CincyBattletech
Campaigns (all) => Have `Mech, Will Travel: The Next Generation => Topic started by: Darrian Wolffe on April 13, 2026, 05:41:33 AM
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(https://i.imgur.com/X1tq9AQ.png)
Salvage Sheet- Deadly
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I do not see a reason to reroll anything. I will accept as is.
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NORTH
(https://i.imgur.com/TKZGeXB.jpeg)
SOUTH
Maps:
Rolling Hills 1............Heavy Woods 1
Woodland.................Scattered Woods
Deployment
Ranger Mechs deploy anywhere desired within 6 hexes of the eastern edge of the map.
OPFOR units enter on Turn 1 along the west side of the map. No more than 3 Mechs may enter along any single map quarter.
Environmental Conditions
None
Battlefield Support
None
Victory Conditions
Rangers
1) Destroy or render incapable of spending MP at least 3 OPFOR units
2) Have 2 or fewer Ranger units, including the liaision, rendered incapable of spending MP
OPFOR
1) Destroy or render incapable of spending MP at least 3 Ranger units, one of which being the liaison
2) Move to within 2 hexes of the eastern edge of the map and within 3 hexes (north-to-south) of any RED STAR hex, and return that unit to within 1 hex of your board edge; that unit must survive until the End Phase of the turn, and if pushed off the western board edge, still counts for VPs.
MISCELLANEOUS
1) Exiting the battlefield requires a unit to remain stationary at the board edge for 1 turn. Only a single spent MP is required to move offboard (ie, the environmental MP penalties doesn't apply; or, more specifically, the Minimum Movement rule overrides it). Civilian vehicles and infantry may not flee the battlefield.
2) OPFOR MechWarriors will ignore any ejected Ranger MechWarriors in this scenario.
3) Ghost Bear units do not generally recognize zellbringen against mercenaries, and will fight and combine fire as though they were not Clan forces. If they are an OmniMech unit, they will not make physical attacks, but may always use defensive SPAs regardless of their unit type. If they are NOT in an OmniMech unit, they may elect to make physical attacks as normal.
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You can send the SPAs my way thanks.
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You can send the SPAs my way thanks.
Sent
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AAR: Anticipating a multi-pronged attack, WYRM deployed half it's forces in both the Eastern and North-Eastern edges of the AO. The majority of Ghost Bear units deployed similarly along the Western Edge of the AO. In the opening rounds, the Barghest and Hunchback got multiple solid hits against the Ghost Bear Dragonfly, which jumped ahead of the pack. However, WYRM was shortly overwhelmed by the sheer numbers of the ghost bears, with the Barghest's LRL opening up, exposing the Ammunition inside, and with WYRM's Dragonfly taking a TAC to one of it's SSRM6s.
The Falconer and Warhammer made their way across the board, attempting to find cover in the dense forests in the South-East. Unfortunately, The Warhammer took large portions of damage from the Loki and Vulture, forcing it to shut down before loosing anything it couldn't repair quickly.
By that point, the WYRM Dragonfly and Hunchback both lost their armaments in a brawl with the Ghost Bear Dragonfly, the Peregrine, and the Adder. Dragonfly lost both arms and the LT, and the Hunchback lost it's RA and took two AC/20 Crits, forcing both to stand down.
The Falconer made one last attempt to bloody the Ghost Bears, attempting to take off one of the Vulture's Gauss Rifles, but was unsuccessful due to scattered shots. The returning focused fire opened the armor of the Falconer as well as knocking it to the ground, leaving it to power down before catastrophic damage occurred.
Finally, the Barghest had spent that time attempting to corner the Ursus and disable it, but was unable. In an attempt to protect it's ammunition, it intentionally flooded the LRL in the river, disabling that leg but providing partial cover. At this point, the Falconer had succumbed, and so the Barghest also stood down, allowing the Ghost Bears to continue unhindered in exchange for the safety of his lancemates.