-
Scrounge Skill +0
Well-connected -1
No location bonuses
1 June, 3044
10 tons standard Mech armor. Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7
10 tons standard Mech armor. Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
10 tons standard Mech armor. Need 4+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
x1 Mech RA, 75 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 3, total 7
x1 Mech LA, 75 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6
x1 Mech RT, 75 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 5, total 10
x1 Mech LT, 75 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
x1 Mech RA, 60 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 1, total 6
x1 Mech LA, 60 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
x1 Mech RT, 60 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7
x1 Mech LT, 60 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
x1 Mech RA, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 2, total 6
x1 Mech LA, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 1, total 5
x1 Mech RL, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 4, 6, total 10
x1 Mech LL, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 1, total 3
x1 Mech RT, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 1, total 2
x1 Mech LT, 45 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9
x1 Mech RA, 30 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 1, total 4
x1 Mech LA, 30 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
x1 Mech RL, 30 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
x1 Mech LL, 30 tons. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 3, total 5
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 4, total 10
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 5, total 7
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 4, total 7
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 5, total 8
Single Heat Sink. Need 6+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 6, total 11
Double Heat Sink. Need 9+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 2, total 7
-
1 June, 3044
Subtract $282,000 CB from Warehouse.
Arrival Date for purchased items: 22 June, 3044
Next legal acquisition roll: 8 June, 3044
-
Now those are all purchases you are making after arriving on planet, correct? As in these are not your initial warehouse procurement, correct?
Is the 20 day delivery time fiat, AtB, or some other determination?
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Now those are all purchases you are making after arriving on planet, correct? As in these are not your initial warehouse procurement, correct?
Correct.
Is the 20 day delivery time fiat, AtB, or some other determination?
It should be 3 weeks (21 days) dead even. It's on page 12 of the Step-by-by Step Guide ("Parts, Acquisitions, and Selling Things"), written because the StratOps availability rules were incomprehensible. Technically you're supposed to randomly determine how long each part takes to get to you; anywhere from 1 week to 6 months. 3 weeks is long enough to force people to have to think ahead and short enough to not completely screw a person if they get caught out without parts.
-
So silly question probably but is there a table that specifically states what the base number table is for each item per availability. I can find the items availability I am not seeing the base TN before (+/-) modifiers. Also is this a tech taking these scrounge rolls or is it just the PC? Anything else in particular I am missing or where i should be pointed to? i have taken a look in the BMR as well as some Strat Ops and Field Manual. Not sure if I am just over looking again.
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I am pretty sure Rob got the availability TNs from AtB, so take this with a grain of salt, though the process should still be about the same.
It looks like a combination of StratOps p. 178 and Tech Manual starting on p. 290 for weapons and p. 277 for equipment (use the middle availability letter, star league - succession wars - clan invasion). AtB looks like it is using some additional regional/tech modifiers or the old BMR tables are different (the armor availability is too easy, and so are the limbs).
So you want a single heat sink. It is availability level B. In StratOps this is a -3 modifier.
A double heat sink is availability E, a 0 modifier.
So the difference in the procurement TNs is 3, as seen in Rob's numbers.
-
So silly question probably but is there a table that specifically states what the base number table is for each item per availability. I can find the items availability I am not seeing the base TN before (+/-) modifiers. Also is this a tech taking these scrounge rolls or is it just the PC? Anything else in particular I am missing or where i should be pointed to? i have taken a look in the BMR as well as some Strat Ops and Field Manual. Not sure if I am just over looking again.
Regardless of where Rob got it from, he's provided the table in the Step-by-step ATB to TableTop Campaign Guide.pdf. Here's the relevant info:
Purchasing replacement parts requires a skill roll on the part of the PC. This is a Scrounge roll, requiring a base value of the following
Normal BattleMech armor (10 ton lots only for our sanities sake): 5+
IS F/F BattleMech Armor (10 ton lots only): 8+
Clan F/F BattleMech Armor (10 ton lots only): 12+
IntroTech parts, weapons, and Equipment: 7+
Advanced Tech parts, weapons, and Equipment (3044-3055): 10+
Advanced Tech parts, weapons, and Equipment (3056-3060): 9+
ClanTech parts, weapons, and Equipment (3049-3052): 14+
ClanTech parts, weapons, and Equipment (3053-3060): 12+
Your PC’s Scrounge Skill will always apply to this roll; if your Scrounge score is a +3, then roll 2d6+3.
For each +10% you are willing to pay over the base price of a part, weapon, or equipment, add +1. This doesn’t apply to ClanTech.
Each negative trait which is listed in the rules as “making it harder to get things†will apply a -1 modifier per trait or level of trait which applies. The reverse is true for positive traits. It’s up to the players to keep these modifiers straight.
Any parts, weapons, or equipment you purchase will be delivered to you in 3 weeks flat.
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I am part of the way through that guide but wanted confirmation on one thing so didnt go any further. Didnt think it would be in there as it was more a walk through for ATB. I will check more of that plus from what you gave. thanks
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Add the date when these rolls are being made, please. Second, please ensure that MASC is available in the region of space you're in when the rolls are made. If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.
Please explain how you ordered double heat sinks in Drac space when according to the upgraded tech table, the DC did not get double heat sinks until 3047?
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Add the date when these rolls are being made, please. Second, please ensure that MASC is available in the region of space you're in when the rolls are made. If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.
Please explain how you ordered double heat sinks in Drac space when according to the upgraded tech table, the DC did not get double heat sinks until 3047?
thats a good question because that will impact my warehouse as well
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July 12-17
Remove stuff from Rifleman: TN 6
Rolled 2d6 : 5, 5, total 10
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August 4th-25th
(Have to wait to begin refit for parts to arrive)
TN 6 to complete refit of Rifleman
Rolled 2d6 : 6, 6, total 12
Grace Park, Tech.
-
Well, OK. I'm pretty clearly balancing out Jon's rolls.
First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).
Second, add a positive Quirk to the RFL. There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).
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Well, OK. I'm pretty clearly balancing out Jon's rolls.
First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).
Second, add a positive Quirk to the RFL. There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).
Your tech added some Cylon tech in a moment of epiphany.
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Well, OK. I'm pretty clearly balancing out Jon's rolls.
First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).
Second, add a positive Quirk to the RFL. There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).
Your tech added some Cylon tech in a moment of epiphany.
See, the difference was, when I started farking around with the Rifleman, I actually HAD a plan...
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Are you going to change your avatar to a 6?
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Well, OK. I'm pretty clearly balancing out Jon's rolls.
First, Grace Park gains +6 XP for the 6-point MoS on a customization (see rules changelog for Tech advancement).
Second, add a positive Quirk to the RFL. There isn't much that makes sense that the RFL doesn't already have, so in this case I'll have it lose Ubiquitous (a custom Mech probably shouldn't get that bonus anyway), and add Combat Computer (a slightly higher-value quirk), fluffing it as a side effect of the new cooling system and having all that torso space to cycle coolant through (nothing in either torso but DHS).
Your tech added some Cylon tech in a moment of epiphany.
See, the difference was, when I started farking around with the Rifleman, I actually HAD a plan...
Then your technician gods had a writers strike?
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Then the special effects department realized that they could make more money on other customers and started using stock shots of the unseen Rifleman. Harmony Gold noticed and sued. They used a legal maneuver to get a Draconis Combine court on Asta to hear the case...
Of course you realize your tech is going to shoot you in he gut now, right?
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September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses
10 tons armor, TN 4
Rolled 2d6 : 6, 5, total 11
10 tons armor, TN 4
Rolled 2d6 : 6, 3, total 9
Double Heat Sink, TN 9
Rolled 2d6 : 4, 2, total 6
Double Heat Sink, TN 9
Rolled 2d6 : 4, 1, total 5
Double Heat Sink, TN 9
Rolled 2d6 : 3, 6, total 9
Double Heat Sink, TN 9
Rolled 2d6 : 3, 2, total 5
Double Heat Sink, TN 9
Rolled 2d6 : 4, 5, total 9
Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 1, 6, total 7
Double Heat Sink, TN 9
Rolled 2d6 : 3, 5, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 3, 1, total 4
Mech RL, 60 tons, TN 6
Rolled 2d6 : 4, 5, total 9
Mech LL, 60 tons, TN 6
Rolled 2d6 : 6, 2, total 8
Mech RT, 30 tons, TN 6
Rolled 2d6 : 4, 1, total 5
Mech LT, 30 tons, TN 6
Rolled 2d6 : 4, 6, total 10
Mech RA, 30 tons, TN 6
Rolled 2d6 : 6, 3, total 9
Mech LA, 30 tons, TN 6
Rolled 2d6 : 1, 5, total 6
Mech LL, 45 tons, TN 6
Rolled 2d6 : 4, 2, total 6
Mech LA, 45 tons, TN 6
Rolled 2d6 : 2, 4, total 6
Mech RT, 45 tons, TN 6
Rolled 2d6 : 6, 5, total 11
-
September Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses
$120,800 deduced for Sepember Acquisitions.
