CincyBattletech

Campaigns (all) => Archived Campaigns => Suns Descendant => Topic started by: Riegien on July 07, 2013, 12:07:32 AM

Title: Suns Descendant Discussion
Post by: Riegien on July 07, 2013, 12:07:32 AM
This thread is for open discussion of the campaign prior to game start.
The rules have changed from what was previously planned.  This is mostly due to the warchest system sucking for individual player character rewards.  The change to a generic group allows for easy use of the Warchest system, as well as allowing people to play a wide variety of units instead of being locked into just one or two for quite a while.

There are a few orders of business to attend to.  Some of these need to wait till we have everyone into their chosen campaigns so it may be a few days.

Once players are decided, someone will need to volunteer for each of the three roles that I have outlined in the rules thread.  As stated, these are not 'command' roles in game play, though they can be if you want them to be.  They are meant for smoothing over bumps in how the system works.

The player forces will need to be decided.  Once I see the number of players involved, I'll have a better feel for if I will assign out lances for people to make, or just have everyone discuss in here and sort out their force compositions.

You all may want a unit nickname, and will need to determine a paint scheme if you want to paint up units just for this.


Title: Re: Suns Descendant Rules Discussion
Post by: Death or Glory on July 07, 2013, 12:29:28 AM
Do we also have access to the Periphery General list from the MUL?
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 07, 2013, 01:41:34 AM
No, I think most of what is on the Periph general is either accessible in the other 3, or is things that wouldn't be available.  I think I saw 3 unusual commando variants on the periphery list that aren't on the others, for instance.  If you have something specific you want to make an argument for though, go for it.

Also, as examples of things that the MUL does not list.  The Cavalier, Hauberk, and Grenadier battle armors are not included for the Federated Suns in the Republic Era.  They are listed as 'to be determined' in the MUL, but would definitely be available. 
Title: Re: Suns Descendant Discussion
Post by: Death or Glory on July 07, 2013, 01:51:31 AM
Got it.  Also, the Dark Age Era doesn't really have faction information present in the MUL.  Does this mean we're using the faction lists for the Republic Era?
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 07, 2013, 02:08:11 AM
I thought I had seen it in one or two places, I may have been mistaken.  If it is not available use the Republic Era.  I am updating the rules thread to reflect this.
Title: Re: Suns Descendant Discussion
Post by: serrate on July 10, 2013, 04:10:38 PM
So Travis, we're no longer picking individual units to be included in this force, but instead coming to some sort of consensus? or is that still tbd?
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 10, 2013, 09:38:42 PM
Somewhat TBD.  Mostly its dependent on how many people end up playing.  If 6 or more people play it may be simpler to just have everyone make up a lance + 2 units.  If its less than that it may be simpler to just have it be a group consensus.
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 21, 2013, 08:37:00 PM
Here's who I have for players in this campaign.  If this is incorrect, please speak up.

Rob
Dan
Mike
Bryan
John
Steve
Title: Re: Suns Descendant Discussion
Post by: serrate on July 22, 2013, 12:56:10 AM
As far as the roles you've outlined that need to be filled:

Rob  -  Enjoying a well-earned rest
Dan  -  available
Mike -  available
Bryan- Previous CO
John -  Previous XO, and might be more limited due to school
Steve- GM'ing other campaign

So, with that in mind, I hereby nominate Dan and Mike as CO/XO (they can decide amongst themselves who gets what). I'll be happy to take the position of LO, unless someone else wants it.  :P

Travis, one other thing, you mentioned on Saturday (and this is posted in your rules section as well) that you can only convert 100 WP into SP between tracks. After looking over the campaign section in ER3145, I think the rule is that you can only convert that much per month of campaign time that the group does not participate in a track. If the group is going from track to track, I don't think there is a limit on it. Unless you intended that as a house rule.
Title: Re: Suns Descendant Discussion
Post by: ItsTehPope on July 22, 2013, 10:38:29 AM
Mike if you want to take CO I'll be fine with running as the XO - probably for the best honestly.
Title: Re: Suns Descendant Discussion
Post by: Death or Glory on July 22, 2013, 09:07:01 PM
Due to potential scheduling conflicts with school, I think it would be for the best if I don't take on any sort of command role for this campaign.

