CincyBattletech

Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on January 05, 2026, 02:38:06 PM

Title: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 05, 2026, 02:38:06 PM
(https://i.imgur.com/i1qW7Dy.png)

Map Layout
N
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S

1 Reinforcement Lance.  Since it pulled Wyrm, I'm going to say the reinforcement lance must come from the Defend role.

Since this is a new scenario type (thank you Xander for the plug-in), here's how this works.  You have to be in the uplink zone at the end of the Movement Phase to establish an uplink and transfer data from the satellite, and this process prevents you from shooting that turn.  The more severe the movement type used, the greater the penalty to your skill roll to get the uplink (ie; jump = big penalty).  During the End Phase of each turn, the uplink zone is going to move to a new location for the next turn, so you'll have to be chasing the uplink zone around the board, while fighting off the OPFOR.  It takes 5 successful uplinks (not in a row) to get the objective, and it doesn't have to be the same Mech doing all 5.  The Mech quirk referenced is Improved Communications.  Full ruleset will be in the scenario writeup.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: ItsTehPope on January 05, 2026, 08:45:35 PM
*cackles in deranged blakist*

My precious Stooping Hawk!

I'll see if I can get child care
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: ItsTehPope on January 05, 2026, 10:26:38 PM
I have spousal approval to attend pending child care confirmation.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 06, 2026, 10:16:06 AM
Alright, I have decided. Lets run it as is.

Printing sheets and will have done with salvage sheet later this week Done with both

Salvage sheet
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 11, 2026, 10:48:57 AM
NORTH
(https://i.imgur.com/VFeTcxo.jpeg)
SOUTH

 
Maps
Lakes....................Scattered Woods................Heavy Forest 1
Rolling Hills 3.........Woodland.........................Open Terrain 2
Lake Area.............Open Terrain 2 New............Open Terrain 1


Deployment
Ghost Bear OPFOR: You MUST deploy exactly 2 Mechs within 2 hexes of each Red Star Hex.  You MAY deploy up to 1 Mech within 2 hexes of each Red Diamond Hex. You need not maintain Star coherency; Mechs from different Stars may deploy alongside the same Red Star hexes. At least 4 Mechs of the first Star (Warhawk - Gladiator) must deploy on the northern 3 mapsheets.

Ghost Bear Reinforcements: Enters anywhere desired along the north edge of the Map on Turn 5.  No more than 2 units may enter on the same mapsheet, and there must be at least 6 hexes separating units moving onto the map.

Ranger Forces: Enters the board on Turn 1.  Each lance enters through a different Blue Zone (R1-R4). 

Ranger Reinforcements: Enter the board on their initiative on their appropriate turn, though their choice of Zone R3 and R4.

Uplink Zone: Deploys during the End Phase of Turn 1, randomized between Woodland Hexes 0113 and 1513.  It then immediately drifts 2d6 hexes (see Miscellaneous #4, below).

Environmental Conditions
None

Battlefield Support
Rangers: The Rangers have 28 points of battlefield support available to them, which may be allocated to both air attack/defense missions, and artillery.

Clan Ghost Bear: Ghost Bear forces have 26 points of battlefield support available to them, which may be allocated to air attack/defense missions only.  Additionally, prior to the start of the game, Ghost Bear forces may secretly elect to spend 8 BSP to attempt to air-drop one additional Star (5 points) of 3 Gunnery, 3 Anti-Mech, Small Laser Elementals (from Kirghiz C ASFs); this air-drop attempt may be intercepted by 2 Heavy Air Defense missions; both rolls must succeed to stop the drop, and the Base Target Number for each attempt is a 9 (modified to 8 for Elite Gunnery).  Ground Fire has no effect on the drop attempt.  As the drop takes place during the Weapons Fire Phase, ground attacks may not be made against the dropping Elements.  Dropped Elementals will automatically land in the Movement Phase of the turn after their drop with a +3 TMM, and will always scatter 1d6 hexes exactly as though they were a missed level-bombing attack.


Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 7 units from the Primary OPFOR.
2) The liaison and at least 2 units of Jazz Lance must survive the scenario in a state capable of spending MP without requiring a PSR.
3) Score 5 successful uplinks with the satellite, and ensure that at least 2 of the units who scored uplinks survive the scenario (only 1 is required if only 1 unit performed the uplink).
*uplink must be successful for scenario victory

OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 8 attacking units, at least 3 of which must be Mech units from Jazz Lance and at least 1 of which must be from the liaison.
2) Suffer no more than 7 Primary OPFOR units destroyed, crippled, or rendered incapable of spending MP.
3) Prevent the Rangers from achieving their satellite objective.

MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn.  Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).  Civilian vehicles and infantry may not flee the battlefield.

