-
6-30-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
8 boxes LT Armor (80 minutes)
Item Modifier -1
Double Time -1 160 minutes
TN 4
Rolled 2d6 : 4, 4, total 8
SGT Constantino (TN 7) armor repair on Thunderbolt
10 boxes LL Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 4
Rolled 2d6 : 6, 5, total 11
SGT Constantino reload Falconer Gauss Ammo
15 minutes
TN n/a
Rolled 2d6 : 5, 5, total 10
SGT Watson (TN 6) armor repair on Thunderbolt
11 boxes LA Armor (110 minutes)
Item Modifier -1
Double Time -1 220 minutes
TN 3
Rolled 2d6 : 4, 1, total 5
SGT Watson (TN 6) armor repair on Thunderbolt
13 boxes RT Armor (130 minutes)
Item Modifier -1
Double Time -1 260 minutes
TN 3
Rolled 2d6 : 2, 3, total 5
-
7-1-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino reload Thunderbolt SRM Ammo
15 minutes
TN n/a
Rolled 2d6 : 1, 5, total 6
SGT Constantino (TN 7) armor repair on Warhammer
10 boxes LA Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes RA Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 4
Rolled 2d6 : 3, 6, total 9
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes RL Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Constantino reload Warhammer SRM Ammo
15 minutes
TN n/a
Rolled 2d6 : 4, 4, total 8
SGT Watson (TN 6) armor repair on Warhammer
16 boxes CT Armor (160 minutes)
Item Modifier -1
Double Time -1 320 minutes
TN 3
Rolled 2d6 : 4, 5, total 9
SGT Watson (TN 6) armor repair on Wraith
5 boxes RL Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 3
Rolled 2d6 : 5, 6, total 11
-
7-2-57
7-1-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Wraith
10 boxes LA Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes H Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 4
Rolled 2d6 : 4, 1, total 5
SGT Watson (TN 6) armor repair on Warhammer
15 boxes LT Armor (150 minutes)
Item Modifier -1
Double Time -1 300 minutes
TN 3
Rolled 2d6 : 2, 2, total 4
SGT Watson (TN 6) armor repair on Warhammer
10 boxes LA Armor (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN 6) armor repair on Warhammer
5 boxes RL Armor (50 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 2, total 4
-
LT Beer treats Irene Thomas (1 head hit)
TN 5
Rolled 2d6 : 5, 2, total 7
-
7-3-57
Conditions: Maintenance Bay -2 TNs
SGT Watson (TN 6) strips from Wolverine (Salvage)
55 ton Sensors (260 minutes)
Quadruple Time (1,040 minutes) - resolves 7-5-57
Item Modifier +1
TN 2
Rolled 2d6 : 4, 1, total 5
SGT Constantino (TN 7) strips from Wolverine (Salvage)
Medium Pulse Laser (120 minutes)
Quadruple Time (480 minutes)
Item Modifier +1
TN 3
Rolled 2d6 : 4, 3, total 7
7-4-57
SGT Constantino (TN 7) strips from Wolverine (Salvage)
SRM-6 (120 minutes)
Quadruple Time (480 minutes)
Item Modifier +1
TN 3
Rolled 2d6 : 5, 6, total 11
7-5-57
SGT Constantino (TN 7) strips from Wolverine (Salvage)
SRM-6 ammo (120 minutes)
Quadruple Time (480 minutes)
Item Modifier +1
TN 3
Rolled 2d6 : 2, 4, total 6
7-6-57
SGT Watson (TN 6) strips from Wolverine (Salvage)
Life Support (180 minutes)
Item Modifier +0
TN 4
Rolled 2d6 : 1, 1, total 2
SGT Watson (TN 6) strips from Wolverine (Salvage)
LA Actuator (90 minutes)
Item Modifier -2
TN 2
Rolled 2d6 : 4, 6, total 10
SGT Watson (TN 6) strips from Wolverine (Salvage)
UA Actuator (90 minutes)
Item Modifier -2
TN 2
Rolled 2d6 : 2, 1, total 3
SGT Watson (TN 6) strips from Wolverine (Salvage)
Hand Actuator (90 minutes)
Item Modifier -2
TN 2
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6) strips from Wolverine (Salvage)
UL Actuator (90 minutes)
Item Modifier -2
TN 2
Rolled 2d6 : 1, 2, total 3
SGT Constantino (TN 7) strips from Wolverine (Salvage)
LL Actuator (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 5, 6, total 11
SGT Constantino (TN 7) strips from Wolverine (Salvage)
Foot Actuator (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 3, 4, total 7
SGT Constantino (TN 7) strips from Wolverine (Salvage)
55-ton Jump Jet (60 minutes)
Item Modifier +1
Double Time (120 minute)
TN 5
Rolled 2d6 : 2, 5, total 7
SGT Constantino (TN 7) strips from Wolverine (Salvage)
55-ton Jump Jet (60 minutes)
Item Modifier +1
Double Time (120 minute)
TN 5
Rolled 2d6 : 1, 3, total 4
7-7-57
SGT Constantino (TN 7) strips from Wolverine (Salvage)
55-ton Jump Jet (60 minutes)
Item Modifier +1
Double Time (120 minute)
TN 5
Rolled 2d6 : 3, 2, total 5
SGT Constantino (TN 7) strips from Wolverine (Salvage)
55-ton Jump Jet (60 minutes)
Item Modifier +1
Double Time (120 minute)
TN 5
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 6) strips from Wolverine (Salvage)
6 boxes RRT Armor, F/F (60 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 2, 3, total 5
SGT Watson (TN 6) strips from Wolverine (Salvage)
6 boxes RLT Armor, F/F (60 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6) strips from Wolverine (Salvage)
8 boxes RCT Armor, F/F (80 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 1, 4, total 5
SGT Watson (TN 6) strips from Wolverine (Salvage)
12 boxes CT Armor, F/F (120 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 6, 5, total 11
SGT Watson (TN 6) strips from Wolverine (Salvage)
16 boxes LT Armor, F/F (160 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 4, 6, total 10
7-8-57
SGT Watson (TN 6) strips from Wolverine (Salvage)
3 ton gyro (200 minutes)
Item Modifier +1
Quad Time (800 minutes) - resolves 7-10-57
TN 2
Rolled 2d6 : 3, 6, total 9
-
7-9-57
Fury Lance sells Wolverine (crippled)
Base sale price: 1,686,218
Negotiation TN 7 +224,825 per point of MOS
Rolled 2d6+3 : 3, 2 + 3, total 8
SGT Watson (TN 6) repairs Wraith
Remove 55 ton Sensors (260 minutes)
Quadruple Time (1,040 minutes) - resolves 7-12-57
Item Modifier +1
TN 2
Rolled 2d6 : 6, 6, total 12
-
7-13-57
SGT Watson (TN 6) repairs Wraith
Install new 55 ton Sensors (260 minutes) - from Wolverine
Quadruple Time (1,040 minutes) - resolves 7-15-57
Item Modifier +1
TN 2
Rolled 2d6 : 6, 6, total 12
-
8-4-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
10 boxes LT Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 4
Rolled 2d6 : 4, 2, total 6
SGT Constantino (TN 7) armor repair on Falconer
10 boxes LA Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN 6) armor repair on Falconer
5 boxes RA Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 3
Rolled 2d6 : 2, 2, total 4
SGT Watson (TN 6) armor repair on Falconer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 3
Rolled 2d6 : 2, 1, total 3
SGT Watson (TN 6) armor repair on Falconer
5 boxes CT Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 3
Rolled 2d6 : 6, 2, total 8
SGT Watson (TN 6) armor repair on Falconer
10 boxes CT Armor (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 5, total 11
SGT Watson (TN 6) Reload Guass
(15 minutes)
TN auto
Rolled 2d6 : 6, 6, total 12
-
SGT Watson picks up a point of XP for reloading ammo. Nice.
8-5-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Thunderbolt
6 boxes LA Armor (60 minutes)
Item Modifier -1
Double Time -1 120 minutes
TN 3
Rolled 2d6 : 5, 1, total 6
SGT Constantino (TN 7) armor repair on Thunderbolt
6 boxes LT Armor (60 minutes)
Item Modifier -1
Double Time -1 120 minutes
TN 3
Rolled 2d6 : 1, 5, total 6
SGT Constantino (TN 7) armor repair on Thunderbolt
12 boxes RA Armor (120 minutes)
Item Modifier -1
Double Time -1 240 minutes
TN 3
Rolled 2d6 : 4, 2, total 6
SGT Watson (TN 6) armor repair on Thunderbolt
16 boxes RT Armor (160 minutes)
Item Modifier -1
Double Time -1 320 minutes
TN 2
Rolled 2d6 : 6, 3, total 9
SGT Watson (TN 6) armor repair on Thunderbolt
5 boxes CT Armor (50 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 5, 6, total 11
SGT Watson (TN 6) Reload SRM6 ammo
(15 minutes)
TN auto
Rolled 2d6 : 5, 2, total 7
SGT Watson (TN 6) armor repair on Warhammer
4 boxes CT Armor (40 minutes)
Item Modifier -1
Double Time -1 80 minutes
TN 2
Rolled 2d6 : 4, 4, total 8
-
8-6-57
Conditions: Maintenance Bay -2 TNs
SGT Watson (TN 6) IS repair on Warhammer
95% RA IS damage boxes CT Armor (40 minutes)
Item Modifier +3
Quad Time Time -3 1080 minutes (finish 8-8)
TN 4
Rolled 2d6 : 3, 6, total 9
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes CT Armor (50 minutes)
Item Modifier -1
Double Time -1 100 minutes
TN 3
Rolled 2d6 : 5, 5, total 10
SGT Constantino (TN 7) armor repair on Warhammer
10 boxes LA Armor (100 minutes)
Item Modifier -1
Double Time -1 200 minutes
TN 3
Rolled 2d6 : 6, 5, total 11
SGT Constantino (TN 7) armor repair on Warhammer
15 boxes RL Armor (150 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 4, total 6
-
8-7-57
Conditions: Maintenance Bay -2 TNs
SGT Watson (TN 6) works on Warhammer
SGT Constantino (TN 7) armor repair on Warhammer
7 boxes LL Armor (70 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 2, total 7
SGT Constantino (TN 7) armor repair on Warhammer
5 boxes RT Armor (50 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Constantino (TN 7) armor repair on Warhammer
15 boxes RL Armor (150 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 1, total 4
SGT Constantino (TN 7) reloads SRM ammo on Warhammer
(15 minutes)
TN auto
Rolled 2d6 : 5, 1, total 6
SGT Constantino (TN 7) armor repair on Wraith
10 boxes RA Armor (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 1, total 6
-
8-7-57
Conditions: Maintenance Bay -2 TNs
SGT Watson (TN 6) finishes Warhammer
SGT Constantino (TN 7) armor repair on Warhammer
20 boxes RA Armor (100 minutes)
Item Modifier -1
Double Time -1 (200 minutes)
TN 3
Rolled 2d6 : 5, 5, total 10
-
8-23-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
22 boxes LA Armor (220 minutes)
Item Modifier -1
Double Time -1 440 minutes
TN 5
Rolled 2d6 : 1, 5, total 6
SGT Watson (TN 6) armor repair on Falconer
23 boxes CT Armor (230 minutes)
Item Modifier -1
Double Time -1 460 minutes
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Hess (TN 9) reload Falconer (8 shots gauss)
15 minutes
TN n/a
Rolled 2d6 : 2, 6, total 8
SGT Hess (TN 9) reload Warhammer (6 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 3, 4, total 7
SGT Hess (TN 9) reload Thunderbolt (12 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 6, 5, total 11
-
8-24-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
12 boxes LT Armor (120 minutes)
Item Modifier -1
Double Time -1 240 minutes
TN 3
Rolled 2d6 : 1, 5, total 6
SGT Watson (TN 6) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Double Time -1 400 minutes
TN 2
Rolled 2d6 : 3, 5, total 8
SGT Constantino (TN 7) armor repair on Warhammer
6 boxes LA Armor (60 minutes)
Item Modifier -1
Double Time -1 120 minutes
TN 3
Rolled 2d6 : 6, 3, total 9
SGT Constantino (TN 7) armor repair on Warhammer
8 boxes RL Armor (80 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN 6) armor repair on Warhammer
6 boxes CT Armor (60 minutes)
Item Modifier -1
TN 3
Rolled 2d6 : 5, 3, total 8
SGT Hess (TN 9) armor repair on Warhammer
10 boxes RT Armor (100 minutes)
Item Modifier -1
Quad Time -3 (400 minutes)
TN 3
Rolled 2d6 : 4, 2, total 6
-
8-25-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
18 boxes RA Armor (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 4, total 8
SGT Constantino (TN 7) armor repair on Falconer
19 boxes RL Armor (190 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 2, total 7
SGT Constantino (TN 7) armor repair on Falconer
10 boxes RL Armor (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 5, total 10
SGT Watson (TN 6) IS repair on Warhammer
1 box, RA IS (150 minutes)
Item modifier +1
Double time -1 (300 minutes)
TN 4
Rolled 2d6 : 5, 4, total 9
SGT Watson (TN 6) armor repair on Warhammer
