CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Warehouse Rolls => Topic started by: Darrian Wolffe on March 22, 2017, 11:37:45 AM

Title: Freya Lance Rolls
Post by: Darrian Wolffe on March 22, 2017, 11:37:45 AM
Scrounge Skill +0
Well-connected -1
No location bonuses

1 June, 3044

10 tons standard Mech armor.  Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7
10 tons standard Mech armor.  Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
10 tons standard Mech armor.  Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2

x1 Mech RA, 75 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7
x1 Mech LA, 75 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6
x1 Mech RT, 75 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
x1 Mech LT, 75 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6

x1 Mech RA, 60 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6
x1 Mech LA, 60 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
x1 Mech RT, 60 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7
x1 Mech LT, 60 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9

x1 Mech RA, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
x1 Mech LA, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
x1 Mech RL, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
x1 Mech LL, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
x1 Mech RT, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
x1 Mech LT, 45 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

x1 Mech RA, 30 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
x1 Mech LA, 30 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
x1 Mech RL, 30 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
x1 Mech LL, 30 tons.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5

Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 4, total 10
Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7
Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7
Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5
Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
Single Heat Sink.  Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5

Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on March 22, 2017, 11:41:44 AM
1 June, 3044
Subtract $282,000 CB from Warehouse.

Arrival Date for purchased items: 22 June, 3044

Next legal acquisition roll: 8 June, 3044
Title: Re: Fairchild Lance Rolls
Post by: Timberwolfd on March 22, 2017, 09:00:49 PM
Now those are all purchases you are making after arriving on planet, correct? As in these are not your initial warehouse procurement, correct?
Is the 20 day delivery time fiat, AtB, or some other determination?
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on March 22, 2017, 11:01:32 PM
Now those are all purchases you are making after arriving on planet, correct? As in these are not your initial warehouse procurement, correct?

Correct.

Quote
Is the 20 day delivery time fiat, AtB, or some other determination?

It should be 3 weeks (21 days) dead even.  It's on page 12 of the Step-by-by Step Guide ("Parts, Acquisitions, and Selling Things"), written because the StratOps availability rules were incomprehensible.  Technically you're supposed to randomly determine how long each part takes to get to you; anywhere from 1 week to 6 months.  3 weeks is long enough to force people to have to think ahead and short enough to not completely screw a person if they get caught out without parts.
Title: Re: Fairchild Lance Rolls
Post by: Ice on March 23, 2017, 02:54:56 AM
So silly question probably but is there a table that specifically states what the base number table is for each item per availability. I can find the items availability I am not seeing the base TN before (+/-) modifiers. Also is this a tech taking these scrounge rolls or is it just the PC? Anything else in particular I am missing or where i should be pointed to? i have taken a look in the BMR as well as some Strat Ops and Field Manual. Not sure if I am just over looking again.
Title: Re: Fairchild Lance Rolls
Post by: Timberwolfd on March 23, 2017, 07:31:39 AM
I am pretty sure Rob got the availability TNs from AtB, so take this with a grain of salt, though the process should still be about the same.

It looks like a combination of StratOps p. 178 and Tech Manual starting on p. 290 for weapons and p. 277 for equipment (use the middle availability letter, star league - succession wars - clan invasion). AtB looks like it is using some additional regional/tech modifiers or the old BMR tables are different (the armor availability is too easy, and so are the limbs).

So you want a single heat sink. It is availability level B. In StratOps this is a -3 modifier.
A double heat sink is availability E, a 0 modifier.
So the difference in the procurement TNs is 3, as seen in Rob's numbers.
Title: Re: Fairchild Lance Rolls
Post by: serrate on March 23, 2017, 10:12:32 AM
So silly question probably but is there a table that specifically states what the base number table is for each item per availability. I can find the items availability I am not seeing the base TN before (+/-) modifiers. Also is this a tech taking these scrounge rolls or is it just the PC? Anything else in particular I am missing or where i should be pointed to? i have taken a look in the BMR as well as some Strat Ops and Field Manual. Not sure if I am just over looking again.

Regardless of where Rob got it from, he's provided the table in the Step-by-step ATB to TableTop Campaign Guide.pdf. Here's the relevant info:

Quote
Purchasing replacement parts requires a skill roll on the part of the PC. This is a Scrounge roll, requiring a base value of the following

Normal BattleMech armor (10 ton lots only for our sanities sake): 5+
IS F/F BattleMech Armor (10 ton lots only): 8+
Clan F/F BattleMech Armor (10 ton lots only): 12+
IntroTech parts, weapons, and Equipment: 7+
Advanced Tech parts, weapons, and Equipment (3044-3055): 10+
Advanced Tech parts, weapons, and Equipment (3056-3060): 9+
ClanTech parts, weapons, and Equipment (3049-3052): 14+
ClanTech parts, weapons, and Equipment (3053-3060): 12+

Your PC’s Scrounge Skill will always apply to this roll; if your Scrounge score is a +3, then roll 2d6+3.
For each +10% you are willing to pay over the base price of a part, weapon, or equipment, add +1. This doesn’t apply to ClanTech.
Each negative trait which is listed in the rules as “making it harder to get things” will apply a -1 modifier per trait or level of trait which applies. The reverse is true for positive traits. It’s up to the players to keep these modifiers straight.
Any parts, weapons, or equipment you purchase will be delivered to you in 3 weeks flat.
Title: Re: Fairchild Lance Rolls
Post by: Ice on March 23, 2017, 10:52:32 AM
I am part of the way through that guide but wanted confirmation on one thing so didnt go any further. Didnt think it would be in there as it was more a walk through for ATB. I will check more of that plus from what you gave. thanks

Title: Re: Fairchild Lance Rolls
Post by: Black Omega on March 24, 2017, 05:20:30 PM
Add the date when these rolls are being made, please.  Second, please ensure that MASC is available in the region of space you're in when the rolls are made.  If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.

Please explain how you ordered double heat sinks in Drac space when according to the upgraded tech table, the DC did not get double heat sinks until 3047?
Title: Re: Fairchild Lance Rolls
Post by: Ice on March 24, 2017, 06:09:10 PM
Add the date when these rolls are being made, please.  Second, please ensure that MASC is available in the region of space you're in when the rolls are made.  If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.

Please explain how you ordered double heat sinks in Drac space when according to the upgraded tech table, the DC did not get double heat sinks until 3047?

thats a good question because that will impact my warehouse as well

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on June 05, 2017, 07:19:26 PM
July 12-17

Remove stuff from Rifleman: TN 6

Rolled 2d6 : 5, 5, total 10

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on June 06, 2017, 12:22:59 AM
August 4th-25th
(Have to wait to begin refit for parts to arrive)

TN 6 to complete refit of Rifleman
Rolled 2d6 : 6, 6, total 12


Grace Park, Tech.
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on June 06, 2017, 12:33:43 AM
Well, OK.  I'm pretty clearly balancing out Jon's rolls.

First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).

Second, add a positive Quirk to the RFL.  There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).
Title: Re: Fairchild Lance Rolls
Post by: ItsTehPope on June 06, 2017, 11:39:24 AM
Well, OK.  I'm pretty clearly balancing out Jon's rolls.

First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).

Second, add a positive Quirk to the RFL.  There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).


Your tech added some Cylon tech in a moment of epiphany.
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on June 06, 2017, 01:58:46 PM
Well, OK.  I'm pretty clearly balancing out Jon's rolls.

First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).

Second, add a positive Quirk to the RFL.  There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).


Your tech added some Cylon tech in a moment of epiphany.

See, the difference was, when I started farking around with the Rifleman, I actually HAD a plan...
Title: Re: Fairchild Lance Rolls
Post by: Timberwolfd on June 06, 2017, 03:05:08 PM
Are you going to change your avatar to a 6?
Title: Re: Fairchild Lance Rolls
Post by: ItsTehPope on June 07, 2017, 11:09:06 PM
Well, OK.  I'm pretty clearly balancing out Jon's rolls.

First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).

Second, add a positive Quirk to the RFL.  There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).


Your tech added some Cylon tech in a moment of epiphany.

See, the difference was, when I started farking around with the Rifleman, I actually HAD a plan...

Then your technician gods had a writers strike?
Title: Re: Fairchild Lance Rolls
Post by: Timberwolfd on June 07, 2017, 11:57:12 PM
Then the special effects department realized that they could make more money on other customers and started using stock shots of the unseen Rifleman. Harmony Gold noticed and sued. They used a legal maneuver to get a Draconis Combine court on Asta to hear the case...

Of course you realize your tech is going to shoot you in he gut now, right?
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on July 07, 2017, 12:17:02 AM
September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses


10 tons armor, TN 4
Rolled 2d6 : 6, 5, total 11


10 tons armor, TN 4
Rolled 2d6 : 6, 3, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 4, 2, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 4, 1, total 5


Double Heat Sink, TN 9
Rolled 2d6 : 3, 6, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 3, 2, total 5


Double Heat Sink, TN 9
Rolled 2d6 : 4, 5, total 9


Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 1, 6, total 7


Double Heat Sink, TN 9
Rolled 2d6 : 3, 5, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 3, 1, total 4


Mech RL, 60 tons, TN 6
Rolled 2d6 : 4, 5, total 9


Mech LL, 60 tons, TN 6
Rolled 2d6 : 6, 2, total 8


Mech RT, 30 tons, TN 6
Rolled 2d6 : 4, 1, total 5


Mech LT, 30 tons, TN 6
Rolled 2d6 : 4, 6, total 10


Mech RA, 30 tons, TN 6
Rolled 2d6 : 6, 3, total 9


Mech LA, 30 tons, TN 6
Rolled 2d6 : 1, 5, total 6


Mech LL, 45 tons, TN 6
Rolled 2d6 : 4, 2, total 6


Mech LA, 45 tons, TN 6
Rolled 2d6 : 2, 4, total 6


Mech RT, 45 tons, TN 6
Rolled 2d6 : 6, 5, total 11

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on July 07, 2017, 12:27:22 AM
September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses

$120,800 deduced for Sepember Acquisitions.