2) OPFOR MechWarriors will ignore any ejected Ranger MechWarriors in this scenario. OPFOR Elementals will fire on ejected MechWarriors using AP weapons only (Range 1/2/3), unless there is a Ranger Mech unit within 9 hexes and LOF.

3) Ghost Bear units do not generally recognize zellbringen against mercenaries, and will fight and combine fire as though they were not Clan forces, but make a note of #5, below.  If they are an OmniMech unit, they will not make physical attacks, but may always use defensive SPAs regardless of their unit type.

4) Satellite Uplink
-During the End Phase of Each Turn, the Satellite Uplink Zone will drift 2d6 hexes in a random direction (use the Fall Direction Table).  If the Zone drifts off-board, it will loop around to a matching position on the opposite side of the board.  The Local CO may spend Edge to reroll either the drift distance or direction.
-To establish an uplink, a unit must be inside the Uplink Zone, and may not declare weapons fire or physical attacks that round (it may use Defensive SPAs such as Dodge).  Correctly establishing the uplink requires a Skill Roll with a base TN of 8.  The following bonuses or penalties apply to the roll, and Edge may be spent:
=Bonus: your choice of the Administration Skill, or the Career/Soldier skill, or a flat +1 if your Piloting Skill is a 3 or lower.
=Penalty: the uplinking unit's base Attacker Movement Modifier, unmodified by equipment or SPAs, up to a cap of +3.
=the presence of a functional Active Probe or the Improved Communications Quirk allows the link to be automatically successful; no roll need be made (the unit may not fire or make attacks that turn)

5) OPFOR Scenario Conduct
This type of scenario is extremely prone to "gaming" by the OPFOR players who necessarily have access to more information than their in-game counterparts.  The Bears should not even be aware of the satellite uplink zone's location.  As such, the following guidelines are in play, and may be modified on the spot by the GM.
-OPFOR players may not move more than 1 unit into the Uplink Zone each turn (if the Zone moves on top of you, that's not moving a unit into the zone).
-OPFOR players may not combine fire from more than 2 total units on any single Ranger unit within the Uplink Zone.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 11, 2026, 10:54:41 AM
Fury is being called in. We will need the speed.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Black Omega on January 14, 2026, 03:23:32 PM
Minis?
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 14, 2026, 05:41:28 PM
Minis?

Yeah, sorry.  Got caught up in the Leviathans stuff over the weekend.

Warhawk - Rob
Summoner - Rob
Loki - Steve
Vulture - Rob
Gladiator - Rob

Black Hawk - Rob
Cauldron-born - Rob
Uller - Steve
Ryoken - Rob
Vulture - Bryan


Kingfisher - Rob
Grizzly - Rob
Arcas - Rob
Arcas - Rob
Stooping Hawk - Rob

Dragonfly - Rob
Ryoken - Rob
Shadow Cat - Steve
Dasher - Rob
Puma - Bryan

EDIT: I also have a Ghost Bear Elemental Star, should it be needed.

My Ghost Bear Black Hawk is in pieces and missing the center torso.  Minis are in Delta Galaxy colors (Gray/Blue), so dark neutral colors are preferable.  I do have a Blood Spirit Stooping Hawk if absolutely necessary, but it's Tan/Red and I'd rather not.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 14, 2026, 06:46:08 PM
I have a Nova and Loki in Delta Galaxy (Brown and black)
Shadow Cat and Vulture in Snow Raven Green and yellow
Uller in Grey and blue
Adder in CJF green and yellow
Do we possibly need a star of Elementals in case? I have a star in snow raven or Nova Cat

No stooping hawk
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Black Omega on January 14, 2026, 08:55:06 PM
I have Uller and Shadowcat in Clan Wolf Golden Keshek colors [gray and red/brown].
I have Loki, Black Hawk, Vulture, and Puma in Wolf Clan Beta Galaxy colors [tan over gray].
No Stooping Hawk
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: serrate on January 15, 2026, 01:08:02 PM
Loki in black w/ teal highlights
Black Hawk in tan/ dark gray
Uller in teal/olive
Vulture in black/red
Shadow Cat in either dark camo or tan/ dark gray
Puma in tan/ dark gray
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: ADHDtv on January 16, 2026, 08:59:43 AM
Rob is there a limit on how many Ghost Bears can move THROUGH the zone? IE does an Arcas whose movement begins outside of the zone, and ends outside of the zone, but went through the zone count as a unit “moving into” the zone for the misc purposes of information mismatch?
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 16, 2026, 03:10:02 PM
Minis assignments are posted.

Rob is there a limit on how many Ghost Bears can move THROUGH the zone? IE does an Arcas whose movement begins outside of the zone, and ends outside of the zone, but went through the zone count as a unit “moving into” the zone for the misc purposes of information mismatch?