5 boxes CTR (50 minutes)
Item modifier -1
TN 3
Rolled 2d6 : 6, 1, total 7
SGT Hess (TN 9) armor repair on Warhammer
20 boxes RA (200 minutes)
Item modifier -1
Double Time -1 (400 minutes)
TN 5
Rolled 2d6 : 4, 3, total 7
-
8-26-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Thud
18 boxes RA Armor (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Constantino (TN 7) armor repair on Thud
19 boxes RL Armor (190 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 2, total 5
SGT Constantino (TN 7) armor repair on Thud
8 boxes LL Armor (80 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Watson (TN 6) IS repair on Thud
3 boxes, RA IS (150 minutes)
Item modifier +1
Double time -1 (300 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6) DHS replacement on Thud
RT DHS replace (90 minutes)
Item modifier -1
TN 3
Rolled 2d6 : 5, 6, total 11
SGT Hess (TN 9) armor repair on Thud
10 boxes CT (100 minutes)
Item modifier -1
Quad Time -3 (400 minutes)
TN 3
Rolled 2d6 : 5, 3, total 8
-
Constantino gains +1 XP
8-27-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Thud
24 boxes RT Armor (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 5, total 11
SGT Constantino (TN 7) Jump Jet replacement on Thud
LT JJ replace (60 minutes)
Item modifier 0
Difficult to Maintain +1
Quad Time -3 (240 minutes)
TN 3
Rolled 2d6 : 1, 5, total 6
SGT Watson (TN 6) IS repair on Wraith
5 boxes, RT IS (225 minutes)
Item modifier +2
Difficult to Maintain +1
Quad time -3 (900 minutes) - finish 8-28
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Hess (TN 9) armor repair on Thud
5 boxes RT (50 minutes)
Item modifier -1
Quad Time -3 (200 minutes)
TN 3
Rolled 2d6 : 5, 4, total 9
SGT Hess (TN 9) armor repair on Thud
5 boxes LA (50 minutes)
Item modifier -1
Quad Time -3 (200 minutes)
TN 3
Rolled 2d6 : 2, 3, total 5
-
8-28-57
Conditions: Maintenance Bay -2 TNs
SGT Watson finishes work on Wraith IS damage
SGT Constantino (TN 7) armor repair on Wrait
18 boxes RT Armor (180 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (360 minutes)
TN 4
Rolled 2d6 : 5, 5, total 10
SGT Hess (TN 9) armor repair on Wraith
1 boxes RA Armor (10 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (40 minutes)
TN 4
Rolled 2d6 : 3, 5, total 8
SGT Hess (TN 9) armor repair on Wraith
10 boxes LA Armor (100 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 2, 6, total 8
-
8-29-57
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Wraith
18 boxes LT Armor (180 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (360 minutes)
TN 4
Rolled 2d6 : 4, 1, total 5
SGT Watson (TN 6) armor repair on Wraith
20 boxes LL Armor (20 minutes)
Item Modifier -1
Difficult to Maintain +1
Double Time -1 (200 minutes)
TN 3
Rolled 2d6 : 5, 2, total 7
SGT Hess (TN 9) armor repair on Wraith
10 boxes CT Armor (100 minutes)
Item Modifier -1
Difficult to Maintain +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 4, 2, total 6
-
Forgot to put presiding Tech into customization attempt. Successful attempt deleted and having to reroll.
-
3 October
Thunderbolt -CX refit begins
Pay for 2 weeks factory access ($50,000)
SGT Liliana Hess (TN 9) presiding
-remove 1 ML (LT) Class A, 90 min base
-add 0.5t standard armor Class B, 10 min base
-add CASE (RT) Class D, 120 min base
290 min base. Class D is x8 time = 2320 min = ~5 days.
Base TN 9 + 1 (custom) + 2 (mixtech) +4 Class D = 16
Rolled 2d6 : 6, 4, total 10
TN automatically fails. Time doubles, then refit autocompletes after 9.66 days.
3 October
Warhammer 7M refit begins
Pay for 7 weeks factory access ($175,000)
SGT Watson (TN 6) presiding
-Remove all armor (11 locations), Class B, 110 min base (10 per loc)
-Remove CT MG ammo Class A, 120 min base
-Remove RT MG Class A, 120 min base
-Remove RT AMS ammo Class A, 120 min base
-Add AMS to right torso Class B, 120 min base
-Add AMS ammo to CT Class B, 120 min base
-Add IS CASE to CT Class D, 120 min base
-Apply 11 tons of F/F armor to all locations (11 locations), Class B, 110 min (10 per loc)
940 min base time Class D is x8 time = 7,520 min = ~16 days
Triple time = 22,560 min = 47 days
Base TN 6 + 4 Class D -2 (triple time) = TN 8
Rolled 2d6 : 5, 6, total 11
-
Rob,
What's the reason for not applying the factory mod of -4 to the customization attempts?
"The TN of the refit is determined by the Tech’s base skill rating, plus any Facility or Condition modifiers, plus the modifier of the refit classification on the Refit Installation Table. For a Facility Modifier to apply, you must have access to that facility for 75% of the time involved (ie, in a Factory-level Mech refit that takes 4,000 minutes, at least 3,000 of them must be with access to a Factory that makes Mechs)." (p. 29)
You were clearly there for at least 75% of the time needed. It would have meant a 12 for the T-Bolt customization (still failed but possible) and and additional 4 MoS for the Warhammer. Before I do my own I want to make sure I'm not missing something as it's my first time with the 5.0 ruleset, but I didn't think this changed.
-
Rob,
What's the reason for not applying the factory mod of -4 to the customization attempts?
It was 1am and I forgot to include it. Note that I paid for the time.
In other news, lance warehouse update information
Retirements: 0 (n/a, 1st contract)
Prisoner Ransoms: +$700,000 CB
Gabriella Janecek - elite - 250,000
Andrya Davkaraev - Regular - 75,000
Chris Olson - Veteran - 150,000
Aimee Deleon - Regular - 75,000
Jeff Murphy - Veteran - 150,000
Prisoner recruitments: 0
Lance BLC award: 0
-
Rob,
What's the reason for not applying the factory mod of -4 to the customization attempts?
It was 1am and I forgot to include it. Note that I paid for the time.
<Snip>
The only net change for you is +4 XP. I just wanted to make sure I wasn't going to do something wrong. Sensitive to rule changes as I have to deal with changing standards at work.
-
1 November
Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 3, 3, total 6
Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 6, 6, total 12
Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 6, 6, total 12
Tech Liliana Hess converts 1 ton IS Gauss ammo to Clan Spec
60 minutes
TN 5
Rolled 2d6 : 5, 2, total 7
-
1 April
SGT Constantino (TN 7) salvage Clan Gauss from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 8
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN6) salvage Clan Gauss ammo from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 7
Rolled 2d6 : 4, 3, total 7
-
2 April
SGT Constantino (TN 7) salvage Clan LPL from Grizzly
Weapon (120 minutes)
Item Modifier +1
IS Tech on Clan Unit +3
Basic Facility (Fight) +0
Quad Time -3 (480 minutes)
TN 8
Rolled 2d6 : 4, 4, total 8
-
4-17-58
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Thud
20 boxes RA Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech +2
Double Time -1 (400 min)
TN 6
Rolled 2d6 : 5, 2, total 7
SGT Watson (TN 6) armor repair on Thud
20 boxes LT Armor (240 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech +2
Double Time -1 (480 min)
TN 5
Rolled 2d6 : 2, 3, total 5
SGT Hess (TN 9) reload Falconer (5 shots gauss)
15 minutes
TN n/a
Rolled 2d6 : 6, 1, total 7
SGT Hess (TN 9) reload Warhammer (5 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 3, 2, total 5
SGT Hess (TN 9) reload Warhamer (2 shots AMS)
15 minutes
TN n/a
Rolled 2d6 : 6, 6, total 12
SGT Hess (TN 9) reload Thud (10 shots SRM6)
15 minutes
TN n/a
Rolled 2d6 : 1, 4, total 5
-
4-18-58
Conditions: Maintenance Bay -2 TNs
SGT Watson (TN 6) IS repair on Thud
5 boxes LA IS @ 50% (135 minutes)
Item Modifier +1
Custom Mech +1
Mixed Tech +2
Triple Time -2 (405 min)
TN 7
Rolled 2d6 : 4, 5, total 9
SGT Constantino (TN 7) IS repair on Thud
1 box LT IS (90 minutes)
Item Modifier +0
Custom Mech +1
Mixed Tech +2
Triple Time -2 (270 min)
TN 5
Rolled 2d6 : 4, 5, total 9
SGT Hess (TN 9) armor repair on Thud
15 boxes RT Armor (150 minutes)
Item Modifier -1
Custom Mech +1
Mixed Tech +2
Triple Time -1 (450 min)
TN 8
Rolled 2d6 : 5, 4, total 9
-
4-19-58
SGT Constantino (TN 7) armor repair on Warhammer
10 boxes RA Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 4
Rolled 2d6 : 4, 1, total 5
SGT Watson (TN 6) armor repair on Warhammer
10 boxes LA Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 3
Rolled 2d6 : 6, 6, total 12
SGT Watson (TN 6) armor repair on Warhammer
10 boxes LT Armor (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 min)
TN 3
Rolled 2d6 : 2, 2, total 4
SGT Hess (TN 9) armor repair on Warhammer
6 boxes RT Armor (60 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2 (180 min)
TN 5
Rolled 2d6 : 5, 1, total 6
SGT Hess (TN 9) armor repair on Warhammer
7 boxes LL Armor (70 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2 (210 min)
TN 5
Rolled 2d6 : 5, 2, total 7
-
4-20-58
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
2 boxes LA Armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 2, total 7
SGT Constantino (TN 7) armor repair on Falconer
6 boxes RA Armor (60 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Constantino (TN 7) armor repair on Falconer
11 boxes LL Armor (110 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 2, total 7
SGT Hess (TN 9) armor repair on Falconer
5 boxes H Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 min)
TN 5
Rolled 2d6 : 6, 6, total 12
SGT Hess (TN 9) armor repair on Falconer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 min)
TN 5
Rolled 2d6 : 1, 3, total 4
SGT Hess (TN 9) armor repair on Falconer
5 boxes LT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 min)
TN 5
Rolled 2d6 : 5, 4, total 9
SGT Hess (TN 9) armor repair on Falconer
2 boxes RL Armor (20 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (40 min)
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Watson (TN 6) armor repair on Wraith
7 boxes LA IS @ >3/4 Value (270 minutes)
Item Modifier +3
Diff to Repair +1
Quad Time -3 (810 min) - completes 4-21-58
TN 5
Rolled 2d6 : 5, 1, total 6
-
4-21-58
Conditions: Maintenance Bay -2 TNs
SGT Constantino (TN 7) armor repair on Falconer
5 boxes RT Armor (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 min)
TN 5
Rolled 2d6 : 3, 6, total 9
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT Armor (50 minutes)
Item Modifier -1
Diff to Repair +1
Double Time -1 (100 min)
TN 4
Rolled 2d6 : 3, 2, total 5
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT Armor (50 minutes)
Item Modifier -1
Diff to Repair +1
Double Time -1 (100 min)
TN 4
Rolled 2d6 : 2, 4, total 6
SGT Hess (TN 9) armor repair on Wraith
2 boxes RA Armor (20 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3 (80 min)
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Hess (TN 9) armor repair on Wraith
4 boxes RL Armor (40 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3 (160 min)
TN 4
Rolled 2d6 : 3, 2, total 5
SGT Hess (TN 9) armor repair on Wraith
4 boxes CT Armor (40 minutes)
Item Modifier -1
Diff to Repair +1
Quad Time -3 (160 min)
TN 4
Rolled 2d6 : 6, 6, total 12
-
4-22-58
Conditions: Maintenance Bay -2 TNs
SGT Hess (TN 9) actuator replacement on Wraith
Upper Arm Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1 (180 min)
TN 5
Rolled 2d6 : 5, 5, total 10
SGT Hess (TN 9) actuator replacement on Wraith
Lower Arm Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1 (180 min)
TN 5
Rolled 2d6 : 2, 4, total 6
SGT Constantino (TN 7) actuator replacement on Wraith
Hand Actuator (90 minutes)
Item Modifier -2
Diff to Repair +1
Double Time -1 (180 min)
TN 3
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 6) armor replacement on Wraith
