-
Starting cash: $890,000
Well-equipped 2:
add +1 IS ERPPC to warehouse
items brought over from old warehouse
(20 tons, 30 item limit, +10 tons armor):
10 tons standard armor
0 tons x1 75 ton Upper Arm Actuator
0 tons x1 75 ton Lower Arm Actuator
0 tons x1 75 ton Upper Leg Actuator
0 tons x1 75 ton Lower Leg Actuator
0 tons x1 75 ton Foot Actuator
0 tons x1 75 ton Right Arm Location
0 tons x1 75 ton Left Arm Location
0 tons x1 75 ton Right Torso Location
0 tons x1 75 ton Left Torso Location
0 tons x1 75 ton Right Leg Location
0 tons x1 75 ton Left Leg Location
0 tons x1 65 ton Upper Arm Actuator
0 tons x1 65 ton Lower Arm Actuator
0 tons x1 65 ton Upper Leg Actuator
0 tons x1 65 ton Lower Leg Actuator
0 tons x1 65 ton Foot Actuator
0 tons x1 65 ton Right Arm Location
0 tons x1 65 ton Left Arm Location
0 tons x1 65 ton Right Torso Location
0 tons x1 65 ton Left Torso Location
0 tons x1 65 ton Right Leg Location
0 tons x1 65 ton Left Leg Location
0 tons x1 Repair Part
12 tons x1 Guass Rifle, Clan
4 tons x1 ER Large Laser, Clan
4 tons Guass Rifle Ammo, Clan
=20 tons, 29 items
Initial purchases
10 tons standard armor - 100,000
10 tons IS F/F armor - 200,000
x4 tons SRM6 ammo - 108,000
x2 tons SRM inferno ammo - 27,000
x1 ton MG ammo - 1,000
x1 Upper Arm Actuator - 55 tons - 5,500
x1 Lower Arm Actuator - 55 tons - 2,750
x1 Upper Leg Actuator - 55 tons - 8,250
x1 Lower Leg Actuator - 55 tons - 4,400
x1 Foot Actuator - 55 tons - 6,600
x2 Jump Jets - 55 tons - 27,500
Mech Right Leg (Endo) - 55 tons - 19,800
Mech Left Leg (Endo) - 55 tons - 19,800
Mech Right Leg (Endo) - 55 tons - 19,800
Mech Left Arm (Endo) - 55 tons - 19,800
x1 Upper Arm Actuator - 70 tons - 7,000
x1 Lower Arm Actuator - 70 tons - 3,500
x1 Upper Leg Actuator - 70 tons - 10,500
x1 Lower Leg Actuator - 70 tons - 5,600
x1 Foot Actuator - 70 tons - 8,400
Mech Right Leg - 70 tons - 16,800
Mech Left Leg - 70 tons - 16,800
Mech Right Leg - 70 tons - 16,800
Mech Left Arm - 70 tons - 16,800
x15 DHS - 90,000
$761,400 total
$128,600 remaining (vs 53,340/mo operating cost; 2 months costs covered at game on)
-
Addendum: all of the above 75-ton locations are IS Endo; they're the Falconer spare parts I already had in the warehouse. They were just brought across and therefore the cost difference doesn't matter, but full disclosure and all.
-
Gemini Mission 1
LT Baxter earns 4 XP (win, survived, 2 kills)
LT Montgomery earns 4 XP (win, survived, 2 kills)
SGT Thomas earns 3 XP(win, survived, 1 kills)
SGT Mars earns 3 XP(win, survived, 1 kills)
7-2-57
SGT Constantino earns 1 XP (rolled 12)
7-9-57
SGT Watson earns 1 XP (rolled 12)
7-13-57
SGT Watson earns 1 XP (rolled 12)
-
July Acquisition Checks
Scrounge +2
10 tons std armor
TN 8
Rolled 2d6+2 : 3, 3 + 2, total 8
10 tons std armor
TN 8
Rolled 2d6+2 : 3, 3 + 2, total 8
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 6, 2 + 2, total 10
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 3, 3 + 2, total 8
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 1, 5 + 2, total 8
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 1, 3 + 2, total 6
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 6, 3 + 2, total 11
75-ton UA actuator
TN 9
Rolled 2d6+2 : 3, 4 + 2, total 9
75-ton UA actuator
TN 9
Rolled 2d6+2 : 6, 3 + 2, total 11
75-ton LA actuator
TN 9
Rolled 2d6+2 : 6, 1 + 2, total 9
75-ton LA actuator
TN 9
Rolled 2d6+2 : 2, 4 + 2, total 8
75-ton UL actuator
TN 9
Rolled 2d6+2 : 3, 6 + 2, total 11
75-ton UL actuator
TN 9
Rolled 2d6+2 : 4, 5 + 2, total 11
75-ton LL actuator
TN 9
Rolled 2d6+2 : 5, 3 + 2, total 10
75-ton LL actuator
TN 9
Rolled 2d6+2 : 1, 2 + 2, total 5
70-ton UA actuator
TN 9
Rolled 2d6+2 : 4, 4 + 2, total 10
70-ton UA actuator
TN 9
Rolled 2d6+2 : 2, 1 + 2, total 5
70-ton LA actuator
TN 9
Rolled 2d6+2 : 6, 2 + 2, total 10
70-ton LA actuator
TN 9
Rolled 2d6+2 : 6, 6 + 2, total 14
65-ton UA actuator
TN 9
Rolled 2d6+2 : 6, 2 + 2, total 10
65-ton UA actuator
TN 9
Rolled 2d6+2 : 1, 5 + 2, total 8
20/21 checks used, 1 remaining
-
8-5-57
Selling SDR-9K Venom (crippled)
Base cost 6,371,910 CB
Negotiation +0
WILL 5 (+0)
CHA 7 (+2)
Rolled 2d6+2 : 4, 6 + 2, total 12
-
8-5-57
Selling SDR-9K Venom (crippled)
Base cost 6,371,910 CB
Negotiation +0
WILL 5 (+0)
CHA 7 (+2)
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 4, 6 + 2, total 12
+15% base value +10% from negotiation = 25% sale price.
