-
Will be tracking expenditures, maintaining warehouse spreadsheet, and making rolls in this thread.
Current Balance: 7,341,894
Ledger:
5/1/3044 | 670,000 | .. | Initial disbursement (430k + Wealth(3)*4) |
5/1/3044 | -668,150 | .. | Inital warehouse expenditure |
5/1/3044 | 60,000 | .. | Bonus cash (Wealth (3)) |
5/1/3044 | 61,850 | .. | Balance |
|
5/2/3044 | 168,575 | .. | Contract advance deposit |
5/24/3044 | -229,600 | .. | Warehouse Parts |
|
6/1/3044 | 60,000 | .. | Wealth Bonus |
6/1/3044 | -10,740 | .. | Monthly Operating Cost |
6/1/3044 | 157,300 | .. | Contract Disbursement |
6/1/3044 | 207,385 | .. | Balance |
|
6/1/3044 | -183,000 | .. | Warehouse Parts |
6/1/3044 | 24,385 | .. | Balance |
|
6/8/3044 | -13,200 | .. | Warehouse Parts |
6/8/3044 | 11,185 | .. | Balance |
|
7/1/3044 | 60,000 | .. | Wealth Bonus |
7/1/3044 | -10,740 | .. | Monthly Operating Cost |
7/1/3044 | 157,340 | .. | Contract Disbursement |
7/1/3044 | 217,785 | .. | Balance |
|
7/1/3044 | -208,000 | .. | Warehouse Parts |
7/1/3044 | 9,785 | .. | Balance |
|
7/12/3044 | 157,340 | .. | Contract Disbursement |
7/12/3044 | 684,200 | .. | Salvage shares |
7/12/3044 | 851,325 | .. | Balance |
|
8/1/3044 | 60,000 | .. | Wealth Bonus |
8/1/3044 | -10,740 | .. | Monthly Operating Cost |
8/1/3044 | -20,000 | .. | Hiring Bonus (Rob Burnside) |
8/1/3044 | 880,585 | .. | Balance |
|
9/1/3044 | 60,000 | .. | Wealth Bonus |
9/1/3044 | -12,020 | .. | Monthly Operating Cost |
9/1/3044 | 408,165 | .. | Contract advance deposit (Operation THEMYSCIRA) |
9/1/3044 | 1,336,730 | .. | Balance |
|
10/1/3044 | 60,000 | .. | Wealth Bonus |
10/1/3044 | -12,020 | .. | Monthly Operating Cost |
10/1/3044 | 1,384,710 | .. | Balance |
|
11/1/3044 | 60,000 | .. | Wealth Bonus |
11/1/3044 | -12,020 | .. | Monthly Operating Cost |
11/1/3044 | 1,432,690 | .. | Balance |
|
12/1/3044 | 60,000 | .. | Wealth Bonus |
12/1/3044 | -12,020 | .. | Monthly Operating Cost |
12/1/3044 | 1,480,670 | .. | Balance |
|
1/1/3045 | 60,000 | .. | Wealth Bonus |
1/1/3045 | -12,020 | .. | Monthly Operating Cost |
1/1/3045 | 1,528,650 | .. | Balance |
|
2/1/3045 | 60,000 | .. | Wealth Bonus |
2/1/3045 | -12,020 | .. | Monthly Operating Cost |
2/1/3045 | 486,060 | .. | Contract payment |
2/1/3045 | 2,062,690 | .. | Balance |
|
2/11/3045 | 262,460 | .. | Salvage sales |
2/11/3045 | 2,325,150 | .. | Balance |
|
3/1/3045 | 60,000 | .. | Wealth Bonus |
3/1/3045 | -12,020 | .. | Monthly Operating Cost |
3/1/3045 | -30,000 | .. | Hiring Bonus (Aris Vincent) |
3/1/3045 | 486,060 | .. | Contract payment |
3/1/3045 | 2,829,190 | .. | Balance |
|
3/3/3045 | -565,100 | .. | Warehouse Parts |
4/1/3045 | 60,000 | .. | Wealth Bonus |
4/1/3045 | -12,020 | .. | Monthly Operating Cost |
4/1/3045 | 486,060 | .. | Contract payment |
4/1/3045 | 2,798,130 | .. | Balance |
|
4/1/3045 | -380,850 | .. | Warehouse Parts |
4/5/3045 | 102,000 | .. | Salvage Sales |
4/5/3045 | 1,396,600 | .. | Centurion BLC (40%) |
4/5/3045 | 2,854,775 | .. | Black Knight BLC (40%) |
4/5/3045 | 6,770,655 | .. | Balance |
|
5/1/3045 | 60,000 | .. | Wealth Bonus |
5/1/3045 | -12,260 | .. | Monthly Operating Cost |
5/7/3045 | -774,550 | .. | Warehouse Parts |
5/7/3045 | 6,043,845 | .. | Balance |
|
6/1/3045 | 60,000 | .. | Wealth Bonus |
6/1/3045 | -12,260 | .. | Monthly Operating Cost |
6/1/3045 | -347,000 | .. | Warehouse Parts |
6/2/3045 | -135,000 | .. | Warehouse Parts |
6/15/3045 | 201,160 | .. | Contract Advance |
7/1/3045 | 60,000 | .. | Wealth Bonus |
7/1/3045 | -12,260 | .. | Monthly Operating Cost |
8/1/3045 | 60,000 | .. | Wealth Bonus |
8/1/3045 | -12,260 | .. | Monthly Operating Cost |
9/1/3045 | 60,000 | .. | Wealth Bonus |
9/1/3045 | -12,260 | .. | Monthly Operating Cost |
9/1/3045 | 5,953,965 | .. | Balance |
|
9/8/3045 | -10,000 | .. | Hiring Bonus (Daniel Vincent) |
9/22/3045 | -782,600 | .. | Warehouse Parts |
9/23/3045 | -147,520 | .. | Warehouse Parts |
9/23/3045 | 5,013,845 | .. | Balance |
|
10/1/3045 | 60,000 | .. | Wealth Bonus |
10/1/3045 | -12,260 | .. | Monthly Operating Cost |
10/1/3045 | -20,000 | .. | Hiring Bonus (Johanna Glauber) |
10/1/3045 | 187,747 | .. | Contract payment |
11/1/3045 | 60,000 | .. | Wealth Bonus |
11/1/3045 | -12,260 | .. | Monthly Operating Cost |
11/1/3045 | 187,747 | .. | Contract payment |
11/1/3045 | 5,464,819 | .. | Balance |
|
11/3/3045 | -40,000 | .. | Paid to retain Brian Flo |
11/3/3045 | 100,000 | .. | Bonus from St Ives |
11/3/3045 | 800,000 | .. | End of contract bonus |
11/3/3045 | -419,900 | .. | Warehouse Parts |
11/4/3045 | -124,050 | .. | Warehouse Parts |
11/4/3045 | 5,780,869 | .. | Balance |
|
12/1/3045 | 60,000 | .. | Wealth Bonus |
12/1/3045 | -15,440 | .. | Monthly Operating Cost |
12/5/3045 | -10,000 | .. | Hiring Bonus (Brigitta Jamil) |
12/5/3045 | -50,000 | .. | Hiring Bonus (Kai O'Fannon) |
12/15/3045 | 60,000 | .. | Operation Slammer transport bonus |
12/15/3045 | 5,825,429 | .. | Balance |
|
1/1/3046 | 60,000 | .. | Wealth Bonus |
1/1/3046 | -21,040 | .. | Monthly Operating Cost |
2/1/3046 | 60,000 | .. | Wealth Bonus |
2/1/3046 | -21,040 | .. | Monthly Operating Cost |
3/1/3046 | 60,000 | .. | Wealth Bonus |
3/1/3046 | -21,040 | .. | Monthly Operating Cost |
3/30/3046 | 38,925 | .. | Sale of crippled Harasser salvage |
3/30/3046 | 38,925 | .. | Sale of crippled Harasser salvage |
3/30/3046 | 38,925 | .. | Sale of crippled Harasser salvage |
3/30/3046 | 6,059,084 | .. | Balance |
|
4/1/3046 | 60,000 | .. | Wealth Bonus |
4/1/3046 | -21,040 | .. | Monthly Operating Cost |
4/1/3046 | 173,070 | .. | Contract payment |
4/22/3046 | 173,070 | .. | Contract payment |
4/22/3046 | 500,000 | .. | End of contract bonus |
4/22/3046 | -519,600 | .. | Warehouse Parts |
5/1/3046 | 2,508,800 | .. | Ostsol sold |
5/1/3046 | 6,059,084 | .. | Balance |
|
5/1/3046 | 60,000 | .. | Wealth Bonus |
5/1/3046 | -21,290 | .. | Monthly Operating Cost |
6/1/3046 | 60,000 | .. | Wealth Bonus |
6/1/3046 | -21,290 | .. | Monthly Operating Cost |
7/1/3046 | 60,000 | .. | Wealth Bonus |
7/1/3046 | -21,290 | .. | Monthly Operating Cost |
8/1/3046 | 60,000 | .. | Wealth Bonus |
8/1/3046 | -21,290 | .. | Monthly Operating Cost |
8/1/3046 | -419,150 | .. | Warehouse Parts |
9/1/3046 | 60,000 | .. | Wealth Bonus |
9/1/3046 | -21,290 | .. | Monthly Operating Cost |
10/1/3046 | 60,000 | .. | Wealth Bonus |
10/1/3046 | -21,290 | .. | Monthly Operating Cost |
11/1/3046 | 60,000 | .. | Wealth Bonus |
11/1/3046 | -21,290 | .. | Monthly Operating Cost |
11/13/3046 | 552,105 | .. | Henouse Bonus |
11/13/3046 | 6,463,009 | .. | Balance |
|
11/27/3046 | -713,300 | .. | Warehouse Parts |
12/1/3046 | 60,000 | .. | Wealth Bonus |
12/1/3046 | -21,290 | .. | Monthly Operating Cost |
12/1/3046 | 515,300 | .. | Contract payment |
12/1/3046 | -282,000 | .. | Warehouse Parts |
1/1/3047 | 60,000 | .. | Wealth Bonus |
1/1/3047 | -21,290 | .. | Monthly Operating Cost |
1/1/3047 | 515,300 | .. | Contract payment |
1/3/3047 | 500,000 | .. | Henouse EoC Bonus |
1/3/3047 | -24,000 | .. | Warehouse Parts |
1/4/3047 | -1,960,000 | .. | Warehouse Parts |
1/4/3047 | 5,091,729 | .. | Balance |
|
1/5/3047 | -174,000 | .. | Warehouse Parts |
2/1/3047 | -344,050 | .. | Warehouse Parts |
2/1/3047 | 60,000 | .. | Wealth Bonus |
2/1/3047 | -141,310 | .. | Monthly Operating Cost |
2/1/3047 | 250,000 | .. | Ransom elite MW (Janell Raindl) |
2/1/3047 | 4,742,369 | .. | Balance |
|
3/1/3047 | 60,000 | .. | Wealth Bonus |
3/1/3047 | -141,310 | .. | Monthly Operating Cost |
3/1/3047 | 484,210 | .. | Contract advance (Kestrel) |
4/1/3047 | 60,000 | .. | Wealth Bonus |
4/1/3047 | -141,310 | .. | Monthly Operating Cost |
5/1/3047 | 60,000 | .. | Wealth Bonus |
5/1/3047 | -141,310 | .. | Monthly Operating Cost |
6/1/3047 | 60,000 | .. | Wealth Bonus |
6/1/3047 | -141,310 | .. | Monthly Operating Cost |
7/1/3047 | 60,000 | .. | Wealth Bonus |
7/1/3047 | -141,310 | .. | Monthly Operating Cost |
8/1/3047 | 60,000 | .. | Wealth Bonus |
8/1/3047 | -141,310 | .. | Monthly Operating Cost |
8/1/3047 | 229,655 | .. | Contract payment |
9/1/3047 | 60,000 | .. | Wealth Bonus |
9/1/3047 | -141,310 | .. | Monthly Operating Cost |
9/1/3047 | 229,655 | .. | Contract payment |
10/1/3047 | 60,000 | .. | Wealth Bonus |
10/1/3047 | -141,310 | .. | Monthly Operating Cost |
10/1/3047 | 229,655 | .. | Contract payment |
11/1/3047 | 60,000 | .. | Wealth Bonus |
11/1/3047 | -141,310 | .. | Monthly Operating Cost |
11/1/3047 | 229,655 | .. | Contract payment |
12/1/3047 | 60,000 | .. | Wealth Bonus |
12/1/3047 | -141,310 | .. | Monthly Operating Cost |
12/1/3047 | 229,655 | .. | Contract payment |
12/1/3047 | 5,561,754 | .. | Balance |
|
1/1/3048-12/1/3048 | 720,000 | .. | Wealth Bonus |
1/1/3048-12/1/3048 | -1,695,720 | .. | Monthly Operating Cost |
1/1/3048-12/1/3048 | 2,755,860 | .. | Contract payment |
12/1/3048 | 7,341,894 | .. | Balance |
|
12/22/3047 | 1,886,848 | .. | Sold Phoenix Hawk |
1/1/3049-12/1/3049 | 720,000 | .. | Wealth Bonus |
1/1/3049-12/1/3049 | -1,695,720 | .. | Monthly Operating Cost |
1/1/3049-12/1/3049 | 2,755,860 | .. | Contract payment |
4/1/3049 | -4,719,500 | .. | Bought Phoenix Hawk LAM |
4/1/3049-12/1/3049 | -225,000 | .. | Phoenix Hawk LAM Maintenance costs |
12/1/3049 | 6,064,382 | .. | Balance |
-
Scrounge Skill +2
Well-connected 0
No location bonuses
May 24, 3044
10 tons standard Mech armor. Need 3+
Rolled 2d6 : 6, 6, total 12
Actuator, Hand, 50 tons. Need 5+
Rolled 2d6 : 3, 6, total 9
Actuator, Hand, 55 tons. Need 5+
Rolled 2d6 : 4, 6, total 10
Actuator, Hand, 75 tons. Need 5+
Rolled 2d6 : 3, 2, total 5
Ammunition, LRM-15 (per ton). Need 5+
Rolled 2d6 : 1, 4, total 5
Ammunition, LRM-15 (per ton). Need 5+
Rolled 2d6 : 6, 3, total 9
Mech RT, 65 tons. Need 5+
Rolled 2d6 : 3, 5, total 8
Mech LT, 65 tons. Need 5+
Rolled 2d6 : 3, 2, total 5
Mech RL, 50 tons. Need 5+
Rolled 2d6 : 6, 6, total 12
Mech LL, 50 tons. Need 5+
Rolled 2d6 : 4, 5, total 9
-
24 May, 3044
Subtract 229,600 from Balance.