February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF
10 tons Mech Armor, TN 6
Rolled 2d6 : 6, 4, total 10
Double Heat Sink, TN 9
Rolled 2d6 : 1, 5, total 6
Double Heat Sink, TN 9
Rolled 2d6 : 2, 1, total 3
Double Heat Sink, TN 9
Rolled 2d6 : 6, 2, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 2, 2, total 4
Double Heat Sink, TN 9
Rolled 2d6 : 5, 1, total 6
Double Heat Sink, TN 9
Rolled 2d6 : 4, 4, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 5, 3, total 8
Double Heat Sink, TN 9
Rolled 2d6 : 3, 4, total 7
PPC, TN 6
Rolled 2d6 : 6, 5, total 11
SRM 6, TN 6
Rolled 2d6 : 1, 3, total 4
Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 2, total 4
Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 2, 5, total 7
Mech Cockpit, TN 6
Rolled 2d6 : 6, 1, total 7
Mech Life Support, TN 6
Rolled 2d6 : 5, 3, total 8
-
February Acquisitions
Scrounge Skill +0
Well-connected -1
No location bonuses (although we're uncomfortably close to Shiro III)
FWL gains Double Heat Sink purchasing in 3045; see p6 of the v2 rules PDF
...although those DHS are clearly still hard to get ahold of.
$590,000 deducted for Febraruy acquisitions.
-
15/25 Feb Acquisitions used
Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 3, 3, total 6
Ammunition, LRM5, 1 ton, TN 6
Rolled 2d6 : 6, 5, total 11
Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 4, total 5
Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 6, 2, total 8
Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 4, 2, total 6
Ammunition, SRM6, 1 ton, TN 6
Rolled 2d6 : 1, 5, total 6
DHS, TN9
Rolled 2d6 : 4, 6, total 10
DHS, TN9
Rolled 2d6 : 6, 4, total 10
DHS, TN9
Rolled 2d6 : 5, 5, total 10
DHS, TN9
Rolled 2d6 : 1, 5, total 6
25/25 used
-
$159,000 deducted for above purchases
-
Aero Lance Repairs
Stingray 1 - Hunter Fokker, Tech (Vet)
Avionics Hit (480 Minutes): TN 4 (6 base, +0 type repair, -2 maint. bay)
Rolled 2d6 : 3, 6, total 9
Stingray 1 - Miriam Franklin, Tech (Elite)
Sensor Hit (120 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 2, 1, total 3
Stingray 1 - Miriam Franklin
Nose Armor repair 27 boxes (360 minutes=>180 minutes): TN 3 (5 base, -1 type repair, +1 rush job, -2 maint bay)
Rolled 2d6 : 5, 3, total 8
Stingray 1 - Miriam Franklin
Right Wing armor repair 10 boxes (150 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 4, total 9
Stingray 1 - Miriam Franklin
Left Wing armor repair 2 boxes (30 minutes): TN 2 (5 base, -1 type repair, -2 maint bay)
Rolled 2d6 : 5, 3, total 8
3 boxes LW damage remaining
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REPAIR ROLL
265 XL Engine with 3+ Hits (+3 mod), on Quadruple Time (-3 mod)
1200 minutes, 2-17 to end of day 2-19
Grace Park, Veteran Tech (6+)
Rolled 2d6 : 5, 1, total 6
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65 ton Right Arm, TN 6
Rolled 2d6 : 1, 4, total 5
65 ton Right Torso with CASE, TN 9
Rolled 2d6 : 6, 4, total 10
65 ton Upper Arm Actuator, TN 6
Rolled 2d6 : 1, 6, total 7
65 ton Lower Arm Actuator, TN 6
Rolled 2d6 : 3, 6, total 9
65 ton Hand Actuator, TN 6
Rolled 2d6 : 3, 4, total 7
LRM 15, TN 6
Rolled 2d6 : 4, 6, total 10
Medium Laser, TN 6
Rolled 2d6 : 1, 2, total 3
Flamer, TN 6
Rolled 2d6 : 5, 5, total 10
Machinegun, TN 6
Rolled 2d6 : 3, 3, total 6
Machinegun ammo bin, TN 6
Rolled 2d6 : 5, 4, total 9
65-ton Jump Jet, TN 6
Rolled 2d6 : 2, 4, total 6
65 ton Jump Jet, TN 6
Rolled 2d6 : 2, 6, total 8
LRM15 ammo bin, TN 6
Rolled 2d6 : 4, 3, total 7
LRM15 ammo bin, TN 6
Rolled 2d6 : 5, 5, total 10
AMS Ammo bin, TN 9
Rolled 2d6 : 6, 6, total 12
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All of above are dated to 3/1/45.
Add'l attempt to find 65-ton Right Arm. TN6.
Rolled 2d6 : 6, 4, total 10
-
$331,200 CB deducted from Warehouse.
All arrivals are March 22nd.
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April Warehouse Rolls
(Using Elsa's abilities; Scrounge +2)
All are dated 4/5/45. Arrivals wil be 4/26/45.
Max Rolls: 40
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 4, 3, total 7
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 3, total 4
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 6, 1, total 7
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 1, total 6
Armor, 10 tons, TN 3
Rolled 2d6 : 3, 4, total 7
Armor, 10 tons, TN 3
Rolled 2d6 : 3, 5, total 8
Armor, 10 tons, TN 3
Rolled 2d6 : 4, 6, total 10
Medium Laser, TN 5
Rolled 2d6 : 4, 2, total 6
Medium Laser, TN 5
Rolled 2d6 : 5, 1, total 6
Medium Laser, TN 5
Rolled 2d6 : 5, 2, total 7
Medium Laser, TN 5
Rolled 2d6 : 6, 1, total 7
Actuator, Upper Arm, 70 tons, TN 5
Rolled 2d6 : 1, 4, total 5
Actuator, Lower Arm, 70 tons, TN 5
Rolled 2d6 : 6, 4, total 10
Actuator, Upper Leg, 70 tons, TN 5
Rolled 2d6 : 5, 4, total 9
Actuator, Lower Leg, 70 tons, TN 5
Rolled 2d6 : 6, 5, total 11
Actuator, Foot, 70 tons, TN 5
Rolled 2d6 : 1, 6, total 7
Mech LL, 70 tons, TN 5
Rolled 2d6 : 2, 3, total 5
Mech RL, 70 tons, TN 5
Rolled 2d6 : 6, 2, total 8
Mech RA, 70 tons, TN 5
Rolled 2d6 : 5, 2, total 7
Mech LA, 70 tons, TN 5
Rolled 2d6 : 3, 6, total 9
Mech RT, 70 tons, TN 5
Rolled 2d6 : 2, 1, total 3
Mech LT, 70 tons, TN 5
Rolled 2d6 : 2, 4, total 6
24 rolls used
-
$759,000 spent
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May Warehouse Rolls
(Using Elsa's abilities; Scrounge +2)
All are dated 5/7/45. Arrivals wil be 5/28/45.
Max Rolls: 40
Mech RT, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12
Armor, 10 tons, TN 3
Rolled 2d6 : 6, 4, total 10
Armor, 10 tons, TN 3
Rolled 2d6 : 3, 3, total 6
Armor, 10 tons, TN 3
Rolled 2d6 : 6, 2, total 8
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 4, total 9
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 2, total 4
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 6, total 11
LRM-15 ammo, 1 ton, TN 5
Rolled 2d6 : 5, 5, total 10
ER Large Laser, TN 8
Rolled 2d6 : 4, 1, total 5
SRM-4, TN 5
Rolled 2d6 : 2, 4, total 6
SRM-4, TN 5
Rolled 2d6 : 3, 4, total 7
SRM-4, TN 5
Rolled 2d6 : 1, 5, total 6
SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2
SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 2, 6, total 8
SRM-4 ammo, 1 ton, TN 5
Rolled 2d6 : 3, 1, total 4
Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 2, total 4
Mech LL, 65 tons, TN 5
Rolled 2d6 : 4, 4, total 8
Mech RA, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5
Mech LA, 65 tons, TN 5
Rolled 2d6 : 5, 4, total 9
Mech RT, 65 tons, TN 5
Rolled 2d6 : 5, 6, total 11
Mech LT, 65 tons, TN 5
Rolled 2d6 : 6, 4, total 10
Actuator, Upper Arm, 65 tons
Rolled 2d6 : 5, 6, total 11
Actuator, Lower Arm, 65 tons
Rolled 2d6 : 2, 2, total 4
Actuator, Upper Leg, 65 tons
Rolled 2d6 : 4, 6, total 10
Actuator, Lower Leg, 65 tons
Rolled 2d6 : 1, 3, total 4
Actuator, Foot, 65 tons
Rolled 2d6 : 4, 5, total 9
26 Rolls Used
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$720,200 spent
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Crusader Parts Removal
Class A (Field)
Remove AMS
Remove AMS ammo
Remove SSRM-2
Remove SSRM-2
Remove SSRM-2 ammo
Remove RA Machinegun
Remove MG ammo
Total time: 840 minutes
Total TN: 6 + 1 (difficulty) -2 (maintenance Bay) = 4
Supervising Technician: Jasimine Lehmann
Rolled 2d6 : 5, 4, total 9
-
Jasmine gains +5 XP.