14 boxes LA Armor (140 minutes)
Item Modifier -1
Diff to Repair +1
Triple Time -2 (420 min)
TN 2
Rolled 2d6 : 6, 6, total 12
-
4-16-58
Medical roll
LT Baxter has 1 head hit, LT Beer (TN 5) presiding
Rolled 2d6 : 3, 6, total 9
-
8-2-58
Gallowglas -X1 refit begins
Pay for 3 weeks factory access ($75,000)
Tech Annabel Sin (TN 7), presiding
Remove RT LL - Class A, 90 min base
Remove RT LL - Class A, 90 min base
Remove RA Gauss Rifle - Class A, 90 min base
Add RT ERLL - Class A, 90 min base
Add RT ERLL - Class A, 90 min base
Add RA Clan Gauss Rifle - Class A, 90 min base
Add x2 DHS (1 in engine, 1 RA) - Class C, 90 min base
Add 1 ton Std Armor - Class A, 10 min base
640 min Base, Class C (x5 time) = 3,200 minutes base time
Base TN 7 + 1 (custom) + 2 (mixtech) +3 Class C - 4 (factory) - 1 (double time) = TN 8
Rolled 2d6 : 3, 6, total 9
-
Customization completes.
6400 minutes = 14 days. Customization complete on 16 August.
Annabel Sin gains +1 XP.
-
9-21-58
Conditions: Maintenance Bay -2 TNs
SGT Sin (TN 5, Clan Tech) armor repair on Falconer
30 boxes CT Armor (300 minutes)
Item Modifier -1
Custom Mech +1
Half time (150 minutes) +2
TN 5
Rolled 2d6 : 5, 2, total 7
SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Sin (TN 5) armor repair on Falconer
20 boxes RT Armor (200 minutes)
Item Modifier -1
Custom Mech +1
Half time (100 minutes) +2
TN 5
Rolled 2d6 : 5, 3, total 8
SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 2, 4, total 6
SGT Sin (TN 5) armor repair on Falconer
12 boxes RA Armor (120 minutes)
Item Modifier -1
Custom Mech +1
Half time (60 minutes) +2
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Sin @470 minutes
___________________________
SGT Watson (TN 6) armor repair on Falconer
10 boxes RL armor (100 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (200 minutes) -1
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Watson (TN 6) armor repair on Falconer
6 boxes LL armor (60 minutes)
Item Modifier -1
Custom Mech +1
Clan Tech +2
Double Time (120 minutes) -1
TN 5
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6) armor repair on Warhammer
6 boxes H armor (60 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Watson (TN 6) armor repair on Warhammer
8 boxes RA armor (80 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Watson @ 460 minutes
___________________________
SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
17 boxes RA armor (170 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes H armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 5, 4, total 9
SGT Fokker (TN 6, Clan Tech) armor repair on Thunderbolt
2 boxes CT armor (20 minutes)
Item Modifier -1
Custom Mech +1
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 6, Clan Tech) replace LLA on Warhammer
Actuator Replacement (90 minutes)
Item Modifier -2
Custom Mech +1
TN 3
Rolled 2d6 : 1, 6, total 7
SGT Fokker @ 300 minutes
___________________________
SGT Hess (TN 9)
Reload Falconer Gauss Ammo
Rolled 2d6 : 5, 4, total 9
SGT Hess (TN 9)
Reload Warhammer SRM Ammo
Rolled 2d6 : 4, 2, total 6
SGT Hess (TN 9)
Reload Warhammer AMS Ammo
Rolled 2d6 : 5, 1, total 6
SGT Hess (TN 9)
Reload Thunderbolt SRM Ammo
Rolled 2d6 : 5, 2, total 7
-
9-22-58
SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
16 boxes CT Armor (160 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 1, 3, total 4
SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
21 boxes LT Armor (210 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 5, total 10
SGT Sin (TN 5, Clan Tech) armor repair on Warhammer
11 boxes LA Armor (110 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Sin @480 minutes
________________________
SGT Watson (TN 6) IS repair on Warhammer
1 boxes LL IS (90 minutes)
Item Modifier 0
Custom Mech +1
Quad Time -3 (360 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8
________________________
SGT Fokker (TN 6) armor repair on Warhammer
23 boxes LL Armor (230 minutes)
Item Modifier -1
Custom Mech +1
Double Time (460 minutes) -1
TN 5
Rolled 2d6 : 5, 3, total 8
________________________
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LA armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LL armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 4
Rolled 2d6 : 3, 1, total 4
________________________
SGT Hess (TN 9) armor repair on Wraith
5 boxes CT armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 6
Rolled 2d6 : 3, 6, total 9
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT armor (50 minutes)
Item Modifier -1
Difficult to Repair +1
Quad Time (200 minutes) -3
TN 6
Rolled 2d6 : 4, 1, total 5
-
9-23-58
SGT Sin (TN 5, Clan Tech) armor replacement on Warhammer
Remove all remaining CT Armor @ 14 boxes (140 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 4, total 8
SGT Sin (TN 5, Clan Tech) armor replacement on Warhammer
Replace all CT Armor @ 30 boxes (300 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 1, total 7
___________________________________
SGT Watson (TN 6) IS repair on Wraith
6 boxes RT IS (135 minutes)
Item Modifier +1
Difficult to repair +1
Quad Time -3 (405 minutes)
TN 5
Rolled 2d6 : 2, 4, total 6
___________________________________
SGT Fokker (TN 6) armor repair on Wraith
18 boxes RT armor (180 minutes)
Item Modifier -1
Difficult to repair +1
Double Time -1 (360 minutes)
TN 5
Rolled 2d6 : 4, 1, total 5
___________________________________
SGT Constantino (TN 7) armor repair on Wraith
5 boxes LT armor (50 minutes) - Green repair failed
Item Modifier -1
Difficult to repair +1
Quad Time -3 (150 minutes)
TN 4
Rolled 2d6 : 4, 4, total 8
-
9-24-58
SGT Sin (TN 5) Jump Jet Replacement on Wraith
JJ Replace (60 minutes)
Item Modifier +1
Difficult to Repair +1
Quad Time (240 minutes) -3
TN 4
Rolled 2d6 : 6, 1, total 7
9-22-58
Medical Rolls
LT Beer (TN 5) presiding
Patient SGT Herrera - 1 hit
Rolled 2d6 : 1, 5, total 6
Patient LT JG Montgomery - 1 hit
Rolled 2d6 : 5, 5, total 10
-
9-25
SGT Watson (TN 6), salvage ops on Guillotine
Remove LA armor, 10 boxes (100 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 4, total 10
SGT Watson (TN 6), salvage ops on Guillotine
Remove LT armor, 12 boxes (120 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 6, total 8
SGT Watson (TN 6), salvage ops on Guillotine
Remove LL armor, 21 boxes (210 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 3, total 5
SGT Watson (TN 6), salvage ops on Guillotine
Remove CT armor, 5 boxes (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 6, total 10
SGT Watson @ 480 minutes
________________________________
SGT Fokker (TN 6), salvage ops on Guillotine
Remove CTR armor, 5 boxes (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 3, total 5
SGT Fokker (TN 6), salvage ops on Guillotine
Remove H armor, 9 boxes (90 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Upper Arm actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Lower Arm actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 6), salvage ops on Guillotine
Remove 70 ton Jump Jet (60 minutes)
Item Modifier +1
TN 7
Rolled 2d6 : 2, 5, total 7
SGT Fokker @ 470 minutes
_________________________________
SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Jump Jet (60 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 2, 4, total 6
SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Lower Leg actuator (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 2, 2, total 4
SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton Upper Leg actuator (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 5, total 6
SGT Sin (TN 5), salvage ops on Guillotine
Remove ER Large Laser (120 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 6, 6, total 12
SGT Sin @ 360 minutes
-
9-26-58
SGT Sin (TN 5), salvage ops on Guillotine
Remove 70 ton gyro (200 minutes)
Item Modifier +1
Double time -1
TN 6
Rolled 2d6 : 4, 1, total 5
-
1-31-59
Basic Facility Conditions +0
SGT Sin (TN 5, Clan Tech) Blown-off Head on Falconer
Replace Blown-off Location (200 minutes)
Item Modifier +3
Custom Mech +1
Quad Time (800 minutes) -3; completes 2-1-59
TN 6
Rolled 2d6 : 6, 5, total 11
------------------------------------
SGT Fokker (TN 5,Clan Tech) IS repair on Thunderbolt
<25% damage LT IS @ 3 boxes (90 minutes)
Item Modifier +0
Custom Mech +1
TN 6
Rolled 2d6 : 5, 1, total 6
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 5, total 10
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 4, total 10
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
LA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 3, total 7
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
H armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 1, 4, total 5
------------------------------------
SGT Watson (TN 6) armor repair on Thunderbolt
LT armor @ 24 boxes (240 minutes)
Item Modifier -1
Custom Mech +1
MixedTech unit +2
Double Time (480 minutes) -1
TN 7
Rolled 2d6 : 5, 4, total 9
------------------------------------
SGT Hess (TN 8) reload Thunderbolt SRM ammo (15 minutes) 10 shots
TN n/a
Rolled 2d6 : 6, 2, total 8
SGT Hess (TN 8) reload Warhammer SRM ammo (15 minutes) 5 shots
TN n/a
Rolled 2d6 : 2, 2, total 4
SGT Hess (TN 8) reload Gallowglas Gauss ammo (15 minutes) 8 shots
TN n/a
Rolled 2d6 : 5, 6, total 11
SGT Hess (TN 8) reload Falconer Gauss ammo (15 minutes) 6 shots
TN n/a
Rolled 2d6 : 6, 5, total 11
SGT Hess (TN 8) armor repair on Gallowglas
CT armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Quad Time (400 minutes) -3
TN 5
Rolled 2d6 : 3, 2, total 5
------------------------------------
SGT Constantino (TN 7) armor repair on Warhammer
RL armor @ 23 boxes (230 minutes)
Item Modifier -1
Custom Mech +1
Double Time (460 minutes) -1
TN 6
Rolled 2d6 : 1, 5, total 6
-
1-31-59
Basic Facility Conditions +0
SGT Sin (TN 5, Clan Tech) Blown-off Head on Falconer
completes 2-1-59
------------------------------------
SGT Fokker (TN 5,Clan Tech) armor repair on Thunderbolt
RT armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (80 minutes)
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
RT armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (200 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8
SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
H armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (100 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10
SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
LT armor @ 3 boxes (30 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (60 minutes)
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Fokker (TN 5,Clan Tech) armor repair on Falconer
CT armor @ 2 boxes (20 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (40 minutes)
TN 4
Rolled 2d6 : 5, 2, total 7
------------------------------------
SGT Constantino (TN 7) IS repair on Warhammer
LT <25% @ 23 boxes (90 minutes)
Item Modifier +0
Custom Mech +1
Triple Time (270 minutes) -2
TN 6
Rolled 2d6 : 6, 3, total 9
SGT Constantino (TN 7) armor repair on Warhammer
RA armor @ 5 boxes (50 minutes)
Item Modifier -1
Custom Mech +1
Triple Time -2 (150 minutes)
TN 6
Rolled 2d6 : 1, 5, total 6
------------------------------------
SGT Watson (TN 6) armor repair on Warhammer
LT armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time (440 minutes) -1
TN 5
Rolled 2d6 : 5, 5, total 10
------------------------------------
SGT Hess (TN 8 ) armor repair on Gallowglas
RL armor @ 12 boxes (120 minutes)
Item Modifier -1
Custom Mech +1
Quad Time (480 minutes) -3
TN 5
Rolled 2d6 : 4, 4, total 8
-
The above post was obviously 2-1-59.
