I do not think so, WP are a little tight right now
Unit | Armor | Internal | Rearm | Heal | |
1) Marauder MAD-5T | 10 | ||||
2) Griffin GRF-6S | 55 | 110 | 10 | ||
3) Shadow Hawk SHD-5D | 55 | 10 | |||
4) Hellspawn HSN-10SR | 45 | 90 | |||
1) Avatar G | 70 | 140 | 10 | 200 | |
2) Centurion Omni A | 10 | ||||
3) Bushwacker BSW-S2r | 55 | 50 | |||
4) Blackjack Omni D | 50 | ||||
-Manteuffel Attack Tank C (c3m) | 5 | ||||
-Manteuffel Attack Tank Prime (c3s) | 35 | 5 |
Starting WP: 500
Needle in a Haystack: -100
-Success All nav points: +225
-Success "Heart of the Storm": +50
===========================
Post mission WP: 675
Convert to SP: -100
===========================
Post-conversion WP: 575
Current SP: 1000
Unit Armor Internal Rearm Heal 1) Marauder MAD-5T 10 2) Griffin GRF-6S 55 110 10 3) Shadow Hawk SHD-5D 55 10 4) Hellspawn HSN-10SR 45 90 1) Avatar G 70 140 10 200 2) Centurion Omni A 10 3) Bushwacker BSW-S2r 55 50 4) Blackjack Omni D 50 -Manteuffel Attack Tank C (c3m) 5 -Manteuffel Attack Tank Prime (c3s) 35 5
Total SP cost: 965
===========================
Current WP: 575
Current SP: 35
This reflects suggested spending, but there are some questions:
1) I put down most re-arms as Standard, which is 10 SP, not Introductory which is 5. I assumed RAC ammo isn't intro level.
2) The Bushwacker's ammo reload I put as 50, due to the plasma cannon. If that's not correct, let me know.
GM:
3) Travis, the Avatar's pilot is 4/5, with 2 hits. It'd cost me 60 SP to simply replace him, or 200 to heal him. So I think the Heal may be a little over-priced. Then again, maybe it should just be adjusted for non-leveled pilots. Obviously, once I've spent SP to improve skill, I'll continue to heal the guy regardless of cost.
4) I wasn't sure if "mini-campaign" = Track. So, I wasn't sure if we've earned a point of Renown or not.
5) I want to verify that we can only convert 100 WP to SP each track. In this case, 1000 SP barely covers expenses in what was essentially a non-combat track. It may be that this is intended, which is fine, but I wanted to check into it. With this restriction, it seems unlikely we'd ever be using SP for skill advancement.
First Allied Periphery Combat Group:
Also, if this is meant to be a little more along the lines of a "bailing wire and duct tape" sort of campaign, the following units could potentially go unrepaired:
Shadow Hawk: missing 23 points of armor
Bushwacker: missing 23 points of armor
Blackjack: missing 10 points of armor
Hellspawn: missing 28 points of armor (IS must still be repaired, due to Shoulder/LA crits)
Does the Hellspawn have any IS damage on that arm? There was confusion about to hits during one turn and I may have forgotten to erase non-damaged arm slots.
Isn't our unit's warchest points to support points conversion factor 20, not 10, due to our A technology rating?
Campaign rules state it's 10 to 1: http://forums.cincybattletech.com/index.php?topic=450.msg4357#msg4357
2) The Bushwacker's ammo reload I put as 50, due to the plasma cannon. If that's not correct, let me know.
Does the Hellspawn have any IS damage on that arm? There was confusion about to hits during one turn and I may have forgotten to erase non-damaged arm slots.
No, the Hellspawn has no IS damage on that arm, and it has remaining armor as well. Since the Shoulder and LA actuators were marked off on the sheet, I assumed there was a TAC with a double-crit. This is on the Right Arm. If that was just old un-erased damage, it would save us quite a bit of SP.Isn't our unit's warchest points to support points conversion factor 20, not 10, due to our A technology rating?
Campaign rules state it's 10 to 1: http://forums.cincybattletech.com/index.php?topic=450.msg4357#msg4357
Starting WP: 500
Needle in a Haystack: -100
-Success All nav points: +225
-Success "Heart of the Storm": +50
===========================
Post mission WP: 675
Convert to SP: -100
===========================
Post-conversion WP: 575
Current SP: 1000
Current WP: 575
Current SP: 35
This reflects suggested spending, but there are some questions:
1) I put down most re-arms as Standard, which is 10 SP, not Introductory which is 5. I assumed RAC ammo isn't intro level.
2) The Bushwacker's ammo reload I put as 50, due to the plasma cannon. If that's not correct, let me know.
GM:
3) Travis, the Avatar's pilot is 4/5, with 2 hits. It'd cost me 60 SP to simply replace him, or 200 to heal him. So I think the Heal may be a little over-priced. Then again, maybe it should just be adjusted for non-leveled pilots. Obviously, once I've spent SP to improve skill, I'll continue to heal the guy regardless of cost.
4) I wasn't sure if "mini-campaign" = Track. So, I wasn't sure if we've earned a point of Renown or not.
5) I want to verify that we can only convert 100 WP to SP each track. In this case, 1000 SP barely covers expenses in what was essentially a non-combat track. It may be that this is intended, which is fine, but I wanted to check into it. With this restriction, it seems unlikely we'd ever be using SP for skill advancement.
Unit | Armor | Internal | Rearm | Heal | |
1) Marauder MAD-5T | 10 | ||||
2) Griffin GRF-6S | 55 | 110 | 10 | ||
3) Shadow Hawk SHD-5D | 55 | 10 | |||
4) Hellspawn HSN-10SR | 45 | ||||
1) Avatar G | 70 | 140 | 10 | 200 | |
2) Centurion Omni A | 10 | ||||
3) Bushwacker BSW-S2r | 55 | 10 | |||
4) Blackjack Omni D | 50 | ||||
-Manteuffel Attack Tank C (c3m) | 5 | ||||
-Manteuffel Attack Tank Prime (c3s) | 35 | 5 |