CincyBattletech
Campaigns (all) => Archived Campaigns => Suns Descendant => Topic started by: Riegien on June 09, 2013, 08:10:14 PM
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These are the repair and replacement rules for the Warchest system we are using. All costs listed are in Supply Points (SP)
Repairs:
Note: all repairs and purchases on advanced or clan units are at x2 normal cost
Armor:
Repair armor on ’Mech: Tonnage
Repair armor on Vehicle: Tonnage ÷ 2
Repair armor on DropShip or JumpShip: Tonnage x 2
Repair Battle Armor: No. of suits x 2.5
Internals:
Repair internal structure on ’Mech: Tonnage x 2
Repair internal structure on Vehicle: Tonnage
Repair SI on DropShip or JumpShip: Tonnage x 5
New Unit Purchases:
Purchase ’Mech(Introductory Rules): Tonnage x 10
Purchase ’Mech(Standard): Tonnage x 20
Purchase ’Mech(Advanced or Clan): Tonnage x 30
Purchase Vehicle(Introductory Rules): Tonnage x 7
Purchase Vehicle(Standard Rules): Tonnage x 15
Purchase Vehicle(Advanced or Clan): Tonnage x 20
Purchase Battle Armor: No. of suits x 50
Rearming:
Rearm Unit(Introductory Rules ammo): 5
Rearm Unit (Standard Rules ammo): 10
Rearm Unit (Advanced/Experimental Rules ammo): 50
Reconfigure OmniMech or OmniVehicle: Tonnage ÷ 4
Replacement and healing of pilots:
New MechWarrior: 30*
New ASF Pilot: 30*
New Vehicle crew: 60*
New Battle Armor squad: 25*
Heal MechWarrior: 100 per Wound box
Heal ASF Pilot: 50 per Wound box
Heal Vehicle crew (Commander hit,Crew stunned, critical hits only): 500
*All new pilots come in Green (5/6 or 6/5) as appropriate. For regular pilots (4/5 or 5/4) the cost is doubled
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Skill Advancement (All costs in Supply Points)*:
Mech/Vee/ASF Gunnery Skill Increase: 800 - New Skill Level x 100
Mech/Vee/ASF Piloting Skill Increase: 700 - New Skill Level x 100
Battle Armor Gunnery AND Anti-Mech: 600
Dropship/Jumpship Gunnery: 1000
Dropship/Jumpship Piloting: 750
*Costs are for between tracks after a unit is included in the previous track. Costs for units which did not participate in the previous track are multiplied x4.
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Skill Advancement (All costs in Supply Points)*:
Mech/Vee/ASF Gunnery Skill Increase: 800 - New Skill Level x 100
Mech/Vee/ASF Piloting Skill Increase: 700 - New Skill Level x 100
*Costs are for between tracks after a unit is included in the previous track. Costs for units which did not participate in the previous track are multiplied x4.
I suck at the maths.
Pilot Skill Increase
Skill Change | SP Cost |
7 to 6 | 100 |
6 to 5 | 200 |
5 to 4 | 300 |
4 to 3 | 400 |
3 to 2 | 500 |
2 to 1 | 600 |
1 to 0 | 700 |
Gunnery Skill Increase
Skill Change | SP Cost |
7 to 6 | 200 |
6 to 5 | 300 |
5 to 4 | 400 |
4 to 3 | 500 |
3 to 2 | 600 |
2 to 1 | 700 |
1 to 0 | 800 |
Edit: SP not XP.
Edit: X and S are right next to each other. :P