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 17, 2024, 11:41:37 AM
8/14/61

POST IKARUS M2 BDA

ATLAS
- INEI - 4 KILLS (3 MECH) 6XP - RICH 6 XP
- LA 6 CT 2 RT 2 LL 4 RL 2 - GAUSS AMMO 7
SUNDER
- VELAZQUEZ - 2 KILLS (2 MECH) 4 XP
SPARTAN
- BUTTERWORTH - 2 XP
- LT 26 IS 25% CT 3 RT 15 RA 15 LL 15 RL 5
KU
- OKUDA - 1 MECH KILL 3 XP
- LA 20 IS 50% LT 20 IS 25% DHS CRIT RT 18 RA 20 RL 24 RTR 5 LTR 5 CTR 9 SRM 35/75 USED 1 FULL 10 FROM ANOTHER BOTH LT(MAY RELOAD ONLY THE 10 ROUNDS)

Salvage

THOR C

ENGINE DESTROYED
LT LTR DESTROYED 23/7
LA 3
RA 2
RT 22 IS 100% 14/15
RL 23 IS 25% UL
LL 10
CT 10

Really the UAC20 ERLL ERSL plus some sections following repair are all that are effectively left. I will probably pull the clan ff / sections / actuators that can be and the jj scrapped with remainder sold. It's already crippled so not changing much.

Capture
1/2 cougar pilot ghazi - edge 000 pain resistance gauss spec speed demon tactics 4

Edit - actuators jj scrapped

Inei spends 26xp for scrounge 4
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 20, 2024, 12:33:00 PM
8/14/61

Domimar creg tech assigned to atlas

Base 7
Mod -1
Custom 1
Maint -2
Triple -2
Ammo auto

Tn3
LA 6
Rolled 2d6 : 5, 6, total 11

CT 2
Rolled 2d6 : 1, 1, total 2

RT 2
Rolled 2d6 : 3, 3, total 6

LL 4
Rolled 2d6 : 4, 1, total 5

RL 2
Rolled 2d6 : 4, 1, total 5

AMMO 7
Rolled 2d6 : 1, 4, total 5


510m

Finishes EOD 8/14

Moves to spartan 8/15/61

Base 7
Mod 0 -1
Custom 1
Maint -2
Time -3 -2
Ammo auto

Tn 3
IS 25%
Rolled 2d6 : 1, 2, total 3

360m

CT 3
Rolled 2d6 : 4, 3, total 7

RT 15
Rolled 2d6 : 2, 4, total 6

RA 15
Rolled 2d6 : 3, 6, total 9

LL 15
Rolled 2d6 : 4, 4, total 8

RL 5
Rolled 2d6 : 5, 2, total 7


1950m

If IS passes LT armor 26 780m
Rolled 2d6 : 4, 2, total 6


3 days 418/510m or 5 days 179/510m
Finishes 8/18 418/510m or 8/20 179/510m

ARDAL REG TECH ASSIGNED TO KU

BASE 7
QUIRK -1
MOD 0 1 -1
MAINT -2
TIME -1 -2

TN3
LA IS 50%
Rolled 2d6 : 1, 5, total 6

LT IS 25%
Rolled 2d6 : 3, 4, total 7

DHS CRIT
Rolled 2d6 : 4, 1, total 5


RT 18
Rolled 2d6 : 2, 1, total 3

RA 20
Rolled 2d6 : 5, 3, total 8

RL 24
Rolled 2d6 : 3, 1, total 4

RTR 5
Rolled 2d6 : 5, 2, total 7

LTR 5
Rolled 2d6 : 4, 1, total 5

CTR 9
Rolled 2d6 : 1, 2, total 3

RELOAD 10 ROUNDS
Rolled 2d6 : 3, 6, total 9


IF LA IS PASS
20
Rolled 2d6 : 2, 5, total 7

IF LT IS PASS
20
Rolled 2d6 : 3, 2, total 5







Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 10:31:56 AM
Domimar reg ctech assigned to thor

