CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Warehouse Rolls => Topic started by: agustaaquila on March 23, 2017, 09:47:35 PM

Title: Kong lance
Post by: agustaaquila on March 23, 2017, 09:47:35 PM
Scrounge skill +3
no well connected
no location

10 tons standard Mech armor Need 2+

[box] it's 2+, so I just get standard equipment? [/box]

Medium laser need 7+

Rolled 2d6+3 : 4, 2 + 3, total 9


Medium laser need 7+

Rolled 2d6 : 2, 1, total 3


MASC for 19 ton 300 engine.  need 10+

Rolled 2d6 : 1, 1, total 2


I'm not doing final until I can confirm I get armor after paying for it and it shows up 21 days later.
Title: Re: Kong lance
Post by: Darrian Wolffe on March 23, 2017, 11:16:48 PM
Add the date when these rolls are being made, please.  Second, please ensure that MASC is available in the region of space you're in when the rolls are made.  If it's available in FedCom space but not in Drac space, and you didn't make the roll until 1 June, then it's illegal, because on 1 June the unit is in Drac space.
Title: Re: Kong lance
Post by: agustaaquila on March 23, 2017, 11:31:49 PM
June 1, 3044  (placing here so everything doesn't go red)

Total cost 50,000 subtracted from warehouse

Arrival date: June 22, 3044

Next legal purchase: June 8, 3044

MASC is available everywhere that isn't the Periphery by 3040.
Title: Re: Kong lance
Post by: agustaaquila on March 27, 2017, 07:20:56 PM
June 8, 3044

Scrounge skill +3
no well connected
no location

MASC MASC for 19 ton 300 engine.  need 7+
Rolled 2d6 : 5, 5, total 10


LL 50 ton mech need 4+
Rolled 2d6 : 5, 3, total 8


RL 50 ton mech need 4+
Rolled 2d6 : 3, 1, total 4


RA 50 ton mech need 4+
Rolled 2d6 : 6, 1, total 7


LA 50 ton mech need 4+
Rolled 2d6 : 3, 2, total 5
Title: Re: Kong lance (non)conventional acqusition lance
Post by: agustaaquila on March 27, 2017, 07:23:44 PM
Sucess cost - 108,000

Arrive june 29th, 3044

next legal purchase june 15
Title: Re: Kong lance
Post by: agustaaquila on June 04, 2017, 07:04:21 PM
Note, buying new hunchie head on july 12, just need to do numbers and parts when I am not on vacation with spotty internet.
Edit below:
July 12, 3044

Scrounge skill +3
no well connected
no location
All rolls are on 4+ as all are basic items

cockpit
Rolled 2d6 : 2, 4, total 6


life support
Rolled 2d6 : 5, 4, total 9


life support
Rolled 2d6 : 2, 2, total 4


sensor (50 ton)
Rolled 2d6 : 6, 1, total 7


sensor (50 ton)
Rolled 2d6 : 2, 3, total 5


small laser
Rolled 2d6 : 3, 6, total 9

Title: Re: Kong lance
Post by: agustaaquila on June 11, 2017, 12:48:52 AM
everything comes in on Aug 1, total cost of 511,250.

Next acquisition roll July 19th

Now to get everything welded on.
Title: Re: Kong lance
Post by: agustaaquila on July 05, 2017, 10:08:13 PM
Scrounge skill +3
no well connected
no location


Aug 1, 3044 purchases

TN armor is 2+

1 ton armor
Rolled 2d6 : 2, 6, total 8


1 ton armor
Rolled 2d6 : 4, 1, total 5


1 ton armor
Rolled 2d6 : 1, 5, total 6


1 ton armor
Rolled 2d6 : 1, 6, total 7


1 ton armor
Rolled 2d6 : 4, 2, total 6


1 ton armor
Rolled 2d6 : 6, 3, total 9


1 ton armor
Rolled 2d6 : 5, 6, total 11


1 ton armor
Rolled 2d6 : 4, 1, total 5


1 ton armor
Rolled 2d6 : 6, 2, total 8


1 ton armor
Rolled 2d6 : 5, 2, total 7


All items below basic so 4+

PPC
Rolled 2d6 : 3, 6, total 9


JJ 55 ton
Rolled 2d6 : 5, 6, total 11


next legal purchase Aug 8, 3044
Title: Re: Kong lance
Post by: agustaaquila on July 16, 2017, 06:58:08 PM
All items got for aug