2-2-59
Basic Facility Conditions +0
SGT Sin (TN 5,Clan Tech) armor repair on Falconer
RA armor @ 15 boxes (150 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Sin (TN 5,Clan Tech) armor repair on Falconer
LA armor @ 12 boxes (120 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 6, 2, total 8
SGT Sin (TN 5,Clan Tech) armor repair on Falconer
LL armor @ 15 boxes (150 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 5, 3, total 8
SGT Sin (TN 5,Clan Tech) armor repair on Falconer
RL armor @ 4 boxes (40 minutes)
Item Modifier -1
Custom Mech +1
TN 5
Rolled 2d6 : 4, 3, total 7
------------------------------------
SGT Fokker (TN 5,Clan Tech) replace destroyed location on Gallowglas
LA (240 minutes)
Item Modifier +4
Custom Mech +1
Quad Time -3 (920 minutes) - completes 2-3-59
TN 4
Rolled 2d6 : 6, 1, total 7
------------------------------------
SGT Watson (TN 6) DHS replacement on Warhammer
LT DHS (90 minutes)
Item Modifier -1
Custom Mech +1
Double Time (180 minutes) -1
TN 5
Rolled 2d6 : 6, 3, total 9
SGT Watson (TN 6) armor repair on Gallowglas
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
Custom Mech +1
Double Time (200 minutes) -1
TN 5
Rolled 2d6 : 3, 1, total 4
------------------------------------
SGT Constantino (TN 7) armor repair on Gallowglas
RA armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time -2 (440 minutes) -1
TN 6
Rolled 2d6 : 6, 1, total 7
------------------------------------
SGT Hess (TN 8 ) armor repair on Gallowglas
RT armor @ 19 boxes (190 minutes)
Item Modifier -1
Custom Mech +1
Double Time (380 minutes) -1
TN 7
Rolled 2d6 : 4, 6, total 10
-
2-5-59
Basic Facility Conditions +0
SGT Watson (TN 6) actuator replacement on Gallowglas
Upper Arm (90 minutes)
Item Modifier -2
Custom Mech +1
TN 5
Rolled 2d6 : 3, 5, total 8
SGT Watson (TN 6) actuator replacement on Gallowglas
Lower Arm (90 minutes)
Item Modifier -2
Custom Mech +1
TN 5
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 6) weapon replacement on Gallowglas
LA MPL (120 minutes)
Item Modifier +1
Custom Mech +1
Double Time -1 (240 minutes)
TN 7
Rolled 2d6 : 6, 4, total 10
------------------------------------
SGT Hess (TN 8 ) actuator replacement on Gallowglas
Hand (90 minutes)
Item Modifier -2
Custom Mech +1
Quad Time -3 (360 minutes)
TN 4
Rolled 2d6 : 2, 3, total 5
------------------------------------
SGT Sin (TN 5,Clan Tech) armor repair on Gallowglas
LT armor @ 17 boxes (170 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (340 miniutes)
TN 4
Rolled 2d6 : 6, 5, total 11
------------------------------------
SGT Sin (TN 5,Clan Tech) armor repair on Gallowglas
LA armor @ 22 boxes (220 minutes)
Item Modifier -1
Custom Mech +1
Double Time -1 (440 miniutes)
TN 4
Rolled 2d6 : 6, 4, total 10
-
2-1-59
Medical Rolls
LT Beer (TN 5) presiding
Patient LT JG Montgomery - 2 hits
Rolled 2d6 : 3, 6, total 9
Patient LT SG Baxter - 5 hits
Rolled 2d6 : 3, 2, total 5
2-8-59
Medical Rolls
LT Beer (TN 5) presiding
Patient LT JG Montgomery
Rolled 2d6 : 5, 4, total 9
Patient LT SG Baxter
Rolled 2d6 : 6, 3, total 9
-
2-7-59
Basic Facility Conditions +0
Salvage Warhammer -7M
SGT Watson (TN 6) armor recovery
LA 20 boxes (200 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 5, total 9
Salvage Warhammer -7M
SGT Watson (TN 6) armor recovery
RA 18 boxes (180 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 5, total 8
------------------------------------
Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
LT armor @ 12 boxes (120 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 6, total 8
Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
LL armor @ 10 boxes (100 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 1, total 3
Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) armor recovery
RA armor @ 18 boxes (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 6, total 8
------------------------------------
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 4, 5, total 9
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 6, 3, total 9
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Lower Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 2, 4, total 6
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Lower Arm actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 1, 3, total 4
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Leg actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 1, 1, total 2
Salvage Warhammer -7M
SGT Fokker (TN 5, Clan Tech) actuator Recovery
Upper Leg actuator (90 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 5, 4, total 9
------------------------------------
Salvage Warhammer -7M
SGT Hess (TN 8) actuator Recovery
Foot actuator (90 minutes)
Item Modifier +1
Double Time (180 minutes)
TN 8
Rolled 2d6 : 2, 1, total 3
Salvage Warhammer -7M
SGT Hess (TN 8) actuator Recovery
Foot actuator (90 minutes)
Item Modifier +1
Double Time (180 minutes)
TN 8
Rolled 2d6 : 6, 4, total 10
-
2-8-59
Basic Facility Conditions +0
Salvage Warhammer -7M
SGT Hess (TN 8 ) ammo Recovery
SRM 6 ammo (10) (90 minutes)
Item Modifier +1
Quad Time -3 (360 minutes)
TN 6
Rolled 2d6 : 2, 4, total 6
------------------------------------
Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
RA ERPPC (120 minutes)
Item Modifier +1
Triple Time -2 (360 minutes)
TN 5
Rolled 2d6 : 5, 1, total 6
------------------------------------
Salvage Warhammer -7M
SGT Sin (TN 5) weapon recovery
RA ERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 2, 4, total 6
------------------------------------
Salvage Warhammer -7M
SGT Fokker (TN 5) Cockpit recovery
Cockpit (300 minutes)
Item Modifier +3
TN 8
Rolled 2d6 : 5, 4, total 9
-
2-9-59
Basic Facility Conditions +0
Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
Medium Laser (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 1, 6, total 7
Salvage Warhammer -7M
SGT Watson (TN 6) weapon recovery
Medium Laser (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 1, 1, total 2
------------------------------------
Salvage Warhammer -7M
SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11
SGT Sin (TN 5,Clan Tech) item recovery
DHS (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 3, 3, total 6
------------------------------------
SGT Fokker (TN 5,Clan Tech) item recovery
70-ton Sensors (260 minutes)
Item Modifier +1
TN 6
Rolled 2d6 : 5, 1, total 6
SGT Fokker (TN 5,Clan Tech) item recovery
Life Support (180 minutes)
Item Modifier 0
TN 5
Rolled 2d6 : 4, 4, total 8
-
3-4-59
No-dachi Customization start
Tech Liliana Hess (TN 9+), Presiding
Factory Conditions -4 TN
Remove ERPPC - 120 min
Remove ML - 120 min
Remove SRM2 - 120 min
Remove SRM4 - 120 min
Remove MRM 20 - 120 min
Remove MRM20 - 120 min
Remove SRM2 ammo - 120 min
Remove SRM4 ammo - 120 min
Remove MRM20 ammo - 120 min
Remove MRM20 ammo - 120 min
Remove Sword - 120 min
Time: 1,320 min
Class A Refit x2 Time, +2 TN
Time: 2,640 min
Triple Time x3 time, -3 TN
Time: 10,560 min - 22 days
Final TN 9-4-3+2 = 4
Rolled 2d6 : 6, 4, total 10
-
Operation completes 3-26-59
SGT Hess gains +6 XP
-
3-27-59
No-dachi Customization start
Missing parts (Small laser, 70t hand actuator, x1 70-ton JJ) arrive on 3-26-59
Tech Natalie Watson (TN 6+), Presiding
Factory Conditions -4 TN
Install 70-ton Supercharger (CT) - 120 min
Install 70-ton Jump Jet x5 (CT, x2 RT, x2 LT) - 60 min ea = 300 min
Install 70-ton hand Actuator (LA) - 90 min
Install 70-ton Mech Mace (RA) - 120 min
Install x3 MPL (RT) - 120 min x3 = 360 min
Install x1 ML (LT) - 120 min
Install x1 Lg X-pulse (LT) - 120 min
Install x2 DHS (engine) - 90 min
Install Small Laser (H) - 120 min
Install 2.0t armor - 320 min
Install Mech Searchlight (LT) - 120 min
Time: 2000 min
Class C Refit: x5 time, +3 TN
Total time: 10,000 min (21 days)
Final TN: 6-4+3 = 5
Rolled 2d6 : 6, 3, total 9
-
Operation completes 17 April, 3059
SGT Watson gains +4 XP
-
9/29/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) armor recovery
24 pts, right arm (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11
SGT Fokker (TN 5, Clan Tech) armor recovery
24 pts, left arm (240 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Sin (TN 6, Clan Tech) armor recovery
21 pts, right torso (210 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 1, 5, total 6
SGT Sin (TN 6, Clan Tech) armor recovery
26 pts, left torso (260 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 2, total 5
-
9/30/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) armor recovery
30 pts, CT (300 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Fokker (TN 5, Clan Tech) armor recovery
8 pts, LT(R) (80 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 3, total 5
SGT Fokker (TN 5, Clan Tech) armor recovery
3 pts, RT(R) (30 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 5, total 6
SGT Fokker (TN 5, Clan Tech) armor recovery
9 pts, H (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Sin (TN 6, Clan Tech) armor recovery
27 pts, left leg (270 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 3, total 9
-
10/1/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, upper arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 4, 1, total 5
SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, upper arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, lower arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 3, 5, total 8
SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, lower arm (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 3, 4, total 7
SGT Fokker (TN 5, Clan Tech) component recovery
85 ton Actuator, upper leg (90 minutes)
Item Modifier -2
TN 3
Rolled 2d6 : 1, 2, total 3
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
85 ton Actuator, lower leg (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Sin (TN 6, Clan Tech) component recovery
85 ton Actuator, foot (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 2, 6, total 8
SGT Sin (TN 6, Clan Tech) component recovery
CMPL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10
-
10/2/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 5, 5, total 10
SGT Fokker (TN 5, Clan Tech) component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 3, 2, total 5
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
ERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10
SGT Sin (TN 6, Clan Tech) component recovery