BASE 7
MAINT -2
MOD -1 0 1 3
TIME -1 -2 -3

Remove armor -1 double -1 TN3
CT 17
Rolled 2d6 : 3, 2, total 5

CTR 8
Rolled 2d6 : 4, 6, total 10

RTR 7
Rolled 2d6 : 5, 4, total 9

H 9
Rolled 2d6 : 1, 4, total 5

LA 3
Rolled 2d6 : 2, 2, total 4

RA 15
Rolled 2d6 : 1, 5, total 6

LL 13
Rolled 2d6 : 5, 1, total 6


720X2= 1440M - 2 DAYS 418/510M

REMOVE PODS +1 QUAD -3 TN3
CUAC20
Rolled 2d6 : 5, 6, total 11

CERSL
Rolled 2d6 : 6, 5, total 11

CERLL
Rolled 2d6 : 6, 4, total 10


120X3X4 = 1440M = 2 DAYS 418/510M

+1 QUAD -3 TN3 
IF ARMOR REMOVED REMOVE LL
Rolled 2d6 : 1, 5, total 6

IF ARMOR WEAPONS REMOVED REMOVE LA
Rolled 2d6 : 6, 4, total 10

IF ARMOR WEAPONS REMOVED REMOVE RA
Rolled 2d6 : 1, 4, total 5


120X3X4 = 1440M = 2DAYS 418/510M

IF ARMOR REMOVED FIX RT 100% IS - +3 QUAD -3 TN5 270x4 = 1080M = 2DAYS 61/510M
Rolled 2d6 : 4, 4, total 8


FIX RL 25% IS TRIPLE -2 TN3 90X3
Rolled 2d6 : 3, 5, total 8

270/510M

+1 QUAD -3 TN3
IF RT PASSES REMOVE RT
Rolled 2d6 : 6, 2, total 8

IF RL PASSES REMOVE RL
Rolled 2d6 : 2, 2, total 4

120X2X4 = 960M = 1DAY 450/510M

IN ALL IF PASSES 6630M - 13 DAYS
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 10:42:36 AM
Domimar finishes 9/3/61 179/510m

Sell Thor when complete

REMAINDER OF AUGUST TECHS ARE CHECKING FOR GREMLINS IN ALL THE MECHS. THAT COULDNT HAVE WENT THAT WELL

9/4/61
Bostina
Convert podded uac20 ammo to clan x8 tn5
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 2, 6, total 8



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 10:54:05 AM
Domimar will pull the engine DHS from thor before sale

90mx2 14 dhs tn3
Rolled 2d6 : 3, 5, total 8


Finishes same day
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 11:36:45 AM
Well apparently there was confusion need 13 more rolls I guess

Tn4
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 3, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 11:37:26 AM
Pull last 2 with plenty of time

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 6, 2, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on December 27, 2024, 11:37:51 AM
Ok one more try ffs

Rolled 2d6 : 4, 2, total 6
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 14, 2025, 09:15:46 AM
9/23/61

Bostina assigned to ku

REMOVE
ECM LT
SRM4 LT
SRM4 AMMO

ADD
SRM4 AMMO LT
DHS LT
SRM4 RT

MAINT -2
MOD 2
BASE 4
QUIRK -1
POD -4
RUSH .25.  3
TN3

Rolled 2d6 : 5, 4, total 9


New designation SPAM2 BV1202 PRE C3

Moves to dire hawk

REMOVE
PPC x2 RA LA
C3M RT
JJ RT
DHS X2 LT RT
FLAMER H

ADD
RT
cUAC20

LT
UAC20 AMMO X2

RA
PPC DHS

MAINT -2
POD -4
MOD 2
BASE 4
TECH 3
TN3

Rolled 2d6 : 3, 3, total 6


New designation STARK BV 2350 PRE C3

Moves to dire eye

REMOVE
C3S H
AMMO X2 LT
DHS X3 LT RT

ADD
AMMO H
JJ X2 LT
C3M LT

MAINT -2
POD -4
MOD 2
BASE 4
TECH 3
TN3

Rolled 2d6 : 6, 2, total 8


New designation HWKEYE BV 2588 PRE C3

30M
300M
180M

Warehouse net change -3
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 14, 2025, 09:37:39 AM
Small addendum that changes nothing