Arrival Date for purchased items: 14 June, 3044
Next legal acquisition roll: 31 May, 3044
-
Scrounge Skill +2
Well-connected 0
No location bonuses
June 1, 3044
Ammunition, AC/5 (per ton) Need 5+
Rolled 2d6 : 2, 5, total 7
Ammunition, AC/5 (per ton) Need 5+
Rolled 2d6 : 5, 6, total 11
Ammunition, AC/10 (per ton) Need 5+
Rolled 2d6 : 2, 5, total 7
Ammunition, AC/10 (per ton) Need 5+
Rolled 2d6 : 5, 4, total 9
Ammunition, LRM-10 (per ton) Need 5+
Rolled 2d6 : 5, 4, total 9
Ammunition, LRM-15 (per ton) Need 5+
Rolled 2d6 : 6, 1, total 7
Mech RT, 55 tons Need 5+
Rolled 2d6 : 5, 5, total 10
Mech LT, 55 tons Need 5+
Rolled 2d6 : 1, 5, total 6
Mech RA, 55 tons Need 5+
Rolled 2d6 : 2, 5, total 7
Mech LA, 55 tons Need 5+
Rolled 2d6 : 5, 2, total 7
Mech RL, 55 tons Need 5+
Rolled 2d6 : 1, 2, total 3
Mech LL, 55 tons Need 5+
Rolled 2d6 : 3, 4, total 7
Mech RL, 75 tons Need 5+
Rolled 2d6 : 6, 4, total 10
Mech LL, 75 tons Need 5+
Rolled 2d6 : 5, 2, total 7
Double Heat Sink Need 5+
Rolled 2d6 : 1, 2, total 3
-
June 1, 3044
Mech RL, 55 tons - Fail
Double Heat Sink - Fail, this actually needed a 7+ anyway
Subtract 183,000 from Balance.
Arrival Date for purchased items: 22 June, 3044
Next legal acquisition roll: 8 June, 3044
-
How are you making acquisition tests on 5/24/44? We are in transit on that date.
-
How are you making acquisition tests on 5/24/44? We are in transit on that date.
You're right, sorry. It was stated that acquisition rolls only happen on the ground. I think I was simultaneously thinking about customizations in-flight.
So, I'll move my first set to June 1, and default my second to June 8 (even though we're not there yet)... Unfortunately if I go back and actually alter a post with rolls in it I think the forum will claim I've altered my rolls.
If the GM has an issue with that resolution, I can cancel my second set of rolls entirely.
Nevermind, I just checked the main thread. We arrived on-planet on May 24th.
-
Scrounge Skill +2
Well-connected 0
No location bonuses
June 8, 3044
Mech RL, 55 tons, Need 5+
Rolled 2d6 : 3, 5, total 8
-
June 8, 3044
Mech RL, 55 tons - Success
Subtract 13,200 from Balance.
Arrival Date for purchased items: 29 June, 3044 (Since timeline is being advanced to 7/11/3044, this item has been added to inventory and is no longer in transit.)
Next legal acquisition roll: 15 June, 3044
-
Scrounge Skill +2
Well-connected 0
No location bonuses
July 1, 3044
Case, Need 8+
Rolled 2d6 : 5, 4, total 9
Case, Need 8+
Rolled 2d6 : 6, 4, total 10
Mech RT, 50 tons, Need 5+
Rolled 2d6 : 5, 4, total 9
Mech LT, 50 tons, Need 5+
Rolled 2d6 : 6, 6, total 12
Mech RA, 50 tons, Need 5+
Rolled 2d6 : 3, 5, total 8
Mech RT, 75 tons, Need 5+
Rolled 2d6 : 2, 5, total 7
Mech LT, 75 tons, Need 5+
Rolled 2d6 : 2, 6, total 8
Mech RA, 75 tons, Need 5+
Rolled 2d6 : 4, 3, total 7
Mech LA, 75 tons, Need 5+
Rolled 2d6 : 2, 3, total 5
-
July 1, 3044
Success all items.
Subtract 208,000 from Balance.
Arrival Date for purchased items: 22 July, 3044
Next legal acquisition roll: 8 July, 3044
-
Scrounge Skill +2
Well-connected 0
No location bonuses
Centurion - Non-standard parts
Shadow Hawk - Ubiquitous
March 3, 3045
Standard Armor, Need 5+
Rolled 2d6 : 4, 2, total 6
Standard Armor, Need 5+
Rolled 2d6 : 6, 6, total 12
Standard Armor, Need 5+
Rolled 2d6 : 5, 5, total 10
Standard Armor, Need 5+
Rolled 2d6 : 2, 6, total 8
Standard Armor, Need 5+
Rolled 2d6 : 1, 4, total 5
Standard Armor, Need 5+
Rolled 2d6 : 5, 4, total 9
Standard Armor, Need 5+
Rolled 2d6 : 3, 4, total 7
Standard Armor, Need 5+
Rolled 2d6 : 1, 4, total 5
Standard Armor, Need 5+
Rolled 2d6 : 1, 6, total 7
Standard Armor, Need 5+
Rolled 2d6 : 3, 2, total 5
Actuator, Upper Arm, 55 tons, Need 5+
Rolled 2d6 : 4, 6, total 10
Actuator, Lower Arm, 55 tons, Need 5+
Rolled 2d6 : 2, 1, total 3
Actuator, Hand, 55 tons, Need 5+
Rolled 2d6 : 5, 5, total 10
Ammunition, LRM-15 (per ton), Need 5+
Rolled 2d6 : 5, 6, total 11
Ammunition, LRM-15 (per ton), Need 5+
Rolled 2d6 : 3, 1, total 4
Sensors 50, Need 7+
Rolled 2d6 : 5, 5, total 10
Medium Laser, Need 5+
Rolled 2d6 : 5, 2, total 7
Medium Laser, Need 5+
Rolled 2d6 : 1, 2, total 3
Mech Head, 50 tons, Need 7+
Rolled 2d6 : 4, 6, total 10
Mech RA, 55 tons, Need 3+
Rolled 2d6 : 3, 3, total 6
-
March 3, 3045
Successes:
10x tons of armor
Actuator, Upper Arm, 55 tons
Actuator, Hand, 55 tons
Ammunition, LRM-15 (per ton)
Sensors 50
Medium Laser
Mech Head, 50 tons
Mech RA, 55 tons
Total cost: 565,100 (Deducted from Cash on Hand)
-
Remember that armor is puurchased in 10 ton lots. That willl save you rolls and typing time.
-
Remember that armor is puurchased in 10 ton lots. That willl save you rolls and typing time.
Omg, thanks! I was really starting to wonder how I'd keep enough armor in stock with a limit of 20 orders a month.
-
Scrounge Skill +2
Well-connected 0
No location bonuses
Centurion - Non-standard parts
Shadow Hawk - Ubiquitous
April 1, 3045
Standard Armor, (10 tons), need 3+
Rolled 2d6 : 6, 4, total 10
Standard Armor, (10 tons), need 3+
Rolled 2d6 : 1, 5, total 6
Actuator, Lower Leg, 65 tons, need 5+
Rolled 2d6 : 4, 2, total 6
Actuator, Foot, 65 tons, need 5+
Rolled 2d6 : 3, 4, total 7
Actuator, Upper Arm, 55 tons, need 5+
Rolled 2d6 : 3, 3, total 6
Actuator, Lower Arm, 55 tons, need 5+
Rolled 2d6 : 4, 6, total 10
Actuator, Lower Arm, 55 tons, need 5+
Rolled 2d6 : 2, 1, total 3
Actuator, Hand, 55 tons, need 5+
Rolled 2d6 : 5, 1, total 6
Ammunition, SRM2 Inferno (1 ton), need 5+
Rolled 2d6 : 1, 3, total 4
Ammunition, LRM-15 (per ton), need 5+
Rolled 2d6 : 4, 1, total 5
Ammunition, LRM-15 (per ton), need 5+
Rolled 2d6 : 2, 1, total 3
Ammunition, LRM-15 (per ton), need 5+
Rolled 2d6 : 6, 1, total 7
Ammunition, LRM-15 (per ton), need 5+
Rolled 2d6 : 4, 2, total 6
Artemis IV FCS, need 8+
Rolled 2d6 : 1, 4, total 5
Artemis IV FCS, need 8+
Rolled 2d6 : 1, 1, total 2
Medium Laser, need 5+
Rolled 2d6 : 1, 3, total 4
Medium Laser, need 5+
Rolled 2d6 : 6, 2, total 8
Mech LA, 50 tons, need 5+
Rolled 2d6 : 2, 3, total 5
Mech RA, 55 tons, need 5+
Rolled 2d6 : 6, 6, total 12
Mech LA, 55 tons, need 5+
Rolled 2d6 : 3, 1, total 4
-
April 1, 3045
Successes:
Standard Armor, (10 tons)
Standard Armor, (10 tons)
Actuator, Lower Leg, 65 tons
Actuator, Foot, 65 tons
Actuator, Upper Arm, 55 tons
Actuator, Lower Arm, 55 tons
Actuator, Hand, 55 tons
Ammunition, LRM-15 (per ton)
Ammunition, LRM-15 (per ton)
Ammunition, LRM-15 (per ton)
Medium Laser
Mech LA, 50 tons
Mech RA, 55 tons
Total cost: 380,850 (Deducted from Cash on Hand)
-
Scrounge Skill +2
Well-connected 0
No location bonuses
Shadow Hawk - Ubiquitous
May 7, 3045
Standard Armor, (10 tons), need 5+
Rolled 2d6+2 : 2, 1 + 2, total 5
F/F Armor (10 tons), need 8+
Rolled 2d6+2 : 3, 4 + 2, total 9
Actuator, Upper Arm, 55 tons, need 7+
Rolled 2d6+2 : 2, 3 + 2, total 7
Actuator, Lower Arm, 55 tons, need 7+
Rolled 2d6+2 : 6, 4 + 2, total 12
Actuator, Lower Leg, 55 tons, need 7+
Rolled 2d6+2 : 2, 6 + 2, total 10
Ammunition, UAC/5 (per ton), need 10+
Rolled 2d6+2 : 4, 2 + 2, total 8
Ammunition, UAC/5 (per ton), need 10+
Rolled 2d6+2 : 5, 1 + 2, total 8
Ammunition, SRM2 Inferno (/ton), need 7+
Rolled 2d6+2 : 3, 4 + 2, total 9
Ammunition, SRM4 (per ton), need 7+
Rolled 2d6+2 : 5, 4 + 2, total 11
Ammunition, SRM6 ArtIV (per ton), need 10+
Rolled 2d6+2 : 5, 1 + 2, total 8
Ammunition, SRM6 ArtIV (per ton), need 10+
Rolled 2d6+2 : 5, 1 + 2, total 8
Ammunition, LRM-15 (per ton), need 7+
Rolled 2d6+2 : 4, 5 + 2, total 11
Ammunition, LRM-15 (per ton), need 7+
Rolled 2d6+2 : 2, 4 + 2, total 8
Case, need 10+
Rolled 2d6+2 : 3, 5 + 2, total 10
Case, need 10+
Rolled 2d6+2 : 3, 5 + 2, total 10
Artemis IV FCS, need 10+
Rolled 2d6+2 : 2, 2 + 2, total 6
Artemis IV FCS, need 10+
Rolled 2d6+2 : 4, 5 + 2, total 11
SRM-6, need 7+
Rolled 2d6+2 : 3, 3 + 2, total 8
Mech LT, 55 tons, need 7+
Rolled 2d6+2 : 2, 3 + 2, total 7
Mech LA, 55 tons, need 7+
Rolled 2d6+2 : 6, 4 + 2, total 12
-
May 7, 3045 successes:
Standard Armor, (10 tons)
F/F Armor (10 tons)
Actuator, Upper Arm, 55 tons
Actuator, Lower Arm, 55 tons
Actuator, Lower Leg, 55 tons
Ammunition, SRM2 Inferno (/ton)
Ammunition, SRM4 (per ton)
Ammunition, LRM-15 (per ton)
Ammunition, LRM-15 (per ton)
Case
Case
Artemis IV FCS
SRM-6
Mech LT, 55 tons
Mech LA, 55 tons
Total cost: 774,550 (Deducted from Cash on Hand)
Parts arrive on May 28, 3045
-
May, 3045 XP rolls:
Claus Breisacher
Rolled 2d6 : 2, 6, total 8
Anastas Utkin
Rolled 2d6 : 5, 2, total 7
Elena Vann
Rolled 2d6 : 3, 6, total 9
And just in case any of them pass, here are the XP gain rolls:
Claus Breisacher
Rolled 1d6 : 5, total 5
Anastas Utkin
Rolled 1d6 : 4, total 4
Elena Vann
Rolled 1d6 : 6, total 6
-
Elena Vann gains XP (6) as annual bonus.
