CincyBattletech

Campaigns (all) => "Have `Mech, Will Travel." => Warehouse Rolls => Topic started by: Timberwolfd on March 25, 2017, 11:37:32 AM

Title: Dunedain Lance Warehouse
Post by: Timberwolfd on March 25, 2017, 11:37:32 AM
Well Equipped: (1+1) XL engine, 2x ER PPC (1 engine installed, Crusader ER PPCs valid customizations for FS)

Initial Purchases pre-game
20 tons armor
15 DHS
2 HS
1 each RA/RL/LA/LL for Shadow Hawk and Crusader
2x JJ for Wyvern and Shadow Hawk
1 Each every actuator but hand for all mechs

No In game May purchases

June 1, 3044 Purchases (Rolls to come)
1x Cockpit
2x Life Support
10x HS
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 25, 2017, 11:14:06 PM
Purchase Modifiers (Rob check me on this...)

Well Connected (2, New Avalon) +0 in DC
Contacts 3x2 in FS +0 in DC
Enemy (1, Ziliang) -0 in DC
Good Reputation (4) +2 (GR(4) = known in entire IS)
Gregarious +1
Attractive +1
Scrounge +3

Net bonus +7 to rolls (applied as -7 to TNs to make using website rolling easier)

Adjusted TNs (Rob, does 2 auto fail?)
Standard Armor: -2+
IS FF Armor: 1+
Clan FF Armor: 5+ (or infinity +1 right now)
Level 1 Parts/Weapons/Equipment: 0+
Level 2 P/W/E (3044-Current): 3+


June 1, 3044 Purchases
Cockpit, Level 1 P/W/E TN 0
Rolled 2d6 : 1, 3, total 4

Life Support, Level 1 P/W/E TN 0
Rolled 2d6 : 4, 3, total 7

Life Support, Level 1 P/W/E TN 0
Rolled 2d6 : 1, 3, total 4

Heat Sink, Level 1 P/W/E TN 0
Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 4, total 7


June 8, 3044 Purchase
Wyvern Right Leg Internal, Level 1 P/W/E TN 0
Rolled 2d6 : 2, 6, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 25, 2017, 11:16:33 PM
Parts En Route, ETA June 22, 3044
Cockpit
2x Life Support
10x Heat Sink

Parts En Route, ETA June 30, 3044
Wyvern Left Leg (It should have been Left Leg all along, I'd change it in the previous post, but it would make the roll monster angry....)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 26, 2017, 07:40:45 PM
Okay, I got some preliminary guidance from Rob on bonuses and acquisition numbers. This is subject to change, but I don't want people getting too deep into my WRONG numbers.

1. I should have a net ~+4 bonus (subject to change)
Attractive and gregarious do not apply any modifiers
Good Rep should only be a +1, not +2
Well Connected may apply (the radius of effect is in question)

2. As long as the total is +4 or higher, all rolls succeed.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 27, 2017, 09:18:40 PM
Forgot to add purchasing 10 tons of armor on June 8, 3044

Armor
Rolled 2d6 : 4, 1, total 5


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 16, 2017, 10:11:59 AM
Pre-mission 2  cash and parts on hand
Cash
$329,715

1x Each actuator for each mech (except hands)
1x Each Arm/Leg For Shadowhawk and Crusader
2x @AC/5
1x@SRM-2
1x@SRM-6
1x@LRM-5
2x@LRM-10
2x JJ 45 tons
2x JJ 55 tons
1x Cockpit
2x Life Support
20x Armor (Tons)
1x XL Engine
2x ER PPC
2x SHS
15x DHS
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 21, 2017, 12:20:36 AM
Consumed in Repairs
1x Shadow Hawk LA
15.25 tons armor

New purchases
3x 10 tons armor
1x Shadow Hawk LA

Armor base TN 5 - 4 Bonus --> TN 3 (2 auto fails)
10 tons armor - TN 3
Rolled 2d6 : 5, 3, total 8

10 tons armor - TN 3
Rolled 2d6 : 3, 2, total 5

10 tons armor - TN 3
Rolled 2d6 : 3, 6, total 9


Shadow Hawk Arm base TN 7 - 4 bonus - 1 Ubiquitous --> TN 3
Rolled 2d6 : 6, 3, total 9



Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 21, 2017, 12:23:10 AM
New cash total $16,515
Armor and arm arrive August 1, 3044
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2017, 08:41:28 PM
Selling stuff
Base TN = 7
Scrounge +3
Adjusted TN 4, sell at 25%+5%/MoS, 25% on fail.

Wyvern Parts
2x 45t JJ (9,000)
Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 5, 3, total 8

Upper Arm Actuator (4,500)
Rolled 2d6 : 4, 1, total 5

Lower Arm Actuator (2,250)
Rolled 2d6 : 4, 3, total 7

Upper Leg Actuator (6,750)
Rolled 2d6 : 1, 4, total 5

Lower Leg Actuator (3,600)
Rolled 2d6 : 3, 1, total 4

Foot Actuator (5,400)
Rolled 2d6 : 2, 6, total 8


Centurion Parts
Upper Arm Actuator (5,000)
Rolled 2d6 : 3, 5, total 8

Lower Arm Actuator (2,500)
Rolled 2d6 : 1, 5, total 6

Upper Leg Actuator (7,500)
Rolled 2d6 : 1, 5, total 6

Lower Leg Actuator (4,000)
Rolled 2d6 : 6, 5, total 11

Foot Actuator (6,000)
Rolled 2d6 : 5, 5, total 10

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2017, 08:48:03 PM

Wyvern Parts
45t JJ (9,000) @40%
45t JJ (9,000) @45%
Upper Arm Actuator (4,500) @30%
Lower Arm Actuator (2,250) @40%
Upper Leg Actuator (6,750) @30%
Lower Leg Actuator (3,600) @25%
Foot Actuator (5,400) @45%

Centurion Parts
Upper Arm Actuator (5,000) @45%
Lower Arm Actuator (2,500) @35%
Upper Leg Actuator (7,500) @35%
Lower Leg Actuator (4,000) @50%
Foot Actuator (6,000) @50%

Net sale 25,775 cbills
Revised Cash Total: 42,290
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 03, 2017, 11:43:22 PM
In preparation for refits on New Earth I need to acquire the following parts (which will actually be bought when we get paid....)
Note that this is 998,000 worth of parts with current funds of 42,290 before contract conclusion disbursements, BLC, and salvage payouts.

1x SRM-4 (60k) TN 3+
Rolled 2d6 : 4, 6, total 10

3x @SRM-4 (27k) TN 3+
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 4, 6, total 10

4x @SRM-4 (inferno) TN 3+
Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 3, 1, total 4

1x LRM-10 (100k)
Rolled 2d6 : 3, 4, total 7

1x @LRM-10 (30k) TN 3+
Rolled 2d6 : 4, 2, total 6

3x 55t JJ (11k) TN 3+
Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 3, 1, total 4

2x 35t JJ (7k) TN 3+
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 2, 3, total 5

12x 65t JJ (13k) TN 3+
Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 2, 6, total 8

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 4, 3, total 7

3x CASE (50k)  TN 5+
Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 2, 1, total 3

2x 10t Armor (100k) TN 3+
Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 5, 5, total 10

20x DHS (6k) TN 5+
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 03, 2017, 11:47:15 PM
Acquired (will acquire) based on order made on July 12, 3044
1x SRM-4
3x @SRM-4
2x @SRM-4 Inferno
1x LRM-10
1x @LRM-10
3x 55t JJ
2x 35t JJ
12x 65t JJ
2/3x CASE (Only needed 2, will acquire spare later, CASE is available within DC.)
2x 10t Armor

DHS will be ordered when we hit FedCom space (6 days before we land, DHS arrive August 9)
19/20x DHS

Equipment (excluding DHS) arrive August 2nd, 3044 on New Earth (1 week after landing)

Total spent = 915,000 (was 942,000 when I used the wrong cost for inferno ammo).

Add flamer purchases (supposed to be on the 12th as well but can be the 13th, no problem)

3x Flamer TN 3+ (7.5k)
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 4, 3, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 05, 2017, 08:51:26 PM
Flamers 3/3 for 22,500 cbills
Hiring bonus for Rebecca Ramirez = ((6-3)+(6-4))*10,000 = 60,000 cbills

BLC = 1,292,128
Salvage = 684,200
Contract Disbursement = 157,240

New net cbills = 1,178,458
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 05, 2017, 10:17:02 PM
Additional purchases on the 12th/13th

Way more DHS x30 @TN 5+ and 6k cbills
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 6, 1, total 7


Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 2, 3, total 5


Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 1, 4, total 5

Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 4, 5, total 9


Firestarter Hand actuators 2x each arm (2.8k cbills)
Left Arm
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 3, 1, total 4

Right Arm
Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 5, 3, total 8


3x MLas (40k cbills)
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 1, total 3


1x SRM-4 (60k cbills)
Rolled 2d6 : 6, 6, total 12


1x LRM-10 (100k cbills)
Rolled 2d6 : 2, 2, total 4


1x CASE (50k cbills)
Rolled 2d6 : 6, 2, total 8

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 05, 2017, 10:23:00 PM
24/30 DHS Purchased @144,000 cbills
2x Firestarter LA Hand Actuators @5,600 cbills
2x Firestarter RA Hand Actuators @5,600 cbills
3x MLas @120,000 cbills
1x SRM-4 @60,000 cbills
1x LRM-10 @100,000 cbills
1x CASE @50,000 cbills

Actual purchase date for DHS will be ordered with DHS from previous order on July ~18th when we jump into FedCom space.

Net purchase = 485,200
New net cash on hand = 693,258
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 08, 2017, 03:12:01 PM
Annalise Kalvos hired (Mech Tech, Regular.  Hiring Bonus: $15,000 CB)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 02, 2017, 05:31:23 PM
Purchase

TN 3+ (Dang 2 autofail...)
2 Tons @SRM-4(Inferno) 13,500 CBills each
Rolled 2d6 : 6, 3, total 9

Rolled 2d6 : 3, 3, total 6

2 Tons @SRM-4 27,000 CBills each
Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 5, total 8


TN 6+
2 Large Pulse Lasers 175,000 CBills each
Rolled 2d6 : 5, 2, total 7

Rolled 2d6 : 5, 4, total 9

1 CASE 50,000 CBills
Rolled 2d6 : 4, 2, total 6


TN 3+
Crusader/Thunderbolt (Both Ubiquitous -1 TN) 15,600 CBills each
65T Mech RT
Rolled 2d6 : 3, 2, total 5

65T Mech LT
Rolled 2d6 : 4, 5, total 9

65T Mech RA
Rolled 2d6 : 6, 2, total 8

65T Mech LA
Rolled 2d6 : 1, 6, total 7

65T Mech RL
Rolled 2d6 : 1, 3, total 4

65T Mech LL
Rolled 2d6 : 1, 3, total 4

Crusader/Thunderbolt Actuators
65T UA Actuator 6,500 CBills
Rolled 2d6 : 3, 1, total 4

65T LA Actuator 3,250 CBills
Rolled 2d6 : 5, 1, total 6

65T UL Actuator 9,750 CBills
Rolled 2d6 : 5, 5, total 10

65T LL Actuator 5,200 CBills
Rolled 2d6 : 4, 5, total 9

65T Foot Actuator 7,800 CBills
Rolled 2d6 : 3, 1, total 4


TN 3+
Shadow Hawk (no longer Ubiquitous :() 13,200 CBills each
55T Mech RT
Rolled 2d6 : 4, 3, total 7

55T Mech LT
Rolled 2d6 : 3, 4, total 7


TN 3+
Firestarter (Ubiquitous -1TN) 8,400 CBills each
35T Mech RT
Rolled 2d6 : 2, 5, total 7

35T Mech LT
Rolled 2d6 : 6, 2, total 8

35T Mech RA
Rolled 2d6 : 1, 2, total 3

35T Mech LA
Rolled 2d6 : 2, 1, total 3

35T Mech RL
Rolled 2d6 : 1, 4, total 5

35T Mech LL
Rolled 2d6 : 3, 6, total 9

Firestarter Actuators
35T UA Actuator 3,500 CBills
Rolled 2d6 : 2, 5, total 7

35T LA Actuator 1,750 CBills
Rolled 2d6 : 4, 6, total 10

35T UL Actuator 5,250 CBills
Rolled 2d6 : 2, 1, total 3

35T LL Actuator 2,800 CBills
Rolled 2d6 : 1, 5, total 6

35T Foot Actuator 4,200 CBills
Rolled 2d6 : 1, 3, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 02, 2017, 05:41:50 PM
Complete Success!
Purchase 9/1/3044
Arrive 9/22/3044

Cash On Hand 751,978
Wealth + Well-Connected +70,000
Operating Costs -12,080
Parts Purchased -701,400
Net 108,498

Parts Arriving 9/22/3044
2x@SRM-4
2x@SRM-4(Inferno)
2x LPLas
1x CASE
1 each RA, RT, RL, LT, LA and LL section and 1 each actuator for 65T and 35T mechs
1 each RT and LT for 55T mechs
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 02, 2017, 06:13:01 PM
To buy list after mission selection and advance payment received
2x @LRM-10 (30,000 each)
1x LRM-10 (100,000 each)
1x SRM-4 (60,000 each)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 03, 2017, 10:38:18 PM
Contract Advance Share: 408,165
Additional Purchases

TN 3+
3x @LRM-10 (30k)
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 5, 4, total 9


1x LRM-10 (100k)
Rolled 2d6 : 2, 4, total 6


1x SRM-4 (60k)
Rolled 2d6 : 2, 4, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 03, 2017, 10:40:14 PM
All successful
Exact order date and arrival is irrelevant since we will spend 4.5 months in transit

New cash level: 426,663 after all September purchases.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 08, 2017, 09:09:58 PM
Smoke ammo purchase

2x @LRM-10 (Smoke) TN 3+ 45k each
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 5, 1, total 6


2x @SRM-4 (Smoke) TN 3+ 40.5k each
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 2, 2, total 4



Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 08, 2017, 09:30:30 PM
Armor purchases
3x 10 ton lots of armor TN not a 2.
Rolled 2d6 : 5, 5, total 10

Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 3, 5, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 08, 2017, 09:32:15 PM
Not a 2...

Monthly cost: -12,080
Monthly Wealth and Well-Connected: 70,000
Net: +57,920 per month


End of September Cash: 426,663
October: 57,920
November: 57,920
December: 57,920
January: 57,920
Cash on Landing: 648,343 658,343 (math...)
Smoke Ammo and Armor Purchases: -330,500
Smoke Ammo Order: 1/25/3045
Smoke Ammo Arrive: 2/15/3045

February Starting Cash: 327,843 337,843
February: 57,920
February Disbursement: 486,060
February 1 Cash Balance: 871,823
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 01, 2017, 10:50:50 PM
I had an additional 4 medium lasers ordered in my warehouse sheet, since they wouldn't arrive until after the September game.

Medium lasers TN 3+
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 6, 2, total 8


In total, assuming the purchases go off, the total will be 160,000 making the revised February total 711,823.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 01, 2017, 10:51:39 PM
And all is right with the world.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 05, 2017, 10:23:57 PM
Themyscira Mission 2

Pilots
They all survived for once...

