CincyBattletech
Campaigns (all) => Archived Campaigns => Ergo Nunc Mea Vigilia Incipit => Topic started by: Ice on December 13, 2015, 01:46:25 AM
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Avatar
A: logistics 6 +75
B: spa xp 400- sniper hot dog weapon specialist clan large pulse
C: gunnery 2
D: piloting 3
E: tactics 2 edge
F: Bloodname (Heinze; freebirth Star Commanders are 4/5)
Alpha Hammer Star
Point Unit Composition Pilot Rank Gunnery/Piloting Battle Value
Point 1 Dire Wolf z4 (custom) Star Captain Heinze 2/3 3092 2 edge
Point 2 Turkina z3 (custom) MechWarrior Chu 3/4 3513 edge 1
Point 3 Black Python (Viper)z3 (custom) MechWarrior James 3/4 2829 edge 1
Point 4 Timber Wolf A3 MechWarrior Allan 3/4 2668 mod
Point 5 Dire Wolf D MechWarrior Justin 3/4 3403 mod
Bravo Striker Star
Point Unit Composition Pilot Rank Gunnery/Piloting Battle Value
Point 1 Warhawk C2 MechWarrior Sloan 3/4 3165 mod
Point 2 Rifleman IIC prime MechWarrior Josh 3/4 2307
Point 3 Stormcrow Prime3 Star Commander Micheal 4/5 2589 - edge 2 20 wcp mod
Point 4 Timberwolf A3 MechWarrior Tao 3/4 2668 mod
Point 5 Nova S MechWarrior Morgan 3/4 2056
Charlie Recon Star
Point Unit Composition Pilot Rank Gunnery/Piloting Battle Value
Point 1 Night Gyr E Star Commander Tristan 4/5 2717 - edge 2 20wcp
Point 2 Mad Dog A MechWarrior Robert 3/4 1923
Point 3 Stormcrow C MechWarrior Jaime 3/4 1881
Point 4 Nova S MechWarrior Kane 3/4 2056
Point 5 Fire Falcon C MechWarrior Cho 3/4 1004
TOTAL BV: 37871
Cap Room Remaining:129
CURRENT WARCHEST POINTS:1365
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Wcp spent
Bravo Star commander 2 edge 20wcp
Charlie Star commander 2 edge 20wcp
612-40=572
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Which cluster is more easily painted alpha or epsilon for the cloud Cobras
Also is anyone currently taking star sized painting orders
Would like a timberwolf stormcrow turkina night gyr and Fire falcon painted in alpha Galaxy colors
Currently some of those said mechs have not been purchased yet and will be soon or they have not been based
Also how much would said painting be
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For me to paint said mechs would be $30.00 a mech. My table is fairly full, so it won't be me. Some of the other artists on Camospecs would charge more.
As for ease of scheme to paint, I would say the Alpha scheme is easier.
What I plan to do, is paint each star in a different scheme.
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I was thinking roughly the same idea with the stars going alpha epsilon and beta schemes I am more partial to the alpha and epsilon because the color schemes are awesome
Unfortunately I don't have 150 laying around for painting due to Christmas and my list of mechs I dropped in for iron wind I may end up asking for at least one painted of alpha and epsilon by someone since I haven't tried my hand yet although I do have paints and such with room to attempt stuff now.
Phil do you still have your alpha scheme night gyr ?
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No, that was a commision for one of Psycho's gaming buddies. He was gifting it to Psycho.
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Roger that still was a good one it and the dire wolf are what kind of decided my paint scheme
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dire wolf z custom
remove all weapons
add 4 large pulse
er large
micro pulse
2 small pulse
medium pulse
add 11 double heatsink outside of fixed heat sinks 26 total
3 jump jets
ecm
max heat 64
sink-52
move 3/5/3
bv 3171
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turkina z custom
Strip all weapons add
targeting computer ra
ecm ra
er large rt
Er ppc la
3 med h ct lt
2 large pulse lt ra
add 10 double - 14 total external 25 total
remaining slots 0
bv 3571
Sink 50
max heat 65
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black python custom z
stripped all
added
2 med pulse
2 large pulse
5 micro pulse
targeting computer
added 1 double heat sink
Ecm
5/8/5
max heat 36
sink 32
Bv
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Spend 10 wcp avatar edge
561-10= 551
I don't think you can buy extra edge for your Avatar as that was a trait you bought with Tactics. You can buy it for your Star Commanders though.
