-
Marigold Lance Tracking spreadsheet, including experience and warehouse: https://docs.google.com/spreadsheets/d/1scznQH4TkLkMWvszG63coeLVR5sX48GWljs49QnmFDg/edit?usp=sharing
-
8/1/3057 - Assigning Dr Mustill to Eliska Novotna (1 hit) and Ailey Jones (2 hits)
8/2/3057 Roll for Eliska, TN 5
Rolled 2d6 : 1, 2, total 3
8/9/3057 Roll for Ailey, TN 5
Rolled 2d6 : 2, 6, total 8
8/16/3057 Roll for Ailey, TN 5
Rolled 2d6 : 3, 6, total 9
-
8/23/3057 Roll for Eliska, TN 5
Rolled 2d6 : 5, 4, total 9
-
REPAIRS
DATE: 422800 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Location: LL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 320 TOTAL DAYS: 0.67
-
Catapult repaired 8/1/3057
Used 8 points F/F armor.
Black Knight repairs starting 8/2/3057
REPAIRS
DATE: 8/2/3057 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 4420 ,TN: 5:Rolled 2d6 : 6, 6, total 12
Fix <100% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 7:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: LL, Quantity: 30, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: LA, Quantity: 21, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LT, Quantity: 19, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LT[R], Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: CT[R], Quantity: 7, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RA, Quantity: 21, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: RL, Quantity: 6, Time Multiplier: Double, Total time Min: ,TN: 5:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 4420 TOTAL DAYS: 9.21
-
Black Knight repairs completed (other than RT) on 8/11/3057, with one failure.
Breonna Romanelli gains 1 XP
DATE: 8/11/3057 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 21, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 4, total 6
-
Black Knight Archer repairs completed (other than RT) on 8/11/3057. (wasn't paying attention to which sheet I was looking at, that was all Archer repairs.
Used 140 points of armor
Black Knight repairs starting 8/12/3057
REPAIRS
DATE: 8/12/3057 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, Upper Leg Actuator, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 2640 ,TN: 4:Rolled 2d6 : 1, 2, total 3
Remove Equipment, Foot Actuator, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 4, 4, total 8
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 3, 4, total 7
Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 2, 5, total 7
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 1:Rolled 2d6 : 4, 3, total 7
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Time ,TN: 1:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 2640 TOTAL DAYS: 5.5
-
Brian Flo steps in to remove the upper leg actuator on 8/12/3057
Remove Equipment, Upper Leg Actuator, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 5, total 6
-
Repairs continue on Black Knight on 8/18/3057
REPAIRS
DATE: 8/12/3057 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: Triple, Total time Min: 3390 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: LA, Quantity: 19, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Location: CT, Quantity: 32, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RT, Quantity: 22, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 3, 5, total 8
TOTAL MIN: 3390 TOTAL DAYS: 7.06
-
Black Knight repairs completed (except for LT and Lower Leg Actuator) on 8/18/3057.
Used:
113 points or armor
Mech RL, 75 tons, Endo
Maelstrom Repairs begin on 8/1/3057 with Brian Flo
REPAIRS
DATE: 8/1/3057 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 16, Time Multiplier: Double, Total time Min: 3650 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: CT, Quantity: 34, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 3, total 9
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RT, Quantity: 23, Time Multiplier: Double, Total time Min: Time ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: RT[R], Quantity: 6, Time Multiplier: Double, Total time Min: Team ,TN: 3:Rolled 2d6 : 3, 6, total 9
Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Double, Total time Min: 1080 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Fix Weap/Equip 1 crit, ERPPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 2, 4, total 6
TOTAL MIN: 3650 TOTAL DAYS: 7.6
-
Maelstrom repairs completed 8/8/3057, except for LT & LL
Used 113 points of armor
All further repairs wait until parts arrive on 8/23/3057
Archer repairs continue on 8/23/3057
REPAIRS
DATE: 8/23/3057 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 2, 6, total 8
TOTAL MIN: 960 TOTAL DAYS: 2
-
Archer repairs continue on 8/25/3057
LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, LRM-20, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 2880 ,TN: 4:Rolled 2d6 : 3, 5, total 8
Replace Other Equipment, Artemis IV FCS, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 1, 6, total 7
Replace Other Equipment, CASE, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RT, Quantity: 24, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 5:Rolled 2d6 : 3, 3, total 6
TOTAL MIN: 2880 TOTAL DAYS: 6
-
Archer ready on 8/30/3057
Used:
24 points armor
LRM-20
Artemis IV FCS
CASE
Black Knight repairs continue on 8/31/3057
LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 2, 3, total 5
TOTAL MIN: 960 TOTAL DAYS: 2
-
Second attempt with Brian Flo, starts on 9/1/3057
LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:Rolled 2d6 : 5, 5, total 10
TOTAL MIN: 960 TOTAL DAYS: 2
-
Black Knight repairs continue on 9/2/3057
LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 3390 ,TN: 6:Rolled 2d6 : 6, 3, total 9
Replace Heatsink, DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Weapon, Large Laser, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 1, 3, total 4
Replace Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 5, 3, total 8
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 5:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: None, Total time Min: Time ,TN: 5:Rolled 2d6 : 2, 1, total 3
TOTAL MIN: 3390 TOTAL DAYS: 7.06
-
Second attempt with Brian Flo, starts on 9/8/3057, only redoing the heatsink roll as the armor roll would have passed with the correct maintenance facility mod, due to contract end.
LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Heatsink, DHS, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 2:Rolled 2d6 : 3, 2, total 5
TOTAL MIN: 90 TOTAL DAYS: 0.19
-
Forgot Black Knight RL Lower Leg Actuator:
Begin on 9/9/3057
LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:Rolled 2d6 : 4, 2, total 6
TOTAL MIN: 90 TOTAL DAYS: 0.19
-
Black Knight ready on 9/9/3057
Used:
24 points of armor
Mech LT, 75 tons, Endo
Double Heat Sink
Laser (Large)
Pulse Laser (Medium)
Actuator, Lower Leg, 75 tons
Maelstrom repairs begin 9/9/3057
LOCATION: Maintenance Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1920 ,TN: 5:Rolled 2d6 : 5, 6, total 11
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 5:Rolled 2d6 : 3, 1, total 4
TOTAL MIN: 1920 TOTAL DAYS: 4
-
Brian Flo steps in for the Leg replacement on 9/12/3057
LOCATION: Maintenance Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 6, 2, total 8
TOTAL MIN: 960 TOTAL DAYS: 2
Breonna continues work on the LT on 9/13/3057:
LOCATION: Maintenance Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 2420 ,TN: 4:Rolled 2d6 : 2, 2, total 4
Replace Heatsink, DHS, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Heatsink, DHS, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Location: LT, Quantity: 26, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: None, Total time Min: Time ,TN: 3:Rolled 2d6 : 3, 4, total 7
TOTAL MIN: 2420 TOTAL DAYS: 5.04
-
Breonna continues work on the LL on 9/18/3057:
LOCATION: Maintenance Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 590 ,TN: 2:Rolled 2d6 : 3, 3, total 6
Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 2:Rolled 2d6 : 1, 3, total 4
Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 2:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LL, Quantity: 32, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 3, 3, total 6
TOTAL MIN: 590 TOTAL DAYS: 1.23**
**This work won't complete until 9/22 due to arrival of Foot Actuator
-
Maelstrom ready on 9/22/3057
Used:
64 points of armor
Mech LT, 75 tons
Mech LL, 75 tons
Double Heat Sink
Double Heat Sink
Actuator, Upper Leg, 75 tons
Actuator, Lower Leg, 75 tons
Actuator, Foot, 75 tons
-
Custom work on Archer, equipment removal in transit:
MECH CUSTOMIZATION
Date: Sep 14 3057 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 ML LA
Remove Weapon Quantity 1 ML RA
Remove Weapon Quantity 1 LRM-20 LT
Remove Weapon Quantity 1 LRM-20 RT
Remove Equipment Quantity 2 Ammo LRM-20 LT
Remove Equipment Quantity 2 Ammo LRM-20 RT
Remove Weapon Quantity 2 ML CT[R]
Remove Heat Sinks Engine Quantity 1 DHS x10 CT
Remove Engine Quantity 1 CT
TOTAL MIN: 3300 TOTAL DAYS: 6.88 TN 5Rolled 2d6 : 6, 2, total 8
-
Custom work on Archer continues on Marduk
MECH CUSTOMIZATION
Date: Oct 3 3057 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New Engine Type Quantity 1 350 XL from Well-Equipped CT
Install Heat Sink Engine Quantity 1 DHS x10 CT
Install New weapon in previous occupied slot Quantity 1 LRM-15 LT
Install New weapon in previous occupied slot Quantity 1 LRM-15 RT
Install New weapon in previous occupied slot Quantity 1 MPL CT
Install New weapon in fresh slot Quantity 1 MPL RT
Install New weapon in previous occupied slot Quantity 1 SPL RA
Install New weapon in previous occupied slot Quantity 1 SPL LA
Install New equipment in fresh slot Quantity 2 JJ LT
Install New equipment in fresh slot Quantity 2 JJ RT
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New equipment in previous occupied slot Quantity 1 Ammo LRM-15 RT
Install New equipment in fresh slot Quantity 2 Ammo LRM-15 LT
TOTAL MIN: 19170
TOTAL DAYS: 39.94
TN 7 Rolled 2d6 : 3, 5, total 8
-
Archer customized to ARC-4M-MG
Brian Flo gains 1 XP
Parts used:
350 XL engine
10 DHS
x5 JJ (70-t)
x2 LRM-15
x3 LRM-15 ammo (AIV)
x2 SPL
x2 MPL
Work finished on 11/11/3057. Factory cost of $150,000
Custom record sheet posted to Google drive
-
Custom work on Maelstrom, in transit, starts on Sep 21, 3057. Removing equipment for custom work later.
MECH CUSTOMIZATION
Date: Sep 21 3057 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Change Armor Type Quantity 1 LL
Change Armor Type Quantity 1 LA
Change Armor Type Quantity 1 LT
Change Armor Type Quantity 1 LT[R]
Change Armor Type Quantity 1 H
Change Armor Type Quantity 1 CT
Change Armor Type Quantity 1 CT[R]
Change Armor Type Quantity 1 RT
Change Armor Type Quantity 1 RT[R]
Change Armor Type Quantity 1 RA
Change Armor Type Quantity 1 RL
Remove Heat Sink Quantity 2 DHS x2 RT
Remove Heat Sink Quantity 1 DHS LT
Remove Equipment Quantity 1 TAG RT
Remove Weapon Quantity 1 Small Laser RT
TOTAL MIN: 1240 TOTAL DAYS: 2.58 TN 5Rolled 2d6 : 3, 3, total 6
-
Custom work on Maelstrom continues on Marduk
MECH CUSTOMIZATION
Date: Oct 12 3057 LOCATION: Factory conditions EXTRA TIME: Double
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Change Armor Type Quantity 1 LL
Change Armor Type Quantity 1 LA
Change Armor Type Quantity 1 LT
Change Armor Type Quantity 1 LT[R]
Change Armor Type Quantity 1 H
Change Armor Type Quantity 1 CT
Change Armor Type Quantity 1 CT[R]
Change Armor Type Quantity 1 RT
Change Armor Type Quantity 1 RT[R]
Change Armor Type Quantity 1 RA
Change Armor Type Quantity 1 RL
Install New equipment in previous occupied slot Quantity 2 JJ RT
Install New equipment in previous occupied slot Quantity 2 JJ LT
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New weapon in previous occupied slot Quantity 1 MPL CT
TOTAL MIN: 4980
TOTAL DAYS: 10.38
TN 6
Rolled 2d6 : 4, 3, total 7
-
Maelstrom customized to MTR-5K-MG - **That work started on 11/12/3057, not 10/12
Brian Flo gains 1 XP
Parts used:
215 points F/F armor
x5 JJ (75-t)
MPL
Work finished on 11/22/3057. Factory cost of $50,000
Custom record sheet posted to Google drive
-
Custom work on Black Knight, in transit, starts on Sep 24, 3057. Removing equipment for custom work later.
MECH CUSTOMIZATION
Date: Sep 24 3057 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LL LT
Remove Heat Sink Quantity 1 DHS RT
Change Armor Quantity Quantity 1 CT
Change Armor Quantity Quantity 1 LL
Change Armor Quantity Quantity 1 RL
TOTAL MIN: 480 TOTAL DAYS: 1 TN 5Rolled 2d6 : 5, 6, total 11
"
-
Custom work on Black Knight continues on Marduk
MECH CUSTOMIZATION
Date: Oct 26 3057 LOCATION: Factory conditions EXTRA TIME: Triple
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
Change Armor Quantity Quantity 1 CT
Change Armor Quantity Quantity 1 LL
Change Armor Quantity Quantity 1 RL
Install New weapon in previous occupied slot Quantity 1 SPL RT
Install New equipment in previous occupied slot Quantity 2 JJ RT
Install New equipment in previous occupied slot Quantity 2 JJ LT
TOTAL MIN: 5670
TOTAL DAYS: 11.81
TN 6
Rolled 2d6 : 6, 3, total 9
-
Black Knight customized to BL-9-KNT-MG
Breonna Romanelli gains 3 XP
Parts used:
15 points standard armor
x4 JJ (75-t)
SPL
Work finished on 11/6/3057. Factory cost of $50,000
Custom record sheet posted to Google drive
-
Post-mission Polar Gulf Mission 1 - 3/31/3058
Captured two pilots:
-Trinity Rizvi F Thunderbolt TDR-5S +4 +5 (2 hits)
-Karol Bade ? Shadow Hawk SHD-2H +4 +4 Jumping Jack (2 hits)
Received salvage: Rifleman RFL-3N
3/31/3058 - Assigning Dr Mustill to Eliska Novotna (1 hit) and Alice Aguilar (1 hit)
4/1/3058 Roll for Eliska TN 5
Rolled 2d6 : 4, 4, total 8
4/1/3058 Roll for Alice TN 5
Rolled 2d6 : 2, 4, total 6
4/1/3058 Roll for Trinity (natural healing) TN 10
Rolled 2d6 : 3, 1, total 4
4/1/3058 Roll for Karol (natural healing) TN 10
Rolled 2d6 : 4, 4, total 8
REPAIRS
DATE: 3/31/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LA, Quantity: 11, Time Multiplier: None, Total time Min: 410 ,TN: 7:Rolled 2d6 : 4, 5, total 9
Replace Armor, F/F, Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 5, 4, total 9
Replace Armor, F/F, Hit Location: RT, Quantity: 10, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 1, 6, total 7
Replace Armor, F/F, Hit Location: RA, Quantity: 10, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 4, 5, total 9
TOTAL MIN: 410 TOTAL DAYS: 0.85
REPAIRS
DATE: 4/1/3058 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LA, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 7:Rolled 2d6 : 5, 5, total 10
TOTAL MIN: 100 TOTAL DAYS: 0.21
REPAIRS
DATE: 4/1/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: LA, Quantity: 5, Time Multiplier: None, Total time Min: 620 ,TN: 7:Rolled 2d6 : 3, 5, total 8
Replace Armor, Standard, Hit Location: LT, Quantity: 4, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 3, 3, total 6
Replace Armor, Standard, Hit Location: H, Quantity: 5, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 1, 2, total 3
Replace Armor, Standard, Hit Location: CT, Quantity: 5, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 6, 4, total 10
Replace Armor, Standard, Hit Location: RT, Quantity: 7, Time Multiplier: None, Total time Min: ,TN: 7:Rolled 2d6 : 6, 2, total 8
Replace Armor, Standard, Hit Location: RA, Quantity: 5, Time Multiplier: None, Total time Min: Time ,TN: 7:Rolled 2d6 : 6, 1, total 7
Replace Armor, Standard, Hit Location: LL, Quantity: 26, Time Multiplier: None, Total time Min: Team ,TN: 7:Rolled 2d6 : 2, 6, total 8
Replace Armor, Standard, Hit Location: RL, Quantity: 5, Time Multiplier: None, Total time Min: 100 ,TN: 7:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 620 TOTAL DAYS: 1.29
REPAIRS
DATE: 4/3/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: LA, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 7:Rolled 2d6 : 6, 2, total 8
Replace Armor, Standard, Hit Location: LL, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 7:Rolled 2d6 : 4, 1, total 5
Replace Armor, Standard, Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 7:Rolled 2d6 : 5, 2, total 7
Replace Armor, Standard, Hit Location: H, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 7:Rolled 2d6 : 4, 2, total 6
Replace Armor, Standard, Hit Location: CT, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 7:Rolled 2d6 : 4, 1, total 5
Replace Armor, Standard, Hit Location: RT, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 7:Rolled 2d6 : 3, 3, total 6
Replace Armor, Standard, Hit Location: RL, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 7:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 320 TOTAL DAYS: 0.67
-
4/1 - Eliska Novotna and Alice Aguilar healed
4/8/3058 - Assigning Dr Mustill to Trinity Rizvi (2 hits) and Karol Bade (3 hits)
4/9/3058 - Roll for Trinity TN 5
Rolled 2d6 : 4, 1, total 5
4/9/3058 - Roll for Karol TN 5
Rolled 2d6 : 3, 1, total 4
4/16/3058 - Roll for Karol TN 5
Rolled 2d6 : 3, 5, total 8
4/16/3058 - Roll for Karol TN 5
Rolled 2d6 : 2, 3, total 5
4/23/3058 - Roll for Karol TN 5
Rolled 2d6 : 5, 4, total 9
Maelstrom fully repaired 3/31/3058
Catapult fully repaired 4/1/3058
Diana Burciu gains 2 XP
Continuing any repair failures:
REPAIRS
DATE: 4/3/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: LT, Quantity: 4, Time Multiplier: Triple, Total time Min: ,TN: 4:Rolled 2d6 : 3, 5, total 8
Replace Armor, Standard, Hit Location: H, Quantity: 5, Time Multiplier: Triple, Total time Min: ,TN: 4:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 270 TOTAL DAYS: 0.56
REPAIRS
DATE: 4/3/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: LL, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 4:Rolled 2d6 : 6, 4, total 10
Replace Armor, Standard, Hit Location: H, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 4:Rolled 2d6 : 3, 3, total 6
Replace Armor, Standard, Hit Location: CT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 4:Rolled 2d6 : 1, 1, total 2
Replace Armor, Standard, Hit Location: RT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 4:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 540 TOTAL DAYS: 1.13
-
The first 4/16 roll was for Trinity, and it passed.