Fury sells the Venom for 1,592,975 CB
-
August Acquisition Rolls
8-23-57
Scrounge +2
10 tons std armor
TN 8
Rolled 2d6+2 : 1, 1 + 2, total 4
10 tons std armor
TN 8
Rolled 2d6+2 : 6, 6 + 2, total 14
10 tons std armor
TN 8
Rolled 2d6+2 : 2, 6 + 2, total 10
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 4, 1 + 2, total 7
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 6, 6 + 2, total 14
IS CASE
TN 11
Rolled 2d6+2 : 1, 4 + 2, total 7
IS CASE
TN 11
Rolled 2d6+2 : 2, 4 + 2, total 8
IS CASE
TN 11
Rolled 2d6+2 : 5, 6 + 2, total 13
IS CASE
TN 11
Rolled 2d6+2 : 5, 4 + 2, total 11
IS CASE
TN 11
Rolled 2d6+2 : 5, 5 + 2, total 12
IS CASE
TN 11
Rolled 2d6+2 : 1, 4 + 2, total 7
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 6, 4 + 2, total 12
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 3, 4 + 2, total 9
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 6, 4 + 2, total 12
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 2, 2 + 2, total 6
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 2, 1 + 2, total 5
1 ton IS Gauss ammo
TN 11
Rolled 2d6+2 : 4, 2 + 2, total 8
IS AMS System
TN 11
Rolled 2d6+2 : 6, 5 + 2, total 13
IS AMS System
TN 11
Rolled 2d6+2 : 5, 1 + 2, total 8
IS AMS System
TN 11
Rolled 2d6+2 : 4, 5 + 2, total 11
IS AMS System
TN 11
Rolled 2d6+2 : 5, 3 + 2, total 10
21/21 rolls used
-
Parts added on Marduk:
10 tons std armor
10 tons std armor
10 tons IS F/F armor
IS CASE
IS CASE
IS CASE
1 ton IS Gauss ammo
1 ton IS Gauss ammo
IS AMS System
IS AMS System
Total Cost: 790,000
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October Acquisition Rolls
10-1-57
Scrounge +2
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 4, 5 + 2, total 11
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 1, 5 + 2, total 8
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 1, 5 + 2, total 8
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 6, 2 + 2, total 10
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 5, 5 + 2, total 12
10 tons IS F/F armor
TN 11
Rolled 2d6+2 : 5, 5 + 2, total 12
IS LPL
TN 11
Rolled 2d6+2 : 4, 3 + 2, total 9
IS LPL
TN 11
Rolled 2d6+2 : 2, 6 + 2, total 10
IS LPL
TN 11
Rolled 2d6+2 : 1, 2 + 2, total 5
IS LPL
TN 11
Rolled 2d6+2 : 6, 2 + 2, total 10
1 ton IS AMS Ammo
TN 11
Rolled 2d6+2 : 1, 3 + 2, total 6
1 ton IS AMS Ammo
TN 11
Rolled 2d6+2 : 4, 5 + 2, total 11
1 ton IS AMS Ammo
TN 11
Rolled 2d6+2 : 2, 3 + 2, total 7
1 ton IS AMS Ammo
TN 11
Rolled 2d6+2 : 6, 2 + 2, total 10
1 IS DHS
TN 11
Rolled 2d6+2 : 6, 1 + 2, total 9
1 IS DHS
TN 11
Rolled 2d6+2 : 4, 2 + 2, total 8
1 IS DHS
TN 11
Rolled 2d6+2 : 5, 1 + 2, total 8
1 IS DHS
TN 11
Rolled 2d6+2 : 4, 4 + 2, total 10
18/21 rolls used
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October Acquisition Rolls
10-8-57
Scrounge +2
IS LPL
TN 11
Rolled 2d6+2 : 2, 4 + 2, total 8
IS LPL
TN 11
Rolled 2d6+2 : 5, 4 + 2, total 11
IS LPL
TN 11
Rolled 2d6+2 : 4, 5 + 2, total 11
21/21 rolls used
-
November Acquisition Rolls
11-1-57
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 6, 4 + 2, total 12
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 6, 5 + 2, total 13
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 1, 1 + 2, total 4
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 5, 3 + 2, total 10