-
May Experience Rolls
Annual MechWarrior Rolls
Elsa Hartmann
Rolled 2d6 : 3, 1, total 4
Elaine Sharpe
Rolled 2d6 : 4, 5, total 9
Ivan Andrews
Rolled 2d6 : 5, 4, total 9
Leigh Montgomery
Rolled 2d6 : 5, 4, total 9
Natalie Boyle
Rolled 2d6 : 3, 5, total 8
-
You are still stealing my roll luck. :D
-
Annual XP Results
Elaine Sharpe
Rolled 1d6 : 6, total 6
Ivan Andrews
Rolled 1d6 : 5, total 5
Leigh Montgomery
Rolled 1d6 : 3, total 3
-
You are still stealing my roll luck. :D
Nah, I needed the new PC to get some XP on this. I'm going to be dropping a TON of XP on SPAs. I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.
-
Spend 10 XP on Ivan Andrews and Leigh Montgomery to purchase 1 EDG each.
Spend 25 XP on Elaine Sharpe to purchase GUN 3
-
You are still stealing my roll luck. :D
Nah, I needed the new PC to get some XP on this. I'm going to be dropping a TON of XP on SPAs. I *really* want Melee Master+Zweihander+Slugger so I can deal 30 damage, twice, on the Punch Table, and still fire all torso-mounted weapons.
tsm oh tsm where art thou?
-
I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.
Are location restrictions still in place?
-
I noticed you rolled for an ER LL in May while we're on Canopus IV. I was looking to see if anyone had done this, since I needed to purchase stuff like UAC5 ammo for the Wolvie.
Are location restrictions still in place?
To be honest, I completely forgot about the location restrictions...but when I went back and looked over the rules, I can only find the location restrictions in regards to starting a new character (that is, you can't customize a character from a state with gear not available to that state)...so I guess I took them out in an earlier revision and forgot about it.
So, yeah, location restrictons are gone, I guess.
-
Crusader Customization
Begins 5/28
Add LA Medium Laser (Class D)
Add RL SRM-4 (Class B)
Add LL SRM-4 (Class B)
Add LT SRM Ammo (Class C)
Add 8 pts armor (Class C)
Total time: 3,120 minutes (520 base)
Total TN: 6 + 2 (difficulty) +2 Customization -4 (Factory) = 6
Supervising Technician: Grace Park
Rolled 2d6 : 6, 6, total 12
-
Grace Park gains +6 XP
Crusader picks up a Positive Quirk: Reinforced Legs (all additional armor was applied to the legs)
Completion Date: 4 June
-
1 June Acquisition Rolls
(Using Elsa's abilities; Scrounge +2)
Arrivals wil be 6/21/45.
Max Rolls: 40
Small Pulse Laser, TN 8
Rolled 2d6 : 6, 3, total 9
Small Pulse Laser, TN 8
Rolled 2d6 : 4, 5, total 9
DHS, TN 8
Rolled 2d6 : 3, 1, total 4
DHS, TN 8
Rolled 2d6 : 4, 1, total 5
DHS, TN 8
Rolled 2d6 : 3, 1, total 4
DHS, TN 8
Rolled 2d6 : 4, 1, total 5
DHS, TN 8
Rolled 2d6 : 4, 4, total 8
DHS, TN 8
Rolled 2d6 : 3, 1, total 4
DHS, TN 8
Rolled 2d6 : 1, 5, total 6
DHS, TN 8
Rolled 2d6 : 5, 5, total 10
DHS, TN 8
Rolled 2d6 : 6, 5, total 11
DHS, TN 8
Rolled 2d6 : 5, 6, total 11
DHS, TN 8
Rolled 2d6 : 4, 6, total 10
DHS, TN 8
Rolled 2d6 : 4, 2, total 6
DHS, TN 8
Rolled 2d6 : 4, 1, total 5
DHS, TN 8
Rolled 2d6 : 5, 3, total 8
DHS, TN 8
Rolled 2d6 : 6, 3, total 9
DHS, TN 8
Rolled 2d6 : 6, 2, total 8
DHS, TN 8
Rolled 2d6 : 5, 3, total 8
DHS, TN 8
Rolled 2d6 : 4, 2, total 6
Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 4, total 8
Jump Jet, 70 tons, TN 5
Rolled 2d6 : 4, 2, total 6
Large Laser, TN 5
Rolled 2d6 : 1, 4, total 5
Jump Jet, 65 tons, TN 5
Rolled 2d6 : 1, 4, total 5
Jump Jet, 65 tons, TN 5
Rolled 2d6 : 2, 3, total 5
Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 2, total 4
Jump Jet, 45 tons, TN 5
Rolled 2d6 : 2, 3, total 5
Weapon, LRM-15, TN 5
Rolled 2d6 : 6, 5, total 11
Weapon, LRM-15, TN 5
Rolled 2d6 : 4, 5, total 9
Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 6, 2, total 8
Ammunition, LRM-15, 1 ton, TN 5
Rolled 2d6 : 1, 1, total 2
Ammunition, SRM-4, 1 ton, TN 5
Rolled 2d6 : 6, 3, total 9
Ammunition, SRM-4 INFERNO, 1 ton, TN 8
Rolled 2d6 : 5, 5, total 10
Actuator, Hand, 70 tons, TN 5
Rolled 2d6 : 6, 6, total 12
Actuator, Lower Arm, 65 tons, TN 5
Rolled 2d6 : 1, 3, total 4
Actuator, Hand, 65 tons, TN 5
Rolled 2d6 : 2, 4, total 6
Mech RL, 65 tons, TN 5
Rolled 2d6 : 2, 1, total 3
-
-$621,300 CB for Acquisitions. 4 rolls remaining for June.
June 1
Begin Vindicator Customization
Remove 16 SHS (Class C - high result)
Remove LRM-5
Remove LRM-5 Ammo
Remove Small Laser
Total time: 2,700 minutes (1,800 base)
Total TN: 6 + 2 (difficulty) -4 (Factory) +1 Rush Job = 5
Supervising Technician: Jasimine Lehmann
Rolled 2d6 : 2, 4, total 6
-
Jasmine gains +1 XP.
Holding remainder of customization for contract determination and departure date.
Remainder of customization (Maintenance-level Customization):
Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg
Estimated time for Customization: 8,280 minutes (~18 days)
-
Holding remainder of customization for contract determination and departure date.
Remainder of customization (Maintenance-level Customization):
Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg
Estimated time for Customization: 8,280 minutes (~18 days)
Shit. Forgot about this.
Begins 6/22 (after parts arrive).
Add LRM-15 (LT)
Add LRM-15 ammo (in LT ammo slot)
Add x10 DHS (Class D - High result)
Add Small Pulse Laser (LA, in old SL slot)
Add 4 points of armor to each leg
Total time for customization: 8,280 minutes
TN: 6+2(difficulty)-2 (maintenance)+2(Custom) = 8
Supervising Technician: Grace Park
Rolled 2d6 : 6, 4, total 10
-
Grace Park gains +2 XP.
Customization completes on 10 July (while in transit).
-
Elsa gains +7 XP (3 kills, +2 for victorious survival, +2 for Rob MVP)
Elaine gains +11 XP (2 kills, +2 for victory/survival, +2 for Rob MVP, +5 for Ace)
Leigh gains +4 XP (+2 for victory/survival, +2 for Rob MVP)
Natalie gains +9 XP (3 kills, +2 for victory/survival, +2 for Rob MVP)
All other lance Techs and Doctors gain +2 XP (Rob MVP)
-
Grasshopper Armor repair rolls
Jasmine Lehman (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
Rush Job (1/2 time; +2)
CT (17 boxes; 128 minutes): TN 6
Rolled 2d6 : 6, 3, total 9
RT (21 boxes; 158 minutes): TN 6
Rolled 2d6 : 6, 2, total 8
LA (16 boxes; 120 minutes): TN 6
Rolled 2d6 : 5, 6, total 11
RL (12 boxes, 90 minutes): TN 6
Rolled 2d6 : 2, 4, total 6
Rifleman LT (2 boxes, 14 minutes): TN 6
Rolled 2d6 : 3, 5, total 8
510 minutes available, 510 minutes spent
-
Armor repair rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
Rush Job (1/2 time; +2)
Grasshopper RA (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 6, 5, total 11
Grasshopper LL (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 1, 4, total 5
Rifleman RT (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 2, 5, total 7
Rifleman RA (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 6, 2, total 8
Rifleman RL (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 4, 4, total 8
Rifleman LA (10 boxes, 75 minutes) TN 6
Rolled 2d6 : 5, 3, total 8
Javelin LA (2 boxes, 15 minutes) TN 6
Rolled 2d6 : 3, 4, total 7
Javelin RT (2 boxes, 15 minutes) TN 6
Rolled 2d6 : 3, 4, total 7
Javelin LL (5 boxes, 38 minutes) TN 6
Rolled 2d6 : 6, 5, total 11
510 minutes available, 103 minutes remaining
-
Tina Polatkan (Regular, 7+) + 30 minutes repair time (HR admin)
Maintenance Bay (-2)
Grasshopper LL
Strip all remaining armor (20 boxes, 1.2-time rush job = 113 minutes) TN 7
Rolled 2d6 : 4, 6, total 10
-
Tina Polatkan (Regular, 7+) + 30 minutes repair time (HR admin)
Maintenance Bay (-2)
Grasshopper LL
Replace all Armor boxes (30 boxes, 3/4-time rush job = 338 minutes) TN 6
Rolled 2d6 : 1, 6, total 7
-
Repair Rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
103 minutes remaining
Crusader RT(R) (6 boxes, 90 minutes) TN 4
Rolled 2d6 : 1, 5, total 6
13 minutes remaining
....................................