Aaron Saltier (Crusader)
Starting XP = 7
1 Pilot Hit
Mission XP = 1 Kill (Hermes II) - Survived - Victory = 3 XP
Ending XP = 10

Rebecca Ramierez (Thunderbolt)
Starting XP = 0
2 Pilot Hits
Mission XP = 1 Kill (Scorpion) - Survived - Victory = 3 XP
Ending XP = 3

John Smith (Shadow Hawk)
Starting XP = 6
0 Pilot Hits
Mission XP = 0 Kills - Survived - Victory = 2 XP
Ending XP = 8

Cassius Cavel (Firestarter)
Starting XP = 6
0 Pilot Hits
Mission XP = 0 Kills - Survived - Victory = 2 XP
Ending XP = 8

Medical Rolls
Aaron Saltier (4 days worth of rolls...)
Rolled 2d6 : 5, 3, total 8

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 2, 3, total 5


Rebecca Ramierez
Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 5, 4, total 9

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 05, 2017, 10:53:49 PM
The wounded heal quickly

Mechs
Dunedain Lance will not be combat effective for Themyscira Mission 3.
Most rolls were made at Dan's house

Firestarter
Armor Fixes (all passed)
LA 6
LT 9
LL 8
RL 8
RT(R) 4

LL Replace LL from inventory and replace 3 actuators from inventory all passed
LA internal repair (<100%) failed on regular tech
LA internal attempt with Veteran, double time TN 6+
Rolled 2d6 : 6, 2, total 8


Thunderbolt
Armor Fixes
LA 14
LT 18
CT 15
H 6
RT 7
RA 12
LL 9
RL 9

Fix Gyro 1 Hit
Fix Engine 1 Hit
Fix Life Support 1 Hit

LL and CT armor replacements fail (I tried to rush it to be back in shape for Mission 3...)
Fix Life Support fails with Veteran

Veteran fixes LL Armor TN 3+
Rolled 2d6 : 1, 1, total 2

Veteran fixes CT Armor TN 3+
Rolled 2d6 : 3, 4, total 7

Regular replaces Life Supoort from Inventory TN 5+
Rolled 2d6 : 4, 1, total 5


Crusader
Armor damage only
H 5
CT 5
RT 16
RA 10
LA 10
LL 5

RA/LA armor replacements fail
Veteran fixes RA Armor TN 3+
Rolled 2d6 : 1, 2, total 3

Veteran fixes LA Armor TN 3+
Rolled 2d6 : 2, 4, total 6


Shadow Hawk
Armor fixes
LA 5
LT 10
CT 18
RT 11
LL 5
RL 5

Fix Internal (<75%) CT
Fix 1 hit Gyro

RL armor replacement fails
Veteran fixes RL Armor TN 3+
Rolled 2d6 : 3, 2, total 5


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 05, 2017, 10:55:56 PM
All second round repairs succede except the Thunderbolt's LL which will need to be completely rearmored
Regular tech rearmors the whole LL TN FU...
Rolled 2d6 : 1, 2, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 05, 2017, 10:57:50 PM
All second round repairs succede except the Thunderbolt's LL which will need to be completely rearmored
Regular tech rearmors the whole LL TN FU...
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 2, total 3
And again with the veteran tech and a TN 3+...
Rolled 2d6 : 4, 5, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 05, 2017, 11:02:51 PM
Tech XP (12s rolled in repairs)
Sylvia Hicks (Shadow Hawk, Veteran) 7 XP --> 8 XP
Jean MacKissack (Thunderbolt, Regular) 4 XP
Angelise Kalvos (Crusader, Regular) 1 XP
Seigfried Sell (Firestarter, Regular) 0 XP --> 1 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 06, 2017, 11:11:26 PM
In total 341 points of armor used (repeatedly failing re-armors on CT sections with 31 points is expensive)
That's 21.3125 tons of armor, good thing 20 more tons will arrive on February 15th...
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 06, 2017, 11:45:19 PM
February Acquisitions (4x Will (6) = 24 rolls)

Armor 2x 10 tons @100,000/lot
TN 3+
Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 6, 1, total 7


Firestarter LL TN 3+ @8,400
Rolled 2d6 : 4, 3, total 7


Firestarter leg actuators TN 3+
Upper Leg @5,250
Rolled 2d6 : 5, 2, total 7

Lower Leg @2,800
Rolled 2d6 : 4, 3, total 7

Foot @4,200
Rolled 2d6 : 2, 5, total 7


Life Support TN 3+ @50,000
Rolled 2d6 : 5, 2, total 7


LRM-10 Ammo @30,000
Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 2, 5, total 7



SRM-4 Smoke Ammo @40,500
Rolled 2d6 : 1, 2, total 3


10/24 rolls
The intention is to order parts on the 15th, after the previous order arrives and when I will know if I need to order any additional parts to repair any salvage I may get from the next game.
Purchase total = 171,826
Ending Cash = 803,133
Parts Arrive March 5, 3045



Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 06, 2017, 11:48:53 PM
That is a lot of 7's...
Everything passes
The TN for the smoke rounds is 7 - 3 Scrounge - 1 Good Reputation (IS) - 1 Well-connected = 2+, but 2 auto fails, so TN 3+, which just succeeds.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 06, 2017, 11:50:27 PM
10/24 rolls
The intention is to order parts on the 15th, after the previous order arrives and when I will know if I need to order any additional parts to repair any salvage I may get from the next game.
Purchase total = 171,826
Ending Cash = 803,133
Parts Arrive March 5, 3045
Math error. The 200,000 for the armor was not included

Purchase total = 371,826
Ending Cash = 603,133
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on August 08, 2017, 10:42:13 PM
Pilot experience from Themyscira Mission 1 3-way tie on most enjoyable at Table and Mission 2 MVP (+1, +2)

Aaron Saltier 10 XP + 3 XP = 13 XP
Rebecca Ramierez 3 XP + 3 XP = 6 XP
John Smith 8 XP + 3 XP = 11 XP
Cassius Cavel 8 XP + 3 XP = 11 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 12, 2017, 02:51:54 PM
New hires
Light Vet Mech pilot (30k C-bills)
Veteran Doctor (15k C-bills)


Feb. 15, 3045 ending balance: 603,133
Unit Disbursement: 486,060
New operating costs: 16,400 C-bills/month
Hiring Bonuses: 45,000
Wealth Bonus: 60,000
Well-Connected: 10,000

603,133 + 486,080 + 60,000 + 10,000 - 16,400 - 45,000 =
1,097,793 C-bills
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 14, 2017, 08:46:07 PM
Themyscira Mission 4 Results

Pilot Captured: Marika Shivensky (Flea)
Light Veteran 3/4
Edge 3 Init +5
Tactical Genius
6th Sense
Weapon Specialist: Large Laser
Blind Fighter

Pilot XP
Aaron Saltier 13 XP + 4 (Kills) + 1 (Survival) + 1 (Victory) = 19 XP
Rebecca Ramierez 6 XP + 2 (Kills) + 1 (Survival) + 1 (Victory) = 10 XP
John Smith 11 XP + 0 (Kills) + 1 (Survival) + 1 (Victory) = 13 XP
Michael Lemoine 0 XP + 0 (Kills) + 1 (Survival) + 1 (Victory) = 2 XP
Cassius Cavel 11 XP + 0 (Kills) + 0 (Survival) + 0 (Victory) = 11 XP (Did not Participate)

Pilot Kills
Aaron Saltier Total Kills:8 (2 Mechs)
Rebecca Ramierez Total Kills:3 (0 Mechs)
John Smith Total Kills:1 (1 Mech)
Michael Lemoine Total Kills:0 (0 Mechs)
Cassius Cavel Total Kills:1 (0 Mechs)

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 14, 2017, 10:09:05 PM
Themyscira Mission 4 Repairs

Crusader
No Repairs

Shadow Hawk
Armor Repair LT 2 Points (Seigfried Sell, Regular) 30 Minutes TN 6
Rolled 2d6 : 4, 5, total 9

Reload SRM-4 6 Rounds

Firestarter
Armor Repair LA 4 Points (Seigfried Sell, Regular) 60 Minutes  TN 6
Rolled 2d6 : 4, 5, total 9

Armor Repair CT 2 Points (Annalise Kalvos, Regular) 30 Minutes  TN 6
Rolled 2d6 : 1, 6, total 7

Armor Repair RT 6 Points (Seigfried Sell, Regular) 90 Minutes TN 6
Rolled 2d6 : 6, 5, total 11

Armor Repair RL 8 Points (Annalise Kalvos, Regular) 120 Minutes  TN 6
Rolled 2d6 : 4, 2, total 6

Armor Repair LL 6 Points (Seigfried Sell, Regular) 90 Minutes  TN 6
Rolled 2d6 : 5, 3, total 8

Armor Repair RA 6 Points (Seigfried Sell, Regular) 90 Minutes  TN 6
Rolled 2d6 : 5, 2, total 7

Internal <50% Repair RA (Sylvia Hicks, Veteran) 135 Minutes  TN 7
Rolled 2d6 : 6, 2, total 8

Repair 1 Crit RA Large Laser (Annalise Kalvos, Regular) 90 Minutes  TN 6
Rolled 2d6 : 6, 5, total 11


Thunderbolt
Armor Repair RA 20 Points (Jean MacKissack, Regular) 300 Minutes  TN 6
Rolled 2d6 : 5, 6, total 11

Armor Repair RT 5 Points (Seigfried Sell, Regular) 75 Minutes  TN 6
Rolled 2d6 : 1, 5, total 6

Armor Repair CT 2 Points (Annalise Kalvos, Regular) 30 Minutes  TN 6
Rolled 2d6 : 2, 6, total 8

Armor Repair LT 7 Points (Jean MacKissack, Regular) 105 Minutes  TN 6
Rolled 2d6 : 5, 6, total 11

Armor Repair LL 5 Points (Annalise Kalvos, Regular) 75 Minutes  TN 6
Rolled 2d6 : 1, 1, total 2

Internal <75% Repair RA (Sylvia Hicks, Veteran) [Double Time] 360 Minutes  TN 7
Rolled 2d6 : 2, 6, total 8

Fix Double Heatsink RA (Annalise Kalvos, Regular) 120 Minutes  TN 7
Rolled 2d6 : 1, 4, total 5


Total Times
Sylvia Hicks - 495 Minutes
Seigfied Sell - 435 minutes
Annalise Kalvos - 420 Minutes
Jean MacKissack - 405 Minutes
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 14, 2017, 10:15:29 PM
2 repairs fail on the Thunderbolt
Sylvia Hicks Repairs 5 points of armor on  LL TN 5
Rolled 2d6 : 6, 6, total 12

Fix Double Heatsink RA TN 6
Rolled 2d6 : 2, 4, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 14, 2017, 10:32:47 PM
Sylvia Hicks gains 1 XP (Total 8 XP)
Repairs complete 210 minutes into March 5th.
A total of 78 points (4.875 tons) of armor, 0.12 tons of @SRM-4, and 0.42 tons of @LRM-10 were consumed.


New Orders for March 3, 3045 (5/24 acquisition rolls)
Large Laser TN 3
Rolled 2d6 : 4, 4, total 8

Large Laser TN 3
Rolled 2d6 : 2, 1, total 3

Hand Actuator 65 Tons TN 3
Rolled 2d6 : 6, 3, total 9

Hand Actuator 65 Tons TN 3
Rolled 2d6 : 6, 3, total 9

Hand Actuator 35 Tons TN 3
Rolled 2d6 : 5, 5, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 14, 2017, 10:35:48 PM
Acquired
2x Large Laser
2x 65 ton Mech Hand Actuator
1x 35 ton Mech Hand Actuator

Parts total
214,800

New Cash Total
882,993

Order Arrives
3/24/3045
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 16, 2017, 08:49:13 AM
Order Addendum

Sensors 65 tons TN 3+
Rolled 2d6 : 6, 3, total 9


Sensors 55 tons TN 3+
Rolled 2d6 : 3, 5, total 8


Sensors 35 tons TN 3+
Rolled 2d6 : 5, 1, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 16, 2017, 08:50:33 AM
Order total: 130k + 110k + 70k = 310,000 c-bills

New cash total
572,993
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 17, 2017, 07:56:00 PM
Themyscira mission 4 MVP award.

Pilot XP
Aaron Saltier 19 XP +  2 XP (MVP) = 21 XP
Rebecca Ramierez 10 XP + 2 XP (MVP) = 12 XP
John Smith 13 XP + 2 XP (MVP) = 15 XP
Michael Lemoine 2 XP + 2 XP (MVP) = 4 XP
Cassius Cavel 11 XP + 2 XP (MVP) = 13 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 19, 2017, 06:26:42 PM
In case it ends up mattering, everyone working on the Thunderbolt starts there. The Shadow Hawk repairs are second priority and the Firestarter soaks everyone's time last.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 22, 2017, 12:26:12 PM
Post Repair Order
5x Medium Pulse Laser TN 6+ at 60,000 each
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 5, 3, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 22, 2017, 12:28:59 PM
5x Medium Pulse Laser ordered successfully
Delivery March 26, 3045
New CBill total: 272,993

April 1st Disbursement 486,060
Wealthy: 60,000
Well-Connected: 10,000
Monthly Operating Cost: -16,400
Total as of April 4, 3045: 812,653
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 22, 2017, 01:09:48 PM
Firestarter Customization

Remove Right Arm Large Laser
Replace with 2x Medium Pulse Laser

Remove 1 Center Torso Flamer
Replace with Medium Pulse Laser

2x Class A Refits with base time 120 minutes for 240 minutes total
Refit time factor for A is 1x
Customization time penalty factor of 2x

Base customization time is 1 day
Sylvia Hicks (Vet, TN 6+) will perform the customization (+1 A, +2 custom) at the unit maintenance facilities (-2) using double time (-1) for a TN of 6+
Rolled 2d6 : 4, 4, total 8

*Winces clicking the button*
*Glares at Rob*
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 22, 2017, 01:11:15 PM
Sylvia gains 2 XP and the Firestarter is combat ready March 29th.
Firestarter new BV 858 from 830
Lance BV total 5190
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 07, 2017, 09:06:14 PM
5x Medium Pulse Laser ordered successfully
Delivery March 26, 3045
New CBill total: 272,993

April 1st Disbursement 486,060
Wealthy: 60,000
Well-Connected: 10,000
Monthly Operating Cost: -16,400
Total as of April 4, 3045: 812,653
I just realized that I actually have Well-Connected level 2 instead of level 1, so I should be getting 20k cbills per month from that instaed of 10k per Rob's errata on the rules. So from here forward, I'll count it. My new April 4th total cbills in hand is 822,653.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 07, 2017, 09:34:44 PM
Pilot XP Expenditures

Aaron Saltier (21 XP Available / 11 Remain)
10 XP Melee Specialist

Rebecca Ramierez (12 XP available / 2 Remain)
10 XP Edge 1

John Smith (15 XP / 5 Remain)
10 XP Edge 1
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 11, 2017, 08:35:49 PM
Themyscira Mission 5 Repairs

Firestarter
Fix Gyro 1 Crit, Regular (Seigfried), Quad Time, 480 Minutes,  TN 6
Rolled 2d6 : 4, 4, total 8

Fix Engine 1 Crit, Regular (Seigfried), Double Time, 200 Minutes, TN 6
Rolled 2d6 : 1, 3, total 4

Fix <50% internal CT, Regular (Seigfried), Triple Time, 405 Minutes, TN 6
Rolled 2d6 : 4, 3, total 7

5 Points of Armor LA, Regular (Seigfried), 75 Minutes, TN 6
Rolled 2d6 : 2, 4, total 6

4 Points of Armor LL, Regular (Seigfried), 60 Minutes, TN 6
Rolled 2d6 : 1, 5, total 6

2 Points of Armor RL, Regular (Seigfried), 30 Minutes, TN 6
Rolled 2d6 : 5, 6, total 11

13 Points of Armor CT, Regular (Seigfried), 195 Minutes, TN 6
Rolled 2d6 : 5, 1, total 6

6 Points of Armor LT, Regular (Seigfried), 90 Minutes, TN 6
Rolled 2d6 : 4, 3, total 7


Crusader (Easy to maintain quirk)
Fix <25% internal RT, Regular (Seigfried), 90 Minutes, TN 6
Rolled 2d6 : 6, 4, total 10

Fix <25% internal LT, Regular (Seigfried), 90 Minutes, TN 6
Rolled 2d6 : 2, 6, total 8

Fix DHS 1 Crit RT, Regular (Seigfried), 100 Minutes, TN 4
Rolled 2d6 : 1, 4, total 5

Fix DHS 1 Crit RT, Regular (Seigfried), 100 Minutes, TN 4
Rolled 2d6 : 1, 4, total 5

4 Points of Armor LA, Regular (Annalise), 60 Minutes, TN 5
Rolled 2d6 : 2, 6, total 8

21 Points of Armor LT, Regular (Annalise), 315 Minutes, TN 5
Rolled 2d6 : 3, 4, total 7

21 Points of Armor RT, Regular (Annalise), 315 Minutes, TN 5
Rolled 2d6 : 1, 3, total 4

17 Points of Armor CT, Regular (Annalise), 255 Minutes, TN 5
Rolled 2d6 : 1, 4, total 5

5 Points of Armor RA, Regular (Annalise), 75 Minutes, TN 5
Rolled 2d6 : 4, 4, total 8

2 Points of Armor RL, Regular (Annalise), 30 Minutes, TN 5
Rolled 2d6 : 5, 1, total 6


Shadow Hawk
Fix <50% internal RL, Regular (Jean), Triple Time, 405 Minutes, TN 6
Rolled 2d6 : 3, 5, total 8

Fix <25% internal RT, Regular (Jean), Double Time, 90 Minutes, TN 6
Rolled 2d6 : 6, 2, total 8

Replace JJ RT, Regular (Jean), Triple Time, 180 Minutes, TN 6
Rolled 2d6 : 6, 1, total 7

7 Points of Armor LA, Regular (Jean), 105 Minutes, TN 6
Rolled 2d6 : 5, 2, total 7

11 Points of Armor LT, Regular (Jean), 165 Minutes, TN 6
Rolled 2d6 : 3, 5, total 8

17 Points of Armor RT, Regular (Jean), 255 Minutes, TN 6
Rolled 2d6 : 4, 4, total 8

13 Points of Armor CT, Regular (Jean), 195 Minutes, TN 6
Rolled 2d6 : 2, 1, total 3

10 Points of Armor RA, Regular (Jean), 150 Minutes, TN 6
Rolled 2d6 : 2, 3, total 5

14 Points of Armor RL, Regular (Jean), 210 Minutes, TN 6
Rolled 2d6 : 2, 1, total 3

9 Points of Armor LL, Regular (Jean), 255 Minutes, TN 6
Rolled 2d6 : 1, 1, total 2


Thunderbolt
Fix <25% internal RL, Regular (Seigfried), Double Time, 180 Minutes, TN 6
Rolled 2d6 : 4, 3, total 7

Fix DHS 1 Crit RT, Regular (Seigfried), 100 Minutes, TN 5
Rolled 2d6 : 5, 1, total 6

19 Points of Armor LA, Regular (Seigfried), 285 Minutes, TN 6
Rolled 2d6 : 1, 1, total 2

10 Points of Armor LT, Regular (Seigfried), 150 Minutes, TN 6
Rolled 2d6 : 2, 2, total 4

22 Points of Armor RT, Regular (Seigfried), 330 Minutes, TN 6
Rolled 2d6 : 3, 3, total 6

10 Points of Armor CT, Regular (Annalise), 150 Minutes, TN 6
Rolled 2d6 : 1, 6, total 7

5 Points of Armor RA, Regular (Annalise), 75 Minutes, TN 6
Rolled 2d6 : 2, 5, total 7

6 Points of Armor RL, Regular (Annalise), 90 Minutes, TN 6
Rolled 2d6 : 6, 6, total 12

9 Points of Armor LL, Regular (Annalise), 135 Minutes, TN 6
Rolled 2d6 : 3, 4, total 7

4 Points of Armor RT(R), Regular (Annalise), 60 Minutes, TN 6
Rolled 2d6 : 5, 4, total 9













Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 11, 2017, 08:55:06 PM
Sylvia Hicks (Veteran) steps in to fix the failures

Firestarter repairs consumed 30 points of armor

Firestarter
Fix Engine 1 Crit, Regular (Sylvia), Double Time, 200 Minutes, TN 5
Rolled 2d6 : 5, 4, total 9


Crusader repairs consumed 70 points of armor (+21)

Crusader
21 Points of Armor RT, Regular (Sylvia), 315 Minutes, TN 4
Rolled 2d6 : 2, 4, total 6


Shadow Hawk repairs consumed 1 55t JJ and 81 points of armor (+46)

Shadow Hawk
13 Points of Armor CT, Regular (Sylvia), 195 Minutes, TN 5
Rolled 2d6 : 6, 2, total 8

10 Points of Armor RA, Regular (Sylvia), 150 Minutes, TN 5
Rolled 2d6 : 3, 2, total 5

14 Points of Armor RL, Regular (Sylvia), 210 Minutes, TN 5
Rolled 2d6 : 3, 6, total 9

9 Points of Armor LL, Regular (Sylvia), 135 Minutes, TN 5
Rolled 2d6 : 4, 2, total 6


Thunderbolt repairs consumed 75 points of armor (+29)

Thunderbolt
19 Points of Armor LA, Regular (Sylvia), 285 Minutes, TN 5
Rolled 2d6 : 6, 3, total 9

10 Points of Armor LT, Regular (Sylvia), 150 Minutes, TN 5
Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 11, 2017, 09:04:15 PM
Total repair resource expenditures:
1x 55t Jump Jet
352 points of armor (22t of armor)

Annalise Kalvos is awarded 1 XP for a 12 on repair.