The LA also gets an additional dhs on dire stark for total of 21 dhs
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 17, 2025, 03:35:44 PM
Post Ikarus m4

Total armor loss 590 pt
8 pilots hits across 4 mechs
14 engine hits across 4 mechs

Dire - PC - 2 pilot hits - 216 armor

H 2
CT 47 IS X<25% ENGINEX2
LA 15
RA 34 IS X<25%
LT 32 ENGINE IS X<75% , 5 4 AMMO
RT 32 ENGINE IS X<25%
LL 32
RL 22

Dire - gauss - 2 kills 2 mechs - 2 pilot hits - 57 armor

RA 15 NEED REATTACH ARM
RTR 10
RT 32 DESTROYED ENGINEX2 GAUSS FIXED DHS

AMMO 8 8 2

Spartan - 1 kill 1 mech - 3 pilot hits - 228 armor

RA 23 DESTROYED UA LA HD
LA 23 IS X<50%
RT 26 DESTROYED ENGINEX3 SPLX5 BAP SL
LT 26 IS X<25%
RL 34 IS X<50%
LL 34 DESTROYED UL LL FT JJX2
CT 37 IS X<75% ENGINE GYROX2
H 5
RTR 8
CTR 12

Ku - 1 pilot hit - 89 armor

LTR 8
CT 14
LT 20 DESTROYED DHS ENGINEX3
RT 20 IS X<100% DHSCRITX2 ENGINE
LA 6
RA 4
RL 17

LOST 2 PODDED SRM4 AMMO BINS PODDED CASE PODDED DHS FIXED DHS

SALVAGE

GALLAHAD
LOST HEAD
H 9
CTR 5
LA 1
RL 6

2 GAUSS 5T AMMO REMAIN
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 18, 2025, 01:24:12 PM
9/29/61

Domimar reg ctech assigned to gauss dire
Base 7
Clan offset
Mod 4
Maint -2
Time -3

RT REPLACE tn6 960m
Rolled 2d6 : 4, 4, total 8


1 day 450/510m

Ardal reg tech assigned to ku

Base 7
Mod 4 3 0
Maint -2
Quirk -1
Time -1 -3

LT REPLACE 960m tn5
Rolled 2d6 : 1, 3, total 4


RT
IS X<100% 1080m tn4
Rolled 2d6 : 6, 1, total 7

DHSCRITX2 240m tn3
Rolled 2d6 : 6, 1, total 7


2280m = 4 days 240/510m

Dr rolls assigned to INEI and Wirth

Inei 2 hit
Rolled 2d6 : 3, 3, total 6

Wirth 2 hit
Rolled 2d6 : 6, 6, total 12



Natural check for both tn10

Inei
Rolled 2d6 : 2, 6, total 8

Wirth
Rolled 2d6 : 4, 3, total 7


For remainder

Tn10
Butterworth 3 hits
Rolled 2d6 : 2, 3, total 5

Okuda 1 hit
Rolled 2d6 : 1, 4, total 5

Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 18, 2025, 02:14:26 PM
9/29/61