February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF

10 tons Mech Armor, TN 6
Rolled 2d6 : 6, 4, total 10


Double Heat Sink, TN 9
Rolled 2d6 : 1, 5, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 2, 1, total 3


Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 2, 2, total 4


Double Heat Sink, TN 9
Rolled 2d6 : 5, 1, total 6


Double Heat Sink, TN 9
Rolled 2d6 : 4, 4, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8


Double Heat Sink, TN 9
Rolled 2d6 : 3, 4, total 7


PPC, TN 6
Rolled 2d6 : 6, 5, total 11


SRM 6, TN 6
Rolled 2d6 : 1, 3, total 4


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 2, total 4


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 5, total 7


Mech Cockpit, TN 6
Rolled 2d6 : 6, 1, total 7


Mech Life Support, TN 6
Rolled 2d6 : 5, 3, total 8

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on July 07, 2017, 12:31:18 AM
February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF

...although those DHS are clearly still hard to get ahold of.

$590,000 deducted for Febraruy acquisitions.
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on August 06, 2017, 08:04:52 PM
15/25 Feb Acquisitions used

Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 3, 3, total 6


Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 6, 5, total 11


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 4, total 5


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 6, 2, total 8


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 4, 2, total 6


Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 5, total 6


DHS, TN9
Rolled 2d6 : 4, 6, total 10



DHS, TN9
Rolled 2d6 : 6, 4, total 10



DHS, TN9
Rolled 2d6 : 5, 5, total 10



DHS, TN9
Rolled 2d6 : 1, 5, total 6



25/25 used
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on August 06, 2017, 08:07:44 PM
$159,000 deducted for above purchases
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on August 06, 2017, 11:46:43 PM
Aero Lance Repairs

Stingray 1 - Hunter Fokker, Tech (Vet)
Avionics Hit (480 Minutes): TN 4 (6 base, +0 type repair, -2 maint. bay)
Rolled 2d6 : 3, 6, total 9


Stingray 1 - Miriam Franklin, Tech (Elite)
Sensor Hit (120 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 2, 1, total 3


Stingray 1 - Miriam Franklin
Nose Armor repair 27 boxes (360 minutes=>180 minutes): TN 3 (5 base, -1 type repair, +1 rush job, -2 maint bay)
Rolled 2d6 : 5, 3, total 8


Stingray 1 - Miriam Franklin
Right Wing armor repair 10 boxes (150 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 4, total 9


Stingray 1 - Miriam Franklin
Left Wing armor repair 2 boxes (30 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 3, total 8

3 boxes LW damage remaining
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on September 17, 2017, 07:40:59 PM
REPAIR ROLL
265 XL Engine with 3+ Hits (+3 mod), on Quadruple Time (-3 mod)
1200 minutes, 2-17 to end of day 2-19
Grace Park, Veteran Tech (6+)

Rolled 2d6 : 5, 1, total 6

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on September 17, 2017, 07:49:03 PM
65 ton Right Arm, TN 6
Rolled 2d6 : 1, 4, total 5


65 ton Right Torso with CASE, TN 9
Rolled 2d6 : 6, 4, total 10


65 ton Upper Arm Actuator, TN 6
Rolled 2d6 : 1, 6, total 7


65 ton Lower Arm Actuator, TN 6
Rolled 2d6 : 3, 6, total 9


65 ton Hand Actuator, TN 6
Rolled 2d6 : 3, 4, total 7


LRM 15, TN 6
Rolled 2d6 : 4, 6, total 10


Medium Laser, TN 6
Rolled 2d6 : 1, 2, total 3


Flamer, TN 6
Rolled 2d6 : 5, 5, total 10


Machinegun, TN 6
Rolled 2d6 : 3, 3, total 6


Machinegun ammo bin, TN 6
Rolled 2d6 : 5, 4, total 9


65-ton Jump Jet, TN 6
Rolled 2d6 : 2, 4, total 6


65 ton Jump Jet, TN 6
Rolled 2d6 : 2, 6, total 8


LRM15 ammo bin, TN 6
Rolled 2d6 : 4, 3, total 7


LRM15 ammo bin, TN 6
Rolled 2d6 : 5, 5, total 10


AMS Ammo bin, TN 9
Rolled 2d6 : 6, 6, total 12

Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on September 17, 2017, 07:58:04 PM
All of above are dated to 3/1/45.

Add'l attempt to find 65-ton Right Arm.  TN6.
Rolled 2d6 : 6, 4, total 10
Title: Re: Fairchild Lance Rolls
Post by: Darrian Wolffe on September 17, 2017, 07:59:07 PM
$331,200 CB deducted from Warehouse.

All arrivals are March 22nd.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 13, 2017, 05:05:40 AM
April Warehouse Rolls

(Using Elsa's abilities; Scrounge +2)

All are dated 4/5/45.  Arrivals wil be 4/26/45.

Max Rolls: 40

LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 4, 3, total 7


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 3, total 4


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 1, total 7


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 1, total 6


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 4, total 7


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 5, total 8


Armor, 10 tons, TN 3
Rolled 2d6 : 4, 6, total 10


Medium Laser, TN 5
Rolled 2d6 : 4, 2, total 6


Medium Laser, TN 5
Rolled 2d6 : 5, 1, total 6


Medium Laser, TN 5
Rolled 2d6 : 5, 2, total 7


Medium Laser, TN 5
Rolled 2d6 : 6, 1, total 7


Actuator, Upper Arm, 70 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Actuator, Lower Arm, 70 tons, TN 5
Rolled 2d6 : 6, 4, total 10


Actuator, Upper Leg, 70 tons, TN 5
Rolled 2d6 : 5, 4, total 9


Actuator, Lower Leg, 70 tons, TN 5
Rolled 2d6 : 6, 5, total 11


Actuator, Foot, 70 tons, TN 5
Rolled 2d6 : 1, 6, total 7


Mech LL, 70 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Mech RL, 70 tons, TN 5
Rolled 2d6 : 6, 2, total 8


Mech RA, 70 tons, TN 5
Rolled 2d6 : 5, 2, total 7


Mech LA, 70 tons, TN 5
Rolled 2d6 : 3, 6, total 9


Mech RT, 70 tons, TN 5
Rolled 2d6 : 2, 1, total 3


Mech LT, 70 tons, TN 5
Rolled 2d6 : 2, 4, total 6


24 rolls used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 13, 2017, 05:09:29 AM
$759,000 spent
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 02:01:56 AM
May Warehouse Rolls

(Using Elsa's abilities; Scrounge +2)

All are dated 5/7/45.  Arrivals wil be 5/28/45.

Max Rolls: 40

Mech RT, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12


Armor, 10 tons, TN 3
Rolled 2d6 : 6, 4, total 10


Armor, 10 tons, TN 3
Rolled 2d6 : 3, 3, total 6


Armor, 10 tons, TN 3
Rolled 2d6 : 6, 2, total 8


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 4, total 9


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 2, total 4


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 6, total 11


LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 5, total 10


ER Large Laser, TN 8
Rolled 2d6 : 4, 1, total 5


SRM-4, TN 5
Rolled 2d6 : 2, 4, total 6


SRM-4, TN 5
Rolled 2d6 : 3, 4, total 7


SRM-4, TN 5
Rolled 2d6 : 1, 5, total 6


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8


SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 3, 1, total 4


Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 2, total 4


Mech LL, 65 tons, TN 5
Rolled 2d6 : 4, 4, total 8


Mech RA, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Mech LA, 65 tons, TN 5
Rolled 2d6 : 5, 4, total 9


Mech RT, 65 tons, TN 5
Rolled 2d6 : 5, 6, total 11


Mech LT, 65 tons, TN 5
Rolled 2d6 : 6, 4, total 10


Actuator, Upper Arm, 65 tons
Rolled 2d6 : 5, 6, total 11


Actuator, Lower Arm, 65 tons
Rolled 2d6 : 2, 2, total 4


Actuator, Upper Leg, 65 tons
Rolled 2d6 : 4, 6, total 10


Actuator, Lower Leg, 65 tons
Rolled 2d6 : 1, 3, total 4


Actuator, Foot, 65 tons
Rolled 2d6 : 4, 5, total 9


26 Rolls Used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 02:07:19 AM
$720,200 spent
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 02:25:56 AM
Crusader Parts Removal

Class A (Field)
Remove AMS
Remove AMS ammo
Remove SSRM-2
Remove SSRM-2
Remove SSRM-2 ammo
Remove RA Machinegun
Remove MG ammo

Total time: 840 minutes
Total TN: 6 + 1 (difficulty) -2 (maintenance Bay) = 4
Supervising Technician: Jasimine Lehmann

Rolled 2d6 : 5, 4, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 02:26:41 AM
Jasmine gains +5 XP.