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 2, 2 + 2, total 6
55 ton Jump Jet
TN 8
Rolled 2d6+2 : 5, 6 + 2, total 13
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 4, 1 + 2, total 7
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 5, 4 + 2, total 11
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 2, 4 + 2, total 8
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 1, 2 + 2, total 5
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 2, 2 + 2, total 6
75 ton Jump Jet
TN 8
Rolled 2d6+2 : 3, 6 + 2, total 11
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 6, 1 + 2, total 9
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 2, 6 + 2, total 10
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 1, 6 + 2, total 9
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 6, 2 + 2, total 10
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 1, 6 + 2, total 9
65 ton Jump Jet
TN 8
Rolled 2d6+2 : 6, 3 + 2, total 11
18/21 rolls used
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November Acquisition Rolls
11-8-57
IS ERPPC
TN 11
Rolled 2d6+2 : 3, 1 + 2, total 6
IS ERPPC
TN 11
Rolled 2d6+2 : 1, 1 + 2, total 4
IS ERPPC
TN 11
Rolled 2d6+2 : 3, 4 + 2, total 9
21/21 rolls used
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December Acquisition rolls
12-1-57
IS ERPPC
TN 11
Rolled 2d6+2 : 2, 2 + 2, total 6
IS ERPPC
TN 11
Rolled 2d6+2 : 1, 4 + 2, total 7
IS ERPPC
TN 11
Rolled 2d6+2 : 3, 1 + 2, total 6
IS SRM-6
TN 8
Rolled 2d6+2 : 1, 5 + 2, total 8
IS SRM-6
TN 8
Rolled 2d6+2 : 5, 6 + 2, total 13
IS SRM-6
TN 8
Rolled 2d6+2 : 2, 4 + 2, total 8
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 2, 4 + 2, total 8
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 6, 4 + 2, total 12
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 6, 5 + 2, total 13
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 4, 4 + 2, total 10
10/21 rolls used
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4-5-58
Selling Crippled Grizzly
Base Price: 1,044,290 CB
Negotiation +1, Charisma +2 (7) = +3
TN 7
Rolled 2d6+3 : 4, 3 + 3, total 10
-
MOS 3 = +6%
Sale price: 1,106,947 CB
-
3058 May XP Rolls
MechWarriors (1st roll is TN 9 to gain 2nd roll's XP value)
LT Baxter
Rolled 2d6 : 5, 5, total 10
Rolled 1d6 : 5, total 5
LT Montgomery
Rolled 2d6 : 4, 6, total 10
Rolled 1d6 : 3, total 3
SGT Thomas
Rolled 2d6 : 4, 6, total 10
Rolled 1d6 : 5, total 5
SGT Mars
Rolled 2d6 : 2, 2, total 4
Rolled 1d6 : 4, total 4
SGT Herrerra
Rolled 2d6 : 5, 3, total 8
Rolled 1d6 : 5, total 5
Doctors (gain +4 XP on a 3+)
LT Beer
Rolled 1d6 : 6, total 6
-
End of POLAR GULF
+844,723 CB (final disbursement)
+203,723 CB (transport split)
No retirements (2nd contract)
No prisoner recruitment
Prisoner Ransoms
Odell Gruenewald - 75,0000
Finlay Ballard - 150,000
Adela Sellami - 150,000
Jeff Talib - 150,000
Sarah Rima - 150,000
+675,000 CB
-
Sell Stalker 5M
Base price: 8,274,125
Negotiation +0
Rolled 2d6 : 6, 4, total 10
-
+2,978,685 CB from Stalker sale
-
Sell Guillotine 5M (crippled)
Base price: *don't have prices at moment, rolling to determine sale percentage*
Negotiation +0 +2 CHA
TN 7
Rolled 2d6+2 : 6, 1 + 2, total 9
-
Guillotine 5M sells for 19% of retail price
EDIT: $1,229,391
-
Post-FLINT Retirement Rolls
LT Baxter
n/a - Lance Leader
LT Montgomery - 36