Tech XP
Sylvia Hicks is at 10 XP
Jean MacKissak is at 4 XP
Annalise Kalvos is now at (1+1= ) 2 XP
Seigfreid Sell is still at 0 XP

Pilot XP
Aaron Saltier had 11 XP and gained 4 XP to reach 15 XP killing 2 vehicles (2 Mech kills and 10 total kills)
Rebecca Ramierez had 2 XP and gained 3 XP to reach 5 XP killing 1 Mech (1 Mech kill and 4 total kills)
John Smith had 5 XP and gained 4 XP to reach 9 XP killing 2 Mechs (3 Mech kills and 3 total kills)
Michael Lemoine had 4 XP and gained 2 XP with no kills (no kills to date)
Cassius Cavel did not participate in the action and remains at 13 XP with 1 vehicle kill

Captured Pilots:
Firestarter Pilot: Audrey Kenneil (1/3) Weapon Spec: Flamer
Rifleman Pilot: Anastasia Jones (2/2) Edge 4
Flea Pilot: Marika Shivensky (3/4) Edge 3, Init +5, Tactical Genius, 6th Sense, Weapon Specialist: Large Laser, Blind Fighter
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 08:37:14 AM
End of contract rolls:
Recruit attempts TN 6- (4 base +1 Attractive +1 Good Rep) Leadership 3 grants 1 reroll
Audrey Kenneil
Rolled 2d6 : 6, 5, total 11

Anastasia Jones
Rolled 2d6 : 4, 5, total 9

Marika Shivensky - Straight to Ransom (150,000 cbills)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 08:37:56 AM
Reroll Anastasia Jones TN 6-
Rolled 2d6 : 3, 5, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 08:40:48 AM
No joy
Of course Anastasia suffers from Stockholm syndrome and we got happily married (warbride reward from Themyscira mission 5)
Ransoming back Anastasia and Audrey for 2x250,000 cbills.
(Sorry honey, but the rules are the rules. Daddy can call it a dowry if he wants.)

Total prisoner ransoms: 650,000
Salvage sale share: 102,000

New cash on hand balance: 1,574,653
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 09:03:58 AM
Shadow Hawk Refit begins in transit with the removal of the Large Pulse Laser and the 3rd ton of SRM-4 ammo.
1 ton of armor is added and the LPLas is replaced with an ER PPC
Sylvia Hicks (Veteran) at factory with quadruple time (total 12 days) has a TN of 4
Rolled 2d6 : 1, 2, total 3


Thunderbolt Refit begins in transit with the removal of 3 DHS and the Large Laser
1 Medium Laser is added to the left arm and an ER PPC is added to the right arm
Annalise Kalvos (Regular) at factory with quadruple time (25.5 days) with a TN of 4
Rolled 2d6 : 1, 4, total 5


Crusader refit involves a good wash and wax.

Firestarter refit will depend on unit level decisions to come later.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 09:05:15 AM
The dang Shadow Hawk is possessed. Refit completes in 24 days... [sigh]
1 XP for Annalise.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 06:54:55 PM
Unit Disbursement: 1,000,000
New total: 2,574,653

April 5th, 3045
Purchase XL Fusion Engine 245 rating for Firestarter (35t)
Cost: 2,286,667
TN 10 Base
Bonuses (+4): Scrounge +3, Good Reputation (IS) +1
Rolled 2d6+4 : 2, 2 + 4, total 8


2x 35t Jump Jet
Cost: 7,000
TN 7 Base
Rolled 2d6+4 : 6, 1 + 4, total 11

Rolled 2d6+4 : 3, 4 + 4, total 11

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 07:05:11 PM
Also 1 55t JJ for the Shadow Hawk
Cost: 11,000
TN 7 Base
Rolled 2d6+4 : 3, 4 + 4, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 08:15:29 PM
Pilot Annual XP bonus rolls
Aaron Saltier
Check
Rolled 2d6 : 2, 5, total 7

XP
Rolled 1d6 : 1, total 1


Rebecca Ramierez
Check
Rolled 2d6 : 2, 1, total 3

XP
Rolled 1d6 : 4, total 4


John Smith
Check
Rolled 2d6 : 1, 5, total 6

XP
Rolled 1d6 : 4, total 4


Michael Lemoine
Check
Rolled 2d6 : 4, 4, total 8

XP
Rolled 1d6 : 3, total 3


Cassius Cavel
Check
Rolled 2d6 : 3, 4, total 7

XP
Rolled 1d6 : 1, total 1

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 13, 2017, 08:16:46 PM
I just thought the forum dice roller might hate me before, now I know...
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 05:21:25 AM

April 6th, 3045
Purchase XL Fusion Engine 245 rating for Firestarter (35t)
Cost: 2,286,667
TN 10 Base
Bonuses (+4): Scrounge +3, Good Reputation (IS) +1
Rolled 2d6+4 : 2, 2 + 4, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 05:22:35 AM
April 7th, 3045
Purchase XL Fusion Engine 245 rating for Firestarter (35t)
Cost: 2,286,667
TN 10 Base
Bonuses (+4): Scrounge +3, Good Reputation (IS) +1
Rolled 2d6+4 : 5, 2 + 4, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 05:55:31 AM
Engine purchased with 9 DHS integrated

XL Engine: 2,286,667
9x DHS: 54,000
2x 35t JJ: 14,000
1x 55t JJ: 11,000

Cash on Hand: 2,574,563
Total Purchases: 2,365,667

Cash Remain: 208,896

Jump Jets arrive April 26th. Engine arrives April 28th.
Remaining techs spend the week before landing prepping the Firestarter.

Remove Engine, Regular, Double time, Maintenance facility TN 4+
Rolled 2d6 : 5, 6, total 11

Remove 2xDHS, normal time, etc. TN 4+
Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 2, 1, total 3

Remove CT MPLas, double time, etc. TN 5+
Rolled 2d6 : 6, 2, total 8



Refit roll on hold pending May personnel market.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 06:13:18 AM
Sylvia Hicks helps the team pull the recalcitant DHS at TN 3+
Rolled 2d6 : 1, 5, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 08:01:37 AM
Firestarter modifications

Change engine type and rating (I assume going from standard to XL includes the rating change since the Std-->XL transition is a class F mod vs. the rating change at a class D.)
210 Std Engine --> 245 XL Engine
Move CT Flamer to Head
Install jump jet in CT
Change Left Arm MLas to MPLas

Total time required 22.5 days at normal time, base TN 9 for regular tech at a factory. Work can begin 5.625 days before landing and do 75% of work at the factory. Failure would double time to 45 days. Successful finish time would be May 2nd to May 24th. Failure puts completion at June 16th. Since extra time would risk failure to complete in June, no extra time will be used.

If I acquire an elite tech, he/she will do the work, since hiring would happen on May 1st. There is sufficient time to allow work to begin on landing to prevent the tech from having to hitch a ride on an outbound dropship a week before it would be possible to know we would be hiring. That would push everything a week forward to May 7th start, May 31st successful completion, and June 23rd failure completion.

The fateful roll (to be used for regular or elite tech):
Rolled 2d6 : 2, 1, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2017, 08:02:33 AM
*Shudder*
That was very close to negative quirk territory...
Forum roller definitely hates me.

I forgot to add that there is also 1.5 tons of added armor in the modification.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 16, 2017, 09:01:28 AM
Tech XP
Sylvia Hicks is at 10 XP
Jean MacKissak is at 4 XP
Annalise Kalvos is now at 3 XP
Seigfreid Sell is still at 0 XP

Pilot XP
Aaron Saltier 15 XP (2 Mech kills and 10 total kills)
Rebecca Ramierez 5 XP (1 Mech kill and 4 total kills)
John Smith 9 XP (3 Mech kills and 3 total kills)
Michael Lemoine 6 XP (no kills to date)
Cassius Cavel 13 XP (1 vehicle kill)

Doctor XP
Petra Koivu 4 XP

Doctor XP Roll
Rolled 1d6 : 6, total 6


Doctor heal 1 pilot hit (John Smith) (3 rolls for convenience)
Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 6, 4, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 16, 2017, 09:03:54 AM
Petra Koivu June XP Roll
Rolled 1d6 : 1, total 1
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 16, 2017, 09:04:27 AM
End of June XP

Insert Quote
Tech XP
Sylvia Hicks is at 10 XP
Jean MacKissak is at 4 XP
Annalise Kalvos is now at 3 XP
Seigfreid Sell is still at 0 XP

Pilot XP
Aaron Saltier 15 XP (2 Mech kills and 10 total kills)
Rebecca Ramierez 5 XP (1 Mech kill and 4 total kills)
John Smith 9 XP (3 Mech kills and 3 total kills)
Michael Lemoine 6 XP (no kills to date)
Cassius Cavel 13 XP (1 vehicle kill)

Doctor XP
Petra Koivu 6 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 20, 2017, 08:36:39 PM
Doctor June XP roll
Rolled 1d6 : 2, total 2
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 20, 2017, 08:41:46 PM
Cash on Hand June 1, 3045
May CoH = 208,896
June income = 80,000 for Well-connected and Wealth
June outlays = 18,080 salaries and upkeeps
Net CoH = 270,906
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 22, 2017, 08:22:07 PM
Correction to Firestarter modifications.
Engine Purchase can't be made while unit is in transit.
Rolls for purchase should be 4/5/3045 and then can't be rolled again until landing.
Next XL engine purchase chance is 5/7/3045, which fails.
Success occurs on 5/8/3045, arrives on 5/29/3045.
Knowing that the engine won't arrive immediately on landing, the armor modification and some weapons swaps/removal can begin.
Modification en route
Pull LA MLas, CT Flamer and add CT JJ and 1.5 tons of armor
Quadruple time, Regular Tech, in our Maintenance DropShip for TN 6 customization (Takes 20 days on the DropShip trip between Aspropirgos and Canopus IV)
Note that the LA MPLas is installed and then removed to allow for added weight.
Annalise Kalvos with the roll...
Rolled 2d6 : 5, 5, total 10

Engine change and Head Flamer install, MPLas installation
Use previous, failed roll.
Time doubles from 10 to 20 days, just squeaking over the 75% minimum time on planet for the factory job.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 22, 2017, 08:23:41 PM
Annalise gains 4 XP.

July Doctor XP roll
Rolled 1d6 : 4, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 22, 2017, 08:24:57 PM
July 1, 3045 XP

Tech XP
Sylvia Hicks is at 10 XP
Jean MacKissak is at 4 XP
Annalise Kalvos is now at 7 XP
Seigfreid Sell is still at 0 XP

Pilot XP
Aaron Saltier 15 XP (2 Mech kills and 10 total kills)
Rebecca Ramierez 5 XP (1 Mech kill and 4 total kills)
John Smith 9 XP (3 Mech kills and 3 total kills)
Michael Lemoine 6 XP (no kills to date)
Cassius Cavel 13 XP (1 vehicle kill)

Doctor XP
Petra Koivu 8 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 26, 2017, 09:19:57 PM
Two doctor XP rolls
Rolled 1d6 : 4, total 4

Rolled 1d6 : 3, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 26, 2017, 09:20:35 PM
Petra Koivu gains 4 XP on landing,
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 26, 2017, 09:30:30 PM
September 1, 3045
July 1 Balance: 270,906
Disbursement: 201,160
Operating Costs: 36,160 (18,080 x2)
Wealth and Well-Connected: 160,000 (60k x2 + 20k x2)

Cash on Hand: 595,906

September 8, 3045
Purchase 1x ER PPC TN 10+
Bonuses +3 Scrounge, +1 Good Rep.
Rolled 2d6+4 : 6, 4 + 4, total 14

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 26, 2017, 09:32:01 PM
Cash on hand: 295,906
ER PPC arrives 9/29/3045
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 28, 2017, 10:04:42 PM
September 8, 3045
Also purchase 1x10 ton lot of standard armor (TN don't roll snake eyes [I can't believe I actually typed that...])
Rolled 2d6 : 1, 5, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 08:22:04 PM
RUNNING HORSE mission 1 post mission repairs

Firestarter armor 5 points CT Green Tech (Mira) double time TN 5 (150 minutes)
Rolled 2d6 : 1, 6, total 7


Michael Lemoine 3 kills (2x Mech, 1x Vehicle) + survive + victory = 5 xp

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 08:30:25 PM
RUNNING HORSE mission 1 post mission repairs

Shadow Hawk
Repair <25% internal RA Green (Mira) double time TN 6 (180 minutes)
Rolled 2d6 : 5, 6, total 11


Armor Repairs regulars TN 4
CT 19 points (285 Minutes)
Rolled 2d6 : 5, 3, total 8

LT 10 points (150 Minutes)
Rolled 2d6 : 3, 1, total 4

RT 15 points (225 Minutes)
Rolled 2d6 : 3, 4, total 7

LA 5 points (75 Minutes)
Rolled 2d6 : 1, 1, total 2

RA 13 points (195 Minutes)
Rolled 2d6 : 1, 4, total 5

LL 18 points (270 Minutes)
Rolled 2d6 : 2, 1, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 08:37:09 PM
RUNNING HORSE mission 1 post mission repairs

Shadow Hawk Armor repairs brought to you by Seigfried

Shadow Hawk
Armor Repairs veteran TN 3
LA 5 points (75 Minutes)
Rolled 2d6 : 3, 2, total 5


Crusader
Repair <25% internal LT regular (Jean) TN 4 (90 minutes)
Rolled 2d6 : 5, 3, total 8

Repair <25% internal RT regular (Jean) TN 4 (90 minutes)
Rolled 2d6 : 1, 5, total 6

Repair <50% internal RL regular (Jean) TN 5 (135 minutes)
Rolled 2d6 : 4, 4, total 8



Armor Repairs regulars TN 4 (Annalise)
CT 4 points (60 Minutes)
Rolled 2d6 : 3, 1, total 4

LT 21 points (315 Minutes)
Rolled 2d6 : 6, 2, total 8

RT 21 points (315 Minutes)
Rolled 2d6 : 4, 2, total 6

LA 14 points (210 Minutes)
Rolled 2d6 : 6, 4, total 10

RA 14 points (210 Minutes)
Rolled 2d6 : 3, 4, total 7

LL 22 points (330 Minutes)
Rolled 2d6 : 6, 2, total 8

RL 26 points (390 Minutes)
Rolled 2d6 : 6, 1, total 7

RTR 5 points (75 Minutes)
Rolled 2d6 : 4, 3, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 08:57:58 PM
RUNNING HORSE mission 1 post mission repairs

Thunderbolt
Repair DHS (1 crit) green (Mira) TN 5 (100 minutes)
Rolled 2d6 : 3, 6, total 9


Repair <50% internal RL green (Mira) triple time TN 5 (405 minutes)
Rolled 2d6 : 6, 1, total 7


Replace LL (from stores) veteran (Sylvia) double time TN 5 (360 minutes)
Rolled 2d6 : 4, 6, total 10


Replace upper leg actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 1, 3, total 4