Repair Rolls
Tina Polatkan (Reg, 7+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
3/4 time (+1)
59 minutes remaining
Crusader RT (4 boxes, 45 minutes) TN 6
Rolled 2d6 : 5, 2, total 7
...................................
Repair Rolls
Angela Constantino (Green, 9+) +30 minutes (HR admin)
Maintenance Bay (-2)
Reload: Javelin SRM ammo. 15 minutes. TN n/a
Rolled 2d6 : 5, 5, total 10
Reload Javelin Inferno ammo. 15 minutes. TN n/a
Rolled 2d6 : 1, 5, total 6
Reload Crusader LRM 15 ammo. 15 minutes. TN n/a
Rolled 2d6 : 1, 1, total 2
Reload Crusader LRM 15 ammo. 15 minutes. TN n/a
Rolled 2d6 : 3, 6, total 9
Reload Crusader SRM 4 ammo. 15 minutes. TN n/a
Rolled 2d6 : 3, 5, total 8
435 minutes remaining
Repair Crusader LL Armor (14 boxes, x2 time, 420 minutes) TN 5
Rolled 2d6 : 4, 6, total 10
15 minutes remaining
-
Desire Daniels Medical rolls (9/23)
Veteran, TN 6+
Target: SGT Natalie Boyle (1 pilot hit)
Rolled 2d6 : 3, 5, total 8
-
9/23 rolls begin
Repair Rolls
Grace Park (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
3/4-time rush job (+1)
Crusader LT (18 points, 203 minutes) TN 5
Rolled 2d6 : 6, 4, total 10
Crusader CT (19 points, 214 minutes) TN 5
Rolled 2d6 : 6, 6, total 12
Crusader Head (2 points, 23 minutes) TN 5
Rolled 2d6 : 6, 5, total 11
.......................................
Repair Rolls
Jasmine Lehman (Vet, 6+) +30 minutes repair time (HR admin)
Maintenance Bay (-2)
Crusader RL (18 points, 270 minutes) TN 4
Rolled 2d6 : 3, 2, total 5
Crusader RA (9 points, 135 minutes) TN 4
Rolled 2d6 : 5, 1, total 6
-
Elsa gains +7 XP (3 kills, +2 for victorious survival, +2 for Rob MVP)
Elaine gains +11 XP (2 kills, +2 for victory/survival, +2 for Rob MVP, +5 for Ace)
Leigh gains +4 XP (+2 for victory/survival, +2 for Rob MVP)
Natalie gains +9 XP (3 kills, +2 for victory/survival, +2 for Rob MVP)
All other lance Techs and Doctors gain +2 XP (Rob MVP)
Techs and Doctors get xp for MVP? Has this been since the beginning, and I have missed it in the rules or miss understood?
-
Techs and Doctors get xp for MVP? Has this been since the beginning, and I have missed it in the rules or miss understood?
All members of the lance get that XP, yes. Rules PDF p13:
2 XP: Group blind vote for “mission MVP†(includes all members of that Player’s Lance)
2 XP: Group blind vote for “most enjoyable at table†(includes all members of that Player’s Lance)
That was a change* in the 2-2 ruleset.
-
Post-battle Tech rolls:
JAVELIN
Supervising Tech: Angela Constantino
Reload Inferno SRM Ammo (auto)
Rolled 2d6 : 3, 1, total 4
Reload Standard SRM ammo (auto)
Rolled 2d6 : 4, 2, total 6
Total: 30 minutes
VINDICATOR
Supervising Tech: Angela Constantino
Reload LRM ammo (auto) 15 minutes
Rolled 2d6 : 2, 4, total 6
Repair LA Armor (9 pts, x2 time) 270 minutes TN 7
Rolled 2d6 : 6, 6, total 12
RIFLEMAN
Supervising Tech: Angela Constantino
Repair RL Armor (2 pts, x3 time) 90 minutes TN 8
Rolled 2d6 : 5, 6, total 11
-
Angela picks up +1 XP for the boxcars.
GRASSHOPPER
Supervising Tech: Grace Park (510 minutes)
Repair RL Armor (25 pts) 375 minutes TN 5
Rolled 2d6 : 4, 6, total 10
Repair RA Armor (8 pts) 120 minutes TN 5
Rolled 2d6 : 6, 6, total 12
Supervising Tech: Jasmine Lehman (510 minutes)
Repair LA Armor (16 pts,) 240 minutes TN5
Rolled 2d6 : 4, 2, total 6
Repair RT Armor (16 pts) 240 minutes TN5
Rolled 2d6 : 3, 3, total 6
Supervising Tech: Tina Polatkan (510 minutes)
Repair CT Armor (12 pts) 180 minutes TN5
Rolled 2d6 : 3, 4, total 7
Repair RT Armor (15 pts) 225 minutes TN5
Rolled 2d6 : 2, 5, total 7
MEDICAL ROLLS:
Supervising Doctor: Desire Daniels
Base TN: 6+
Elsa Hartmann (1 hit)
Rolled 2d6 : 4, 3, total 7
Fabian Brock (2 hits)
Rolled 2d6 : 6, 1, total 7
Agata Tarducci (5 hits)
Rolled 2d6 : 1, 2, total 3
-
Grace Park picks up +1 XP for the boxcars.
Elsa Hartmann heals 1 pilot hit (full health)
Fabrian Brock heals 1 pilot hit (1 hit left)
Agata Tarducci almost dies but is narrowly saved (5 hits left)
9-26 repairs
GRASSHOPPER
Supervising Tech: Jasmine Lehman (510 minutes)
Repair LL Armor (17 pts) 255 minutes TN5
Rolled 2d6 : 6, 6, total 12
Repair H Armor (6 pts) 90 minutes TN5
Rolled 2d6 : 4, 6, total 10
MEDICAL ROLLS:
Supervising Doctor: Desire Daniels
Base TN: 6+
Fabian Brock (1 hit)
Rolled 2d6 : 5, 5, total 10
Agata Tarducci (5 hits)
Rolled 2d6 : 5, 1, total 6
-
Jasmine Lehman picks up +1 XP for the boxcars
Fabian Brock heals 1 pilot hit (full health)
Agata Tarducci heals 1 pilot hit (4 hits left)
All repairs completed.
MEDICAL ROLLS (seeing how long it takes to heal Agata)
Supervising Doctor: Desire Daniels
Base TN: 6+
[[Rolls after 4th success are lost]]
9-27
Rolled 2d6 : 3, 1, total 4
9-28
Rolled 2d6 : 6, 6, total 12
9-29
Rolled 2d6 : 4, 2, total 6
9-30
Rolled 2d6 : 3, 3, total 6
9-31
Rolled 2d6 : 5, 1, total 6
10-1
Rolled 2d6 : 1, 2, total 3
10-2
Rolled 2d6 : 5, 3, total 8
10-3
Rolled 2d6 : 2, 1, total 3
10-4
Rolled 2d6 : 3, 4, total 7
10-5
Rolled 2d6 : 3, 6, total 9
-
Desire picks up +1 XP for the boxcars on 9-28-45
Agata regains full health on 9-31
Lance is ready to go as of 9-26
-
1 October Acquisition Rolls:
40/40 remaining
10 tons Armor TN 3+
Rolled 2d6 : 2, 1, total 3
10 tons Armor TN 3+
Rolled 2d6 : 1, 1, total 2
10 tons Armor TN 3+
Rolled 2d6 : 5, 5, total 10
10 tons Armor TN 3+
Rolled 2d6 : 1, 6, total 7
10 tons Armor TN 3+
Rolled 2d6 : 5, 1, total 6
65-ton Lower Arm Actuator TN 5+
Rolled 2d6 : 4, 1, total 5
65-ton Lower Arm Actuator TN 5+
Rolled 2d6 : 1, 2, total 3
65-ton Lower Leg Actuator TN 5+
Rolled 2d6 : 5, 5, total 10
65-ton Lower Leg Actuator TN 5+
Rolled 2d6 : 4, 3, total 7
Mech RL, 65 Tons TN 5+
Rolled 2d6 : 5, 4, total 9
Mech LL, 65 Tons TN 5+
Rolled 2d6 : 2, 3, total 5
Ammo, SRM-6, Standard, 1 ton TN 5+
Rolled 2d6 : 6, 6, total 12
Ammo, SRM-6, Standard, 1 ton TN 5+
Rolled 2d6 : 6, 6, total 12
Ammo, SRM-4, Standard, 1 ton TN 5+
Rolled 2d6 : 4, 6, total 10
Ammo, SRM-4, Standard, 1 ton TN 5+
Rolled 2d6 : 2, 1, total 3
Ammo, SRM-4, Inferno, 1 ton TN 5+
Rolled 2d6 : 2, 1, total 3
Ammo, SRM-4, Inferno, 1 ton TN 5+
Rolled 2d6 : 5, 4, total 9
Ammo, LRM-15, Standard, 1 tonTN 5+
Rolled 2d6 : 3, 4, total 7
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 6, total 11
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 4, total 9
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 3, 3, total 6
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 5, 1, total 6
Ammo, LRM-15, Standard, 1 ton TN 5+
Rolled 2d6 : 3, 2, total 5
Double Heat Sink, TN 8+
Rolled 2d6 : 5, 1, total 6
Double Heat Sink, TN 8+
Rolled 2d6 : 6, 2, total 8
Double Heat Sink, TN 8+
Rolled 2d6 : 3, 6, total 9
Double Heat Sink, TN 8+
Rolled 2d6 : 6, 4, total 10
Double Heat Sink, TN 8+
Rolled 2d6 : 5, 5, total 10
Double Heat Sink, TN 8+
Rolled 2d6 : 2, 2, total 4
Double Heat Sink, TN 8+
Rolled 2d6 : 5, 4, total 9
Double Heat Sink, TN 8+
Rolled 2d6 : 2, 5, total 7
Double Heat Sink, TN 8+
Rolled 2d6 : 2, 1, total 3
Double Heat Sink, TN 8+
Rolled 2d6 : 4, 5, total 9
33 used, 7 remaining
-
Attempt to hire a LAM pilot (10-16-3045).