Trinity Rizvi fully healed 4/16/3058
4/30/3058 - Roll for Karol TN 5
Rolled 2d6 : 6, 1, total 7
Maelstrom fully repaired 3/31/3058
Catapult fully repaired 4/1/3058
Diana Burciu gains 2 XP
Archer fully repaired 4/3/3058
Continuing any repair failures:
REPAIRS
DATE: 4/5/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: CT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 4, total 9
TOTAL MIN: 360 TOTAL DAYS: 0.75
-
Eliska Novotna fully healed 4/1/3058
Alice Aguilar fully healed 4/1/3058
Prisoners:
Trinity Rizvi fully healed 4/16/3058
Karol Bade fully healed 4/30/3058
Maelstrom fully repaired 3/31/3058
Catapult fully repaired 4/1/3058
Archer fully repaired 4/3/3058
Black Knight fully repaired 4/5/3058
51 points of F/F armor used
94 points of Standard armor used
11 rounds of LRM ammo used
9 rounds of LRM AIV ammo used
Diana Burciu gains 2 XP
-
Pulling parts off the salvaged Rifleman:
REPAIRS
DATE: 4/4/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Gyro 2 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 6:Rolled 2d6 : 5, 3, total 8
Remove Equipment, SHS, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 2, 2, total 4
Remove Equipment, Actuator 60-ton UL, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 1, total 2
Remove Equipment, Actuator 60-ton UL, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 5, total 10
Remove Equipment, Actuator 60-ton LL, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 2, total 6
Remove Equipment, Actuator 60-ton LL, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 2, total 7
Remove Equipment, Actuator 60-ton Foot, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 3, total 7
Remove Equipment, Actuator 60-ton Foot, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 2, total 3
Remove Damaged Head, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 3, 1, total 4
Remove Armor, , Hit Location: H, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Remove Armor, , Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Remove Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Remove Equipment, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 4, total 9
Remove Weapon, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 3, 3, total 6
Remove Weapon, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 6480 TOTAL DAYS: 13.5
-
Addressing fails:
REPAIRS
DATE: 4/18/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, Gyro 3-ton, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 1, total 6
Remove Equipment, SHS, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 4, total 10
Remove Equipment, Actuator 60-ton UL, Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 1, total 2
Remove Equipment, Actuator 60-ton Foot, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Remove Damaged Head, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 2400 TOTAL DAYS: 5
-
Parts added to warehouse:
x1 Gyro 3-ton
x1 SHS
x1 Actuator 60-ton UL
x2 Actuator 60-ton LL
x2 Actuator 60-ton Foot
x1 Mech Head, 60 tons
x15 Standard armor
x1 Actuator, 60-ton UA
x1 Large Laser
x1 AC/5
AC/5 Ammo (16 rounds)
Sell crippled Rifleman RFL-3N, base cost: 4,852,800
15% + 2% MoS, TN 7 (0 Neg)
Rolled 2d6 : 2, 4, total 6
-
Rifleman sold: $727, 920
Transaction completed 4/22/3058
-
Post-mission Polar Gulf Mission 2 - 4/16/3058
Captured one pilots:
Briana Wood F Guillotine GLT-4L +3 +4 Jumping Jack, WS: ML, All Weather 1, Edge:2 (3 hits)
Received salvage: Rifleman RFL-3N
4/16/3058 - Assigning Dr Mustill to Briana Wood (1 hit)
4/17/3058 Roll for Briana TN 5
Rolled 2d6 : 4, 6, total 10
4/24/3058 Roll for Briana TN 5
Rolled 2d6 : 4, 3, total 7
5/1/3058 Roll for Briana TN 5
Rolled 2d6 : 5, 1, total 6
REPAIRS
DATE: 4/16/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: LT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 5:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 5:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 5:Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 5:Rolled 2d6 : 6, 5, total 11
Fix Weap/Equip 1 crit, LPL, Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 7:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 870 TOTAL DAYS: 1.81
REPAIRS
DATE: 4/19/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: CT, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 5:Rolled 2d6 : 1, 1, total 2
TOTAL MIN: 180 TOTAL DAYS: 0.38
REPAIRS
DATE: 4/19/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LL, Quantity: 29, Time Multiplier: Triple, Total time Min: 870 ,TN: 5:Rolled 2d6 : 5, 3, total 8
Replace Armor, F/F, Hit Location: LA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 5:Rolled 2d6 : 2, 5, total 7
Replace Armor, F/F, Hit Location: CT, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 5:Rolled 2d6 : 5, 5, total 10
Replace Armor, F/F, Hit Location: RA, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 5:Rolled 2d6 : 3, 2, total 5
Replace Armor, F/F, Hit Location: RL, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 5:Rolled 2d6 : 3, 1, total 4
Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:Rolled 2d6 : 4, 1, total 5
Fix <25% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 5:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 3240 TOTAL DAYS: 6.75
-
5/1/3058 - Prisoner Briana Wood fully healed
Catapult - no damage, ready on 4/16/3058
Continuing any repair failures:
REPAIRS
DATE: 4/18/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 4:Rolled 2d6 : 5, 3, total 8
Fix Weap/Equip 1 crit, LPL, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 460 TOTAL DAYS: 0.96
REPAIRS
DATE: 4/19/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, Standard, Hit Location: RL, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 6, total 7
TOTAL MIN: 240 TOTAL DAYS: 0.5
REPAIRS
DATE: 4/25/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: RL, Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 3:Rolled 2d6 : 3, 5, total 8
TOTAL MIN: 160 TOTAL DAYS: 0.33
-
Prisoners:
Briana Wood fully healed 5/1/3058
Catapult fully repaired 4/16/3058
Black Knight fully repaired 4/18/3058
Archer fully repaired 4/19/3058
Maelstrom fully repaired 4/25/3058
84 points of F/F armor used
25 points of Standard armor used
10 rounds of LRM ammo used
6 rounds of LRM AIV ammo used
=======================
Repairs beginning on salvage Rifleman
REPAIRS
DATE: 4/25/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Weapon, ML, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 1, total 2
Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:Rolled 2d6 : 5, 4, total 9
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:Rolled 2d6 : 3, 2, total 5
Fix <50% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:Rolled 2d6 : 3, 5, total 8
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:Rolled 2d6 : 1, 5, total 6
Fix <25% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: H, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: CT[R], Quantity: 4, Time Multiplier: Quadruple, Total time Min: 160 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RT[R], Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 5, 4, total 9
TOTAL MIN: 6680 TOTAL DAYS: 13.92
-
Continuing any repair failures:
REPAIRS
DATE: 5/8/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, ML, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 6, total 12
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 6:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 1560 TOTAL DAYS: 3.25
-
Breonna Romanelli gains 1 XP
Continuing any repair failures:
REPAIRS
DATE: 5/11/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 1080 TOTAL DAYS: 2.25
-
Continuing with parts that arrived on 5/8/3058
REPAIRS
DATE: 5/9/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 4, 1, total 5
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 3, 4, total 7
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 3, total 8
Replace Weapon, AC/5, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: RA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Heatsink, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 6, total 7
TOTAL MIN: 5400 TOTAL DAYS: 11.25
-
Continuing any repair failures:
REPAIRS
DATE: 5/20/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 4, 5, total 9
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 1, 3, total 4
TOTAL MIN: 1920 TOTAL DAYS: 4
-
Continuing any repair failures:
REPAIRS
DATE: 5/23/3058 LOCATION: Basic Facility
MECH: Rifleman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:Rolled 2d6 : 1, 6, total 7
TOTAL MIN: 960 TOTAL DAYS: 2
-
Rifleman RFL-3N fully repaired on 5/24/3058
Parts used:
x1 Mech RA, 60 tons
x1 Mech LL, 60 tons
x1 Actuator, Upper Arm, 60 tons
x2 Actuator, Upper Leg, 60 tons
x1 Actuator, Lower Leg, 60 tons
x2 Actuator, Foot, 60 tons
x1 Laser (Medium)
x1 Laser (Large)
x1 AC/5
Ammunition, AC/5 (20 per ton) - 6 rounds
x1 Single Heat Sink
-
May 1, 3058 Experience and Aging
Current personnel:
Mechwarriors
Eliška Novotná, 11 XP, 4 Mech Kills, Age: 27
Nancy Pascha, 29 XP, 6 Mech Kills, Age: 58
Joshua Peneza, 10 XP, 1 Mech Kills, Age: 22
Ailey Jones, 5 XP, 2 Mech Kills, Age: 26
Alice Aguilar, 4 XP, 0 Mech Kills, Age: 35
Techs
Brian Flo, (+), 11 XP, Age: 45
Breonna Romanelli, (+), 7 XP, Age: 30
Diana Burciu, (+), 2 XP, Age: 24
Doctors
Stacey Mustill, (), 2 XP, Age: 33
Experience rolls:
Mechwarriors
Eliška Novotná Misc XP Target TN: 9, Rolled 2d6 : 5, 4, total 9
, XP if Successful, Rolled 1d6 : 4, total 4
Nancy Pascha Misc XP Target TN: 9, Rolled 2d6 : 4, 1, total 5
, XP if Successful, Rolled 1d6 : 3, total 3
Joshua Peneza Misc XP Target TN: 9, Rolled 2d6 : 1, 6, total 7
, XP if Successful, Rolled 1d6 : 2, total 2
Ailey Jones Misc XP Target TN: 9, Rolled 2d6 : 4, 2, total 6
, XP if Successful, Rolled 1d6 : 1, total 1
Alice Aguilar Misc XP Target TN: 9, Rolled 2d6 : 2, 5, total 7
, XP if Successful, Rolled 1d6 : 1, total 1
Doctors
Stacey Mustill Gain 4XP Target TN: 3+, Rolled 1d6 : 3, total 3
-
May 1, 3058 Experience and Aging
Eliška Novotná gains 4xp
Stacey Mustill gains 4xp
Current personnel report with updated XP and ages:
Mechwarriors
Eliška Novotná, 15 XP, 4 Mech Kills, Age: 28
Nancy Pascha, 29 XP, 6 Mech Kills, Age: 59
Joshua Peneza, 10 XP, 1 Mech Kills, Age: 23
Ailey Jones, 5 XP, 2 Mech Kills, Age: 27
Alice Aguilar, 4 XP, 0 Mech Kills, Age: 36
Techs
Brian Flo, (+), 11 XP, Age: 46
Breonna Romanelli, (+), 7 XP, Age: 31
Diana Burciu, (+), 2 XP, Age: 25
Doctors
Stacey Mustill, (), 6 XP, Age: 34
-
Post-mission Polar Gulf Solo - 5/18/3058
Captured three pilots:
-Aphrodite Afridi F Stinger +4 +4 Tactics 2
-Anka Hepworth F Grasshopper +4 +6
-Connor Mildmay M Stinger +4 +5 1 head hit
Received Salvage:
Firestarter FS9-S
Black Knight BL-6-KNT
5/18/3058 - Assigning Dr Mustill to Connor Mildmay (1 hit)
5/19/3058 Roll for Connor TN 5
Rolled 2d6 : 5, 1, total 6
REPAIRS
DATE: 5/18/3058 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 5:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Location: LL, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 5:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 20 ,TN: 5:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 5:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 6:Rolled 2d6 : 5, 5, total 10
TOTAL MIN: 890 TOTAL DAYS: 1.85
-
5/19 - Connor healed
Black Knight (custom) fully repaired 5/19/3058
REPAIRS
DATE: 5/21/3058 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 4:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: LL, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: LT, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 4:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 2880 TOTAL DAYS: 6
-
Black Knight (custom) fully repaired 5/19/3058
Catapult (custom) fully repaired 5/26/3058
REPAIRS
DATE: 5/27/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Location: CT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 1200 TOTAL DAYS: 2.5
-
Continuing any repair failures:
REPAIRS
DATE: 5/29/3058 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 2, 5, total 7
TOTAL MIN: 600 TOTAL DAYS: 1.25
Proceeding with Maelstrom repairs:
REPAIRS
DATE: 5/29/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Jump Jet, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:Rolled 2d6 : 4, 5, total 9
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 5, 1, total 6
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 3, 4, total 7
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Weapon, PPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 3, 4, total 7
TOTAL MIN: 2400 TOTAL DAYS: 5
-
Black Knight (custom) fully repaired 5/19/3058
Catapult (custom) fully repaired 5/26/3058
Archer (custom) fully repaired 5/30/3058
Diana Burciu gains 1 XP
Maelstrom repairs continuing:
REPAIRS
DATE: 6/3/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: LA, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 4:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: LT, Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: CT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: RT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RA, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 4:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: RL, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 4:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 5340 TOTAL DAYS: 11.13
-
Continuing any repair failures:
REPAIRS
DATE: 6/14/3058 LOCATION: Basic Facility
MECH: Maelstrom TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RA, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 3:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 1420 TOTAL DAYS: 2.96
-
Black Knight (custom) fully repaired 5/19/3058
Catapult (custom) fully repaired 5/26/3058
Archer (custom) fully repaired 5/30/3058
Maelstrom (custom) fully repaired 6/16/3058
Diana Burciu gains 2 XP
Selling Rifleman RFL-3N, base cost: 4,852,800
50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 2, 5 + 1, total 8
-
Rifleman sold for 52% of base: $2,523,456
Sold on 5/31/3058
-
Parts used in repairs removed from warehouse stock:
79 points Standard Armor
192 points F/F Armor
1x 75-ton JJ
1x RA
1x 75-ton UA actuator
1x 75-ton LA actuator
1x ERPPC
-
Beginning in-transit customizations:
Black Knight - removing SPL, adding C3 unit in same spot
MECH CUSTOMIZATION
Date: May 25 3058 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 SPL RT
Install New equipment in previous occupied slot Quantity 1 C3s RT
TOTAL MIN: 720 TOTAL DAYS: 1.5 TN 6Rolled 2d6 : 6, 2, total 8
-
Black Knight customized to BL-9-KNT-MG-C3S
Work complete 5/26/3058
Brian Flo gains 2 xp
Catapult - removing 1 engine DHS, adding C3 to LT (new slot)
MECH CUSTOMIZATION
Date: May 27 3058 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Heat Sinks Engine Quantity 1 DHS CT
Install New equipment in fresh slot Quantity 1 C3s LT
TOTAL MIN: 1050 TOTAL DAYS: 2.19 TN 6Rolled 2d6 : 3, 1, total 4
-
Catapult customized to CPLT-C1-MG-C3S
Work complete 5/31/3058
Completely forgot about the cash penalty for failed rolls, could've reduced my TN but didn't, so there's an unnecessary $1.5 mil down the drain.
Archer - Prep for later customization once parts arrive. Removing 1.5 tons of armor, removing CASE and 1 ton ammo from RT
MECH CUSTOMIZATION
Date: June 1 3058 LOCATION: Maintenance Facility EXTRA TIME: Triple
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Change Armor Quantity Quantity 1 LL
Change Armor Quantity Quantity 1 LA
Change Armor Quantity Quantity 1 RA
Change Armor Quantity Quantity 1 RL
Change Armor Quantity Quantity 1 LT
Change Armor Quantity Quantity 1 RT
Change Armor Quantity Quantity 1 CT
Change Armor Quantity Quantity 1 CT[R]
Remove Case Quantity 1 RT
Remove Equipment Quantity 1 Ammo bay RT
TOTAL MIN: 1920 TOTAL DAYS: 4 TN 3Rolled 2d6 : 4, 6, total 10
-
Archer customized to ARC-4M-MG-C3S
Work complete 6/4/3058
Maelstrom - Prep for later customization once parts arrive. Removing 2 DHS, 1 ERLL, 3 MPL
MECH CUSTOMIZATION
Date: June 5 3058 LOCATION: Maintenance Facility EXTRA TIME: Triple
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Heat Sink Quantity 1 LT
Remove Heat Sinks Engine Quantity 1 CT
Remove Weapon Quantity 1 ERLL LA
Remove Weapon Quantity 1 MPL H
Remove Weapon Quantity 1 MPL CT
Remove Weapon Quantity 1 MPL RT
TOTAL MIN: 3960 TOTAL DAYS: 8.25 TN 3Rolled 2d6 : 1, 6, total 7
-
Clarifying, Archer not fully converted to new model yet.
Maelstrom partial work completed 6/13/3058.
Archer - finishing work with arrived parts, adding MPL to head and C3s to RT
MECH CUSTOMIZATION
Date: June 14 3058 LOCATION: Maintenance Facility EXTRA TIME: Quadruple
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New weapon in fresh slot Quantity 1 MPL H
Install New equipment in previous occupied slot Quantity 1 C3s RT
TOTAL MIN: 4800 TOTAL DAYS: 10 TN 3Rolled 2d6 : 2, 1, total 3
-
Archer customized to ARC-4M-MG-C3S
Work completed 6/23/3058
Maelstrom - finishing work with arrived parts, adding 8x ML and C3M
MECH CUSTOMIZATION
Date: June 24 3058 LOCATION: Maintenance Facility EXTRA TIME: Quadruple
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 2 ML LT
Install New weapon in previous occupied slot Quantity 2 ML LA
Install New weapon in previous occupied slot Quantity 1 ML H
Install New weapon in previous occupied slot Quantity 1 ML CT
Install New weapon in previous occupied slot Quantity 1 ML RT
Install New weapon in fresh slot Quantity 1 ML RT
Install New equipment in fresh slot Quantity 1 C3M RT
TOTAL MIN: 21600 TOTAL DAYS: 45 TN 3Rolled 2d6 : 2, 4, total 6
-
Maelstrom customized to MTR-5K-MG-C3M
Work completed 8/7/3058
Brian Flo gains 3 xp
================
Beginning repair work on salvaged Black Knight
REPAIRS
DATE: 6/15/3058 LOCATION: Basic Facility
MECH: Black Knight 2 TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 6, total 7
Replace Destroyed location, Endo, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 5, 6, total 11
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 6, total 11
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Heatsink, SHS, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Heatsink, SHS, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:Rolled 2d6 : 6, 6, total 12
Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:Rolled 2d6 : 3, 2, total 5
Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:Rolled 2d6 : 4, 2, total 6
TOTAL MIN: 5040 TOTAL DAYS: 10.5
-
Diana Burciu gains 1 xp
All work except armor replacement complete on Black Knight, continuing with armor.