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 11:20:08 AM
May Experience Rolls

Annual MechWarrior Rolls
Elsa Hartmann
Rolled 2d6 : 3, 1, total 4


Elaine Sharpe
Rolled 2d6 : 4, 5, total 9


Ivan Andrews
Rolled 2d6 : 5, 4, total 9


Leigh Montgomery
Rolled 2d6 : 5, 4, total 9


Natalie Boyle
Rolled 2d6 : 3, 5, total 8



Title: Re: Freya Lance Rolls
Post by: Timberwolfd on November 16, 2017, 11:23:25 AM
You are still stealing my roll luck.  :D
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 11:23:59 AM
Annual XP Results
Elaine Sharpe
Rolled 1d6 : 6, total 6


Ivan Andrews
Rolled 1d6 : 5, total 5


Leigh Montgomery
Rolled 1d6 : 3, total 3
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 11:25:32 AM
You are still stealing my roll luck.  :D

Nah, I needed the new PC to get some XP on this.  I'm going to be dropping a TON of XP on SPAs.  I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 16, 2017, 11:28:16 AM
Spend 10 XP on Ivan Andrews and Leigh Montgomery to purchase 1 EDG each.

Spend 25 XP on Elaine Sharpe to purchase GUN 3
Title: Re: Freya Lance Rolls
Post by: Ice on November 16, 2017, 11:39:02 AM
You are still stealing my roll luck.  :D

Nah, I needed the new PC to get some XP on this.  I'm going to be dropping a TON of XP on SPAs.  I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.

tsm oh tsm where art thou?
Title: Re: Freya Lance Rolls
Post by: serrate on November 20, 2017, 04:20:22 PM
I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.

Are location restrictions still in place?
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 01:04:23 AM
I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.

Are location restrictions still in place?

To be honest, I completely forgot about the location restrictions...but when I went back and looked over the rules, I can only find the location restrictions in regards to starting a new character (that is, you can't customize a character from a state with gear not available to that state)...so I guess I took them out in an earlier revision and forgot about it.

So, yeah, location restrictons are gone, I guess.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 01:11:20 AM
Crusader Customization

Begins 5/28

Add LA Medium Laser (Class D)
Add RL SRM-4 (Class B)
Add LL SRM-4 (Class B)
Add LT SRM Ammo (Class C)
Add 8 pts armor (Class C)

Total time: 3,120 minutes (520 base)
Total TN: 6 + 2 (difficulty) +2 Customization -4 (Factory) = 6
Supervising Technician: Grace Park

Rolled 2d6 : 6, 6, total 12
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 01:24:41 AM
Grace Park gains +6 XP

Crusader picks up a Positive Quirk: Reinforced Legs (all additional armor was applied to the legs)

Completion Date: 4 June
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 01:57:04 AM
1 June Acquisition Rolls

(Using Elsa's abilities; Scrounge +2)

Arrivals wil be 6/21/45.

Max Rolls: 40

Small Pulse Laser, TN 8
Rolled 2d6 : 6, 3, total 9


Small Pulse Laser, TN 8
Rolled 2d6 : 4, 5, total 9


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 4, 4, total 8


DHS, TN 8
Rolled 2d6 : 3, 1, total 4


DHS, TN 8
Rolled 2d6 : 1, 5, total 6


DHS, TN 8
Rolled 2d6 : 5, 5, total 10


DHS, TN 8
Rolled 2d6 : 6, 5, total 11


DHS, TN 8
Rolled 2d6 : 5, 6, total 11


DHS, TN 8
Rolled 2d6 : 4, 6, total 10


DHS, TN 8
Rolled 2d6 : 4, 2, total 6


DHS, TN 8
Rolled 2d6 : 4, 1, total 5


DHS, TN 8
Rolled 2d6 : 5, 3, total 8


DHS, TN 8
Rolled 2d6 : 6, 3, total 9


DHS, TN 8
Rolled 2d6 : 6, 2, total 8


DHS, TN 8
Rolled 2d6 : 5, 3, total 8


DHS, TN 8
Rolled 2d6 : 4, 2, total 6


Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 4, total 8


Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 2, total 6


Large Laser, TN 5
Rolled 2d6 : 1, 4, total 5


Jump Jet, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5


Jump Jet, 65 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 2, total 4


Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 3, total 5


Weapon, LRM-15, TN 5
Rolled 2d6 : 6, 5, total 11


Weapon, LRM-15, TN 5
Rolled 2d6 : 4, 5, total 9


Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 6, 2, total 8


Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2


Ammunition, SRM-4, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9


Ammunition, SRM-4 INFERNO, 1 ton, TN 8
Rolled 2d6 : 5, 5, total 10


Actuator, Hand, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12


Actuator, Lower Arm, 65 tons, TN 5
Rolled 2d6 : 1, 3, total 4


Actuator, Hand, 65 tons, TN 5
Rolled 2d6 : 2, 4, total 6


Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 1, total 3
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 02:12:59 AM
-$621,300 CB for Acquisitions.  4 rolls remaining for June.


June 1

Begin Vindicator Customization

Remove 16 SHS (Class C - high result)
Remove LRM-5
Remove LRM-5 Ammo
Remove Small Laser


Total time: 2,700 minutes (1,800 base)
Total TN: 6 + 2 (difficulty) -4 (Factory) +1 Rush Job = 5
Supervising Technician: Jasimine Lehmann

Rolled 2d6 : 2, 4, total 6
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 21, 2017, 02:17:09 AM
Jasmine gains +1 XP.

Holding remainder of customization for contract determination and departure date.

Remainder of customization (Maintenance-level Customization):

Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg

Estimated time for Customization: 8,280 minutes (~18 days)
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 28, 2017, 11:09:08 AM
Holding remainder of customization for contract determination and departure date.

Remainder of customization (Maintenance-level Customization):

Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg

Estimated time for Customization: 8,280 minutes (~18 days)

Shit.  Forgot about this.

Begins 6/22 (after parts arrive).

Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS (Class D - High result)
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg

Total time for customization: 8,280 minutes
TN: 6+2(difficulty)-2 (maintenance)+2(Custom) = 8
Supervising Technician: Grace Park

Rolled 2d6 : 6, 4, total 10

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 28, 2017, 11:10:30 AM
Grace Park gains +2 XP.

Customization completes on 10 July (while in transit).
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:04:29 PM
Elsa gains +7 XP (3 kills, +2 for victorious survival, +2 for Rob MVP)
Elaine gains +11 XP (2 kills, +2 for victory/survival, +2 for Rob MVP, +5 for Ace)
Leigh gains +4 XP (+2 for victory/survival, +2 for Rob MVP)
Natalie gains +9 XP (3 kills, +2 for victory/survival, +2 for Rob MVP)
All other lance Techs and Doctors gain +2 XP (Rob MVP)

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:12:21 PM
Grasshopper Armor repair rolls
Jasmine Lehman (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
Rush Job (1/2 time; +2)

CT (17 boxes; 128 minutes): TN 6
Rolled 2d6 : 6, 3, total 9


RT (21 boxes; 158 minutes): TN 6
Rolled 2d6 : 6, 2, total 8


LA (16 boxes; 120 minutes): TN 6
Rolled 2d6 : 5, 6, total 11


RL (12 boxes, 90 minutes): TN 6
Rolled 2d6 : 2, 4, total 6


Rifleman LT (2 boxes, 14 minutes): TN 6
Rolled 2d6 : 3, 5, total 8


510 minutes available, 510 minutes spent
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:17:34 PM
Armor repair rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
Rush Job (1/2 time; +2)

Grasshopper RA (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 6, 5, total 11


Grasshopper LL (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 1, 4, total 5



Rifleman RT (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 2, 5, total 7


Rifleman RA (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 6, 2, total 8


Rifleman RL (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 4, 4, total 8


Rifleman LA (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 5, 3, total 8


Javelin LA (2 boxes, 15 minutes) TN 6
Rolled 2d6 : 3, 4, total 7


Javelin RT (2 boxes, 15 minutes) TN 6
Rolled 2d6 : 3, 4, total 7


Javelin LL (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 6, 5, total 11



510 minutes available, 103 minutes remaining
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:20:54 PM
Tina Polatkan (Regular, 7+) + 30 minutes repair time (HR admin)
Maintenance Bay (-2)

Grasshopper LL
Strip all remaining armor (20 boxes, 1.2-time rush job = 113 minutes) TN 7
Rolled 2d6 : 4, 6, total 10
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:22:34 PM
Tina Polatkan (Regular, 7+) + 30 minutes repair time (HR admin)
Maintenance Bay (-2)

Grasshopper LL
Replace all Armor boxes (30 boxes, 3/4-time rush job = 338 minutes) TN 6
Rolled 2d6 : 1, 6, total 7
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:37:29 PM
Repair Rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)

103 minutes remaining

Crusader RT(R) (6 boxes, 90 minutes) TN 4
Rolled 2d6 : 1, 5, total 6


13 minutes remaining

....................................

Repair Rolls
Tina Polatkan (Reg, 7+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
3/4 time (+1)

59 minutes remaining

Crusader RT (4 boxes, 45 minutes) TN 6
Rolled 2d6 : 5, 2, total 7


...................................