TN 7
Rolled 2d6 : 3, 3, total 6
SGT Mars - 23
TN 6
Rolled 2d6 : 1, 5, total 6
SGT Thomas - 24
TN 6
Rolled 2d6 : 4, 2, total 6
SGT Hererra - 24
TN 6
Rolled 2d6 : 3, 4, total 7
SGT Fairchild - 23
TN 6
Rolled 2d6 : 3, 4, total 7
Tech Watson - 26
TN 6
Rolled 2d6 : 4, 4, total 8
Tech Constantino - 38
TN 7
Rolled 2d6 : 1, 2, total 3
Tech Hess - 24
TN 6
Rolled 2d6 : 2, 2, total 4
Tech Fokker - 22
TN 6
Rolled 2d6 : 6, 1, total 7
Tech Sin - 24
TN 6
Rolled 2d6 : 5, 4, total 9
Doctor Beer - 26
TN 6
Rolled 2d6 : 3, 3, total 6
-
Rerolls with Retention Payments
LT Montgomery - 36 - +$50,000 Retention Bonus
TN 2
Rolled 2d6 : 2, 1, total 3
Tech Constantino - 38 - +20,000 Retention Bonus
TN 5
Rolled 2d6 : 1, 2, total 3
Tech Hess - 24 - +10,000 Retention Bonus
TN 5
Rolled 2d6 : 6, 1, total 7
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3-3-59: Fury sells awarded 5S Nightsky (base price 8,907,000 CB)
Negotiation +0 +2 CHA
TN 7
Rolled 2d6+2 : 6, 4 + 2, total 12
-
Nightsky sells for 5,344,200
-
March 3059 Acquisition Rolls (3-4-59)
10 tons std armor
TN 8
Rolled 2d6+2 : 1, 4 + 2, total 7
10 tons std armor
TN 8
Rolled 2d6+2 : 1, 4 + 2, total 7
10 tons F/F armor
TN 10
Rolled 2d6+2 : 4, 1 + 2, total 7
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 5, 4 + 2, total 11
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 1, 1 + 2, total 4
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 4, 4 + 2, total 10
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 3, 3 + 2, total 8
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 5, 1 + 2, total 8
70-ton Jump Jet
TN 9
Rolled 2d6+2 : 2, 1 + 2, total 5
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 1, 6 + 2, total 9
IS Medium Pulse Laser
TN 11
Rolled 2d6+2 : 2, 1 + 2, total 5
IS Small Laser
TN 9
Rolled 2d6+2 : 5, 2 + 2, total 9
IS Small Laser
TN 9
Rolled 2d6+2 : 4, 6 + 2, total 12
70-ton Hand Actuator
TN 9
Rolled 2d6+2 : 2, 6 + 2, total 10
70-ton Hand Actuator
TN 9
Rolled 2d6+2 : 1, 2 + 2, total 5
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April 3059 Acquisition Rolls (4-1-59)
70-ton left Arm Location TN 9
Rolled 2d6+2 : 2, 2 + 2, total 6
70-ton left Arm Location TN 9
Rolled 2d6+2 : 5, 6 + 2, total 13
70-ton left Arm Location ENDO TN 11
Rolled 2d6+2 : 3, 3 + 2, total 8
70-ton left Arm Location ENDO TN 11
Rolled 2d6+2 : 1, 2 + 2, total 5
70-ton left Arm Location ENDO TN 11
Rolled 2d6+2 : 5, 5 + 2, total 12
75-ton Jump Jet TN 9
Rolled 2d6+2 : 6, 3 + 2, total 11
75-ton Jump Jet TN 9
Rolled 2d6+2 : 5, 2 + 2, total 9
75-ton Jump Jet TN 9
Rolled 2d6+2 : 5, 5 + 2, total 12
75-ton Jump Jet TN 9
Rolled 2d6+2 : 3, 5 + 2, total 10
10 tons std armor TN 8
Rolled 2d6+2 : 3, 5 + 2, total 10
10 tons std armor TN 8
Rolled 2d6+2 : 2, 1 + 2, total 5
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 2, 3 + 2, total 7
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 5, 2 + 2, total 9
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 4, 2 + 2, total 8
-
May 3059 Acquisition Rolls (5-1-59)
70-ton Jump Jet TN 9
Rolled 2d6+2 : 3, 4 + 2, total 9
70-ton Jump Jet TN 9
Rolled 2d6+2 : 4, 1 + 2, total 7
70-ton Jump Jet TN 9
Rolled 2d6+2 : 1, 6 + 2, total 9
70-ton Jump Jet TN 9
Rolled 2d6+2 : 4, 3 + 2, total 9
70-ton Jump Jet TN 9
Rolled 2d6+2 : 6, 6 + 2, total 14
70-ton Jump Jet TN 9