REPAIRS
DATE: 6/26/3058 LOCATION: Basic Facility
MECH: Black Knight 2 TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: LA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: LT[R], Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Location: H, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Location: CT, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: CT[R], Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: RT, Quantity: 14, Time Multiplier: Quadruple, Total time Min: 560 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RL, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 4760 TOTAL DAYS: 9.92
-
Addressing failed repairs:
REPAIRS
DATE: 7/5/3058 LOCATION: Basic Facility
MECH: Black Knight 2 TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 14, Time Multiplier: Triple, Total time Min: 420 ,TN: 3:Rolled 2d6 : 5, 2, total 7
TOTAL MIN: 420 TOTAL DAYS: 0.88
-
Black Knight fully repaired on 7/5/3058. All parts removed from warehouse.
Selling Black Knight BL-6-KNT, base cost: 7,136,938
50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 3, 4 + 1, total 8
-
Black Knight sold for $3,711,208 on 7/5/3058
Beginning repair work on salvaged Firestarter
REPAIRS
DATE: 7/6/3058 LOCATION: Basic Facility
MECH: Firestarter TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 4, total 8
Replace Destroyed location, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 2, 1, total 3
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:Rolled 2d6 : 5, 2, total 7
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:Rolled 2d6 : 5, 6, total 11
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 2:Rolled 2d6 : 2, 5, total 7
Replace Heatsink, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Other Equipment, Cockpit, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 5, total 10
Fix <50% Internal Dam, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 5:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 3900 TOTAL DAYS: 8.13
-
Addressing failed repairs:
REPAIRS
DATE: 7/14/3058 LOCATION: Basic Facility
MECH: Firestarter TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 960 TOTAL DAYS: 2
-
Continuing with armor repair on Firestarter:
REPAIRS
DATE: 7/15/3058 LOCATION: Basic Facility
MECH: Firestarter TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: CT[R], Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 3:Rolled 2d6 : 1, 1, total 2
TOTAL MIN: 1120 TOTAL DAYS: 2.33
-
Diana Burciu gains 1 xp
Addressing failed repair:
REPAIRS
DATE: 7/17/3058 LOCATION: Basic Facility
MECH: Firestarter TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 210 TOTAL DAYS: 0.44
-
Firestarter fully repaired on 7/17/3058. All parts removed from warehouse.
Selling Firestarter FS9-S, base cost: 3,511,688
50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 6, 3 + 1, total 10
-
Firestarter sold for $1,966,545 on 7/17/3058
-
Post-mission Flint #4 - 12/8/3058
12/8/3058 - Assigning Dr Mustill to Eliska Novotna (1 hit) & Briana Wood (1 hit)
12/9/3058 -
Roll for Eliska (TN5)
Rolled 2d6 : 5, 2, total 7
Roll for Briana (TN5)
Rolled 2d6 : 3, 5, total 8
REPAIRS
DATE: 12/8/3058 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: LT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Triple, Total time Min: 510 ,TN: 3:Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Location: CT[R], Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RT[R], Quantity: 3, Time Multiplier: Triple, Total time Min: 90 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RL, Quantity: 14, Time Multiplier: Triple, Total time Min: 420 ,TN: 3:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 2520 TOTAL DAYS: 5.25
-
12/9/3058 - Eliska and Briana healed
Black Knight (Custom) fully repaired 12/13/3058
Parts used: 84 points standard armor
REPAIRS
DATE: 12/13/3058 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: LA, Quantity: 14, Time Multiplier: Triple, Total time Min: 420 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RT[R], Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 3, total 5
TOTAL MIN: 2220 TOTAL DAYS: 4.63
-
Catapult (Custom) fully repaired 12/17/3058, Diana Burciu gains 1 XP
Parts used: 74 points F/F armor, 10 rounds LRM-15
REPAIRS
DATE: 12/18/3058 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LA, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: LT[R], Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: Triple, Total time Min: 750 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:Rolled 2d6 : 1, 6, total 7
TOTAL MIN: 1980 TOTAL DAYS: 4.13
-
Archer (Custom) fully repaired 12/22/3058
Parts used: 66 points standard armor, 2 rounds LRM-15 (AIV)
REPAIRS
DATE: 12/18/3058 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LT[R], Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RT, Quantity: 11, Time Multiplier: None, Total time Min: 110 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Location: RL, Quantity: 27, Time Multiplier: None, Total time Min: 270 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Fix Engine 1 Crit, , Hit Location: , Quantity: 1, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Fix <75% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Fix <100% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 4:Rolled 2d6 : 6, 6, total 12
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:Rolled 2d6 : 4, 3, total 7
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:Rolled 2d6 : 3, 2, total 5
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 90 ,TN: 2:Rolled 2d6 : 3, 3, total 6
TOTAL MIN: 4925 TOTAL DAYS: 10.26
-
Flashman (Salvage) fully repaired 12/28/3058, Breonna Romanelli gains 1 XP
Parts used: 153 points standard armor, actuators 75-ton (LA, LL, Foot)
======================================
Black Knight (Custom) fully repaired 12/13/3058
Catapult (Custom) fully repaired 12/17/3058
Archer (Custom) fully repaired 12/22/3058
Flashman (Salvage) fully repaired 12/28/3058
Parts used:
Actuators 75-ton (LA, LL, Foot)
303 points Standard armor
74 points F/F armor
2 rounds LRM-15 (AIV)
10 rounds LRM-15
All parts removed from warehouse
-
Post-FLINT retirement rolls, Leadership 3
Nancy Pascha - MW (Elite) 59 TN9
Rolled 2d6+3 : 4, 2 + 3, total 9
Joshua Peneza - MW (Vet) 23 TN6
Rolled 2d6+3 : 6, 5 + 3, total 14
Ailey Jones - MW (Vet) 27 TN6
Rolled 2d6+3 : 2, 6 + 3, total 11
Alice Aguilar - MW (Vet) 36 TN7
Rolled 2d6+3 : 1, 5 + 3, total 9
Briana Wood - MW (Vet) 37 TN7
Rolled 2d6+3 : 2, 2 + 3, total 7
Brian Flo - Mech Tech (Elite) 46 TN8
Rolled 2d6+3 : 2, 1 + 3, total 6
Brianna Romanelli - Mech Tech (Vet) 31 TN7
Rolled 2d6+3 : 3, 4 + 3, total 10
Diana Burciu - Mech Tech (Reg) 25 TN6
Rolled 2d6+3 : 1, 6 + 3, total 10
Stacey Mustill - Doctor (Elite) 34 TN7
Rolled 2d6+3 : 3, 2 + 3, total 8
-
Reroll for Brian Flo (20k) + 30k to reduce TN
Brian Flo - Mech Tech (Elite) 46 TN5
Rolled 2d6+3 : 4, 3 + 3, total 10
-
Post Flint #5 Repairs:
REPAIRS
DATE: 1/31/3059 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: LA, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: LT, Quantity: 21, Time Multiplier: Triple, Total time Min: 630 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LT[R], Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: H, Quantity: , Time Multiplier: Triple, Total time Min: 0 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: CT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: CT[R], Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: RT[R], Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:Rolled 2d6 : 5, 2, total 7
Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:Rolled 2d6 : 6, 2, total 8
Replace Weapon, MPL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 4800 TOTAL DAYS: 9.41
-
Black Knight (Custom) fully repaired 12/22/3058
Parts used: 105 points Standard Armor, 1 MPL
REPAIRS
DATE: 1/31/3059 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: LT[R], Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: H, Quantity: , Time Multiplier: None, Total time Min: 0 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: CT, Quantity: 19, Time Multiplier: None, Total time Min: 190 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: CT[R], Quantity: 4, Time Multiplier: None, Total time Min: 40 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: RT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: RT[R], Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Fix <50% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 405 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 67.5 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Weapon, ML, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 4655 TOTAL DAYS: 9.13
-
Flashman fully repaired 2/9/3059
Parts used: 155 points Standard Armor, 75 ton RA, 75 ton UA/LA actuators, LL, ML x2
Breonna Romanelli gains 2 XP
Black Knight was also repaired on 2/9/3059, forgot to edit the date
REPAIRS
DATE: 2/10/3059 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 1, total 7
TOTAL MIN: 600 TOTAL DAYS: 1.18
-
Catapult fully repaired 2/10/3059
Parts used: 20 points F/F armor, 12 rounds LRM-15 ammo
Diana Burciu gains 1 XP
REPAIRS
DATE: 2/10/3059 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LA, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: LT, Quantity: 23, Time Multiplier: Double, Total time Min: 460 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: RT, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 2020 TOTAL DAYS: 3.96
-
Failed repair gets attention from the Elite tech:
REPAIRS
DATE: 2/13/3059 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 23, Time Multiplier: None, Total time Min: 230 ,TN: 3:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 230 TOTAL DAYS: 0.45
-
Archer fully repaired 2/13/3059
Parts used: 65 points Standard Armor, 16 rounds LRM-15/AIV ammo
Total parts used and subtracted from warehouse:
Standard Armor: 325
F/F Armor: 20
MPL
75-ton RA
75-ton UA Act.
75-ton LA Act.
LL
ML x2
LRM-15 Ammo 12 rounds
LRM-15 AIV Ammo 16 rounds
-
Removing parts from salvage Phoenix Hawk PXH-3M:
REPAIRS
DATE: 2/14/3059 LOCATION: Maintenance Facility
MECH: Phoenix Hawk TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Weapon, ERLL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Remove Weapon, MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Remove Weapon, MG, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Remove Weapon, AMS Ammo (23), Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 2, 4, total 6
TOTAL MIN: 960 TOTAL DAYS: 1.88
-
Parts added to warehouse:
ERLL, MPL, MG, 23 rounds of AMS ammo
-
Selling Phoenix Hawk PXH-3M, base cost: 8,458,140
15% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 1, 6 + 1, total 8
-
Phoenix Hawk sold for 1,437,884 c-bills
1/31/3059 - Assigning Dr Mustill to captured pilot David Raven (3 hits)
2/1/3059 -
Roll for David (TN5)
Rolled 2d6 : 5, 5, total 10
Roll for David (TN5)
Rolled 2d6 : 3, 6, total 9
Roll for David (TN5)
Rolled 2d6 : 2, 6, total 8
-
David Raven healed on 2/3/3059.
Ransomed back at contract end for $50,000 (G4/P6)
-
Repairs post-Fusilier Mission #2
REPAIRS
DATE: 8/10/3059 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: LA, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 4:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: LT[R], Quantity: , Time Multiplier: Quadruple, Total time Min: 0 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: H, Quantity: , Time Multiplier: Quadruple, Total time Min: 0 ,TN: 4:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Location: CT[R], Quantity: , Time Multiplier: Quadruple, Total time Min: 0 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: RT[R], Quantity: , Time Multiplier: Quadruple, Total time Min: 0 ,TN: 4:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 2, 6, total 8
Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:Rolled 2d6 : 2, 5, total 7
TOTAL MIN: 5220 TOTAL DAYS: 10.24
-
Diana Burciu gains 1 XP
Expected armor use: 117
Failures go to next tech:
REPAIRS
DATE: 8/20/3059 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 4, 5, total 9
TOTAL MIN: 200 TOTAL DAYS: 0.39
Repairs starting on Catapult:
REPAIRS
DATE: 8/20/3059 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 2, 1, total 3
TOTAL MIN: 3320 TOTAL DAYS: 6.51
-
Black Knight fully repaired 8/20/3059.
Parts used: 117 points Standard Armor
Failures go to next tech:
REPAIRS
DATE: 8/26/3059 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 2, 4, total 6
TOTAL MIN: 1000 TOTAL DAYS: 1.96
Repairs starting on Archer:
REPAIRS
DATE: 8/27/3059 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 400 TOTAL DAYS: 0.78
-
Catapult fully repaired 8/27/3059
Parts used: 83 points F/F armor, 12 rounds LRM-15 ammo
Archer fully repaired 8/27/3059
Parts used: 10 points Standard armor, 12 rounds LRM-15 AIV ammo
Total parts used:
127 Standard Armor
83 F/F Armor
12 rounds LRM-15 ammo
12 rounds LRM-15 AIV ammo
Parts subtracted from warehouse.
Salvage received:
Hatamoto-Chi HTM-27T
Panther PNT-C
-
Stripping Panther:
REPAIRS
DATE: 8/10/3059 LOCATION: Basic Facility
MECH: Panther TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, C3 Slave, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Remove Weapon, ERPPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 4, 4, total 8
TOTAL MIN: 960 TOTAL DAYS: 1.88
-
Parts added to warehouse:
ERPPC
C3 Slave
Selling crippled Panther PNT-C, base cost: 3,045,960
15% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 2, 3 + 1, total 6
-
Panther sold for 456,894 c-bills on 8/11/3059
8/10/3059 - Assigning Dr Mustill to Nancy Pascha (1 hits)
8/11/3059 -
Roll for Nancy (TN5)
Rolled 2d6 : 3, 3, total 6
8/12/3059 - (just in case of failure previous day)
Roll for Nancy (TN5)
Rolled 2d6 : 1, 4, total 5
-
Repairs begin on salvaged Hatamoto-Chi HTM-27T:
REPAIRS
DATE: 9/1/3059 LOCATION: Basic Facility
MECH: Hatamoto-Chi TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 33, Time Multiplier: Quadruple, Total time Min: 1320 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LA, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: LT, Quantity: 20, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: LT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: RA, Quantity: 26, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:Rolled 2d6 : 2, 5, total 7
Replace Destroyed location, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 1, 6, total 7
Replace Life Support, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 3, 5, total 8
Fix Weap/Equip 1 crit, PPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:Rolled 2d6 : 3, 4, total 7
Remove Weapon, PPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 1, total 2
Remove Equipment, UA Act., Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 6, 4, total 10
Remove Equipment, LA Act. , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 3, total 4
Remove Equipment, Hand Act., Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 4, total 5
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 2, 5, total 7
Replace Other Equipment, Cockpit, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 3, 1, total 4
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 6, 1, total 7
TOTAL MIN: 10880 TOTAL DAYS: 21.33
Actuators/weapon will still need to be installed in arm
-
Addressing failed rolls first:
REPAIRS
DATE: 9/22/3059 LOCATION: Basic Facility
MECH: Hatamoto-Chi TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 7:Rolled 2d6 : 4, 3, total 7
Remove Weapon, PPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 2, 5, total 7
Remove Equipment, LA Act. , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Replace Other Equipment, Cockpit, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 2400 TOTAL DAYS: 4.71
-
Hatamoto passes back to Diana for final actuator installs:
REPAIRS
DATE: 9/26/3059 LOCATION: Basic Facility
MECH: Hatamoto-Chi TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Actuator Hand, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Weapon, PPC, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 3, total 8
TOTAL MIN: 1290 TOTAL DAYS: 2.53
-
Diana Burciu gains 1 XP
Addressing failed roll:
REPAIRS
DATE: 9/28/3059 LOCATION: Basic Facility
MECH: Hatamoto-Chi TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 5, 6, total 11
TOTAL MIN: 180 TOTAL DAYS: 0.35
-
Hatamoto fully repaired 9/28/3059
Parts used:
118 Standard Armor
Mech Head, 80 tons, Endo
Mech RA, 80 tons, Endo
**Other parts salvaged from damaged arm
Parts removed from warehouse, Hatamoto added to TO&E and monthly maintenance costs increased starting in August, 3059.
New Tech added to TO&E on 9/1/3059, and monthly costs increased again.
-
Post-mission Fusilier #3:
9/28/3059 - Assigning Dr Mustill to Nancy Pascha (1 hits) & Eliska Novotna (1 hits)
9/29/3059 -
Roll for Nancy (TN5)
Rolled 2d6 : 5, 6, total 11
Roll for Eliska (TN5)
Rolled 2d6 : 1, 4, total 5
REPAIRS
DATE: 9/28/3059 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: LA, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 4:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 4:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Location: RL, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:Rolled 2d6 : 3, 1, total 4
TOTAL MIN: 2280 TOTAL DAYS: 4.47
REPAIRS
DATE: 9/28/3059 LOCATION: Basic Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 2, 5, total 7
TOTAL MIN: 480 TOTAL DAYS: 0.94
-
Nancy Pascha healed on 9/29/3059
Eliska Novotna healed on 9/29/3059
9/30/3059 - Assigning Dr Mustill to Brianna Wood (2 hits)
10/1/3059 -
Roll for Brianna (TN5)
Rolled 2d6 : 5, 4, total 9
10/2/3059 -
Roll for Brianna (TN5)
Rolled 2d6 : 5, 5, total 10
Catapult fully repaired 10/2/3059
Archer fully repaired 9/28/3059
Parts used:
57 points F/F armor
12 points Standard armor
LRM-15 ammo - 16 rounds
LRM-15 AIV ammo - 16 rounds
REPAIRS
DATE: 9/29/3059 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LA, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: CT, Quantity: 19, Time Multiplier: Quadruple, Total time Min: 760 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: CT[R], Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: RT[R], Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RL, Quantity: 28, Time Multiplier: Quadruple, Total time Min: 1120 ,TN: 3:Rolled 2d6 : 3, 5, total 8
TOTAL MIN: 4840 TOTAL DAYS: 9.49
-
Nancy Pascha healed on 9/29/3059
Eliska Novotna healed on 9/29/3059
Brianna Wood healed on 10/2/3059
Cameron gains 1xp
Repairs on Black Knight continue:
REPAIRS
DATE: 10/9/3059 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:Rolled 2d6 : 2, 3, total 5
Replace Heatsink, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:Rolled 2d6 : 1, 1, total 2
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 5:Rolled 2d6 : 1, 4, total 5
Replace Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: LT[R], Quantity: 8, Time Multiplier: Quadruple, Total time Min: 320 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:Rolled 2d6 : 5, 2, total 7
TOTAL MIN: 4520 TOTAL DAYS: 8.86
REPAIRS
DATE: 10/3/3059 LOCATION: Basic Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 8:Rolled 2d6 : 4, 4, total 8
Remove Equipment, LA Act, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 5, total 6
Remove Weapon, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 6, total 10
Fix Weap/Equip 1 crit, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 5:Rolled 2d6 : 6, 3, total 9
Remove Weapon, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 3, 2, total 5
Install New Limb Structure, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 5, total 10
Replace Actuator Upper Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Actuator Lower Arm, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Weapon, LL, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 5, total 9
Replace Weapon, ML, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 3, 5, total 8
Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 4:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: LL, Quantity: 16, Time Multiplier: Quadruple, Total time Min: 640 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: LT[R], Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: Quadruple, Total time Min: 1000 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: RA, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RL, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 3:Rolled 2d6 : 5, 6, total 11
TOTAL MIN: 11060 TOTAL DAYS: 21.69
-
Addressing failures:
REPAIRS
DATE: 10/17/3059 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 6:Rolled 2d6 : 3, 2, total 5
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:Rolled 2d6 : 5, 4, total 9
TOTAL MIN: 1440 TOTAL DAYS: 2.82
Continuing on Flashman:
REPAIRS
DATE: 10/25/3059 LOCATION: Basic Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 7:Rolled 2d6 : 3, 1, total 4
Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 4, total 8
Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 5, 6, total 11
TOTAL MIN: 2160 TOTAL DAYS: 4.24
-
Oh beautiful, so that's a destroyed XL engine...
going to bed
-
Alrighty, fortunately I was given a 300 XLFE as a mission reward a while back, which happens to be the exact engine I need right now.