Repair Rolls
Angela Constantino (Green, 9+) +30 minutes (HR admin)
Maintenance Bay (-2)

Reload: Javelin SRM ammo.  15 minutes.  TN n/a
Rolled 2d6 : 5, 5, total 10


Reload Javelin Inferno ammo.  15 minutes. TN n/a
Rolled 2d6 : 1, 5, total 6


Reload Crusader LRM 15 ammo.  15 minutes. TN n/a
Rolled 2d6 : 1, 1, total 2


Reload Crusader LRM 15 ammo.  15 minutes. TN n/a
Rolled 2d6 : 3, 6, total 9


Reload Crusader SRM 4 ammo.  15 minutes. TN n/a
Rolled 2d6 : 3, 5, total 8


435 minutes remaining

Repair Crusader LL Armor (14 boxes, x2 time, 420 minutes) TN 5
Rolled 2d6 : 4, 6, total 10


15 minutes remaining
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:40:06 PM
Desire Daniels Medical rolls (9/23)
Veteran, TN 6+
Target: SGT Natalie Boyle (1 pilot hit)

Rolled 2d6 : 3, 5, total 8
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 15, 2018, 12:49:10 PM
9/23 rolls begin

Repair Rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
3/4-time rush job (+1)

Crusader LT (18 points, 203 minutes) TN 5
Rolled 2d6 : 6, 4, total 10


Crusader CT (19 points, 214 minutes) TN 5
Rolled 2d6 : 6, 6, total 12


Crusader Head (2 points, 23 minutes) TN 5
Rolled 2d6 : 6, 5, total 11


.......................................

Repair Rolls
Jasmine Lehman (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)

Crusader RL (18 points, 270 minutes) TN 4
Rolled 2d6 : 3, 2, total 5


Crusader RA (9 points, 135 minutes) TN 4
Rolled 2d6 : 5, 1, total 6
Title: Re: Freya Lance Rolls
Post by: Ad Hoc on January 18, 2018, 04:14:09 AM
Elsa gains +7 XP (3 kills, +2 for victorious survival, +2 for Rob MVP)
Elaine gains +11 XP (2 kills, +2 for victory/survival, +2 for Rob MVP, +5 for Ace)
Leigh gains +4 XP (+2 for victory/survival, +2 for Rob MVP)
Natalie gains +9 XP (3 kills, +2 for victory/survival, +2 for Rob MVP)
All other lance Techs and Doctors gain +2 XP (Rob MVP)



Techs and Doctors get xp for MVP? Has this been since the beginning, and I have missed it in the rules or miss understood?
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:09:32 AM
Techs and Doctors get xp for MVP? Has this been since the beginning, and I have missed it in the rules or miss understood?

All members of the lance get that XP, yes.  Rules PDF p13:

Quote
2 XP: Group blind vote for “mission MVP” (includes all members of that Player’s Lance)
2 XP: Group blind vote for “most enjoyable at table” (includes all members of that Player’s Lance)

That was a change* in the 2-2 ruleset. 
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:17:44 AM
Post-battle Tech rolls:

JAVELIN
Supervising Tech: Angela Constantino

Reload Inferno SRM Ammo (auto)
Rolled 2d6 : 3, 1, total 4


Reload Standard SRM ammo (auto)
Rolled 2d6 : 4, 2, total 6


Total: 30 minutes

VINDICATOR
Supervising Tech: Angela Constantino

Reload LRM ammo (auto) 15 minutes
Rolled 2d6 : 2, 4, total 6


Repair LA Armor (9 pts, x2 time) 270 minutes  TN 7
Rolled 2d6 : 6, 6, total 12


RIFLEMAN
Supervising Tech: Angela Constantino

Repair RL Armor (2 pts, x3 time)  90 minutes  TN 8
Rolled 2d6 : 5, 6, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:34:31 AM
Angela picks up +1 XP for the boxcars.

GRASSHOPPER

Supervising Tech: Grace Park (510 minutes)

Repair RL Armor (25 pts) 375 minutes TN 5
Rolled 2d6 : 4, 6, total 10


Repair RA Armor (8 pts) 120 minutes TN 5
Rolled 2d6 : 6, 6, total 12


Supervising Tech: Jasmine Lehman (510 minutes)

Repair LA Armor (16 pts,) 240 minutes TN5
Rolled 2d6 : 4, 2, total 6

Repair RT Armor (16 pts) 240 minutes  TN5
Rolled 2d6 : 3, 3, total 6


Supervising Tech: Tina Polatkan (510 minutes)

Repair CT Armor (12 pts) 180 minutes TN5
Rolled 2d6 : 3, 4, total 7

Repair RT Armor (15 pts) 225 minutes TN5
Rolled 2d6 : 2, 5, total 7



MEDICAL ROLLS:

Supervising Doctor: Desire Daniels
Base TN: 6+

Elsa Hartmann (1 hit)
Rolled 2d6 : 4, 3, total 7


Fabian Brock (2 hits)
Rolled 2d6 : 6, 1, total 7

Agata Tarducci (5 hits)
Rolled 2d6 : 1, 2, total 3




Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:38:23 AM
Grace Park picks up +1 XP for the boxcars.
Elsa Hartmann heals 1 pilot hit (full health)
Fabrian Brock heals 1 pilot hit (1 hit left)
Agata Tarducci  almost dies but is narrowly saved (5 hits left)

9-26 repairs

GRASSHOPPER
Supervising Tech: Jasmine Lehman (510 minutes)

Repair LL Armor (17 pts) 255 minutes TN5
Rolled 2d6 : 6, 6, total 12


Repair H Armor (6 pts) 90 minutes TN5
Rolled 2d6 : 4, 6, total 10



MEDICAL ROLLS:

Supervising Doctor: Desire Daniels
Base TN: 6+

Fabian Brock (1 hit)
Rolled 2d6 : 5, 5, total 10


Agata Tarducci (5 hits)
Rolled 2d6 : 5, 1, total 6
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:41:47 AM
Jasmine Lehman picks up +1 XP for the boxcars
Fabian Brock heals 1 pilot hit (full health)
Agata Tarducci heals 1 pilot hit (4 hits left)

All repairs completed.

MEDICAL ROLLS (seeing how long it takes to heal Agata)
Supervising Doctor: Desire Daniels
Base TN: 6+

[[Rolls after 4th success are lost]]

9-27
Rolled 2d6 : 3, 1, total 4

9-28
Rolled 2d6 : 6, 6, total 12

9-29
Rolled 2d6 : 4, 2, total 6

9-30
Rolled 2d6 : 3, 3, total 6

9-31
Rolled 2d6 : 5, 1, total 6

10-1
Rolled 2d6 : 1, 2, total 3

10-2
Rolled 2d6 : 5, 3, total 8

10-3
Rolled 2d6 : 2, 1, total 3

10-4
Rolled 2d6 : 3, 4, total 7

10-5
Rolled 2d6 : 3, 6, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2018, 09:43:18 AM
Desire picks up +1 XP for the boxcars on 9-28-45
Agata regains full health on 9-31

Lance is ready to go as of 9-26
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 12:46:34 AM
1 October Acquisition Rolls:

40/40 remaining

10 tons Armor TN 3+
Rolled 2d6 : 2, 1, total 3

10 tons Armor TN 3+
Rolled 2d6 : 1, 1, total 2

10 tons Armor TN 3+
Rolled 2d6 : 5, 5, total 10

10 tons Armor TN 3+
Rolled 2d6 : 1, 6, total 7

10 tons Armor TN 3+
Rolled 2d6 : 5, 1, total 6


65-ton Lower Arm Actuator TN 5+
Rolled 2d6 : 4, 1, total 5

65-ton Lower Arm Actuator TN 5+
Rolled 2d6 : 1, 2, total 3


65-ton Lower Leg Actuator TN 5+
Rolled 2d6 : 5, 5, total 10

65-ton Lower Leg Actuator TN 5+
Rolled 2d6 : 4, 3, total 7

Mech RL, 65 Tons TN 5+
Rolled 2d6 : 5, 4, total 9

Mech LL, 65 Tons TN 5+
Rolled 2d6 : 2, 3, total 5

Ammo, SRM-6, Standard, 1 ton TN 5+
Rolled 2d6 : 6, 6, total 12

Ammo, SRM-6, Standard, 1 ton TN 5+
Rolled 2d6 : 6, 6, total 12

Ammo, SRM-4, Standard, 1 ton TN 5+
Rolled 2d6 : 4, 6, total 10


Ammo, SRM-4, Standard, 1 ton TN 5+
Rolled 2d6 : 2, 1, total 3


Ammo, SRM-4, Inferno, 1 ton TN 5+
Rolled 2d6 : 2, 1, total 3


Ammo, SRM-4, Inferno, 1 ton TN 5+
Rolled 2d6 : 5, 4, total 9

 
Ammo, LRM-15, Standard, 1 tonTN 5+
Rolled 2d6 : 3, 4, total 7


Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 6, total 11


Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 4, total 9

 
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 3, 3, total 6


Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 1, total 6


Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 3, 2, total 5

Double Heat Sink, TN 8+
Rolled 2d6 : 5, 1, total 6

Double Heat Sink, TN 8+
Rolled 2d6 : 6, 2, total 8

Double Heat Sink, TN 8+
Rolled 2d6 : 3, 6, total 9

Double Heat Sink, TN 8+
Rolled 2d6 : 6, 4, total 10

Double Heat Sink, TN 8+
Rolled 2d6 : 5, 5, total 10

Double Heat Sink, TN 8+
Rolled 2d6 : 2, 2, total 4

Double Heat Sink, TN 8+
Rolled 2d6 : 5, 4, total 9

Double Heat Sink, TN 8+
Rolled 2d6 : 2, 5, total 7

Double Heat Sink, TN 8+
Rolled 2d6 : 2, 1, total 3

Double Heat Sink, TN 8+
Rolled 2d6 : 4, 5, total 9


33 used, 7 remaining
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 12:57:57 AM
Attempt to hire a LAM pilot (10-16-3045).