Replace lower leg actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 3, 3, total 6


Replace foot actuator (from stores) regular (Jean) TN 3 (90 minutes)
Rolled 2d6 : 3, 4, total 7


Salvage upper leg actuator from old limb (to stores) green (Mira) TN 5 (90 minutes)
Rolled 2d6 : 4, 2, total 6


Armor repairs regulars TN 4
Jean
LT 10 points (150 minutes)
Rolled 2d6 : 6, 6, total 12


LA 5 points (75 minutes)
Rolled 2d6 : 1, 4, total 5


Seigfried
RT 22 points (330 minutes)
Rolled 2d6 : 3, 6, total 9


H 8 points
Rolled 2d6 : 3, 2, total 5


RA 15 points (225 minutes)
Rolled 2d6 : 6, 2, total 8


RL 10 points (150 minutes)
Rolled 2d6 : 3, 6, total 9


LL 26 points (390 minutes)
Rolled 2d6 : 2, 6, total 8


Rebecca Ramierez 1 pilot hit heal veteran doctor (Koivu) TN 6
Rolled 2d6 : 6, 2, total 8


Rebecca Ramierez XP gain  = 2 (survive and victory)

John Smith (Shadow Hawk) XP gain = 3 (mech kill, survive and victory)

Aaron Saltier (Crusader) XP gain = 3 (vehicle kill, survive and victory)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 09:08:44 PM
Regular mech tech Jean MacKissack gains 1 XP from a 12

XP totals
Aaron Saltier: 17 XP
Kills: 11 (2 Mechs)
Rebecca Ramierez: 7 XP
Kills: 4 (1 Mech)
John Smith: 12 XP
Kills: 4 (4 Mechs)
Michael Lemoine: 11 XP
Kills: 3 (2 Mechs)
Cassius Cavel: 13 XP
Kills: 1 (0 Mechs)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 0 XP

Doctors
Petra Koivu: 12 XP

Total armor consumed: 313 points (19.5625 tons)
Armor remain: 24 tons with 10 tons arriving Sept. 29th

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 10:26:33 PM
Cash on Hand: 195,906

22 purchasing rolls remain in September

Purchase IntroTech at TN 3
65 ton Lower leg actuator (5,200)
Rolled 2d6 : 5, 6, total 11

65 ton foot actuator (7,800)
Rolled 2d6 : 2, 3, total 5

65 ton jump jet (13,000)
Rolled 2d6 : 1, 3, total 4

65 ton jump jet (13,000)
Rolled 2d6 : 1, 4, total 5

65 ton Left Leg (15,600)
Rolled 2d6 : 1, 3, total 4


35 ton upper leg actuator (5,250)
Rolled 2d6 : 2, 1, total 3

35 ton lower leg actuator (2,800)
Rolled 2d6 : 2, 6, total 8

35 ton foot actuator (4,200)
Rolled 2d6 : 2, 2, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 09, 2017, 10:27:32 PM
I tried so hard to miss those...

Cash: 195,906
Net purchase: 66,850
Remain: 129,056
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 18, 2017, 12:48:41 PM
RUNNING HORSE mission 1 post mission repairs

Thunderbolt

Armor repairs regulars TN 4
Jean
LT 10 points (150 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 6, total 12

LA 5 points (75 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 1, 4, total 5

Seigfried Jean
RT 22 points (330 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

H 8 points (120 Minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 2, total 5

RA 15 points (225 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 6, 2, total 8

Siegfried
RL 10 points (150 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 3, 6, total 9

LL 26 points (390 minutes)
(http://forums.cincybattletech.com/Themes/default/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 2d6 : 2, 6, total 8
Total repair time is just under 4 days (1905 minutes for Annalise). Dunedain Lance is not combat ready for mission 3.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 14, 2018, 07:01:52 PM
October 1, 3045 Purchases

All IntroTech or Armor on TN 3+

Armor 10 ton lot
Rolled 2d6 : 5, 3, total 8


Firestarter Upper Arm Actuator
Rolled 2d6 : 1, 6, total 7


Firestarter Lower Arm Actuator
Rolled 2d6 : 3, 5, total 8


Shadow Hawk Upper Arm Actuator
Rolled 2d6 : 3, 2, total 5


Shadow Hawk Lower Arm Actuator
Rolled 2d6 : 2, 6, total 8


Shadow Hawk Upper Leg Actuator
Rolled 2d6 : 4, 1, total 5


Shadow Hawk Lower Leg Actuator
Rolled 2d6 : 2, 4, total 6


Shadow Hawk Hand Actuator
Rolled 2d6 : 5, 6, total 11


Shadow Hawk Foot Actuator
Rolled 2d6 : 2, 5, total 7


55t JJ
Rolled 2d6 : 1, 6, total 7


55t JJ
Rolled 2d6 : 2, 1, total 3


35t JJ
Rolled 2d6 : 6, 4, total 10


35t JJ
Rolled 2d6 : 3, 3, total 6


@SRM-4
Rolled 2d6 : 1, 6, total 7


@SRM-4 (Inferno)
Rolled 2d6 : 4, 5, total 9


@SRM-4 (Inferno)
Rolled 2d6 : 3, 1, total 4

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 14, 2018, 07:04:38 PM
October 1, 3045
Starting CBills: 129,056
Disbursement: 187,747
Purchases: 226,650
Wealth + Well-Connected: 80,000
Remain: 152,073
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 24, 2018, 10:14:24 AM
Doc Koivu XP Rolls
OCT 1
Rolled 2d6 : 2, 6, total 8

NOV 1
Rolled 2d6 : 3, 3, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 24, 2018, 11:03:26 AM
Ack
rerolling with 1d6...

Rolled 1d6 : 4, total 4

Rolled 1d6 : 6, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 24, 2018, 08:07:02 PM
Mission 5 Results
Thunderbolt - No Damage - 20/24 LRM-10
Firestarter - 2 Damage LT
Shadow Hawk - 10 Damage RA, 10 Damage LT, 2 Damage LL, 2 Damage CT
Crusader - 10 Damage LA, 2 Damage LT, 5 Damage LL, 15 Damage RL, 13 Damage RA

Aaron Saltier - 1 Kill, Survive, Victory - 3 XP
John Smith -  Survive, Victory - 2 XP
Michael Lemoine -  Survive, Victory - 2 XP
Rebecca Ramierez -  Survive, Victory - 2 XP

Salvage - Cataphract - Head Shot - 15 LA, 5 LT, 17 LL, 16 CT, 9/3 H (LS, Sensors, Cockpit), 5 RT, 23 RL, 6 RA

Repairs (Maintenance Facility)
Green Tech - Armor - TN 6
Regular Tech - Armor - TN 4
Veteran Tech - Armor - TN 3

Firestarter 
LT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 2, 4, total 6


Shadow Hawk
RA - Siegfried (R) - 150 Minutes
Rolled 2d6 : 4, 3, total 7

LT - Siegfried (R) - 150 Minutes
Rolled 2d6 : 3, 5, total 8

LL - MacGibbon (G) - 30 minutes
Rolled 2d6 : 2, 4, total 6

CT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 2, 2, total 4


Crusader (-1 Easy to Maintain)
LA - Annalise (R) - 150 Minutes
Rolled 2d6 : 3, 6, total 9

LT - MacGibbon (G) - 30 Minutes
Rolled 2d6 : 1, 1, total 2

LL - MacGibbon (G) - 75 Minutes
Rolled 2d6 : 2, 6, total 8

RL - Jean (R) - 225 Minutes
Rolled 2d6 : 4, 1, total 5

RA - Annalise (R) - 195 Minutes

First round repair times (execution from top to bottom 960 minutes available):
MacGibbon (G) - 195 Minutes
Siegfried (R) - 300 Minutes
Annalise (R) - 345 Minutes
Jean (R) - 225 Minutes
Hicks (V) - 0 Minutes
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 24, 2018, 08:08:46 PM
Hicks picks up the two failures by MacGibbon at +30 and +60 Minutes
Shadow Hawk CT
Rolled 2d6 : 2, 3, total 5

Crusader LT
Rolled 2d6 : 1, 6, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 24, 2018, 08:17:02 PM
All repairs complete before the end of the day.
Dunedain Lance is green for deployment for RUNNING HORSE Mission 6
Note:
Thunderbolt is at 20/24 @LRM-10
Shadow Hawk is at 46/50 @SRM-4 and 21/25 @Inferno SRM-4 Correction: 21/25 @SRM-4 and 21/25 @Inferno SRM-4 (I played with an old record sheet...)


Total Armor used: 75 Points (4.6875 Tons)

November 1 Finances
Starting CBills: 152,073
Disbursement: 187,747
Operating Costs: 18,080
Purchases: 0
Wealth + Well-Connected: 80,000
Remain: 401,740
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 24, 2018, 08:19:31 PM
XP totals for 11/02/3045

Mechwarriors
Aaron Saltier: 20 XP --> Melee Master (20 XP) --> 0 XP
Kills: 12 (3 Mechs)
Rebecca Ramierez: 9 XP
Kills: 4 (1 Mech)
John Smith: 14 XP
Kills: 4 (4 Mechs)
Michael Lemoine: 13 XP
Kills: 3 (2 Mechs)
Cassius Cavel: 13 XP
Kills: 1 (0 Mechs)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 0 XP

Doctor
Petra Koivu: 16 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 14, 2018, 08:52:33 PM
Running Horse Mission 6 results

Aaron Saltier: 2 Mech kills + Survive + Victory + Mech Ace = +9 XP
0 XP + 9 XP --> 9 XP
Kills: 14 (5)
Rebecca Ramierez: 1 Mech Kill + Survive + Victory = +3 XP
9 XP + 3 Xp --> 12 XP
Kills: 5 (2)
John Smith: 2 Mech kills + Survive + Victory + Mech Ace = +9 XP
14 XP + 9 XP --> 23 XP
Kills: 6 (6)
Michael Lemoine: 1 infantry kill + Survive + Victory = +3 XP
13 XP +3 XP = 16 XP
Kills: 4 (2)

Added Salvage Crusader to lance

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 02:21:55 PM
Lance Personnel Ages
Mechwarriors
Aaron Saltier: 27
Rebecca Ramierez: 25
Michael Lemoine: 24
John Smith: (20's)
Cassius Cavel: (20's)

Techs
Sylvia Hicks: 30
Jean MacKissack: 36
Annalise Kalvos: 29
Seigfried Sell: 22
Mira MacGibbon: 24

Doctor
Petra Koivu: 33

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 4, 6 + 3, total 13

Lemoine TN5
Rolled 2d6+3 : 3, 6 + 3, total 12

Smith TN5
Rolled 2d6+3 : 2, 6 + 3, total 11

CavelTN5
Rolled 2d6+3 : 5, 5 + 3, total 13


Hicks TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

MacKissack TN6
Rolled 2d6+3 : 3, 2 + 3, total 8

Kalvos TN5
Rolled 2d6+3 : 4, 3 + 3, total 10

Sell TN5
Rolled 2d6+3 : 5, 1 + 3, total 9

MacGibbon TN5
Rolled 2d6+3 : 5, 4 + 3, total 12


Koivu TN6
Rolled 2d6+3 : 5, 3 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:03:00 PM
No retirements

Running Horse Mission 6 Repairs (I am assuming we

Crusader
Armor Repairs (MacGibbon (Green), double time, maintenance facility, Easy to Maintain)
LA 5 points TN 4
Rolled 2d6 : 3, 6, total 9

RT 5 points TN 4
Rolled 2d6 : 3, 2, total 5

RA 8 points TN 4
Rolled 2d6 : 1, 2, total 3

LL 10 points TN 4
Rolled 2d6 : 5, 3, total 8

RL 5 points TN 4
Rolled 2d6 : 6, 2, total 8


Thunderbolt
Armor Repairs (MacGibbon (Green), double time, maintenance facility)
LA 5 points TN 5
Rolled 2d6 : 4, 1, total 5

CT 18 points TN 5
Rolled 2d6 : 5, 2, total 7

RT 5 points TN 5
Rolled 2d6 : 3, 4, total 7

RA 10 points TN 5
Rolled 2d6 : 4, 3, total 7

LL 25 points TN 5
Rolled 2d6 : 6, 6, total 12

RL 19 points TN 5
Rolled 2d6 : 5, 1, total 6


Shadow Hawk
Actuators (MacKissack (Reg), maintenance facility)
Salvage LL Foot Actuator TN 3
Rolled 2d6 : 6, 3, total 9

Salvage LL Lower Leg Actuator TN 3
Rolled 2d6 : 1, 2, total 3


Replace LL from spares (Hicks (Vet), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 4, total 9


Actuators (MacKissack (Reg), maintenance facility)
Install LL Foot Actuator TN 3
Rolled 2d6 : 4, 5, total 9

Install LL Lower Leg Actuator TN 3
Rolled 2d6 : 1, 3, total 4

Install LL Upper Leg Actuator from spares TN 3
Rolled 2d6 : 2, 3, total 5


Repair RA Internal <100%  (Hicks (Vet), triple time, maintenance facility) TN 5
Rolled 2d6 : 5, 5, total 10


Fix RA Lower Arm Actuator (MacKissack (Reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 2, 1, total 3


Armor (MacKissack (Reg), maintenance facility)
H 2 points TN 4
Rolled 2d6 : 1, 2, total 3

LA 7 points TN 4
Rolled 2d6 : 1, 5, total 6

LT 9 points TN 4
Rolled 2d6 : 2, 2, total 4

CT 15 points TN 4
Rolled 2d6 : 2, 5, total 7

RT 4 points TN 4
Rolled 2d6 : 4, 3, total 7

RA 13 points TN 4
Rolled 2d6 : 4, 5, total 9

RL 8 points TN 4
Rolled 2d6 : 3, 5, total 8

LL 18 points TN 4
Rolled 2d6 : 4, 2, total 6


Firestarter
Armor Repairs (Kalvos (reg), maintenance facility)
LA 11 points TN 4
Rolled 2d6 : 3, 4, total 7

LT 2 points TN 4
Rolled 2d6 : 3, 6, total 9

CT 5 points TN 4
Rolled 2d6 : 2, 1, total 3

RT 11 points TN 4
Rolled 2d6 : 4, 6, total 10

LL 8 points TN 4
Rolled 2d6 : 4, 3, total 7


Fix LA Hand Actuator (Kalvos (reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 3, total 8


Fix LA Internal <25% (Kalvos (reg), double time, maintenance facility) TN 4
Rolled 2d6 : 2, 4, total 6


Fix RT Internal <25% (Kalvos (reg), triple time, maintenance facility) TN 4
Rolled 2d6 : 5, 6, total 11


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:17:36 PM
MacGibbon +1 XP

Failed rolls
Crusader RA 8 points
MacKissack attempts at TN 3 (normal time)
Rolled 2d6 : 3, 4, total 7


Shadow Hawk fix RA actuator
Hicks attempts at triple time TN 3
Rolled 2d6 : 3, 1, total 4


Shadow Hawk H 2 points
Hicks attempts at TN 3
Rolled 2d6 : 6, 4, total 10


Firestarter CT 5 points
Hicks attempts at TN 3
Rolled 2d6 : 6, 2, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:45:45 PM
Salvaged Crusader (#2) repairs
Siegfried Sell armor repairs (regular, maintenance facilities, easy to maintain)

LA 10 points TN 3
Rolled 2d6 : 4, 6, total 10

LT 2 points TN 3
Rolled 2d6 : 5, 4, total 9

CT 5 points TN 3
Rolled 2d6 : 6, 5, total 11

RT 8 points TN 3
Rolled 2d6 : 2, 4, total 6

RL 21 points TN 3
Rolled 2d6 : 1, 2, total 3

LL 21 points TN 3
Rolled 2d6 : 2, 6, total 8


Fix LL Internal <25% (double time) TN 3
Rolled 2d6 : 1, 2, total 3


From Stores
Attach RL (triple time) TN 4
Rolled 2d6 : 6, 2, total 8

Install Foot Actuator TN 2
Rolled 2d6 : 4, 5, total 9

Install Lower leg actuator TN 2
Rolled 2d6 : 2, 4, total 6

Install Upper Leg Actuator TN 2
Rolled 2d6 : 4, 5, total 9


Purchase SRM-6 in next post
Install SRM-6 Triple time TN 3
Rolled 2d6 : 4, 5, total 9


Cataphract
Siegfried Sell Armor repairs  (regular, maintenance facilities)

Purchase Head and sensors 70T
install life support from stores

Armor repairs
H 9 points TN 4
Rolled 2d6 : 3, 1, total 4

LA 15 points TN 4
Rolled 2d6 : 6, 4, total 10

LT 5 points TN 4
Rolled 2d6 : 2, 1, total 3

CT 16 points TN 4
Rolled 2d6 : 4, 6, total 10

RA 6 points TN 4
Rolled 2d6 : 3, 4, total 7

LL 16 points TN 4
Rolled 2d6 : 5, 4, total 9

RL 23 points TN 4
Rolled 2d6 : 4, 1, total 5


Replace Head (Hicks (vet), Quad time, Maintenance facility) TN 4
Rolled 2d6 : 6, 5, total 11

Install Cockpit (Hicks (vet), Quad time, Maintenance facility) TN 4
Rolled 2d6 : 2, 6, total 8


Install Life Support (Sell (reg), triple time, maintenance facility) TN 3
Rolled 2d6 : 2, 2, total 4

