-
Scrounge skill +3
no well connected
no location
10 tons standard Mech armor Need 2+
[box] it's 2+, so I just get standard equipment? [/box]
Medium laser need 7+
Rolled 2d6+3 : 4, 2 + 3, total 9
Medium laser need 7+
Rolled 2d6 : 2, 1, total 3
MASC for 19 ton 300 engine. need 10+
Rolled 2d6 : 1, 1, total 2
I'm not doing final until I can confirm I get armor after paying for it and it shows up 21 days later.
-
Add the date when these rolls are being made, please. Second, please ensure that MASC is available in the region of space you're in when the rolls are made. If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.
-
June 1, 3044 (placing here so everything doesn't go red)
Total cost 50,000 subtracted from warehouse
Arrival date: June 22, 3044
Next legal purchase: June 8, 3044
MASC is available everywhere that isn't the Periphery by 3040.
-
June 8, 3044
Scrounge skill +3
no well connected
no location
MASC MASC for 19 ton 300 engine. need 7+
Rolled 2d6 : 5, 5, total 10
LL 50 ton mech need 4+
Rolled 2d6 : 5, 3, total 8
RL 50 ton mech need 4+
Rolled 2d6 : 3, 1, total 4
RA 50 ton mech need 4+
Rolled 2d6 : 6, 1, total 7
LA 50 ton mech need 4+
Rolled 2d6 : 3, 2, total 5
-
Sucess cost - 108,000
Arrive june 29th, 3044
next legal purchase june 15
-
Note, buying new hunchie head on july 12, just need to do numbers and parts when I am not on vacation with spotty internet.
Edit below:
July 12, 3044
Scrounge skill +3
no well connected
no location
All rolls are on 4+ as all are basic items
cockpit
Rolled 2d6 : 2, 4, total 6
life support
Rolled 2d6 : 5, 4, total 9
life support
Rolled 2d6 : 2, 2, total 4
sensor (50 ton)
Rolled 2d6 : 6, 1, total 7
sensor (50 ton)
Rolled 2d6 : 2, 3, total 5
small laser
Rolled 2d6 : 3, 6, total 9
-
everything comes in on Aug 1, total cost of 511,250.
Next acquisition roll July 19th
Now to get everything welded on.
-
Scrounge skill +3
no well connected
no location
Aug 1, 3044 purchases
TN armor is 2+
1 ton armor
Rolled 2d6 : 2, 6, total 8
1 ton armor
Rolled 2d6 : 4, 1, total 5
1 ton armor
Rolled 2d6 : 1, 5, total 6
1 ton armor
Rolled 2d6 : 1, 6, total 7
1 ton armor
Rolled 2d6 : 4, 2, total 6
1 ton armor
Rolled 2d6 : 6, 3, total 9
1 ton armor
Rolled 2d6 : 5, 6, total 11
1 ton armor
Rolled 2d6 : 4, 1, total 5
1 ton armor
Rolled 2d6 : 6, 2, total 8
1 ton armor
Rolled 2d6 : 5, 2, total 7
All items below basic so 4+
PPC
Rolled 2d6 : 3, 6, total 9
JJ 55 ton
Rolled 2d6 : 5, 6, total 11
next legal purchase Aug 8, 3044
-
All items got for aug
10 tons armor, PPC, jump jet 55 ton mech
also for future months 24 buys a month.