Young assigned to spartan

Spartan - 1 kill 1 mech - 3 pilot hits - 228 armor

CUSTOM 1
MOD 4 0 1 2 5
BASE 6
MAINT -2
Time -3 -2

LA IS X<50% tn3 540m
Rolled 2d6 : 2, 5, total 7

RT REPLACE tn6 960m
Rolled 2d6 : 5, 4, total 9

LT IS X<25% tn3 360m
Rolled 2d6 : 6, 6, total 12

RL IS X<50% tn3 540m
Rolled 2d6 : 3, 1, total 4

CT
IS X<75% tn4 720m
Rolled 2d6 : 5, 6, total 11

GYROX2 tn7 960m
Rolled 2d6 : 3, 6, total 9


3810m = 7 days 250/510m

Domimar reg ctech assigned to gauss dire
Base 7
Clan offset
Mod -1 1 2
Maint -2
Time -3 -1

RT
REPAIR ENGINEX2 tn3
Rolled 2d6 : 5, 6, total 11

REPLACE DHS tn3
Rolled 2d6 : 5, 1, total 6

REATTACH ARM tn4
Rolled 2d6 : 1, 5, total 6


10/3 240/510m
Harith vet tech assaigned to ku

Base 6
Mod 4
Quirk -1
Main -2
Time -3

Replace LT TN4 960M
Rolled 2d6 : 5, 5, total 10


1 day 450/510m = finishes 10/5 180/510m

There will be repairs before 10/7 but to save space on post starting the follow up dr rolls

10/7
Dr rolls assigned to INEI and Wirth

Inei 1 hit
Rolled 2d6 : 3, 5, total 8

Wirth 1 hit
Rolled 2d6 : 4, 2, total 6

Natural check for both tn10

Inei if needed
Rolled 2d6 : 6, 3, total 9

Wirth if needed
Rolled 2d6 : 4, 3, total 7


For remainder

Tn10
Butterworth 3 hits
Rolled 2d6 : 4, 3, total 7

Okuda 1 hit
Rolled 2d6 : 5, 3, total 8
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 18, 2025, 03:53:21 PM
1880m for Domimar on dire - passed roll but tn would've been 5 - tripled time to offset to tn3

3 days 350/510m

10/4/61 290/510m

Domimar assigned to dire pc

Base 7
Mod 3 0 2
Maint -2
Time -3 -2

Repair

Enginex4 tn5
Rolled 2d6 : 4, 5, total 9

IS X 75% tn4
Rolled 2d6 : 5, 2, total 7

IS X 25% tn3
Rolled 2d6 : 4, 2, total 6

IS X 25% tn3
Rolled 2d6 : 5, 2, total 7

IS X 25% tn3
Rolled 2d6 : 6, 5, total 11



Finishes 10/10/61 230/510m

Ardal assigned to dire gauss

BASE 7
CLAN 3
MAINT -2
MOD -1
TIME -3

Repair armor TN4
RT 32
Rolled 2d6 : 2, 4, total 6

RTR 10
Rolled 2d6 : 6, 1, total 7

RA 15
Rolled 2d6 : 3, 4, total 7


2280M

FINISHES  10/9/61 20/510M
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 12:26:31 PM
10/5 180/510m

Harith assigned to ku

Maint -2
Quirk -1
Base 6
Mod -1 2 3
Time -3 -2

All tn3
Reattach arm
Rolled 2d6 : 4, 1, total 5

Replace dhs
Rolled 2d6 : 3, 3, total 6

Repair engine x4
Rolled 2d6 : 5, 1, total 6


540+1200+90
1830m +180m = 3days 480/510m

 Finishes 10/8 480/510m

10/6 250/510m

Young assigned to spartan

Base 6
Mod 4
Maint -2
Custom 1
Time -3

Tn6
Replace
LL
Rolled 2d6 : 1, 4, total 5

RA
Rolled 2d6 : 4, 4, total 8


960m +250
2 day 190/510m

Finishes 10/8 190/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 12:41:45 PM
10/8 190/510m