With a sweep of his...
Hat
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You are right I misread the wording I have to rethink priorities on the bottom 3
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Spend 10 wcp avatar edge
561-10= 551
I don't think you can buy extra edge for your Avatar as that was a trait you bought with Tactics. You can buy it for your Star Commanders though.
With a sweep of his...
Hat
Fixed and I think for the better which dire wolf to use now is the question
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Track cost -200
Hammer objective 300
Breakthrough objective 200
Weather 100
logistics 75
Strict zell 300
Net 775 wcp
Units bid
Dire wolf z3
Dire wolf S
Turkina z2
Black Python viper z2
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Repair costs 125+119+94=338
Pilot heal 10
1347-348=999
Dire wolf z3
Turkina z2
Black Python viper z2
Did not reload ammo on dire wolf s
Ammo used 2 cluster 1 slug lb20x 1 streak srm 4
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Track cost 140
No objective met
Liberal zell 75
Logistics 75
net 10
bid
direwolf z
direwolf s
viper
timberwolf a
turkina
nova s morgan
rifleman iic
timberwolf a tao
all mechs not mentioned for repairs or reload had no damage and used 0 ammo
Repair dire wolf z 125
repair black python- 94
Repair dire wolf s 100
repairing + reloading timberwolf allan 80wcp
remove 2 er ppc - 8
add 2 large pulse 8
customize timberwolf tao
remove erppc x2 -8
remove ssrm6 and ammo- 6
remove dhs right arm- 4
add 2 large pulse- 8
add 5 jj- 14
not repairing turkina -2 points right torso
not repairing nova s morgan 5 damage in right leg ams -1 23 remaining
Starting wc 999 + 10 - 225 -14-8-4-6-8-8-8-94-80= 554 remaining wcp
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opfor mission 3 logistics +150wcp + 554 = 704 wcp
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modify Star Commander Micheal stormcrow prime to stormcrow prime2
remove 2 er large 3 er med 10 dhs - 30 wcp
add 6 med pulse ecm beagle target comp-26 wcp
new bv 2533
bv cap
704-56wcp=648wcp
648-6=642wcp
corrected shouldve had 3 micro pulse 6 wcp more and bv of 2589
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Warchest Rewards and Costs
Track Cost: 150
Objectives
1) No Quarter: Destroy or Cripple ALL of the opposition ground force. +600
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Victory Points
+1 VP: Each OPFOR Point destroyed or crippled +9
-1 VP: Each Clan Point destroyed or crippled---- -2
+4 VP: Achieve the No Quarter Objective - +4
+2 VP: Each structure scanned with an Active Probe +14
total 25 vp
recall previous bid ---- -100 wcp
track cost---- -150 wcp
objective---- +600 wcp
net 350 wcp
new wcp - 1008 wcp
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i will take the two points of edge and add 1 each to my turkina and black python
best option at this point I think
could move 4 max points as second option but would leave 2 points un moved and as much as I could do the 4 points I hate not utilizing all 6
new wcp 925
logistics 75 x3 plus 700
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modify dire wolf s to dire wolf s2
remove apod x2
mg x2
mg ammo
add DHS rl
add er med lt
add 2 er micro rt
cost 20 wcp
925-20=905 wcp
mod timberwolf a2 to a3
remove dhs
remove streak 6 and ammo
add 5 jj
cost 26 wcp
905-26 = 879 wcp
mod warhawk c to c2
remove 2 dhs la
remove erppc la
remove flamer ct
add small pulse la
add micro pulse la
add 2 med pulse la
add jjx3 2 ct 1 rt
cost 28 wcp
879-28= 851 wcp
mod turkina z2 to z3
remove er large RT
remove 2 dhs LA and RT
change er ppc crit location in arm because of less DHS
target comp now 1 crit more RA
change ecm location to RT
add large pulse RT
cost 28 wcp