-
3 Feb 3045
Scrounge skill +3
no well connected
no location
All cockpit items are 4+ basic items
cockpit
Rolled 2d6 : 5, 5, total 10
life support
Rolled 2d6 : 5, 5, total 10
life support
Rolled 2d6 : 4, 1, total 5
sensor (55 ton)
Rolled 2d6 : 2, 2, total 4
sensor (50 ton)
Rolled 2d6 : 2, 5, total 7
Buying DHS
need 7+
DHS
Rolled 2d6 : 5, 1, total 6
DHS
Rolled 2d6 : 1, 6, total 7
DHS
Rolled 2d6 : 1, 5, total 6
DHS
Rolled 2d6 : 4, 6, total 10
DHS
Rolled 2d6 : 3, 1, total 4
DHS
Rolled 2d6 : 3, 2, total 5
DHS
Rolled 2d6 : 4, 4, total 8
DHS
Rolled 2d6 : 4, 1, total 5
DHS
Rolled 2d6 : 3, 3, total 6
DHS
Rolled 2d6 : 4, 6, total 10
next legal roll 10 Feb 3045
-
Successfully got the head and all parts
4 DHS for the warehouse
All will arrivee 24 Feb 3045
-
Apr 1, 2045
Selling Pixie crippled
Neg roll (have at 0) Rolled 2d6 : 5, 2, total 7
-
MOS, 1 due to high willpower
Total sale value: 691,235
-
3 Apr 3045
Scrounge skill +3
no well connected
no location
So recruitment first, For Adam Monaco (2/4 med pilot)
Rolled 2d6 : 1, 5, total 6
buying FF armor in 10 ton lots, TN is 5
lot 1
Rolled 2d6 : 1, 4, total 5
lot 2
Rolled 2d6 : 6, 2, total 8
lot 3
Rolled 2d6 : 5, 2, total 7
lot 4
Rolled 2d6 : 6, 2, total 8
lot 5
Rolled 2d6 : 5, 5, total 10
lot 6
Rolled 2d6 : 6, 2, total 8
and some DHS TN 7
lot 1
Rolled 2d6 : 1, 6, total 7
lot 2
Rolled 2d6 : 5, 4, total 9
lot 3
Rolled 2d6 : 2, 3, total 5
lot 4
Rolled 2d6 : 4, 4, total 8
lot 5
Rolled 2d6 : 6, 6, total 12
lot 6
Rolled 2d6 : 3, 4, total 7
lot 7
Rolled 2d6 : 5, 1, total 6
lot 8
Rolled 2d6 : 2, 2, total 4
lot 9
Rolled 2d6 : 5, 2, total 7
lot 10
Rolled 2d6 : 4, 6, total 10
lot 11
Rolled 2d6 : 4, 2, total 6
lot 12
Rolled 2d6 : 4, 2, total 6
next legal purchase 10 apr 3045
-
So no recuritment, 60 tons of FF, and 8 DHS.
total cost 1,248,000, go away dice.
Swell shopping trip. shows up on canapolis iv
-
Now for customizations:
Starting 4/5/45
Vet tech
Ostsol
Change armor from standard to FF
add ml CT
double time, total time 45.375 days TN 5
Rolled 2d6 : 5, 4, total 9
Regular tech
Wolverine slot III
remove 4 shs
remove LL RA
remove ML RA
remove ammo RT
triple time, total time 13.5 days TN 7
Rolled 2d6 : 4, 5, total 9
-
4/18/17 mid day
regular techs
wolverine slot 3
change SHS to DHS
add PPC RT
Ammo SRM-6 x2 LT
ML LT
2 tons standard armor
double time, total time 38.5 days TN 6
Rolled 2d6 : 5, 2, total 7
-
Mechs done
Ostsol-- May 21, 3045
Wolverine - may 26, 3045 (now with lvl 2 gear)
XP tracker
Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 2 xp
Ho Min Sun- 6 xp
green tech - 0 xp
regular tech- 3 xp
vet tech - 4 xp
-
4/5/45
Repair on inherited wolvie
Green team, all times quad
Replace Head H tn9
Rolled 2d6 : 1, 5, total 6
Fix Engine 1 Crit CT tn6
Rolled 2d6 : 4, 3, total 7
Replace Armor LA 10 tn5
Rolled 2d6 : 3, 3, total 6
Replace Armor LT 2 tn5
Rolled 2d6 : 6, 2, total 8