CO has moved me to Defend on 10/19, so that improves my next rolls:
Replacing dead engine:
REPAIRS
DATE: 10/30/3059 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Engine, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1440 ,TN: 3:Rolled 2d6 : 1, 4, total 5
TOTAL MIN: 1440 TOTAL DAYS: 2.82
Attempt to fix Flashman engine again:
REPAIRS
DATE: 10/29/3059 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 4:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 1200 TOTAL DAYS: 2.35
-
Both successful.
Archer fully repaired 9/28/3059
Catapult fully repaired 10/2/3059
Flashman fully repaired 10/31/3059
Black Knight fully repaired 11/1/3059
Parts used:
277 points Standard Armor
Mech LT, 75 tons, Endo
Double Heat Sink
x2 Jump Jets, 75 tons
Pulse Laser (Medium)
Mech LA, 75 tons, Endo
Mech LT, 75 tons
Mech LA, 75 tons
Actuator, Upper Arm, 75 tons
x2 Laser (Medium)
300 XLFE w/integral DHS
-
REPAIRS
DATE: 11/2/3059 LOCATION: Maintenance Facility
MECH: Tai-sho TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Destroyed location, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 6:Rolled 2d6 : 5, 6, total 11
Replace Blown-off Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Replace Weapon, UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Ammo Crit, @UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Replace Ammo Crit, @UAC/10, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Other Equipment, CASE, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, F/F, Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, F/F, Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, F/F, Hit Location: CT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, F/F, Hit Location: RT, Quantity: 27, Time Multiplier: Double, Total time Min: 540 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, F/F, Hit Location: RT[R], Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, F/F, Hit Location: RA, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 3, 4, total 7
TOTAL MIN: 5420 TOTAL DAYS: 10.63
-
Diana Burciu gains 1 XP
Tai-sho fully repaired 11/12/3059
Parts Used:
Mech RT, 85 tons
Ultra AC/10
20 points (2 tons) Ammunition, Ultra AC/10
CASE
71 points F/F armor
-
10/22/3059 Selling Hatamoto. Between it and the Tai-sho, I think the Tai-sho works better as a backup for the lance.
Selling undamaged Hatamoto-Chi HTM-27T, base cost: 8,236,921
50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 6, 4 + 1, total 11
-
Hatamoto sold for 58% (4,777,414) on 10/22/3059.
Repairs post-solo mission 10/22/3059
REPAIRS
DATE: 10/22/3059 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: CT, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 3:Rolled 2d6 : 3, 2, total 5
TOTAL MIN: 1580 TOTAL DAYS: 3.1
-
Catapult fully repaired 10/25/3059
Parts Used:
52 Points F/F Armor
16 rounds LRM15 ammo
-
11/1/3059 - Customization begins on Flashman
MECH CUSTOMIZATION
Date: November 1 3059 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LL LA
Remove Weapon Quantity 1 ML LT
Remove Weapon Quantity 1 Flamer H
Remove Weapon Quantity 1 LL CT
Remove Weapon Quantity 1 AMS RT
Remove Equipment Quantity 1 AMS Ammo RT
Change Armor Quantity Quantity 4 CT
Change Armor Quantity Quantity 2 LL
Change Armor Quantity Quantity 2 RL
TOTAL MIN: 1600 TOTAL DAYS: 3.14 TN 5Rolled 2d6 : 1, 6, total 7
-
Continuing by adding new parts:
MECH CUSTOMIZATION
Date: November 4 3059 LOCATION: Maintenance Facility EXTRA TIME: Rush 3/4
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 2 ML LA
Install New equipment in previous occupied slot Quantity 1 JJ LT
Install New equipment in fresh slot Quantity 1 JJ LT
Install New weapon in previous occupied slot Quantity 1 ML H
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New equipment in previous occupied slot Quantity 2 JJ RT
Install New equipment in fresh slot Quantity 1 C3 Master RT
TOTAL MIN: 4050 TOTAL DAYS: 7.94 TN 7Rolled 2d6 : 3, 1, total 4
-
Customization completes on 11/20/3059
Cost for issues during work: 1,500,000 c-bills
Parts added to warehouse:
2x LL
1x ML
1x Flamer
1x AMS
1x ton AMS Ammo
Parts removed from warehouse:
3x ML
5x 75-ton JJ
1x C3 Master
Flashman upgraded to custom model FLS-8K-MG-C3M, BV 1803 (w/o C3 bonus)
-
Post-Fusilier #5 repairs:
REPAIRS
DATE: 11/24/3059 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 29, Time Multiplier: None, Total time Min: 290 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: None, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: CT, Quantity: 22, Time Multiplier: None, Total time Min: 220 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: None, Total time Min: 20 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Location: RL, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:Rolled 2d6 : 4, 5, total 9
TOTAL MIN: 1030 TOTAL DAYS: 2.02
REPAIRS
DATE: 11/24/3059 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LL, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, F/F, Hit Location: LA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, F/F, Hit Location: LT, Quantity: 22, Time Multiplier: Triple, Total time Min: 660 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Armor, F/F, Hit Location: CT, Quantity: 30, Time Multiplier: Triple, Total time Min: 900 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, F/F, Hit Location: RT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, F/F, Hit Location: RA, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, F/F, Hit Location: RL, Quantity: 27, Time Multiplier: Triple, Total time Min: 810 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, F/F, Hit Location: LT[R], Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, F/F, Hit Location: RT[R], Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 4, 6, total 10
Replace Weapon, LRM15, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 4:Rolled 2d6 : 2, 1, total 3
Fix Engine 2 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:Rolled 2d6 : 3, 2, total 5
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 4:Rolled 2d6 : 4, 4, total 8
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Fix <75% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:Rolled 2d6 : 3, 5, total 8
TOTAL MIN: 8540 TOTAL DAYS: 16.75
-
Flashman repaired 11/25
Parts used:
103 points Standard Armor
Addressing Catapult failed rolls:
REPAIRS
DATE: 12/10/3059 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: RA, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 600 TOTAL DAYS: 1.18
REPAIRS
DATE: 11/26/3059 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RT[R], Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: LT[R], Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LL, Quantity: 1, Time Multiplier: Double, Total time Min: 20 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: RA, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Fix Weap/Equip 1 crit, LRM15, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 1000 TOTAL DAYS: 1.96
-
**The second set of repairs shown below, starting on 11/26, was the Archer. Forgot to change the mech.
Flashman repaired 11/25
Archer repaired 11/27
Parts used:
30 points Standard armor
16 rounds LRM-15 (Artemis) ammo
Catapult repaired 12/11
Breonna Romanelli gains 1 XP
Parts used:
146 points F/F armor
12 rounds LRM-15 ammo
1 Mech RA, 65 tons
1 LRM-15
1 Jump Jets, 65 tons
1 Actuator, Upper Leg, 65 tons
1 Actuator, Lower Leg, 65 tons
1 Actuator, Upper Arm, 65 tons
REPAIRS
DATE: 11/28/3059 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: LT[R], Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: CT, Quantity: 27, Time Multiplier: Double, Total time Min: 540 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Double, Total time Min: 140 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: RL, Quantity: 6, Time Multiplier: Double, Total time Min: 120 ,TN: 3:Rolled 2d6 : 6, 1, total 7
TOTAL MIN: 2320 TOTAL DAYS: 4.55
-
Flashman repaired 11/25
Archer repaired 11/27
Catapult repaired 12/11
Black Knight repaired 12/2
Parts used:
116 points Standard armor
Pilot Captured: Kyle Bell (Gunslinger/Assault) 3/4 Gun Spec: Ballistic
Repairing Salvage mech: Grand Dragon DRG-5K
REPAIRS
DATE: 12/3/3059 LOCATION: Maintenance Facility
MECH: Grand Dragon TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: CT, Quantity: 27, Time Multiplier: None, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RT, Quantity: 16, Time Multiplier: None, Total time Min: 160 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 5, 6, total 11
Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Fix Engine 2 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 600 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Fix Gyro 1 Crit, , Hit Location: CT, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 2160 TOTAL DAYS: 4.24
-
Grand Dragon repaired 12/7/3059
Cameron gains 1 XP
Parts used:
90 points Standard armor
Selling undamaged Grand Dragon ($13,258,880)
50% + 2% MoS, TN 7 (0 Neg) - +1 for WIL(7)
Rolled 2d6+1 : 6, 1 + 1, total 8
-
Grand Dragon sells for 6,894,617 c-bills
Post-contract retirement rolls:
Mechwarriors
Nancy Pascha Retirement Target TN: 10 Rolled 2d6+4 : 1, 6 + 4, total 11
Joshua Peneza Retirement Target TN: 6 Rolled 2d6+4 : 1, 5 + 4, total 10
Ailey Jones Retirement Target TN: 6 Rolled 2d6+4 : 6, 1 + 4, total 11
Alice Aguilar Retirement Target TN: 7 Rolled 2d6+4 : 4, 1 + 4, total 9
Briana Wood Retirement Target TN: 7 Rolled 2d6+4 : 5, 6 + 4, total 15
Techs
Brian Flo Retirement Target TN: 8 Rolled 2d6+4 : 6, 4 + 4, total 14
Breonna Romanelli Retirement Target TN: 7 Rolled 2d6+4 : 6, 6 + 4, total 16
Diana Burciu Retirement Target TN: 6 Rolled 2d6+4 : 6, 4 + 4, total 14
Cameron Lochore Retirement Target TN: 7 Rolled 2d6+4 : 3, 5 + 4, total 12
Doctors
Stacey Mustill Retirement Target TN: 7 Rolled 2d6+4 : 2, 6 + 4, total 12
-
All personnel retained.
Prisoners ransomed:
Sher Flores Grand Dragon DRG-C +3 +3 EDGE:1, Melee Spec, Dodge, Fist Fire
Kyle Bell Gunslinger +3 +4 Gunnery Spec: Ballistic
Sher - $150,000
Kyle - $150,000
Paying ransom to have Nancy Pascha returned:
Nancy - $250,000
Net gain from ransoms ($50k)
-
Post Contract Retirement Rolls
Mechwarriors
Nancy Pascha Retirement Target TN: 10 Rolled 2d6+4 : 2, 2 + 4, total 8
Joshua Peneza Retirement Target TN: 6 Rolled 2d6+4 : 6, 1 + 4, total 11
Aissa Holloway Retirement Target TN: 7 Rolled 2d6+4 : 6, 1 + 4, total 11
Alice Aguilar Retirement Target TN: 7 Rolled 2d6+4 : 6, 6 + 4, total 16
Briana Wood Retirement Target TN: 7 Rolled 2d6+4 : 4, 2 + 4, total 10
Techs
Brian Flo Retirement Target TN: 8 Rolled 2d6+4 : 2, 6 + 4, total 12
Breonna Romanelli Retirement Target TN: 7 Rolled 2d6+4 : 1, 3 + 4, total 8
Diana Burciu Retirement Target TN: 6 Rolled 2d6+4 : 3, 4 + 4, total 11
Cameron Lochore Retirement Target TN: 7 Rolled 2d6+4 : 5, 6 + 4, total 15
Doctors
Stacey Mustill Retirement Target TN: 7 Rolled 2d6+4 : 4, 5 + 4, total 13
-
Paying bonus to Nancy: $20k + $40k (adds +4 to roll)
Rolled 2d6+8 : 3, 5 + 8, total 16
-
Repairs post Mission Hammer #2:
Black Knight ready 5/6 (no damage)
Catapult ready 5/6 (no damage)
-- Used 14 rounds LRM-15 ammo
REPAIRS
DATE: 5/6/3060 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 1, total 7
TOTAL MIN: 240 TOTAL DAYS: 0.5
-
Black Knight ready 5/6
Catapult ready 5/6
Flashman ready 5/6
-- Used 8 points Standard Armor
REPAIRS
DATE: 5/7/3060 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 4, total 10
TOTAL MIN: 300 TOTAL DAYS: 0.63
-
Post Mission Hammer #2 readiness:
Black Knight ready 5/6
Catapult ready 5/6
Flashman ready 5/6
Archer ready 5/6
-- Used 10 points Standard Armor
======================
Removing weapons from Hunchback IIC salvage:
DATE: 5/6/3060 LOCATION: Maintenance Facility
MECH: Hunchback IIC TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Weapon, Clan ERML, Hit Location: CT, Quantity: 2, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Remove Weapon, Clan UAC20/20, Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Remove Equipment, Clan DHS, Hit Location: LA, Quantity: 2, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Remove Equipment, Clan DHS, Hit Location: RA, Quantity: 2, Time Multiplier: Triple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 2, 1, total 3
TOTAL MIN: 2520 TOTAL DAYS: 5.25
Sell Hunchback IIC (Crippled - $8,110,000)
15% + 2% MoS, TN 7 (0 Neg) +1 for Wil(7)
Rolled 2d6+1 : 5, 6 + 1, total 12
-
Another attempt to grab that ERML:
DATE: 5/11/3060 LOCATION: Maintenance Facility
MECH: Hunchback IIC TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Weapon, Clan ERML, Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 6, total 7
TOTAL MIN: 480 TOTAL DAYS: 1
-
Parts added to warehouse:
4x Clan DHS
2x Clan ERML
1x Clan UAC/20
Clan UAC/20 Ammo - 3 rounds
Hunchback sold on 5/12/3060 for $2,027,500
-
Post Mission Hammer #3:
Archer ready 5/23 (no damage)
-- Used 14 rounds LRM15/Artemis ammo
REPAIRS
DATE: 5/23/3060 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: LT, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RA, Quantity: 23, Time Multiplier: Triple, Total time Min: 690 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: RL, Quantity: 30, Time Multiplier: Triple, Total time Min: 900 ,TN: 3:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 2130 TOTAL DAYS: 4.44
-
Post Mission Hammer #3:
Archer ready 5/23 (no damage)
Black Knight ready 5/27
-- Used 71 points Standard Armor
REPAIRS
DATE: 5/27/3060 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: CT, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 5, 3, total 8
TOTAL MIN: 780 TOTAL DAYS: 1.63
-
Post Mission Hammer #3:
Archer ready 5/23
Black Knight ready 5/27
Catapult ready 5/29
-- Used 26 points F/F Armor, 14 rounds LRM15 Ammo
REPAIRS
DATE: 5/29/3060 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 29, Time Multiplier: Triple, Total time Min: 870 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: LA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: CT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RA, Quantity: 14, Time Multiplier: Triple, Total time Min: 420 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 2310 TOTAL DAYS: 4.81
-
Post Mission Hammer #3:
Archer ready 5/23
Black Knight ready 5/27
Catapult ready 5/29
Flashman ready 6/2
-- Used 77 points Standard Armor
REPAIRS
DATE: 7/8/3060 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1200 ,TN: 5:Rolled 2d6 : 6, 2, total 8
TOTAL MIN: 1680 TOTAL DAYS: 3.5
-
REPAIRS
DATE: 7/11/3060 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Heatsink, DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Weapon, MPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Ammo Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Ammo Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Ammo Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Other Equipment, CASE, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Fix <50% Internal Dam, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: LT, Quantity: 26, Time Multiplier: Double, Total time Min: 520 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Replace Armor, , Hit Location: LT[R], Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Double, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: CT, Quantity: 23, Time Multiplier: Double, Total time Min: 460 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Double, Total time Min: 260 ,TN: 3:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 5800 TOTAL DAYS: 12.08
-
Longbow fully repaired 7/24/3060
-- Parts used:
85 ton LT
DHS
MPL x2
CASE
86 points Standard Armor
All parts removed from warehouse.
-
MECH CUSTOMIZATION
Date: July 1 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Remove Weapon Quantity 1 Clan LPL LA
Remove Weapon Quantity 1 Clan LPL RA
TOTAL MIN: 480 TOTAL DAYS: 1 TN 6Rolled 2d6 : 5, 2, total 7
-
2x Clan LPL's added to warehouse
Bringing the Rifleman C back to a complete mech...
MECH CUSTOMIZATION
Date: July 2 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install New weapon in previous occupied slot Quantity 1 LL LA
Install New weapon in previous occupied slot Quantity 1 LL RA
Install New weapon in fresh slot Quantity 1 ML LT
Install New weapon in fresh slot Quantity 1 ML RT
TOTAL MIN: 2400 TOTAL DAYS: 5 TN 7Rolled 2d6 : 1, 1, total 2
-
Failed roll costs me extra $1,500,000. No quirk needs to be generated since I'm selling this thing anyway.