10 tons armor, PPC, jump jet 55 ton mech



also for future months 24 buys a month. 
Title: Re: Kong lance
Post by: agustaaquila on August 19, 2017, 07:38:11 PM
3 Feb 3045

Scrounge skill +3
no well connected
no location

All cockpit items are 4+ basic items

cockpit
Rolled 2d6 : 5, 5, total 10


life support
Rolled 2d6 : 5, 5, total 10


life support
Rolled 2d6 : 4, 1, total 5


sensor (55 ton)
Rolled 2d6 : 2, 2, total 4


sensor (50 ton)
Rolled 2d6 : 2, 5, total 7


Buying DHS
need 7+


DHS
Rolled 2d6 : 5, 1, total 6


DHS
Rolled 2d6 : 1, 6, total 7


DHS
Rolled 2d6 : 1, 5, total 6


DHS
Rolled 2d6 : 4, 6, total 10


DHS
Rolled 2d6 : 3, 1, total 4


DHS
Rolled 2d6 : 3, 2, total 5


DHS
Rolled 2d6 : 4, 4, total 8


DHS
Rolled 2d6 : 4, 1, total 5


DHS
Rolled 2d6 : 3, 3, total 6


DHS
Rolled 2d6 : 4, 6, total 10


next legal roll 10 Feb 3045
Title: Re: Kong lance
Post by: agustaaquila on August 19, 2017, 08:09:31 PM
Successfully got the head and all parts

4 DHS for the warehouse

All will arrivee 24 Feb 3045
Title: Re: Kong lance
Post by: agustaaquila on November 10, 2017, 01:14:39 AM
Apr 1, 2045

Selling Pixie crippled

Neg roll  (have at 0)
Rolled 2d6 : 5, 2, total 7
Title: Re: Kong lance
Post by: agustaaquila on November 10, 2017, 01:21:13 AM
MOS, 1 due to high willpower

Total sale value:  691,235
Title: Re: Kong lance
Post by: agustaaquila on November 12, 2017, 03:41:37 PM
3 Apr 3045

Scrounge skill +3
no well connected
no location

So recruitment first, For Adam Monaco (2/4 med pilot)

Rolled 2d6 : 1, 5, total 6


buying FF armor in 10 ton lots, TN is 5

lot 1
Rolled 2d6 : 1, 4, total 5


lot 2
Rolled 2d6 : 6, 2, total 8


lot 3
Rolled 2d6 : 5, 2, total 7


lot 4
Rolled 2d6 : 6, 2, total 8


lot 5
Rolled 2d6 : 5, 5, total 10


lot 6
Rolled 2d6 : 6, 2, total 8


and some DHS  TN 7

lot 1
Rolled 2d6 : 1, 6, total 7


lot 2
Rolled 2d6 : 5, 4, total 9


lot 3
Rolled 2d6 : 2, 3, total 5


lot 4
Rolled 2d6 : 4, 4, total 8


lot 5
Rolled 2d6 : 6, 6, total 12


lot 6
Rolled 2d6 : 3, 4, total 7


lot 7
Rolled 2d6 : 5, 1, total 6


lot 8
Rolled 2d6 : 2, 2, total 4


lot 9
Rolled 2d6 : 5, 2, total 7


lot 10
Rolled 2d6 : 4, 6, total 10


lot 11
Rolled 2d6 : 4, 2, total 6


lot 12
Rolled 2d6 : 4, 2, total 6


next legal purchase 10 apr 3045

Title: Re: Kong lance
Post by: agustaaquila on November 12, 2017, 03:45:43 PM
So no recuritment, 60 tons of FF, and 8 DHS. 

total cost 1,248,000, go away dice.