Install Sensors (Sell (reg), Quad time, maintenance facility) TN 3
Rolled 2d6 : 4, 2, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:46:47 PM
Hicks cleans up the last of the Crusader armor on TN 2
Rolled 2d6 : 2, 6, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:55:50 PM
Make that Cataphract armor. I'd change the original, but the forum monster would get mad at me.

total armor used: 428 points --> 26.75 tons

Purchases for November (TN 7s)
SRM-6
Rolled 2d6+3 : 4, 4 + 3, total 11

Cataphract head
Rolled 2d6+3 : 3, 2 + 3, total 8

70T sensors
Rolled 2d6+3 : 4, 6 + 3, total 13

65T Upper Leg Actuator
Rolled 2d6+3 : 3, 5 + 3, total 11

65T Lower Leg Actuator
Rolled 2d6+3 : 1, 3 + 3, total 7

65T Foot Leg Actuator
Rolled 2d6+3 : 4, 2 + 3, total 9

55T Upper Leg Actuator
Rolled 2d6+3 : 2, 6 + 3, total 11

65T RL
Rolled 2d6+3 : 5, 6 + 3, total 14

55T LL
Rolled 2d6+3 : 3, 1 + 3, total 7


1x10T armor TN 5
Rolled 2d6+3 : 4, 2 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 15, 2018, 04:56:58 PM
Starting Cash: 401,740
Purchases: 315,400
Remain: 86,340
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 16, 2018, 07:23:21 AM
Mechwarriors
Aaron Saltier: 9 XP
Kills: 14 (5)
Rebecca Ramierez: 12 XP
Kills: 5 (2)
John Smith:  23 XP
Kills: 6 (6)
Michael Lemoine: 16 XP
Kills: 4 (2)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 1 XP

Doctor
Petra Koivu: 16 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 16, 2018, 07:27:57 AM
Selling Cataphract CTF-2X on 1 December.
Base Value: 5,811,053
50% sale price: 2,905,527
Negotiation +3
TN 7
Rolled 2d6+3 : 3, 2 + 3, total 8

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 16, 2018, 07:29:14 AM
Sale at 52%
Sells for 3,021,748
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 16, 2018, 10:30:20 PM
St. Ives Awards
75k
150k

Unit Disbursement
800k

Total Additional Funds: 1,025,000
Cataphract Sale: 3,021,527
Previous Funds: 86,340

New Total Funds: 4,132,867
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2018, 10:48:17 AM
Purchase attempt on 4T gyro
1,200,000, TN 7, Scrounge +3
Rolled 2d6+3 : 3, 3 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2018, 10:51:23 AM
2x 10T Armor TN [Not Snake Eyes]
Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 5, 1, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2018, 10:52:08 AM
Funds on liftoff: 2,732,867
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2018, 10:28:08 PM
December Doctor XP roll
Rolled 1d6 : 4, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 18, 2018, 09:50:49 PM
Doc Koivu also has 2 pilot hits to heal on John Smith
11/2
Rolled 2d6 : 2, 6, total 8

11/3
Rolled 2d6 : 5, 3, total 8

11/4
Rolled 2d6 : 6, 1, total 7

11/5
Rolled 2d6 : 3, 3, total 6

11/6
Rolled 2d6 : 3, 1, total 4

11/7
Rolled 2d6 : 6, 6, total 12

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 18, 2018, 09:52:05 PM
John Smith is fine by the evening of the 3rd. And that lovely 12 is wasted...

Mechwarriors
Aaron Saltier: 9 XP
Kills: 14 (5)
Rebecca Ramierez: 12 XP
Kills: 5 (2)
John Smith:  23 XP
Kills: 6 (6)
Michael Lemoine: 16 XP
Kills: 4 (2)

Techs
Sylvia Hicks: 10 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 1 XP

Doctor
Petra Koivu: 18 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 18, 2018, 10:02:03 PM
Refitting Crusader #2
Step 1: dismount the engine and gyro
Engine TN 4 Siegfried Sell
Rolled 2d6 : 3, 4, total 7

Gyro TN 5 MacKissack
Rolled 2d6 : 4, 3, total 7


Step 2: Convert to DHS on Dropship
10xSHS-->10xDHS TN 7 (Veteran, Double Time, Maintenance, Custom) Duration 22.5 Days, roughly on landing on Calloway VI.
Rolled 2d6 : 3, 4, total 7


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 18, 2018, 10:07:37 PM
Step 3A: Install Case Right Torso
Step 3B: Time permitting, Install CASE and upgrade engine to XL (Spare engine in stores, new 4T gyro in stores when we make landfall)
[Rolls will be added when I know what we are doing]

Step 4: Change Weapon loadout


Remaining purchases in Nov.
SRM-4 TN 7
Rolled 2d6+3 : 5, 1 + 3, total 9

SRM-4 TN 7
Rolled 2d6+3 : 4, 2 + 3, total 9

@SRM-4 TN 7
Rolled 2d6+3 : 6, 4 + 3, total 13

@SRM-4 TN 7
Rolled 2d6+3 : 5, 6 + 3, total 14

@Inferno SRM-4 TN 7
Rolled 2d6+3 : 3, 6 + 3, total 12


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2018, 10:02:01 PM
Step 3C: Russian Roulette with an Engine change on Crusader #2
TN 8 normal time, factory, veteran tech
Rolled 2d6 : 3, 3, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2018, 10:04:33 PM
Takes double time, finishes buttoning up on the way off of the planet.
Weapon mods will be made on the dropship.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2018, 10:13:17 PM
Actual last purchases for November 6xJJ (65T) TN 7

Rolled 2d6+3 : 5, 2 + 3, total 10

Rolled 2d6+3 : 6, 6 + 3, total 15

Rolled 2d6+3 : 2, 2 + 3, total 7

Rolled 2d6+3 : 4, 5 + 3, total 12

Rolled 2d6+3 : 3, 5 + 3, total 11

Rolled 2d6+3 : 4, 4 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2018, 10:47:55 PM
December Purchases
Scrounge +3

Medium Laser x2 TN 7
Rolled 2d6+3 : 1, 6 + 3, total 10

Rolled 2d6+3 : 1, 6 + 3, total 10


SRM-4 x2 TN 7
Rolled 2d6+3 : 4, 2 + 3, total 9

Rolled 2d6+3 : 4, 3 + 3, total 10


ER PPC x3 TN 10
Rolled 2d6+3 : 6, 4 + 3, total 13

Rolled 2d6+3 : 4, 1 + 3, total 8

Rolled 2d6+3 : 5, 5 + 3, total 13

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 20, 2018, 08:01:44 PM
Lots of weapons and equipment modifications
End result
2x SRM-4 (arms)
1x @SRM-4 (LT), 1x @Inferno (RT)
2x MLas (LA)
1x ER PPC (RA)
5x JJ (2xRT, 2xLT, 1x CT)
1x MLas (CT)
1x Flamer (H)
+0.5T armor
+2x DHS

Veteran, Maintenance Facility, Double Time, TN7
Rolled 2d6 : 6, 5, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 20, 2018, 08:03:13 PM
Sylvia Hicks sticks the refit with +4 XP.

Doc Koivu XP Rolls
Jan
Rolled 1d6 : 2, total 2

Feb
Rolled 1d6 : 4, total 4

Mar
Rolled 1d6 : 1, total 1
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 20, 2018, 08:04:50 PM
March 3046

Mechwarriors
Aaron Saltier: 9 XP
Kills: 14 (5)
Rebecca Ramierez: 12 XP
Kills: 5 (2)
John Smith:  23 XP
Kills: 6 (6)
Michael Lemoine: 16 XP
Kills: 4 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 7 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 1 XP

Doctor
Petra Koivu: 20 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2018, 08:50:53 AM
The flamer developed a fault and had to be removed (BV was marginally too high)
Customization to remove Flamer and add 1 DHS (it has infernos anyway....)
Vet tech, quad time, maintenance facility C level refit, TN 5

Rolled 2d6 : 1, 4, total 5


Note I have time to try this ~3 times before landing.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2018, 09:19:30 AM
Crusader #1 will be converted to the same configuration as Crusader #2

Remove 3 DHS, Flamer, 2xMLas,
Move a MLas (H-->CT)
Install 2x SRM-4, 1x@SRM-4, 1x@SRM-4(Inferno)
Normal Time at Factory with Vet Tech TN 6
Rolled 2d6 : 3, 2, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2018, 09:22:53 AM
Of course...
Retry on the dropship
TN 5 with quad time. (Time for 2 attempts)
Rolled 2d6 : 6, 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2018, 09:27:48 AM
Oops, double use of Sylvia Hicks for the major refits (She has time to do the flamer removal before landing).
Kalvos (Regular) does the work at TN +1, so Factory TN was 7 and the dropship TN was 6, MoS 3 instead of 4.
Kalvos gains 3 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2018, 09:49:00 AM
Revised March 3046

Mechwarriors
Aaron Saltier: 9 XP
Kills: 14 (5)
Rebecca Ramierez: 12 XP
Kills: 5 (2)
John Smith:  23 XP
Kills: 6 (6)
Michael Lemoine: 16 XP
Kills: 4 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 5 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 0 XP
Mira MacGibbon: 1 XP

Doctor
Petra Koivu: 20 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 09:36:03 PM
MacGibbon on armor repairs on Firestarter spending double time TN5 (600 minutes)
LT
Rolled 2d6 : 2, 1, total 3

RA
Rolled 2d6 : 2, 5, total 7

LL
Rolled 2d6 : 3, 6, total 9


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 09:39:40 PM
Sell Picks up the LT armor repair at standard time on TN 4 (75 Minutes)
Rolled 2d6 : 5, 2, total 7

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 10:07:29 PM
Firestarter Repairs Complete on March 31st

Shadow Hawk Armor Repairs  by Kalvos with Assistance from Sell on TN 4
LA
Rolled 2d6 : 5, 3, total 8

LT
Rolled 2d6 : 1, 5, total 6

LL (Sell)
Rolled 2d6 : 6, 1, total 7

RT (Sell)
Rolled 2d6 : 1, 3, total 4

RA
Rolled 2d6 : 5, 3, total 8

RL
Rolled 2d6 : 6, 4, total 10

CT[R] (Sell)
Rolled 2d6 : 6, 6, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 10:49:13 PM
1 XP for Sell
Sylvia Hicks attempt to repair LA intenal < 75% at regular time on TN 6
Rolled 2d6 : 6, 3, total 9


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 11:56:06 PM
All Shadow Hawk Repairs Complete on March 31st

Crusader 2 (Easy to Maintain)
MacGibbon Repairs Engine Crit TN 6 (100 minutes)
Rolled 2d6 : 1, 1, total 2


MacGibbon Replace SRM-4 Triple Time SRM-4
Rolled 2d6 : 1, 1, total 2


MacGibbon Armor Repairs TN 5
LT
Rolled 2d6 : 5, 6, total 11

CT
Rolled 2d6 : 5, 4, total 9

H
Rolled 2d6 : 5, 3, total 8

RT
Rolled 2d6 : 6, 6, total 12

RT[R]
Rolled 2d6 : 2, 4, total 6


MacKissack  Armor Repairs TN 3
LA
Rolled 2d6 : 3, 1, total 4

LL
Rolled 2d6 : 3, 3, total 6

RL
Rolled 2d6 : 1, 1, total 2

LT[R]
Rolled 2d6 : 4, 3, total 7

CT[R]
Rolled 2d6 : 6, 6, total 12


LA Internal <50% MacKissack TN 5
Rolled 2d6 : 6, 2, total 8


LT Internal <50% MacKissack TN 5
Rolled 2d6 : 4, 1, total 5


Sell Replace JJ TN 5
Rolled 2d6 : 4, 2, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 23, 2018, 11:59:09 PM
1 XP MacGibbon
1 XP MacKissack

Sell backstops MacGibbon on the Engine TN 4
Rolled 2d6 : 6, 5, total 11


Sell  SRM-4 replacement TN 5
Rolled 2d6 : 6, 4, total 10


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:05:05 AM
Crusader 2 repairs complete ~April 1st

Dunedain Lance combat effective with Crusader 2, Thunderbolt, Shadow Hawk, Firestarter on ~April 1st. If it matters, I will determine the exact time.

Crusader 1 Repairs (Easy to Maintain)
MacGibbons Armor Repair TN 5
RT
Rolled 2d6 : 1, 6, total 7

CT[R]
Rolled 2d6 : 2, 6, total 8


Kalvos Armor Repair TN 3
LA
Rolled 2d6 : 4, 5, total 9

LT
Rolled 2d6 : 6, 1, total 7

LL
Rolled 2d6 : 1, 2, total 3

RA
Rolled 2d6 : 2, 2, total 4


Sell Armor Repair TN 3
CT
Rolled 2d6 : 2, 5, total 7

RL
Rolled 2d6 : 1, 5, total 6


MacGibbon on Engine Repair TN 6
Rolled 2d6 : 6, 4, total 10


Kalvos CT <25% Internal TN 4
Rolled 2d6 : 1, 1, total 2


Hicks (Veteran) RL <100% internal TN 6
Rolled 2d6 : 1, 5, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:06:01 AM
Hicks backstops Kalvos on the CT internal Repair TN 3
Rolled 2d6 : 1, 5, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:09:52 AM
Crusader 1 repairs complete ~April 3rd

Crusader 1
@SRM-4 reloads - 11 shots fired
@Inferno - 2 shots fired

Crusader 2
@SRM-4 reloads - 13 shots fired
@Inferno - 3 shots fired

Shadow Hawk
@SRM-4 reloads - 9 shots fired
@Inferno - 2 shots fired

1.32 tons of @SRM-4
0.28 tons of @Inferno
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:11:09 AM
Rebecca Ramierez 2 pilot hits

Doctor Koivu Veteran
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 5, 4, total 9

Extra rolls for inevitable misses
Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 2, 2, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:12:26 AM
2 hits --> 3 on a 2 --> 2
Need more rolls
Rolled 2d6 : 3, 6, total 9

Rolled 2d6 : 1, 3, total 4

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:16:55 AM
Rbecca healed April 3rd


Mechwarriors
Aaron Saltier: 9 XP + 1 Survive +2 Kills (2 Mechs) --> 12 XP
Kills: 16 (7)
Rebecca Ramierez: 12 XP + 1 Survive + 1 Kill (1 Mech) --> 14 XP
Kills: 6 (3)
John Smith:  23 XP + 1 Survive + 1 Kill (mech) --> 25 XP
Kills: 7 (7)
Michael Lemoine: 16 XP + 1 Survive + 1 Kill (vehicle) --> 18 XP
Kills: 5 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 6 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 1 XP
Mira MacGibbon: 2 XP

Doctor
Petra Koivu: 20 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:19:36 AM
Missed that Kalvos blew an armor roll on Crusader 2

Hicks backstops the repair at a TN of 2
Rolled 2d6 : 1, 6, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 24, 2018, 12:21:19 AM
19.9375 tons of armor used. (ouch...)

Repairs of Salvaged mechs to follow
Additional armor will be ordered 30460330.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 26, 2018, 07:27:22 AM
Salvaged Clint with 2xGyro hit, engine hit, and destroy MLas on 2x 2 Crit roll (Smith)
Minor armor damage otherwise (11 CT, 6 LL, CT<50% internal damage)

Salvaged Grasshopper, kicked off RL, Destroyed LL ULA, JJ, and RT HS (Saltier)
Real armor damage (10 LA, 2 LT, 26 LL, 9 CT, 20 RT, 26 RL, 7 RA, 5 CT[R], 7 RT[R], RL Destroyed, RT <75% internal damage)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 07:57:05 PM
Clint Repairs
(Difficult to Maintain and Non-Standard Parts...)

Armor Green Triple TN 5
CT 11 Points
Rolled 2d6 : 6, 5, total 11

LL 6 Points
Rolled 2d6 : 1, 5, total 6


Replace CT MLas Regular (Kalvos) Triple TN 5
Rolled 2d6 : 2, 4, total 6


Fix CT <50% internal damage Regular (Kalvos) Triple TN 5
Rolled 2d6 : 1, 6, total 7


Fix Engine 1 Crit Regular (Kalvos) Double TN 5
Rolled 2d6 : 6, 1, total 7


Fix Gyro 2 Crits Regular (Kalvos) Quadruple TN 8
Rolled 2d6 : 6, 4, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:00:27 PM
Sell Clint CLNT-2-3T
Base Value 3,566,080
Negotiation +3
Rolled 2d6+3 : 6, 1 + 3, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:05:34 PM
Clint sells for 50% + 6% for MoS
1,997,005 C bills

Grasshopper Repairs
Purchase LL at 16,800 on March 30, 3046 TN 7
Negotiation +3
Rolled 2d6+3 : 3, 5 + 3, total 11


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:11:25 PM
Leg actuator purchases TN 7
ULA 10,500
Rolled 2d6+3 : 6, 6 + 3, total 15

LLA 5,600
Rolled 2d6+3 : 2, 6 + 3, total 11

FA 8,400
Rolled 2d6+3 : 4, 2 + 3, total 9

70T JJ 14,000
Rolled 2d6+3 : 5, 5 + 3, total 13

70T JJ 14,000
Rolled 2d6+3 : 1, 5 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:15:01 PM
Purchase 2x 10T armor
Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 1, 3 + 3, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:16:41 PM
Purchase LL ULA 10,500
Rolled 2d6+3 : 1, 5 + 3, total 9

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:43:57 PM
Grasshopper Repairs
Repairs cannot complete until after April 20th When the Leg and Actuators and JJs arrive.