7 Acquisition rolls remaining.
This attempt uses 5.
Base CHA 8 = +4 Bonus to roll.
No Bad Reputation or Contact bonuses apply.
Base TN = 10.
Rolled 2d6 : 6, 6, total 12
Two Acquisition rolls left for October.
-
LAM pilot followup:
MoS = 3+ (rolled a 16 on a TN of 10).
Hire a Veteran LAM pilot. (3/4 Mech Scores, 4/3 ASF scores; 2 random SPAs each on an 8+)
Total Hiring Bonus: $30,000 (Veteran MechWarrior) + $50,000 (LAM pilot) = $80,000 CB Bonus.
SPA 1 check (TN 8+)
Rolled 2d6 : 6, 3, total 9
SPA 2 check (TN 8+)
Rolled 2d6 : 6, 3, total 9
-
LAM Pilot Followup 2:
Additional Skills Check
Rolled 2d6 : 5, 4, total 9
-
LAM Pilot Followup 2:
Additional Skills Check
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 1, total 7
Skill
Rolled 1d6 : 4, total 4
Level
-
SPA Determination
1-2: 20 XP
3-4: 30 XP
4-5: 40 XP
6: 60 XP
Rolled 1d6 : 4, total 4
Rolled 1d6 : 6, total 6
-
40 XP SPAs: (which don't have a pre-req that's impossible to get)
Rolled 1d3 : 3, total 3
60 XP SPA (which don't have a pre-req that's impossible to get)
Rolled 1d2 : 2, total 2
-
1 November Acquisition rolls:
+2 Scrounge
180 XL Fusion Engine (DHS)
Modified TN 8+
Rolled 2d6 : 5, 6, total 11
10 tons armor
Modified TN 3+
Rolled 2d6 : 3, 2, total 5
DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 5, 3, total 8
-
November 24-Dec 2 JAVELIN REFIT
Remove 180 SFE
Supervising Tech: Grace Park (Veteran; 6+)
Base Time: 360 minutes
Quad Time: -3 TN; 1440 minutes (~4 days)
Modified TN 3+
Rolled 2d6 : 5, 1, total 6
-
Dec 5-Dec 10 JAVELIN CUSTOMIZATION
Install 180 XLFE
Supervising Tech: Grace Park (Veteran; 6+)
Base Time: 360 minutes
Class F Refit: x5 (1800 minutes)
Customization (x2) (3600 minutes) (7.5 days)
Factory Bonus: -4 TN
Class F Penalty: +4 TN
Modified TN: 7+
Rolled 2d6 : 6, 6, total 12
-
Um. Fuck. I'll think of a Quirk later. Grace Park gains +3 XP for the customization, not +5, because I forgot the +2 TN penalty for customization, which would have made the modified TN a 9+. But boxcars make it a moot point.
DEC 15-MARCH 10th JAVELIN CUSTOMIZATION
Add 2.5t standard armor
Supervising Tech: Grace Park (Veteran; 6+)
Base Time: 600 minutes
Class C Refit: x2 (1200 minutes)
Customization (x2) (2400 minutes)
Quad Time: -3 TN (9600 minutes) - will complete in mid-January (20 days)
Maintenance Bay Bonus: -2 TN
Quad Time: -3 TN
Class C Penalty: +2 TN
Customization Penalty: +2 TN
Modified TN: 5+
Rolled 2d6 : 6, 3, total 9
-
Dec 5-Dec 15 WASP LAM CUSTOMIZATION
Remove LRM-10 and ammo
Install LL
Add 1 ton standard armor
Supervising Tech: Jasmine Lehman (6+)
Base Time: 120+120+120+240 = 600 minutes
Class C Refit: x2 (1200 minutes)
Double Time: x2 (2400 minutes)
Customization: x2 (4800 minutes) - 10 days
Factory Bonus: -4 TN
Double Time: -1 TN
Class C Penalty: +2 TN
LAM-specific Customization Penalty: +3 TN
Modified TN: 6+
Rolled 2d6 : 4, 6, total 10
-
Jasmine gains +4 XP. That'll all my customization rolls.
-
Um. Fuck. I'll think of a Quirk later. Grace Park gains +3 XP for the customization, not +5, because I forgot the +2 TN penalty for customization, which would have made the modified TN a 9+. But boxcars make it a moot point.
DEC 15-MARCH 10th JAVELIN CUSTOMIZATION
Add 2.5t standard armor
Supervising Tech: Grace Park (Veteran; 6+)
Base Time: 600 minutes
Class C Refit: x2 (1200 minutes)
Customization (x2) (2400 minutes)
Quad Time: -3 TN (9600 minutes) - will complete in mid-January (20 days)
Maintenance Bay Bonus: -2 TN
Quad Time: -3 TN
Class C Penalty: +2 TN
Customization Penalty: +2 TN
Modified TN: 5+
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 3, total 9
Ms park decided to rejigger the ammo bays and fixed that pesky balance issue?
-
Selling salvaged (crippled) Vindicator from end of RUNNING HORSE
Base selling TN 7; Negotiation skill = +2
Rolled 2d6+2 : 6, 2 + 2, total 10
-
Ms park decided to rejigger the ammo bays and fixed that pesky balance issue?
This is a good idea. Applied. Javelin removes Unbalanced quirk.
-
OK, stepping back in time a bit, since my IRL time has been taken up with keeping the campaign moving.
May Acquisition Rolls
DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 2, total 4
10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 3, 2, total 5
Large Laser (x2)
Modified TN 5+
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 1, 5, total 6
SRM-4 (x2)
Modified TN 5+
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 4, 1, total 5
SRM-4 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 2, 2, total 4
SRM-4 Inferno Ammo (x4)
Modified TN 8+
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 6, 5, total 11
LRM-15 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 2, 6, total 8
SRM-4 Ammo (x4)
Modified TN 5+
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 5, 5, total 10
SRM-4 Inferno Ammo (x4)
Modified TN 8+
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 1, 5, total 6
CASE (x4)
Modified TN 8+
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 3, 4, total 7
39/40 rolls used
-
Once on Wallis:
Customization: Javelin JVN-10N
Currently 1 ton underweight.
Add CASE to each side torso
Base 1200 minutes (Factory, Class E)
Angela Constantino, presiding. Base TN 7+
Customized Unit: +1
Class E Penalty: +3
Customization Penalty +2
Factory Modifier: -4
Quad Time: -3 (4800 minutes)
Final TN: 6+
Rolled 2d6 : 4, 6, total 10
Customization: Grasshopper -5H
Remove RA/LA Medium Lasers
Remove H LRM-5
Remove torso LRM-5 ammo
Remove 22 SHS
Add x15 DHS (x2 each in side torsos)
Add x1 LL (RA)
Add x1 LL (LA)
Add x1 Medium Laser (H)
Add 1 ton armor (Arms: 22 / Side Torsos: 24-6 / CT: 34 - 10 / Legs: 30 / Head: 9)
Base Time: 28,500 minutes (Maintenance, Class D) - 60 days; scheduled to complete 21 July
Grace Park, presiding. Base TN: 6+
Class D Penalty: +2
Customization Penalty: +2
Factory Modifier: -4
Standard Time: +0
Final TN: 6+
Rolled 2d6 : 3, 5, total 8
-
Angela Constantino gains +4 XP for customization success.
Grace Park gains +2 XP for customization success.