7 Acquisition rolls remaining.
This attempt uses 5.

Base CHA 8 = +4 Bonus to roll.
No Bad Reputation or Contact bonuses apply.

Base TN = 10.

Rolled 2d6 : 6, 6, total 12


Two Acquisition rolls left for October.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 01:00:56 AM
LAM pilot followup:

MoS = 3+ (rolled a 16 on a TN of 10).

Hire a Veteran LAM pilot.  (3/4 Mech Scores, 4/3 ASF scores; 2 random SPAs each on an 8+)
Total Hiring Bonus: $30,000 (Veteran MechWarrior) + $50,000 (LAM pilot) = $80,000 CB Bonus.


SPA 1 check (TN 8+)
Rolled 2d6 : 6, 3, total 9


SPA 2 check (TN 8+)
Rolled 2d6 : 6, 3, total 9

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 01:02:11 AM
LAM Pilot Followup 2:

Additional Skills Check
Rolled 2d6 : 5, 4, total 9




Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 01:03:35 AM
LAM Pilot Followup 2:

Additional Skills Check
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 6, 1, total 7
  Skill

Rolled 1d6 : 4, total 4
  Level
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 01:08:03 AM
SPA Determination

1-2: 20 XP
3-4: 30 XP
4-5: 40 XP
6: 60 XP

Rolled 1d6 : 4, total 4


Rolled 1d6 : 6, total 6
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 10, 2018, 01:15:22 AM
40 XP SPAs: (which don't have a pre-req that's impossible to get)
Rolled 1d3 : 3, total 3


60 XP SPA (which don't have a pre-req that's impossible to get)
Rolled 1d2 : 2, total 2
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 04:25:13 PM
1 November Acquisition rolls:
+2 Scrounge

180 XL Fusion Engine (DHS)
Modified TN 8+
Rolled 2d6 : 5, 6, total 11


10 tons armor
Modified TN 3+
Rolled 2d6 : 3, 2, total 5


DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 5, 3, total 8


Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 04:38:04 PM
November 24-Dec 2 JAVELIN REFIT
Remove 180 SFE

Supervising Tech: Grace Park (Veteran; 6+)

Base Time: 360 minutes
Quad Time: -3 TN; 1440 minutes  (~4 days)

Modified TN 3+
Rolled 2d6 : 5, 1, total 6
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 04:42:48 PM
Dec 5-Dec 10 JAVELIN CUSTOMIZATION
Install 180 XLFE

Supervising Tech: Grace Park (Veteran; 6+)

Base Time: 360 minutes
Class F Refit: x5 (1800 minutes)
Customization (x2) (3600 minutes)  (7.5 days)

Factory Bonus: -4 TN
Class F Penalty: +4 TN
Modified TN: 7+

Rolled 2d6 : 6, 6, total 12
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 04:52:05 PM
Um.  Fuck.  I'll think of a Quirk later.  Grace Park gains +3 XP for the customization, not +5, because I forgot the +2 TN penalty for customization, which would have made the modified TN a 9+.  But boxcars make it a moot point.

DEC 15-MARCH 10th JAVELIN CUSTOMIZATION

Add 2.5t standard armor

Supervising Tech: Grace Park (Veteran; 6+)

Base Time: 600 minutes
Class C Refit: x2 (1200 minutes)
Customization (x2) (2400 minutes) 
Quad Time: -3 TN (9600 minutes) - will complete in mid-January (20 days)

Maintenance Bay Bonus: -2 TN
Quad Time: -3 TN
Class C Penalty: +2 TN
Customization Penalty: +2 TN
Modified TN: 5+

Rolled 2d6 : 6, 3, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 05:01:27 PM
Dec 5-Dec 15 WASP LAM CUSTOMIZATION

Remove LRM-10 and ammo
Install LL
Add 1 ton standard armor

Supervising Tech: Jasmine Lehman (6+)

Base Time: 120+120+120+240 = 600 minutes
Class C Refit: x2 (1200 minutes)
Double Time: x2 (2400 minutes)
Customization: x2 (4800 minutes) - 10 days

Factory Bonus: -4 TN
Double Time: -1 TN
Class C Penalty: +2 TN
LAM-specific Customization Penalty: +3 TN
Modified TN: 6+

Rolled 2d6 : 4, 6, total 10
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 20, 2018, 05:01:46 PM
Jasmine gains +4 XP.  That'll all my customization rolls.
Title: Re: Freya Lance Rolls
Post by: ItsTehPope on April 21, 2018, 12:05:00 AM
Um.  Fuck.  I'll think of a Quirk later.  Grace Park gains +3 XP for the customization, not +5, because I forgot the +2 TN penalty for customization, which would have made the modified TN a 9+.  But boxcars make it a moot point.

DEC 15-MARCH 10th JAVELIN CUSTOMIZATION

Add 2.5t standard armor

Supervising Tech: Grace Park (Veteran; 6+)

Base Time: 600 minutes
Class C Refit: x2 (1200 minutes)
Customization (x2) (2400 minutes) 
Quad Time: -3 TN (9600 minutes) - will complete in mid-January (20 days)

Maintenance Bay Bonus: -2 TN
Quad Time: -3 TN
Class C Penalty: +2 TN
Customization Penalty: +2 TN
Modified TN: 5+

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9

Ms park decided to rejigger the ammo bays and fixed that pesky balance issue?
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on May 17, 2018, 06:52:29 PM
Selling salvaged (crippled) Vindicator from end of RUNNING HORSE

Base selling TN 7; Negotiation skill = +2
Rolled 2d6+2 : 6, 2 + 2, total 10
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on May 17, 2018, 07:26:52 PM
Ms park decided to rejigger the ammo bays and fixed that pesky balance issue?

This is a good idea.  Applied.  Javelin removes Unbalanced quirk.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 28, 2018, 11:20:34 PM
OK, stepping back in time a bit, since my IRL time has been taken up with keeping the campaign moving.

May Acquisition Rolls

DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 2, total 4


10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 3, 2, total 5


Large Laser (x2)
Modified TN 5+
Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 1, 5, total 6


SRM-4 (x2)
Modified TN 5+
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 4, 1, total 5


SRM-4 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 2, 2, total 4


SRM-4 Inferno Ammo (x4)
Modified TN 8+
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 6, 5, total 11


LRM-15 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 2, 6, total 8


SRM-4 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 5, 5, total 10


SRM-4 Inferno Ammo (x4)
Modified TN 8+
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 1, 5, total 6


CASE (x4)
Modified TN 8+
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 3, 4, total 7


39/40 rolls used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 28, 2018, 11:47:14 PM
Once on Wallis:

Customization: Javelin JVN-10N
Currently 1 ton underweight.
Add CASE to each side torso

Base 1200 minutes (Factory, Class E)

Angela Constantino, presiding.  Base TN 7+
Customized Unit: +1
Class E Penalty: +3
Customization Penalty +2
Factory Modifier: -4
Quad Time: -3 (4800 minutes)
Final TN: 6+

Rolled 2d6 : 4, 6, total 10


Customization: Grasshopper -5H
Remove RA/LA Medium Lasers
Remove H LRM-5
Remove torso LRM-5 ammo
Remove 22 SHS

Add x15 DHS (x2 each in side torsos)
Add x1 LL (RA)
Add x1 LL (LA)
Add x1 Medium Laser (H)
Add 1 ton armor (Arms: 22 / Side Torsos: 24-6 / CT: 34 - 10 / Legs: 30 / Head: 9)

Base Time: 28,500 minutes (Maintenance, Class D) - 60 days; scheduled to complete 21 July

Grace Park, presiding.  Base TN: 6+
Class D Penalty: +2
Customization Penalty: +2
Factory Modifier: -4
Standard Time: +0
Final TN: 6+

Rolled 2d6 : 3, 5, total 8

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 28, 2018, 11:56:40 PM
Angela Constantino gains +4 XP for customization success.

Grace Park gains +2 XP for customization success.