Parts removed from warehouse:
2x LL
2x ML
Customization completes on 7/12/3060.
============================
Sell Rifleman C (custom) (Pristine - $5,259,200)
50% + 2% MoS, TN 7 (0 Neg) +1 for Wil(7)
Rolled 2d6+1 : 2, 3 + 1, total 6
-
Rifleman C custom sells for $2,629,600.
-
Starting Black Knight customization:
MECH CUSTOMIZATION
Date: July 17 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 MPL LA
Remove Heat Sink Quantity 1 DHS LT
Remove Weapon Quantity 1 MPL LT
Remove Weapon Quantity 1 LPL CT
Remove Weapon Quantity 1 LL RT
Remove Equipment Quantity 1 C3 Slave RT
Remove Weapon Quantity 1 MPL RT
Remove Heat Sink Quantity 1 DHS RA
Remove Weapon Quantity 1 ERPPC RA
TOTAL MIN: 2040 TOTAL DAYS: 4.25 TN 5Rolled 2d6 : 5, 2, total 7
-
Customization completes on 6/21/3060 (started on 6/17, not 7/17). Parts added to warehouse:
3x MPL
2x DHS
1x LPL
1x LL
1x C3 Slave
1x ERPPC
Parts for remainder of customization arrive in July.
- C3 Slave in stock
- MPL in stock
-Clan LPLx2 on 7/1/60
-AC/2 x2 on 7/10/60
-TSM on 7/12/60
Brian continues where he has parts in-stock:
MECH CUSTOMIZATION
Date: June 22 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New equipment in fresh slot Quantity 1 C3 Slave H
Install New weapon in previous occupied slot Quantity 1 MPL RA
TOTAL MIN: 1200 TOTAL DAYS: 2.5
TN 3 Rolled 2d6 : 4, 4, total 8
-
Parts removed from warehouse:
MPL
C3 Slave
Clan LPL's available on 7/1/60
MECH CUSTOMIZATION
Date: July 1 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New weapon in previous occupied slot Quantity 1 Clan LPL LT
Install New weapon in previous occupied slot Quantity 1 Clan LPL CT
TOTAL MIN: 720 TOTAL DAYS: 1.5
TN 3 Rolled 2d6 : 4, 1, total 5
-
Parts removed from warehouse:
2x Clan LPL
Beginning rest of it on 7/12/60
MECH CUSTOMIZATION
Date: July 12 3060 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install New weapon in previous occupied slot Quantity 1 AC/2 RT
Install New weapon in previous occupied slot Quantity 1 AC/2 RT
Install Case Quantity 1 RT
Install New equipment in previous occupied slot Quantity 1 AC/2 Ammo RT
Change Myomer Quantity 1 TSM CT
TOTAL MIN: 8400 TOTAL DAYS: 17.5 TN 7Rolled 2d6 : 3, 5, total 8
-
Customization fully complete on 7/30/60
Brian Flo gains 7 XP
Conor Gruescu gains 1 XP
Parts removed from warehouse:
2x AC/2
1x CASE
TSM
Factory costs (3 weeks): $75,000
-
Prepping Tai-sho for custom build:
MECH CUSTOMIZATION
Date: July 7 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 ERPPC LA
Remove Heat Sink Quantity 1 DHS LA
Remove Equipment Quantity 1 C3 Master LT
Remove Equipment Quantity 1 C3 Master LT
Remove Weapon Quantity 1 ERPPC RA
Remove Heat Sink Quantity 1 DHS RA
Remove Heat Sink Quantity 1 DHS RA
TOTAL MIN: 1500 TOTAL DAYS: 3.13 TN 5Rolled 2d6 : 6, 6, total 12
-
Completes on 7/10/3060.
Parts added to warehouse:
2x ERPPC
3x DHS
2x C3 Master
Clan tech completes custom work:
MECH CUSTOMIZATION
Date: July 31 3060 LOCATION: Maintenance Facility EXTRA TIME: Triple
MECH TECH BASE: IS w/Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install New weapon in previous occupied slot Quantity 1 UAC/10 LA
Install New equipment in previous occupied slot Quantity 1 DHS LT
Install New equipment in previous occupied slot Quantity 1 DHS LT
Install New weapon in previous occupied slot Quantity 1 MPL RA
Install New weapon in previous occupied slot Quantity 1 MPL RA
Install New weapon in previous occupied slot Quantity 1 Clan ERML LT
Install New weapon in previous occupied slot Quantity 1 Clan ERML LT
Install New equipment in fresh slot Quantity 1 C3 Slave H
Install New equipment in fresh slot Quantity 1 JJ LL
Install New equipment in fresh slot Quantity 1 JJ RL
Install New equipment in fresh slot Quantity 1 JJ CT
Install New equipment in fresh slot Quantity 1 UAC/10 Ammo RT
Install New equipment in fresh slot Quantity 1 UAC/10 Ammo RT
TOTAL MIN: 23400 TOTAL DAYS: 48.75 TN 5Rolled 2d6 : 3, 3, total 6
-
Custom completes on 9/18/3060.
Conor Gruescu gains 1xp
Parts removed from warehouse:
1x UAC/10
2x DHS
2x MPL
2x Clan ERML
1x C3 Slave
3x 85-ton JJ
UAC/10 ammo - 20 rounds
Custom sheet posted to google drive
-
Prepping for Longbow custom:
MECH CUSTOMIZATION
Date: July 23 3060 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Weapon Quantity 1 LRM20 LA
Remove Equipment Quantity 1 Artemis IV FCS LA
Remove Heat Sink Quantity 1 DHS LT
Remove Weapon Quantity 1 MPL LT
Remove Weapon Quantity 1 MPL H
Remove Weapon Quantity 1 ERLL CT
Remove Weapon Quantity 1 LRM20 RA
Remove Equipment Quantity 1 Artemis IV FCS RA
Remove Weapon Quantity 1 MPL RT
Remove Weapon Quantity 1 MPL RT
TOTAL MIN: 2340 TOTAL DAYS: 4.88 TN 5Rolled 2d6 : 4, 1, total 5
-
Prep-removals complete on 7/27/3060
Parts added to warehouse:
x2 LRM20
x2 Artemis IV FCS
x1 DHS
x4 MPL
x1 ERLL
LRM Artemis ammo - 30 rounds
-
Post-Sapphire #1 repairs:
Eliska Novotna (1 hit) assigned to Stacey Mustill:
9/29/3060 - TN 5
Rolled 2d6 : 5, 2, total 7
Catapult repairs:
REPAIRS
DATE: 9/28/3060 LOCATION: Maintenance Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 300 TOTAL DAYS: 0.59"
-
Eliska healed on 9/29/3060
Catapult fully repaired on 9/28/3060
Parts used:
10 points F/F armor
16 rounds LRM15 ammo
Flashman repairs:
REPAIRS
DATE: 9/28/3060 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 15, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 4:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 750 TOTAL DAYS: 1.47
-
Catapult fully repaired on 9/28/3060
Flashman fully repaired on 9/30/3060
Parts used:
30 points Standard armor
Archer repairs:
REPAIRS
DATE: 9/30/3060 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <75% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 5:Rolled 2d6 : 2, 1, total 3
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Armor, , Hit Location: LL, Quantity: 25, Time Multiplier: Triple, Total time Min: 750 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: LA, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: Triple, Total time Min: 90 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LT[R], Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RT[R], Quantity: 3, Time Multiplier: Triple, Total time Min: 90 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RA, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:Rolled 2d6 : 5, 2, total 7
TOTAL MIN: 3120 TOTAL DAYS: 6.12
-
Next tech has a try on the Archer:
REPAIRS
DATE: 10/6/3060 LOCATION: Maintenance Facility
MECH: Archer TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <75% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 720 TOTAL DAYS: 1.41
Black Knight repairs:
REPAIRS
DATE: 10/7/3060 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Weap/Equip 1 crit, Clan LPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 6:Rolled 2d6 : 1, 2, total 3
Replace Jump Jet, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 240 ,TN: 6:Rolled 2d6 : 5, 1, total 6
Fix Weap/Equip 1 crit, Hatchet, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 6:Rolled 2d6 : 1, 6, total 7
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 3, 3, total 6
Fix <75% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:Rolled 2d6 : 4, 5, total 9
Fix <50% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: LL, Quantity: 11, Time Multiplier: Quadruple, Total time Min: 440 ,TN: 4:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: H, Quantity: 2, Time Multiplier: Quadruple, Total time Min: 80 ,TN: 4:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: CT, Quantity: 17, Time Multiplier: Quadruple, Total time Min: 680 ,TN: 4:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RA, Quantity: 22, Time Multiplier: Quadruple, Total time Min: 880 ,TN: 4:Rolled 2d6 : 3, 6, total 9
TOTAL MIN: 7260 TOTAL DAYS: 14.24
-
Catapult fully repaired on 9/28/3060
Flashman fully repaired on 9/30/3060
Archer fully repaired on 10/7/3060
Parts used:
68 points Standard armor
16 rounds LRM15/AIV ammo
Diana Burciu gains 1 XP
Clan tech steps in to fix the laser:
REPAIRS
DATE: 10/21/3060 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Weap/Equip 1 crit, Clan LPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 3, 3, total 6
TOTAL MIN: 400 TOTAL DAYS: 0.78
-
Black Knight repairs continue (new leg arrived on 10/19)
REPAIRS
DATE: 10/22/3060 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 1, 3, total 4
Replace Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: RL, Quantity: 31, Time Multiplier: Quadruple, Total time Min: 1240 ,TN: 4:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 2800 TOTAL DAYS: 5.49
-
Clan tech steps in again to install the leg:
REPAIRS
DATE: 10/27/3060 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 480 TOTAL DAYS: 0.94
-
Catapult fully repaired on 9/28/3060
Flashman fully repaired on 9/30/3060
Archer fully repaired on 10/7/3060
Black Knight repaired on 10/27/3060
Parts used:
Mech RL, 75 tons, Endo, TSM
Actuator, Upper Leg, 75 tons
Actuator, Lower Leg, 75 tons
Actuator, Foot, 75 tons
143 points standard armor
Jump Jets, 75 tons
All used parts removed from warehouse.
-
Conor begins stripping the Puma S:
REPAIRS
DATE: 9/28/3060 LOCATION: Maintenance Facility
MECH: Puma (Adder) TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, Clan F/F, Hit Location: LA, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Remove Armor, Clan F/F, Hit Location: LL, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Remove Armor, Clan F/F, Hit Location: LT[R], Quantity: 4, Time Multiplier: None, Total time Min: 40 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Remove Armor, Clan F/F, Hit Location: H, Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Armor, Clan F/F, Hit Location: CT[R], Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 3:Rolled 2d6 : 3, 2, total 5
Remove Armor, Clan F/F, Hit Location: RA, Quantity: 12, Time Multiplier: None, Total time Min: 120 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Remove Weapon, Clan MPL, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Remove Weapon, Clan MPL, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Remove Weapon, Clan MG, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Weapon, Clan MG, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Remove Weapon, Clan MG, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Remove Equipment, Clan Active Probe, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Remove Weapon, Clan MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Remove Weapon, Clan MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Remove Weapon, Clan MG, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Remove Weapon, Clan MG, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Remove Weapon, Clan MG, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Equipment, Clan ECM Suite, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Remove Weapon, MG Ammo, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 1, 3, total 4
TOTAL MIN: 5210 TOTAL DAYS: 10.22
-
Conor gains 1 XP
Mech passes to Brian Flo for a last shot at a little more armor:
REPAIRS
DATE: 10/8/3060 LOCATION: Maintenance Facility
MECH: Puma (Adder) TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, Clan F/F, Hit Location: LL, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 4, total 10
TOTAL MIN: 360 TOTAL DAYS: 0.71
-
Puma S stripped by 10/8/3060, and crippled mech put up for sale:
Puma S - $7,068,938
Crippled - 15% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 6, 1 + 1, total 8
Parts added to warehouse:
53 points Clan F/F armor
4 Clan MPL
6 Clan MG
1 ton Clan MG ammo
1 Clan Active Probe
1 Clan ECM Suite
-
Puma S (Crippled) sold for $1,201,719 on 10/8/3060.
-
Longbow custom continued:
MECH CUSTOMIZATION
Date: July 28 3060 LOCATION: Maintenance Facility EXTRA TIME: Double
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Change Armor Quantity Quantity 1 LL
Change Armor Quantity Quantity 1 LA
Change Armor Quantity Quantity 1 LT
Change Armor Quantity Quantity 1 LT[R]
Change Armor Quantity Quantity 1 CT
Change Armor Quantity Quantity 1 CT[R]
Change Armor Quantity Quantity 1 RT
Change Armor Quantity Quantity 1 RT[R]
Change Armor Quantity Quantity 1 RA
Change Armor Quantity Quantity 1 RL
Remove Heat Sink Quantity 1 LA
Remove Heat Sink Quantity 1 RA
Remove Heat Sink Quantity 1 RT
Install New weapon in previous occupied slot Quantity 1 ER-LRM15 LA
Install New weapon in previous occupied slot Quantity 1 LRM15 LT
Install New equipment in previous occupied slot Quantity 1 AIV FCS LT
Install New equipment in previous occupied slot Quantity 1 Ammo bin LT
Install New equipment in previous occupied slot Quantity 1 C3 Slave H
Install New weapon in previous occupied slot Quantity 1 LRM15 RT
Install New equipment in previous occupied slot Quantity 1 AIV FCS RT
Install New equipment in previous occupied slot Quantity 1 Ammo bin RT
Install New weapon in previous occupied slot Quantity 1 ER-LRM15 RA
TOTAL MIN: 8700 TOTAL DAYS: 18.13 TN 5Rolled 2d6 : 5, 2, total 7
-
Custom completes on 8/16/3060
Longbow LGB-7V-MKE-IT-RN ready for use. Custom sheet posted to online folder.
Brian Flo gains 2 XP.
Parts added to warehouse:
3x DHS
34 points standard armor
Parts removed from warehouse:
2x ER-LRM15
2x LRM15
2x AIV FCS
1x C3 Slave
24 rounds (4 tons) ER-LRM15 ammo
32 rounds (4 tons) LRM15 (Artemis) ammo
-
Post-Sapphire #2 repairs:
Flashman fully repaired 10/16/3060 (no damage)
Longbow fully repaired 10/16/3060 (no damage)
- reloads 8 rounds ELRM15 ammo
- reloads 2 rounds LRM15 (AIV) ammo
Catapult fully repaired 10/16/3060 (no damage)
- reloads 8 rounds LRM15 ammo
Tai-sho fully repaired 10/16/3060 (no damage)
- reloads 16 rounds UAC/10 ammo
Ammo removed from warehouse.
Salvage of Vulture A will begin eventually
-
Selling Tai-Sho TSH-7S-MG-C3S, 1/1/3061
Cost 8,878,150
Undamaged - 50% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 5, 5 + 1, total 11
-
Tai-Sho sold for 58%: 5,149,327
Post-Sapphire #5 repairs:
Nancy Pascha (1 hit) assigned to Stacey Mustill:
1/1/3061 - TN 5
Rolled 2d6 : 4, 1, total 5
Flashman Repairs:
REPAIRS
DATE: 1/1/3061 LOCATION: Basic Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: RL, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 120 ,TN: 4:Rolled 2d6 : 5, 2, total 7
TOTAL MIN: 3100 TOTAL DAYS: 6.08
-
Post Sapphire #5 Repairs:
Nancy Pascha healed 1/3/3061
Longbow repaired 1/1/3061 (no damage)
Flashman repaired 1/7/3061
Parts used:
16 rounds - ELRM 15 ammo
8 rounds - LRM 15 ammo
64 points - Standard armor
Black Knight repairs:
REPAIRS
DATE: 1/1/3061 LOCATION: Basic Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LA, Quantity: 21, Time Multiplier: Quadruple, Total time Min: 840 ,TN: 3:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 1240 TOTAL DAYS: 2.43
-
Post Sapphire #5 Repairs:
Longbow repaired 1/1/3061 (no damage)
Black Knight repaired 1/3/3061
Flashman repaired 1/7/3061
Parts used:
31 points - Standard armor
8 rounds - AC/2 ammo
Catapult repairs:
REPAIRS
DATE: 1/8/3061 LOCATION: Basic Facility
MECH: Catapult TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: H, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 280 ,TN: 4:Rolled 2d6 : 5, 3, total 8
TOTAL MIN: 1240 TOTAL DAYS: 2.43
-
Post Sapphire #5 Repairs:
Longbow repaired 1/1/3061 (no damage)
Black Knight repaired 1/3/3061
Flashman repaired 1/7/3061
Catapult repaired 1/10/3061
Parts used:
31 points F/F armor
16 rounds LRM 15 ammo
-
Vulture A salvage stripping:
REPAIRS
DATE: 1/4/3061 LOCATION: Basic Facility
MECH: Mad Dog TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 2 Crit, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 800 ,TN: 4:Rolled 2d6 : 5, 1, total 6
Remove Equipment, UL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 3, 4, total 7
Remove Equipment, LL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 2, total 3
Remove Equipment, Foot Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Remove Equipment, UL Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 3, total 9
Remove Equipment, LL Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 4, 5, total 9
Remove Equipment, Foot Act., Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 3, total 9
Remove Equipment, UA Act., Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Remove Equipment, UA Act., Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 2, total 7
Remove Weapon, LB 5-X AC (pod), Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 2, 5, total 7
Remove Weapon, ER PPC (pod), Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 5, 3, total 8
Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 1, 5, total 6
Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 3, 1, total 4
Remove Weapon, SRM 6 (pod), Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 7040 TOTAL DAYS: 13.8
-
Parts added to warehouse:
UL Act x2 - 60 ton
LL Act x1 - 60 ton
Foot Act x2 - 60 ton
UA Act x2 - 60 ton
LB 5-X AC (pod)
ER PPC (pod)
SRM 6 (pod) x3
SRM 6 ammo (x27)
LB 5-X ammo (x19)
LB 5-X ammo Cluster (x19)
Elite tech attempts actuator:
REPAIRS
DATE: 1/17/3061 LOCATION: Basic Facility
MECH: Mad Dog TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Equipment, LL Act., Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 4, 4, total 8
TOTAL MIN: 480 TOTAL DAYS: 0.94
-
Vulture A salvage stripping continues:
REPAIRS
DATE: 1/18/3061 LOCATION: Basic Facility
MECH: Mad Dog TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, Clan F/F, Hit Location: LA, Quantity: 4, Time Multiplier: Triple, Total time Min: 120 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Remove Armor, Clan F/F, Hit Location: LT, Quantity: 11, Time Multiplier: Triple, Total time Min: 330 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Remove Armor, Clan F/F, Hit Location: LT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:Rolled 2d6 : 5, 6, total 11
Remove Armor, Clan F/F, Hit Location: H, Quantity: 9, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Remove Armor, Clan F/F, Hit Location: CT, Quantity: 18, Time Multiplier: Triple, Total time Min: 540 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Armor, Clan F/F, Hit Location: CT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Remove Armor, Clan F/F, Hit Location: RT[R], Quantity: 1, Time Multiplier: Triple, Total time Min: 30 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Remove Armor, Clan F/F, Hit Location: RA, Quantity: 7, Time Multiplier: Triple, Total time Min: 210 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Remove Armor, Clan F/F, Hit Location: RL, Quantity: 23, Time Multiplier: Triple, Total time Min: 690 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Fix <25% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Fix <25% Internal Dam, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 3, total 5
TOTAL MIN: 2970 TOTAL DAYS: 5.82
-
Parts added to warehouse:
75 Points Clan F/F armor
Vulture A salvage stripping continues:
Date: Jan 24 3061 LOCATION: Basic Facility EXTRA TIME: None
MECH TECH BASE: Clan ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Remove Cockpit Quantity 1 H
Remove Engine Quantity 1 CT
Remove Equipment Quantity 1 LL
Remove Equipment Quantity 1 RL
Remove Equipment Quantity 1 LA
Remove Equipment Quantity 1 LT
Remove Equipment Quantity 1 H
Total Minutes: 2320 Total Days: 4.55
TN 11 Rolled 2d6 : 3, 5, total 8
-
Time doubled to 9.10 Days.