June Acquisition Rolls
10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 3, 1, total 4
DHS (x8)
Modified TN 8+
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 4, 3, total 7
Actuator, Upper Arm, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 5, 5, total 10
Actuator, Lower Arm, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 1, 5, total 6
Mech RT, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 1, 4, total 5
Jump Jets, 30 tons (x2)
Modified TN 5+
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 6, 2, total 8
Actuator, Hand, 45 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 6, total 8
Jump Jets, 45 tons (x2)
Modified TN 5+
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 6, 1, total 7
Actuator, Upper Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 4, 6, total 10
Actuator, Lower Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 1, 2, total 3
Actuator, Foot, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 2, 5, total 7
PPC (x1)
Modified TN 5+
Rolled 2d6 : 4, 1, total 5
LRM-15 (x1)
Modified TN 5+
Rolled 2d6 : 3, 4, total 7
31/40 rolls used
-
July Acquisition Rolls
10 tons armor (x3)
Modified TN 3+
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 1, 3, total 4
DHS (x8)
Modified TN 8+
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 3, 6, total 9
Actuator, Upper Leg, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 6, total 11
Jump Jets, 70 tons (x2)
Modified TN 5+
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 3, 1, total 4
Actuator, Hand, 30 tons (x3)
Modified TN 5+
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 2, total 5
Weapon, SRM-4 (x2)
Modified TN 5+
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 4, 1, total 5
Weapon, SRM-6 (x2)
Modified TN 5+
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 5, 2, total 7
LAM RT, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 2, 4, total 6
LAM LT, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 5, 2, total 7
Rolled 2d6 : 3, 2, total 5
LAM RA, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 2, total 5
LAM LA, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 5, 1, total 6
LAM RL, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 1, 4, total 5
LAM LL, 30 tons (x2)
Modified TN 7+
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 2, total 8
36/40 rolls used
-
August Acquisition Rolls
DHS (x8)
Modified TN 8+
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 4, 2, total 6
LAM 30t Upper Arm Actuator (x3)
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 1, 1, total 2
LAM 30t Lower Arm Actuator (x3)
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 1, 3, total 4
LAM 30t Hand Arm Actuator (x3)
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 3, 4, total 7
Rolled 2d6 : 2, 2, total 4
LAM 30t Upper Leg Actuator (x3)
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 1, 5, total 6
LAM 30t Lower Leg Actuator (x3)
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 2, 6, total 8
LAM 30t Foot Actuator (x3)
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 4, 2, total 6
LAM RL (x2)
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 4, 1, total 5
LAM LL (x2)
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 3, 5, total 8
LAM RA (x2)
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 2, 1, total 3
LAM LA (x2)
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 3, 4, total 7
LAM Life Support
Rolled 2d6 : 4, 4, total 8
34/40 rolls used
-
November Acquisition Rolls (not complete)
DHS (x8)
Modified TN 8+
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 4, 5, total 9
Rolled 2d6 : 2, 5, total 7
LAM Jump Jets, 30 t (x8)
Modified TN 7+
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 3, 1, total 4
Jump Jets, 30 t (x4)
Modified TN 5+
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 5, 1, total 6
20/40 rolls used
-
December Acquisition Rolls (12/7)
Scrounge +2
IS ERPPC - $300,000
Total TN 8+
Rolled 2d6 : 6, 5, total 11
60 ton left leg x2 - $14,400
Total TN 5+
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 5, 5, total 10
60 ton right leg x2 - $14,000
Total TN 5+
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 3, 3, total 6
60 ton upper leg actuator x2 - $9,000
Total TN 5+
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 2, total 6
60 ton lower leg actuator x2 - $4800
Total TN 5+
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 2, 6, total 8
60 ton foot actuator x2 - $7,200
Total TN 5+
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 1, 5, total 6
10 tons standard armor x3 - $100,000
Total TN 5+
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 5, 3, total 8
14 rolls used; 26 remaining
-
12/7 Repairs
(https://i.imgur.com/gUVIndP.png)
Tawnee
Rolled 2d6 : 3, 3, total 6
Grace
Rolled 2d6 : 4, 1, total 5
Jasmine
Rolled 2d6 : 3, 4, total 7
-
12/8 repairs
(https://i.imgur.com/3PgD4f4.png)
Angela
Rolled 2d6 : 1, 6, total 7
Tawnee
Rolled 2d6 : 6, 1, total 7
Grace
Rolled 2d6 : 5, 6, total 11
-
12/9 repairs
(https://i.imgur.com/kG4321C.png)
Tina
Rolled 2d6 : 5, 4, total 9
-
TN 7 Negotiation Check to sell Grand Dragon
Rolled 2d6+2 : 6, 6 + 2, total 14
-
30%+14% (MoS 7) = 44% sales price.
13,354,880 * 0.44 = 5,876,147 CB Sales price.
-
(https://i.imgur.com/HsiGoyU.png)
4-Jan
Grace
Repair Rifleman Head IS TN 5-1 = 4
Rolled 2d6 : 1, 4, total 5
Repair Rifleman RL IS TN 5-1 = 4
Rolled 2d6 : 5, 6, total 11
Repair Rifleman H Armor autosucess
Rolled 2d6 : 2, 1, total 3
Jasmine
Repair Rifleman LA Armor TN 7-3 = 4
Rolled 2d6 : 6, 1, total 7
Angela
Repair Rifleman LT Armor TN 7-2 = 5
Rolled 2d6 : 3, 3, total 6
Tina
Repair Rifleman RL Armor TN 7-2 = 5
Rolled 2d6 : 6, 4, total 10
Tawnee
Repair Rifleman CT Armor TN 9-5 = 4
Rolled 2d6 : 4, 3, total 7
Repair Rifleman RTR ARmor TN 9-5 = 4
Rolled 2d6 : 2, 5, total 7
-
(https://i.imgur.com/K1Cws4q.png)
5-Jan
Grace
Replace GHR LT location (480 min remaining)
Jasmine
Repair Javelin LT Armor TN 3
Rolled 2d6 : 4, 2, total 6
Angela
Repair JVN CT Armor TN 3
Rolled 2d6 : 1, 6, total 7
Repair JVN RT Armor TN 3
Rolled 2d6 : 1, 2, total 3
Tina
Replace Rifleman UL Actuator Right Leg TN 3
Rolled 2d6 : 3, 2, total 5
Tawnee
Repair JVN LA Armor TN 5
Rolled 2d6 : 1, 4, total 5
Repair JVN LL Armor TN 5
Rolled 2d6 : 4, 3, total 7
Repair JVN RL Armor TN 5
Rolled 2d6 : 1, 4, total 5
Reload JVN SRM ammo autosuccess
Rolled 2d6 : 3, 6, total 9
Reload JVN Inferno ammo autosucess
Rolled 2d6 : 6, 3, total 9
-
(https://i.imgur.com/UgTA8J5.png)
6-Jan
Grace
Replace GHR LT location (0 min remaining) TN 5
Rolled 2d6 : 2, 6, total 8
Jasmine
Repair GHR RA Armor TN 4
Rolled 2d6 : 2, 3, total 5
Repair GHR RA IS TN 5
Rolled 2d6 : 1, 5, total 6
Angela
Repair GHR RT Armor TN 5
Rolled 2d6 : 3, 2, total 5
Tina
Reapir GHR CT ARmor TN 5
Rolled 2d6 : 6, 2, total 8
Tawnee
Repair GHR H Armor TN 4
Rolled 2d6 : 2, 5, total 7
-
(https://i.imgur.com/7OPNKzY.png)
Grace
Replace GHR LA (blown off) TN 3
Rolled 2d6 : 6, 4, total 10
Replace LT ML TN 3
Rolled 2d6 : 5, 3, total 8
Jasmine
Repair GHR Armor TN 3
Rolled 2d6 : 4, 5, total 9
Angela
Replace LT ML TN 5
Rolled 2d6 : 5, 3, total 8
Replace LT ML TN 5
Rolled 2d6 : 4, 2, total 6
Tina
Replace LT ML TN 5
Rolled 2d6 : 1, 5, total 6
Replace LT SPL TN 5
Rolled 2d6 : 6, 2, total 8
Tawnee
Replace LT DHS TN 6
Rolled 2d6 : 5, 2, total 7
Replace LT DHS TN 6
Rolled 2d6 : 5, 5, total 10
Replace LA Armor TN 6
Rolled 2d6 : 5, 6, total 11
-
(https://i.imgur.com/ambMiMv.png)
Grace
Replace LL (480 minutes remaining)
Jasmine
Repair CT Armor TN 4
Rolled 2d6 : 6, 4, total 10
Angela
Repair LA Armor TN 5
Rolled 2d6 : 5, 3, total 8
Repair LT Armor TN 5
Rolled 2d6 : 3, 3, total 6
Tina
Repair H Armor TN 5
Rolled 2d6 : 4, 4, total 8
Repair RL Armor TN 5
Rolled 2d6 : 4, 6, total 10
Tawnee
Repair RT Armor TN 7
Rolled 2d6 : 5, 6, total 11
-
Grace
Replace LL (0 minutes remaining) TN 5
Rolled 2d6 : 4, 3, total 7
Jasmine
Replace RA (Double time) TN 7
Rolled 2d6 : 3, 6, total 9
-
(https://i.imgur.com/TcxhEQZ.png)
10-Jan
Grace
Repair Sensors TN 4
Rolled 2d6 : 4, 4, total 8
Repair Head IS TN 4
Rolled 2d6 : 5, 6, total 11
Jasmine
Repair LL Armor TN 4
Rolled 2d6 : 1, 6, total 7
Angela
Replace LL UL Actuator TN 5
Rolled 2d6 : 6, 6, total 12
Replace LL LL Actuator TN 5
Rolled 2d6 : 3, 6, total 9
REplace LL Foot Actuator TN 5
Rolled 2d6 : 6, 4, total 10
Tina
Repair RA Armor TN 5
Rolled 2d6 : 5, 6, total 11
Tawnee
Repair LL JJet TN 4
Rolled 2d6 : 3, 1, total 4
Repair LL JJet TN 4
Rolled 2d6 : 5, 2, total 7
-
1-10-47 Acquisition Rolls
Arrival 1-31-3047
70 ton upper leg actuator x2 - $10,500
Total TN 5+
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 1, 1, total 2
70 ton lower leg actuator x3 - $5,600
Total TN 5+
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 2, 1, total 3
70 ton foot actuator x2 - $8,400
Total TN 5+
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 6, 2, total 8
Jump Jets, 70 tons x4 = $14,000
Total TN 5+
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 6, total 8
Left Leg Location, 70 tons x3 - $16,800
Total TN 5+
Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 5, total 9
Right Leg Location, 70 tons x2 - $16,800
Total TN 5+
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 1, 5, total 6
Right Arm Location, 70 tons x2 - $16,800
Total TN 5+
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 3, 3, total 6
3-ton Gyroscope - $900,000
Total TN 5+
Rolled 2d6 : 2, 5, total 7
Medium Laser - x6 - $40,000
Total TN 5+
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 1, 2, total 3
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 2, total 5
Large laser - x2 $100,000
Total TN 5+
Rolled 2d6 : 1, 4, total 5
28 rolls / 40 max
Rolled 2d6 : 4, 2, total 6
-
Fucking christ.