CMPL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 5, 6, total 11
-
10/3/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
cERPPC (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 5, 6, total 11
SGT Fokker (TN 5, Clan Tech) component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 5
Rolled 2d6 : 4, 3, total 7
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 1, 3, total 4
SGT Sin (TN 6, Clan Tech) component recovery
cERSL (120 minutes)
Item Modifier +1
Double Time -1 (240 minutes)
TN 6
Rolled 2d6 : 2, 5, total 7
-
10/4/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
340 SFE (360 minutes)
Item Modifier +0
TN 5
Rolled 2d6 : 4, 1, total 5
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
4-ton std gyroscope (200 minutes)
Item Modifier +1
Double Time -1 (400 minutes)
TN 6
Rolled 2d6 : 4, 1, total 5
-
10/5/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
4-ton std gyroscope (200 minutes)
Item Modifier +1
Double Time -1 (400 minutes)
TN 5
Rolled 2d6 : 2, 5, total 7
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
85 ton sensors (260 minutes)
Item Modifier +1
TN 7
Rolled 2d6 : 6, 5, total 11
-
10/6/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 2, 4, total 6
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 5, 6, total 11
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 3, 6, total 9
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 6, 6, total 12
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 4, 4, total 8
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 6, 4, total 10
SGT Fokker (TN 5, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
3/4 Time +1 (68 minutes)
TN 6
Rolled 2d6 : 4, 6, total 10
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
TN 6
Rolled 2d6 : 6, 3, total 9
SGT Sin (TN 6, Clan Tech) component recovery
cDHS (90 minutes)
Item Modifier -1
TN 6
Rolled 2d6 : 3, 6, total 9
-
10/7/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
Right Arm Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/8)
TN 6
Rolled 2d6 : 5, 3, total 8
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
Left Arm Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/8)
TN 7
Rolled 2d6 : 5, 6, total 11
-
10/9/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
Right Torso Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 6
Rolled 2d6 : 5, 2, total 7
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
Left Torso Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 7
Rolled 2d6 : 4, 5, total 9
-
10/11/59
Basic Facility Conditions +0
Salvage Components: Marauder IIC (from Solo Mission)
SGT Fokker (TN 5, Clan Tech) component recovery
Left Leg Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 6
Rolled 2d6 : 5, 2, total 7
----------------------------------------------------
SGT Sin (TN 6, Clan Tech) component recovery
Head Location (cES) (240 minutes)
Item Modifier +4
Quad Time -3 (720 minutes, finish on 10/10)
TN 7
Rolled 2d6 : 6, 6, total 12
-
MAD IIC Salvage Report:
SGT Fokker gains +2 XP
SGT Sin gains +1 XP
Salvaged:
x3 cERPPC
x3 cERSL
x2 cMPL
x8 cDHS
4-ton gyro
340 SFE
85-ton Mech Sensors
x2 85-ton Upper Arm Actuator
x2 85-ton Lower Arm Actuator
x1 85-ton Upper Leg Actuator
x1 85-ton Lower Leg Actuator
x1 85-ton Foot Actuator
cEndo-steel Right Arm
cEndo-steel Left Arm
cEndo-steel Right Torso
cEndo-steel Left Torso
cEndo-steel Left Leg
cEndo-steel Head
183 points cF/F armor (11.5 tons)
Added to Warehouse
3 cERPPC
x3 cERSL
x2 cMPL
x8 cDHS
4-ton gyro
85-ton Mech Sensors
x2 85-ton Upper Arm Actuator
x2 85-ton Lower Arm Actuator
x1 85-ton Upper Leg Actuator
x1 85-ton Lower Leg Actuator
x1 85-ton Foot Actuator
cEndo-steel Right Arm
cEndo-steel Left Arm
cEndo-steel Right Torso
cEndo-steel Left Torso
cEndo-steel Left Leg
cEndo-steel Head
183 points cF/F armor (11.5 tons)
Components to sell (batch):
340 SFE
IS ERPPC x2
IS LPL
IS SRM-6 x2
Jump Jet, 75 tons x2
Jump Jet, 65 tons x2
AMS Ammo, IS, 2 tons
-
4/7/59
Basic Facility Conditions +0
Salvage Components: Warhammer 6K (from HAMMER Mission 1)
SGT Turner (TN 6) component recovery
Cockpit (120 minutes)
Item Modifier +1
Quad Time -3 (480 minutes)
TN 4
Rolled 2d6 : 6, 4, total 10
----------------------------------------------------
Salvage Components: Warhammer 6K (from HAMMER Mission 1)
SGT Sin (TN 6) component recovery
Life Support (180 minutes)
Item Modifier +1
Double Time -1 (360 minutes)
TN 5
Rolled 2d6 : 5, 4, total 9
----------------------------------------------------
SGT Watson (TN 6) IS repair - No-dachi
25-50% Value (135 min)
Item Modifier +1
Triple Time -2 (270 min)
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Watson (TN 6) Weapon replacement - No-dachi
IS MPL (120 min)
Item Modifier +1
TN 7
Rolled 2d6 : 5, 4, total 9
----------------------------------------------------
SGT Fokker (TN 5) IS repair - No-dachi
50-75% Value (180 min)
Item Modifier +2
Triple Time -2 (360 min)
TN 5
Rolled 2d6 : 5, 4, total 9
SGT Fokker (TN 5) repair - No-dachi
x1 Engine Hit (100 min)
Item Modifier +0
TN 5
Rolled 2d6 : 4, 3, total 7
-
4/8/59
Basic Facility Conditions +0
SGT Fokker (TN 5) repair - Thunderbolt
Left Arm Replacement (240 min)
Item Modifier +4
Quad Time -3 (completes end of 4/9)
TN 6
Rolled 2d6 : 6, 6, total 12
----------------------------------------------------
SGT Sin (TN 6) repair - No-Dachi
Right Torso Armor 22 points (220 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 3, total 7
SGT Sin (TN 6) repair - No-Dachi
Center Torso Armor 22 points (220 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 4, total 10
----------------------------------------------------
SGT Turner (TN 6) repair - No-Dachi
Left Leg Armor 27 points (270 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 2, total 5
SGT Turner (TN 6) repair - No-Dachi
Left Arm Armor 14 points (140 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9
SGT Turner (TN 6) repair - No-Dachi
Left Torso Armor 2 points (20 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 6, 3, total 9
SGT Turner (TN 6) repair - No-Dachi
Right Leg Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 2, total 6
----------------------------------------------------
SGT Watson (TN 6) repair - Thunderbolt
Center Torso Armor 31 points (310 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Watson (TN 6) repair - Thunderbolt
Right Arm Armor 6 points (60 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 3, 5, total 8
SGT Watson (TN 6) repair - Thunderbolt
Head Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9
----------------------------------------------------
SGT Hess (TN 9) reload - Thunderbolt
Reload 6 shots SRM 6 ammo (15 minutes)
TN N/A
Rolled 2d6 : 4, 6, total 10
SGT Hess (TN 9) repair - Thunderbolt
Right Leg Armor 22 points (220 minutes)
Item Modifier -1
Double Time -1 (440 minutes)
TN 7
Rolled 2d6 : 6, 6, total 12
-
Fokker and Hess both gain +1 XP
-
4/9/59
Basic Facility Conditions +0
SGT Fokker (TN 5) repair - Thunderbolt
Left Arm Repair completes end of day
----------------------------------------------------
SGT Sin (TN 6, CTK) repair - Marauder IIC
Center Torso Armor 15 points (150 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 2, 1, total 3
SGT Sin (TN 6, CTK) repair - Marauder IIC
Left Torso Armor 15 points (150 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 4, 4, total 8
SGT Sin (TN 6, CTK) repair - Marauder IIC
Right Torso Armor 5 points (50 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 1, 2, total 3
SGT Sin (TN 6, CTK) repair - Marauder IIC
Left Leg Armor 11 points (110 minutes)
Item Modifier -1
TN 5
Rolled 2d6 : 5, 4, total 9
----------------------------------------------------
SGT Turner (TN 6) repair - Wraith
Left Torso Armor 10 points (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (200 minutes)
TN 5
Rolled 2d6 : 1, 4, total 5
SGT Turner (TN 6) repair - Wraith
Left Arm Armor 10 points (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (200 minutes)
TN 5
Rolled 2d6 : 1, 6, total 7
SGT Turner (TN 6) repair - Wraith
Right Torso Armor 2 points (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (40 minutes)
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Turner (TN 6) repair - Wraith
Right Leg Armor 2 points (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (40 minutes)
TN 5
Rolled 2d6 : 3, 5, total 8
----------------------------------------------------
SGT Watson (TN 6) repair - Wraith
Right Arm Armor 6 points (60 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (120 minutes)
TN 5
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 6) repair - Wraith
Left Leg Armor 5 points (50 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1 (100 minutes)
TN 5
Rolled 2d6 : 5, 6, total 11
-
4/10/59
SGT Fokker (TN 5, CTK) repair - Marauder IIC
Center Torso Armor 15 points (150 minutes)
Item Modifier -1
Double Time -1 (300 minutes)
TN 5
Rolled 2d6 : 3, 5, total 8
SGT Fokker (TN 5, CTK) repair - Marauder IIC
Right Torso Armor 5 points (50 minutes)
Item Modifier -1
Double Time -1 (100 minutes)
TN 5
Rolled 2d6 : 5, 2, total 7
----------------------------------------------------
SGT Turner (TN 6) repair - Thunderbolt
Upper LA Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 1, 5, total 6
SGT Turner (TN 6) repair - Thunderbolt
Lower LA Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 6, 3, total 9
SGT Turner (TN 6) repair - Thunderbolt
LA Hand Actuator (90 minutes)
Item Modifier -2
TN 4
Rolled 2d6 : 5, 5, total 10
----------------------------------------------------
SGT Watson (TN 6) repair - Thunderbolt
Left Arm Armor 20 points (200 minutes)
Item Modifier -1
Double Time -1 (400 minutes)
TN 4
-
SGT Watson (TN 6) repair - Thunderbolt
Left Arm Armor 20 points (200 minutes)
Item Modifier -1
Double Time -1 (400 minutes)
TN 4
Rolled 2d6 : 5, 5, total 10
-
4/11/59
Basic Facility Conditions +0
SGT Fokker (TN 5,) repair - Wraith
x1 Gyro hit (4-slot item) (100 minutes)
Item Modifier +1
Difficult to Repair +1
Quad Time -1 (400 minutes)
TN 3
Rolled 2d6 : 5, 2, total 7
----------------------------------------------------
SGT Turner (TN 6) repair - Thunderbolt
x1 Engine Hit (100 minutes)
Item Modifier +0
Difficult to Repair +1
Quad Time -3 (400 minutes)
TN 4
Rolled 2d6 : 6, 2, total 8
-
Fury Lance took a total of 41 points of armor damage in HAMMER Mission 3.