Parts added to warehouse:
1 Cockpit
1 XL engine 300 (including 12 Clan DHS)
1 60-ton LL
1 60-ton RL
1 60-ton LA
1 60-ton RA (blown off during mission)
1 60-ton LT
1 60-ton H
-
Selling Mad Dog A, 2/2/3061
Cost 15,512,000
Crippled - 15% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 5, 6 + 1, total 12
-
Mad Dog sells for 3,878,000 on 2/2/3061
-
Selling Catapult one day after salvaging Mad Dog Prime, 1/2/3061
Selling Catapult CPLT-C1-MG-C3S, 1/2/3061
Cost 14,577,475
Undamaged - 50% + 2% MOS, TN 7
Willpower 7 - +1
Rolled 2d6+1 : 6, 6 + 1, total 13
-
Catapult sells for 62% of total: $9,038,035
-
WEAPON / EQUIPMENT CONVERTION FOR OMNIPOD
DATE: Dec 23 3060 LOCATION: Basic Facility
Tech Name: Diana Burciu Tech Knowledge Base: IS Weapon/Equipment Tech Base: IS
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 5, 2, total 7
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 1, 5, total 6
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 6, 4, total 10
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 2, 5, total 7
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 2, 4, total 6
ITEM TO BE PODDED: Jump Jet 60-ton QUANTITY: 1 WEAPON?: NO TN 6Rolled 2d6 : 2, 6, total 8
NET TOTAL MIN: 6480 NET TOTAL DAYS: 12.71
-
Customization for Longbow:
MECH CUSTOMIZATION
Date: Feb 8 3061 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3S H
Remove Equipment Quantity 1 LRM15 Ammo RT
Install New equipment in fresh slot Quantity 1 DHS RA
Install New equipment in fresh slot Quantity 1 DHS LA
TOTAL MIN: 2400 TOTAL DAYS: 4.71 TN 4Rolled 2d6 : 6, 3, total 9
-
Longbow updated to LGB-7V-MKE-IT-RN2
Warehouse:
Added 1 C3 Slave, 1 ton LRM15 AIV ammo
Remove 2x DHS
Job Completes: 2/12/3061
Brian Flo gains 5xp
Costs: $25,000 Factory Access
-
Customization for Black Knight:
MECH CUSTOMIZATION
Date: Feb 13 3061 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3S H
Remove Weapon Quantity 1 MPL (IS) RA
Remove Weapon Quantity 1 MPL (IS) RA
Install New weapon in previous occupied slot Quantity 1 MPL (Clan) RA
Install New weapon in previous occupied slot Quantity 1 MPL (Clan) RA
Install New weapon in previous occupied slot Quantity 1 SPL H
TOTAL MIN: 2160 TOTAL DAYS: 4.24 TN 6Rolled 2d6 : 2, 6, total 8
-
Black Knight updated to BL-9-KNT-TSM
Warehouse:
Added 1 C3 Slave, 2x IS MPL
Remove 1 IS SPL, 2x Clan MPL
Job Completes: 2/17/3061
Brian Flo gains 2xp
Costs: $25,000 Factory Access
-
Customization for Flashman:
MECH CUSTOMIZATION
Date: Feb 18 3061 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3M RT
Remove Weapon Quantity 1 ML RT
Remove Weapon Quantity 1 LL RA
Install New weapon in previous occupied slot Quantity 1 MPL (IS) RT
Install New weapon in previous occupied slot Quantity 1 MPL (IS) RT
Install New weapon in previous occupied slot Quantity 1 LPL (IS) RA
TOTAL MIN: 2160 TOTAL DAYS: 4.24 TN 4Rolled 2d6 : 1, 4, total 5
-
Flashman updated to FLS-8K-MG2
Warehouse:
Added C3 Master, 1 ML, 1 LL
Remove 1 LPL, 2x MPL
Job Completes: 2/22/3061
Brian Flo gains 1xp
Costs: $25,000 Factory Access
-
Customization for Archer:
MECH CUSTOMIZATION
Date: Feb 23 3061 LOCATION: Maintenance Facility EXTRA TIME: Double
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Equipment Quantity 1 C3S RT
Install New weapon in previous occupied slot Quantity 1 SPL (IS) RT
TOTAL MIN: 1440 TOTAL DAYS: 2.82 TN 5Rolled 2d6 : 3, 4, total 7
-
Archer updated to ARC-4M-MG2
Warehouse:
Added C3 Slave
Remove 1 SPL
Job Completes: 2/25/3061
Brian Flo gains 2xp
Costs: $0, Maintenance Facility
-
Converting LRM20 ammo to Clan compatible:
CONVERTING AMMO
DATE: Jan 23 3061 LOCATION: Basic Facility
TECH NAME: Brian Flo TECH LVL: Elite
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 6, 3, total 9
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 4, 6, total 10
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 5, 6, total 11
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 4, 1, total 5
-
4x tons LRM20 IS ammo removed
4x tons LRM20 Clan ammo added
-
MECH CUSTOMIZATION Of Vulture
Date: Feb 8 3061 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install Omni Pod Weapon/Equipment Quantity 1 Remove LPL RA
Install Omni Pod Weapon/Equipment Quantity 2 Add JJ RT
Install Omni Pod Weapon/Equipment Quantity 2 Add JJ LT
Install Omni Pod Weapon/Equipment Quantity 1 Add JJ CT
Install Omni Pod Weapon/Equipment Quantity 1 Add LRM20 Ammo LT
TOTAL MIN: 630 TOTAL DAYS: 1.24 TN 7 -4 (pod refit): TN 3
Rolled 2d6 : 5, 3, total 8
-
Parts added to warehouse:
1 LPL podded
Parts removed from warehouse:
5x 60-ton JJ's podded
1x LRM20 ammo
Model: Vulture SHR-KE
Completed 2/9/3061
-
MECH CUSTOMIZATION Of Komodo
Date: Mar 1 3061 LOCATION: Factory conditions EXTRA TIME: Rush 3/4
MECH TECH BASE: IS ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Remove Heat Sinks Engine Quantity 1 x14 DHS CT
Remove Engine Quantity 1 225 XL CT
Remove Gyro Quantity 1 3-ton CT
Remove Equipment Quantity 1 TAG H
Remove Weapon Quantity 5 5x ML LA
Remove Weapon Quantity 1 AMS LA
Remove Weapon Quantity 1 AMS Ammo LA
Remove Weapon Quantity 5 5x ML RA
Remove Weapon Quantity 1 AMS RA
Remove Weapon Quantity 1 AMS Ammo RA
Remove Heat Sink Quantity 3 3x DHS LT
Remove Heat Sink Quantity 2 2x DHS RT
Remove Equipment Quantity 1 Guardian ECM RT
Remove Equipment Quantity 2 2x JJ LL
Remove Equipment Quantity 2 2x JJ RL
TOTAL MIN: 5250 TOTAL DAYS: 10.29 TN 4Rolled 2d6 : 4, 1, total 5
-
Removal complete, parts listed above are added to warehouse.
Factory Costs: $50,000
Completes on 3/11/3061
-
REPAIRS
DATE: 8/14/3061 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Remove Armor, , Hit Location: LT, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Remove Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: Triple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Remove Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Remove Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 720 TOTAL DAYS: 1.5
-
Longbow fully repaired 8/16/3061
Parts used:
24 points Standard Armor
12 rounds Extended LRM 15 ammo
14 rounds LRM15 AIV ammo
REPAIRS
DATE: 8/14/3061 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 3, Time Multiplier: Double, Total time Min: 60 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Remove Armor, , Hit Location: LT, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Remove Armor, , Hit Location: RT, Quantity: 15, Time Multiplier: Double, Total time Min: 300 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Remove Armor, , Hit Location: RA, Quantity: 20, Time Multiplier: Double, Total time Min: 400 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Remove Armor, , Hit Location: RL, Quantity: 8, Time Multiplier: Double, Total time Min: 160 ,TN: 3:Rolled 2d6 : 4, 2, total 6
TOTAL MIN: 1160 TOTAL DAYS: 2.42
-
Elite tech next:
REPAIRS
DATE: 8/16/3061 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, , Hit Location: LT, Quantity: 12, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 2, total 7
TOTAL MIN: 360 TOTAL DAYS: 0.75
-
Black Knight fully repaired 8/16/3061
Parts used:
58 points Standard armor
9 rounds AC/2 ammo
REPAIRS
DATE: Aug 16 3061 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Triple, Total time Min: 450 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 450 TOTAL DAYS: 0.94
-
Flashman fully repaired 8/16/3061
Parts used:
15 points Standard armor
REPAIRS
DATE: Aug 17 3061 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 1815 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: ,TN: 3:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: LL, Quantity: 22, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: LA, Quantity: 3, Time Multiplier: None, Total time Min: Time ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: None, Total time Min: Team ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RT, Quantity: 12, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RA, Quantity: 16, Time Multiplier: None, Total time Min: 60 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: RL, Quantity: 12, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Reload Ammo, Hit Location: LT, Quantity: 6, Total time Min: 90
Reload Ammo, Hit Location: LT, Quantity: 4, Total time Min: 60
Reload Ammo, Hit Location: RT, Quantity: 6, Total time Min: 90
TOTAL MIN: 1815 TOTAL DAYS: 3.78
-
Conor Gruescu gains 1 XP
Vulture fully repaired 8/20/3061
Parts used:
72 points clan F/F armor
1x RA, 60ton
1x UA act, 60ton
1x LA act, 60ton
LRM20 ammo, 16 rounds
-
Post Mission Ikarus #5
Nancy Pascha (1 hit) assigned to Stacey Mustill:
12/15/3061 - TN 5
Rolled 2d6 : 2, 6, total 8
Eliska Novotna (1 hit) assigned to Stacey Mustill:
12/15/3061 - TN 5
Rolled 2d6 : 1, 1, total 2
-
Post Mission Ikarus #5
Of course, losing random Attribute point (BOD, STR, RFL, DEX, INT, WIL, CHA)
Rolled 1d7 : 1, total 1
Eliska Novotna (1 hit) assigned to Stacey Mustill:
12/22/3061 - TN 5
Rolled 2d6 : 1, 1, total 2
Briana Wood (1 hit) assigned to Stacey Mustill:
12/22/3061 - TN 5
Rolled 2d6 : 4, 4, total 8
-
Post Mission Ikarus #5
Fantastic. Not sure I've ever seen anyone lose a single attribute point from that rule, and that's two in a row...
Losing random Attribute point (BOD, STR, RFL, DEX, INT, WIL, CHA)
Rolled 1d7 : 7, total 7
Eliska Novotna (1 hit) assigned to Stacey Mustill:
12/29/3061 - TN 5
Rolled 2d6 : 3, 1, total 4
-
Post Mission Ikarus #5
Eliska Novotna loses 1 Bod, 1 Cha
REPAIRS
DATE: Dec 14 3061 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Double, Total time Min: 620 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RT, Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Location: RA, Quantity: 6, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 3, 2, total 5
TOTAL MIN: 620 TOTAL DAYS: 1.29
-
Post Mission Ikarus #5
Black Knight fully repaired 12/15/3061
Parts used:
31 points standard armor
REPAIRS
DATE: Dec 14 3061 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 11, Time Multiplier: Triple, Total time Min: 1350 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: LL, Quantity: 18, Time Multiplier: Triple, Total time Min: Time ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: LT, Quantity: 7, Time Multiplier: Triple, Total time Min: Team ,TN: 3:Rolled 2d6 : 2, 5, total 7
TOTAL MIN: 1350 TOTAL DAYS: 2.81
-
Post Mission Ikarus #5
Longbow fully repaired 12/14/3061 (no damage, ammo shown below)
Black Knight fully repaired 12/15/3061
Flashman fully repaired 12/16/3061
Parts used:
45 points standard armor
Longbow:
13 rounds LRM15 AIV
14 rounds eLRM15
REPAIRS
DATE: Dec 17 3061 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: No EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: None, Total time Min: 220 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: LT, Quantity: 3, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: None, Total time Min: Time ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: None, Total time Min: Team ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RL, Quantity: 1, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 220 TOTAL DAYS: 0.46
-
Post Mission Ikarus #5
Longbow fully repaired 12/14/3061
Black Knight fully repaired 12/15/3061
Flashman fully repaired 12/16/3061
Vulture fully repaired 12/17/3061
Parts used:
22 points clan F/F armor
14 rounds LRM20 ammo
Conor Gruescu gains 1 XP
-
Podded weapons removed from Thor M:
Streak SRM6
Streak SRM6 ammo (30 rounds)
LB 10-X AC
LB 10-X AC Cluster ammo (3 rounds)
ER Small Laser
ER PPC
Thor M donated to unit, record sheet sent to Deadly for repairs
-
Getting Black Knight ready for customization in-transit to Inarcs:
MECH CUSTOMIZATION Of Black Knight
Date: Dec 16 3061 LOCATION: Basic Facility EXTRA TIME: Quadruple
MECH TECH BASE: IS w/Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Remove Weapon Quantity 1 SPL H
Remove Heat Sinks Engine Quantity 1 x12 DHS CT
Remove Engine Quantity 1 300XL CT
Remove Gyro Quantity 1 3 ton CT
Remove Weapon Quantity 1 AC/2 RT
Remove Weapon Quantity 1 AC/2 RT
Remove Equipment Quantity 1 AC/2 ammo RT
Remove Weapon Quantity 1 LPL - Clan CT
Remove Case Quantity 1 RT
Remove Weapon Quantity 1 MPL - Clan RA
Remove Weapon Quantity 1 MPL - Clan RA
TOTAL MIN: 12880 TOTAL DAYS: 26.83 TN 5Rolled 2d6 : 6, 3, total 9
-
Factory customization of Black Knight on Inarcs:
MECH CUSTOMIZATION Of Black Knight
Date: Feb 8 3062 LOCATION: Factory conditions EXTRA TIME: None
MECH TECH BASE: IS w/Clan ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install New Engine With Different rating Quantity 1 375XL CT
Install Different size Gyro Quantity 1 4 ton CT
Install New equipment in previous occupied slot Quantity 1 Searchlight H
Install Heat Sink Engine Quantity 1 x14 DHS CT
Install New equipment in previous occupied slot Quantity 1 JJ CT
Install New weapon in previous occupied slot Quantity 1 Flamer CT
Install New weapon in previous occupied slot Quantity 1 Clan LPL RT
Install New weapon in previous occupied slot Quantity 1 Flamer RT
Install New weapon in previous occupied slot Quantity 1 Flamer RA
Install New weapon in previous occupied slot Quantity 1 Flamer RA
TOTAL MIN: 12690 TOTAL DAYS: 26.44 TN 6Rolled 2d6 : 1, 6, total 7
-
Custom Black Knight completes on 3/6/3062, costing $100k
Komodo customization
MECH CUSTOMIZATION Of Komodo
Date: Feb 8 3062 LOCATION: Factory conditions EXTRA TIME: Rush 1/2
MECH TECH BASE: IS ADD COMPONENTS: YES REFIT KIT: NO
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
Install New Engine With Different rating Quantity 1 315XL CT
Install Different size Gyro Quantity 1 4 ton CT
Install Heat Sink Engine Quantity 1 12x DHS CT
Change Armor Type Quantity 1 LL
Change Armor Type Quantity 1 LA
Change Armor Type Quantity 1 LT
Change Armor Type Quantity 1 LT[R]
Change Armor Type Quantity 1 H
Change Armor Type Quantity 1 CT
Change Armor Type Quantity 1 CT[R]
Change Armor Type Quantity 1 RT
Change Armor Type Quantity 1 RT[R]
Change Armor Type Quantity 1 RA
Change Armor Type Quantity 1 RL
Install Heat Sink previous occupied location Quantity 1 DHS LA
Install New equipment in previous occupied slot Quantity 3 JJ x3 LT
Install New weapon in previous occupied slot Quantity 3 ML x3 LT
Install New weapon in fresh slot Quantity 1 ML CT
Install New equipment in previous occupied slot Quantity 3 JJ x3 RT
Install New weapon in previous occupied slot Quantity 3 ML x4 RT
Change Armor Quantity Quantity 1 LT
Change Armor Quantity Quantity 1 CT
Change Armor Quantity Quantity 1 RT
Change Armor Quantity Quantity 1 LT[R]
Change Armor Quantity Quantity 1 RT[R]
Change Armor Quantity Quantity 1 LL
Change Armor Quantity Quantity 1 RL
TOTAL MIN: 10800 TOTAL DAYS: 22.5 TN 7Rolled 2d6 : 4, 3, total 7
-
Custom Komodo completes on 3/2/3062, costing $100k
-
REPAIRS
DATE: Jul 27 3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: 960 ,TN: 4:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: RT, Quantity: 5, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 5, 6, total 11
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RL, Quantity: 4, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 3, 3, total 6
TOTAL MIN: 960 TOTAL DAYS: 1.88
REPAIRS
DATE: Jul 27 3062 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, F/F, Hit Location: LL, Quantity: 2, Time Multiplier: None, Total time Min: 85 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, F/F, Hit Location: RA, Quantity: 2, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 2, 2, total 4
Reload Ammo, Hit Location: LT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
TOTAL MIN: 85 TOTAL DAYS: 0.17
REPAIRS
DATE: Jul 27 3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 4, Time Multiplier: Double, Total time Min: 320 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: RT, Quantity: 4, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: RL, Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 320 TOTAL DAYS: 0.63
-
Elite tech finishes the Flashman hopefully:
REPAIRS
DATE: Jul 27 3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 4, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 1, 2, total 3
TOTAL MIN: 40 TOTAL DAYS: 0.08
-
Post mission Sturm #1:
Flashman fully repaired 7/27/3062
Vulture fully repaired 7/27/3062
Black Knight fully repaired 7/28/3062
Parts used:
40 points Standard Armor
4 points Clan F/F Armor
8 rounds Clan LRM-20 ammo
1 round Clan Streak SRM-6 ammo
-
CONVERTING AMMO
DATE: Mar 1 3062 LOCATION: Basic Facility
TECH NAME: Brian Flo TECH LVL: Elite
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 6, 5, total 11
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 2, 5, total 7
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 5, 5, total 10
-
CONVERTING AMMO
DATE: Apr 17 3062 LOCATION: Basic Facility
TECH NAME: Brian Flo TECH LVL: Elite
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 3, 6, total 9
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 6, 2, total 8
AMMO TYPE: SRM 6 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 3, 5, total 8
AMMO TYPE: SRM 6 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 1, 3, total 4
-
1 ton of SRM6 ammo lost
CONVERTING AMMO
DATE: Apr 17 3062 LOCATION: Basic Facility
TECH NAME: Brian Flo TECH LVL: Elite
AMMO TYPE: SRM 6 Inferno TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 3, 3, total 6
AMMO TYPE: SRM 6 Inferno TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 4, 5, total 9
AMMO TYPE: SRM 6 Inferno TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 4, 1, total 5
-
Working on Flashman salvage after Sturm mission #1:
REPAIRS
DATE: Jul 29 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Damaged Limb, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 4560 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 5, 1, total 6
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 2, 5, total 7
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 5:Rolled 2d6 : 5, 5, total 10
Remove Equipment, UA Act, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 5, 1, total 6
Remove Equipment, LA Act, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Time ,TN: 3:Rolled 2d6 : 4, 6, total 10
Remove Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Team ,TN: 3:Rolled 2d6 : 5, 5, total 10
Remove Weapon, ML, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 2, 5, total 7
TOTAL MIN: 4560 TOTAL DAYS: 8.94
-
REPAIRS
DATE: Aug 7 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Limb Structure, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 4770 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Install New Limb Structure, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 1, 2, total 3
Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 1, 6, total 7
Install New Limb Structure, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Actuator Upper Arm, UA Act, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: Time ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Actuator Lower Arm, LA Act, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: Team ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Weapon, LL, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Weapon, ML, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Weapon, ML, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 4770 TOTAL DAYS: 9.35
-
Parts removed, next tech addresses the failure:
REPAIRS
DATE: Aug 16 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 150 ,TN: 3:Rolled 2d6 : 4, 4, total 8
TOTAL MIN: 67.5 TOTAL DAYS: 0.13
-
Armor repairs remaining, just a to-do note for myself.