1-11-3047 Acquisition rolls
70 ton upper leg actuator x2 - $10,500
Total TN 5+
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 6, 4, total 10
10 rolls remaining of 40
-
Orion Sale 1-1-49 (undamaged)
negotiation +2
TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11
-
Vulcan -5T sale 1-4-49 (crippled)
negotiation +2
TN 7
Rolled 2d6 : 5, 4, total 9
-
Guillotine -4P sale 1-19-49 (fully operational)
negotiation +2
TN 7
Rolled 2d6 : 6, 5, total 11
-
1-10-49 Acquisition Rolls
Arrival 2-1-3049
70 ton lower leg actuator x3 - $5,600
Total TN 5+
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 2, 6, total 8
Left Torso Location, 70 tons x2 - $16,800
Total TN 5+
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 2, total 7
Right Torso Location, 70 tons x2 - $16,800
Total TN 5+
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 2, 5, total 7
Right Arm Location, 70 tons x2 - $16,800
Total TN 5+
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 4, 1, total 5
2-ton Gyroscope - $600,000
Total TN 5+
Rolled 2d6 : 3, 2, total 5
Medium Laser - x4 - $40,000
Total TN 5+
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 1, 2, total 3
Large laser - x2 $100,000
Total TN 5+
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 6, 1, total 7
16 rolls / 40 max
-
1-11-59 Acquisition Rolls
Arrival 2-1-3049
Damn, forgot armor
10-ton armor lot x4 - $100,000
Total TN 5+
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 1, total 6
-
Did your rolls take the phone company having a problem into account?
-
Did your rolls take the phone company having a problem into account?
FUCK.
Items with a MoS of 2 or less are removed, and the money is still spent.
..................
Anyway, May, 3049 Acquisition Rolls
x2 Blazer Cannon
Total TN 7+
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 2, 6, total 8
x4 Small Pulse Laser
Total TN 10+
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 4, 1, total 5
x20 Double Heat Sink
Total TN 10+
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 3, total 6
Rolled 2d6 : 2, 1, total 3
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 1, 1, total 2
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 6, total 11
-
2 May, 3049 Acquisition rolls
x4 Small Pulse Laser
Total TN 10+
Rolled 2d6 : 4, 2, total 6
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 3, 6, total 9
x10 Double Heat Sink
Total TN 10+
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 3, 1, total 4
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 3, total 5
Monthly Cap Reached
-
Starting 1 June, 3049
Customization of PXH LAM
LL No Cooling Jacket Quirk check (applies on 7+)
Rolled 2d6 : 3, 1, total 4
Remove SHS
Remove all weapons
4500 minutes, Triple Time
Grace Park, presiding.
TN 5 (base) + 1 (LAM) +3 (Class D) +1 (location, Field) - 2 (Triple Time) = 8
Rolled 2d6 : 3, 6, total 9
-
Component Removal ends on 29 June (13,500 minutes = 28.5 days)
Customization begins on 1 July.
Add Blazer Canon (RA)
Add Small Pulse Laser (RT)
Add Small Pulse Laser (LT)
Add x10 DHS (engine)
Grace Park, presiding.
TN 5 (base) + 3 (LAM LAM Custom) +3 (Class D) -1 (location, Maintenance) - 3 (Quad Time) = 7
Rolled 2d6 : 4, 5, total 9
30,240 minutes = 63 days
-
Custom completes on 1 September.
Grace gains +3 XP.
-
Prisoner Recruitment (CHA 8, applies Attractive bonus)
Maria Riebera
Rolled 2d6-1 : 1, 2 - 1, total 2
Marcela Colding
Rolled 2d6-1 : 6, 6 - 1, total 11
-
Maria Riebera Recruited = $25,000 bonus
2/3, Heavy, Age 24, Tactics +2, Edge 1, Heavy Lifter, Melee Spec, Slugger, Zweihander
BLC Payout
Rifleman -3N: 4,860,00 * 0.4 = $1,944,000
Retirement Rolls
Leigh - 5
Rolled 2d6 : 2, 3, total 5
Elizabeth - 5
Rolled 2d6 : 6, 5, total 11
Sylvie - 5
Rolled 2d6 : 2, 4, total 6
Maria - n/a
Grace - 6
Rolled 2d6 : 4, 6, total 10
Jasmine - 5
Rolled 2d6 : 6, 4, total 10
Angela - 6
Rolled 2d6 : 2, 5, total 7
Tawnee - 5
Rolled 2d6 : 1, 3, total 4
Sasha - 5
Rolled 2d6 : 6, 1, total 7
-
Retention Reroll for Tawnee Stone
$20,000 + $20,000 (-2 to roll)
New TN 3
Rolled 2d6 : 1, 2, total 3
-
Sale roll for Custom Crusader -5M-X
Roll Date 6-28-51
Negotiation +2
Rolled 2d6+2 : 5, 6 + 2, total 13
-
Sale roll for Custom Crusader -5M-X
Roll Date 6-28-51
Negotiation +2
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+2 : 5, 6 + 2, total 13
Forgot to add in CHA bonus (+3)
Total result is a 16. MOS is 9. Sale value is 68% of the list price (11,750,255) = $7,990,170
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October Acquisition Rolls
24 rolls total
Scrounge Score +2
x2 10 tons Mech Armor (TN 4)
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 5, 3, total 8
x18 DHS at +50% cost each (bonus of +5). Total bonus +7.
TN 4
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 1, 5, total 6
Rolled 2d6 : 4, 3, total 7
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 2, 2, total 4
Rolled 2d6 : 2, 6, total 8
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 1, 5, total 6
80-ton Left Arm TN 6
Rolled 2d6 : 5, 5, total 10
80-ton Right Arm TN 6
Rolled 2d6 : 4, 6, total 10
80-ton Left Torso TN 6
Rolled 2d6 : 3, 4, total 7
80-ton Right Torso TN 6
Rolled 2d6 : 6, 5, total 11
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Total cost for above acquisitions is $477,200
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31 May end of contract upkeep rolls
Prisoner Recruitment
Star Captain Dorenda Fore
TN: 8 OR LESS
-1 bonus for Attractive
Rolled 2d6-1 : 4, 2 - 1, total 5
Retirement
Ldrship +1
Leigh Montgomery TN 6
Rolled 2d6+1 : 3, 4 + 1, total 8
Elizabeth Vicious TN 6
Rolled 2d6+1 : 3, 5 + 1, total 9
Gianna Michaels TN 5
Rolled 2d6+1 : 3, 2 + 1, total 6
Giselle Steiner TN 5
Rolled 2d6+1 : 6, 3 + 1, total 10
Grace Park TN 6
Rolled 2d6+1 : 1, 6 + 1, total 8
Katheryn Winnick TN 6
Rolled 2d6+1 : 6, 5 + 1, total 12
Jasmine Lehman TN 5
Rolled 2d6+1 : 5, 6 + 1, total 12
Aurora Snow TN 5
Rolled 2d6+1 : 2, 2 + 1, total 5
Angela Constantino TN 6
Rolled 2d6+1 : 2, 6 + 1, total 9
Tawnee Stone TN 5
Rolled 2d6+1 : 5, 5 + 1, total 11
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Sale roll for Excalibur EXC-2Bb
Base price $16,277,387
Base sale price $8,138,693
Negotiation +2
CHA +3 (above 5)
Total bonus: +5
Rolled 2d6+5 : 5, 6 + 5, total 16
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MoS on the sale is 9, which means +18%.