Replace Armor CT 8 tn5
vRolled 2d6 : 6, 1, total 7
Replace Armor RT 2 tn5
Rolled 2d6 : 2, 5, total 7
Replace Armor RA 5 tn5
Rolled 2d6 : 4, 1, total 5
Replace Armor LT[R] 6 tn5
Rolled 2d6 : 4, 3, total 7
Fix <25% Internal Dam LT tn6
Rolled 2d6 : 2, 3, total 5
total time 7.375 days
-
5/27/17
regular team, quad time
engine tn3
Rolled 2d6 : 1, 5, total 6
replace IS tn 2
Rolled 2d6 : 2, 1, total 3
takes 2.5 days
-
Aging rolls
Iva Blunch
Rolled 2d6 : 5, 2, total 7
Cassie Peirce
Rolled 2d6 : 3, 1, total 4
Dane Pryor
Rolled 2d6 : 6, 3, total 9
Ho Min Sun
Rolled 2d6 : 5, 3, total 8
my new doc
Rolled 2d6 : 4, 4, total 8
-
dane xp gain
Rolled 1d6 : 6, total 6
-
1 May 3045
Scrounge skill +3
no well connected
no location
Sell components, not rolling for sanity sake:
Mech RA, 50 tons
Mech LA, 50 tons
Mech RL, 50 tons
Mech LL, 50 tons
Mech RA, 20 tons
Mech LA, 20 tons
Mech RL, 20 tons
Mech LL, 20 tons
jump jet, 20 tons x4
ammo-srm4 x1
ammo ac/20 x4
Actuator, Hand, 20 tons
Actuator, Upper 20 tons
Actuator, Lower Leg, 20 tons
Actuator, Foot, 20 tons
Actuator, Upper Leg, 50 tons
Actuator, Lower Leg, 50 tons
Actuator, Foot, 50 tons
Total sale price 43400
Purchases, all on tn 4
Mech RA,30 tons
Rolled 2d6 : 4, 4, total 8
Mech LA, 30 tons
Rolled 2d6 : 6, 2, total 8
Mech RL, 30 tons
Rolled 2d6 : 4, 2, total 6
Mech LL, 30 tons
Rolled 2d6 : 1, 1, total 2
Actuator, Upper Arm, 30 tons
Rolled 2d6 : 3, 1, total 4
Actuator, Lower Arm, 30 tons
Rolled 2d6 : 3, 2, total 5
Actuator, Hand, 30 tons
Rolled 2d6 : 6, 1, total 7
Actuator, Upper 30 tons
Rolled 2d6 : 5, 3, total 8
Actuator, Lower Leg, 30 tons
Rolled 2d6 : 5, 4, total 9
Actuator, Foot, 30 tons
Rolled 2d6 : 4, 4, total 8
Srm-6 ammo
Rolled 2d6 : 6, 3, total 9
Srm-6 ammo
Rolled 2d6 : 3, 1, total 4
Srm-6 ammo
Rolled 2d6 : 3, 2, total 5
Srm-6 ammo
Rolled 2d6 : 3, 2, total 5
Srm-6 ammo
Rolled 2d6 : 4, 4, total 8
Srm-6 ammo inferno
Rolled 2d6 : 6, 4, total 10
Srm-6 ammo inferno
Rolled 2d6 : 2, 6, total 8
Srm-6 ammo inferno
Rolled 2d6 : 6, 5, total 11
Srm-6 ammo inferno
Rolled 2d6 : 3, 2, total 5
5 rolls remaining
-
8 May 3045
Scrounge skill +3
no well connected
no location
Mech LL, 30 tons tn4
Rolled 2d6 : 6, 5, total 11
-
Doc xp chance
Rolled 1d6 : 3, total 3
-
8 May 3045
Scrounge skill +3
no well connected
no location
Medium laser, tn 4
Rolled 2d6 : 5, 5, total 10
Medium laser, tn 4
Rolled 2d6 : 6, 1, total 7
Medium laser, tn 4
Rolled 2d6 : 6, 3, total 9
Medium laser, tn 4
Rolled 2d6 : 4, 1, total 5
Medium laser, tn 4
Rolled 2d6 : 2, 6, total 8
Medium laser, tn 4
Rolled 2d6 : 1, 4, total 5
remaining rolls, 18 for june
-
aug and sept doc rolls
Rolled 1d6 : 6, total 6
Rolled 1d6 : 1, total 1
-
9 Sept 3045
Scrounge skill +3
no well connected
Enemy in range, -3
BAP pay 50% over value, tn 5
Rolled 2d6 : 4, 3, total 7
23 rolls remain
-
Ok, 300,000 for the BAP showing up sept 30th.