June Acquisition Rolls

10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 3, 1, total 4


DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 4, 3, total 7


Actuator, Upper Arm, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 5, 5, total 10


Actuator, Lower Arm, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 1, 5, total 6


Mech RT, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 1, 4, total 5


Jump Jets, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 6, 2, total 8


Actuator, Hand, 45 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 6, total 8


Jump Jets, 45 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 6, 1, total 7


Actuator, Upper Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 4, 6, total 10


Actuator, Lower Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 1, 2, total 3


Actuator, Foot, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 2, 5, total 7


PPC (x1)
Modified TN 5+
Rolled 2d6 : 4, 1, total 5



LRM-15 (x1)
Modified TN 5+
Rolled 2d6 : 3, 4, total 7



31/40 rolls used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 29, 2018, 12:17:17 AM
July Acquisition Rolls

10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 1, 3, total 4


DHS (x8)
Modified TN 8+
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 3, 6, total 9


Actuator, Upper Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 6, total 11


Jump Jets, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 3, 1, total 4


Actuator, Hand, 30 tons (x3)
Modified TN 5+
Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 2, total 5


Weapon, SRM-4 (x2)
Modified TN 5+
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 4, 1, total 5


Weapon, SRM-6 (x2)
Modified TN 5+
Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 5, 2, total 7



LAM RT, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 2, 4, total 6


LAM LT, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 3, 2, total 5


LAM RA, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 2, total 5


LAM LA, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 5, 1, total 6


LAM RL, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 1, 4, total 5


LAM LL, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 6, 2, total 8


36/40 rolls used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 29, 2018, 12:29:50 AM
August Acquisition Rolls

DHS (x8)
Modified TN 8+
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 4, 2, total 6


LAM 30t Upper Arm Actuator (x3)
Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 1, 1, total 2


LAM 30t Lower Arm Actuator  (x3)
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 1, 3, total 4


LAM 30t Hand Arm Actuator  (x3)
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 2, 2, total 4


LAM 30t Upper Leg Actuator  (x3)
Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 1, 5, total 6


LAM 30t Lower Leg Actuator  (x3)
Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 2, 6, total 8


LAM 30t Foot Actuator  (x3)
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 4, 2, total 6


LAM RL (x2)
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 4, 1, total 5


LAM LL (x2)
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 3, 5, total 8


LAM RA (x2)
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 2, 1, total 3


LAM LA (x2)
Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 4, total 7


LAM Life Support
Rolled 2d6 : 4, 4, total 8


34/40 rolls used

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 29, 2018, 12:36:42 AM
November Acquisition Rolls (not complete)

DHS (x8)
Modified TN 8+
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 2, 5, total 7



LAM Jump Jets, 30 t (x8)
Modified TN 7+
Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 3, 1, total 4


Jump Jets, 30 t (x4)
Modified TN 5+
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 5, 1, total 6



20/40 rolls used
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on September 14, 2018, 11:36:44 PM
December Acquisition Rolls (12/7)
Scrounge +2

IS ERPPC - $300,000
Total TN 8+
Rolled 2d6 : 6, 5, total 11


60 ton left leg x2 - $14,400
Total TN 5+
Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 5, 5, total 10


60 ton right leg x2 - $14,000
Total TN 5+
Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 3, 3, total 6


60 ton upper leg actuator x2 - $9,000
Total TN 5+
Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 2, total 6


60 ton lower leg actuator x2 - $4800
Total TN 5+
Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 2, 6, total 8


60 ton foot actuator x2 - $7,200
Total TN 5+
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 1, 5, total 6


10 tons standard armor x3 - $100,000
Total TN 5+
Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 5, 3, total 8


14 rolls used; 26 remaining
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on September 14, 2018, 11:47:17 PM
12/7 Repairs
(https://i.imgur.com/gUVIndP.png)

Tawnee
Rolled 2d6 : 3, 3, total 6


Grace
Rolled 2d6 : 4, 1, total 5


Jasmine
Rolled 2d6 : 3, 4, total 7
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on September 14, 2018, 11:50:40 PM
12/8 repairs
(https://i.imgur.com/3PgD4f4.png)

Angela
Rolled 2d6 : 1, 6, total 7


Tawnee
Rolled 2d6 : 6, 1, total 7


Grace
Rolled 2d6 : 5, 6, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on September 14, 2018, 11:52:16 PM
12/9 repairs

(https://i.imgur.com/kG4321C.png)

Tina
Rolled 2d6 : 5, 4, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 14, 2018, 11:23:20 PM
TN 7 Negotiation Check to sell Grand Dragon

Rolled 2d6+2 : 6, 6 + 2, total 14
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on November 14, 2018, 11:24:52 PM
30%+14% (MoS 7) = 44% sales price.

13,354,880 * 0.44 = 5,876,147 CB Sales price.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 03:35:54 PM
(https://i.imgur.com/HsiGoyU.png)

4-Jan
Grace
Repair Rifleman Head IS  TN 5-1 = 4
Rolled 2d6 : 1, 4, total 5


Repair Rifleman RL IS  TN 5-1 = 4
Rolled 2d6 : 5, 6, total 11


Repair Rifleman H Armor  autosucess
Rolled 2d6 : 2, 1, total 3


Jasmine
Repair Rifleman  LA Armor  TN 7-3 = 4
Rolled 2d6 : 6, 1, total 7


Angela
Repair Rifleman LT Armor TN 7-2 = 5
Rolled 2d6 : 3, 3, total 6


Tina
Repair Rifleman RL Armor TN 7-2 = 5
Rolled 2d6 : 6, 4, total 10


Tawnee
Repair Rifleman CT Armor TN 9-5 = 4
Rolled 2d6 : 4, 3, total 7


Repair Rifleman RTR ARmor TN 9-5 = 4
Rolled 2d6 : 2, 5, total 7

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 03:51:08 PM
(https://i.imgur.com/K1Cws4q.png)

5-Jan

Grace
Replace GHR LT location  (480 min remaining)


Jasmine
Repair Javelin LT Armor TN 3
Rolled 2d6 : 4, 2, total 6


Angela
Repair JVN CT Armor TN 3
Rolled 2d6 : 1, 6, total 7

Repair JVN RT Armor TN 3
Rolled 2d6 : 1, 2, total 3


Tina
Replace Rifleman UL Actuator Right Leg TN 3
Rolled 2d6 : 3, 2, total 5


Tawnee
Repair JVN LA Armor TN 5
Rolled 2d6 : 1, 4, total 5

Repair JVN LL Armor TN 5
Rolled 2d6 : 4, 3, total 7

Repair JVN RL Armor TN 5
Rolled 2d6 : 1, 4, total 5

Reload JVN SRM ammo autosuccess
Rolled 2d6 : 3, 6, total 9

Reload JVN Inferno ammo autosucess
Rolled 2d6 : 6, 3, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 04:01:13 PM
(https://i.imgur.com/UgTA8J5.png)

6-Jan

Grace
Replace GHR LT location  (0 min remaining)  TN 5
Rolled 2d6 : 2, 6, total 8


Jasmine
Repair GHR RA Armor  TN 4
Rolled 2d6 : 2, 3, total 5


Repair GHR RA IS  TN 5
Rolled 2d6 : 1, 5, total 6


Angela
Repair GHR RT Armor  TN 5
Rolled 2d6 : 3, 2, total 5


Tina
Reapir GHR CT ARmor TN 5
Rolled 2d6 : 6, 2, total 8


Tawnee
Repair GHR H Armor TN 4
Rolled 2d6 : 2, 5, total 7
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 04:14:20 PM
(https://i.imgur.com/7OPNKzY.png)

Grace
Replace GHR LA (blown off)  TN 3
Rolled 2d6 : 6, 4, total 10

Replace LT ML TN 3
Rolled 2d6 : 5, 3, total 8


Jasmine
Repair GHR Armor TN 3
Rolled 2d6 : 4, 5, total 9


Angela
Replace LT ML  TN 5
Rolled 2d6 : 5, 3, total 8

Replace LT ML TN 5
Rolled 2d6 : 4, 2, total 6


Tina
Replace LT ML  TN 5
Rolled 2d6 : 1, 5, total 6

Replace LT SPL TN 5
Rolled 2d6 : 6, 2, total 8


Tawnee
Replace LT DHS  TN 6
Rolled 2d6 : 5, 2, total 7

Replace LT DHS TN 6
Rolled 2d6 : 5, 5, total 10

Replace LA Armor  TN 6
Rolled 2d6 : 5, 6, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 04:31:03 PM
(https://i.imgur.com/ambMiMv.png)

Grace
Replace LL  (480 minutes remaining)

Jasmine
Repair CT Armor  TN 4
Rolled 2d6 : 6, 4, total 10


Angela
Repair LA Armor  TN 5
Rolled 2d6 : 5, 3, total 8

Repair LT Armor TN 5
Rolled 2d6 : 3, 3, total 6


Tina
Repair H Armor  TN 5
Rolled 2d6 : 4, 4, total 8

Repair RL Armor TN 5
Rolled 2d6 : 4, 6, total 10


Tawnee
Repair RT Armor  TN 7
Rolled 2d6 : 5, 6, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 04:33:32 PM
Grace
Replace LL  (0 minutes remaining)  TN 5
Rolled 2d6 : 4, 3, total 7


Jasmine
Replace RA (Double time)  TN 7
Rolled 2d6 : 3, 6, total 9




Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 04:43:31 PM
(https://i.imgur.com/TcxhEQZ.png)

10-Jan

Grace
Repair Sensors  TN 4
Rolled 2d6 : 4, 4, total 8

Repair Head IS  TN 4
Rolled 2d6 : 5, 6, total 11


Jasmine
Repair LL Armor TN 4
Rolled 2d6 : 1, 6, total 7


Angela
Replace LL UL Actuator TN 5
Rolled 2d6 : 6, 6, total 12

Replace LL LL Actuator TN 5
Rolled 2d6 : 3, 6, total 9

REplace LL Foot Actuator  TN 5
Rolled 2d6 : 6, 4, total 10


Tina
Repair RA Armor  TN 5
Rolled 2d6 : 5, 6, total 11


Tawnee
Repair LL JJet  TN 4
Rolled 2d6 : 3, 1, total 4

Repair LL JJet  TN 4
Rolled 2d6 : 5, 2, total 7
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 05:04:15 PM
1-10-47 Acquisition Rolls

Arrival 1-31-3047

70 ton upper leg actuator x2 - $10,500
Total TN 5+
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 1, 1, total 2


70 ton lower leg actuator x3 - $5,600
Total TN 5+
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 1, total 3


70 ton foot actuator x2 - $8,400
Total TN 5+
Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 6, 2, total 8


Jump Jets, 70 tons  x4 = $14,000
Total TN 5+
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 6, total 8


Left Leg Location, 70 tons  x3  - $16,800
Total TN 5+
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 5, total 9


Right Leg Location, 70 tons  x2  - $16,800
Total TN 5+
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 1, 5, total 6


Right Arm Location, 70 tons x2  - $16,800
Total TN 5+
Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 3, 3, total 6


3-ton Gyroscope - $900,000
Total TN 5+
Rolled 2d6 : 2, 5, total 7


Medium Laser - x6 - $40,000
Total TN 5+
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 2, total 5


Large laser - x2  $100,000
Total TN 5+
Rolled 2d6 : 1, 4, total 5


28 rolls / 40 max
Rolled 2d6 : 4, 2, total 6
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 16, 2018, 05:07:34 PM
Fucking christ.