Rolled 2d6+2 : 3, 4 + 2, total 9
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 5, 1 + 2, total 8
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 1, 3 + 2, total 6
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 6, 4 + 2, total 12
IS Medium Pulse Laser TN 11
Rolled 2d6+2 : 1, 6 + 2, total 9
IS SRM 6 ammo TN 9
Rolled 2d6+2 : 4, 5 + 2, total 11
IS Gauss ammo TN 11
Rolled 2d6+2 : 1, 5 + 2, total 8
IS Gauss ammo TN 11
Rolled 2d6+2 : 3, 2 + 2, total 7
-
8-1-59
Komodo Sale (crippled)
Base price: 7,7740,390
Negotiation +0 +2 CHA
TN 7
Rolled 2d6+2 : 5, 2 + 2, total 9
-
Komodo sells for 1,470,675
-
3059 May XP Rolls
MechWarriors (1st roll is TN 9 to gain 2nd roll's XP value)
LT Baxter
Rolled 2d6 : 4, 2, total 6
Rolled 1d6 : 4, total 4
LT Montgomery
Rolled 2d6 : 3, 3, total 6
Rolled 1d6 : 1, total 1
SGT Thomas
Rolled 2d6 : 6, 5, total 11
Rolled 1d6 : 3, total 3
SGT Mars
Rolled 2d6 : 2, 4, total 6
Rolled 1d6 : 1, total 1
SGT Herrerra
Rolled 2d6 : 5, 4, total 9
Rolled 1d6 : 4, total 4
SGT Fairchild
Rolled 2d6 : 6, 3, total 9
Rolled 1d6 : 6, total 6
Doctors (gain +4 XP on a 3+)
LT Beer
Rolled 1d6 : 3, total 3
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8-1-59
Dr Jesus treats LT Baxter (1 pilot hit) TN 5
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
EDIT: 1 point from a random non-SOC attribute is lost
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d8 : 6, total 6
-
OK, next mission is the 10th, so might as well get this out of the way.
I'm not trusting the faith healer this time.
8-8-59
Dr Beer treats LT Baxter (1 pilot hit) TN 5
Rolled 2d6 : 1, 1, total 2
-
OK, next mission is the 10th, so might as well get this out of the way.
I'm not trusting the faith healer this time.
8-8-59
Dr Beer treats LT Baxter (1 pilot hit) TN 5
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
OMFG.
1) STR
2) BOD
3) DEX
4) RFL
5) INT
6) WIL
7) CHA
8.) EDG
Anything but a 6.
Rolled 1d8 : 6, total 6
-
Sorry to intrude on your thread, but is it possible you've got enough XP available to bump that WIL back up?
-
9-15-59
Negotiation +4 TN 7
Sale of Grand Dragon (crippled)
Rolled 2d6+4 : 6, 3 + 4, total 13
Sale of Hatamoto-Chi (crippled)
Rolled 2d6+4 : 6, 4 + 4, total 14
-
Sale of Grand Dragon (crippled)
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+4 : 6, 3 + 4, total 13
Sells for $4,941,305
Sale of Hatamoto-Chi (crippled)
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+4 : 6, 4 + 4, total 14
Sells for $2,388,706
-
Sale of Raptor -OA
Rolled 2d6+4 : 4, 5 + 4, total 13
-
Sale of Raptor -OA
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+4 : 4, 5 + 4, total 13
Sells for 685,758
-
10/12/59
Components to sell (batch):
340 SFE
IS ERPPC x2
IS LPL
IS SRM-6 x2
Jump Jet, 75 tons x2
Jump Jet, 65 tons x2
AMS Ammo, IS, 2 tons
Batch base price: 2,821,667
Rolled 2d6+4 : 6, 5 + 4, total 15
-
Sale price capped at 50%. Batch sells for 1,460,833 CB
-
LTJG Lori Hererra upgrades to full PC stats.
Starting Stats
STR 4
BOD 4
DEX 4
RFL 4
INT 4
WIL 4
CHA 4
EDG 2
SOC 1
Piloting +5
Gunnery +5
Admin +3
Bureac 0
Career 0
First Aid 0
Ldrship 0
Negotiate +4
Scrounge +4
Small Arms +4
Tactics +1
Strategy +3
Recieves 8 Attribute Points
Recieves skill points equal to 6+ Rolled 1d3 : 3, total 3
-
LTJG Lori Hererra upgrades to full PC stats.