xp
Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 8 xp
Ho Min Sun- 6 xp
Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp
Signe Bjorg - 5 xp
-
15 Sept 3045
Scrounge skill +3
no well connected
Enemy in range, -3
Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 1, 2, total 3
Narc launcher, tn 10
Rolled 2d6 : 2, 6, total 8
Narc (homing) tn 10
Rolled 2d6 : 1, 1, total 2
Narc (homing) tn 10
Rolled 2d6 : 3, 3, total 6
Narc (homing) tn 10
Rolled 2d6 : 1, 2, total 3
Narc (homing) tn 10
Rolled 2d6 : 3, 2, total 5
Narc (homing) tn 10
Rolled 2d6 : 3, 3, total 6
Narc (homing) tn 10
Rolled 2d6 : 5, 5, total 10
SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 5, total 11
SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 1, total 4
SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4
SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4
SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 4, total 7
SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11
SRM 6 (Narc) tn 10
Rolled 2d6 : 4, 2, total 6
SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 2, total 4
SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 3, total 5
SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 6, total 12
SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 2, total 5
SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 1, total 7
SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 1, total 2
SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11
SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 5, total 8
Rolls remaining 0
-
So obtained one ton narc launcher ammo, and 4 tons on srm 6 narc ammo. Arrival date is in Oct, exact date irrevelant as I couldn't find a launcher.
-
Start date of repairs: Sept 23rd (BAP shows up the 20th ammo for launcher on the 5th of oct)
Javelin(all done in drop bay)
Green tech team
Fix heat sink lt, x4 time total 480 min, tn 6
Rolled 2d6 : 1, 2, total 3
Fix heat sink rt, x4 time total 480 min, tn 6
Rolled 2d6 : 2, 2, total 4
Fix weapon crit 1, SRM-6 lt x4 time total 400 min, tn 4
Rolled 2d6 : 6, 4, total 10
Fix weapon crit 1, SRM-6 rt x4 time total 400 min, tn 4
Rolled 2d6 : 1, 4, total 5
Fix armor, la, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7
Fix armor, lt, x2 time total 240 min 8 pts, tn 7
Rolled 2d6 : 3, 3, total 6
Fix armor, rt, x2 time total 240 min 8 pts, tn 7
Rolled 2d6 : 4, 3, total 7
Fix armor, ra, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 4, 1, total 5
Regular team
Fix internals <25%, rt x4 time tal 360 min, tn 4
Rolled 2d6 : 6, 1, total 7
Fix internals <25%, lt x4 time tal 360 min, tn 4
Rolled 2d6 : 4, 1, total 5
wolverine -6m
Green team
Fix armor, rtr, x2 time total 60 min 2 pts, tn 7
Rolled 2d6 : 2, 6, total 8
Fix armor, ll, x2 time total 450 min 15 pts, tn 7
Rolled 2d6 : 1, 2, total 3
Fix armor, rl, x2 time total 420min 14 pts, tn 7
Rolled 2d6 : 4, 4, total 8
Fix armor, la, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 5, 2, total 7
Fix armor, lt, x2 time total 240 min 8 pts, tn 7
Rolled 2d6 : 6, 4, total 10
Fix armor, ct, x2 time total 270 min 9 pts, tn 7
Rolled 2d6 : 3, 2, total 5
Fix armor, ra, x2 time total 360 min 12 pts, tn 7
Rolled 2d6 : 2, 2, total 4
Reload ammo (Srm-6) auto
wolverine -Merc
Regular team
Fix internals <25% x4 time 360 min, tn 4
Rolled 2d6 : 6, 4, total 10
Green team
Fix armor, ll, x2 time total 300min 10pts, tn 7
Rolled 2d6 : 4, 6, total 10
Fix armor, rl, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7
Fix armor, ct, x2 time total 90 min 3pts, tn 7
Rolled 2d6 : 2, 6, total 8
Fix armor, rt, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 6, 5, total 11