Purchase 1 more 70T JJ 14,000
Rolled 2d6+3 : 3, 5 + 3, total 11


Armor Repairs Green Double Time TN 5
LA 10 Points
Rolled 2d6 : 3, 6, total 9

LT 2 Points
Rolled 2d6 : 2, 3, total 5

LL 26 Points
Rolled 2d6 : 5, 5, total 10

CT 9 Points
Rolled 2d6 : 6, 3, total 9

RT 20 Points
Rolled 2d6 : 5, 1, total 6

RL 26 Points
Rolled 2d6 : 4, 2, total 6

RA 7 Points
Rolled 2d6 : 4, 6, total 10

CT[R] 5 Points
Rolled 2d6 : 2, 6, total 8

RT[R] 7 Points
Rolled 2d6 : 4, 4, total 8


Internal Repairs
Reattach RL Regular (Kalvos) Triple TN 5
Rolled 2d6 : 3, 2, total 5

Fix LL <25% Damage Regular (Kalvos) TN 5
Rolled 2d6 : 3, 1, total 4

Fix RT <75% Damage Regular (Kalvos) Triple TN 5
Rolled 2d6 : 4, 4, total 8


Actuators
LL ULA Green TN 5
Rolled 2d6 : 5, 4, total 9

RL ULA Green TN 5
Rolled 2d6 : 3, 2, total 5

RL LLA Green TN 5
Rolled 2d6 : 5, 1, total 6

RL FA Green TN 5
Rolled 2d6 : 2, 1, total 3


Equipment
RL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 5, 4, total 9

RL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 1, 5, total 6

LL JJ Regular (Kalvos) Double TN 5
Rolled 2d6 : 5, 4, total 9

RT HS Regular (Kalvos) TN 4
Rolled 2d6 : 5, 2, total 7

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:46:45 PM
Fix LL <25% Damage Veteran double TN 3
Rolled 2d6 : 5, 4, total 9


RL FA Regular (Kalvos) TN 3
Rolled 2d6 : 4, 4, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:48:23 PM
Grasshopper Ready for sale ~April 23rd. Note, Grasshopper repairs are purely secondary.
Grasshopper base cost 5,973,573.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:50:23 PM
Doc Koivu April XP roll
Rolled 1d6 : 5, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on May 22, 2018, 08:56:52 PM
April 1st XP totals

Mechwarriors
Aaron Saltier: 12 XP
Kills: 16 (7)
Rebecca Ramierez: 14 XP
Kills: 6 (3)
John Smith: 25 XP
Kills: 7 (7)
Michael Lemoine: 18 XP
Kills: 5 (2)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 6 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 1 XP
Mira MacGibbon: 2 XP

Doctor
Petra Koivu: 22 XP

Net Cash including parts purchases for Grasshopper and Clint as well as Clint Sale and 20T of armor: 3,680,582
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 02, 2018, 10:46:18 AM
Rebecca Ramierez will purchase Melee Specialist for 10 XP, 4 XP remain.
John Smith will purchase Weapon Spec (SRM-4), 0 XP remain
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 02, 2018, 11:00:14 AM
Reminder to self: include Cassius Cavel in running XP totals...
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 06:31:15 AM
SLAMMER mission 2 Mechwarrior XP

Aaron Saltier: 12 XP +1 Victory +1 Survival = 14 XP
Rebecca Ramierez: 4 XP +1 Victory +1 Survival + 2 Kills (Scorpion, Vedette) = 8 XP
John Smith: 0 XP +1 Victory +1 Survival +1 Kill (Demolisher) = 3 XP
Michael Lemoine: 18 XP +1 Victory +1 Survival = 20 XP
Cassius Cavel: 13 XP

Doctor Rolls for Aaron Saltier (2 hits)
Four days worth of rolls between Mission 2 and Mission 3
Veteran Doctor
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 2, 1, total 3

Rolled 2d6 : 3, 1, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 07:33:10 AM
Healed on the first 2 rolls (and a good thing, too...).
Aaron Saltier returns to duty on April 19th (first roll on the 18th, second on the 19th).

Repairs have 4 working days (32 Hours)

Critical path repairs on Shadow Hawk
Replace Right Torso
Hicks (Veteran) Maintenance Facility, Quad Time (16 Hours)
TN 5
Rolled 2d6 : 6, 2, total 8


Replace Right Leg
Hicks (Veteran) Maintenance Facility, Reg. Time (3 Hours)
TN 6
Rolled 2d6 : 4, 4, total 8


Reattach Right Arm
Hicks (Veteran) Maintenance Facility, Reg. Time (3 Hours)
TN 6
Rolled 2d6 : 6, 4, total 10




Replace Left Arm
MacKissack (Regular) Maintenance Facility, Double Time (6 Hours)
TN 6
Rolled 2d6 : 4, 2, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 07:46:30 AM
MacGibbon Repairs the Firstarter's armor plinks
MacGibbon (Green)
LT Armor (2 points) Maintenance Facility, Double Time (1 Hour)
TN 5
Rolled 2d6 : 3, 5, total 8


LL Armor (2 points) Maintenance Facility, Double Time (1 Hour)
TN 5
Rolled 2d6 : 4, 2, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 08:02:04 AM
Firstarter Repairs Complete

Crusaders have Easy to Maintain (-1 TN)

Crusader 2 Repairs

Sell (Regular)
LA 15 Points, TN 3, 3.75 Hours
Rolled 2d6 : 3, 1, total 4

LL 10 Points, TN 3, 2.5 Hours
Rolled 2d6 : 6, 6, total 12

RT 8 Points, TN 3, 2 Hours
Rolled 2d6 : 3, 3, total 6

RL 20 Points, TN 3, 5 Hours
Rolled 2d6 : 2, 4, total 6


MacGibbon (Green) Double Time
CT 5 Points, TN 4, 2.5 Hours
Rolled 2d6 : 3, 5, total 8

RA 14 Points, TN 4, 3.5 Hours
Rolled 2d6 : 2, 4, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 08:34:38 AM
Siegfried Sell Earns 1 XP

Crusader 1 Repairs
Easy to Maintain (-1 TN)

Kalvos (Regular)
LL 20 Points TN 3 (5 Hours)
Rolled 2d6 : 6, 2, total 8

RT R 1 Point TN 3 (0.25 Hours)
Rolled 2d6 : 1, 5, total 6

RA 11 Points TN 3 (2.75 Hours)
Rolled 2d6 : 1, 2, total 3

RL 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 3, 4, total 7

CT 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 1, 3, total 4

RT 2 Points TN 3 (0.5 Hours)
Rolled 2d6 : 3, 6, total 9


MacKissack (Regular)
CT R 8 Points TN 3 (2 Hours)
Rolled 2d6 : 1, 6, total 7

H 3 Points TN 3 (0.75 Hours)
Rolled 2d6 : 3, 1, total 4

LT R 4 Points TN 3 (1 Hour)
Rolled 2d6 : 6, 4, total 10

CT internal <25% damage TN 3 (1.5 Hours)
Rolled 2d6 : 3, 4, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:01:20 AM
The CT internal Repair TN was actually 4, but it passed anyway.

Shadow Hawk Repairs
Armor Repairs TN 4

MacKissack (Regular)
LA 13 Points (3.25 Hours)
Rolled 2d6 : 1, 3, total 4

LT 7 Points (1.75 Hours)
Rolled 2d6 : 2, 1, total 3

RT R 5 Points (1.25 Hours) (after RT is replaced at 16 Hours)
Rolled 2d6 : 1, 2, total 3


Kalvos (Regular)
CT 21 Points (5.25 Hours)
Rolled 2d6 : 2, 6, total 8

RT 18 Points (4.5 Hours)
Rolled 2d6 : 5, 1, total 6


Siegfried Sell (Regular)
RL 18 Points (4.5 Hours)
Rolled 2d6 : 4, 6, total 10

RA 10 Points (2.5 Hours) (Recovered right arm with armor damage repaired prior to reattachment)
Rolled 2d6 : 2, 5, total 7


Actuators TN 3
MacKissack (Regular)
UAA (1.5 hours)
Rolled 2d6 : 5, 4, total 9

LAA (1.5 hours)
Rolled 2d6 : 1, 2, total 3

FA (1.5 hours)
Rolled 2d6 : 6, 4, total 10

ULA (1.5 hours)
Rolled 2d6 : 4, 2, total 6

LLA (1.5 hours)
Rolled 2d6 : 3, 3, total 6

HA (1.5 hours)
Rolled 2d6 : 5, 1, total 6


Replace RT ER PPC TN 6 Sell (Regular) (2 Hours)
Rolled 2d6 : 1, 6, total 7

Replace RT JJ TN 6 Kalvos (Regular) (1 Hour)
Rolled 2d6 : 3, 4, total 7

Replace RT JJ TN 6 Kalvos (Regular) (1 Hour)
Rolled 2d6 : 3, 1, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:03:45 AM
Hicks (Veteran) picks up the failed RT Rear armor repair on TN 3
Rolled 2d6 : 6, 2, total 8

Hicks (Veteran) picks up the failed RT JJ install on TN 5
Rolled 2d6 : 6, 5, total 11

Hicks (Veteran) picks up the failed LT armor repair on TN 3
Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:09:07 AM
Add time to reload each mech by MacGibbon (Green) who is otherwise sitting on her hands after 8.25 hours and all repairs complete by hour 26 of the 32 available before mission 3. Dunedain Lance Completes all repairs and is mission capable.

New XP Totals:

Mechwarriors
Aaron Saltier: 14 XP
Kills: 16 (7)
Rebecca Ramierez: 8 XP
Kills: 8 (3)
John Smith: 3 XP
Kills: 8 (7)
Michael Lemoine: 20 XP
Kills: 5 (2)
Cassius Cavel: 13 XP
Kills: 1(0)

Techs
Sylvia Hicks: 14 XP
Jean MacKissack: 6 XP
Annalise Kalvos: 10 XP
Seigfried Sell: 2 XP
Mira MacGibbon: 2 XP

Doctor
Petra Koivu: 22 XP

Replacement parts will be ordered on the 18th.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:20:32 AM
Net Ammo used:
SRM-4: 18
SRM-4 Inferno: 10

18/25 = 0.72 tons of @SRM-4
10/25 = 0.4 tons of @SRM-4 Inferno
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:33:50 AM
Purchases 4/18/3046 (16/24 rolls)
Negotiation +3


Armor TN 5 100k
Rolled 2d6+3 : 5, 5 + 3, total 13


The rest is TN 7

55T mech Actuators
UAA 5.5k
Rolled 2d6+3 : 2, 6 + 3, total 11

LAA 2.75k
Rolled 2d6+3 : 1, 3 + 3, total 7

HA 4.4k
Rolled 2d6+3 : 1, 6 + 3, total 10

ULA 8.25k
Rolled 2d6+3 : 4, 2 + 3, total 9

LLA 4.4k
Rolled 2d6+3 : 6, 2 + 3, total 11

FA 6.6k
Rolled 2d6+3 : 1, 2 + 3, total 6


Jump Jets 11k
Rolled 2d6+3 : 4, 1 + 3, total 8

Rolled 2d6+3 : 4, 3 + 3, total 10


ER PPC 300k
Rolled 2d6+3 : 3, 4 + 3, total 10


@SRM-4 27k
Rolled 2d6+3 : 3, 3 + 3, total 9

Rolled 2d6+3 : 1, 3 + 3, total 7


@SRM-4 Inferno 13.5k
Rolled 2d6+3 : 2, 1 + 3, total 6

Rolled 2d6+3 : 3, 5 + 3, total 11


55T Mech RT 13.2k
Rolled 2d6+3 : 5, 6 + 3, total 14


55T Mech LA 13.2k
Rolled 2d6+3 : 3, 1 + 3, total 7


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:36:20 AM
Two failed purchases Rerolled on 4/19/3046 (18/24)
Also the TN for the ER PPC was actually 10, but it (just) squeaked through.

TN 7

FA 6.6k
Rolled 2d6+3 : 3, 4 + 3, total 10

@SRM-4 Inferno 13.5k
Rolled 2d6+3 : 2, 3 + 3, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 24, 2018, 09:39:30 AM
Starting Cash: 3,680,582
Purchases: 561,300
Mission 2 Payout: 200,000
Ending Cash: 3,319,282


Parts probably arrive while we are jumping out to the next mission (FTR 5/9/3046 and 5/10/3046).
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on June 26, 2018, 09:07:55 PM
XP Totals after SLAMMER mission 2 MVP tie:

Mechwarriors
Aaron Saltier: 15 XP
Kills: 16 (7)
Rebecca Ramierez: 9 XP
Kills: 8 (3)
John Smith: 4 XP
Kills: 8 (7)
Michael Lemoine: 21 XP
Kills: 5 (2)
Cassius Cavel: 14 XP
Kills: 1(0)

Techs
Sylvia Hicks: 15 XP
Jean MacKissack: 7 XP
Annalise Kalvos: 11 XP
Seigfried Sell: 3 XP
Mira MacGibbon: 3 XP

Doctor
Petra Koivu: 23 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 10:58:03 PM
XP for SLAMMER Mission 3

Aaron Saltier: 15 XP + 1 XP Victory + 1 XP Survive + 3 XP Kills = 20 XP
Kills: 19(8)
Rebecca Ramierez: 9 XP + 1 XP Victory + 1 XP Survive +2 XP Kills = 13 XP
Kills: 10(3)
John Smith: 4 XP + 1 XP Victory + 1 XP Survive + 2 XP Kills = 8 XP
Kills: 10(8)
Michael Lemoine: 21 XP + 1 XP Victory + 2 XP Kills = 24 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Michael Lemoine 1 Pilot hit
Doc Koivu heal checks
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 10:59:19 PM
Michael Lemoine heals day 1, Doc Koivu gets +1 XP

Rebecca Ramierez 1 pilot hit
Rolled 2d6 : 1, 1, total 2

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 6, 1, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:35:20 PM
Doc, doc doc... First, do no harm.
She gets worse day 1 to heal up on days 2 and 3.

Repairs
Crusader 1
Armor Damage only
LA 5
CT 5
RT 10
RA 8
LL 2
RL 14

Crusader 2
Armor Damage Only
H 5
LT 16
CT 2
RT 10
RA 5
LL 2
RL 5
LT[R] 5

Shadow Hawk
Armor Damage Only
LA 9
RT 17
RA 6
LL 7
RL 7
CT[R] 5
RT[R] 5

Firstarter
*SIGH*
Armor
LA 10
LT 11
CT 16
RT Destroyed
RA Recovered 10
LL Destroyed
RL Destroyed
LT[R] 2

Internal
LT 7/8 damaged
CT 2/11 damaged
RT Destroyed
LL Destroyed
RL Destroyed

XL Engine 3 Crits
3x JJ RT
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:46:02 PM
Starting the month of repairs...
All repairs start with green tech at quad time

RT Replace TN 8
Rolled 2d6 : 3, 3, total 6


XL Engine 3 Crits TN 7
Rolled 2d6 : 5, 2, total 7


Replace RL TN 6
Rolled 2d6 : 6, 5, total 11


Replace LL TN 6
Rolled 2d6 : 6, 5, total 11


Reattach RA TN 6
Rolled 2d6 : 2, 1, total 3


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:47:58 PM
Regular Tech Quad Time
RT Replace TN 6
Rolled 2d6 : 3, 2, total 5


Reattach RA TN 4
Rolled 2d6 : 6, 5, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:48:50 PM
Veteran Tech Quad Time
RT Replace TN 5
Rolled 2d6 : 6, 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:50:57 PM
Green Tech Quad Time
RT JJ TN 5
Rolled 2d6 : 3, 2, total 5

RT JJ TN 5
Rolled 2d6 : 1, 2, total 3

RT JJ TN 5
Rolled 2d6 : 5, 2, total 7


Green Tech Triple Time
RL ULA TN 3
Rolled 2d6 : 6, 6, total 12

RL LLA TN 3
Rolled 2d6 : 1, 1, total 2

RL FA TN 3
Rolled 2d6 : 5, 5, total 10


LL ULA TN 3
Rolled 2d6 : 4, 2, total 6

LL LLA TN 3
Rolled 2d6 : 3, 5, total 8

LL FA TN 3
Rolled 2d6 : 3, 3, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:52:51 PM
Mira MacGibbon +1 XP

Regular Tech Quad Time
RT JJ TN 3
Rolled 2d6 : 1, 4, total 5


Regular Tech normal time
RL LLA TN 3
Rolled 2d6 : 2, 2, total 4


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 21, 2018, 11:54:29 PM
Armor Rolls
Green Tech Quad Time
LA 10 Points
Rolled 2d6 : 2, 1, total 3

LT 11 Points
Rolled 2d6 : 6, 4, total 10

CT 16 Points
Rolled 2d6 : 4, 6, total 10

RT 11 Points
Rolled 2d6 : 6, 1, total 7

RA 10 Points
Rolled 2d6 : 6, 3, total 9

RL 14 Points
Rolled 2d6 : 2, 6, total 8

LL 14 Points
Rolled 2d6 : 4, 4, total 8

LT[R] 2 Points
Rolled 2d6 : 4, 6, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 12:11:50 AM
TN was 3 for armor repairs.