Swell shopping trip. shows up on canapolis iv
Title: Re: Kong lance
Post by: agustaaquila on November 13, 2017, 08:22:01 PM
Now for customizations:


Starting 4/5/45
Vet tech
Ostsol
    Change armor from standard to FF
    add ml CT

double time, total time 45.375 days TN 5
Rolled 2d6 : 5, 4, total 9


Regular tech
Wolverine slot III
     remove 4 shs
     remove LL RA
     remove ML RA
     remove ammo RT

triple time, total time 13.5 days   TN 7
Rolled 2d6 : 4, 5, total 9
Title: Re: Kong lance
Post by: agustaaquila on November 13, 2017, 08:28:05 PM
4/18/17 mid day
regular techs
wolverine slot 3
   change SHS to DHS
   add PPC RT 
      Ammo SRM-6 x2 LT
      ML LT
      2 tons standard armor

double time, total time 38.5 days TN 6
Rolled 2d6 : 5, 2, total 7
Title: Re: Kong lance
Post by: agustaaquila on November 13, 2017, 08:46:29 PM
Mechs done

Ostsol-- May 21, 3045

Wolverine - may 26, 3045 (now with lvl 2 gear)

XP tracker

Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 2 xp
Ho Min Sun- 6 xp

green tech - 0 xp
regular tech- 3 xp
vet tech - 4 xp
Title: Re: Kong lance
Post by: agustaaquila on November 14, 2017, 10:15:28 PM
4/5/45

Repair on inherited wolvie
Green team, all times quad

Replace Head      H                   tn9
Rolled 2d6 : 1, 5, total 6


Fix Engine 1 Crit      CT      tn6
Rolled 2d6 : 4, 3, total 7


Replace Armor      LA   10  tn5
Rolled 2d6 : 3, 3, total 6


Replace Armor      LT   2  tn5
Rolled 2d6 : 6, 2, total 8


Replace Armor      CT   8  tn5
v
Rolled 2d6 : 6, 1, total 7


Replace Armor      RT   2   tn5
Rolled 2d6 : 2, 5, total 7


Replace Armor      RA   5   tn5
Rolled 2d6 : 4, 1, total 5


Replace Armor      LT[R]   6   tn5
Rolled 2d6 : 4, 3, total 7


Fix <25% Internal Dam      LT    tn6
Rolled 2d6 : 2, 3, total 5


total time  7.375 days

Title: Re: Kong lance
Post by: agustaaquila on November 14, 2017, 10:18:43 PM
5/27/17
regular team, quad time

engine  tn3
Rolled 2d6 : 1, 5, total 6


replace IS  tn 2
Rolled 2d6 : 2, 1, total 3


takes 2.5 days
Title: Re: Kong lance
Post by: agustaaquila on November 16, 2017, 01:17:17 AM
Aging rolls

Iva Blunch
Rolled 2d6 : 5, 2, total 7


Cassie Peirce
Rolled 2d6 : 3, 1, total 4


Dane Pryor
Rolled 2d6 : 6, 3, total 9


Ho Min Sun
Rolled 2d6 : 5, 3, total 8


my new doc
Rolled 2d6 : 4, 4, total 8
Title: Re: Kong lance
Post by: agustaaquila on November 16, 2017, 01:17:46 AM
dane xp gain
Rolled 1d6 : 6, total 6
Title: Re: Kong lance
Post by: agustaaquila on November 18, 2017, 10:23:31 AM
1 May 3045

Scrounge skill +3
no well connected
no location

Sell components, not rolling for sanity sake:

Mech RA, 50 tons
Mech LA, 50 tons
Mech RL, 50 tons
Mech LL, 50 tons
Mech RA, 20 tons
Mech LA, 20 tons
Mech RL, 20 tons
Mech LL, 20 tons
jump jet, 20 tons x4
ammo-srm4 x1
ammo ac/20 x4
Actuator, Hand, 20 tons
Actuator, Upper 20 tons
Actuator, Lower Leg, 20 tons
Actuator, Foot, 20 tons
Actuator, Upper Leg, 50 tons
Actuator, Lower Leg, 50 tons
Actuator, Foot, 50 tons