Fury expends the following components in repair of the headcapped Cestus it received as salvage:
65-ton Mech Head
65-ton Sensors
65-ton Life Support
65-ton Left Arm Location
65-ton Upper Arm Actuator
65-ton Lower Arm Actuator
65-ton Hand Actuator
Cestus no longer counts as crippled.
Sale check (Negotiation +4)
Rolled 2d6+4 : 4, 6 + 4, total 14
-
Cestus sells for $4,940,478
-
12/3/60
Basic Facility Conditions +0
SGT Fokker (TN 4,) repair - Wraith
10 armor, left leg (100 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 4,) repair - Wraith
3 armor, CT (30 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 2, 1, total 3
SGT Fokker (TN 4,) repair - Wraith
2 armor, LA (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 3, total 8
SGT Fokker (TN 4,) repair - Wraith
2 armor, RA (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 4,) repair - Wraith
2 armor, LT (20 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Fokker (TN 4,) repair - Wraith
3 armor, RL (30 minutes)
Item Modifier +1
Difficult to Repair +1
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7
SGT Fokker Total Time 480 min
----------------------------------------------------
SGT Sin (TN 5) repair - Thunderbolt
10 armor CT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 2, total 5
SGT Sin (TN 5) repair - Thunderbolt
10 armor RA (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 3, 1, total 4
SGT Sin (TN 5) repair - Thunderbolt
10 armor LT (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
TN 5
Rolled 2d6 : 1, 6, total 7
SGT Sin Total time 300 minutes
----------------------------------------------------
SGT Watson (TN 6) repair - No-Dachi
12 armor CT (120) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 5
Rolled 2d6 : 6, 5, total 11
SGT Watson total time 360 minutes
----------------------------------------------------
SGT Turner (TN 5) repair - No-Dachi
25 armor RL (250) minutes
Item Modifier -1
Customized +1
Double Time -1
TN 5
Rolled 2d6 : 2, 6, total 8
*HR Admin gives 510 min/day
SGT Turner total time 500 minutes
----------------------------------------------------
SGT Hess (TN 8) reload - Thunderbolt
Reload SRM 6 ammo (4) (15 minutes)
TN auto
Rolled 2d6 : 4, 2, total 6
-
12/4/60
Basic Facility Conditions +0
SGT Fokker (TN 4,) repair - Thunderbolt
10 armor, RA (100 minutes)
Item Modifier -1
Customized +1
Clan Tech Knowledge -
Triple Time -2
TN 2
Rolled 2d6 : 5, 6, total 11
SGT Fokker (TN 4,) repair - Marauder IIC
10 armor, RA (100 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 3
Rolled 2d6 : 6, 2, total 8
SGT Fokker Total Time 400 min
----------------------------------------------------
SGT Sin (TN 5) repair - Marauder IIC
15 armor CT (150 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Sin (TN 5) repair - Marauder IIC
20 armor LA (200 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Sin (TN 5) repair - Marauder IIC
8 armor LT (80 minutes)
Item Modifier -1
Clan Tech Knowledge -
TN 4
Rolled 2d6 : 5, 6, total 11
SGT Sin Total Time 430 min
----------------------------------------------------
SGT Turner (TN 5) repair - No-Dachi
10 armor LL (100) minutes
Item Modifier -1
Customized +1
Triple Time -2
TN 3
Rolled 2d6 : 4, 2, total 6
SGT Turner Total Time 300 min
-
12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.
12/5
Fokker - 470 min TN 3
14 arm
Rolled 2d6 : 1, 2, total 3
14 arm
Rolled 2d6 : 6, 3, total 9
19 arm
Rolled 2d6 : 1, 1, total 2
Sin - 460 min TN 4
19 arm
Rolled 2d6 : 5, 6, total 11
19 arm
Rolled 2d6 : 3, 1, total 4
8 arm
Rolled 2d6 : 5, 2, total 7
Turner (double time) - 400 min TN 6
10 arm
Rolled 2d6 : 2, 4, total 6
10 arm
Rolled 2d6 : 5, 3, total 8
Watson (triple time) - 420 min TN 6
14 arm
Rolled 2d6 : 1, 1, total 2
-
12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.
12/6
Fokker - min TN 3 480 min
37 arm
Rolled 2d6 : 3, 1, total 4
9 arm
Rolled 2d6 : 1, 5, total 6
Sin - min TN 4 400 min
40 arm
Rolled 2d6 : 5, 3, total 8
Turner (double time) - min TN 6 400 min
20 arm
Rolled 2d6 : 4, 2, total 6
Watson (quad time) - min TN 6 480 min
Recover CERLL
Rolled 2d6 : 6, 2, total 8
-
12/5-12/9 will be stripping parts from Solo salvage (Fenris & Executioner), then selling cripples.
12/7
Fokker - min TN 3
32 arm
Rolled 2d6 : 5, 5, total 10
19 arm
Rolled 2d6 : 3, 6, total 9
Sin - min TN 2
Recover CERLL (omni)
Rolled 2d6 : 3, 4, total 7
Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 1, 2, total 3
Recover 1 ton Clan Gauss ammo (omni)
Rolled 2d6 : 6, 3, total 9
Turner (double time) - min 500* TN 6
25 arm
*HR for 510 minutes available
Rolled 2d6 : 1, 3, total 4
-
10 February, 3061
Fury Lance pays up-front for 4 weeks of Factory time (-100,000 CB)
Presiding Tech is Anita Fokker (Clan Tech Knowledge), TN 4+
Customization VP-1 Viper
Remove Blazer (RA) - 120 min
Remove Blazer (LA) - 120 min
Add x1 DHS (LA) - 90 min
Add Clan ERLL (LA) - 120 min
Add Clan ERLL (LA) - 120 min
Add Clan Heavy Large Laser (RA) - 120 min
Add IS MPL (RT) - 120 min
Add IS MPL (LT - 120 min
Add Light TAG (CT) - 120 min
Add Searchlight (H) - 120 min
Base time: 1,170 min
-4 modifier (factory)
+2 modifier (MixTech)
Refit: Class C Refit (adding something where nothing was removed: searchlight in head)
Refit Time: x5
Refit Mod: +3
Total Time: 5,580 minutes (13 days)
Total Modifier: +1 (+3 +2 -4)
Total TN: 5+
Rolled 2d6 : 6, 6, total 12
-
Gained Mech Quirk!
1) Easy to Maintain
2) Modular Weapons (Arms)
3) Accurate Weapon (Hvy Large Laser)
4) Improved Cooling Jacket (Hvy Large Laser)
Rolled 1d4 : 3, total 3
-
Full VP-1RX Viper Mech Quirk List:
Improved Comms
Rugged (1)
Searchlight
Accurate Weapon (Hvy Large)
Difficult Ejection
-
Annabel Sin
Shadow Cat
All quad time, Clan Tech Knowledge
TN 2
CT 7 points
Rolled 2d6 : 5, 1, total 6
RT 5 points
Rolled 2d6 : 6, 5, total 11
RL 2 points
Rolled 2d6 : 3, 4, total 7
LL 5 points
Rolled 2d6 : 5, 2, total 7
________________________
Natalie Watson
Viper
All quad time
TN 2
CT 5 points
Rolled 2d6 : 6, 3, total 9
RA 12 points
Rolled 2d6 : 2, 1, total 3
LT 10 points
Rolled 2d6 : 6, 3, total 9
RT 21 points
Rolled 2d6 : 5, 6, total 11
RA 12 points
Rolled 2d6 : 6, 6, total 12
LL 15 points
Rolled 2d6 : 6, 1, total 7
________________________
Elizabeth Turner
No-dachi
All Quad time
TN 2
RA 2 points
Rolled 2d6 : 3, 4, total 7
LT 20 points
Rolled 2d6 : 4, 5, total 9
RT 15 points
Rolled 2d6 : 1, 3, total 4
-
Natalie Watson gains +1 XP (total 30)
-
8-2-62
Marauder 5D Customization
Tech Anita Fokker presiding (TN 4+, Clan Tech trained)
remove RA ERPPC (120)
remove LA ERPPC (120)
remove RA MPL (120)
remove LA MPL (120)
remove LT LPL (120)
remove RT SSRM2 (120)
remove RT SSRM2 ammo (120)
Add RA CERLL (120)
Add LA CERLL (120)
Add RA IS ML (120)
Add LA IS ML (120)
Add LT C Gauss (120)
Add LT Gauss ammo x2 (240)
Add 0.5t std armor (80)
Refit Class B (x3 time)
Class B modifier: +3
Basic Facility: +0
Total Base Time: 5,280 minutes (11 days)
Total TN required: 7+
Rolled 2d6 : 5, 3, total 8
8-2-62
Penetrator Customization
Tech Natalie Watson, (TN 5+) presiding
remove RA LRM10 (120)
remove RA LRM10 (120)
remove RT 3x MPL (360)
remove LT 3x MPL (360)
remove CT AMS (120)
remove CT AMS ammo (120)
remove ECM (120)
Refit Class A (x2 time)
Class B modifier: +2
Basic Facility: +0
Extra Time (x2)
Total Base Time: 5,280 minutes (11 days)
Total TN required: 6+
Rolled 2d6 : 3, 6, total 9
-
Anita Fokker gains +1 XP (20 total)
Natalie Watson gains +3 XP (33 total)
-
8-31-62
Penetrator Customization (final parts arrived on 30 October, see Warehouse Thread)
Tech Anita Fokker presiding (TN 4+, Clan Tech trained)
Add RA ERLL (120)
Add LA ERLL (120)
Add 2 tons std armor (320)
Add +3 DHS (RA/LA/RT) (360)
Add 3x HML (RT) (360)
Add 3x HML (LT) (360)
Add 4-ton IS TComp (LT) (120)
Refit Class C (x5 time) - this is Class C because nothing was removed during this refit
Class C modifier: +3
Basic Facility: +0
Total Base Time: 8,800minutes (18 days)
Total TN required: 7+
Rolled 2d6 : 4, 4, total 8
-
Anita Fokker gains +1 XP (21 total)
-
11-22-62
Caesar Customization (final parts arrive 21 November, see Warehouse thread)
Tech Natalie Watson, (TN 5+) presiding
Remove RT/CT HGR (120)
Remove LA IS LPL (120)
Remove 2x ERML (240)
Remove 2x MPL (240)
Remove 3x HGR ammo (360)
Add 1 ton Std Armor (160)
Add 4x 75-ton JJs (480)
Add RT/CT IS UAC/20 (120)
Add LA IS ERPPC (120)
Add RA 2x IS ML (240)
Add LT 2x IS ML (240)
Add RT 3x UAC/20 ammo (360)
Refit Class D (x8 time) - this is Class D because a split-location item is always Class D
Class D modifier: +4
Basic Facility: +0
Total Base Time: 22,400minutes (47 days)
Total TN required: 9+
Rolled 2d6 : 6, 6, total 12
-
Natalie Watson gains +3 XP (36 total)
Caesar gains a Mech Quirk
1: Accurate Weapon UAC/20
2: Fast Reload UAC/20
3: Improved Cooling Jacket ERPPC
4: Easy to Maintain
Rolled 1d4 : 1, total 1
-
12-2-62
Phoenix Hawk LAM customization
Tech Anita Fokker (TN 4+) presiding
Remove LRM 10, 120 min
Remove 2 tons LRM ammo, 240 min
Remove 2 medium lasers, 240 min
Remove Engine SHS, 90 min
Base time 690 minutes
Refit Class B (x3 time)
Class D modifier: +3
Basic Facility: +0
Total Base Time:2,070 minutes (5 days)
LAM customization penalty: +3
Total TN required: 10+
Rolled 2d6 : 3, 1, total 4
-
Customization roll fails, customization will complete in 10 days (12-12-3062)
Since the rest of the parts to compete it won't get there until December 22nd, that's fine with me.