Final Stats
Attributes +8 points
STR 4
BOD 4
DEX 5
RFL 5
INT 6
WIL 4
CHA 5
EDG 5
SOC 1
Skills +9 points
Piloting +5
Gunnery +5
Admin +3
Bureac +2 +2 points, can't improve by more than 2
Career +2 +2 points, can't improve by more than 2
First Aid 0
Ldrship +2 +2 points, can't improve by more than 2
Negotiate +4
Scrounge +4
Small Arms +4
Tactics +3 +2 points
Strategy +3
Final skill point is lost as it cannot be legally spent anywhere.
Purchase Negative Traits (cap 6)
Addiction 1 (Alcohol - let's not forget the "functional" part of "functioning alcoholic")
Enemy 1 Kenichi Abe, XO, 5th Sword of Light, Misery
Enemy 1 Sarah Kelsawa-Steiner, Skye (Duke Leto's other former GF)
Glass Jaw 3
Purchase Positive Traits
Contact 1 Jackie Stirling, Northwind (Northwind Highlanders)
Contact 1 Hans Stephenson, New Ivaarson (Duke Leto's cousin; former BF)
Attractive 1
+30 SPA XP
Receive Lance Leader XP for retirement
+32 XP
+20 SPA XP
SPAs
Spend 10 XP to buy off Wpn Spec ERPPC
Spend 40 XP to buy Wpn Spec CERPPC
XP Expenditures
66 XP Available
-45 to buy Gunnery from 3 to 2
-21 to buy Leadership from 2 to 3
Total XP available 0
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Post FUSILIER RETIREMENT ROLLS
CHA/Ldrship bonus is both +2
SGT Montgomery TN 7
Rolled 2d6+2 : 2, 6 + 2, total 10
SGT Mars TN 6
Rolled 2d6+2 : 6, 6 + 2, total 14
SGT Thomas TN 6
Rolled 2d6+2 : 2, 6 + 2, total 10
SGT Fairchild TN 6
Rolled 2d6+2 : 4, 6 + 2, total 12
SGT Watson TN 6
Rolled 2d6+2 : 6, 6 + 2, total 14
SGT Hess TN 6
Rolled 2d6+2 : 5, 2 + 2, total 9
SGT Fokker TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8
SGT Sin TN 6
Rolled 2d6+2 : 6, 1 + 2, total 9
LTJG Beer TN 6
Rolled 2d6+2 : 4, 3 + 2, total 9
LT JG Jesus TN 6
Rolled 2d6+2 : 6, 2 + 2, total 10
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Sale Owens -1R (crippled)
Rolled 2d6+4 : 3, 3 + 4, total 10
Sale of Wolf Trap WTF-1 (crippled)
Rolled 2d6+4 : 5, 5 + 4, total 14
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Sale Owens -1R (crippled)
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+4 : 3, 3 + 4, total 10
Nets: 1,704,130
Sale of Wolf Trap WTF-1 (crippled)
(https://cincybattletech.com/Themes/core/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+4 : 5, 5 + 4, total 14
nets: 2,267,903
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4/7/3060
Medical check for LT Montgomery (1 hit)
Care of Dr. Beer
TN 5
Rolled 2d6 : 4, 3, total 7
4/10/3060
Sale of Warhammer 6K
Rolled 2d6+4 : 6, 4 + 4, total 14
Acquisitions Checks
ALL PRICES DOUBLED
65 ton Left Arm Location
TN 9
Apply +30% final price for +3 Scrounge bonus
Rolled 2d6+7 : 3, 5 + 7, total 15
55 ton Endo Steel Mech Head
TN 11
Apply +30% to final price for +3 Scrounge bonus
Rolled 2d6+7 : 5, 6 + 7, total 18
55 ton Mech Sensors
TN 9
Apply +30% price for +3 Scrounge bonus
Rolled 2d6+7 : 5, 3 + 7, total 15
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Well that was a fun 400K in parts.
Fury nets 1,743,823 from the sale of the Warhammer 6K
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May XP Checks
MechWarriors
LT Herrerra
Rolled 2d6 : 6, 5, total 11
LT Montgomery
Rolled 2d6 : 5, 5, total 10
SGT Mars
Rolled 2d6 : 1, 5, total 6
SGT Fairchild
Rolled 2d6 : 3, 6, total 9
SGT Flynn
Rolled 2d6 : 6, 2, total 8
DR Beer
Rolled 1d6 : 5, total 5
DR Jesus
Rolled 1d6 : 3, total 3
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XP Gains
LT Herrera
Rolled 1d6 : 5, total 5
LT Montgomery
Rolled 1d6 : 2, total 2
SGT Fairchild
Rolled 1d6 : 6, total 6
Dr Beer
Rolled 1d6 : 3, total 3
Dr Jesus
Rolled 1d6 : 4, total 4
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Whoops, Drs are a flat +4 XP. Fevers are fun.