Total sale price 43400

Purchases, all on tn 4

Mech RA,30 tons
Rolled 2d6 : 4, 4, total 8


Mech LA, 30 tons
Rolled 2d6 : 6, 2, total 8


Mech RL, 30 tons
Rolled 2d6 : 4, 2, total 6


Mech LL, 30 tons
Rolled 2d6 : 1, 1, total 2


Actuator, Upper Arm, 30 tons
Rolled 2d6 : 3, 1, total 4


Actuator, Lower Arm, 30 tons
Rolled 2d6 : 3, 2, total 5


Actuator, Hand, 30 tons
Rolled 2d6 : 6, 1, total 7


Actuator, Upper 30 tons
Rolled 2d6 : 5, 3, total 8


Actuator, Lower Leg, 30 tons
Rolled 2d6 : 5, 4, total 9


Actuator, Foot, 30 tons
Rolled 2d6 : 4, 4, total 8


Srm-6 ammo
Rolled 2d6 : 6, 3, total 9


Srm-6 ammo
Rolled 2d6 : 3, 1, total 4


Srm-6 ammo
Rolled 2d6 : 3, 2, total 5


Srm-6 ammo
Rolled 2d6 : 3, 2, total 5


Srm-6 ammo
Rolled 2d6 : 4, 4, total 8


Srm-6 ammo inferno
Rolled 2d6 : 6, 4, total 10


Srm-6 ammo inferno
Rolled 2d6 : 2, 6, total 8


Srm-6 ammo inferno
Rolled 2d6 : 6, 5, total 11


Srm-6 ammo inferno
Rolled 2d6 : 3, 2, total 5


5 rolls remaining
Title: Re: Kong lance
Post by: agustaaquila on November 19, 2017, 09:45:51 PM
8 May 3045

Scrounge skill +3
no well connected
no location

Mech LL, 30 tons  tn4
Rolled 2d6 : 6, 5, total 11
Title: Re: Kong lance
Post by: agustaaquila on November 22, 2017, 08:27:21 PM
Doc xp chance
Rolled 1d6 : 3, total 3
Title: Re: Kong lance
Post by: agustaaquila on November 24, 2017, 04:37:58 PM
8 May 3045

Scrounge skill +3
no well connected
no location

Medium laser, tn 4
Rolled 2d6 : 5, 5, total 10



Medium laser, tn 4
Rolled 2d6 : 6, 1, total 7



Medium laser, tn 4
Rolled 2d6 : 6, 3, total 9



Medium laser, tn 4
Rolled 2d6 : 4, 1, total 5



Medium laser, tn 4
Rolled 2d6 : 2, 6, total 8



Medium laser, tn 4
Rolled 2d6 : 1, 4, total 5


remaining rolls, 18 for june
Title: Re: Kong lance
Post by: agustaaquila on November 26, 2017, 10:19:58 PM
aug and sept doc rolls

Rolled 1d6 : 6, total 6


Rolled 1d6 : 1, total 1
Title: Re: Kong lance
Post by: agustaaquila on November 26, 2017, 10:53:27 PM
9 Sept 3045

Scrounge skill +3
no well connected
Enemy in range, -3

BAP  pay 50% over value, tn 5

Rolled 2d6 : 4, 3, total 7


23 rolls remain
Title: Re: Kong lance
Post by: agustaaquila on November 26, 2017, 10:57:08 PM
Ok, 300,000 for the BAP showing up sept 30th.

xp

Iva Blunch - 16 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - o xp
Dane Pryor- 8 xp
Ho Min Sun- 6 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp

Signe Bjorg - 5 xp
Title: Re: Kong lance
Post by: agustaaquila on December 30, 2017, 04:24:13 PM
15 Sept 3045

Scrounge skill +3
no well connected
Enemy in range, -3

Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 1, 2, total 3


Narc launcher, tn 10
Rolled 2d6 : 2, 6, total 8


Narc (homing)  tn 10
Rolled 2d6 : 1, 1, total 2


Narc (homing)  tn 10
Rolled 2d6 : 3, 3, total 6


Narc (homing)  tn 10
Rolled 2d6 : 1, 2, total 3


Narc (homing)  tn 10
Rolled 2d6 : 3, 2, total 5


Narc (homing)  tn 10
Rolled 2d6 : 3, 3, total 6


Narc (homing)  tn 10
Rolled 2d6 : 5, 5, total 10


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 5, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 1, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 3, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 4, total 7


SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 4, 2, total 6


SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 2, total 4


SRM 6 (Narc) tn 10
Rolled 2d6 : 2, 3, total 5


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 6, total 12


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 2, total 5


SRM 6 (Narc) tn 10
Rolled 2d6 : 6, 1, total 7


SRM 6 (Narc) tn 10
Rolled 2d6 : 1, 1, total 2


SRM 6 (Narc) tn 10
Rolled 2d6 : 5, 6, total 11


SRM 6 (Narc) tn 10
Rolled 2d6 : 3, 5, total 8


Rolls remaining 0
Title: Re: Kong lance
Post by: agustaaquila on December 30, 2017, 04:28:05 PM
So obtained one ton narc launcher ammo, and 4 tons on srm 6 narc ammo.  Arrival date is in Oct, exact date irrevelant as I couldn't find a launcher.
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 08:35:24 PM
Start date of repairs: Sept 23rd (BAP shows up the 20th ammo for launcher on the 5th of oct)

Javelin(all done in drop bay)
Green tech team
Fix heat sink lt, x4 time total 480 min, tn 6
Rolled 2d6 : 1, 2, total 3


Fix heat sink rt, x4 time total 480 min, tn 6
Rolled 2d6 : 2, 2, total 4


Fix weapon crit 1, SRM-6 lt x4 time total  400 min, tn 4
Rolled 2d6 : 6, 4, total 10


Fix weapon crit 1, SRM-6 rt x4 time total  400 min, tn 4
Rolled 2d6 : 1, 4, total 5


Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7


Fix armor, lt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 3, 3, total 6



Fix armor, rt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 4, 3, total 7



Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 4, 1, total 5


Regular team
Fix internals <25%, rt x4 time tal 360 min, tn 4
Rolled 2d6 : 6, 1, total 7


Fix internals <25%, lt x4 time tal 360 min, tn 4
Rolled 2d6 : 4, 1, total 5


wolverine -6m
Green team
Fix armor, rtr, x2 time total  60 min 2 pts, tn 7
Rolled 2d6 : 2, 6, total 8


Fix armor, ll, x2 time total  450 min 15 pts, tn 7
Rolled 2d6 : 1, 2, total 3


Fix armor, rl, x2 time total  420min 14 pts, tn 7
Rolled 2d6 : 4, 4, total 8


Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 5, 2, total 7


Fix armor, lt, x2 time total  240 min 8 pts, tn 7
Rolled 2d6 : 6, 4, total 10


Fix armor, ct, x2 time total  270 min 9 pts, tn 7
Rolled 2d6 : 3, 2, total 5


Fix armor, ra, x2 time total  360 min 12 pts, tn 7
Rolled 2d6 : 2, 2, total 4


Reload ammo (Srm-6)  auto

wolverine -Merc
Regular team
Fix internals <25% x4 time 360 min, tn 4
Rolled 2d6 : 6, 4, total 10


Green team
Fix armor, ll, x2 time total  300min 10pts, tn 7
Rolled 2d6 : 4, 6, total 10


Fix armor, rl, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 1, total 7


Fix armor, ct, x2 time total  90 min 3pts, tn 7
Rolled 2d6 : 2, 6, total 8


Fix armor, rt, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 6, 5, total 11


Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 1, 4, total 5


ostsol
green team
Fix armor, la, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 3, 5, total 8


Fix armor, ra, x2 time total  150 min 5 pts, tn 7
Rolled 2d6 : 1, 1, total 2


Fix armor, lt, x2 time total  300min 10 pts, tn 7
Rolled 2d6 : 2, 5, total 7


Fix armor, rt, x2 time total  600 min 20 pts, tn 7
Rolled 2d6 : 4, 5, total 9






Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 08:46:50 PM
No xp, time so far:

Green team:  6710 min (2.54 working weeks)

Reg team: 1080 min

Reg team cleanup
javelin
Fix heat sink lt, x4 time total 480 min, tn 4
Rolled 2d6 : 2, 5, total 7


Fix heat sink rt, x4 time total 480 min, tn 4
Rolled 2d6 : 5, 4, total 9


Fix armor, lt, x2 time total  240 min 8 pts, tn 5
Rolled 2d6 : 5, 5, total 10


Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 5, 2, total 7


wolv -6m
Fix armor, ll, x2 time total  450 min 15 pts, tn 5
Rolled 2d6 : 3, 5, total 8


Fix armor, ct, x2 time total  270 min 9 pts, tn 5
Rolled 2d6 : 4, 2, total 6


Fix armor, ra, x2 time total  360 min 12 pts, tn 5
Rolled 2d6 : 3, 2, total 5


wolv-6MERC
Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 2, 2, total 4


ostsol
Fix armor, ra, x2 time total  150 min 5 pts, tn 5
Rolled 2d6 : 6, 4, total 10
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 08:50:00 PM
Time used:
Reg 3810 min  (1.44 weeks)


