Opfor list is deceiving and actually quite dangerous.
Um did it copy my 2k2 build LOL
Um did it copy my 2k2 build LOL
May have.
I'm seeing 4/6/0, SFE, 12 DHS, 11 tons armor, two large lasers, 2 LRM15 with 2 tons of ammo per.
Opfor list is deceiving and actually quite dangerous.
Oh please, it's a bunch of Urbanmechs and tanks. What could go wrong?
Opfor list is deceiving and actually quite dangerous.
Oh please, it's a bunch of Urbanmechs and tanks. What could go wrong?
More the additional other mechs that make up for the urbies and tanks.
Reroll map.
Also will there be two reinforcement lances given there are more opfor units than last mission in which there were two reinforcement lances, and scout company does does not have access to as many viable combat vehicles?
If Dan wishes to join in on this battle and is available, Lancer lance will swap places with him in defend so he can join.
2 things.If Dan wishes to join in on this battle and is available, Lancer lance will swap places with him in defend so he can join.
Ouch. This hurts at an emotional level which I was not anticipating.
The GM presented an interesting choice to get a second reinforcement lance onto the board, and your first reaction is to switch thing around to get one of our more combat effective lances is put onto the field. While Dan's lance can do many things very well, in terms of the primary objective of this mission of running across the board and back again there may not be a less suited lance for that purpose.
Yes, this is a challenging mission for the scout lance to accomplish, but its also a mission for scout medium and light mechs not assaults. Yet I see attempts to cheese the choice the Field commander was faced with (and has not made yet). This feels like a less interesting game for those who have built towards the scouting role, and turn the games into turret tech.
Based on Rob's proposal, here's the status of eligible lances for reinforcements:
- Spectre (Ryan) - not ready (not sure actually, no updates posted)
Have Mech, Will Travel v5 rulebook, page 43, next-to-last sentence.
i appreciate the consideration, while i figure out my reinforcement choices lets reroll map again please.
let's reroll map one last time
MAP CALL
I need a SECOND copy of the Desert Runway/Mines #1 Map. Because we need both maps, and they're on the reverse side of one another.
If the group doesn't have a second copy of the map, I'll have to substitute.
Unless someone has already done it, I will print the OpFor.
Rob: if you send me the SPAs I’ll make sure they’re added.
They are in mml. I can print them when I get homr
Rob,
1d6-2 bonus rolls for victory?