All Firestarter repairs complete late May.

Crusader 1 Repairs
Armor Repairs with regular tech (Sell) at double time TN 3
LA 5 Points
Rolled 2d6 : 4, 1, total 5

CT 5
Rolled 2d6 : 3, 3, total 6

RT 10
Rolled 2d6 : 3, 6, total 9

RA 8
Rolled 2d6 : 1, 3, total 4

LL 2
Rolled 2d6 : 4, 5, total 9

RL 14
Rolled 2d6 : 2, 5, total 7


Crusader 2 Repairs
Armor Repairs with regular tech (Kalvos) at double time TN 3
H 5
Rolled 2d6 : 4, 6, total 10

LT 16
Rolled 2d6 : 5, 4, total 9

RT 10
Rolled 2d6 : 5, 5, total 10

RA 5
Rolled 2d6 : 1, 3, total 4

LL 2
Rolled 2d6 : 1, 2, total 3

RL 5
Rolled 2d6 : 5, 6, total 11

LT[R] 5
Rolled 2d6 : 3, 6, total 9


Shadow Hawk Repairs
Armor Repairs with regular tech (MacKissack) at double time TN 3
LA 9
Rolled 2d6 : 1, 3, total 4

RT 17
Rolled 2d6 : 3, 2, total 5

RA 6
Rolled 2d6 : 6, 6, total 12

LL 7
Rolled 2d6 : 4, 3, total 7

RL 7
Rolled 2d6 : 5, 3, total 8

CT[R] 5
Rolled 2d6 : 2, 3, total 5

RT[R] 5
Rolled 2d6 : 4, 1, total 5

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 12:16:13 AM
MacKissack gains 1 XP.


SLAMMER Mission 3 Final XP Totals

Aaron Saltier: 20 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10(3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 24 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 15 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 11 XP
MacGibbon: 4 XP

Koivu: 24 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 12:26:39 AM
6 April purchase remain
Negotiation +3
Standard Equipment TNs 7
2 x 35T JJ
Rolled 2d6+3 : 2, 4 + 3, total 9

Rolled 2d6+3 : 6, 6 + 3, total 15


Actuators 35T Mech
ULA
Rolled 2d6+3 : 1, 1 + 3, total 5

LLA
Rolled 2d6+3 : 3, 1 + 3, total 7

FA
Rolled 2d6+3 : 4, 2 + 3, total 9


Cockpit
Rolled 2d6+3 : 6, 4 + 3, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 08:38:17 AM
Retirement Checks

Lance Personnel Ages (Until May anyway)
Mechwarriors
Aaron Saltier: 27
Rebecca Ramierez: 25
Michael Lemoine: 24
John Smith: 24
Cassius Cavel: 25

Techs
Sylvia Hicks: 30
Jean MacKissack: 36
Annalise Kalvos: 29
Seigfried Sell: 22
Mira MacGibbon: 24

Doctor
Petra Koivu: 33

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 4, 5 + 3, total 12


Lemoine TN5
Rolled 2d6+3 : 4, 5 + 3, total 12


Smith TN5
Rolled 2d6+3 : 4, 5 + 3, total 12


Cavel TN5
Rolled 2d6+3 : 5, 4 + 3, total 12



Hicks TN6
Rolled 2d6+3 : 5, 5 + 3, total 13


MacKissack TN6
Rolled 2d6+3 : 2, 5 + 3, total 10


Kalvos TN5
Rolled 2d6+3 : 6, 1 + 3, total 10


Sell TN5
Rolled 2d6+3 : 3, 1 + 3, total 7


MacGibbon TN5
Rolled 2d6+3 : 1, 6 + 3, total 10



Koivu TN6
Rolled 2d6+3 : 6, 1 + 3, total 10

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 08:40:30 AM
No Retirements from Dunedain Lance.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 08:54:23 AM
Annual XP checks for Mechwarriors TN 9 for +1d6 XP roll

Saltier
Rolled 2d6 : 5, 5, total 10

Ramierez
Rolled 2d6 : 2, 3, total 5

Smith
Rolled 2d6 : 1, 4, total 5

Lemoine
Rolled 2d6 : 6, 5, total 11

Cavel
Rolled 2d6 : 2, 4, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 08:57:07 AM
Saltier and Lemoine have learned "New ThingsTM" and receive 1d6 extra XP.

Saltier
Rolled 1d6 : 6, total 6

Lemoine
Rolled 1d6 : 3, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 09:00:01 AM
Doc Koivu's monthly 1d6 XP roll TN 3+

Rolled 1d6 : 1, total 1
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 09:01:34 AM
May 1st, 3046 XP totals

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP (27-->2 after purchasing Weapon Spec (MPLas))
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 15 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 11 XP
MacGibbon: 4 XP

Koivu: 24 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 09:32:07 AM
May 1st purchase rolls (24/24 in May)
10 tons of armor TN 5
Rolled 2d6+3 : 6, 1 + 3, total 10


Firestarter actuators and locations TN 6 (Ubiquitous)
ULA
Rolled 2d6+3 : 1, 4 + 3, total 8

Rolled 2d6+3 : 6, 5 + 3, total 14

Rolled 2d6+3 : 5, 1 + 3, total 9

LLA
Rolled 2d6+3 : 3, 5 + 3, total 11

Rolled 2d6+3 : 2, 2 + 3, total 7

FA
Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 6, 6 + 3, total 15

H
Rolled 2d6+3 : 6, 5 + 3, total 14

RL
Rolled 2d6+3 : 1, 5 + 3, total 9

Rolled 2d6+3 : 1, 2 + 3, total 6

LL
Rolled 2d6+3 : 2, 4 + 3, total 9

RT
Rolled 2d6+3 : 4, 6 + 3, total 13

Rolled 2d6+3 : 6, 5 + 3, total 14

JJ
Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 1, 6 + 3, total 10


Ammo TN 7
SRM-4
Rolled 2d6+3 : 2, 5 + 3, total 10

SRM-4 Inferno
Rolled 2d6+3 : 4, 3 + 3, total 10


Shadow Hawk Location TN 7
H
Rolled 2d6+3 : 6, 1 + 3, total 10


Crusader Locations TN 7 (Could be 6 but one Crusader isn't Ubiquitous)
H
Rolled 2d6+3 : 3, 1 + 3, total 7

Rolled 2d6+3 : 5, 6 + 3, total 14

Actuators
UAA
Rolled 2d6+3 : 2, 1 + 3, total 6

LAA
Rolled 2d6+3 : 1, 2 + 3, total 6

HA
Rolled 2d6+3 : 2, 4 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 09:42:19 AM
Fail on Crusader UAA and LAA, all else successfully purchased
Total May Purchases: 284,250
Late April Purchases: 221,000
May Wealth and Well-Connected: 80,000

Grasshopper Sale Roll
Rolled 2d6+3 : 2, 6 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 09:44:49 AM
Grasshopper sells at 58%
Base Cost is 5,973,573
Sale price is 3,464,672

May C-Bill Total is 6,340,324 before any contract payouts or other disbursements.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 10:36:36 AM
Lance Warehouse Sheet prior to contract completion payouts.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 02:03:44 PM
Salvaged Firestarter Repairs
Mech will end up under weight with destroyed CT flamer removed and RT MG and ammo not replaced.
Repairs are focused on getting ready to upgrade

Ditto for the Salvaged Crusader
With the Right arm and leg weapons not being replaced.

Firestarter
Regular Tech (Kalvos) Quad Time
Replace RT TN 7
Rolled 2d6 : 3, 6, total 9

Reattach RA TN 5
Rolled 2d6 : 5, 2, total 7

Reattach RL TN 5
Rolled 2d6 : 1, 4, total 5


Replace RT JJs TN 4
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 4, 4, total 8


Green Tech Quad Time
Armor TN 4
LA 2
Rolled 2d6 : 2, 1, total 3

LT 3
Rolled 2d6 : 4, 4, total 8

CT 16
Rolled 2d6 : 5, 5, total 10

RT 11
Rolled 2d6 : 4, 3, total 7

RA 2
Rolled 2d6 : 6, 4, total 10

RL 8
Rolled 2d6 : 3, 3, total 6

LL 8
Rolled 2d6 : 4, 3, total 7

RT[R] 5
Rolled 2d6 : 6, 5, total 11

CT[R] 6
Rolled 2d6 : 2, 6, total 8

H 7
Rolled 2d6 : 6, 3, total 9


Green Tech Quad Time Replace actuators TN 3
RL ULA
Rolled 2d6 : 2, 1, total 3

RL LLA
Rolled 2d6 : 1, 2, total 3

RL FA
Rolled 2d6 : 5, 4, total 9


Replace RL SHS TN 4
Rolled 2d6 : 5, 6, total 11


Remove CT Flamer TN 6
Rolled 2d6 : 1, 1, total 2


Repair CT <25% internal TN 5
Rolled 2d6 : 4, 6, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 02:05:17 PM
Regular Kalvos picks up the LA Armor at TN 3 on triple time
Rolled 2d6 : 6, 3, total 9

And removes the CT flamer at quad time for TN 4
Rolled 2d6 : 5, 2, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 02:11:18 PM
MacKissack (Regular) takes the lead on the salvaged Crusader (Easy to maintain)
Head location replacement TN 5 @ Quad Time
Rolled 2d6 : 3, 3, total 6

Replace life support TN 3 @ Double Time
Rolled 2d6 : 5, 5, total 10

Replace Sensors TN 3 @ Triple Time
Rolled 2d6 : 1, 1, total 2

Replace Cockpit TN 4 @ Quad Time
Rolled 2d6 : 2, 4, total 6

Replace RA TN 3 @ Quad Time
Rolled 2d6 : 6, 4, total 10

Replace RL TN 3 @ Quad Time
Rolled 2d6 : 5, 1, total 6


Replace RA Actuators TN 3 @ Normal
UAA
Rolled 2d6 : 1, 1, total 2

LAA
Rolled 2d6 : 2, 2, total 4

HA
Rolled 2d6 : 6, 4, total 10


RL Actuators
ULA
Rolled 2d6 : 2, 4, total 6

LLA
Rolled 2d6 : 5, 2, total 7

FA
Rolled 2d6 : 4, 1, total 5


Armor Replacements
H 9
Rolled 2d6 : 6, 5, total 11

LA 17
Rolled 2d6 : 3, 5, total 8

LT 10
Rolled 2d6 : 5, 6, total 11

CT 25
Rolled 2d6 : 4, 1, total 5

RT 24
Rolled 2d6 : 2, 5, total 7

RA 20
Rolled 2d6 : 5, 5, total 10

LL 15
Rolled 2d6 : 4, 2, total 6

RL 21
Rolled 2d6 : 2, 3, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 02:14:37 PM
Sylvia Hicks gives MacKissack a disdainful look and repairs the RA UAA @ TN 2
Rolled 2d6 : 6, 1, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 02:16:58 PM
Some repairs to the Crusader are parts bound and will need to wait on parts arrivals in mid May. The Firestarter can be repaired by the middle of May. The Crusader will get done about the end of May.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 22, 2018, 08:18:38 PM
Final May 1st, 3046 lance warehouse
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 06:30:04 PM
Doc Koivu monthly XP roll for June
Rolled 1d6 : 3, total 3


Thunderbolt Sale
Base Cost 6,047,360

Sale Roll
Rolled 2d6+3 : 1, 3 + 3, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 06:35:13 PM
Koivu gains 2 XP

Thunderbolt sells for 3,023,680

June Purchases
Crusader 65T UAA non-ubiquitous, TN 7
Rolled 2d6+3 : 1, 4 + 3, total 8

LAA
Rolled 2d6+3 : 2, 4 + 3, total 9

Locations
H
Rolled 2d6+3 : 5, 5 + 3, total 13

RT
Rolled 2d6+3 : 6, 3 + 3, total 12

LT
Rolled 2d6+3 : 4, 6 + 3, total 13


Cockpit TN 7
Rolled 2d6+3 : 3, 1 + 3, total 7

Life Support TN 7
Rolled 2d6+3 : 5, 3 + 3, total 11

65T Sensors TN 7
Rolled 2d6+3 : 6, 2 + 3, total 11


XL Engines
325 XL for 65T mech TN 10
Rolled 2d6+3 : 6, 3 + 3, total 12

245 XL for 35T mech TN 10
Rolled 2d6+3 : 2, 4 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 06:36:24 PM
Attempt to purchase 245XL on June 2nd
Rolled 2d6+3 : 4, 6 + 3, total 13


Rolls for 3rd, 4th and 5th if needed (only buying 1...)
Rolled 2d6+3 : 5, 6 + 3, total 14

Rolled 2d6+3 : 6, 4 + 3, total 13

Rolled 2d6+3 : 5, 4 + 3, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 06:40:13 PM
Starting Cash: 6,763,394
Costs: 18,680
Wealth/WC: 80,000
Sale of Thunderbolt: 3,023,680
Total Purchases: 8,356,550
Net Cash: 1,491,844

Purchase rolls 11/24

June 1st, 3046 XP totals

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP (27-->2 after purchasing Weapon Spec (MPLas))
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 15 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 11 XP
MacGibbon: 4 XP

Koivu: 26 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 08:55:52 PM
Extra purchases
4T gyro for Crusader engine upgrade TN 7
Rolled 2d6+3 : 4, 6 + 3, total 13

(Firestarter upgrade will use the same Gyro as rating 210-->245 doesn't need a new gyro)

Additional DHS TN 10
Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 5, 6 + 3, total 14


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:30:46 PM
Sylvia Hicks spends double time on the DropShip stripping the weapons off of the Firestarter prior to landing TN7
Rolled 2d6 : 1, 3, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:32:25 PM
Buttons up the can of worms and tries again at the factory using normal time on a TN 6
Rolled 2d6 : 4, 5, total 9

Spending the last week of May ripping crap out of the mech.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:34:36 PM
Then spends the first 10 days of June installing DHS TN 6
Rolled 2d6 : 6, 2, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:47:52 PM
+2 XP
For Sylvia Hicks
Customization at the Factory holds as of June 11th for Sylvia and the Firestarter pending lift off decisions.
If we stay, Sylvia will install an XL engine and a JJ at double time for TN 7, completing about July 10th.
Then she'll ad 1.5 T of armor and 9T of weapons on the DropShip out.
Otherwise, she'll rearmor the mech to increase armor by 2 tons and reinstall weapons en route (6T worth TBD).


Crusader 3 completes its repairs about a week before we land.
Kalvos will take the lead on removing the weapons on the DropShip. TN 9
Rolled 2d6 : 1, 6, total 7


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:50:34 PM
Doh! I forgot that just removing stuff doesn't trigger the custom mod, so the Crusader (just) passed removal at actual TN 7.
Last Week of May to mid June installing DHS at double time TN 6
Rolled 2d6 : 1, 6, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 10:59:09 PM
Kalvos gets +1 XP

Crusader at mid June has had DHS installed and weapons stripped.
If we stay on planet, Kalvos will install  5x JJ while waiting a week for the XL to arrive. TN 7
Then the XL install at Quad time on a TN 6 buttoning up as we lift.
This would be followed by rearmoring and rearming on the DropShip

If we leave, it will get rearmored and rearmed on the way out.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 24, 2018, 11:09:22 PM
Starting Cash: 1,491,844
Total Purchases: 1,218,000
Net Cash: 273,844

Purchase rolls 16/24

June 15th, 3046 XP totals

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 17 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 12 XP
MacGibbon: 4 XP

Koivu: 26 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 25, 2018, 08:47:29 PM
Customization at the Factory holds as of June 11th for Sylvia and the Firestarter pending lift off decisions.
If we stay, Sylvia will install an XL engine and a JJ at double time for TN 7, completing about July 10th.
Rolled 2d6 : 4, 4, total 8

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 25, 2018, 08:53:21 PM
+1 XP for Sylvia

Kalvos installs Crusader JJs while waiting for XL Engine to arrive TN 7
Rolled 2d6 : 5, 3, total 8


Then installs Engine at quad time TN 6
Rolled 2d6 : 4, 4, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 25, 2018, 08:55:01 PM
Kalvos +3 XP

Mid July 3046 XP totals

Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 18 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 15 XP
MacGibbon: 4 XP

Koivu: 26 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 09:15:30 AM
July purchases to be rolled shortly. Will be MPLs for the Firestarter and a notyet determined loadout for the Crusader. Also making the decision about CASE install on the other 2 Crusaders.