Vet team
wolv-6MERC
Fix armor, ra, x2 time total  150 min 5 pts, tn 3
Rolled 2d6 : 6, 2, total 8
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 08:51:56 PM
xp roll doc
Rolled 2d6 : 1, 6, total 7
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 08:53:07 PM
Updated xp (Oct 1)

Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 13 xp
Ho Min Sun- 10 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 4 xp

Signe Bjorg - 5 xp
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 09:06:08 PM
1 Oct 3045

Scrounge skill +3
no well connected
Enemy in range, -3

Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 4, 6, total 10


Narc launcher, paying 50% over value, tn 5
Rolled 2d6 : 3, 2, total 5


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 3, 1, total 4


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 6, 5, total 11


Narc(homing) 30% over value  tn 7
Rolled 2d6 : 4, 5, total 9


Heat Sink (tn 7)
Rolled 2d6 : 3, 2, total 5
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 09:14:54 PM
Customization insanity begin

Sept 30  vet team
Ostsol

Pull ml from CT, 1440 min, tn 5, x4 time
Rolled 2d6 : 2, 6, total 8


Place BAP CT, 1440 min, tn 5 x4 time
Rolled 2d6 : 3, 5, total 8


javelin Oct 21
Pull SRM 6 RT and replace with NARC,x4 time total 480min tn 5
Rolled 2d6 : 4, 5, total 9


Pull SRM ammo RT replace with NARC(Homming) ammo, x4 time total 480 min tn 5
Rolled 2d6 : 5, 4, total 9



Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 09:31:01 PM
All mods done by mission

New XP and expenditures

Iva Blunch - 20 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 4 xp
Dane Pryor- 3 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 10 xp

Tekle Ibrahim - 0 xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 5 xp
Title: Re: Kong lance
Post by: agustaaquila on January 29, 2018, 09:37:37 PM
Green team- replace regular srm 6 ammo in JAv and wolv x2 to NARC, one mornings work

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 1, 1, total 2
Title: Re: Kong lance
Post by: agustaaquila on February 24, 2018, 07:52:11 PM
Oct 31  - repair of gyro

green team quad time, tn 4 400 min
Rolled 2d6 : 5, 2, total 7
Title: Re: Kong lance
Post by: agustaaquila on March 23, 2018, 08:45:31 PM
Nov xp check

Rolled 2d6 : 1, 6, total 7


Title: Re: Kong lance
Post by: agustaaquila on March 23, 2018, 08:49:12 PM
Nov 3 XP amounts

Iva Blunch - 24 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 8 xp (mech kills 1)
Dane Pryor- 5 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 12 xp

Tekle Ibrahim - 0 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 5 xp
Title: Re: Kong lance
Post by: agustaaquila on April 16, 2018, 05:17:26 PM
Retirement time

Cassie Peirce - tn 6
Rolled 2d6 : 2, 6, total 8


Dane Pryor- tn 5
Rolled 2d6 : 6, 4, total 10


Ho Min Sun- tn 6
Rolled 2d6 : 4, 5, total 9


Tekle Ibrahim -  tn 5
Rolled 2d6 : 3, 1, total 4



Peggy Powell - tn 5
Rolled 2d6 : 5, 6, total 11


Cait Fidlay- tn 5
Rolled 2d6 : 6, 3, total 9


Alejandro Cantu  tn 5
Rolled 2d6 : 1, 3, total 4


Title: Re: Kong lance
Post by: agustaaquila on April 16, 2018, 05:19:53 PM
ok all those are supposed to have a +2 on them....  This post is so I can learn how to roll and add together....