-
REPAIRS
DATE: Aug 17 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 27, Time Multiplier: Double, Total time Min: 980 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: LA, Quantity: 22, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 3, 6, total 9
TOTAL MIN: 980 TOTAL DAYS: 1.92
-
REPAIRS
DATE: Aug 19 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 22, Time Multiplier: Double, Total time Min: 1020 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: LT[R], Quantity: 10, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: CT, Quantity: 14, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 1020 TOTAL DAYS: 2
-
REPAIRS
DATE: Aug 21 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 7, Time Multiplier: Double, Total time Min: 1020 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: CT[R], Quantity: 2, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RT, Quantity: 19, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 3, 2, total 5
Replace Armor, , Hit Location: RT[R], Quantity: 10, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: RA, Quantity: 13, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 4, 5, total 9
TOTAL MIN: 1020 TOTAL DAYS: 2
-
As dawn broke on August 23rd, Diana Burciu entered the huge hangar appropriated for Mech repairs, steaming cup of caf in hand. She expected to see the usual flurry of activity, local astechs cleaning, painting, running tests on various systems. Even though Diana might be the most junior tech in the Marigold force, she was still the boss of her own crew, and her assistants generally got started on the day's work before she even arrived. The same held true for most of the astech groups, and a mercenary force the size of the Rangers meant a LOT of activity in the hangar every day.
Instead, she was greeted by a far different sight. Many gantries were empty, teams huddled together talking quietly. As she moved further in, she noticed that Marigold's main combat force was gone, only the backup mechs and the salvaged Flashman remained. Her team was gathered around the feet of the Flashman, looking serious, and immediately answered the question she had yet to ask.
"Call came in just a few minutes ago, there's a large Wolf force heading towards Bjornton." Diana's confused look prompted further explanation. "It's a port town not too far away."
"I guess that explains why the dropships are still here", Diana responded.
"Ja, apparently the commanders thought they could march there and meet the Wolves in force before they sacked the town. We're hoping they're right, not a one of us here that doesn't have family working on those docks." Everyone on the team was watching Diana. She knew they were worried sick, and she even saw a few with red, puffy eyes. She needed them to keep busy, but not too busy, so they wouldn't be too tired for what was to come. There were long hours ahead of them.
"Alright, we've been through this before. The Rangers will stop them, and we need to be ready to get Marigold back into fighting shape as quick as possible. Get these gantries cleaned up. Move armor plating, ammo, and actuators into each appropriate bay. And get that Flashman tidied up, and tools put away. We won't be working on that today."
Techs were already rising to their feet, grateful for something to occupy worried minds and trembling hands. Diana continued, "Once we've got everything in order here, we'll rig the hammocks around the Archer and grab as much rest as possible before our team gets back."
One of the younger astechs stopped for a moment and looked back at Diana, "If the Wolves break through, are they coming here?"
Diana gave him the most confident stare she could muster, "The Rangers WILL stop them, now focus on your tasks." That was pretty convincing. Diana was certain only she could hear the slight quaver in her voice.
===============
Flashman repairs remaining:
- 11 points RA
- 27 points RL
- 6/16 points Internal Structure on RT (missed this because the pencil marks were so light)
Parts used so far: 151 points Standard Armor, removed from inventory
Flashman remains in salvage spot for lance, and has maintenance costs for both July/August.
-
CONVERTING AMMO
DATE: Aug 18 3062 LOCATION: Basic Facility
TECH NAME: Brian Flo TECH LVL: Elite
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 1, 2, total 3
AMMO TYPE: LRM 20 TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 2, 5, total 7
AMMO TYPE: LRM 20 Frag TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 2, 2, total 4
AMMO TYPE: LRM 20 Frag TONS: 1 CONVERTING FROM: IS TIME MIN: 60 TIME DAYS: 0.13 TN 5Rolled 2d6 : 1, 2, total 3
-
Wow, glad we don't have a rule where multiple failed rolls on ammo conversion results in an explosion in the armory.
1 success, other ammo lost.
-
MECH CUSTOMIZATION Of Vulture
Date: Aug 22 3062 LOCATION: Maintenance Facility EXTRA TIME: None
MECH TECH BASE: Clan ADD COMPONENTS: NO REFIT KIT: NO
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
Install Omni Pod Weapon/Equipment Quantity 1 Add DHS / Remove MPL LA
Install Omni Pod Weapon/Equipment Quantity 1 Add LRM20 ammo LT
TOTAL MIN: 180 TOTAL DAYS: 0.38 TN 7 -4 (pod refit): TN 3Rolled 2d6 : 5, 5, total 10
-
Clan MPL added to warehouse.
DHS, and LRM20 ammo removed from warehouse.
-
Post Mission Sturm #2
Eliska Novotna (1 hit) assigned to Stacey Mustill:
8/24/3062 - TN 5
Rolled 2d6 : 4, 3, total 7
-
Eliska healed and ready for action on 8/24/3062.
Beginning repairs:
REPAIRS
DATE: Aug 23 3062 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Breonna Romanelli TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 15, Time Multiplier: Double, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Reload Ammo, Hit Location: LT, Quantity: 2, Total time Min: 30
Reload Ammo, Hit Location: LT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
TOTAL MIN: 360 TOTAL DAYS: 0.71
REPAIRS
DATE: Aug 23 3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 6780 ,TN: 6:Rolled 2d6 : 6, 3, total 9
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 8:Rolled 2d6 : 1, 1, total 2
Fix Engine 1 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 5:Rolled 2d6 : 1, 4, total 5
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 6:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: LL, Quantity: 27, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: LA, Quantity: 24, Time Multiplier: Quadruple, Total time Min: Time ,TN: 4:Rolled 2d6 : 4, 6, total 10
Replace Armor, , Hit Location: CT, Quantity: 22, Time Multiplier: Quadruple, Total time Min: Team ,TN: 4:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: RT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 4:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Quadruple, Total time Min: 60 ,TN: 4:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 6780 TOTAL DAYS: 13.29
REPAIRS
DATE: Aug 23 3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 22, Time Multiplier: Double, Total time Min: 2020 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: LA, Quantity: 21, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LT, Quantity: 18, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: CT, Quantity: 21, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RA, Quantity: 7, Time Multiplier: Double, Total time Min: Time ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Double, Total time Min: Team ,TN: 3:Rolled 2d6 : 2, 3, total 5
TOTAL MIN: 2020 TOTAL DAYS: 3.96
REPAIRS
DATE: Aug 23 3062 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Reload Ammo, Hit Location: LT, Quantity: 1, Total time Min: 15
Reload Ammo, Hit Location: RT, Quantity: 1, Total time Min: 15
TOTAL MIN: 30 TOTAL DAYS: 0.06
REPAIRS
DATE: Aug 23 3062 LOCATION: Maintenance Facility
MECH: Stormcrow TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 2 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 3995 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Fix Engine 1 Crit, , Hit Location: RT, Quantity: 1, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 2, 3, total 5
Fix <25% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 1, 6, total 7
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: ,TN: 3:Rolled 2d6 : 6, 5, total 11
Fix <25% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 4, 1, total 5
Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: Time ,TN: 4:Rolled 2d6 : 5, 6, total 11
Fix Weap/Equip 1 crit, Clan LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: Team ,TN: 3:Rolled 2d6 : 4, 6, total 10
Replace Armor, Clan F/F, Hit Location: LL, Quantity: 6, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, Clan F/F, Hit Location: LA, Quantity: 7, Time Multiplier: None, Total time Min: 60 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, Clan F/F, Hit Location: LT, Quantity: 17, Time Multiplier: None, Total time Min: 180 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, Clan F/F, Hit Location: CT, Quantity: 25, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: None, Total time Min: 150 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RA, Quantity: 18, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: RL, Quantity: 15, Time Multiplier: None, Total time Min: ,TN: 3:Rolled 2d6 : 3, 6, total 9
TOTAL MIN: 3995 TOTAL DAYS: 7.83
-
Eliska healed and ready for action on 8/24/3062
Longbow repaired 8/23/62
Parts used:
- 15 points Standard Armor
- 18 points LRM15 (Extended) ammo
- 6 points LRM15 (AIV) ammo
Flashman repaired 8/26/62
Parts used:
- 101 points Standard Armor
Vulture (ammo only) repaired 8/23/62
Parts used:
- 12 points LRM20 ammo
- 3 points S-SRM6 ammo
Stormcrow repaired 8/30/62
Parts used:
- 105 points Clan F/F armor
Cameron Lochore gains 1 XP
Conor Gruescu gains 1 XP
Black Knight failures addressed:
REPAIRS
DATE: Sep 5 3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Engine 3 Crit, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1740 ,TN: 5:Rolled 2d6 : 3, 4, total 7
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 3:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 1740 TOTAL DAYS: 3.41
-
Black Knight repairs on hold until 9/14 when new LT arrives
Continuing repairs on salvaged Flashman:
REPAIRS
DATE: Sep 6 3062 LOCATION: Maintenance Facility
MECH: Flashman Salvage TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1300 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: RL, Quantity: 27, Time Multiplier: Double, Total time Min: ,TN: 3:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 1300 TOTAL DAYS: 2.55
Continuing repairs on Black Knight:
REPAIRS
DATE: Sep 14 3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Install New Torso Structure, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 2680 ,TN: 6:Rolled 2d6 : 1, 6, total 7
Replace Jump Jet, , Hit Location: LT, Quantity: 2, Time Multiplier: Quadruple, Total time Min: ,TN: 6:Rolled 2d6 : 3, 3, total 6
Replace Weapon, Clan LPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: ,TN: 6:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: LT, Quantity: 24, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: LT[R], Quantity: 7, Time Multiplier: Quadruple, Total time Min: ,TN: 4:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 2680 TOTAL DAYS: 5.25
-
Flashman armor failure goes to Cameron:
REPAIRS
DATE: Sep 8 3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 11, Time Multiplier: Double, Total time Min: 220 ,TN: 3:Rolled 2d6 : 5, 6, total 11
TOTAL MIN: 220 TOTAL DAYS: 0.43
Black Knight weapon install goes to Conor:
REPAIRS
DATE: Sep 19 3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, Clan LPL, Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 5, total 6
TOTAL MIN: 480 TOTAL DAYS: 0.94
-
Eliska healed and ready for action on 8/24/3062
Longbow repaired 8/23/62
Vulture (ammo only) repaired 8/23/62
Flashman repaired 8/26/62
Stormcrow (salvage) repaired 8/30/62
Flashman (salvage) repaired 9/8/62 (going up for sale)
Parts used:
- 38 points Standard armor
Black Knight repaired 9/14/62
Parts used:
- 31 points Standard armor
- LT (Endo/TSM 75-ton)
- 2x JJ (75-ton)
- Clan LPL
-
Post Solo Mission Springfield
Nancy Pascha (3 hits) assigned to Stacey Mustill:
12/26/3062 - TN 5
Rolled 2d6 : 6, 5, total 11
1/2/3062 - TN 5
Rolled 2d6 : 6, 6, total 12
1/9/3062 - TN 5
Rolled 2d6 : 5, 5, total 10
Possible Major Injury: Rolled 1d6 : 6, total 6
-
Edge the Major Injury roll:
Rolled 1d6 : 2, total 2
If there is a major injury, here's the damage roll: Rolled 1d6 : 3, total 3
-
Whew! No major injury, Nancy is fully healed on 1/9/3062
-
Post Springfield Solo mission 12/25/62
REPAIRS
DATE: 12/25/3062 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Weapon, Flamer, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Armor, , Hit Location: RA, Quantity: 24, Time Multiplier: Double, Total time Min: 480 ,TN: 3:Rolled 2d6 : 1, 5, total 6
Fix <75% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 5, 1, total 6
TOTAL MIN: 2080 TOTAL DAYS: 4.08
REPAIRS
DATE: 12/25/3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 2, 6, total 8
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Replace Armor, , Hit Location: CT, Quantity: 8, Time Multiplier: Triple, Total time Min: 240 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RT, Quantity: 13, Time Multiplier: Triple, Total time Min: 390 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Triple, Total time Min: 150 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: RL, Quantity: 16, Time Multiplier: Triple, Total time Min: 480 ,TN: 3:Rolled 2d6 : 2, 6, total 8
TOTAL MIN: 1860 TOTAL DAYS: 3.65
-
One failure:
REPAIRS
DATE: 12/28/3062 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 100 TOTAL DAYS: 0.2
-
Black Knight ready on 12/29/3062
Flashman ready on 12/28/3062
Parts used:
1 Flamer
73 points Standard Armor
Vulture gets moved to salvage status, ready for strip-down
REPAIRS
DATE: 12/29/3062 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Omnipod / Location, Clan LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Omnipod / Location, Clan MPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Omnipod / Location, Clan DHS, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Omnipod / Location, Clan LPL, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Omnipod / Location, Clan MPL, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Omnipod / Location, Clan DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Omnipod / Location, Clan ERML, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Omnipod / Location, Clan DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Omnipod / Location, Clan DHS, Hit Location: LT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Omnipod / Location, JJ (60), Hit Location: LL, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Replace Omnipod / Location, JJ (60), Hit Location: LL, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Replace Omnipod / Location, JJ (60), Hit Location: CT, Quantity: 1, Time Multiplier: Rush 1/4, Total time Min: 7.5 ,TN: 3:Rolled 2d6 : 1, 3, total 4
TOTAL MIN: 100 TOTAL DAYS: 0.2
-
Elite tech continues the pod removals
REPAIRS
DATE: 12/29/3062 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Omnipod / Location, Clan LPL, Hit Location: RA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Omnipod / Location, Clan DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Rush 3/4, Total time Min: 22.5 ,TN: 3:Rolled 2d6 : 1, 4, total 5
TOTAL MIN: 45 TOTAL DAYS: 0.09
-
Clan tech removes all armor and the locations to save for a future Vulture
REPAIRS
DATE: 12/30/3062 LOCATION: Maintenance Facility
MECH: Vulture TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, 18 FF, Hit Location: LL, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Remove Armor, 1 FF, Hit Location: LA, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Remove Armor, 12 FF, Hit Location: LT, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Remove Armor, 7 FF, Hit Location: LT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 6, 2, total 8
Remove Armor, 9 FF, Hit Location: H, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 6, 3, total 9
Remove Armor, 7 FF, Hit Location: CT[R], Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Remove Armor, 9 FF, Hit Location: RA, Quantity: 1, Time Multiplier: None, Total time Min: 10 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Remove Damaged Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Remove Damaged Limb, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Remove Damaged Head, , Hit Location: H, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 6, total 10
TOTAL MIN: 1510 TOTAL DAYS: 2.96
-
All armor (except for the failed roll) and locations added to Warehouse.