On a completely unrelated note, what do we want our unit paint scheme to be?  I preemptively veto all pink Stalkers.
Title: Re: Suns Descendant Discussion
Post by: agustaaquila on July 22, 2013, 11:29:00 PM
Well, as the CO ( ;D) I don't really care about paint scheme.  I think that logically it would be mixed, with a preference towards periphery march and whatever else we want.  I can totally see multiple paint schemes in the unit, it will look less cohesive, but then we are an adhoc force right now.
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 29, 2013, 04:54:31 PM
As this kinda got lost in the force creation thread, what do you guys think about using the quirks for units in this game?  Any quirks listed in the TROs would be applied.  If the TRO does not have an entry for quirks, none will be applied.  This is very much a thing that we need a consensus on before implementing as there is a bunch of stuff that would be added.
Title: Re: Suns Descendant Discussion
Post by: Death or Glory on July 29, 2013, 07:28:49 PM
I'm interested in giving unit quirks a try at least.
Title: Re: Suns Descendant Discussion
Post by: serrate on July 30, 2013, 09:19:38 AM
Sounds good to me.
Title: Re: Suns Descendant Discussion
Post by: Darrian Wolffe on July 30, 2013, 07:03:05 PM
I have zero problem with quirks.  Will the GM be putting quirks on units which do not have listed ones?  Will we have control over the quirks of our "personal" units (except insofar as the canon ones should already apply)?


Also,
*Applies Large DropShip to all mech units*
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 30, 2013, 07:20:54 PM
I was not intending to put them on units that do not have them listed already, for sake of sanity.  If you want to make that list for me, I will be happy to apply these quirks to older TROs.  
The only exceptions are the ones that are dead easy to remember.  Quickdraw having hyperextending actuators, Orion with easy to maintain, etc.
  You know what, that way lies madness.  If somoene wants to come up with a list, we can go that route, otherwise we're just going to go with what the books say directly.

At this time, I am not intending for there to be customization of units, and this includes quirks.  Congratulations, you're a house unit.  You have well upkept factory spec equipment(for the moment).
Title: Re: Suns Descendant Discussion
Post by: Riegien on July 31, 2013, 05:45:16 PM
So are we good with Mike as CO and Dan as XO?  Also has anyone volunteered to do LO work?  Or it can be kicked around on Saturday.
Title: Re: Suns Descendant Discussion
Post by: Death or Glory on July 31, 2013, 06:14:36 PM
So are we good with Mike as CO and Dan as XO?  Also has anyone volunteered to do LO work?  Or it can be kicked around on Saturday.

I think Bryan volunteered to be LO at one point.
Title: Re: Suns Descendant Discussion
Post by: Darrian Wolffe on August 01, 2013, 03:30:41 AM
There's a minimum of four primary Staff roles in a battalion-scale unit.

S-1: Manpower and Command: Mike.  Responsible for making calls on what manpower is available and will be used in a given mission, and overall "decision maker".

S-2: Intel and Information Systems Operation: Dan.  Since he's the XO, and since he works in IT anyway.  Don't ask me what his IG responsibilities would be, though.  Aside from backing up Mike on decisions, of course.

S-3: Operations: Rob.  Responsible for drafting up initial operations orders to fulfill the objectives with the manpower given by the S-1.  Basically, tactical planning (remember that waypoint-based air attack flight plan I designed back during the Battle for Terra?  That.  I don't mind doing this; I find it fun.)

S-4: Logistics: Bryan.  Since he volunteered.
Title: Re: Suns Descendant Discussion
Post by: serrate on August 01, 2013, 10:21:18 AM
Sounds good to me, creating spreadsheet posthaste.
Title: Re: Suns Descendant Discussion
Post by: ItsTehPope on August 02, 2013, 11:18:45 AM
I would also let the quirks mentioned in StratOPs apply.
Title: Re: Suns Descendant Discussion
Post by: serrate on August 07, 2013, 10:07:04 AM
Thumbs-up to the Renown System, Travis!  I like it.  (^_^)b
Title: Re: Suns Descendant Discussion
Post by: Death or Glory on October 29, 2013, 05:49:46 PM
So Travis, when are we starting?
Title: Re: Suns Descendant Discussion
Post by: Darrian Wolffe on November 01, 2013, 10:08:07 PM
I'd also like to get this thing back on track.

We have a group meeting in a couple weeks, IIRC.  November 9th.  Any plans for that date?