Oh, I get you.  Yeah, that's fine.  The point is to not allow OPFOR players to stack 7 units in the 7 available hexes of the zone and deny the zone to the PCs by quirk of the initiative system, or to use their knowledge of the zone location to simply stack 3-5 units inside the zone and dare 1 Ranger unit at a time to eat obviously suicidal combined fire.  Hopefully the OPFOR is forcibly spread out enough this problem shouldn't be crippling, but this is the first time we're trying this one, so we'll see.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 16, 2026, 09:52:04 PM
My printer hates me.  Can someone please ensure BSP and 2x copies of the scenario are printed?  Please?
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: serrate on January 16, 2026, 10:51:38 PM
Rob, I've got a Stooping Hawk in ghost bear colors for ya. Turns out I had one base coated for blood spirit and simply covering the red accents with blue turned it into Ghost Bear Delta Galaxy.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 17, 2026, 08:19:32 AM
TY.

Also, if anyone has a 7-hex transluscent acrylic cutout and wants to bring it, that would help.  The one I have for smoke is inexplicably not in the box with EVERY OTHER smoke token I have.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 17, 2026, 05:34:21 PM
Salvage:
Unit: Masakari Prime
Wyrm: Gladiator-B, Dragonfly H
Jazz: Ryoken Prime
Norbotten: Stooping Hawk Prime
Deadly, Shadow Cat Prime
Value remaining: 30,317,649
Forgot to remove the previous value from the last mission last contract
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 18, 2026, 06:46:52 AM
AAR:
Rangers coming in from the South a Trinary of Bears in a blitz position. Lancer and tanks coming in from the East, Wyrm in the West, with Foil and Jazz in the center. While setting up a line, a satellite in orbit was transmitting a signal that our employer asked to decipher. The signal swayed to the West, but was in line of enemy ECM, making it harder to to get anywhere. While trying to find a position to drop off friendly battle armor, friendly Bandits were disabled, one from a shot in the rear, and one from skidding into trees. Lancer facing off against 4 units alone. Wyrm in the West had poor positioning and took heavy damage. After enemy Ebon tried to assist in killing local liaison, turning its back on Lancer, ended up getting cored, exploding, and taking out friendly Gray Death unit.
Our ASF began to target the enemy ECM and helped ensure they got routed with fair damage, while 2 birds were used intercept enemy fire, which was primarily used against our liaison.  Foil was able to break through after all ECM was cleared from the scanning area with Owens. Wyrm ended up trying to push and ended up taking massive damage on COs Barghest. Fury came in to help with scanning, but did not realize the zone ended up on other end of the combat zone near Lancer, who was struggling to find a position. Lancers Huntsman got surrounded and took heavy damage. Lancer made a bad call and forgot which of his units had equipment to make it easier to scan and used wrong unit. During this time Jazz brought his LAM in to help scan as well and had pilot killed. Wyrm and Foil began to pull back from focused fire with Jazz and Fury cleaning up units on that end.
In a mad dash, Lancer, Fury, and Jazz threw multiple mechs into the scanning zone to try and complete this objective as fast as possible. Lancers Demolisher was destroyed in the process trying to keep up as a target for units on that side. After grabbing the objective, the lances decided that leaving at least 5 mechs on the field for our enemy to take,  we ended up routing the starting forces as fast as possible. Slowly chipping away at their forces until all 15 mechs were downed. It was a hard fought victory to get the field. All Ranger assets recovered, along with a healthy mix of equipment from the enemy.

Ill try to tally up all unit and lance losses either later today or this week.

Losses:
Unit:
Demolisher (Gauss)
Sage Diaz in Gray Death Standard Suit (SRM)

Crew:
Valerie Waitt
Mei Li
Farha Neybet
Anthony Kibasila
Keith Stevens
Abigail Botsaris

Mech pilots:
Jazz:
Susan Ohani, LAM pilot. Please confirm when you can.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Black Omega on January 18, 2026, 08:52:21 AM
To: Ranger Actual
From: Jazz Actual

MSgt Susan "Malibu" Ohani was KIA this morning when a Hvy ML from a Ghost Bear Dragonfly burned through her cockpit as she attempted to uplink to the satellite.  Her LAM may be repairable.  However, with the difficulties in finding qualified pilots, Jazz will most likely sell off the unit.
Out.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: Darrian Wolffe on January 19, 2026, 02:57:16 AM
Recon Raid Random Bonus.

4x Repair Parts.  These may be distributed as the Unit CO sees fit.
Title: Re: WOTAN Mission 1 - 9/7/63
Post by: deadlyfire2345 on January 19, 2026, 06:24:17 PM
Repair parts given to:
Wyrm, Fury, Jazz, Foil

Given how I do not want to give a repair part again to a lance who got one, Jazz and Foil did take a lot of damage from M1.