-
June 1, 3045
Attempt to acquire parts for Shadow Hawk upgrades...
Scrounge Skill +2
Well-connected 0
No location bonuses
Shadow Hawk - Ubiquitous
Jump jet, 55 tons, Need 7+
Rolled 2d6+2 : 3, 6 + 2, total 11
Jump jet, 55 tons, Need 7+
Rolled 2d6+2 : 3, 6 + 2, total 11
Ammunition, UAC/5 (per ton), Need 10+
Rolled 2d6+2 : 5, 2 + 2, total 9
Ammunition, UAC/5 (per ton), Need 10+
Rolled 2d6+2 : 5, 4 + 2, total 11
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 1, 4 + 2, total 7
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 2, 2 + 2, total 6
PPC, Need 7+
Rolled 2d6+2 : 3, 2 + 2, total 7
Medium Laser, Need 7+
Rolled 2d6+2 : 2, 4 + 2, total 8
Medium Laser, Need 7+
Rolled 2d6+2 : 6, 1 + 2, total 9
Medium Laser, Need 7+
Rolled 2d6+2 : 6, 4 + 2, total 12
-
June 1, 3045 successes:
Jump jet, 55 tons
Jump jet, 55 tons
Ammunition, UAC/5 (per ton)
PPC
Medium Laser
Medium Laser
Medium Laser
Total cost: 347,000
June rolls used: 10/20
Parts added to warehouse, cash subtracted
Parts arrive on June 22, 3045 (catching up to me in transit to Pella II)
-
June 2, 3045
Remaining rolls...
Scrounge Skill +2
Well-connected 0
No location bonuses
Shadow Hawk - Ubiquitous
Ammunition, UAC/5 (per ton), Need 10+
Rolled 2d6+2 : 2, 6 + 2, total 10
Ammunition, UAC/5 (per ton), Need 10+
Rolled 2d6+2 : 3, 5 + 2, total 10
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 5, 5 + 2, total 12
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 1, 6 + 2, total 9
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 1, 3 + 2, total 6
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 4, 3 + 2, total 9
Ammunition, LRM-5 (Smoke), Need 7+
Rolled 2d6+2 : 2, 2 + 2, total 6
Ammunition, LRM-15 (per ton), Need 7+
Rolled 2d6+2 : 5, 3 + 2, total 10
Ammunition, LRM-15 (per ton), Need 7+
Rolled 2d6+2 : 4, 4 + 2, total 10
Jump Jets, 55 tons, Need 7+
Rolled 2d6+2 : 5, 3 + 2, total 10
-
June 2, 3045 successes:
Ammunition, UAC/5 (per ton)
Ammunition, UAC/5 (per ton)
Ammunition, SRM6 ArtIV (per ton)
Ammunition, LRM-15 (per ton)
Ammunition, LRM-15 (per ton)
Jump Jets, 55 tons
Total cost: 135,000
June rolls used: 20/20
Parts added to warehouse, cash subtracted
Parts arrive on June 23, 3045 (catching up to me in transit to Pella II)
-
September 22, 3045
Scrounge Skill +2
Well-connected 0
No location bonuses
Shadow Hawk - Ubiquitous
Standard Armor (10 tons), Need 5+
Rolled 2d6+2 : 1, 1 + 2, total 4
Actuator, Hand, 55 tons, Need 7+
Rolled 2d6+2 : 1, 5 + 2, total 8
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 5, 6 + 2, total 13
Ammunition, SRM6 ArtIV (per ton), Need 10+
Rolled 2d6+2 : 5, 2 + 2, total 9
Ammunition, LRM-5 (per ton), Need 7+
Rolled 2d6+2 : 3, 3 + 2, total 8
Ammunition, LRM-5 (Smoke), Need 7+
Rolled 2d6+2 : 6, 3 + 2, total 11
Jump Jets, 65 tons, Need 7+
Rolled 2d6+2 : 3, 2 + 2, total 7
Jump Jets, 65 tons, Need 7+
Rolled 2d6+2 : 3, 6 + 2, total 11
Jump Jets, 65 tons, Need 7+
Rolled 2d6+2 : 5, 1 + 2, total 8
LRM-15, Need 7+
Rolled 2d6+2 : 4, 5 + 2, total 11
Mech Head (includes cockpit, life support, sensors - 395,600), 65 tons, Need 7+
Rolled 2d6+2 : 6, 4 + 2, total 12
Mech RT, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 3, 1 + 2, total 6
Mech LT, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 6, 5 + 2, total 13
Mech RA, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 6, 6 + 2, total 14
Mech LA, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 3, 2 + 2, total 7
Mech RL, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 4, 3 + 2, total 9
Mech LL, 55 tons (Endo), Need 10+
Rolled 2d6+2 : 5, 2 + 2, total 9
-
September 22, 3045 Successes:
Actuator, Hand, 55 tons
Ammunition, SRM6 ArtIV (per ton)
Ammunition, LRM-5 (per ton)
Ammunition, LRM-5 (Smoke)
Jump Jets, 65 tons
Jump Jets, 65 tons
Jump Jets, 65 tons
LRM-15
Mech Head (includes cockpit, life support, sensors - 395,600), 65 tons
Mech LT, 55 tons (Endo)
Mech RA, 55 tons (Endo)
Total cost: 782,600
September rolls used: 17/20
Parts added to warehouse, cash subtracted
Parts arrive on October 13, 3045
Attempting more Wolverine replacement parts, plus armor, September 23:
Standard Armor (10 tons), Need 5+
Rolled 2d6+2 : 5, 2 + 2, total 9
Mech RT, 55 tons (Endo), Paying extra 20%, Need 8+
Rolled 2d6+2 : 2, 5 + 2, total 9
Mech RL, 55 tons (Endo), Paying extra 20%, Need 8+
Rolled 2d6+2 : 6, 1 + 2, total 9
-
September 23, 3045 Successes:
Standard Armor (10 tons), $100,000
Mech RT, 55 tons (Endo), $19,800 + 20% = $23,760
Mech RL, 55 tons (Endo), $19,800 + 20% = $23,760
Total cost: 147,520
September rolls used: 20/20
Parts added to warehouse, cash subtracted
Parts arrive on October 14, 3045
-
November 3, 3045 parts...
Scrounge Skill +2
Well-connected 0
No location bonuses
Jump jet, 65 tons, $13k
TN7
Rolled 2d6+2 : 2, 3 + 2, total 7
Jump jet, 65 tons, $13k
TN7
Rolled 2d6+2 : 3, 4 + 2, total 9
Jump jet, 65 tons, $13k
TN7
Rolled 2d6+2 : 3, 4 + 2, total 9
Machine Gun, $5k
TN7
Rolled 2d6+2 : 4, 6 + 2, total 12
Machine Gun ammo, $1k
TN7
Rolled 2d6+2 : 5, 2 + 2, total 9
Actuator, Upper Arm, 65 tons, $6500
TN7
Rolled 2d6+2 : 5, 6 + 2, total 13
Actuator, Lower Arm, 65 tons, $6500
TN7
Rolled 2d6+2 : 4, 6 + 2, total 12
Actuator, Hand, 65 tons, $6500
TN7
Rolled 2d6+2 : 5, 6 + 2, total 13
LRM10, $100k
TN7
Rolled 2d6+2 : 2, 3 + 2, total 7
Sensors, 60 ton, $120k
TN7
Rolled 2d6+2 : 2, 5 + 2, total 9
Mech RL, 60 tons, $14,400
TN7
Rolled 2d6+2 : 5, 6 + 2, total 13
Actuator, Upper Leg,60 tons, $9k
TN7
Rolled 2d6+2 : 3, 6 + 2, total 11
Actuator, Lower Leg, 60 tons, $4,800
TN7
Rolled 2d6+2 : 2, 3 + 2, total 7
Actuator, Foot, 60 tons, $7,200
TN7
Rolled 2d6+2 : 5, 5 + 2, total 12
Armor, Standard, 10 tons, $100k
TN5
Rolled 2d6+2 : 3, 6 + 2, total 11
-
November 3, 3045 - all successful
Parts available on November 24th.
Total cost: $419,900
November rolls used: 15/20
Parts added to warehouse, cash subtracted
-
November 4, 3045 parts...
Scrounge Skill +2
Well-connected 0
No location bonuses
Armor, Standard, 10 tons, $100k
TN5
Rolled 2d6+2 : 3, 6 + 2, total 11
Actuator, Lower Arm, 65 tons, $6,500
TN7
Rolled 2d6+2 : 2, 1 + 2, total 5
Actuator, Hand, 65 tons, $6,500
TN7
Rolled 2d6+2 : 4, 5 + 2, total 11
Actuator, Upper Leg, 65 tons, $9,750
TN7
Rolled 2d6+2 : 2, 3 + 2, total 7
Actuator, Foot, 65 tons, $7,800
TN7
Rolled 2d6+2 : 5, 5 + 2, total 12
-
November 4, 3045 - Successes:
Armor, Standard, 10 tons, $100k
Actuator, Hand, 65 tons, $6,500
Actuator, Upper Leg, 65 tons, $9,750
Actuator, Foot, 65 tons, $7,800
Parts available on November 25th.
Total cost: $124,050
November rolls used: 20/20
Parts added to warehouse, cash subtracted
-
Making some basic acquisition rolls as I catch up from real life kicking my butt for months...
April 22, 3046 parts (end of Slammer)...
Scrounge Skill +2
Well-connected 0
No location bonuses
TNs: Armor, 3, all else 5
Armor, Standard, 10 tons, $100k
Rolled 2d6 : 1, 5, total 6
Actuator, Upper Arm, 65 tons, $6500
Rolled 2d6 : 3, 5, total 8
Actuator, Lower Arm, 65 tons, $6500
Rolled 2d6 : 5, 6, total 11
Actuator, Upper Leg, 55 tons, $8250
Rolled 2d6 : 4, 5, total 9
Actuator, Upper Leg, 55 tons, $8250
Rolled 2d6 : 5, 6, total 11
Actuator, Lower Leg, 55 tons, $4400
Rolled 2d6 : 6, 6, total 12
Actuator, Foot, 55 tons, $6600
Rolled 2d6 : 1, 6, total 7
Actuator, Foot, 55 tons, $6600
Rolled 2d6 : 5, 2, total 7
Jump Jets, 65 tons, $13k
Rolled 2d6 : 2, 5, total 7
Jump Jets, 65 tons, $13k
Rolled 2d6 : 4, 1, total 5
Medium Laser, $40k
Rolled 2d6 : 1, 1, total 2
Medium Laser, $40k
Rolled 2d6 : 6, 1, total 7
LRM-15, $175k
Rolled 2d6 : 5, 2, total 7
Ammunition, LRM-15 (per ton), $30k
Rolled 2d6 : 5, 1, total 6
Ammunition, LRM-15 (per ton), $30k
Rolled 2d6 : 2, 6, total 8
Mech LT, 65 tons, $15600
Rolled 2d6 : 4, 6, total 10
Mech LT, 65 tons, $15600
Rolled 2d6 : 3, 3, total 6
Mech RA, 65 tons, $15600
Rolled 2d6 : 6, 1, total 7
Mech LA, 65 tons, $15600
Rolled 2d6 : 6, 2, total 8
Mech LL, 65 tons, $15600
Rolled 2d6 : 6, 4, total 10
-
One medium laser failed, the rest purchased.
All added to warehouse. $519,600 deducted from balance.
Ok, retirement checks for Slammer contract end (4/22/3046):
Current Tech Personnel:
Brian Flo Vet Tech 45/week (34)
Takeru Tanaka Reg Tech 40/week (28)
Angela Brunet Reg Tech 40/week (23)
Rob Burnside Vet Tech 45/week (28)
Brigitta Jamil Reg Tech 40/week (27)
Current Mech Warriors:
Claus Breisacher (Veteran)(27)
Anastas Utkin (Veteran)(24)
Joanna Glauber (Regular)(24)
Elena Vann (Regular)(25)
Daniel Vincent (Green)(25)
Kai O'Fannon (Elite)(47)
Medical:
Dorian Black (28)
Leadership +2 to checks:
Brian Flo Vet Tech 45/week (34), TN 6
Rolled 2d6+2 : 6, 5 + 2, total 13
Takeru Tanaka Reg Tech 40/week (28) TN 5
Rolled 2d6+2 : 6, 5 + 2, total 13
Angela Brunet Reg Tech 40/week (23) TN 5
Rolled 2d6+2 : 1, 3 + 2, total 6
Rob Burnside Vet Tech 45/week (28) TN 5
Rolled 2d6+2 : 5, 5 + 2, total 12
Brigitta Jamil Reg Tech 40/week (27) TN 5
Rolled 2d6+2 : 5, 2 + 2, total 9
Claus Breisacher (Veteran)(27) TN 5
Rolled 2d6+2 : 6, 4 + 2, total 12
Anastas Utkin (Veteran)(24) TN 5
Rolled 2d6+2 : 5, 2 + 2, total 9
Joanna Glauber (Regular)(24) TN 5
Rolled 2d6+2 : 1, 5 + 2, total 8
Elena Vann (Regular)(25) TN 5
Rolled 2d6+2 : 2, 4 + 2, total 8
Daniel Vincent (Green)(25) TN 5
Rolled 2d6+2 : 3, 3 + 2, total 8
Kai O'Fannon (Elite)(47) TN 7
Rolled 2d6+2 : 5, 4 + 2, total 11
Dorian Black (28) TN 5
Rolled 2d6+2 : 3, 3 + 2, total 8
-
All personnel retained.