Ryoken repairs beginning (although I have no replacement RA, so it will remain in unready state until this is resolved)
REPAIRS
DATE: 1/2/3063 LOCATION: Maintenance Facility
MECH: Ryoken TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: LA, Quantity: 17, Time Multiplier: None, Total time Min: 170 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: None, Total time Min: 100 ,TN: 3:Rolled 2d6 : 4, 4, total 8
Replace Armor, , Hit Location: LT[R], Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: H, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: CT, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Replace Armor, , Hit Location: CT[R], Quantity: 9, Time Multiplier: None, Total time Min: 90 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RT, Quantity: 7, Time Multiplier: None, Total time Min: 70 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Replace Armor, , Hit Location: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Fix <75% Internal Dam, , Hit Location: CT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 6, 1, total 7
TOTAL MIN: 1790 TOTAL DAYS: 3.51
-
Completed 1/5/3063 using the following components:
107 points Clan F/F armor (removed from warehouse)
-
Since the Ryoken is just sitting around, removing all pods and ammo, 1/6/3063:
30 minutes per, fails cost double time (snake-eyes only)
LB 5-X AC Rolled 2d6 : 3, 4, total 7
LB 5-X AC ammo (cluster - 9 rounds)Rolled 2d6 : 1, 5, total 6
DHSRolled 2d6 : 3, 6, total 9
LPLRolled 2d6 : 3, 3, total 6
DHSRolled 2d6 : 3, 1, total 4
DHSRolled 2d6 : 6, 2, total 8
-
Repairs after Mission #3 (1/25/3063)
Mad Cat repairs (my weapons pulled off, and added to warehouse)
REPAIRS
DATE: 1/25/3063 LOCATION: Maintenance Facility
MECH: Mad Cat TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 3, 6, total 9
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RT, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Replace Armor, , Hit Location: RL, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: RA, Quantity: 20, Time Multiplier: None, Total time Min: 200 ,TN: 3:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 560 TOTAL DAYS: 1.1
Black Knight
REPAIRS
DATE: 1/25/3063 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 4:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: LA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 6, 3, total 9
Replace Armor, , Hit Location: CT, Quantity: 13, Time Multiplier: Quadruple, Total time Min: 520 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Replace Armor, , Hit Location: CT[R], Quantity: 5, Time Multiplier: Quadruple, Total time Min: 200 ,TN: 4:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: RL, Quantity: 10, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 4:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RA, Quantity: 15, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 4:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 2800 TOTAL DAYS: 5.49
Flashman
REPAIRS
DATE: 1/25/3063 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: CT, Quantity: 6, Time Multiplier: None, Total time Min: 60 ,TN: 3:Rolled 2d6 : 3, 2, total 5
TOTAL MIN: 60 TOTAL DAYS: 0.12
-
Mad Cat repaired on 1/26 and returned to Unit (until next mission)
Black Knight repaired on 1/30
Flashman repaired on 1/25
Parts used and removed from warehouse:
56 points Clan F/F armor
76 points Standard armor
---------------------
Longbow (which was treated with a lack of civility)
REPAIRS
DATE: 1/25/3063 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Blown-off Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 6, 4, total 10
Fix <25% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 4, total 9
Fix Weap/Equip 1 crit, Ex LRM-15, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Fix Weap/Equip 1 crit, DHS, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Fix <100% Internal Dam, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:Rolled 2d6 : 1, 6, total 7
Fix <100% Internal Dam, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 5:Rolled 2d6 : 5, 6, total 11
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 2, 6, total 8
TOTAL MIN: 4670 TOTAL DAYS: 9.16
Conor jumps in on armor repairs:
REPAIRS
DATE: 1/27/3063 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Replace Armor, , Hit Location: LA, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Replace Armor, , Hit Location: LT, Quantity: 29, Time Multiplier: Double, Total time Min: 580 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Replace Armor, , Hit Location: CT, Quantity: 28, Time Multiplier: Double, Total time Min: 560 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Replace Armor, , Hit Location: RT, Quantity: 18, Time Multiplier: Double, Total time Min: 360 ,TN: 3:Rolled 2d6 : 5, 3, total 8
Replace Armor, , Hit Location: RA, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:Rolled 2d6 : 4, 3, total 7
Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: Double, Total time Min: 500 ,TN: 3:Rolled 2d6 : 1, 1, total 2
TOTAL MIN: 3240 TOTAL DAYS: 6.35
-
Elite tech jumps in on the leg
REPAIRS
DATE: 1/28/3063 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RL, Quantity: 25, Time Multiplier: None, Total time Min: 250 ,TN: 3:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 250 TOTAL DAYS: 0.49
-
Mad Cat repaired on 1/26 and returned to Unit (until next mission)
Black Knight repaired on 1/30
Flashman repaired on 1/25
Longbow repaired on 2/3
Conor gains 1 xp
Longbow parts used:
162 points Standard armor
-
Longbow also reloads bins:
-14 rounds LRM15 AIV
-14 rounds Ext LRM15
-
Repairs after Springfield #4 (2/23/3063), received salvage Mad Cat E, and Gladiator E
Mad Cat was purchased from unit, will list an amount after confirming with CO
REPAIRS
DATE: 2/23/3063 LOCATION: Maintenance Facility
MECH: Mad Cat TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: RT, Quantity: 3, Time Multiplier: None, Total time Min: 30 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: None, Total time Min: 50 ,TN: 3:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 80 TOTAL DAYS: 0.16
REPAIRS
DATE: 2/23/3063 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:Rolled 2d6 : 1, 1, total 2
Replace Armor, , Hit Location: CT, Quantity: 12, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Replace Armor, , Hit Location: RA, Quantity: 2, Time Multiplier: Double, Total time Min: 40 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 1, 4, total 5
TOTAL MIN: 800 TOTAL DAYS: 1.57
REPAIRS
DATE: 2/23/3063 LOCATION: Maintenance Facility
MECH: Flashman TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 3, 1, total 4
Replace Armor, , Hit Location: LA, Quantity: 4, Time Multiplier: Double, Total time Min: 80 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Replace Armor, , Hit Location: CT, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 2, 2, total 4
Replace Armor, , Hit Location: RT, Quantity: 10, Time Multiplier: Double, Total time Min: 200 ,TN: 3:Rolled 2d6 : 5, 2, total 7
Replace Armor, , Hit Location: RA, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 2, 1, total 3
Replace Armor, , Hit Location: RL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 6, 5, total 11
TOTAL MIN: 780 TOTAL DAYS: 1.53
REPAIRS
DATE: 2/23/3063 LOCATION: Maintenance Facility
MECH: Longbow TECH BASE: IS UNIT TYPE: Mech
TECH NAME: Cameron Lochore TECH LVL: Veteran TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LL, Quantity: 5, Time Multiplier: Double, Total time Min: 100 ,TN: 3:Rolled 2d6 : 2, 5, total 7
Replace Armor, , Hit Location: RT, Quantity: 17, Time Multiplier: Double, Total time Min: 340 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Replace Armor, , Hit Location: RA, Quantity: 13, Time Multiplier: Double, Total time Min: 260 ,TN: 3:Rolled 2d6 : 2, 2, total 4
TOTAL MIN: 700 TOTAL DAYS: 1.37
-
one fail
REPAIRS
DATE: 2/24/3063 LOCATION: Maintenance Facility
MECH: Black Knight TECH BASE: IS w/Clan UNIT TYPE: Mech
TECH NAME: Brian Flo TECH LVL: Elite TECH KNOWLEDGE BASE: IS
CUSTOM MECH: Yes HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Replace Armor, , Hit Location: LA, Quantity: 2, Time Multiplier: Triple, Total time Min: 60 ,TN: 3:Rolled 2d6 : 5, 6, total 11
TOTAL MIN: 60 TOTAL DAYS: 0.12
-
All mechs repaired and ready on 2/24/3063
Parts used:
8 points Clan F/F armor
95 points standard armor
-12 rounds LRM15 AIV
-13 rounds Ext LRM15
Gladiator E strip-down
REPAIRS
DATE: 2/25/3063 LOCATION: Maintenance Facility
MECH: Gladiator TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Remove Armor, Clan F/F 2, Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 4:Rolled 2d6 : 2, 3, total 5
Remove Armor, Clan F/F 4, Hit Location: CT[R], Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 4:Rolled 2d6 : 5, 1, total 6
Remove Armor, Clan F/F 6, Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 4:Rolled 2d6 : 3, 3, total 6
Remove Armor, Clan F/F 1, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 4:Rolled 2d6 : 1, 4, total 5
Remove Armor, Clan F/F 17, Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 4:Rolled 2d6 : 5, 3, total 8
Fix Weap/Equip 1 crit, ATM9, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 400 ,TN: 6:Rolled 2d6 : 1, 2, total 3
Fix Weap/Equip 2 crit, ATM9, Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 600 ,TN: 7:Rolled 2d6 : 4, 5, total 9
Fix <100% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 8:Rolled 2d6 : 2, 4, total 6
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 7:Rolled 2d6 : 4, 2, total 6
Fix <50% Internal Dam, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 540 ,TN: 6:Rolled 2d6 : 5, 3, total 8
Remove Damaged Head, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 2, 5, total 7
Remove Damaged Limb, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 6, 5, total 11
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 2, 1, total 3
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 1, 4, total 5
Remove DamagedTorso, , Hit Location: RT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 1, 2, total 3
Remove Damaged Limb, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 6:Rolled 2d6 : 6, 2, total 8
TOTAL MIN: 6420 TOTAL DAYS: 12.59
-
Clan tech helps out
REPAIRS
DATE: 3/9/3063 LOCATION: Maintenance Facility
MECH: Gladiator TECH BASE: Clan UNIT TYPE: Mech
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes EASY TO MAINTAIN QUIRK: No Repair Vehicle: No
Fix Weap/Equip 1 crit, ATM9, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 3, 3, total 6
Fix <100% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 4:Rolled 2d6 : 4, 2, total 6
Fix <75% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 3:Rolled 2d6 : 4, 6, total 10
Remove DamagedTorso, , Hit Location: LT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 4, 5, total 9
Remove Damaged Limb, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Remove DamagedTorso, , Hit Location: RT, Quantity: 1, Time Multiplier: Triple, Total time Min: 360 ,TN: 3:Rolled 2d6 : 6, 3, total 9
TOTAL MIN: 3180 TOTAL DAYS: 6.24
-
Pods and ammo stripped, 30 minutes per, only fails on a 2 (doubles time).
Starts on 3/9 for Diana Burciu
ATM9 Rolled 2d6 : 3, 3, total 6
ATM9 Rolled 2d6 : 1, 5, total 6
MASC Rolled 2d6 : 3, 1, total 4
ATM9 ammo 5 rounds Rolled 2d6 : 4, 1, total 5
ATM9 ammo 7 rounds Rolled 2d6 : 4, 2, total 6
ATM9 ammo 7 rounds Rolled 2d6 : 2, 5, total 7
ATM9 ER ammo 7 rounds Rolled 2d6 : 6, 6, total 12
ATM9 HE ammo 1 rounds Rolled 2d6 : 6, 3, total 9
Jump Jet (95-ton) Rolled 2d6 : 1, 6, total 7
Jump Jet (95-ton) Rolled 2d6 : 3, 6, total 9
DHS Rolled 2d6 : 4, 3, total 7
ERLL Rolled 2d6 : 3, 6, total 9
ERLL Rolled 2d6 : 1, 3, total 4
DHS Rolled 2d6 : 6, 3, total 9
Hvy ML Rolled 2d6 : 4, 5, total 9
Hvy ML Rolled 2d6 : 6, 1, total 7
Hvy SL Rolled 2d6 : 5, 1, total 6
-
Gladiator stripped and will be sold on 3/15/3063
Parts added to warehouse.
------------
Edit: Not removing 1 DHS and the MASC, those are integral
-
Stripping Mad Cat E
REPAIRS
DATE: Mar 11 3063 LOCATION: Maintenance Facility
MECH: Mad Cat E UNIT TYPE: Mech TECH BASE: Clan
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes QUIRK: Normal Repair Vehicle: NO
Remove Armor, , Hit Location: LL, Quantity: 23, Time Multiplier: Quadruple, Total time Min: 460 ,TN: 3:Rolled 2d6 : 2, 3, total 5
Remove Armor, , Hit Location: H, Quantity: 9, Time Multiplier: Quadruple, Total time Min: 180 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Remove Armor, , Hit Location: CT[R], Quantity: 2, Time Multiplier: Quadruple, Total time Min: 40 ,TN: 3:Rolled 2d6 : 2, 4, total 6
Fix Weap/Equip 1 crit, DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Triple, Total time Min: 300 ,TN: 3:Rolled 2d6 : 4, 2, total 6
Remove Cockpit, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1440 ,TN: 5:Rolled 2d6 : 6, 5, total 11
Remove Sensors, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1040 ,TN: 5:Rolled 2d6 : 3, 4, total 7
Remove Life Support, , Hit Location: H, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 4:Rolled 2d6 : 3, 3, total 6
Remove Actuator Upper Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 1, total 7
Remove Actuator Lower Arm, , Hit Location: RA, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 1, total 6
Fix <75% Internal Dam, Blown off, Hit Location: RA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 720 ,TN: 6:Rolled 2d6 : 6, 5, total 11
Omni Podded Equipment, DHS, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 60 ,TN: 3:Rolled 2d6 : 4, 1, total 5
Omni Podded Equipment, DHS, Hit Location: RA, Quantity: 2, Time Multiplier: Double, Total time Min: 120 ,TN: 3:Rolled 2d6 : 6, 5, total 11
Omni Podded Weapon, ER LL, Hit Location: LA, Quantity: 1, Time Multiplier: Double, Total time Min: 60 ,TN: 3:Rolled 2d6 : 3, 5, total 8
Omni Podded Weapon, ER LL, Hit Location: RA, Quantity: 1, Time Multiplier: Double, Total time Min: 60 ,TN: 3:Rolled 2d6 : 1, 6, total 7
Omni Podded Equipment, Light TAG, Hit Location: CT, Quantity: 1, Time Multiplier: Double, Total time Min: 60 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Fix <100% Internal Dam, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:Rolled 2d6 : 6, 6, total 12
TOTAL MIN: 6880 TOTAL DAYS: 13.49
-
All successful, Diana Burciu gains 1 XP
Parts added to warehouse:
34 points Clan F/F Armor
Cockpit
Life Support
1 UA Actuator
1 LA Actuator
1 RA (75-ton)
2 DHS (podded)
2 ERLL (podded)
1 Light TAG (podded)
Strip-down continues:
REPAIRS
DATE: Mar 25 3063 LOCATION: Maintenance Facility
MECH: Mad Cat E UNIT TYPE: Mech TECH BASE: Clan
TECH NAME: Diana Burciu TECH LVL: Regular TECH KNOWLEDGE BASE: IS
CUSTOM MECH: No HR ADMIN: Yes QUIRK: Normal Repair Vehicle: NO
Remove Other Equipment, , Hit Location: LA, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 6, 6, total 12
Remove Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 2, total 3
Remove Ammo Bay , ATM9, Hit Location: LT, Quantity: 3, Time Multiplier: Quadruple, Total time Min: 1440 ,TN: 3:Rolled 2d6 : 6, 6, total 12
Fix <100% Internal Dam, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 1080 ,TN: 7:Rolled 2d6 : 6, 5, total 11
Remove Actuator Upper Leg , , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 3, 4, total 7
Remove Actuator Lower Leg, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 4, total 5
Remove Actuator Foot, , Hit Location: LL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 3, total 4
Remove Other Equipment, , Hit Location: LL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 1, 6, total 7
Remove Actuator Upper Leg , , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 1, 2, total 3
Remove Actuator Lower Leg, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 5, 5, total 10
Remove Actuator Foot, , Hit Location: RL, Quantity: 1, Time Multiplier: Triple, Total time Min: 270 ,TN: 3:Rolled 2d6 : 6, 4, total 10
Remove Other Equipment, , Hit Location: RL, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 6, total 10
Remove Other Equipment, , Hit Location: LT, Quantity: 1, Time Multiplier: Quadruple, Total time Min: 480 ,TN: 5:Rolled 2d6 : 4, 1, total 5
TOTAL MIN: 6540 TOTAL DAYS: 12.82
-
Next tech for the fail:
REPAIRS
DATE: Apr 6 3063 LOCATION: Maintenance Facility
MECH: Mad Cat E UNIT TYPE: Mech TECH BASE: Clan
TECH NAME: Conor Gruescu TECH LVL: Veteran TECH KNOWLEDGE BASE: IS/Clan
CUSTOM MECH: No HR ADMIN: Yes QUIRK: Normal Repair Vehicle: NO
Remove Weapon, , Hit Location: LT, Quantity: 1, Time Multiplier: Double, Total time Min: 240 ,TN: 3:Rolled 2d6 : 4, 3, total 7
TOTAL MIN: 240 TOTAL DAYS: 0.47
-
Mad Cat strip-down completed, parts added to warehouse:
LA (75-ton)
ATM9 (podded)
3x ATM9 Ammo bays (podded)
2x UL Act
2x LL Act
2x Foot Act
LL (75-ton)
RL (75-ton)
LT (75-ton)