851-28 = 823 wcp
Corrected per rob
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Units damaged
Rifleman iic internal damage 32.5/3=10.83=15
Black Python Viper 30+ damage 37.5/3=12.5*1.25=15.625=20
Timberwolf a3 hammer lance 30+ damage. 37.5/3=12.5*1.25=15.625=20
Reward for objective 200
Weather 75
Logistics 75
Net=295
Previous wcp = 823
New wcp=1118
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Units bid
Track cost -100
Logistics + 75
Net -25
No objective met although found most of warehouses and killed/crippled 5+ defending force
Vp=8ish
Dire wolf damaged pilot hit and 30+ pts = 63+10= 73 wcp
Black Python 12 pts = 7wcp
Timberwolf 25 pts = 7wcp
Nova internal = 28 wcp
Warhawk damaged 2 pilot hits and 30+ pts = 74 wcp
Riflemen iic damaged 30+ pts = 33wcp
Stormcrow internal + 2 edge = 55wcp
1118 - 302
total wcp 816
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Just a note Ice:
Options (you must achieve at least one Objective to receive Option Warchest Payouts)
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That is correct forgot it's not same as zell to get something back plus I forgot my logistics was jotting it down on a short break at work lol
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Just an FYI to Logan just comparison for better understanding 6/10 of my main two stars jump 5 which is what was used that game. Now I did have several mechs relatively close and if the marker for the mech was to close to another double check with me on the mod and I'll break it down or make sure it wasn't moved. I don't want anyone thinking that I'm not marking numbers correctly intentionally or at all for that matter. I enjoy the game to much to cheat and win. Send me a pm so I can maybe help you out with the unit list. I'm finding customs on big mechs let alone smaller ones costs a bit more then I'd like and maybe there maybe a variant out there for what you have that will do about what your looking for and repair costs might be cut down
Anyway
Conceded bid 150 logistics
815+150=965
Well fought mike
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modify fire falcon h to fire falcon c = 20 wcp was 1162 bv now is 1004 net 158 bv
modify night gyr a to night gyr e = 20 wcp was 2680 now 2717 minus 37 bv
over all bv change 320
new wcp 925
new bv 37680
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End result for 12NOV2016, +7 victory point
+100 Complicated Weather
+300 Strict Zellbringen
+300 Capture a commander
700 total WCP, 600 after track cost
Repairs:600-201
45 WCP to repair Stormcrow(condition 2) 27.5*1.25=35 + 10 WCP edge
57 WCP to repair Mad Cat A3 (condition 2) 37.5*1.25=47 + 10 WCP crew hit
5 WCP to repair Nova S (condition 1)
47 WCP to repair Mad Cat A3 (condition 2) 37.5*1.25=47
47 WCP to repair Black Python (condition 2) 37.5*1.25=47
Total WCP used= 201
Total after = 399+75 logistics=474
Total in bank = 925+474=1399
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modify black python
remove micro pulse, add light active probe= 4 wcp
new bv - 2829
bv overall- 37663
bv remaining 337
new wcp=1395
modify daishi s2
swap cannon config D 20 wcp
new bv-3403
overall bv-37950
bv remaining-50
new wcp-1375
modify daishi z3 to z4
remove med pulse, remove er large , remove micro pulse, add micro pulse to head, add large pulse to ct = 10 wcp
new bv - 3092
overall bv-37871
remaining bv-129
new wcp- 1365
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black python- destroyed - pilot alive
timberwolf - engine hit - lpl mpl gone
dire wolf -headcap only real damage
dire avatar- severely damaged leg in shambles but there, armor stripped mostly
turkina relatively ok
timberwolf- relatively ok
track cost 100
recall bid 100
destroy cripple force retreat enemy forces