XP record (4/22/3046)...
Current Tech Personnel:
Brian Flo Vet Tech 45/week (34)
XP 14
Takeru Tanaka Reg Tech 40/week (28)
XP 9
Angela Brunet Reg Tech 40/week (23)
XP 9
Rob Burnside Vet Tech 45/week (28)
XP 6
Brigitta Jamil Reg Tech 40/week (27)
XP 4
Current Mech Warriors:
Claus Breisacher (Veteran)(27)
XP 25
Kills: 8 (7)
Anastas Utkin (Veteran)(24)
XP 11
Kills: (2)
Joanna Glauber (Regular)(24)
XP 10
Elena Vann (Regular)(25)
XP 14
Kills: 2 (7)
Daniel Vincent (Green)(25)
XP 4
Kai O'Fannon (Elite)(47)
XP 4
Medical:
Dorian Black (28)
XP 16
-
5/1/3046 - Age advancement and XP rolls:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (34) -> (35)
Takeru Tanaka Reg Tech 40/week (28) -> (29)
Angela Brunet Reg Tech 40/week (23) -> (24)
Rob Burnside Vet Tech 45/week (28) -> (29)
Brigitta Jamil Reg Tech 40/week (27) -> (28)
Current Mech Warriors:
Claus Breisacher (Veteran)(27) -> (28)
Anastas Utkin (Veteran)(24) -> (25)
Joanna Glauber (Regular)(24) -> (25)
Elena Vann (Regular)(25) -> (26)
Daniel Vincent (Green)(25) -> (26)
Kai O'Fannon (Elite)(47) -> (48)
Medical:
Dorian Black (28) -> (29)
Mechwarrior Annual XP rolls in order TN9
Rolled 2d6 : 1, 6, total 7
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 5, 6, total 11
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 3, 6, total 9
Rolled 2d6 : 1, 5, total 6
Doctor on a 1d6 TN3
Rolled 1d6 : 2, total 2
-
Not bad,
Joanna XP
Rolled 1d6 : 6, total 6
Daniel XP
Rolled 1d6 : 1, total 1
-
XP record (5/1/3046)...
Current Tech Personnel:
Brian Flo Vet Tech 45/week (35)
XP 14
Takeru Tanaka Reg Tech 40/week (29)
XP 9
Angela Brunet Reg Tech 40/week (24)
XP 9
Rob Burnside Vet Tech 45/week (29)
XP 6
Brigitta Jamil Reg Tech 40/week (28)
XP 4
Current Mech Warriors:
Claus Breisacher (Veteran)(28)
XP 25
Kills: 8 (7)
Anastas Utkin (Veteran)(25)
XP 11
Kills: (2)
Joanna Glauber (Regular)(25)
XP 10 + 6 (Annual): XP 16
Elena Vann (Regular)(26)
XP 14
Kills: 2 (7)
Daniel Vincent (Green)(26)
XP 4 + 1 (Annual): XP 5
Kai O'Fannon (Elite)(48)
XP 4
Medical:
Dorian Black (29)
XP 16
-
Sell Ostsol, Negotiation check TN 7:
Rolled 2d6 : 6, 1, total 7
-
Ostsol Sold (5/1/3046):
5,017,600 C-bills x.5 = 2,508,800 added to balance
Doctor rolls (Vet-TN6) for various injuries on Slammer mission #2:
Joanna (1 hit - 2 rolls to account for failure)
Rolled 2d6 : 4, 1, total 5
Rolled 2d6 : 5, 5, total 10
Claus (2 hits - 4 rolls to account for failure)
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 2, 4, total 6
Elena (2 hits - 4 rolls to account for failure)
Rolled 2d6 : 1, 3, total 4
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 3, total 9
Rolled 2d6 : 4, 6, total 10
-
Warehouse order - 8/1/3046 (Wallis)
Scrounge Skill +2
Well-connected 0
No location bonuses
TNs: FF Armor, 6, all else 5
Ferro-Fibrous Armor (per ton), 10 tons
Rolled 2d6 : 1, 1, total 2
Actuator, Upper Arm, 35 tons
Rolled 2d6 : 1, 6, total 7
Actuator, Lower Arm, 35 tons
Rolled 2d6 : 4, 2, total 6
Actuator, Hand, 35 tons
Rolled 2d6 : 2, 3, total 5
Actuator, Upper Leg, 35 tons
Rolled 2d6 : 4, 1, total 5
Actuator, Lower Leg, 35 tons
Rolled 2d6 : 6, 4, total 10
Actuator, Foot, 35 tons
Rolled 2d6 : 5, 1, total 6
Ammunition, SRM4 Inferno (/ton)
Rolled 2d6 : 4, 4, total 8
Ammunition, SRM4 Smoke (/ton)
Rolled 2d6 : 3, 2, total 5
Ammunition, LRM-15 (per ton)
Rolled 2d6 : 3, 2, total 5
Ammunition, LRM-15 (per ton)
Rolled 2d6 : 6, 1, total 7
Small Laser
Rolled 2d6 : 4, 2, total 6
SRM-4
Rolled 2d6 : 1, 6, total 7
SRM-4
Rolled 2d6 : 3, 6, total 9
SRM-4
Rolled 2d6 : 5, 6, total 11
SRM-4
Rolled 2d6 : 3, 5, total 8
Mech RT, 35 tons
Rolled 2d6 : 2, 6, total 8
Mech LT, 35 tons
Rolled 2d6 : 2, 3, total 5
Mech RL, 35 tons
Rolled 2d6 : 1, 4, total 5
Mech LL, 35 tons
Rolled 2d6 : 2, 6, total 8
-
Everything but the FF armor. Parts added to warehouse. Subtracted $419,150 from balance.
-
XP record (11/19/3046)...
Current Tech Personnel:
Brian Flo Vet Tech 45/week (35)
XP 14
Takeru Tanaka Reg Tech 40/week (29)
XP 9
Angela Brunet Reg Tech 40/week (24)
XP 9
Rob Burnside Vet Tech 45/week (29)
XP 6
Brigitta Jamil Reg Tech 40/week (28)
XP 4
Current Mech Warriors:
Claus Breisacher (Veteran)(28)
XP 25 -> XP 30
Kills: 8 (7) -> 11 (7)
+2 for survive/victory
+3 Kills (Firestarter, Jenner, Whitworth)
Anastas Utkin (Veteran)(25)
XP 11 -> XP 14
Kills: (2) -> (3)
+2 for survive/victory
+1 Kill (Hunter)
Joanna Glauber (Regular)(25)
XP 16 -> XP 19
Kills: (0) -> (1)
+2 for survive/victory
+1 Kill (Hunter)
Elena Vann (Regular)(26)
XP 14 -> XP 17
Kills: 2 (7) -> 3 (7)
+2 for survive/victory
+1 Kill (Trebuchet)
Daniel Vincent (Green)(26)
XP 5
Kai O'Fannon (Elite)(48)
XP 4
Medical:
Dorian Black (29)
XP 16
Also picked up Dragon pilot Janell Raindl (2/2)(Heavy)
-
XP record (11/27/3046)... post mission Henouse #3
Current Tech Personnel:
Brian Flo Vet Tech 45/week (35)
XP 14
Takeru Tanaka Reg Tech 40/week (29)
XP 9
Angela Brunet Reg Tech 40/week (24)
XP 9
Rob Burnside Vet Tech 45/week (29)
XP 6
Brigitta Jamil Reg Tech 40/week (28)
XP 4
Current Mech Warriors:
Claus Breisacher (Veteran)(28)
XP 30 -> XP 35
Kills: 11 (7) -> 14 (7)
+2 for survive/victory
+3 Kills (Panther, Crab, Crab)
Anastas Utkin (Veteran)(25)
XP 14 -> XP 16
Kills: (3)
+2 for survive/victory
Joanna Glauber (Regular)(25)
XP 19 -> XP 21
Kills: (1)
+2 for survive/victory
Elena Vann (Regular)(26)
XP 17 -> XP 20
Kills: 3 (7) -> 4 (7)
+2 for survive/victory
+1 Kill (Hunchback)
Daniel Vincent (Green)(26)
XP 5
Kai O'Fannon (Elite)(48)
XP 4
Medical:
Dorian Black (29)
XP 16
Medical rolls for Anastus (1 hit) (3 rolls just in case - (Vet-TN6))
Rolled 2d6 : 6, 5, total 11
Rolled 2d6 : 3, 6, total 9
-
Warehouse order - 8/1/3046 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
Standard Armor (per ton), 10 tons, TN5
Rolled 2d6+2 : 5, 1 + 2, total 8
Ferro-Fibrous Armor (per ton), 10 tons, TN8
Rolled 2d6+2 : 3, 3 + 2, total 8
Actuator, Upper Arm, 65 tons, TN7
Rolled 2d6+2 : 5, 2 + 2, total 9
Ammunition, UAC/5 (per ton), TN10
Rolled 2d6+2 : 3, 4 + 2, total 9
Ammunition, UAC/5 (per ton), TN10
Rolled 2d6+2 : 5, 1 + 2, total 8
Ammunition, UAC/5 (per ton), TN10
Rolled 2d6+2 : 6, 2 + 2, total 10
Ammunition, UAC/5 (per ton), TN10
Rolled 2d6+2 : 2, 6 + 2, total 10
Ammunition, SRM4 (per ton), TN7
Rolled 2d6+2 : 2, 6 + 2, total 10
Ammunition, SRM4 (per ton), TN7
Rolled 2d6+2 : 4, 4 + 2, total 10
Ammunition, SRM6 ArtIV (per ton), TN10
Rolled 2d6+2 : 4, 5 + 2, total 11
Ammunition, SRM6 ArtIV (per ton), TN10
Rolled 2d6+2 : 2, 3 + 2, total 7
Ammunition, LRM-15 (per ton), TN7
Rolled 2d6+2 : 5, 5 + 2, total 12
Ammunition, LRM-15 (per ton), TN7
Rolled 2d6+2 : 2, 2 + 2, total 6
Jump Jets, 65 tons, TN7
Rolled 2d6+2 : 1, 2 + 2, total 5
Medium Laser, TN7
Rolled 2d6+2 : 4, 1 + 2, total 7
LRM-15, TN7
Rolled 2d6+2 : 5, 2 + 2, total 9
Mech LA, 65 tons, TN7
Rolled 2d6+2 : 4, 5 + 2, total 11
Mech LA, 55 tons (Endo), TN10
Rolled 2d6+2 : 2, 1 + 2, total 5
Mech LL, 55 tons (Endo), TN10
Rolled 2d6+2 : 5, 3 + 2, total 10
Mech RA, 35 tons, TN7
Rolled 2d6+2 : 3, 2 + 2, total 7
-
The following purchased:
Standard Armor (per ton), 10 tons, TN5
Ferro-Fibrous Armor (per ton), 10 tons, TN8
Actuator, Upper Arm, 65 tons, TN7
Ammunition, UAC/5 (per ton), TN10
Ammunition, UAC/5 (per ton), TN10
Ammunition, SRM4 (per ton), TN7
Ammunition, SRM4 (per ton), TN7
Ammunition, SRM6 ArtIV (per ton), TN10
Ammunition, LRM-15 (per ton), TN7
Medium Laser, TN7
LRM-15, TN7
Mech LA, 65 tons, TN7
Mech LL, 55 tons (Endo), TN10
Mech RA, 35 tons, TN7
Cost: $713,300 subtracted from balance and parts added to warehouse
That order was 11/27/3046 - wrong date left from copy/paste and I can't edit it without RNG shenanigans
-
Warehouse order - 12/1/3046 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
Actuator, Hand, 45 tons, TN 7
Rolled 2d6+2 : 5, 2 + 2, total 9
Ammunition, UAC/5 (per ton), TN 10
Rolled 2d6+2 : 4, 5 + 2, total 11
Ammunition, SRM4 Inferno (/ton), TN 7
Rolled 2d6+2 : 2, 5 + 2, total 9
Ammunition, SRM4 Smoke (/ton), TN 7
Rolled 2d6+2 : 2, 5 + 2, total 9
Ammunition, SRM6 ArtIV (per ton), TN 10
Rolled 2d6+2 : 6, 2 + 2, total 10
Ammunition, LRM-5 (per ton), TN 7
Rolled 2d6+2 : 4, 5 + 2, total 11
Ammunition, LRM-15 (per ton), TN 7
Rolled 2d6+2 : 3, 4 + 2, total 9
Ammunition, LRM-15 (per ton), TN 7
Rolled 2d6+2 : 4, 3 + 2, total 9
Ammunition, LRM-15 (per ton), TN 7
Rolled 2d6+2 : 6, 1 + 2, total 9
Ammunition, LRM-15 (per ton), TN 7
Rolled 2d6+2 : 4, 4 + 2, total 10
Jump Jets, 35 tons, TN 7
Rolled 2d6+2 : 4, 2 + 2, total 8
Mech LA, 35 tons, TN 7
Rolled 2d6+2 : 3, 5 + 2, total 10
Engine, 210 XLFE, TN 10
Rolled 2d6+2 : 2, 5 + 2, total 9
-
Everything but the XL engine.