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Retirement Checks - June, 3060
LT SG Herrera's Leadership Score: +3
LT Montgomery
TN7
Rolled 2d6+3 : 5, 6 + 3, total 14
SGT Mars
TN6
Rolled 2d6+3 : 2, 4 + 3, total 9
SGT Fairchild
TN6
Rolled 2d6+3 : 4, 3 + 3, total 10
SGT Flynn
Hired May 3060, ineligible to retire
TECHS
SGT Watson
TN 6
Rolled 2d6+3 : 5, 3 + 3, total 11
SGT Hess
TN6
Rolled 2d6+3 : 2, 5 + 3, total 10
SGT Fokker
TN6
Rolled 2d6+3 : 2, 1 + 3, total 6
SGT Sin
TN 6
Rolled 2d6+3 : 5, 5 + 3, total 13
SGT Turner
TN 6
Rolled 2d6+3 : 5, 3 + 3, total 11
MEDICAL
LT Beer
TN 6
Rolled 2d6+3 : 4, 4 + 3, total 11
LT Jesus
TN 6
Rolled 2d6+3 : 1, 1 + 3, total 5
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LT Dawn Jesus will retire upon signing the next contract. Fury Lance will pay her a separation bonus of $90,000 CB.
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Prisoner Ransoms, Operation HAMMER
Adrian Stanescu, 1/3 Heavy - 250,000
Carolyn MacNiddler, 4/7 Light - 50,000
Christian Boyer, 3/3 Medium - 150,000
Paul Annable, 3/6 Jenner - 75,000
Total Ransom: $525,000
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6-20-3060
Selling Warhammer 7M-X (pristine) from Warehouse.
Base price 6,923,533 CB
Negotiation Check
Rolled 2d6+4 : 2, 6 + 4, total 12
Selling Goliath -3M from salvage pool
Base price: 17,036,400
Negotiation Check
Rolled 2d6+4 : 5, 5 + 4, total 14
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Warhammer sells for: 4,154,119
Goliath sells for: 7,496,016
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Medical Checks for SGT Sabrina Flynn
Major Injury Check
Rolled 1d6 : 6, total 6
Injury type if applicable
Rolled 1d6 : 6, total 6
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Catastrophic Trauma.
Rolled 1d6 : 5, total 5
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SGT Flynn loses an Attribute point and a major limb. I'll take a voluntary retirement at this point.
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10/13/60
Selling Orion IIC (crippled) after salvaging components
Base Price: 8,267,000 CB
Negotiation Check
Rolled 2d6+4 : 2, 6 + 4, total 12
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10/22/60
Post Mission 2: Selling Warhawk D (crippled) after salvaging components
Base Price: 26,229,339
Negotiation Check: Rolled 2d6+4 : 1, 4 + 4, total 9
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12/83-60
Selling Fenris E (crippled).
Base price $12,065,088
Rolled 2d6+4 : 6, 4 + 4, total 14
Selling Gladiator Prime (crippled)
Base price $35,613,134
Rolled 2d6+4 : 6, 4 + 4, total 14
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Fenris sells for $3,498,875 CB
Gladiator sells for $10,327,808 CB
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LTJG Lori Hererra suffered a Major Injury as a result of taking 4 pilot hits during SAPPHIRE Mission 4. She had no remaining Edge to spend to reroll the Major Injury check.
Major Injury Table result
Rolled 1d6 : 6, total 6
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Attribute Loss
Rolled 1d7 : 6, total 6
Major Injury Table reroll
Rolled 1d7 : 5, total 5
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Lori Herrera suffers -1 WIL, and has suffered a major Lost Limb, requiring 8 weeks of medical care and a $500,000 fee for limb replacement.
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12/9/3060
Lori Herrera (4 pilot hits) is assigned to Dr. Beer (TN 5) for medical care
Rolled 2d6 : 1, 1, total 2
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Lori Herrera suffers an attribute loss
Rolled 1d7 : 6, total 6
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Fuck this fucking forum dice roller. Fucking AGAIN. Lori will have to retire, as her WIL attribute is reduced to 2.
I'll do the rest of this tomorrow.