-
Remainder of planned LAM customization (not doing this now; this is posted so I don't forget what I plan to do).
Start date TBD; depends on operations schedule following SPRINGFIELD Mission 1 (12/14/62)
Planned customization as follows:
Add x10 IS DHS to engine, Class C due to not being completed in the same refit, 90 min
Add x2 HML (RT), 240 min
Add x1 HML (RA), 120 min
Add x1 SPL (LA), 120 min
Add x1 SPL (H), 120 min
Add x1 Guardian ECM (RT), 120 min
Add x1 Beagle Probe (LT), 120 min
Add x1 2-ton TComp (LT), 120 min
Total Time: 960 min
Refit Class C (x5 time)
Class D modifier: +3
Basic Facility: +0
Total Base Time: 4,800 min (10 days) - requires 20 days downtime if roll fails; plan for roll to fail
LAM customization penalty: +3
MixTech customization penalty: +2 (+0 if Clan Mech Tech utilized)
-
12/26/62
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
Replace blown-off limb (180 min)
Item Modifier +2
Double Time -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Fokker (TN 4) repair - Penetrator
2 points IS repair, LA (90 minutes)
Item Modifier +0
Custom Unit +1
Clan Tech Knowledge
TN 5
Rolled 2d6 : 4, 1, total 5
SGT Fokker Total Time 450 min
----------------------------------------------------
SGT Turner (TN 5) repair - Penetrator
2 armor, RT (20 minutes)
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Turner (TN 5) repair - Penetrator
2 armor, CT (20 minutes)
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Turner (TN 5) repair - Penetrator
5 armor, RL (50 minutes)
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 4
Rolled 2d6 : 2, 3, total 5
SGT Turner Total Time 380 min
----------------------------------------------------
SGT Hayes (TN 6) repair - Marauder
10 armor LA (100) minutes
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 5
Rolled 2d6 : 4, 5, total 9
SGT Hayes (TN 6) repair - Marauder
2 armor RA (20) minutes
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 5
Rolled 2d6 : 5, 1, total 6
SGT Hayes Total Time 480 min
----------------------------------------------------
SGT Watson (TN 6) repair - Marauder
12 armor LL (120) minutes
Item Modifier -1
Custom Unit +1
MixTech Unit +2
Quad Time -3
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Watson Total Time 480 min
-
12/25/62 Medical Roll
SGT Jessica Furey @ 1 pilot hit
Dr. Knoxx, presiding (TN 5)
Rolled 2d6 : 2, 4, total 6
-
12/26/62
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
24 armor, LA (240 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Fokker (TN 4) repair - Penetrator
10 armor, LL (100 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 5, total 6
SGT Fokker Total Time: 340 min
----------------------------------------------------
SGT Watson (TN 5) repair - Marauder
Reload Gauss ammo (auto) (15 min)
TN n/a
Rolled 2d6 : 1, 3, total 4
SGT Watson (TN 5) repair - Caesar
Reload UAC/20 ammo (auto) (15 min)
TN n/a
Rolled 2d6 : 2, 6, total 8
SGT Watson (TN 5) repair - Caesar
8 armor, H (80 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 6, 1, total 7
SGT Watson (TN 5) repair - Caesar
5 armor, RL (50 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 5, 1, total 6
SGT Watson (TN 5) repair - Caesar
2 armor, CT (20 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN 5) repair - Caesar
22 armor, LA (220 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 4, 3, total 7
SGT Watson (TN 5) repair - Caesar
8 armor, RT (80 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 2, 4, total 6
SGT Watson Total Time 480 min
----------------------------------------------------
SGT Hayes (TN 5) repair - Caesar
20 armor, LT (200 min)
Item Modifier -1
Custom Unit +1
Double Time: -1
TN 4
Rolled 2d6 : 3, 6, total 9
SGT Hayes (TN 5) repair - Caesar
8 armor, RTR (80 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Hayes Total Time 480 min
-
12/27/62
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Marauder
Repair damaged component: ECM (CT) (100 min)
Item Modifier +1
Custom Unit +1
Quad Time -3
Clan Tech Knowledge
TN 3
Rolled 2d6 : 6, 5, total 11
SGT Fokker Total Time: 400 min
----------------------------------------------------
SGT Watson (TN 5) repair - Caesar
10 armor, RA (100 min)
Item Modifier -1
Custom Unit +1
Quad Time -3
TN auto
Rolled 2d6 : 1, 5, total 6
SGT Watson Total Time: 400 min
-
1/13/62
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Marauder
Repair armor (RT) 10 points (100 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Fokker (TN 4) repair - Marauder
Repair armor (Ra) 1 point (10 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Fokker (TN 4) repair - Marauder
Repair armor (CT) 10 points (100 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 2, total 3
SGT Fokker (TN 4) repair - Marauder
Repair armor (RL) 6 points (60 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 3, 5, total 8
SGT Fokker (TN 4) repair - Marauder
Repair armor (LL) 5 points (50 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Fokker (TN 4) repair - Penetrator
Repair armor (H) 3 points (30 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 4, 5, total 9
SGT Fokker (TN 4) repair - Penetrator
Repair armor (RA) 1 points (10 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Fokker (TN 4) repair - Penetrator
Repair armor (RL) 1 points (10 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Fokker (TN 4) repair - Penetrator
Repair armor (LL) 1 points (10 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 3, 5, total 8
SGT Fokker (TN 4) repair - Penetrator
Repair armor (LT) 4 points (40 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 2, 2, total 4
SGT Fokker (TN 4) repair - Penetrator
Repair armor (CT) 5 points (50 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 5, total 6
SGT Fokker Total Time: 470 min
----------------------------------------------------
SGT Watson (TN 5) repair - Caesar
6 points IS, RA (540 min)
Item Modifier +2
Custom Unit +1
Quad Time -3
TN 5
Rolled 2d6 : 4, 2, total 6
SGT Watson Total Time: 540 min (finish Jan 14)
----------------------------------------------------
SGT Turner (TN 5) repair - Caesar
27 points armor, LL (540 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 4, 2, total 6
SGT Turner Total Time: 540 min (finish Jan 14)
----------------------------------------------------
SGT Hayes (TN 5) repair - Caesar
6 points armor, LA (120 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 2, 3, total 5
SGT Hayes (TN 5) repair - Caesar
10 points armor, LT (200 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 3, 4, total 7
SGT Hayes (TN 5) repair - Caesar
5 points armor, H (100 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Hayes Total Time: 540 min (finish Jan 14)
-
1/14/63
Basic Facility Conditions +0
Marauder CT armor failed via Elite Tech. Strip remaining armor and reapply.
SGT Fokker (TN 4) repair - Marauder
Strip armor (CT) 25 points (250 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 4, 5, total 9
SGT Fokker (TN 4) repair - Penetrator
Repair armor (LA) 6 points (60 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 4, 6, total 10
SGT Fokker (TN 4) repair - Penetrator
Repair armor (RT) 8 points (80 min)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 6, 1, total 7
SGT Fokker Total Time: 390 min
----------------------------------------------------
SGT Watson (TN 5) repair - Caesar
6 points IS, RA (540 min)
Completes in 60 minutes
SGT Watson (TN 5) repair - Caesar
Repair armor (RA) 22 points (220 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 5) repair - Caesar
Repair armor (LT) 9 points (90 min)
Item Modifier -1
Custom Unit +1
TN 5
Rolled 2d6 : 2, 2, total 4
SGT Watson (TN 5) reload - Caesar
Reload UAC bin (15 min)
TN auto
Rolled 2d6 : 4, 6, total 10
SGT Watson (TN 5) reload - Caesar
Reload UAC bin (15 min)
TN auto
Rolled 2d6 : 5, 2, total 7
SGT Watson (TN 5) reload - Marauder
Reload Gauss bin (15 min)
TN auto
Rolled 2d6 : 1, 2, total 3
SGT Watson Total Time: 415 min
----------------------------------------------------
SGT Turner (TN 5) repair - Caesar
27 points armor, LL (540 min)
Completes in 60 minutes
SGT Watson (TN 5) repair - Wraith
Repair armor (CT) 7 points (70 min)
Item Modifier -1
Difficult to Repair +1
TN 5
Rolled 2d6 : 2, 3, total 5
SGT Watson (TN 5) repair - Wraith
Repair armor (RT) 5 points (50 min)
Item Modifier -1
Difficult to Repair +1
TN 5
Rolled 2d6 : 5, 3, total 8
SGT Watson (TN 5) repair - Wraith
Repair armor (LT) 5 points (50 min)
Item Modifier -1
Difficult to Repair +1
TN 5
Rolled 2d6 : 6, 2, total 8
SGT Watson (TN 5) repair - Wraith
Repair armor (LA) 5 points (50 min)
Item Modifier -1
Difficult to Repair +1
TN 5
Rolled 2d6 : 6, 3, total 9
SGT Watson (TN 5) repair - Wraith
Repair armor (RA) 5 points (50 min)
Item Modifier -1
Difficult to Repair +1
TN 5
Rolled 2d6 : 3, 3, total 6
SGT Watson Total Time: 330 minutes
-
1/15/63
Basic Facility Conditions +0
SGT Turner (TN 5)
Replace armor (CT), 35 points (1400 minutes)
Item Modifier -1
Custom Unit +1
Clantech on base IS unit +2
Quad Time -3
TN 4
Rolled 2d6 : 3, 2, total 5
SGT Turner finishes on 1/18/63
----------------------------------------------------
SGT Watson (TN 5) repair - Caesar
Repair armor (CT) 10 points (200 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 2, 5, total 7
SGT Watson (TN 5) repair - Caesar
Repair armor (RT) 5 points (100 min)
Item Modifier -1
Custom Unit +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12
SGT Watson total time: 300 min
----------------------------------------------------
SGT Fokker (TN 4) repair - Wraith
Repai IS (LL) 4 points (405 min)
Item Modifier +1
Difficult to Repair +1
Clan Tech Knowledge
Triple Time -2
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Fokker total time: 405 min
----------------------------------------------------
SGT Hayes (TN 5) repair - Wraith
Replace Lower Leg Actuator (LL) (180 min)
Item Modifier -2
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Hayes total time: 180 min
-
1/15/63
Basic Facility Conditions +0
SGT Watson (TN 5) repair - Wraith
Repair armor (LL) 20 points (400 min)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 6, 6, total 12
-
Net XP gain from repairs
SGT Watson +2 XP
SGT Fokker +1 XP
Medical Rolls
1/13/63
Dr. Knoxx (TN 5) caring for Jessika Furey (1 hit)
Rolled 2d6 : 3, 6, total 9
Dr. Kate (TN 5) caring for Ella Mars (2 hits)
Rolled 2d6 : 1, 4, total 5
1/20/63
Dr. Kate (TN 5) caring for Ella Mars (2 hits)
Rolled 2d6 : 6, 3, total 9
-
1/15/63
Basic Facility Conditions +0
SGT Fokker (TN 4) - salvage Supernova 2
Remove cDHS (LA), (68 minutes)
Item Modifier -1
Clan Tech Knowledge
Rush Job +1
TN 4
Rolled 2d6 : 5, 4, total 9
SGT Fokker (TN 4) - salvage Supernova 2
Remove cDHS (LA), (68 minutes)
Item Modifier -1
Clan Tech Knowledge
Rush Job +1
TN 4
Rolled 2d6 : 3, 1, total 4
SGT Fokker (TN 4) - salvage Supernova 2
Remove cDHS (RA), (68 minutes)
Item Modifier -1
Clan Tech Knowledge
Rush Job +1
TN 4
Rolled 2d6 : 3, 5, total 8
SGT Fokker (TN 4) - salvage Supernova 2
Remove cDHS (RA), (68 minutes)
Item Modifier -1
Clan Tech Knowledge
Rush Job +1
TN 4
Rolled 2d6 : 4, 2, total 6
SGT Fokker (TN 4) - salvage Supernova 2
Remove cERLL (RA), (90 minutes)
Item Modifier +1
Clan Tech Knowledge
Rush Job +1
TN 6
Rolled 2d6 : 4, 1, total 5
SGT Fokker (TN 4) - salvage Supernova 2
Remove cERLL (LA), (90 minutes)
Item Modifier +1
Clan Tech Knowledge
Rush Job +1
TN 6
Rolled 2d6 : 3, 3, total 6
SGT Fokker total time: 452 min
----------------------------------------------------
SGT Watson (TN 5) - salvage Supernova 2
Remove 16 armor (RA), (320 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 5, 6, total 11
SGT Watson (TN 5) - salvage Supernova 2
Remove 8 armor (RTR), (160 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 3, 1, total 4
SGT Watson total time: 480 min
----------------------------------------------------
SGT Hayes (TN 5) - salvage Supernova 2
Remove 16 armor (LL), (320 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 5) - salvage Supernova 2
Remove 8 armor (H), (160 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 1, 2, total 3
SGT Watson total time: 480 min
----------------------------------------------------
SGT Turner (TN 5) - salvage Supernova 2
Remove 16 armor (LA), (320 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 5, 4, total 9
SGT Turner (TN 5) - salvage Supernova 2
Remove 8 armor (LL), (160 minutes)
Item Modifier -1
IS Tech on Clantech +3
Double Time -1
TN 6
Rolled 2d6 : 5, 3, total 8
SGT Turner total time: 480 min
----------------------------------------------------
-
12-2-62
Phoenix Hawk LAM customization
Tech Anita Fokker (TN 4+) presiding
Remove LRM 10, 120 min
Remove 2 tons LRM ammo, 240 min
Remove 2 medium lasers, 240 min
Remove Engine SHS, 90 min
Base time 690 minutes
Refit Class B (x3 time)
Class D modifier: +3
Basic Facility: +0
Total Base Time:2,070 minutes (5 days)
LAM customization penalty: +3
Total TN required: 10+
1-21-63
OK, time to try and complete this thing.