$282,000 deducted from balance, parts added to warehouse as of 12/22/3046
-
Warehouse order - 1/1/3047 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
Engine, 210 XLFE, TN 10
Rolled 2d6+2 : 1, 2 + 2, total 5
Double Heat Sink, TN 10
Rolled 2d6+2 : 2, 2 + 2, total 6
Double Heat Sink, TN 10
Rolled 2d6+2 : 3, 3 + 2, total 8
Double Heat Sink, TN 10
Rolled 2d6+2 : 5, 3 + 2, total 10
Double Heat Sink, TN 10
Rolled 2d6+2 : 6, 6 + 2, total 14
Double Heat Sink, TN 10
Rolled 2d6+2 : 3, 2 + 2, total 7
Double Heat Sink, TN 10
Rolled 2d6+2 : 3, 1 + 2, total 6
Double Heat Sink, TN 10
Rolled 2d6+2 : 4, 2 + 2, total 8
Double Heat Sink, TN 10
Rolled 2d6+2 : 6, 3 + 2, total 11
Double Heat Sink, TN 10
Rolled 2d6+2 : 3, 6 + 2, total 11
Double Heat Sink, TN 10
Rolled 2d6+2 : 3, 1 + 2, total 6
-
4 DHS purchased, 11/20 rolls used
$24,000 subtracted from balance, parts added to warehouse
=====================================
Warehouse order - 1/4/3047 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
Engine, 210 XLFE, TN 10
Rolled 2d6+2 : 5, 4 + 2, total 11
Engine, 210 XLFE, TN 10
Rolled 2d6+2 : 1, 4 + 2, total 7
-
Warehouse order - 1/5/3047 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
TN's: Ammo 7+, Advanced 10+
Ammunition, SRM4 (per ton)
Rolled 2d6+2 : 6, 6 + 2, total 14
Ammunition, SRM4 (per ton)
Rolled 2d6+2 : 1, 6 + 2, total 9
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 1, 5 + 2, total 8
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 6, 6 + 2, total 14
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 4, 6 + 2, total 12
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 3, 4 + 2, total 9
Mech LA, 55 tons (Endo)
Rolled 2d6+2 : 1, 2 + 2, total 5
-
All ammo added to warehouse. $174k deducted from balance.
=========================
Warehouse order - 2/1/3047 (Athenry)
Scrounge Skill +2
Well-connected 0
No location bonuses
TNs: Armor (5), FF armor (7), Intro parts (8), Advanced (10)
Double Heat Sink
Rolled 2d6+2 : 4, 2 + 2, total 8
Double Heat Sink
Rolled 2d6+2 : 1, 4 + 2, total 7
Double Heat Sink
Rolled 2d6+2 : 1, 5 + 2, total 8
Double Heat Sink
Rolled 2d6+2 : 3, 3 + 2, total 8
Double Heat Sink
Rolled 2d6+2 : 5, 3 + 2, total 10
Double Heat Sink
Rolled 2d6+2 : 1, 4 + 2, total 7
Double Heat Sink
Rolled 2d6+2 : 5, 4 + 2, total 11
Double Heat Sink
Rolled 2d6+2 : 2, 5 + 2, total 9
Double Heat Sink
Rolled 2d6+2 : 6, 1 + 2, total 9
Double Heat Sink
Rolled 2d6+2 : 4, 3 + 2, total 9
Standard Armor (per ton)
Rolled 2d6+2 : 4, 5 + 2, total 11
Ferro-Fibrous Armor (per ton)
Rolled 2d6+2 : 2, 3 + 2, total 7
Small Laser
Rolled 2d6+2 : 6, 1 + 2, total 9
SRM-4
Rolled 2d6+2 : 2, 1 + 2, total 5
Actuator, Upper Arm, 65 tons
Rolled 2d6+2 : 1, 6 + 2, total 9
Actuator, Lower Arm, 65 tons
Rolled 2d6+2 : 1, 5 + 2, total 8
Actuator, Hand, 65 tons
Rolled 2d6+2 : 2, 3 + 2, total 7
Actuator, Upper Leg, 65 tons
Rolled 2d6+2 : 1, 2 + 2, total 5
Actuator, Foot, 65 tons
Rolled 2d6+2 : 5, 2 + 2, total 9
-
The following items purchased:
Double Heat Sink
Double Heat Sink
Standard Armor (per ton) (10 tons)
Ferro-Fibrous Armor (per ton) (10 tons)
Small Laser
Actuator, Upper Arm, 65 tons
Actuator, Lower Arm, 65 tons
Actuator, Foot, 65 tons
$344,050 deducted for parts.
-
XP record (1/3/3047)... post mission Henouse #5
+2 for all personnel, most enjoyable
Current Tech Personnel:
Brian Flo Vet Tech 45/week (35)
XP 16
Takeru Tanaka Reg Tech 40/week (29)
XP 11
Angela Brunet Reg Tech 40/week (24)
XP 11
Rob Burnside Vet Tech 45/week (29)
XP 8
Brigitta Jamil Reg Tech 40/week (28)
XP 6
Current Mech Warriors:
Claus Breisacher (Veteran)(28)
XP 37
Kills: 14 (7)
Anastas Utkin (Veteran)(25)
XP 18
Kills: (3)
Joanna Glauber (Regular)(25)
XP 23
Kills: (1)
Elena Vann (Regular)(26)
XP 22
Kills: 4 (7)
Daniel Vincent (Green)(26)
XP 7
Kai O'Fannon (Elite)(48)
XP 6
Medical:
Dorian Black (29)
XP 18
Post Henouse Retirement Rolls (1/3/3047), Leadership +2 to checks:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (35), TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8
Takeru Tanaka Reg Tech 40/week (29) TN 5
Rolled 2d6+2 : 6, 4 + 2, total 12
Angela Brunet Reg Tech 40/week (24)TN 5
Rolled 2d6+2 : 2, 1 + 2, total 5
Rob Burnside Vet Tech 45/week (29)TN 5
Rolled 2d6+2 : 5, 6 + 2, total 13
Brigitta Jamil Reg Tech 40/week (28)TN 5
Rolled 2d6+2 : 2, 4 + 2, total 8
Current Mech Warriors:
Claus Breisacher (Veteran)(28)TN 5
Rolled 2d6+2 : 2, 2 + 2, total 6
Anastas Utkin (Veteran)(25)TN 5
Rolled 2d6+2 : 6, 6 + 2, total 14
Joanna Glauber (Regular)(25)TN 5
Rolled 2d6+2 : 1, 2 + 2, total 5
Elena Vann (Regular)(26)TN 5
Rolled 2d6+2 : 6, 3 + 2, total 11
Daniel Vincent (Green)(26)TN 5
Rolled 2d6+2 : 4, 6 + 2, total 12
Kai O'Fannon (Elite)(48)TN 7
Rolled 2d6+2 : 3, 4 + 2, total 9
Medical:
Dorian Black (29)TN 5
Rolled 2d6+2 : 4, 2 + 2, total 8
-
All personnel retained.
Recruitment check for Janell Raindl (Hvy pilot, 2/2), CHA 4 = TN 4
Rolled 2d6 : 4, 1, total 5
-
Fail. Ransom pilot back for $250,000.
$250k added to balance.
=================================
5/1/3047 - Personnel age 1 year
Current Tech Personnel:
Brian Flo Vet Tech 45/week (36)
Takeru Tanaka Reg Tech 40/week (30)
Angela Brunet Reg Tech 40/week (25)
Rob Burnside Vet Tech 45/week (30)
Brigitta Jamil Reg Tech 40/week (29)
Current Mech Warriors:
Claus Breisacher (Veteran)(29)
Anastas Utkin (Veteran)(26)
Joanna Glauber (Regular)(26)
Elena Vann (Regular)(27)
Daniel Vincent (Green)(27)
Kai O'Fannon (Elite)(49)
Medical:
Dorian Black (30)
=================================
Annual XP checks for Mechwarriors, in order, TN9
Rolled 2d6 : 3, 2, total 5
Rolled 2d6 : 6, 6, total 12
Rolled 2d6 : 4, 4, total 8
Rolled 2d6 : 3, 5, total 8
Rolled 2d6 : 5, 4, total 9
Rolled 2d6 : 1, 3, total 4
Doctor XP, TN3
Rolled 1d6 : 4, total 4
-
Extra XP for the following:
Anastas Utkin (Veteran)(26)
Rolled 1d6 : 2, total 2
Daniel Vincent (Green)(27)
Rolled 1d6 : 2, total 2
Doctor gained 4XP.
-
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (36)
XP 16
Takeru Tanaka Reg Tech 40/week (30)
XP 11
Angela Brunet Reg Tech 40/week (25)
XP 11
Rob Burnside Vet Tech 45/week (30)
XP 8
Brigitta Jamil Reg Tech 40/week (29)
XP 6
Current Mech Warriors:
Claus Breisacher (Veteran)(29)
XP 37
Kills: 14 (7)
Anastas Utkin (Veteran)(26)
XP 20
Kills: (3)
Joanna Glauber (Regular)(26)
XP 23
Kills: (1)
Elena Vann (Regular)(27)
XP 22
Kills: 4 (7)
Daniel Vincent (Green)(27)
XP 9
Kai O'Fannon (Elite)(49)
XP 6
Medical:
Dorian Black (30)
XP 22
========================================================
10/1/3047 - All members gain 5XP from training rotation, have added below
========================================================
5/1/3048 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2 to retirement checks
Current Tech Personnel:
Brian Flo Vet Tech 45/week (37)
XP 21
Retirement, TN 6: Rolled 2d6+2 : 5, 1 + 2, total 8
Takeru Tanaka Reg Tech 40/week (31)
XP 16
Retirement, TN 6: Rolled 2d6+2 : 3, 1 + 2, total 6
Angela Brunet Reg Tech 40/week (26)
XP 16
Retirement, TN 5: Rolled 2d6+2 : 2, 4 + 2, total 8
Rob Burnside Vet Tech 45/week (31)
XP 13
Retirement, TN 6: Rolled 2d6+2 : 4, 6 + 2, total 12
Brigitta Jamil Reg Tech 40/week (30)
XP 11
Retirement, TN 6: Rolled 2d6+2 : 5, 1 + 2, total 8
Current Mech Warriors:
Claus Breisacher (Veteran)(30)
XP 42
Kills: 14 (7)
Retirement, TN 6: Rolled 2d6+2 : 5, 4 + 2, total 11
XP Check, TN 9: Rolled 2d6 : 1, 2, total 3
Anastas Utkin (Veteran)(27)
XP 25
Kills: (3)
Retirement, TN 5: Rolled 2d6+2 : 3, 2 + 2, total 7
XP Check, TN 9: Rolled 2d6 : 5, 5, total 10
Joanna Glauber (Regular)(27)
XP 28
Kills: (1)
Retirement, TN 5: Rolled 2d6+2 : 6, 5 + 2, total 13
XP Check, TN 9: Rolled 2d6 : 2, 4, total 6
Elena Vann (Regular)(28)
XP 27
Kills: 4 (7)
Retirement, TN 5: Rolled 2d6+2 : 2, 5 + 2, total 9
XP Check, TN 9: Rolled 2d6 : 5, 4, total 9
Daniel Vincent (Green)(28)
XP 14
Retirement, TN 5: Rolled 2d6+2 : 6, 3 + 2, total 11
XP Check, TN 9: Rolled 2d6 : 1, 1, total 2
Kai O'Fannon (Elite)(50)
XP 11
Retirement, TN 8: Rolled 2d6+2 : 1, 6 + 2, total 9
XP Check, TN 9: Rolled 2d6 : 5, 2, total 7
Medical:
Dorian Black (31)
XP 27
Retirement, TN 6: Rolled 2d6+2 : 1, 4 + 2, total 7
XP Check, TN 3: Rolled 1d6 : 6, total 6
-
All retirement rolls passed.
Extra XP for the following:
Anastas Utkin (Veteran)(27)
Rolled 1d6 : 4, total 4
Elena Vann (Regular)(28)
Rolled 1d6 : 4, total 4
-
Extra XP added below. Doctor also gained 4.