Total sale is for 68% of base.
Total sale price is $11,068,623
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July Acquisition Rolls
Scrounge Score +2
Well-connected: Skye +1
Good Rep: Skye +1
Total Bonus +4
24 rolls total
300-rated XLFE TN 11
Rolled 2d6+4 : 4, 3 + 4, total 11
x10 DHS at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 3, 5 + 6, total 14
x2 CASE systems at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 3, 1 + 6, total 10
65-ton Left Arm TN8
Rolled 2d6+4 : 6, 2 + 4, total 12
70-ton Left Arm TN 8
Rolled 2d6+4 : 1, 6 + 4, total 11
x6 Jump Jets, 75 tons TN 8
Rolled 2d6+4 : 1, 5 + 4, total 10
Clan ERPPC TN 15
Rolled 2d6+4 : 6, 6 + 4, total 16
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Fuck's sake. The other 9 DHS rolls.
x9 DHS at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 6, 4 + 6, total 16
Rolled 2d6+6 : 6, 2 + 6, total 14
Rolled 2d6+6 : 5, 3 + 6, total 14
Rolled 2d6+6 : 3, 2 + 6, total 11
Rolled 2d6+6 : 2, 5 + 6, total 13
Rolled 2d6+6 : 1, 3 + 6, total 10
Rolled 2d6+6 : 1, 3 + 6, total 10
Rolled 2d6+6 : 3, 5 + 6, total 14
Rolled 2d6+6 : 5, 6 + 6, total 17
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And the 2nd CASE system.
x2 CASE systems at +20% cost each (extra +2) TN 11
Rolled 2d6+6 : 6, 6 + 6, total 18
AND THE OTHER 5 JUMP JETS
x6 Jump Jets, 75 tons TN 8
Rolled 2d6+4 : 4, 1 + 4, total 9
Rolled 2d6+4 : 4, 6 + 4, total 14
Rolled 2d6+4 : 6, 1 + 4, total 11
Rolled 2d6+4 : 6, 2 + 4, total 12
Rolled 2d6+4 : 4, 5 + 4, total 13
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July Acquisition cost is $6,558,000. Current Lance balance is $30,087,845 as of end of July, 3052.
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August Acquisition rolls
24 rolls total
Scrounge Score +2
Well-connected: Skye +1
Good Rep: Skye +1
Total Bonus +4
24 rolls total
x2 50-ton LAM RT -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 5, 2 + 7, total 14
Rolled 2d6+7 : 2, 1 + 7, total 10
x2 50-ton LAM LT -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 3, 2 + 7, total 12
Rolled 2d6+7 : 1, 6 + 7, total 14
x2 50-ton LAM RA -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 4, 4 + 7, total 15
Rolled 2d6+7 : 6, 4 + 7, total 17
x2 50-ton LAM LA -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 6, 1 + 7, total 14
Rolled 2d6+7 : 5, 1 + 7, total 13
x2 50-ton LAM RL -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 4, 6 + 7, total 17
Rolled 2d6+7 : 6, 6 + 7, total 19
x2 50-ton LAM LL -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 1, 4 + 7, total 12
Rolled 2d6+7 : 2, 5 + 7, total 14
x2 50-ton LAM UA Actuator -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 3, 5 + 7, total 15
Rolled 2d6+7 : 3, 6 + 7, total 16
x2 50-ton LAM LA Actuator -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 2, 5 + 7, total 14
Rolled 2d6+7 : 3, 1 + 7, total 11
x2 50-ton Hand Actuator Base TN 8
Rolled 2d6+4 : 5, 2 + 4, total 11
Rolled 2d6+4 : 6, 1 + 4, total 11
x2 50-ton LAM UL Actuator -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 6, 6 + 7, total 19
Rolled 2d6+7 : 1, 6 + 7, total 14
x2 50-ton LAM LL Actuator -2 penalty +50% cost (+5) Base TN 11
Rolled 2d6+7 : 2, 1 + 7, total 10
Rolled 2d6+7 : 5, 5 + 7, total 17
x2 50-ton LAM Foot Actuator Base TN 8
Rolled 2d6+4 : 3, 3 + 4, total 10
Rolled 2d6+4 : 5, 6 + 4, total 15
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August Acquisition cost is $314,000
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June 3053 Acquisition rolls
x2 75-ton Right Arm
TN 5
Rolled 2d6+2 : 1, 1 + 2, total 4
Rolled 2d6+2 : 3, 2 + 2, total 7
x2 75-ton Left Arm
TN 5
Rolled 2d6+2 : 1, 3 + 2, total 6
Rolled 2d6+2 : 3, 6 + 2, total 11
x2 75-ton Right Leg
TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9
Rolled 2d6+2 : 1, 1 + 2, total 4
x2 75-ton Left Leg
TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8
Rolled 2d6+2 : 3, 3 + 2, total 8
x2 80-ton Left Leg
TN 5
Rolled 2d6+2 : 3, 4 + 2, total 9
Rolled 2d6+2 : 4, 4 + 2, total 10
x2 75-ton Right Leg
TN 5
Rolled 2d6+2 : 5, 1 + 2, total 8
Rolled 2d6+2 : 1, 6 + 2, total 9
x2 Actuator, Upper Leg, 75 tons
TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9
Rolled 2d6+2 : 1, 3 + 2, total 6
x2 Actuator, Lower Leg, 75 tons
TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9
Rolled 2d6+2 : 1, 1 + 2, total 4
x2 Actuator, Foot, 75 tons
TN 5
Rolled 2d6+2 : 1, 2 + 2, total 5
Rolled 2d6+2 : 6, 4 + 2, total 12
x2 Actuator, Upper Leg, 80 tons
TN 5
Rolled 2d6+2 : 5, 2 + 2, total 9
Rolled 2d6+2 : 2, 3 + 2, total 7
x2 Actuator, Lower Leg, 80 tons
TN 5
Rolled 2d6+2 : 2, 3 + 2, total 7
Rolled 2d6+2 : 1, 3 + 2, total 6
x2 Actuator, Foot, 80 tons
TN 5
Rolled 2d6+2 : 3, 2 + 2, total 7
Rolled 2d6+2 : 3, 6 + 2, total 11
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July Acquitision Rolls
x2 Actuator, Upper Arm, 80 tons
TN 5
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 6, 5, total 11
x2 Actuator, Lower Arm, 80 tons
TN 5
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 3, 4, total 7
x2 Actuator, Hand, 80 tons
TN 5
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 2, total 5
x4 Jump Jets, 80 tons
TN 5
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 6, 1, total 7
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 2, 5, total 7
x2 Weapon, IS ERPPC
TN 9
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 6, 6, total 12
x4 Ammunition, Gauss Rifle (IS)
TN 9
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 4, total 10
Rolled 2d6 : 3, 4, total 7
x4 Ammunition, LB10X Cluster (IS)
TN 9
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 2, 5, total 7
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 4, 6, total 10
x4 Ammunition, LB10X Slug (IS)
TN 9
Rolled 2d6 : 5, 5, total 10
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 1, 4, total 5
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August Acquitision Rolls
x8 Jump Jets (50 tons)
TN 5
Rolled 2d6 : 5, 3, total 8
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 5, 1, total 6
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 2, 3, total 5
Rolled 2d6 : 6, 2, total 8
x1 Sensors (50 tons)
TN 5
Rolled 2d6 : 2, 6, total 8
x1 Sensors (65 tons)
TN 5
Rolled 2d6 : 4, 4, total 8
x1 Sensors (70 tons)
TN 5
Rolled 2d6 : 1, 1, total 2
x1 Sensors (75 tons)
TN 5
Rolled 2d6 : 2, 5, total 7
x1 Sensors (80 tons)
TN 5
Rolled 2d6 : 3, 6, total 9
x1 Mech Cockpit
TN 5
Rolled 2d6 : 1, 3, total 4
x1 Standard Gyro (3-ton)
TN 5
Rolled 2d6 : 3, 1, total 4
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Total spent, 1,492,500
Warehouse updated.
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Retirement checks
Montgomery
TN 6
Rolled 2d6 : 6, 1, total 7
Vicious
TN 6
Rolled 2d6 : 2, 4, total 6
Michales
TN 6
Rolled 2d6 : 3, 3, total 6
Steiner
TN 5
Rolled 2d6 : 1, 2, total 3
Fore
TN 5
Rolled 2d6 : 5, 3, total 8
Park
TN 6
Rolled 2d6 : 2, 4, total 6
Winnik
TN 6
Rolled 2d6 : 6, 3, total 9
Lehmann
TN 5
Rolled 2d6 : 5, 6, total 11
Snow
TN 5
Rolled 2d6 : 3, 6, total 9
Watson
TN 5
Rolled 2d6 : 3, 2, total 5
Constantino
TN 6
Rolled 2d6 : 5, 6, total 11
Stone
TN 5
Rolled 2d6 : 2, 5, total 7
Grey
TN 5
Rolled 2d6 : 3, 6, total 9
Stoyadinovich
TN 5
Rolled 2d6 : 6, 6, total 12