1-11-3047 Acquisition rolls

70 ton upper leg actuator x2 - $10,500
Total TN 5+

Rolled 2d6 : 5, 1, total 6


Rolled 2d6 : 6, 4, total 10


10 rolls remaining of 40
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 31, 2018, 12:32:52 AM
Orion Sale 1-1-49 (undamaged)

negotiation +2
TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2019, 04:21:01 PM
Vulcan -5T sale 1-4-49 (crippled)

negotiation +2
TN 7
Rolled 2d6 : 5, 4, total 9
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2019, 04:26:52 PM
Guillotine -4P sale 1-19-49 (fully operational)

negotiation +2
TN 7
Rolled 2d6 : 6, 5, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2019, 04:36:40 PM
1-10-49 Acquisition Rolls

Arrival 2-1-3049

70 ton lower leg actuator x3 - $5,600
Total TN 5+
Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 6, total 8


Left Torso Location, 70 tons  x2  - $16,800
Total TN 5+
Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 5, 2, total 7


Right Torso Location, 70 tons  x2  - $16,800
Total TN 5+
Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 2, 5, total 7


Right Arm Location, 70 tons x2  - $16,800
Total TN 5+
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 4, 1, total 5


2-ton Gyroscope - $600,000
Total TN 5+
Rolled 2d6 : 3, 2, total 5


Medium Laser - x4 - $40,000
Total TN 5+
Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 1, 2, total 3


Large laser - x2  $100,000
Total TN 5+
Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 6, 1, total 7



16 rolls / 40 max
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 29, 2019, 04:38:38 PM
1-11-59 Acquisition Rolls

Arrival 2-1-3049

Damn, forgot armor

10-ton armor lot x4 - $100,000
Total TN 5+
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 5, 1, total 6


Title: Re: Freya Lance Rolls
Post by: ItsTehPope on January 31, 2019, 03:51:18 PM
Did your rolls take the phone company having a problem into account?
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 12, 2019, 01:03:40 AM
Did your rolls take the phone company having a problem into account?

FUCK.

Items with a MoS of 2 or less are removed, and the money is still spent.


..................

Anyway, May, 3049 Acquisition Rolls

x2 Blazer Cannon
Total TN 7+
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 2, 6, total 8


x4 Small Pulse Laser
Total TN 10+
Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 4, 1, total 5



x20 Double Heat Sink
Total TN 10+
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 4, 4, total 8


Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 3, 5, total 8


Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 1, 1, total 2


Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 6, total 11


Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 12, 2019, 01:06:20 AM
2 May, 3049 Acquisition rolls


x4 Small Pulse Laser
Total TN 10+
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 6, total 9


x10 Double Heat Sink
Total TN 10+
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 3, 2, total 5


Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 2, 3, total 5


Monthly Cap Reached
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 12, 2019, 01:11:22 AM
Starting 1 June, 3049

Customization of PXH LAM

LL No Cooling Jacket Quirk check (applies on 7+)
Rolled 2d6 : 3, 1, total 4


Remove SHS
Remove all weapons

4500 minutes, Triple Time

Grace Park, presiding.

TN 5 (base) + 1 (LAM) +3 (Class D) +1 (location, Field) - 2 (Triple Time) = 8
Rolled 2d6 : 3, 6, total 9


Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 12, 2019, 01:17:43 AM
Component Removal ends on 29 June (13,500 minutes = 28.5 days)

Customization begins on 1 July.

Add Blazer Canon (RA)
Add Small Pulse Laser (RT)
Add Small Pulse Laser (LT)
Add x10 DHS (engine)

Grace Park, presiding.

TN 5 (base) + 3 (LAM LAM Custom) +3 (Class D) -1 (location, Maintenance) - 3 (Quad Time) = 7
Rolled 2d6 : 4, 5, total 9


30,240 minutes = 63 days
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on February 12, 2019, 01:18:25 AM
Custom completes on 1 September.

Grace gains +3 XP.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 16, 2019, 12:18:56 PM
Prisoner Recruitment  (CHA 8, applies Attractive bonus)
Maria Riebera
Rolled 2d6-1 : 1, 2 - 1, total 2


Marcela Colding
Rolled 2d6-1 : 6, 6 - 1, total 11


Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 16, 2019, 12:31:14 PM
Maria Riebera Recruited = $25,000 bonus
2/3, Heavy, Age 24, Tactics +2, Edge 1, Heavy Lifter, Melee Spec, Slugger, Zweihander

BLC Payout
Rifleman -3N: 4,860,00 * 0.4 = $1,944,000


Retirement Rolls
Leigh - 5
Rolled 2d6 : 2, 3, total 5

Elizabeth - 5
Rolled 2d6 : 6, 5, total 11

Sylvie - 5
Rolled 2d6 : 2, 4, total 6

Maria - n/a



Grace - 6
Rolled 2d6 : 4, 6, total 10

Jasmine - 5
Rolled 2d6 : 6, 4, total 10

Angela - 6
Rolled 2d6 : 2, 5, total 7

Tawnee - 5
Rolled 2d6 : 1, 3, total 4

Sasha - 5
Rolled 2d6 : 6, 1, total 7
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on April 16, 2019, 12:32:06 PM
Retention Reroll for Tawnee Stone

$20,000 + $20,000 (-2 to roll)
New TN 3
Rolled 2d6 : 1, 2, total 3
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on October 13, 2019, 06:07:22 PM
Sale roll for Custom Crusader -5M-X

Roll Date 6-28-51
Negotiation +2
Rolled 2d6+2 : 5, 6 + 2, total 13
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on October 13, 2019, 06:09:57 PM
Sale roll for Custom Crusader -5M-X

Roll Date 6-28-51
Negotiation +2
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 5, 6 + 2, total 13

Forgot to add in CHA bonus (+3)

Total result is a 16.  MOS is 9.  Sale value is 68% of the list price (11,750,255) = $7,990,170
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 13, 2020, 11:03:00 PM
October Acquisition Rolls

24 rolls total

Scrounge Score +2

x2 10 tons Mech Armor  (TN 4)
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 5, 3, total 8


x18 DHS at +50% cost each (bonus of +5).  Total bonus +7.
TN 4
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 1, 5, total 6


80-ton Left Arm  TN 6
Rolled 2d6 : 5, 5, total 10

80-ton Right Arm TN 6
Rolled 2d6 : 4, 6, total 10

80-ton Left Torso  TN 6
Rolled 2d6 : 3, 4, total 7

80-ton Right Torso TN 6
Rolled 2d6 : 6, 5, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on January 13, 2020, 11:04:33 PM
Total cost for above acquisitions is $477,200
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 06, 2021, 05:37:53 PM
31 May end of contract upkeep rolls

Prisoner Recruitment
Star Captain Dorenda Fore
TN: 8 OR LESS
-1 bonus for Attractive
Rolled 2d6-1 : 4, 2 - 1, total 5


Retirement
Ldrship +1
Leigh Montgomery  TN 6
Rolled 2d6+1 : 3, 4 + 1, total 8


Elizabeth Vicious  TN 6
Rolled 2d6+1 : 3, 5 + 1, total 9


Gianna Michaels  TN 5
Rolled 2d6+1 : 3, 2 + 1, total 6


Giselle Steiner  TN 5
Rolled 2d6+1 : 6, 3 + 1, total 10


Grace Park TN 6
Rolled 2d6+1 : 1, 6 + 1, total 8


Katheryn Winnick TN 6
Rolled 2d6+1 : 6, 5 + 1, total 12


Jasmine Lehman TN 5
Rolled 2d6+1 : 5, 6 + 1, total 12


Aurora Snow TN 5
Rolled 2d6+1 : 2, 2 + 1, total 5


Angela Constantino TN 6
Rolled 2d6+1 : 2, 6 + 1, total 9


Tawnee Stone  TN 5
Rolled 2d6+1 : 5, 5 + 1, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 12, 2021, 07:35:22 PM
Sale roll for Excalibur EXC-2Bb

Base price $16,277,387
Base sale price $8,138,693

Negotiation +2
CHA +3 (above 5)
Total bonus: +5

Rolled 2d6+5 : 5, 6 + 5, total 16
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 12, 2021, 07:36:35 PM
MoS on the sale is 9, which means +18%.