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (37)
XP 21
Takeru Tanaka Reg Tech 40/week (31)
XP 16
Angela Brunet Reg Tech 40/week (26)
XP 16
Rob Burnside Vet Tech 45/week (31)
XP 13
Brigitta Jamil Reg Tech 40/week (30)
XP 11
Current Mech Warriors:
Claus Breisacher (Veteran)(30)
XP 42
Kills: 14 (7)
Anastas Utkin (Veteran)(27)
XP 29
Kills: (3)
Joanna Glauber (Regular)(27)
XP 28
Kills: (1)
Elena Vann (Regular)(28)
XP 31
Kills: 4 (7)
Daniel Vincent (Green)(28)
XP 14
Kai O'Fannon (Elite)(50)
XP 11
Medical:
Dorian Black (31)
XP 31
========================================
9/1/3048 - All members gain +5 XP from training
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (37)
XP 26
Takeru Tanaka Reg Tech 40/week (31)
XP 21
Angela Brunet Reg Tech 40/week (26)
XP 21
Rob Burnside Vet Tech 45/week (31)
XP 18
Brigitta Jamil Reg Tech 40/week (30)
XP 16
Current Mech Warriors:
Claus Breisacher (Veteran)(30)
XP 47
Kills: 14 (7)
Anastas Utkin (Veteran)(27)
XP 34
Kills: (3)
Joanna Glauber (Regular)(27)
XP 33
Kills: (1)
Elena Vann (Regular)(28)
XP 36
Kills: 4 (7)
Daniel Vincent (Green)(28)
XP 19
Kai O'Fannon (Elite)(50)
XP 16
Medical:
Dorian Black (31)
XP 36
-
XP expenditures 12/1/3048:
Elena Vann: Decrease Gunnery from 4 to 3 (25xp)
Elena Vann (Regular)(28)
XP 36 - 25 = 11
Kills: 4 (7)
Johanna Glauber: Decrease Gunnery from 4 to 3 (25xp)
Joanna Glauber (Regular)(27)
XP 33 - 25 = 8
Kills: (1)
-
12/22/3048 - Kestrel Mission 1
Survive/Victory +2
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (37)
XP 26
Takeru Tanaka Reg Tech 40/week (31)
XP 21
Angela Brunet Reg Tech 40/week (26)
XP 21
Rob Burnside Vet Tech 45/week (31)
XP 18
Brigitta Jamil Reg Tech 40/week (30)
XP 16
Current Mech Warriors:
Claus Breisacher (Veteran)(30)
XP 47
Kills: 14 (7)
Survive/Victory +2
Killed: Crusader +1
Killed: Blackjack +1
Killed: Vulcan +1
Killed: Highlander +1
XP 53
Kills: 18 (7)
Anastas Utkin (Veteran)(27)
XP 34
Kills: (3)
Survive/Victory +2
Killed: Thunderbolt +1
Killed: Scorpion +1
Killed: Scorpion +1
XP 39
Kills: 1 (5)
Joanna Glauber (Regular)(27)
XP 8
Kills: (1)
Survive/Victory +2
Killed: Rifleman +1
Killed: Quickdraw +1
XP 12
Kills: 2 (1)
Elena Vann (Regular)(28)
XP 11
Kills: 4 (7)
Survive/Victory +2
Killed: Thunderbolt +1
Mech Ace +5
XP 19
Kills: 5 (7)
Daniel Vincent (Green)(28)
XP 19
Kai O'Fannon (Elite)(50)
XP 16
Medical:
Dorian Black (31)
XP 36
=============================
Dr Black assigned to Elena Vann (1 pilot hit):
Heal roll on 12/23/3048, TN 6+
Rolled 2d6 : 3, 4, total 7
-
Sell Phoenix Hawk, negotiation check (7):
Rolled 2d6 : 4, 4, total 8
-
Sold $3,628,553 * .52 = $1,886,848
-
5/1/3049 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (38)
XP 26
Retirement, TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6
Takeru Tanaka Reg Tech 40/week (32)
XP 21
Retirement, TN 6
Rolled 2d6+2 : 2, 2 + 2, total 6
Angela Brunet Reg Tech 40/week (27)
XP 21
Retirement, TN 5
Rolled 2d6+2 : 4, 3 + 2, total 9
Rob Burnside Vet Tech 45/week (32)
XP 18
Retirement, TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11
Brigitta Jamil Reg Tech 40/week (31)
XP 16
Retirement, TN 6
Rolled 2d6+2 : 1, 1 + 2, total 4
Current Mech Warriors:
Claus Breisacher (Veteran)(31)
XP 53
Kills: 18 (7)
Retirement, TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7
XP Check, TN 9:
Rolled 2d6 : 3, 4, total 7
Anastas Utkin (Veteran)(28)
XP 39
Kills: 1 (5)
Retirement, TN 5
Rolled 2d6+2 : 2, 3 + 2, total 7
XP Check, TN 9:
Rolled 2d6 : 5, 4, total 9
Joanna Glauber (Regular)(28)
XP 12
Kills: 2 (1)
Retirement, TN 5
Rolled 2d6+2 : 5, 4 + 2, total 11
XP Check, TN 9:
Rolled 2d6 : 4, 3, total 7
Elena Vann (Regular)(29)
XP 19
Kills: 5 (7)
Retirement, TN 5
Rolled 2d6+2 : 1, 3 + 2, total 6
XP Check, TN 9:
Rolled 2d6 : 3, 6, total 9
Daniel Vincent (Green)(29)
XP 19
Retirement, TN 5
Rolled 2d6+2 : 5, 5 + 2, total 12
XP Check, TN 9:
Rolled 2d6 : 1, 2, total 3
Kai O'Fannon (Elite)(51)
XP 16
Retirement, TN 8
Rolled 2d6+2 : 1, 6 + 2, total 9
XP Check, TN 9:
Rolled 2d6 : 2, 5, total 7
Medical:
Dorian Black (32)
XP 36
Retirement, TN 6
Rolled 2d6+2 : 6, 2 + 2, total 10
XP Check, TN 3:
Rolled 1d6 : 2, total 2
-
Brigitta Jamil Reg Tech 40/week (31)
XP 16
Failed roll (paid 40k for retention roll: 20k + -2 bonus at 10k/per)
Reroll, TN 4:
Rolled 2d6+2 : 4, 3 + 2, total 9
Extra XP for the following:
Anastas Utkin (Veteran)(28)
XP 39
Kills: 1 (5)
Rolled 1d6 : 2, total 2
Elena Vann (Regular)(29)
XP 19
Kills: 5 (7)
Rolled 1d6 : 3, total 3
-
5/1/3049 - XP Gains for Anastus and Elena
10/1/3049 - +5XP to all for Training
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (38)
XP 26
Training +5
XP 31
Takeru Tanaka Reg Tech 40/week (32)
XP 21
Training +5
XP 26
Angela Brunet Reg Tech 40/week (27)
XP 21
Training +5
XP 26
Rob Burnside Vet Tech 45/week (32)
XP 18
Training +5
XP 23
Brigitta Jamil Reg Tech 40/week (31)
XP 16
Training +5
XP 21
Current Mech Warriors:
Claus Breisacher (Veteran)(31)
XP 53
Kills: 18 (7)
Training +5
XP 58
Kills: 18 (7)
Anastas Utkin (Veteran)(28)
XP 39
Kills: 1 (5)
Annual XP +2
Training XP +5
XP 46
Kills: 1 (5)
Joanna Glauber (Regular)(28)
XP 12
Kills: 2 (1)
Training XP +5
XP 17
Kills: 2 (1)
Elena Vann (Regular)(29)
XP 19
Kills: 5 (7)
Annual XP +3
Training XP +5
XP 27
Kills: 5 (7)
Daniel Vincent (Green)(29)
XP 19
Training XP +5
XP 24
Kai O'Fannon (Elite)(51)
XP 16
Training XP +5
XP 21
Medical:
Dorian Black (32)
XP 36
Training XP +5
XP 41
=============================================
5/1/3050 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (39)
XP 31
Retirement, TN 6
Rolled 2d6+2 : 3, 3 + 2, total 8
Takeru Tanaka Reg Tech 40/week (33)
XP 26
Retirement, TN 6
Rolled 2d6+2 : 5, 4 + 2, total 11
Angela Brunet Reg Tech 40/week (28)
XP 26
Retirement, TN 5
Rolled 2d6+2 : 6, 2 + 2, total 10
Rob Burnside Vet Tech 45/week (33)
XP 23
Retirement, TN 6
Rolled 2d6+2 : 6, 1 + 2, total 9
Brigitta Jamil Reg Tech 40/week (32)
XP 21
Retirement, TN 6
Rolled 2d6+2 : 1, 2 + 2, total 5
Current Mech Warriors:
Claus Breisacher (Veteran)(32)
XP 58
Kills: 18 (7)
Retirement, TN 6
Rolled 2d6+2 : 1, 1 + 2, total 4
XP Check, TN 9:
Rolled 2d6 : 3, 5, total 8
Anastas Utkin (Veteran)(29)
XP 46
Kills: 1 (5)
Retirement, TN 5
Rolled 2d6+2 : 1, 1 + 2, total 4
XP Check, TN 9:
Rolled 2d6 : 6, 1, total 7
Joanna Glauber (Regular)(29)
XP 17
Kills: 2 (1)
Retirement, TN 5
Rolled 2d6+2 : 1, 3 + 2, total 6
XP Check, TN 9:
Rolled 2d6 : 4, 3, total 7
Elena Vann (Regular)(30)
XP 27
Kills: 5 (7)
Retirement, TN 6
Rolled 2d6+2 : 4, 5 + 2, total 11
XP Check, TN 9:
Rolled 2d6 : 3, 3, total 6
Daniel Vincent (Green)(30)
XP 24
Retirement, TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11
XP Check, TN 9:
Rolled 2d6 : 6, 2, total 8
Kai O'Fannon (Elite)(52)
XP 21
Retirement, TN 8
Rolled 2d6+2 : 3, 2 + 2, total 7
XP Check, TN 9:
Rolled 2d6 : 2, 5, total 7
Medical:
Dorian Black (32)
XP 41
Retirement, TN 6
Rolled 2d6+2 : 4, 6 + 2, total 12
XP Check, TN 3:
Rolled 1d6 : 1, total 1
-
Failed retirement rolls:
Brigitta Jamil Reg Tech 40/week (32)
XP 21
Reroll TN 5 (20k + 10k (-1))
Rolled 2d6+2 : 6, 3 + 2, total 11
Anastas Utkin (Veteran)(29)
XP 46
Kills: 1 (5)
Reroll TN 5 (20k)
Rolled 2d6+2 : 2, 1 + 2, total 5
Kai O'Fannon (Elite)(52)
XP 21
Reroll TN 5 (20k +30k (-3))
Rolled 2d6+2 : 1, 6 + 2, total 9
-
That was close!
Current XP totals:
Current Tech Personnel:
Brian Flo Vet Tech 45/week (39)
XP 31
Takeru Tanaka Reg Tech 40/week (33)
XP 26
Angela Brunet Reg Tech 40/week (28)
XP 26
Rob Burnside Vet Tech 45/week (33)
XP 23
Brigitta Jamil Reg Tech 40/week (32)
XP 21
Current Mech Warriors:
Claus Breisacher (Veteran)(32)
XP 58
Kills: 18 (7)
Anastas Utkin (Veteran)(29)
XP 46
Kills: 1 (5)
Joanna Glauber (Regular)(29)
XP 17
Kills: 2 (1)
Elena Vann (Regular)(30)
XP 27
Kills: 5 (7)
Daniel Vincent (Green)(30)
XP 24
Kai O'Fannon (Elite)(52)
XP 21
Medical:
Dorian Black (32)
XP 41
========================
XP expenditures:
Kai O'Fannon (Elite)(52)
XP 21
-10 Buys Medium Mech classification
-10 Buys 1 Edge
XP 1
Claus Breisacher (Veteran)(32)
XP 58
-35 Jumping Jack
-21 Strategy to 3 bonus
XP 2
Anastas Utkin (Veteran)(29)
XP 46
-25 Weapon Spec ML
-20 Improve piloting from 4 to 3
XP 1
Elena Vann (Regular)(30)
XP 27
-25 Weapon Spec LRM15
XP 2
-
5/1/50 Sell Crusader, Negotiation check 7
Rolled 2d6 : 6, 2, total 8
-
Sold, 52% of 5,577,110 = 2,900,097
-
10-1-3052 Sell Dragon DRG-5K
Negotiation (7)
Rolled 2d6 : 4, 6, total 10
-
10-1-3052
Sold Dragon for 56% of 13,258,880 = 7,424,973
-
5/1/3051 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2
Current Mechwarriors:
Claus Breisacher (33)
Retirement TN 6
Rolled 2d6+2 : 1, 4 + 2, total 7
XP Check TN 9
Rolled 2d6 : 4, 5, total 9
Peggy Noussen (29)
Retirement TN 5
Rolled 2d6+2 : 6, 1 + 2, total 9