Fix armor, ra, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 1, 4, total 5
ostsol
green team
Fix armor, la, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 3, 5, total 8
Fix armor, ra, x2 time total 150 min 5 pts, tn 7
Rolled 2d6 : 1, 1, total 2
Fix armor, lt, x2 time total 300min 10 pts, tn 7
Rolled 2d6 : 2, 5, total 7
Fix armor, rt, x2 time total 600 min 20 pts, tn 7
Rolled 2d6 : 4, 5, total 9
-
No xp, time so far:
Green team: 6710 min (2.54 working weeks)
Reg team: 1080 min
Reg team cleanup
javelin
Fix heat sink lt, x4 time total 480 min, tn 4
Rolled 2d6 : 2, 5, total 7
Fix heat sink rt, x4 time total 480 min, tn 4
Rolled 2d6 : 5, 4, total 9
Fix armor, lt, x2 time total 240 min 8 pts, tn 5
Rolled 2d6 : 5, 5, total 10
Fix armor, ra, x2 time total 150 min 5 pts, tn 5
Rolled 2d6 : 5, 2, total 7
wolv -6m
Fix armor, ll, x2 time total 450 min 15 pts, tn 5
Rolled 2d6 : 3, 5, total 8
Fix armor, ct, x2 time total 270 min 9 pts, tn 5
Rolled 2d6 : 4, 2, total 6
Fix armor, ra, x2 time total 360 min 12 pts, tn 5
Rolled 2d6 : 3, 2, total 5
wolv-6MERC
Fix armor, ra, x2 time total 150 min 5 pts, tn 5
Rolled 2d6 : 2, 2, total 4
ostsol
Fix armor, ra, x2 time total 150 min 5 pts, tn 5
Rolled 2d6 : 6, 4, total 10
-
Time used:
Reg 3810 min (1.44 weeks)
Vet team
wolv-6MERC
Fix armor, ra, x2 time total 150 min 5 pts, tn 3
Rolled 2d6 : 6, 2, total 8
-
xp roll doc
Rolled 2d6 : 1, 6, total 7
-
Updated xp (Oct 1)
Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 13 xp
Ho Min Sun- 10 xp
Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp
Signe Bjorg - 5 xp
-
1 Oct 3045
Scrounge skill +3
no well connected
Enemy in range, -3
Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 4, 6, total 10
Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 3, 2, total 5
Narc(homing) 30% over value tn 7
Rolled 2d6 : 3, 1, total 4
Narc(homing) 30% over value tn 7
Rolled 2d6 : 6, 5, total 11
Narc(homing) 30% over value tn 7
Rolled 2d6 : 4, 5, total 9
Heat Sink (tn 7)
Rolled 2d6 : 3, 2, total 5
-
Customization insanity begin
Sept 30 vet team
Ostsol
Pull ml from CT, 1440 min, tn 5, x4 time
Rolled 2d6 : 2, 6, total 8
Place BAP CT, 1440 min, tn 5 x4 time
Rolled 2d6 : 3, 5, total 8
javelin Oct 21
Pull SRM 6 RT and replace with NARC,x4 time total 480min tn 5
Rolled 2d6 : 4, 5, total 9
Pull SRM ammo RT replace with NARC(Homming) ammo, x4 time total 480 min tn 5
Rolled 2d6 : 5, 4, total 9
-
All mods done by mission
New XP and expenditures
Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 3 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 10 xp
Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp
Signe Bjorg - 5 xp
-
Green team- replace regular srm 6 ammo in JAv and wolv x2 to NARC, one mornings work
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 6, 2, total 8
Rolled 2d6 : 1, 1, total 2
-
Oct 31 - repair of gyro
green team quad time, tn 4 400 min
Rolled 2d6 : 5, 2, total 7
-
Nov xp check
Rolled 2d6 : 1, 6, total 7
-
Nov 3 XP amounts
Iva Blunch - 24 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 8 xp (mech kills 1)
Dane Pryor- 5 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 12 xp
Tekle Ibrahim - 0 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp
Signe Bjorg - 5 xp
-
Retirement time
Cassie Peirce - tn 6
Rolled 2d6 : 2, 6, total 8
Dane Pryor- tn 5
Rolled 2d6 : 6, 4, total 10
Ho Min Sun- tn 6
Rolled 2d6 : 4, 5, total 9
Tekle Ibrahim - tn 5
Rolled 2d6 : 3, 1, total 4
Peggy Powell - tn 5
Rolled 2d6 : 5, 6, total 11
Cait Fidlay- tn 5
Rolled 2d6 : 6, 3, total 9
Alejandro Cantu tn 5
Rolled 2d6 : 1, 3, total 4
-
ok all those are supposed to have a +2 on them.... This post is so I can learn how to roll and add together....
