CincyBattletech
Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on April 13, 2026, 05:40:16 AM
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(https://i.imgur.com/RqcTpyz.png)
Salvage Sheet- Deadly
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I will be in DC in may
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I will be in DC in may
I'm so sorry - that's entirely my fault. You posted in the Game Dates thread and I skimmed right past the post.
If Dan can make May, we'll cycle Norbotten into the mission instead since he hasn't deployed yet. If Dan can't make it, it's the CO's choice between Blitzkrieg and Paladin.
Also, side note, I misclicked when replacing the Allied Mech; it originally deployed a Griffin 2N, and I meant to click on Griffin 3M, not 3N. In my defense, they're right next to each other. So it's a 3M Griffin, which is actually available, since AFAIK it's not 3093 just yet. I'll fix the image Tuesday.
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That is a lot of clantech. This is going to be an interesting one.
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Working on figuring out if I can attend. Wife decided to pick up a ton more hours because she has to have her bloody fix of The Mouse this year.
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Main image fixed. Apologies.
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Sheets printed.
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Lets run it as is.
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approved to go, but it is my on call week at work.
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Based on projected attendance (or lack thereof), I will be cutting down the size of this mission.
Fury lance will not deploy.
Mission writeup and minis list will go up tonight after I get home from the concert I'm currently at.
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Changelog
Lyran group
-Warhammer upgraded to 4/5 pilot and -7S model
Civilian group
-chaff units removed (1x Jifty Hoist, 2x Coolant truck, 1x Wheeled APC)
Base turret group
-2x PPC turret removed
OPFOR Group #2
Phoenix Hawk IIC removed, substitute Locust IIC 2 (same pilot)
Star #3 removed
(https://i.imgur.com/nIUI750.png)
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NORTH
(https://i.imgur.com/fGMI8f7.jpeg)
SOUTH
Maps
Mines 1....................Forward Base...............Lake Area
River Valley...............River Commcenter.......Streams
Large Mountain 1.......Grassland 1.................Open Terrain 3
Deployment
Deploy Base Turrets and Civilian Units
Ranger units determine board quarters
OPFOR Mech units deploy
Allied Mech units and optional Ranger Lance deploy
Base Civilian Units: Mech units must deploy on an "H" (helipad) hex on either the River Commcenter or Forward Base map. The other civilian units must deploy in clear terrain adjacent to a building (not wall or turret) hex on either of the same mapsheets. Note that civilian vehicle units can deploy adjacent to a wall or turret hex, but only that a wall or turret hex doesn't qualify as a building.
Base Turrets: Base turrets are placed on Turret hexes anywhere desired on either the River Commcenter or Forward Base maps.
Ghost Bear Primary OPFOR: The Standard Mech and the Elemental Star must deploy in clear terrain inside the INNER walls of the River Commcenter (the area described by walls with hexes 0608 and 0609 as the exit). The other two OmniMech stars must deploy into one of the following configurations:
Red A-C
Red B-D
Ghost Bear Force #2: The OmniMech Star can deploy into any of Zones Red 1, 2, or 3. If the OmniMech Star deploys into Red 1, the other star MUST deploy into Zone Red 3.
Allied Forces: Deploys on the board prior to Turn 1, entirely in any blue zone.
Ranger Forces: Enters the board on Turn 1. Each lance enters through a different board quarter. No lance may repeat board quarters, and board quarters must be determined prior to any OPFOR deployment. A maximum of one (1) Ranger Lance MAY deploy alongside the starting Allied Forces, in their designated board quarter, up to 5 hexes in from the west board edge.
Clan Ghost Bear Reinforcements: Reinforcements enter the battlefield anywhere desired along the east board edge, on a turn determined by both the GM and the number of players at the table. This will not be before Turn 4.
Environmental Conditions
Light Urban: All Buildings have standard CF for their type, and check for basements as normal. Wall and Turret hexes have only 100CF instead of 200 CF. Only hexes marked "Paved" will incur skidding checks. All other hexes which look like "pavement" on the board is actually perforated steel plate (Marston Mat) and packed sand, and therefore do not induce skidding checks.
Battlefield Support
Rangers: The Rangers have 36 points of battlefield support available to them. No more than 4 total BSP options may be air attacks.
Clan Ghost Bear: As somebody blew up their supply dumps that hold artillery ammo, Clan forces have no BSP artillery assets. They have unknown air assets, although air assets are most likely minimal.
Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 units from the Civilian group, at least 8 units from the Primary OPFOR, at least 6 Mech units from OPFOR Force #2, and 3 of the 4 Base Turrets.
2) Both Lancer Lance must remain at 50% strength (of total deployed units) or better, and the FRR units must not be completely rendered incapable of spending MP in this scenario.
*Infantry, Battle Armor units and turrets cannot contest the battlefield, and therefore need not be entirely eliminated to determine 'clean sweep' status.
OPFOR
1) Destroy, cripple, or render incapable of spending MP, at least 10 attacking units, at least 3 of which must be Mech units from Lancer Lance and at least 4 of which must be from the FRR Allies.
2) Suffer no more than 2 units destroyed, crippled, or rendered incapable of spending MP from the Civilian group, no more than 7 units from the Primary OPFOR group, and preserve at least 1 functioning Base Turret.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it).
2) OPFOR MechWarriors will ignore any ejected Ranger MechWarriors in this scenario. OPFOR Elementals will fire on ejected MechWarriors using AP weapons only (Range 1/2/3), unless there is a Ranger Mech unit within 9 hexes and within LOF.