XP Check TN 9
Rolled 2d6 : 5, 2, total 7
Daniel Vincent (31)
Retirement TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11
XP Check TN 9
Rolled 2d6 : 3, 2, total 5
Current Tech Personnel:
Brian Flo Vet Tech (40)
Retirement, TN 7
Rolled 2d6+2 : 6, 4 + 2, total 12
Takeru Tanaka Reg tech (34)
Retirement, TN 6
Rolled 2d6+2 : 4, 4 + 2, total 10
Angela Brunet Reg tech (29)
Retirement, TN 5
Rolled 2d6+2 : 4, 6 + 2, total 12
Rob Burnside Vet tech (34)
Retirement, TN 6
Rolled 2d6+2 : 1, 1 + 2, total 4
Brigitta Jamil Reg tech (33)
Retirement, TN 6
Rolled 2d6+2 : 5, 4 + 2, total 11
Dorian Black Doctor (33)
Retirement, TN 6
Rolled 2d6+2 : 3, 6 + 2, total 11
XP Check TN 3
Rolled 1d6 : 3, total 3
-
Bonus 3051 XP:
Claus Breisacher (33)
Rolled 1d6 : 2, total 2
Dorian Black Doctor (33)
Gains +4 XP
Failed Retirement Rolls:
Rob Burnside Vet tech (34)
Retirement, TN 5 ($20k for reroll + $10k for -1 TN)
Rolled 2d6+2 : 4, 1 + 2, total 7
-
6/22/3051 - Post-contract retirement rolls
Leadership +2
Current Mechwarriors:
Peggy Noussen (29)
Retirement TN 5
Rolled 2d6+2 : 3, 2 + 2, total 7
Daniel Vincent (31)
Retirement TN 6
Rolled 2d6+2 : 2, 5 + 2, total 9
Rebecca Ramirez (30)
Retirement TN 6
Rolled 2d6+2 : 1, 2 + 2, total 5
John Smith (29)
Retirement TN 5
Rolled 2d6+2 : 2, 6 + 2, total 10
Henrik Stovic (32)
Retirement TN 6
Rolled 2d6+2 : 3, 4 + 2, total 9
Current Tech Personnel:
Brian Flo (T)
Retirement TN 7
Rolled 2d6+2 : 2, 3 + 2, total 7
Takeru Tanaka (T)
Retirement TN 6
Rolled 2d6+2 : 4, 2 + 2, total 8
Angela Brunet (T)
Retirement TN 5
Rolled 2d6+2 : 5, 1 + 2, total 8
Rob Burnside (T)
Retirement TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6
Brigitta Jamil (T)
Retirement TN 6
Rolled 2d6+2 : 4, 4 + 2, total 10
Dorian Black (D)
Retirement TN 6
Rolled 2d6+2 : 2, 5 + 2, total 9
-
6/22/3051 - Post-contract retirement rolls
Leadership +2
Failed rolls:
Rebecca Ramirez (30)
Retirement TN 5 ($20k for reroll + $10k for -1 TN)
Rolled 2d6+2 : 5, 1 + 2, total 8
-
10/22/3051 - Post-contract retirement rolls
Leadership +2
Current Mechwarriors:
Peggy Noussen (29)
Retirement TN 5
Rolled 2d6+2 : 1, 6 + 2, total 9
Daniel Vincent
Retirement TN 6
Rolled 2d6+2 : 6, 5 + 2, total 13
Rebecca Ramirez
Retirement TN 6
Rolled 2d6+2 : 4, 2 + 2, total 8
John Smith
Retirement TN 5
Rolled 2d6+2 : 4, 6 + 2, total 12
Henrik Stovic
Retirement TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10
Current Tech Personnel:
Brian Flo (T)
Retirement TN 7
Rolled 2d6+2 : 4, 2 + 2, total 8
Takeru Tanaka (T)
Retirement TN 6
Rolled 2d6+2 : 6, 3 + 2, total 11
Angela Brunet (T)
Retirement TN 5
Rolled 2d6+2 : 2, 4 + 2, total 8
Rob Burnside (T)
Retirement TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6
Brigitta Jamil (T)
Retirement TN 6
Rolled 2d6+2 : 5, 6 + 2, total 13
Dorian Black (D)
Retirement TN 6
Rolled 2d6+2 : 4, 2 + 2, total 8
-
5/1/3052 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2
Current Mechwarriors:
Claus Breisacher (34)
Annual XP TN 9
Rolled 2d6 : 6, 3, total 9
Peggy Noussen (30)
Retirement TN 6
Rolled 2d6+2 : 6, 1 + 2, total 9
Annual XP TN 9
Rolled 2d6 : 3, 6, total 9
Daniel Vincent (32)
Retirement TN 6
Rolled 2d6+2 : 1, 3 + 2, total 6
Annual XP TN 9
Rolled 2d6 : 3, 6, total 9
Rebecca Ramirez (31)
Retirement TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8
Annual XP TN 9
Rolled 2d6 : 2, 1, total 3
John Smith (30)
Retirement TN 6
Rolled 2d6+2 : 6, 6 + 2, total 14
Annual XP TN 9
Rolled 2d6 : 3, 2, total 5
Henrik Stovic (33)
Retirement TN 6
Rolled 2d6+2 : 3, 5 + 2, total 10
Annual XP TN 9
Rolled 2d6 : 6, 4, total 10
Current Tech Personnel:
Brian Flo (T) (41)
Retirement TN 7
Rolled 2d6+2 : 2, 4 + 2, total 8
Takeru Tanaka (T) (35)
Retirement TN 6
Rolled 2d6+2 : 2, 6 + 2, total 10
Angela Brunet (T) (30)
Retirement TN 6
Rolled 2d6+2 : 1, 5 + 2, total 8
Rob Burnside (T) (35)
Retirement TN 6
Rolled 2d6+2 : 5, 6 + 2, total 13
Brigitta Jamil (T) (34)
Retirement TN 6
Rolled 2d6+2 : 2, 1 + 2, total 5
Dorian Black (D) (34)
Retirement TN 6
Rolled 2d6+2 : 3, 2 + 2, total 7
Annual XP TN 3
Rolled 1d6 : 4, total 4
-
Bonus 3052 XP:
Claus Breisacher (34)
Rolled 1d6 : 6, total 6
Peggy Noussen (30)
Rolled 1d6 : 2, total 2
Daniel Vincent (32)
Rolled 1d6 : 2, total 2
Henrik Stovic (33)
Rolled 1d6 : 1, total 1
Dorian Black gains +4 XP
Failed retirement rolls:
Brigitta Jamil (T) (34)
Retirement TN 5 ($20k + $10k for -1 TN)
Rolled 2d6+2 : 6, 2 + 2, total 10
-
Extended non-contract status retirement checks:
CHA +4
10-1-3052
TN 10
Rolled 2d6+4 : 4, 6 + 4, total 14
11-1-3052
TN 11
Rolled 2d6+4 : 1, 6 + 4, total 11
-
5/1/3053 - Annual retirement rolls, XP checks, and aging (reflected below)
Leadership +2
Current Mechwarriors:
Claus Breisacher (35)
Annual XP TN 9
Rolled 2d6 : 2, 3, total 5
31 Peggy Noussen
Retirement TN 6
Rolled 2d6+2 : 5, 5 + 2, total 12
Annual XP Check TN 9
Rolled 2d6 : 1, 3, total 4
33 Daniel Vincent
Retirement TN 6
Rolled 2d6+2 : 5, 3 + 2, total 10
Annual XP Check TN 9
Rolled 2d6 : 2, 3, total 5
32 Rebecca Ramirez
Retirement TN 6
Rolled 2d6+2 : 4, 4 + 2, total 10
Annual XP Check TN 9
Rolled 2d6 : 2, 4, total 6
31 John Smith
Retirement TN 6
Rolled 2d6+2 : 1, 4 + 2, total 7
Annual XP Check TN 9
Rolled 2d6 : 6, 1, total 7
34 Henrik Stovic
Retirement TN 6
Rolled 2d6+2 : 2, 3 + 2, total 7
Annual XP Check TN 9
Rolled 2d6 : 6, 1, total 7
56 Nancy Pascha
Retirement TN 8
Rolled 2d6+2 : 3, 6 + 2, total 11
Annual XP Check TN 9
Rolled 2d6 : 5, 3, total 8
Current Tech Personnel:
42 Brian Flo (T)
Retirement TN 7
Rolled 2d6+2 : 6, 6 + 2, total 14
36 Takeru Tanaka (T)
Retirement TN 6
Rolled 2d6+2 : 2, 5 + 2, total 9
31 Angela Brunet (T)
Retirement TN 6
Rolled 2d6+2 : 5, 2 + 2, total 9
36 Rob Burnside (T)
Retirement TN 6
Rolled 2d6+2 : 1, 2 + 2, total 5
35 Brigitta Jamil (T)
Retirement TN 6
Rolled 2d6+2 : 1, 1 + 2, total 4
35 Dorian Black (D)
Retirement TN 6
Rolled 2d6+2 : 5, 2 + 2, total 9
Annual XP Check TN 3
Rolled 1d6 : 6, total 6
-
XP Bonus:
Dorian Black gains 4 XP
Failed retirement rolls:
36 Rob Burnside (T)
Retirement TN 5 ($20k + $10k for -1 TN)
Rolled 2d6+2 : 6, 2 + 2, total 10
35 Brigitta Jamil (T)
Retirement TN 5 ($20k + $10k for -1 TN)
Rolled 2d6+2 : 2, 6 + 2, total 10
-
4-11-5053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Penalty currently +1 to TNs
TN's: Ammo 9+, Intro parts 9
Mech Head, 95 tons
Rolled 2d6+2 : 6, 2 + 2, total 10
Mech RL, 95 tons
Rolled 2d6+2 : 6, 6 + 2, total 14
Medium Laser
Rolled 2d6+2 : 3, 6 + 2, total 11
Medium Laser
Rolled 2d6+2 : 1, 5 + 2, total 8
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 4, 1 + 2, total 7
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 5, 1 + 2, total 8
Ammunition, LRM-20 (per ton)
Rolled 2d6+2 : 4, 5 + 2, total 11
Ammunition, LRM-20 (per ton)
Rolled 2d6+2 : 2, 4 + 2, total 8
-
Previous items that succeeded added to warehouse as of 5-2-3053
Ledger updated.
--------------------------------------------------------------------------
4-12-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Penalty currently +1 to TNs
TN's: Ammo 9, Intro parts 9, Advanced tech 12
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 5, 4 + 2, total 11
Ammunition, LRM-15 (per ton)
Rolled 2d6+2 : 2, 5 + 2, total 9
Ammunition, LRM-20 (per ton)
Rolled 2d6+2 : 5, 2 + 2, total 9
Mech LA, 55 tons (Endo)
Rolled 2d6+2 : 6, 5 + 2, total 13
-
All parts acquired, added to warehouse as of 5-3-3053
Ledger updated.
-
5-1-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Penalty currently +1 to TNs
TN's: Armor 6, Ammo 8, Intro parts 8, Advanced tech 12
Standard Armor, 10 tons
Rolled 2d6+2 : 2, 6 + 2, total 10
Standard Armor, 10 tons
Rolled 2d6+2 : 4, 6 + 2, total 12
Standard Armor, 10 tons
Rolled 2d6+2 : 1, 6 + 2, total 9
Actuator, Upper Leg, 95 tons
Rolled 2d6+2 : 1, 2 + 2, total 5
Actuator, Lower Leg, 95 tons
Rolled 2d6+2 : 3, 1 + 2, total 6
Actuator, Foot, 95 tons
Rolled 2d6+2 : 6, 1 + 2, total 9
Ammunition, SRM6 (per ton)
Rolled 2d6+2 : 5, 5 + 2, total 12
Ammunition, SRM6 (per ton)
Rolled 2d6+2 : 6, 3 + 2, total 11
Ammunition, Gauss (per ton) +50% cost
Rolled 2d6+7 : 4, 5 + 7, total 16
Ammunition, Gauss (per ton) +50% cost
Rolled 2d6+7 : 5, 6 + 7, total 18
Ammunition, SSRM2 (per ton) +50% cost
Rolled 2d6+7 : 5, 5 + 7, total 17
Ammunition, SSRM2 (per ton) +50% cost
Rolled 2d6+7 : 5, 6 + 7, total 18
-
6-1-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Penalty currently +1 to TNs
TN's: Armor 6, Ammo 8, Intro parts 8, Advanced tech 12
Actuator, Upper Leg, 95 tons (+30% for additional +3 to roll)
Rolled 2d6+5 : 2, 1 + 5, total 8
Actuator, Lower Leg, 95 tons (+30% for additional +3 to roll)
Rolled 2d6+5 : 4, 4 + 5, total 13
-
Both acquired, added to warehouse, ledger updated, parts arrive on 6/21/3053.