Young assigned to spartan

Base 6
Mod 3 -2 1
Maint -2
Custom 1
Time -3

Tn5 1200m
Engine x4
Rolled 2d6 : 4, 6, total 10


Actuators tn3 180m

UL
Rolled 2d6 : 3, 2, total 5

LL
Rolled 2d6 : 2, 4, total 6

FT
Rolled 2d6 : 1, 5, total 6

UA
Rolled 2d6 : 4, 1, total 5

LA
Rolled 2d6 : 4, 1, total 5

HAND
Rolled 2d6 : 3, 3, total 6


Replace tn3
JJ X2 240m
Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 3, total 5


3 days 280/510m

Finishes 10/11 280/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 04:05:51 PM
10/11 280/510m

Young assigned to spartan
Base 6
Maint -2
Mod -1
Custom 1
Double -1

RA 23
Rolled 2d6 : 2, 4, total 6

LA 23
Rolled 2d6 : 6, 6, total 12

RT 26
Rolled 2d6 : 2, 6, total 8

LT 26
Rolled 2d6 : 1, 1, total 2

RL 34
Rolled 2d6 : 6, 6, total 12

LL 34
Rolled 2d6 : 4, 2, total 6

CT 37
Rolled 2d6 : 4, 4, total 8

H 5
Rolled 2d6 : 6, 4, total 10

RTR 8
Rolled 2d6 : 1, 1, total 2

CTR 12
Rolled 2d6 : 1, 6, total 7


4560m +280m

9 days 250/510m

Finishes 10/20 250/510m

10/8 480/510m

Harith assigned to ku

Base 6
Quirk -1
Maint -2
Mod -1
.75 time

LTR 8
Rolled 2d6 : 3, 4, total 7

CT 14
Rolled 2d6 : 1, 4, total 5

LT 20 
Rolled 2d6 : 4, 5, total 9

RT 20
Rolled 2d6 : 2, 6, total 8

LA 6
Rolled 2d6 : 5, 4, total 9

RA 4
Rolled 2d6 : 1, 3, total 4

RL 17
Rolled 2d6 : 2, 4, total 6


668m +480m

Finishes  10/10  128/510m



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 04:14:13 PM
10/20 250/510m

Bostina assigned to spartan

Base 4
Maint -2
Mod -1
Custom 1
.75 TIME 1

LT 26
Rolled 2d6 : 4, 6, total 10

RTR 8
Rolled 2d6 : 3, 1, total 4


505m with existing used time

Finishes 10/20 505/510m

10/8 480/510m

Harith assigned to ku

Base 6
Quirk -1
Maint -2
Pod -4
Mod 2
Rush .5. +2
Tn3

Replace pods lost to bring back to spam2 config

30m total
Rolled 2d6 : 6, 1, total 7


Finishes 10/9


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 04:35:04 PM

10/21/61

Young assigned to spartan

Base 7
Mod 1
Custom 1
Maint-2
Time -3

Tn4
Replace
Light
Rolled 2d6 : 6, 4, total 10

Tag
Rolled 2d6 : 6, 4, total 10

Splx4
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 6, 5, total 11

Bap
Rolled 2d6 : 5, 6, total 11


3360m + 505m
7 days 295/510m

Finishes 10/28 295/510m
Continues
Replace
SLx2
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 1, total 3

Spl
Rolled 2d6 : 6, 5, total 11


1440m + 295

3 days 205/510m

Finishes 10/31 205/510m


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 04:45:12 PM
10/31 205/510m

Bostina assigned to spartan

Base 4
Mod 1
Custom 1
Maint -2
Time -1

Tn3

Replace
SL

240m
Rolled 2d6 : 5, 1, total 6

Finishes 10/31  455/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 25, 2025, 05:33:09 PM
10/13/61