Phoenix Hawk LAM customization
Tech Natalie Watson (TN 5+) presiding
Add Heavy Medium Laser (RA), 120 min
Add Heavy Medium Laser (RT), 120 min
Add Heavy Medium Laser (RT), 120 min
Add 2-ton Targeting Computer (RT), 120 min
Add Small Pulse Laser, RA, 120 min
Add Small Pulse Laser, LA, 120 min
Add Guardian ECM, CT, 120 min
Add Beagle Active Probe, LT, 120 min
Add 16 points Armor, 160 min
Add 10x DHS (engine), 90 min
Base time: 1,210 minutes
Refit Class C (x5 time) - adding something where nothing was removed in the same refit
Class C modifier: +3
Basic Facility: +0
Triple Time: -2
Total Base Time: 18,150 minutes (38 days)
LAM customization penalty: +3
ClanTech Penalty: +2
Total TN required: 11+
Rolled 2d6 : 6, 6, total 12
-
Well shit. OK. Refit will complete March 1st. Natalie Watson gains +1 XP.
LAM gains a random Mech quirk.
1. Improved Cooling Jacket (RA) - cancels No Cooling Jacket
2. Accurate Weapon RA HML
3. Jettison-Capable Weapon RA HML
4. Combat Computer
Rolled 1d4 : 1, total 1
(PXH LAM already has
Improved Comms, Improved Targeting Short, Protected Actuators, Atmospheric Flyer (ASF, AirMech), Weak Undercarriage, no Cooling Jacket (RA energy weapon) )
-
2/24/63
Basic Facility Conditions +0
SGT Hayes (TN 5) repair - Wraith
12 armor, left leg (120 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Hayes (TN 5) repair - Wraith
2 armor, left arm (20 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 3, 4, total 7
SGT Hayes (TN 5) repair - Wraith
4 armor, CT (40 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 4, 2, total 6
SGT Hayes (TN 5) repair - Wraith
6 armor, left torso (60 minutes)
Item Modifier -1
Difficult to Repair +1
Double Time -1
TN 4
Rolled 2d6 : 2, 4, total 6
Total Time - 480 min
....................................................................
SGT Fokker (TN 4) repair - Marauder
10 armor, CTR (100 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 5, 3, total 8
SGT Fokker (TN 4) repair - Marauder
4 armor, RTR (40 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 4, total 5
SGT Fokker (TN 4) repair - Marauder
5 armor, LTR (50 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Fokker (TN 4) repair - Marauder
2 armor, H (20 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 5, 1, total 6
SGT Fokker (TN 4) repair - Marauder
2 armor, RA (20 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 1, 3, total 4
SGT Fokker (TN 4) repair - Marauder
4 armor, LT (40 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 3, 3, total 6
SGT Fokker (TN 4) repair - Marauder
6 armor, LA (60 minutes)
Item Modifier -1
Custom Unit +1
Clan Tech Knowledge
TN 4
Rolled 2d6 : 4, 5, total 9
Total Time- 330 min
....................................................................
SGT Turner (TN 5) repair - Caesar
50% IS, LA (135 minutes)
Item Modifier +1
Custom Unit +1
Double Time -1
TN 6
Rolled 2d6 : 2, 6, total 8
SGT Turner (TN 5) repair - Caesar
25% IS, RT (90 minutes)
Item Modifier +0
Custom Unit +1
TN 6
Rolled 2d6 : 3, 5, total 8
Total Time - 360 min
....................................................................
SGT Watson (TN 5) - repair component
4 slot Targeting Computer
1 slot hit (100 minutes)
Item Modifier +1
Triple Time -2
TN 4
Rolled 2d6 : 3, 1, total 4
SGT Watson (TN 5) repair - Penetrator
10 boxes armor - LT (100 minutes)
Item Modifier -1
Double Time -1
ClanTech on Base IS unit +2
TN 5
Rolled 2d6 : 3, 4, total 7
SGT Watson (TN 5) repair - Penetrator
5 boxes armor - H (50 minutes)
Item Modifier -1
Double Time -1
ClanTech on Base IS unit +2
TN 5
Rolled 2d6 : 3, 4, total 7
Total Time - 400 minutes
-
2/24/63
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
25% IS, left leg (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 5, 2, total 7
SGT Fokker (TN 4) repair - Penetrator
25% IS, right leg (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 4, 5, total 9
SGT Fokker (TN 4) repair - Penetrator
Replace 75-ton Jump Jet, right leg (60 minutes)
Item Modifier +1
Clan Tech Knowledge
Double Time -1
TN 4
Rolled 2d6 : 4, 6, total 10
Total Time - 480 minutes
....................................................................
SGT Fokker (TN 5) repair - Penetrator
Replace HML, RT (120 minutes)
Item Modifier +1
Clan Tech on IS Unit +2
Quad Time -3
TN 5
Rolled 2d6 : 3, 5, total 8
Total Time - 480 minutes
....................................................................
SGT Hayes (TN 5) repair - Caesar
27 armor, RL (270 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 4, 4, total 8
SGT Hayes (TN 5) repair - Caesar
18 armor, RA (180 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 2, total 4
Total Time - 450 minutes
....................................................................
SGT Watson (TN 5) repair - Caesar
27 armor, LL (270 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 2, total 7
SGT Watson (TN 5) repair - Caesar
21 armor, LA (210 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 5, 6, total 11
Total Time - 480 minutes
Total Time - 480 minutes
-
2/24/63
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
25% IS, RT (90 minutes)
Item Modifier +0
Clan Tech Knowledge
Double Time -1
TN 3
Rolled 2d6 : 4, 4, total 8
SGT Fokker (TN 4) repair - Penetrator
26 armor, RL (260 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 6, 2, total 8
SGT Fokker (TN 4) repair - Penetrator
9 armor, RA (90 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 2, 3, total 5
Total Time - 440 minutes
....................................................................
SGT Turner (TN 5) repair - Penetrator
24 armor, LL (240 minutes)
Item Modifier -1
Clan Tech on IS Unit +2
Double Time -1
TN 5
Rolled 2d6 : 2, 1, total 3
Total Time - 480 minutes
....................................................................
SGT Hayes (TN 5) repair - Caesar
32 armor, CT (320 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7
SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 2, 4, total 6
SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 4, 2, total 6
SGT Hayes (TN 5) repair - Caesar
Reload LT UAC/20 ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 4, 4, total 8
SGT Hayes (TN 5) repair - Marauder
Reload LT Gauss ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 1, 2, total 3
SGT Hayes (TN 5) repair - Marauder
Reload LT Gauss ammo bin (15 minutes)
TN n/a
Rolled 2d6 : 5, 1, total 6
Total Time - 435 minutes
....................................................................
SGT Watson (TN 5) repair - Caesar
22 armor, RT (220 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 6, 3, total 9
SGT Watson (TN 5) repair - Caesar
5 armor, LT (50 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 2, 5, total 7
SGT Watson (TN 5) repair - Caesar
Replace DHS, LA (90 minutes)
Item Modifier -1
TN 4
Rolled 2d6 : 1, 6, total 7
Total Time - 360 minutes
-
2/25/63
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
26 armor, LL (260 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time
TN 1
Rolled 2d6 : 2, 3, total 5
....................................................................
2/27/63
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
24 armor, RT (240 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time -2
TN 1
Rolled 2d6 : 3, 3, total 6
....................................................................
2/28/63
Basic Facility Conditions +0
SGT Fokker (TN 4) repair - Penetrator
22 armor, CT (220 minutes)
Item Modifier -1
Clan Tech Knowledge
Double Time -2
TN 1
Rolled 2d6 : 1, 2, total 3
-
Medical Rolls
2/23/63
Dr. Knoxx (TN 5) caring for Robbie Hazen (1 hit)
Rolled 2d6 : 1, 5, total 6
Dr. Kate (TN 5) caring for Ella Mars (1 hit)
Rolled 2d6 : 3, 6, total 9
-
Salvage Dire Wolf W Components
SGT Fokker (TN 4) salvage item
CMPL, CT (120 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 4, 6, total 10
SGT Fokker (TN 4) salvage item
CMPL, CT (120 minutes)
Item Modifier -1
Clan Tech Knowledge
TN 3
Rolled 2d6 : 5, 4, total 9
-
Oh god, I have a total of 7 points of standard armor left in my warehouse.