Total sale is for 68% of base.

Total sale price is $11,068,623
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 03:44:30 PM
July Acquisition Rolls

Scrounge Score +2
Well-connected: Skye +1
Good Rep: Skye +1
Total Bonus +4

24 rolls total

300-rated XLFE  TN 11
Rolled 2d6+4 : 4, 3 + 4, total 11


x10 DHS at +20% cost each (extra +2)  TN 11
Rolled 2d6+6 : 3, 5 + 6, total 14


x2 CASE systems at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 3, 1 + 6, total 10


65-ton Left Arm  TN8
Rolled 2d6+4 : 6, 2 + 4, total 12


70-ton Left Arm  TN 8
Rolled 2d6+4 : 1, 6 + 4, total 11


x6 Jump Jets, 75 tons  TN 8
Rolled 2d6+4 : 1, 5 + 4, total 10


Clan ERPPC  TN 15
Rolled 2d6+4 : 6, 6 + 4, total 16

Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 03:45:59 PM
Fuck's sake.  The other 9 DHS rolls.

x9 DHS at +20% cost each (extra +2)  TN 11
Rolled 2d6+6 : 6, 4 + 6, total 16

Rolled 2d6+6 : 6, 2 + 6, total 14

Rolled 2d6+6 : 5, 3 + 6, total 14

Rolled 2d6+6 : 3, 2 + 6, total 11

Rolled 2d6+6 : 2, 5 + 6, total 13

Rolled 2d6+6 : 1, 3 + 6, total 10

Rolled 2d6+6 : 1, 3 + 6, total 10

Rolled 2d6+6 : 3, 5 + 6, total 14

Rolled 2d6+6 : 5, 6 + 6, total 17
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 03:49:16 PM
And the 2nd CASE system.

x2 CASE systems at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 6, 6 + 6, total 18



AND THE OTHER 5 JUMP JETS

x6 Jump Jets, 75 tons  TN 8
Rolled 2d6+4 : 4, 1 + 4, total 9

Rolled 2d6+4 : 4, 6 + 4, total 14

Rolled 2d6+4 : 6, 1 + 4, total 11

Rolled 2d6+4 : 6, 2 + 4, total 12

Rolled 2d6+4 : 4, 5 + 4, total 13
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 03:52:55 PM
July Acquisition cost is $6,558,000.  Current Lance balance is $30,087,845 as of end of July, 3052.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 04:01:43 PM
August Acquisition rolls

24 rolls total

Scrounge Score +2
Well-connected: Skye +1
Good Rep: Skye +1
Total Bonus +4

24 rolls total

x2 50-ton LAM RT  -2 penalty  +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 5, 2 + 7, total 14

Rolled 2d6+7 : 2, 1 + 7, total 10


x2 50-ton LAM LT  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 3, 2 + 7, total 12

Rolled 2d6+7 : 1, 6 + 7, total 14


x2 50-ton LAM RA  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 4, 4 + 7, total 15

Rolled 2d6+7 : 6, 4 + 7, total 17


x2 50-ton LAM LA  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 6, 1 + 7, total 14

Rolled 2d6+7 : 5, 1 + 7, total 13


x2 50-ton LAM RL  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 4, 6 + 7, total 17

Rolled 2d6+7 : 6, 6 + 7, total 19


x2 50-ton LAM LL  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 1, 4 + 7, total 12

Rolled 2d6+7 : 2, 5 + 7, total 14


x2 50-ton LAM UA Actuator  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 3, 5 + 7, total 15

Rolled 2d6+7 : 3, 6 + 7, total 16


x2 50-ton LAM LA Actuator  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 2, 5 + 7, total 14

Rolled 2d6+7 : 3, 1 + 7, total 11


x2 50-ton Hand Actuator  Base TN 8
Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 6, 1 + 4, total 11


x2 50-ton LAM UL Actuator  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 6, 6 + 7, total 19

Rolled 2d6+7 : 1, 6 + 7, total 14


x2 50-ton LAM LL Actuator  -2 penalty +50% cost (+5)  Base TN 11
Rolled 2d6+7 : 2, 1 + 7, total 10

Rolled 2d6+7 : 5, 5 + 7, total 17


x2  50-ton LAM Foot Actuator  Base TN 8
Rolled 2d6+4 : 3, 3 + 4, total 10

Rolled 2d6+4 : 5, 6 + 4, total 15
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on July 13, 2021, 04:04:42 PM
August Acquisition cost is $314,000
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 06, 2021, 05:51:57 PM
June 3053 Acquisition rolls

x2 75-ton Right Arm
TN 5
Rolled 2d6+2 : 1, 1 + 2, total 4

Rolled 2d6+2 : 3, 2 + 2, total 7


x2 75-ton Left Arm
TN 5
Rolled 2d6+2 : 1, 3 + 2, total 6

Rolled 2d6+2 : 3, 6 + 2, total 11


x2 75-ton Right Leg
TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9

Rolled 2d6+2 : 1, 1 + 2, total 4


x2 75-ton Left Leg
TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8

Rolled 2d6+2 : 3, 3 + 2, total 8


x2 80-ton Left Leg
TN 5
Rolled 2d6+2 : 3, 4 + 2, total 9

Rolled 2d6+2 : 4, 4 + 2, total 10


x2 75-ton Right Leg
TN 5
Rolled 2d6+2 : 5, 1 + 2, total 8

Rolled 2d6+2 : 1, 6 + 2, total 9


x2 Actuator, Upper Leg, 75 tons
TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9

Rolled 2d6+2 : 1, 3 + 2, total 6


x2 Actuator, Lower Leg, 75 tons
TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9

Rolled 2d6+2 : 1, 1 + 2, total 4


x2 Actuator, Foot, 75 tons
TN 5
Rolled 2d6+2 : 1, 2 + 2, total 5

Rolled 2d6+2 : 6, 4 + 2, total 12


x2 Actuator, Upper Leg, 80 tons
TN 5
Rolled 2d6+2 : 5, 2 + 2, total 9

Rolled 2d6+2 : 2, 3 + 2, total 7


x2 Actuator, Lower Leg, 80 tons
TN 5
Rolled 2d6+2 : 2, 3 + 2, total 7

Rolled 2d6+2 : 1, 3 + 2, total 6


x2 Actuator, Foot, 80 tons
TN 5
Rolled 2d6+2 : 3, 2 + 2, total 7

Rolled 2d6+2 : 3, 6 + 2, total 11
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 06, 2021, 06:04:24 PM
July Acquitision Rolls

x2 Actuator, Upper Arm, 80 tons
TN 5
Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 6, 5, total 11


x2 Actuator, Lower Arm, 80 tons
TN 5
Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 3, 4, total 7


x2 Actuator, Hand, 80 tons
TN 5
Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 3, 2, total 5


x4 Jump Jets, 80 tons
TN 5
Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 5, total 7


x2 Weapon, IS ERPPC
TN 9
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 6, 6, total 12


x4 Ammunition, Gauss Rifle (IS)
TN 9
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 3, 4, total 7


x4 Ammunition, LB10X Cluster (IS)
TN 9
Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 4, 6, total 10


x4 Ammunition, LB10X Slug (IS)
TN 9
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 1, 4, total 5
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 06, 2021, 06:12:00 PM
August Acquitision Rolls

x8 Jump Jets (50 tons)
TN 5
Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 6, 2, total 8


x1 Sensors (50 tons)
TN 5
Rolled 2d6 : 2, 6, total 8


x1 Sensors (65 tons)
TN 5
Rolled 2d6 : 4, 4, total 8


x1 Sensors (70 tons)
TN 5
Rolled 2d6 : 1, 1, total 2


x1 Sensors (75 tons)
TN 5
Rolled 2d6 : 2, 5, total 7


x1 Sensors (80 tons)
TN 5
Rolled 2d6 : 3, 6, total 9


x1 Mech Cockpit
TN 5
Rolled 2d6 : 1, 3, total 4


x1 Standard Gyro (3-ton)
TN 5
Rolled 2d6 : 3, 1, total 4
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 06, 2021, 06:15:43 PM
Total spent, 1,492,500

Warehouse updated.
Title: Re: Freya Lance Rolls
Post by: Darrian Wolffe on December 12, 2021, 04:06:42 AM
Retirement checks

Montgomery
TN 6
Rolled 2d6 : 6, 1, total 7


Vicious
TN 6
Rolled 2d6 : 2, 4, total 6


Michales
TN 6
Rolled 2d6 : 3, 3, total 6


Steiner
TN 5
Rolled 2d6 : 1, 2, total 3


Fore
TN 5
Rolled 2d6 : 5, 3, total 8


Park
TN 6
Rolled 2d6 : 2, 4, total 6


Winnik
TN 6
Rolled 2d6 : 6, 3, total 9


Lehmann
TN 5
Rolled 2d6 : 5, 6, total 11


Snow
TN 5
Rolled 2d6 : 3, 6, total 9


Watson
TN 5
Rolled 2d6 : 3, 2, total 5


Constantino
TN 6
Rolled 2d6 : 5, 6, total 11


Stone
TN 5
Rolled 2d6 : 2, 5, total 7


Grey
TN 5
Rolled 2d6 : 3, 6, total 9


Stoyadinovich
TN 5
Rolled 2d6 : 6, 6, total 12