CincyBattletech
Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on December 15, 2024, 10:59:06 PM
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(https://i.imgur.com/UFlq7mj.png)
EDIT: Year corrected
Salvage sheet- Deadly
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Reroll terrain and weather once, then generate.
SPAs to Seth as well.
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NORTH
(https://i.imgur.com/AgnOAXh.png)
SOUTH
Maps
Barren lands 2.............Desert 2
Desert 3......................Classic BT
Deployment
Falcon Primary OPFOR: Enter the board on the South board edge on their initiative on Turn 1.
Falcon OPFOR Reinforcements: Enter the board on the South board edge on their initiative on Turn 9.
Ranger Forces: Deploy within 3 hexes of the north board edge.
Environmental Conditions
None
Battlefield Support
None
Victory Conditions
Rangers
1) Destroy, force the withdrawal of, or render incapable of spending MP, 3 total units from the Primary OPFOR Force
2) Suffer no more than 2 mechs rendered incapable of spending MP, including the liaison.
OPFOR
1) Destroy, or render incapable of spending MP, at least 3 Ranger units, including the liaison.
2) Suffer fewer than 4 Mechs in the primary OPFOR destroyed or rendered incapable of spending MP
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2) OPFOR MechWarriors will ignore any ejected Ranger or Allied MechWarriors in this scenario.
3) Jade Falcon Clan Mechwarriors will not use zellbringen when targeting mercenaries, though they will not make physical attacks (they may use the Dodge SPA). They will still use zellbringen when declaring attacks against all Lyran units, but may exit the duel freely if another unit interferes. If three duels are canceled in this manner, the Jade Falcon units may ignore zellbringen totally, against all units, including making physical attacks.
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Reroll terrain and weather once, then generate.
SPAs to Seth as well.
SPAs sent.
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AAR:
Lost
Lancer holding the line when a binary of mechs came into view. A star coming in from both the East and West. Slowly losing the edge during the game, Lancer started to fumble right from the start. Taking heavy hits from the Stormcrows Ultra, the mechs began to lose too much armor fast, while the liason helped in the West to work on enemy Kit Fox. Lancer new pilot worked valiantly to take it down, but got overwhelmed and taken out early on, taking out the Kit Fox with it. Sentinel decided to punch out after a possible jam. Holmes in one of Lancers Lokis tried to land many shots, but was struggling to make a target, ended up being dropped as well. Mayer and Conner fought desperately to get the win, and ended up also having the COs Night Gyr falling in the end as well. The Falcons let the Bondsman go, knowing the shame of this utter defeat.