3) Ghost Bear units do not generally recognize zellbringen against mercenaries, and will fight and combine fire as though they were not Clan forces. If they are an OmniMech unit, they will not make physical attacks, but may always use defensive SPAs regardless of their unit type.
4) Civilian infantry and vehicle units may not move into building or wall hexes, though they may move on top of buildings if movement allows.
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Minis Call
Griffin - Rob
Battlemaster - Rob
Phoenix Hawk - Rob
Warhammer - Rob
Awesome - Rob
Condor - Rob
Condor - Rob
Jifty
MASH Truck - Rob
Toro
Emperor - Rob
ERPPC Turret - Rob
Thumper Turret - Rob
Thumper Turret - Rob
LRM Turret - Rob
Ryoken - Rob
Gladiator - Rob
Thor - Rob
Loki
Gladiator - Rob
Thor - Rob
Uller - Rob
Dragonfly - Rob
Stooping Hawk - Rob
Fenris - Rob
Behemoth - Rob
Archer - Rob
Orion - Rob
Crusader - Rob
Hunchback IIC - Rob
5x Elementals - Rob
Cauldron-born - Rob
Vulture - Rob
Mad Cat - Rob
Man O War - Rob
Masakari - Rob
Ursus - Rob
Locust IIC - Rob
Shadow Hawk IIC - Rob
Clint IIC - Rob
Kingfisher - Rob
Hankyu - Rob
Battle Cobra - Rob
Puma
Fenris - Rob
Ryoken - Rob
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I can bring one of my Skulkers to proxy for a Jifty but I think the others might have a better proxy.
And like, an unpainted archer I can use for a Toro proxy. Nothing really good for the Loki or Puma. Not much but it's something, I'm sure the others have something better.
And on the topic of the Toro, if the DM allows it:
To:Numenorean Rangers, Lancer, Marigold, Fury, Norbotten.
From: LTSG Amalia Novak, CO Pilum Lance
I'm offering two million C-bills to any lance able to take down that Toro in a salvageable condition. Three million if you're able to capture it without crippling it in the process.
Assuming of course that we're able to actually win this fight. I want that mech for my collection.
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Rob, I should have both the Loki and Adder in my Star Adders if they’re finished.
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Newly required sheets printed and all ready.
Will also require a Partisan if someone is able to bring one please.
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If I see nothing by tomorrow Afternoon, I'll stop by IWM and pick one up. I can have it painted simply quickly.
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I appreciate it but if you don't have one, its not necessary, I'll proxy my demolisher
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I have the Ranger Partisan.
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I've got a painted Toro, and a Wolf Puma. Will bring them both.
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Salvage tally so far (We still have a lot)
What has been claimed:
Lancer: Ebon Jaguar A; Thor Prime
Unit: Masakari C; Locust IIC 2
Norbotten: Stooping Hawk; Ursus
Paladin: Hankyu A; Uller C
Marigold: Ryoken TC
Wyrm: Gargoyle Prime
Pilum: Vulture Prime
Fury: Gladiator E
Ehreschuld: Thor B
Zeta: Clint IIC
Blitzkrieg: Thor Prime (if he does not want it, goes to Lancer and will be used)
Total Salvage remain: 3,225,021
What remains in salvageable items:
Fenris Prime: Lost LT, RT, RA; ERPPC hit 7,229,071
Loki C: 3 engine hits, lost both arms; LB20x hit 18,890,919
Since we got kicked out pretty quick, salvage is now open. If nobody claims, unit will just sell the most expensive ones.
Final. Thanks for tolerating me.
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WYRM requests the Gargoyle Prime for parts.
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AAR:
Coming in from the West, the Rangers, led by Unit Actual, pushed onto enemy base. Lancer, along with the allied units, took the base in the north, or attempted to rather. Pilum, Norbotten, Fury, and Marigold took the assault block in the South head on. Lancer and allies failed to get to base to gain a foothold when 2 stars landed right in front of us. Lancer kept the bulk of one star at bay while the others took a firing position onto those in the South. Fury holding back with his Marauder, was able to rout 2 assaults with head shots that put the South in our favor. Lancer on the other hand did as much to keep the stars that landed on his lap in the same position.
Somehow, Semens ended up dueling Bears CO in a Ryoken, which kept one unit occupied the entirety of the fight. Pilum and Norbotten were able to rout several more mechs in the center before they even reached the center base. Marigold holding the hill and raining fire down from distance while the remainder of his lance slowly finish off the heavies in the South. Lancer and allies start seeing their efforts slowly dwindle away with every shot. during this time, Ranger artillery gathered no meaningful fruits, but did enough to help kill off a Gladiator and armor. The Rangers in the South kept those in the North from being reinforced, while Norbotten helping to reduce the load on the allies.
Lancer XO in the Masakari could not keep up with the Ryoken and began taking heavy damage, while also dealing just as much damage, despite doing less overall. Fury and Pilot helped seal the win after killing both infantry vehicles in time. Duel ended without fail and Rangers took home the victory. Maybe time to stay away from fighting Clans for a while.
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Ehreschuld will take the Man O War Prime, Thor B or Clint IIC if available. Happy to help use up the salvage, though certainly fine with others claiming as I’m in good shape.
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Pilum actually ended up with a Vulture Prime, one that was headshot but otherwise basically untouched.
If we're still grabbing salvage I'd happily take the Gladiator or Ursus as well.
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Fury took the Gladiator last time purely to sell, but I do use a lot of heavy medium lasers, my warehouse is out of them, and the only unclaimed thing which has any HMLs left is the Gladiator E. Therefore I'm going to claim that, pull the HMLs and hope I can fix the damaged one, and sell the rest of the carcass.
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I'll take whatever's left that has C/FF armor