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 6, 1, 2, total 9
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+3 : 5, 6 + 3, total 14
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8+5
((http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7 +5)
Rolled 2d6+5 : 3, 4 + 5, total 12
-
Since we will be in transit for a bit, and I only have armor damage remaining, I'm just rolling for armor damage and not caring about total time because I have enough (tm)
All checks at 7+ Green tech
Ostsol
RA
Rolled 2d6 : 4, 4, total 8
RT
Rolled 2d6 : 6, 1, total 7
LL
Rolled 2d6 : 6, 6, total 12
LT
Rolled 2d6 : 3, 4, total 7
Wolverine (custom)
RT
Rolled 2d6 : 1, 6, total 7
LL
Rolled 2d6 : 1, 4, total 5
Wolverine
LT(r)
Rolled 2d6 : 1, 4, total 5
RL
Rolled 2d6 : 1, 2, total 3
-
Hey, Green tech +1XP
Regular team
TN 5
Wolverine custom
Rolled 2d6 : 2, 3, total 5
LL
wolverine
LT(r)
Rolled 2d6 : 2, 6, total 8
RL
Rolled 2d6 : 2, 4, total 6
-
02 Nov3045
Scrounge skill +3
no well connected
Enemy in range, -3
Narc Homing Ammo, TN 10
Rolled 2d6 : 4, 3, total 7
Narc Homing Ammo, TN 10
Rolled 2d6 : 3, 5, total 8
Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 4, total 5
Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 1, total 2
Narc Homing Ammo, TN 10
Rolled 2d6 : 5, 6, total 11
Narc Homing Ammo, TN 10
Rolled 2d6 : 3, 1, total 4
Narc Homing Ammo, TN 10
Rolled 2d6 : 4, 5, total 9
Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 4, total 5
-
XP Dec - march
Rolled 2d6 : 1, 4, total 5
Rolled 2d6 : 4, 6, total 10
Rolled 2d6 : 2, 4, total 6
Rolled 2d6 : 1, 1, total 2
-
XP March 1 3046
Iva Blunch - 24 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 8 xp (mech kills 1)
Dane Pryor- 5 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 12 xp
Tekle Ibrahim - 1 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp
Signe Bjorg - 8 xp
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5 Dec 3045
Scrounge skill +3
no well connected
no location
160 XLFE for 20 tons mech, tn 7
Rolled 2d6 : 6, 4, total 10
SPL tn 7
Rolled 2d6 : 3, 6, total 9
spl tn 7
Rolled 2d6 : 6, 4, total 10
spl tn 7
Rolled 2d6 : 1, 3, total 4
mpl tn 7
Rolled 2d6 : 5, 1, total 6
mpl tn 7
Rolled 2d6 : 4, 3, total 7
mpl tn 7
Rolled 2d6 : 2, 2, total 4
Dhs tn 7
Rolled 2d6 : 5, 2, total 7
Dhs tn 7
Rolled 2d6 : 2, 4, total 6
Dhs tn 7
Rolled 2d6 : 3, 6, total 9
Dhs tn 7
Rolled 2d6 : 4, 4, total 8
Dhs tn 7
Rolled 2d6 : 4, 5, total 9
Dhs tn 7
Rolled 2d6 : 2, 1, total 3
Dhs tn 7
Rolled 2d6 : 3, 6, total 9
Dhs tn 7
Rolled 2d6 : 6, 2, total 8
Dhs tn 7
Rolled 2d6 : 1, 5, total 6
Dhs tn 7
Rolled 2d6 : 5, 5, total 10
Dhs tn 7
Rolled 2d6 : 3, 6, total 9
Dhs tn 7
Rolled 2d6 : 5, 5, total 10
Dhs tn 7
Rolled 2d6 : 4, 5, total 9
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OK, got all the things I need to convert the Locust over to a royal, just need a factory to install it at.