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 4, total 6

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 1, total 7

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 3d6 : 6, 1, 2, total 9

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6+3 : 5, 6 + 3, total 14

(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8+5

((http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 6, total 7 +5)

Rolled 2d6+5 : 3, 4 + 5, total 12
Title: Re: Kong lance
Post by: agustaaquila on April 16, 2018, 11:13:20 PM
Since we will be in transit for a bit, and I only have armor damage remaining, I'm just rolling for armor damage and not caring about total time because I have enough (tm)

All checks at 7+ Green tech

Ostsol

RA
Rolled 2d6 : 4, 4, total 8


RT
Rolled 2d6 : 6, 1, total 7


LL
Rolled 2d6 : 6, 6, total 12


LT
Rolled 2d6 : 3, 4, total 7


Wolverine (custom)
RT
Rolled 2d6 : 1, 6, total 7


LL
Rolled 2d6 : 1, 4, total 5


Wolverine

LT(r)
Rolled 2d6 : 1, 4, total 5


RL
Rolled 2d6 : 1, 2, total 3


Title: Re: Kong lance
Post by: agustaaquila on April 16, 2018, 11:15:53 PM
Hey, Green tech +1XP

Regular team

TN 5

Wolverine custom

Rolled 2d6 : 2, 3, total 5

LL
wolverine
LT(r)
Rolled 2d6 : 2, 6, total 8


RL
Rolled 2d6 : 2, 4, total 6
Title: Re: Kong lance
Post by: agustaaquila on April 17, 2018, 09:38:01 AM
02 Nov3045

Scrounge skill +3
no well connected
Enemy in range, -3

Narc Homing Ammo, TN 10
Rolled 2d6 : 4, 3, total 7


Narc Homing Ammo, TN 10
Rolled 2d6 : 3, 5, total 8


Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 4, total 5


Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 1, total 2


Narc Homing Ammo, TN 10
Rolled 2d6 : 5, 6, total 11


Narc Homing Ammo, TN 10
Rolled 2d6 : 3, 1, total 4


Narc Homing Ammo, TN 10
Rolled 2d6 : 4, 5, total 9


Narc Homing Ammo, TN 10
Rolled 2d6 : 1, 4, total 5
Title: Re: Kong lance
Post by: agustaaquila on April 20, 2018, 03:01:28 PM
XP Dec - march

Rolled 2d6 : 1, 4, total 5


Rolled 2d6 : 4, 6, total 10


Rolled 2d6 : 2, 4, total 6


Rolled 2d6 : 1, 1, total 2


Title: Re: Kong lance
Post by: agustaaquila on April 20, 2018, 03:02:41 PM
XP March 1 3046

Iva Blunch - 24 xp (mech ace) (mech kills 5) (other kills 0)
Cassie Peirce - 8 xp (mech kills 1)
Dane Pryor- 5 xp (mech kills 1) (adds Marksman)
Ho Min Sun- 12 xp

Tekle Ibrahim - 1 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 8 xp

Title: Re: Kong lance
Post by: agustaaquila on April 20, 2018, 03:07:39 PM
5 Dec 3045

Scrounge skill +3
no well connected
no location

160 XLFE for 20 tons mech, tn 7
Rolled 2d6 : 6, 4, total 10


SPL  tn 7
Rolled 2d6 : 3, 6, total 9


spl tn 7
Rolled 2d6 : 6, 4, total 10


spl tn 7
Rolled 2d6 : 1, 3, total 4


mpl  tn 7
Rolled 2d6 : 5, 1, total 6


mpl  tn 7
Rolled 2d6 : 4, 3, total 7


mpl  tn 7
Rolled 2d6 : 2, 2, total 4


Dhs tn 7
Rolled 2d6 : 5, 2, total 7



Dhs tn 7
Rolled 2d6 : 2, 4, total 6



Dhs tn 7
Rolled 2d6 : 3, 6, total 9



Dhs tn 7
Rolled 2d6 : 4, 4, total 8



Dhs tn 7
Rolled 2d6 : 4, 5, total 9



Dhs tn 7
Rolled 2d6 : 2, 1, total 3



Dhs tn 7
Rolled 2d6 : 3, 6, total 9



Dhs tn 7
Rolled 2d6 : 6, 2, total 8



Dhs tn 7
Rolled 2d6 : 1, 5, total 6



Dhs tn 7
Rolled 2d6 : 5, 5, total 10



Dhs tn 7
Rolled 2d6 : 3, 6, total 9



Dhs tn 7
Rolled 2d6 : 5, 5, total 10



Dhs tn 7
Rolled 2d6 : 4, 5, total 9


Title: Re: Kong lance
Post by: agustaaquila on April 20, 2018, 03:10:05 PM
OK, got all the things I need to convert the Locust over to a royal, just need a factory to install it at.