FUCK
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Bondsmen recruitment Attempt
Elsa Ward. TN 5
Rolled 2d6-1 : 1, 1 - 1, total 1
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Prisoner Ransom
Druscilla Radick +250,000
William +250,000
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Retirement Checks
LT Hererra
AUTOMATIC - MEDICAL
LT Montgomery TN 8
Rolled 2d6 : 4, 3, total 7
Ella Mars TN 6
Rolled 2d6 : 5, 2, total 7
Morgan Fairchild TN 6
Rolled 2d6 : 2, 5, total 7
Daisy Taylor TN 6
Rolled 2d6 : 4, 6, total 10
Natalie Watson TN 6
Rolled 2d6 : 1, 6, total 7
Lisa Hayes
<1 month hired, not eligible for retirement
Anita Fokker TN 6
Rolled 2d6 : 4, 5, total 9
Annabel Sin TN 6
Rolled 2d6 : 2, 5, total 7
Elizabeth Turner TN 6
Rolled 2d6 : 6, 2, total 8
Katherine Hugs
<1 month hired, not eligible for retirement
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$50,000 CB spent to retain LT Montgomery (-5 to TN)
LT Montgomery TN 3
Rolled 2d6 : 2, 3, total 5
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Elsa Ward Lance Leader promotion process
Skill points:
Rolled 1d6+3 : 6 + 3, total 9
STR
3+ Rolled 1d6 : 4, total 4
BOD
3+ Rolled 1d6 : 1, total 1
DEX
3+ Rolled 1d6 : 4, total 4
REF
3+ Rolled 1d6 : 3, total 3
INT
3+ Rolled 1d6 : 5, total 5
WIL
3+ Rolled 1d6 : 5, total 5
CHA
3+ Rolled 1d6 : 5, total 5
SOC
3+ Rolled 1d6 : 1, total 1
EDG is already at 3 so gains no bonus.
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January 3061 Warehouse rolls
5 January, 3061
Selling components
Sell 10 tons Clan F/F armor Negotiation +2 $200,000 base price
Rolled 2d6+2 : 4, 4 + 2, total 10
Sell Clan ERPPC Negotiation +2 $375,000 base price
Rolled 2d6+2 : 1, 2 + 2, total 5
Sell Jump Jets, 75 tons Negotiation +2 $75,000 base proce
Rolled 2d6+2 : 3, 2 + 2, total 7
Sell IS Gauss Ammo 2 tons Negotiation +2 $40,000 base price
Rolled 2d6+2 : 4, 1 + 2, total 7
Sell IS SRM-6 x2 Negotiation +2 $160,000 base price
Rolled 2d6+2 : 4, 6 + 2, total 12
Sell IS ERPPC Neg +2 $300,000 base
Rolled 2d6+2 : 4, 6 + 2, total 12
Purchases: 24 maximum - used 20
+3 Scrounge, +3 (Lothan within 2 Jumps of Orestes)
Purchase Light TAG TN 14
Rolled 2d6+6 : 3, 4 + 6, total 13
Purchase Light TAG TN 14
Rolled 2d6+6 : 1, 3 + 6, total 10
Purchase Light TAG TN 14
Rolled 2d6+6 : 3, 5 + 6, total 14
Purchase Light TAG TN 14
Rolled 2d6+6 : 1, 3 + 6, total 10
Purchase Clan Heavy Large Laser TN 14
Rolled 2d6+6 : 3, 5 + 6, total 14
Purchase Clan Heavy Large Laser TN 14
Rolled 2d6+6 : 5, 3 + 6, total 14
Purchase Clan Heavy Large Laser TN 14
Rolled 2d6+6 : 6, 1 + 6, total 13
Purchase Clan ER Large Laser TN 14
Rolled 2d6+6 : 2, 1 + 6, total 9
Purchase Clan ER Large Laser TN 14
Rolled 2d6+6 : 2, 5 + 6, total 13
Purchase Searchlight TN 9
Rolled 2d6+6 : 4, 5 + 6, total 15
Purchase Searchlight TN 9
Rolled 2d6+6 : 3, 1 + 6, total 10
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 2, 3 + 6, total 11
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 6, 4 + 6, total 16
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 1, 5 + 6, total 12
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 5, 3 + 6, total 14
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 4, 3 + 6, total 13
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 6, 1 + 6, total 13
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 2, 6 + 6, total 14
Purchase IS Medium Pulse Laser TN 12
Rolled 2d6+6 : 3, 1 + 6, total 10
Purchase 10 tons IS Standard Armor TN 8
Rolled 2d6+6 : 1, 2 + 6, total 9
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Sales net +$800,000
Add to warehouse (on arrival on Orestes)
CLAN EQUIPMENT TAKES x2.0 price modifier (3061)
x1 Light TAG - 100,000
x2 Clan Heavy Large Laser - 1,250,000
Searchlight - 2000
x6 IS MPL - 360,000
10 tons std armor - 100,000
6 January 3061 Warehouse rolls - 4 rolls remaining
+3 Scrounge, +3 (Lothan within 2 Jumps of Orestes)
Purchase Light TAG TN 14
Rolled 2d6+6 : 5, 3 + 6, total 14
Purchase Light TAG TN 14
Rolled 2d6+6 : 6, 5 + 6, total 17
Purchase Clan ER Large Laser TN 14
Rolled 2d6+6 : 5, 5 + 6, total 16
Purchase Clan ER Large Laser TN 14
Rolled 2d6+6 : 3, 5 + 6, total 14
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Cost -500,000 add'l Cbills