Engine costs just 640,000, hurrah 20 ton mechs.
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date may whatever game was
I need an endosteel 30 tone leg, paying double for it tn 3
Rolled 2d6 : 3, 3, total 6
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So the leg will arrive may 18, with just enough time to strap it on before our july game. I also double checked and I can in fact get endo steel out here in this year.
Now to consider customizing my locust for the upcomming star league cashe and spending xp
XP log after mission Slammer 1:
Iva Blunch - 27xp (mech ace) (mech kills 7)
Cassie Peirce - 10 xp (mech kills 1)
Dane Pryor- 7 xp (mech kills 1)
Ho Min Sun- 4 xp (purchase envrio spec [forest])
Tekle Ibrahim - 1 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp
Signe Bjorg - 8 xp
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Starting Apr 1:
Telke Ibrahim doinf repairs (green)
OStsol
ra: 3 armor quad time tn7 180 min Rolled 2d6 : 3, 1, total 4
ll 4 armor points quad tn 7 240 min Rolled 2d6 : 1, 3, total 4
Hermes
lt <25 is damamge quad tn7 360 min Rolled 2d6 : 6, 3, total 9
ct 1 enginehit quad tn 6 450 min Rolled 2d6 : 1, 3, total 4
rt armor 9 pts tn 7 Rolled 2d6 : 3, 5, total 8
lt armor 8 pts Rolled 2d6 : 6, 4, total 10
l 5 pts armor Rolled 2d6 : 1, 5, total 6
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Cait's turn
Ostsol
RA quad tn 5 Rolled 2d6 : 5, 3, total 8
LL quad tn 5 Rolled 2d6 : 3, 1, total 4
Hermes
ct 1 enginehit tn 5 Rolled 2d6 : 5, 4, total 9
ll quad tn 5 Rolled 2d6 : 1, 5, total 6
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Peggy Powell
OStsol
LL quad tn 3Rolled 2d6 : 1, 2, total 3
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Now for the locust, everything to be done by Alejandro Cantu
remove mg ( ra, lm) mg ammo quad time tn 4 Rolled 2d6 : 1, 3, total 4
add
spl RA tn 5 qquad Rolled 2d6 : 2, 4, total 6
spl LA tn 5 quad Rolled 2d6 : 1, 4, total 5
switch all armor to ferro double tn 6 Rolled 2d6 : 2, 3, total 5
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Everything done by the 15th, instad of the 11th. all for 2 more points of armor.
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Wolve repairs green
RA time 1 hr tn 7
Rolled 2d6 : 5, 2, total 7
LL time 4 hrs tn 7
Rolled 2d6 : 5, 1, total 6
lt time 2 hrs tn 7
Rolled 2d6 : 3, 4, total 7
rl time 30 min tn 7
Rolled 2d6 : 5, 1, total 6
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wolvie reg
ll time 4 hrs tn 5
Rolled 2d6 : 6, 4, total 10
rl 2 hrs tn 35
Rolled 2d6 : 3, 5, total 8
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Forgot one thing
LL crit green tech double time tn 8
Rolled 2d6 : 4, 6, total 10