Engine costs just 640,000, hurrah 20 ton mechs.
Title: Re: Kong lance
Post by: agustaaquila on May 22, 2018, 11:50:24 PM
date may whatever game was

I need an endosteel 30 tone leg, paying double for it  tn 3   

Rolled 2d6 : 3, 3, total 6


Title: Re: Kong lance
Post by: agustaaquila on May 26, 2018, 12:40:05 PM
So the leg will arrive may 18, with just enough time to strap it on before our july game.  I also double checked and I can in fact get endo steel out here in this year.

Now to consider customizing my locust for the upcomming star league cashe and spending xp

XP log after mission Slammer 1:
Iva Blunch - 27xp (mech ace) (mech kills 7)
Cassie Peirce - 10 xp (mech kills 1)
Dane Pryor- 7 xp (mech kills 1)
Ho Min Sun- 4 xp  (purchase envrio spec [forest])

Tekle Ibrahim - 1 xp
Peggy Powell - 0xp
Cait Fidlay- 3 xp
Alejandro Cantu - 18 xp

Signe Bjorg - 8 xp
Title: Re: Kong lance
Post by: agustaaquila on June 23, 2018, 07:47:39 PM
Starting Apr 1:

Telke Ibrahim doinf repairs (green)
OStsol
ra: 3 armor  quad time tn7  180 min
Rolled 2d6 : 3, 1, total 4

ll 4 armor points  quad tn 7  240 min
Rolled 2d6 : 1, 3, total 4


Hermes
lt  <25 is damamge   quad   tn7  360 min 
Rolled 2d6 : 6, 3, total 9

ct 1 enginehit   quad tn 6   450 min
Rolled 2d6 : 1, 3, total 4

rt armor   9 pts     tn 7 
Rolled 2d6 : 3, 5, total 8

lt armor 8 pts
Rolled 2d6 : 6, 4, total 10

l 5 pts armor 
Rolled 2d6 : 1, 5, total 6
Title: Re: Kong lance
Post by: agustaaquila on June 23, 2018, 08:14:04 PM
Cait's turn
Ostsol
RA  quad tn 5
Rolled 2d6 : 5, 3, total 8

LL quad tn 5 
Rolled 2d6 : 3, 1, total 4


Hermes
ct 1 enginehit  tn 5 
Rolled 2d6 : 5, 4, total 9


ll quad tn 5 
Rolled 2d6 : 1, 5, total 6
Title: Re: Kong lance
Post by: agustaaquila on June 23, 2018, 08:15:03 PM
Peggy Powell
OStsol
LL  quad tn 3
Rolled 2d6 : 1, 2, total 3
Title: Re: Kong lance
Post by: agustaaquila on June 23, 2018, 08:38:34 PM
Now for the locust, everything to be done by Alejandro Cantu

remove mg ( ra, lm) mg ammo  quad time  tn 4   
Rolled 2d6 : 1, 3, total 4


add
spl RA  tn 5  qquad
Rolled 2d6 : 2, 4, total 6

spl LA  tn 5 quad 
Rolled 2d6 : 1, 4, total 5

switch all armor to ferro   double  tn 6 
Rolled 2d6 : 2, 3, total 5
Title: Re: Kong lance
Post by: agustaaquila on June 23, 2018, 08:42:48 PM
Everything done by the 15th, instad of the 11th.  all for 2 more points of armor.
Title: Re: Kong lance
Post by: agustaaquila on July 19, 2018, 09:22:29 PM
Wolve repairs  green

RA  time 1 hr  tn 7
Rolled 2d6 : 5, 2, total 7


LL  time 4 hrs tn 7
Rolled 2d6 : 5, 1, total 6


lt  time 2 hrs  tn 7
Rolled 2d6 : 3, 4, total 7


rl  time 30 min tn 7
Rolled 2d6 : 5, 1, total 6


Title: Re: Kong lance
Post by: agustaaquila on July 19, 2018, 09:23:35 PM
wolvie reg

ll time 4 hrs   tn 5
Rolled 2d6 : 6, 4, total 10


rl 2 hrs tn 35
Rolled 2d6 : 3, 5, total 8
Title: Re: Kong lance
Post by: agustaaquila on July 21, 2018, 09:29:17 AM
Forgot one thing

LL crit   green tech  double time tn 8
Rolled 2d6 : 4, 6, total 10