-
6-2-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Penalty currently +1 to TNs
TN's: F/F Armor 9, Intro parts 8, Advanced tech 12
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 6, 6 + 2, total 14
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 2, 2 + 2, total 6
Jump Jets, 95 tons
Rolled 2d6+2 : 5, 5 + 2, total 12
Jump Jets, 95 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
Jump Jets, 95 tons
Rolled 2d6+2 : 4, 3 + 2, total 9
Jump Jets, 95 tons
Rolled 2d6+2 : 1, 2 + 2, total 5
Jump Jets, 95 tons
Rolled 2d6+2 : 2, 3 + 2, total 7
Small Pulse Laser
Rolled 2d6+2 : 5, 6 + 2, total 13
Small Pulse Laser
Rolled 2d6+2 : 1, 1 + 2, total 4
Small Pulse Laser
Rolled 2d6+2 : 1, 6 + 2, total 9
-
Acquired parts added to warehouse:
10x tons F/F
3x Jump Jets 95-ton
1x Small Pulse Laser
Ledger updated, parts arrive on 6/22/3053
===========================
7-1-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Penalty currently +1 to TNs
TN's: F/F Armor 9, Intro parts 8, Advanced tech 12
Ferro-Fibrous Armor (per ton)
Rolled 2d6+2 : 3, 3 + 2, total 8
Ammunition, Gauss (per ton)
Rolled 2d6+2 : 6, 1 + 2, total 9
Ammunition, Gauss (per ton)
Rolled 2d6+2 : 5, 5 + 2, total 12
Ammunition, Gauss (per ton)
Rolled 2d6+2 : 3, 4 + 2, total 9
Jump Jets, 95 tons
Rolled 2d6+2 : 4, 4 + 2, total 10
Jump Jets, 95 tons
Rolled 2d6+2 : 5, 1 + 2, total 8
Jump Jets, 95 tons
Rolled 2d6+2 : 5, 6 + 2, total 13
Jump Jets, 95 tons
Rolled 2d6+2 : 2, 3 + 2, total 7
Small Pulse Laser
Rolled 2d6+2 : 6, 5 + 2, total 13
Small Pulse Laser
Rolled 2d6+2 : 2, 1 + 2, total 5
Small Pulse Laser
Rolled 2d6+2 : 3, 3 + 2, total 8
Small Pulse Laser
Rolled 2d6+2 : 3, 5 + 2, total 10
-
Acquired parts added to warehouse:
1x Gauss Ammo
3x 95-ton JJ
1x Small Pulse Laser
Ledger updated, parts arrive on 7/21/3053
===========================
8-1-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Penalty currently +1 to TNs
TN's: Standard Armor 6, F/F Armor 9, Intro parts 8, Advanced tech 12
Standard ​Armor (10 tons)
Rolled 2d6+2 : 4, 1 + 2, total 7
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 3, 5 + 2, total 10
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 3, 3 + 2, total 8
Ammunition, Gauss (per ton)
Rolled 2d6+2 : 6, 3 + 2, total 11
Ammunition, Gauss (per ton)
Rolled 2d6+2 : 1, 4 + 2, total 7
Case
Rolled 2d6+2 : 5, 4 + 2, total 11
Medium Pulse Laser
Rolled 2d6+2 : 5, 4 + 2, total 11
Medium Pulse Laser
Rolled 2d6+2 : 3, 2 + 2, total 7
Medium Pulse Laser
Rolled 2d6+2 : 2, 5 + 2, total 9
Small Pulse Laser
Rolled 2d6+2 : 2, 3 + 2, total 7
Small Pulse Laser
Rolled 2d6+2 : 5, 2 + 2, total 9
Small Pulse Laser
Rolled 2d6+2 : 6, 6 + 2, total 14
-
Acquired parts added to warehouse:
10 tons standard armor
10 tons F/F armor
1x Case
1x Small Pulse Laser
Ledger updated, parts arrive on 8/21/3053
-
9-1-3053 Acquisition rolls:
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
TN's: Intro parts 7, Advanced tech 11
Paying +20% on Intro tech parts to add +2 to roll
Paying +60% on Advanced tech parts to add +6 to roll
Jump Jets, 70 tons
Rolled 2d6+4 : 5, 6 + 4, total 15
Jump Jets, 70 tons
Rolled 2d6+4 : 5, 3 + 4, total 12
Jump Jets, 70 tons
Rolled 2d6+4 : 5, 4 + 4, total 13
Jump Jets, 70 tons
Rolled 2d6+4 : 1, 2 + 4, total 7
Jump Jets, 70 tons
Rolled 2d6+4 : 5, 3 + 4, total 12
Medium Pulse Laser
Rolled 2d6+8 : 6, 1 + 8, total 15
Medium Pulse Laser
Rolled 2d6+8 : 5, 4 + 8, total 17
Medium Pulse Laser
Rolled 2d6+8 : 6, 6 + 8, total 20
Small Pulse Laser
Rolled 2d6+8 : 3, 2 + 8, total 13
Small Pulse Laser
Rolled 2d6+8 : 3, 2 + 8, total 13
Small Pulse Laser
Rolled 2d6+8 : 4, 1 + 8, total 13
Small Pulse Laser
Rolled 2d6+8 : 2, 1 + 8, total 11
-
Acquired parts added to warehouse:
5x JJ (70-ton) - $70,000 + 20% ($14k) = $84,000
3x Med Pulse Laser - $180,000 + 60% ($108k) = $288,000
4x Small Pulse Laser - $64,000 + 60% ($38,400) = $102,400
Total: $474,400
Ledger updated, parts arrive on 9/21/3053
-
10-13-3053 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's: Advanced tech 11 -1 -1 = 9
Paying +40% on Advanced tech parts to add +4 to roll, +Cost Modifier of 1.25
Medium Pulse Laser
Rolled 2d6+6 : 1, 6 + 6, total 13
Medium Pulse Laser
Rolled 2d6+6 : 2, 6 + 6, total 14
Small Pulse Laser
Rolled 2d6+6 : 2, 6 + 6, total 14
Small Pulse Laser
Rolled 2d6+6 : 4, 4 + 6, total 14
Small Pulse Laser
Rolled 2d6+6 : 6, 5 + 6, total 17
Small Pulse Laser
Rolled 2d6+6 : 3, 1 + 6, total 10
Small Pulse Laser
Rolled 2d6+6 : 6, 2 + 6, total 14
-
TN was actually 11, those were not Intro Tech parts. One SPL failed
Acquired parts added to warehouse:
2x Med Pulse Laser - $120,000 x 1.4 (40%) x 1.25 = $210,000
4x Small Pulse Laser - $64,000 x 1.4 (40%) x 1.25 = $112,000
Total: $322,000
Ledger updated, parts arrive on 11/2/3053
5 acquisition rolls remaining for October:
10-14-3053 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's: Intro tech 8 -1 -1 = 6
Actuator, Upper Arm, 95 tons
Rolled 2d6+2 : 6, 6 + 2, total 14
Actuator, Lower Arm, 95 tons
Rolled 2d6+2 : 6, 6 + 2, total 14
Actuator, Lower Arm, 95 tons
Rolled 2d6+2 : 1, 3 + 2, total 6
Actuator, Hand, 95 tons
Rolled 2d6+2 : 2, 1 + 2, total 5
Actuator, Hand, 95 tons
Rolled 2d6+2 : 2, 1 + 2, total 5
-
Acquired parts added to warehouse:
1x Actuator, Upper Arm, 95 tons - $9,500
2x Actuator, Lower Arm, 95 tons - 2x $4,750 = $9,500
Total: $19,000
Ledger updated, parts arrive on 11/3/3053
-
11-1-3053 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's: Intro tech 8 -1 -1 = 6, Advanced tech = 11
Jump Jets, 75 tons, +10% for +1 to roll
Rolled 2d6+2 : 2, 6 + 2, total 10
Jump Jets, 75 tons, +10% for +1 to roll
Rolled 2d6+2 : 4, 5 + 2, total 11
Jump Jets, 75 tons, +10% for +1 to roll
Rolled 2d6+2 : 4, 2 + 2, total 8
Jump Jets, 75 tons, +10% for +1 to roll
Rolled 2d6+2 : 3, 3 + 2, total 8
TSM, 75 tons, +50% for +5 to roll, +1.25% for Advanced tech
Rolled 2d6+2 : 3, 3 + 2, total 8
Medium Pulse Laser, +50% for +5 to roll, +1.25% for Advanced tech
Rolled 2d6+2 : 1, 6 + 2, total 9
Small Pulse Laser, +50% for +5 to roll, +1.25% for Advanced tech
Rolled 2d6+2 : 3, 4 + 2, total 9
Hatchet, 5 ton, +50% for +5 to roll, +1.25% for Advanced tech
Rolled 2d6+2 : 3, 5 + 2, total 10
-
Ok, I didn't structure those rolls correctly, I put "2d6+2+5". It didn't add the 5 into it, but when added, all rolls are successful.
Acquired parts added to warehouse:
4x Jump Jets, 75 tons - 4 x 15,000 x 1.10 = 66,000
TSM, 75 tons - 1,200,000 x 1.50 = 1,800,000
Medium Pulse Laser - 60,000 x 1.50 = 90,000
Small Pulse Laser - 16,000 x 1.50 = 24,000
Hatchet, 5 ton - 25,000 x 1.50 = 37,500
Total: $2,017,500
Ledger updated, parts arrive on 11/21/3053
-
8/30/3053 Post contract retirement rolls (new personnel only, the other rolls retained from earlier)
Leadership +2
27 Brianna Romanelli (T), TN 5
Rolled 2d6+2 : 2, 5 + 2, total 9
39 Stacey Mustill (D), TN 6
Rolled 2d6+2 : 1, 4 + 2, total 7
-
12/31/3053 retirement rolls (or whenever Investiture officially ends)
Leadership +2
32 Rebecca Ramirez, TN 6
Rolled 2d6+2 : 2, 4 + 2, total 8
31 John Smith, TN 6
Rolled 2d6+2 : 2, 3 + 2, total 7
34 Henrik Stovic, TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7
56 Nancy Pascha, TN 8
Rolled 2d6+2 : 5, 1 + 2, total 8
28 Annie McDaniel, TN 5
Rolled 2d6+2 : 5, 6 + 2, total 13
42 Brian Flo (T), TN 7
Rolled 2d6+2 : 2, 2 + 2, total 6
36 Takeru Tanaka (T), TN 6
Rolled 2d6+2 : 3, 3 + 2, total 8
31 Angela Brunet (T), TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7
36 Rob Burnside (T), TN 6
Rolled 2d6+2 : 1, 6 + 2, total 9
35 Brigitta Jamil (T), TN 6
Rolled 2d6+2 : 3, 4 + 2, total 9
27 Brianna Romanelli (T), TN 5
Rolled 2d6+2 : 6, 5 + 2, total 13
39 Stacey Mustill (D), TN 6
Rolled 2d6+2 : 3, 1 + 2, total 6
35 Dorian Black (D), TN 6
Rolled 2d6+2 : 4, 1 + 2, total 7
-
One failed roll.
42 Brian Flo (T), TN 7 - paying $20,000 bonus + $20,000 to reduce TN to 5
Rolled 2d6+2 : 5, 6 + 2, total 13
-
All personnel retained.
11-2-3053 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's: Intro tech 8 -1 -1 = 6
Actuator, Hand, 95 tons
Rolled 2d6+2 : 1, 3 + 2, total 6
Actuator, Upper Leg, 95 tons
Rolled 2d6+2 : 4, 4 + 2, total 10
Actuator, Lower Leg, 95 tons
Rolled 2d6+2 : 6, 2 + 2, total 10
Actuator, Foot, 95 tons
Rolled 2d6+2 : 5, 2 + 2, total 9
-
Acquired parts added to warehouse:
Actuator, Hand, 95 tons = 7,600
Actuator, Upper Leg, 95 tons =14,250
Actuator, Lower Leg, 95 tons = 7,600
Actuator, Foot, 95 tons =11,400
Total: $40,850
Ledger updated, parts arrive on 11/22/3053
-
Ok, new rules upped the retirement number and I missed it. Therefore, also had a failed roll for the following:
56 Nancy Pascha, TN 9, paying $20,000 + $40,000 to reduce TN to 5
Rolled 2d6+2 : 2, 6 + 2, total 10
39 Stacey Mustill (D), TN 7, paying $20,000 + $20,000 to reduce TN to 5
Rolled 2d6+2 : 4, 4 + 2, total 10
-
Both retained, at an additional cost of $100,000. Ledger updated.
-
12-1-3053 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's:
Intro tech 8 -1 -1 = 6
F/F Armor (+30%) = 9 -3 = 6
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 6, 2 + 2, total 10
Ferro-Fibrous Armor (10 tons)
Rolled 2d6+2 : 5, 6 + 2, total 13
Actuator, Upper Arm, 70 tons
Rolled 2d6+2 : 1, 5 + 2, total 8
Actuator, Lower Arm, 70 tons
Rolled 2d6+2 : 1, 1 + 2, total 4
Actuator, Hand, 70 tons
Rolled 2d6+2 : 4, 6 + 2, total 12
Actuator, Upper Leg,70 tons
Rolled 2d6+2 : 3, 6 + 2, total 11
Actuator, Lower Leg, 70 tons
Rolled 2d6+2 : 6, 5 + 2, total 13
Actuator, Foot, 70 tons
Rolled 2d6+2 : 3, 4 + 2, total 9
Jump Jets, 75 tons
Rolled 2d6+2 : 6, 2 + 2, total 10
Jump Jets, 70 tons
Rolled 2d6+2 : 2, 1 + 2, total 5
Mech RT, 70 tons
Rolled 2d6+2 : 5, 2 + 2, total 9
Mech LT, 70 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
-
The 70-ton parts are for the Warhammer (*Ubiquitous) and get a -2. This turns the Lower Arm actuator failure into a success, however does not affect the Jump Jet roll since that's an added custom part/config.
Successful parts arrive on 12/21/3053:
260,000 Ferro-Fibrous Armor (10 tons)
260,000 Ferro-Fibrous Armor (10 tons)
7,000 Actuator, Upper Arm, 70 tons
3,500 Actuator, Lower Arm, 70 tons
5,600 Actuator, Hand, 70 tons
10,500 Actuator, Upper Leg,70 tons
5,600 Actuator, Lower Leg, 70 tons
8,400 Actuator, Foot, 70 tons
15,000 Jump Jets, 75 tons
16,800 Mech RT, 70 tons
16,800 Mech LT, 70 tons
Total: 609,200
Ledger updated and parts added to warehouse.
=====================================
1-1-3054 Acquisition rolls (v4.5 Rules):
Scrounge Skill +2
Well-connected 0
Logistics Admin -1 to Introtech TN's
Capella -1 to Introtech TN's
TN's:
Intro tech 8 -1 -1 = 6
Warhammer (ubiquitous) parts (Intro tech) = 4
Actuator, Hand, 95 tons
Rolled 2d6+2 : 5, 4 + 2, total 11
Jump Jets, 70 tons
Rolled 2d6+2 : 3, 1 + 2, total 6
Mech RA, 70 tons
Rolled 2d6+2 : 1, 3 + 2, total 6
Mech LA, 70 tons
Rolled 2d6+2 : 1, 4 + 2, total 7
Mech RL, 70 tons
Rolled 2d6+2 : 6, 2 + 2, total 10
Mech LL, 70 tons
Rolled 2d6+2 : 6, 3 + 2, total 11
Mech RT, 95 tons
Rolled 2d6+2 : 6, 6 + 2, total 14
Mech LT, 95 tons
Rolled 2d6+2 : 3, 3 + 2, total 8
Mech RA, 95 tons
Rolled 2d6+2 : 5, 3 + 2, total 10
Mech LA, 95 tons
Rolled 2d6+2 : 3, 3 + 2, total 8
Mech RL, 95 tons
Rolled 2d6+2 : 1, 6 + 2, total 9
Mech LL, 95 tons
Rolled 2d6+2 : 2, 5 + 2, total 9
-
Successful parts arrive on 1/21/3053:
7600 Actuator, Hand, 95 tons
14000 Jump Jets, 70 tons
16800 Mech RA, 70 tons
16800 Mech LA, 70 tons
16800 Mech RL, 70 tons
16800 Mech LL, 70 tons
22800 Mech RT, 95 tons
22800 Mech LT, 95 tons
22800 Mech RA, 95 tons
22800 Mech LA, 95 tons
22800 Mech RL, 95 tons
22800 Mech LL, 95 tons
Total: 225,600
Ledger updated and parts added to warehouse.