Domimar assigned to dire ppc
Base 7
Mod -1
Maint -2
Time -1

Tn3
H 2
Rolled 2d6 : 5, 5, total 10

CT 47
Rolled 2d6 : 3, 5, total 8

LT 32
Rolled 2d6 : 2, 3, total 5

RT 32
Rolled 2d6 : 5, 3, total 8

LL 32
Rolled 2d6 : 5, 4, total 9

RA 34
Rolled 2d6 : 5, 2, total 7


Continues
10/22/61

RL 22
Rolled 2d6 : 1, 4, total 5

LA 15
Rolled 2d6 : 1, 3, total 4

RA 34
Rolled 2d6 : 6, 5, total 11



Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 09:56:47 AM
11/1
Domimar
Reload ammo x3 dire gauss
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 6, 4, total 10

Reload ammo x2 dire ppc
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 6, 2, total 8


Bostina assigned to atlas

Base 4
Maint -2
Custom 1
Mod 3 x3 time
Time -3
Tn3
Remove spl
Add flamer lt

Bv 2361

2880m 5 days 330/510m

Rolled 2d6 : 2, 1, total 3


Ardal assigned to sunder
Pod -4
Mod 2
Maint -2
Base 7

Pod swaps
Remove clpl heavy largex2 cmplx2 c3s 6 DHS

Add 4x cERLL (H Ctx2 Lt) lrm15 2t ammo standard RT

leaves unit as 464

JJx4 all in legs
18dhs 3pod ra rt lt plus fixed ra

This will be going to the unit when complete if successful in November

Images sent to CO

360m
Rolled 2d6 : 3, 6, total 9


If successful
Bostina assigned to spartan

Base 4
Mod 3 x3
Custom 1
Maint -2

Removing
SLx2 BAP SEARCHLIGHT TAG
Adding
Flamerx2 lt rt dhsx2 engine

2790m

Tn6
Rolled 2d6 : 1, 2, total 3


Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 11:28:12 AM
11/2

Domimar assigned to glass spider

Base 7
Mod 2
Maint -2
Time-3

Pull 5t ammo cgauss

Holding last gauss until next wave of stuff
Ammo x5
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 1, 1, total 2

Cgauss
Rolled 2d6 : 5, 4, total 9


Tn4 total time 720mx4
2880m
5 days 330/510m

If all successful

Move to podding the gauss

Base 7
Mod 2
Time -3
Tn6
360mx4
1440m
Rolled 2d6 : 5, 2, total 7


Finishes 11/10 180/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 11:32:18 AM
11/10 180/510m

Domimar moves to dire gauss

Replace gauss

Pod -4
Mod 2
Base 7
Maint -2

Tn3
Rolled 2d6 : 2, 3, total 5
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 11:40:10 AM

11/12/61

Donimar on glass spider

Remove other gauss and last ammo

Base 7
Mod 2
Maint -2
Time-3

Tn4
Gauss
Rolled 2d6 : 1, 4, total 5

Ammo
Rolled 2d6 : 3, 1, total 4

240mx4

1 day 450/510m
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 03:42:42 PM
Almost forgot pilots


10/14
Dr rolls assigned to Butterworth and Okuda

Tn6
Butterworth
Rolled 2d6 : 4, 2, total 6

Okuda
Rolled 2d6 : 4, 3, total 7


Natural heal

Tn10
Butterworth 3 hits
Rolled 2d6 : 2, 6, total 8


Okuda 1 hit if needed 
Rolled 2d6 : 6, 5, total 11
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 26, 2025, 03:44:50 PM
10/21
Dr rolls assigned to Butterworth

Butter worth
Tn6
Rolled 2d6 : 4, 5, total 9


Natural tn10
Rolled 2d6 : 4, 6, total 10


10/28

Tn6 if needed
Rolled 2d6 : 5, 3, total 8


Natural tn10 if needed
Rolled 2d6 : 6, 1, total 7
Title: Re: Fire Lance Repair, Customization rolls.
Post by: Ice on March 27, 2025, 10:30:16 AM
11/13

Bostina
Convert 3 bins uac20 ammo to clan

Tn5 180m

Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 1, 2, total 3