For now:
Doc Koivu XP roll for August
Rolled 2d6 : 5, 3, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 09:16:42 AM
I'd reroll doc Koivu's XP roll since it should be 1d6, but either die succeded, so meh.
Doc Koivu gains 2 XP on August 1st.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 10:32:06 AM
July purchases and sales

Sell 1x 3T gyro (900,000 base)
Rolled 2d6+3 : 4, 2 + 3, total 9


Sell 1x 265 SFE (1,126,667 base)
Rolled 2d6+3 : 2, 2 + 3, total 7


Sell 1x 210 SFE (490,000 base)
Rolled 2d6+3 : 4, 4 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 10:40:46 AM
3T gyro sells at 35% (315,000)
265 SFE sells at 25% (boo, 281,667)
210 SFE sells at 45% (220,500)

Total sales: 817,167
JULY 1 cbills: 1,152,331

Purchases:
10T armor TN 5
Rolled 2d6+3 : 1, 3 + 3, total 7


6x 65T JJ TN 7
Rolled 2d6+3 : 1, 4 + 3, total 8

Rolled 2d6+3 : 2, 4 + 3, total 9

Rolled 2d6+3 : 1, 4 + 3, total 8

Rolled 2d6+3 : 4, 6 + 3, total 13

Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 4, 2 + 3, total 9


8x MPL TN 10
Rolled 2d6+3 : 1, 5 + 3, total 9

Rolled 2d6+3 : 2, 2 + 3, total 7

Rolled 2d6+3 : 2, 6 + 3, total 11

Rolled 2d6+3 : 2, 6 + 3, total 11

Rolled 2d6+3 : 6, 1 + 3, total 10

Rolled 2d6+3 : 1, 6 + 3, total 10

Rolled 2d6+3 : 4, 1 + 3, total 8

Rolled 2d6+3 : 4, 4 + 3, total 11


4x SRM-4 TN 7
Rolled 2d6+3 : 5, 1 + 3, total 9

Rolled 2d6+3 : 4, 4 + 3, total 11

Rolled 2d6+3 : 3, 2 + 3, total 8

Rolled 2d6+3 : 1, 1 + 3, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 10:42:31 AM
Successes
Armor
6x 65T JJ
5x MPL
3x SRM-4

July 2nd
1x MPL
Rolled 2d6+3 : 3, 4 + 3, total 10


4xDHS TN 10
Rolled 2d6+3 : 4, 5 + 3, total 12

Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 6, 4 + 3, total 13

Rolled 2d6+3 : 5, 5 + 3, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 10:47:10 AM
Final purchases:
10T armor
6x MPL
3x SRM-4
3x DHS

Total Cost: 736,000


August 1st Starting cbills: 416,331
Costs: 18,680
Wealth/WC: 80,000
Net: 477,651
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 11:13:02 AM
Customizations (weapons edition)
Crusader 3 has 1/2 T of armor added
Replaces the LRM-15s with SRM-4s
Retains the RA/LA MLASs
Changes the LA MG to a MLAS
Changes CT @MG to MLAS
Adds 3x DHS to torsos (2 and 1)

Regular Tech, Factory, Triple Time TN 5
Rolled 2d6 : 2, 5, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 11:15:27 AM
Kalvos earns 2 XP

Firestarter
Add 1.5T armor
Move CT Flamer to Head
Replace 2x MLAS with 2x MPLAS and 2x Flamer with 2x MPLAS

Veteran Tech, Factory, Double Time TN 5 (Starts mid July)
Rolled 2d6 : 3, 6, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 11:15:55 AM
Sylvia earns 4 XP.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 11:19:32 AM
Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 4 XP

Koivu: 28 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 03:33:06 PM
Doc Koivu XP rolls
September
Rolled 1d6 : 6, total 6

October
Rolled 1d6 : 1, total 1

November
Rolled 1d6 : 5, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 28, 2018, 03:34:44 PM
Aaron Saltier: 26 XP
Kills: 19 ( 8 )
Rebecca Ramierez: 13 XP
Kills: 10 (3)
John Smith: 8 XP
Kills: 10 ( 8 )
Michael Lemoine: 2 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 4 XP

Koivu: 32 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on July 29, 2018, 09:01:58 AM
November 1st 3046 Warehouse sheet
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 15, 2018, 08:51:54 PM
For when the timeline catches up to my solo mission on Dec. 24th.
http://forums.cincybattletech.com/index.php?topic=1059.0

Aaron Saltier - 3 Pilot Hits

Crusader Damage
H - 2/9 Armor
RA - Destroyed
RT - 0/22 Armor, 6/8 Armor, 6/15 IS
XL Engine Hit
JJ Hit
CT - 3/31 Armor, 8/8 Armor
LT - 0/22 Armor, 6/8 Armor
LA - Destroyed
RL - 16/26 Armor
LL - 6/26 Armor

Fired 7x standard SRM-4, 4x Inferno

Salvaged Osprey
H - 0/9 Armor, 2/3 IS
Sensors Hit
RA - 13/16 Armor
RT - 16/22 Armor, 0/4 Armor
CT - 15/30 Armor, 0/5 Armor, 17/18 IS
LT - Destroyed (3 Engine hits)
LA - Destroyed
RL - Destroyed
LL - 0/24 Armor, 4/13 IS
Hip, LLA, FA hit

Salvaged Blackjack
H - Destroyed
RA - Destroyed
RT - Destroyed
CT - 0/18 Armor, 9/9 Armor, 6/14 IS
LT - 5/15 Armor, 6/6 Armor
LA - 8/12 Armor
RL - 3/17 Armor
FA Hit
LL - 4/17 Armor

Fired 4x SSRM-2
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 15, 2018, 08:55:20 PM
Doc Koivu healing Aaron Saltier
12/24/3046 Roll
Rolled 2d6 : 4, 1, total 5

12/25/3046 Roll
Rolled 2d6 : 4, 6, total 10

12/26/3046 Roll
Rolled 2d6 : 4, 2, total 6

12/27/3046 Roll
Rolled 2d6 : 5, 4, total 9

12/28/3046 Roll
Rolled 2d6 : 6, 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 15, 2018, 08:57:36 PM
12/24/3046 - No Improvement (3 hits)
12/25/3046 - Improvement (2 Hits)
12/26/3046 - Improvement (1 Hit)
12/27/3046 - Improvement (0 Hits)
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 29, 2018, 08:21:45 PM
Injuries during mission 3 rolled at game
Aaron Saltier returns to duty after a week.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:06:07 AM
Shadow Hawk Repairs (All Armor) (Green tech, Triple Time, Maintenance Facility - TN 5)
CT 10
Rolled 2d6 : 6, 3, total 9

RL 5
Rolled 2d6 : 3, 4, total 7

LTR 5
Rolled 2d6 : 4, 4, total 8

CTR 3
Rolled 2d6 : 1, 1, total 2

RTR 5
Rolled 2d6 : 6, 1, total 7


Reload SRM-4 - 8 Shots

John Smith 8 XP + 1 XP (V) + 1XP (S) + 3 XP (3x Mech Kills) = 13 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:08:56 AM
Regular Tech (Sell Picks up the CTR damage at TN 4)
Rolled 2d6 : 5, 6, total 11



Crusader 2 Damage (All Armor) Green tech repairs at TN 5
LA 13
Rolled 2d6 : 1, 5, total 6

LT 5
Rolled 2d6 : 3, 3, total 6

RT 5
Rolled 2d6 : 5, 6, total 11

RA 4
Rolled 2d6 : 4, 2, total 6

LL 10
Rolled 2d6 : 2, 2, total 4

RL 15
Rolled 2d6 : 4, 5, total 9


Reload SRM-4 - 16 Shots, 2 Shots Inferno
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:28:14 AM
Sell Picks up the LL Repair at TN 4
Rolled 2d6 : 5, 5, total 10


Firestarter Repairs (Resurrection...)
Armor Repairs (Regular Sell, Maintenance, Double time TN 4)
LA 4
Rolled 2d6 : 2, 1, total 3

LT
Rolled 2d6 : 1, 4, total 5

CT 9
Rolled 2d6 : 4, 5, total 9

RT 11 (After replacing torso section)
Rolled 2d6 : 5, 4, total 9

RA 11 (After Replacing Torso and Arm)
Rolled 2d6 : 4, 4, total 8

LL 14
Rolled 2d6 : 2, 2, total 4

RL 5
Rolled 2d6 : 2, 4, total 6



Right Torso Replacement (Regular Kalvos, Maintenance, Quad Time, TN 7)
Rolled 2d6 : 6, 1, total 7


Right Arm Reattachment (Regular Kalvos, Maintenance, Quad Time, TN 5)
Rolled 2d6 : 4, 4, total 8


CT <50% internal (Regular Kalvos, Maintenance, Triple Time, TN 5)
Rolled 2d6 : 1, 4, total 5


Fix Engine 3 Crit (Regular Kalvos, Maintenance, Quad Time, TN 6)
Rolled 2d6 : 6, 1, total 7


Replace Actuators (Green tech, Triple Time, Maintenance, TN 4)
UAA
Rolled 2d6 : 4, 6, total 10

LAA
Rolled 2d6 : 6, 4, total 10

HA
Rolled 2d6 : 6, 6, total 12


Replace Jump Jets (Regular Kalvos, Maintenance, Triple Time, TN 5)
RT 1
Rolled 2d6 : 1, 6, total 7

RT 2
Rolled 2d6 : 5, 5, total 10

RT 3
Rolled 2d6 : 5, 2, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:38:03 AM
Green Tech +1 XP
Sylvia Hicks picks up the LA Armor repair at TN 3
Rolled 2d6 : 5, 6, total 11


Crusader 1 (Not actually that bad...)
Reattach Head (Regular MacKissack, Maintenance, Quad Time, TN 5)
Rolled 2d6 : 1, 1, total 2

Replace Sensors (Triple Time TN 4)
Rolled 2d6 : 2, 6, total 8

Replace Life Support (Double Time TN 4)
Rolled 2d6 : 3, 2, total 5


Repair <50% Internal LL (Regular MacKissack, Maintenance, Triple Time, TN 4)
Rolled 2d6 : 2, 6, total 8


Armor (Regular MacKissack, Maintenance, Normal Time, TN 4)
H 9
Rolled 2d6 : 4, 2, total 6

LA 15
Rolled 2d6 : 1, 6, total 7

LT 7
Rolled 2d6 : 2, 3, total 5

CT 23
Rolled 2d6 : 5, 1, total 6

RT 12
Rolled 2d6 : 4, 3, total 7

RA 11
Rolled 2d6 : 3, 1, total 4

LL 26
Rolled 2d6 : 4, 4, total 8

RL 8
Rolled 2d6 : 4, 3, total 7


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:38:58 AM
Sylvia Hicks replaces the Crusader's head at TN 4
Rolled 2d6 : 1, 6, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:46:45 AM
Repair Consumable Totals:
Armor:280 Points (17.5T)
65T Head, Sensors
Cockpit, Life Support
35T RT, RA
35T UAA, LAA, HA
2x MPL
3x 35T JJ
@SRM-4 - 32 Shots
@SRM-4 (Inferno) - 6 Shots

Salvaged Mechs:
Crab CRB-20 (Crippled) - sell at 15%+2%/MoS
Rolled 2d6+3 : 5, 5 + 3, total 13

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 11:48:36 AM
Crab sells at 15%+12% = 27%
3,921,875 * 0.27 = 1,058,906

Phoenix Hawk PXH-1 (Crippled) will go to unit
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:19:24 PM
November 27th Purchases (18/24)

Scrounge +3

Armor TN 5
Rolled 2d6+3 : 2, 3 + 3, total 8

Rolled 2d6+3 : 2, 5 + 3, total 10


35T actuators TN 7
UAA
Rolled 2d6+3 : 1, 6 + 3, total 10

LAA
Rolled 2d6+3 : 5, 4 + 3, total 12

HA
Rolled 2d6+3 : 3, 3 + 3, total 9


35T JJ at TN 7
Rolled 2d6+3 : 6, 6 + 3, total 15

Rolled 2d6+3 : 2, 6 + 3, total 11

Rolled 2d6+3 : 6, 4 + 3, total 13


Cockpit at TN 7
Rolled 2d6+3 : 5, 5 + 3, total 13

Life Support at TN 7
Rolled 2d6+3 : 4, 5 + 3, total 12


65T Sensors at TN 7
Rolled 2d6+3 : 6, 6 + 3, total 15


65T Head at TN 7
Rolled 2d6+3 : 3, 3 + 3, total 9


35T RA at TN 7
Rolled 2d6+3 : 6, 5 + 3, total 14

35T RT at TN 7
Rolled 2d6+3 : 3, 5 + 3, total 11


@SRM-4 at TN 7
Rolled 2d6+3 : 5, 3 + 3, total 11

Rolled 2d6+3 : 6, 3 + 3, total 12


MPL at TN 10
Rolled 2d6+3 : 5, 4 + 3, total 12

Rolled 2d6+3 : 5, 2 + 3, total 10


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:28:17 PM
All purchases successful.
Total Purchases: 815,450

Starting Cash: 1,152,396
Purchased Parts: 815,450
Crab Sale: 1,058,906
Net Cash: 1,395,852


Henhouse Mission 3 XP totals
Aaron Saltier: 26 XP + 1XP (V) + 0 XP (S) + 2 XP (mech kills) = 29 XP - 8 XP (Repurchase Edge after burn) = 21 XP
Kills: 19 ( 8 ) --> 21 (10)
Rebecca Ramierez: 13 XP + 1XP (V) +1 XP (S) + 1 XP (mech kills) = 16 XP
Kills: 10 (3) --> 11 (4)
John Smith: 8 XP + 1XP (V) + 1 XP (S) + 3 XP (mech kills) = 13 XP
Kills: 10 ( 8 ) --> 13 (11)
Michael Lemoine: 2 XP + 1XP (V) + 0 XP (S) + 1 XP (mech kills) = 4 XP
Kills: 7(3)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 4 XP +1 Xp

Koivu: 32 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:29:59 PM
December XP roll for Doc Koivu
Rolled 1d6 : 1, total 1



Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:32:17 PM
Post solo mission (12/24/3046) XP

Henhouse Mission 3 XP totals
Aaron Saltier: 21 XP + 1XP (V) + 1 XP (S) + 2 XP (mech kills) = 25 XP
Kills: 23 (12)
Rebecca Ramierez: 16 XP
Kills: 11 (4)
John Smith: 13 XP
Kills: 13 (11)
Michael Lemoine: 4 XP
Kills: 8 (4)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 5 XP

Koivu: 32 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:36:03 PM
BJ-2 (Crippled) - 3,456,075 sale at 15%+2%/MoS
Rolled 2d6+3 : 1, 3 + 3, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:58:20 PM
BJ-2 sells for 518,411

Post Solo Mission Repairs

Crusader Repairs
Replace LA Regular (Sell), Maintenance, Quad Time TN 4
Rolled 2d6 : 3, 1, total 4

Replace UAA Regular (Sell), Maintenance, Normal Time TN 4
Rolled 2d6 : 2, 6, total 8

Replace LAA Regular (Sell), Maintenance, Normal Time TN 4
Rolled 2d6 : 3, 3, total 6

Replace HA Regular (Sell), Maintenance, Normal Time TN 4
Rolled 2d6 : 4, 5, total 9


Replace RA Regular (Kalvos), Maintenance, Quad Time TN 4
Rolled 2d6 : 4, 2, total 6

Replace UAA Regular (Kalvos), Maintenance, Normal Time TN 4
Rolled 2d6 : 3, 4, total 7

Replace LAA Regular (Kalvos), Maintenance, Normal Time TN 4
Rolled 2d6 : 1, 1, total 2

Replace HA Regular (Kalvos), Maintenance, Normal Time TN 4
Rolled 2d6 : 2, 1, total 3



Repair RT <75% internal Regular (Kalvos), Maintenance, Quad Time TN 4
Rolled 2d6 : 4, 4, total 8


Engine Repair 1 Crit Regular (Sell), Maintenance, Double Time TN 4
Rolled 2d6 : 3, 5, total 8


Fix Jump Jet Regular (Sell), Maintenance, Triple Time TN 4
Rolled 2d6 : 5, 1, total 6



Armor Regular (MacKissack), Maintenance, Normal Time TN 4
H 7
Rolled 2d6 : 1, 4, total 5

LA 20
Rolled 2d6 : 5, 2, total 7

LT 22
Rolled 2d6 : 2, 6, total 8

LT[R] 2
Rolled 2d6 : 3, 6, total 9

CT 28
Rolled 2d6 : 2, 3, total 5

RT 22
Rolled 2d6 : 6, 5, total 11

RT[R] 2
Rolled 2d6 : 3, 2, total 5

RA 20
Rolled 2d6 : 3, 2, total 5

LL 20
Rolled 2d6 : 2, 3, total 5

RL 10
Rolled 2d6 : 2, 4, total 6


Replace Weapons
Regular (Kalvos), Maintenance, Triple Time TN 4
RA ER PPC
Rolled 2d6 : 4, 4, total 8

RA SRM-4
Rolled 2d6 : 1, 5, total 6

 Regular (Sell), Maintenance, Triple Time TN 4
LA SRM-4
Rolled 2d6 : 1, 5, total 6

LA MLAS
Rolled 2d6 : 4, 3, total 7

LA MLAS
Rolled 2d6 : 5, 6, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 12:59:29 PM
Sylvia hicks steps in on the RA LAA replacement with TN 3
Rolled 2d6 : 2, 4, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:33:51 PM
Osprey will be rendered for parts
Removals at Maintenance Facility with Regular Techs

Gauss Rifle Quad Time TN 4
Rolled 2d6 : 6, 5, total 11

220 Rated XL Engine for 55T Mech (3 Crit) Triple Time TN 4
Rolled 2d6 : 1, 3, total 4

3T Gyro Quad TN 4
Rolled 2d6 : 6, 3, total 9

Cockpit Quad TN 6
Rolled 2d6 : 3, 6, total 9

55T Sensors (1 Crit) Quad TN 4
Rolled 2d6 : 1, 4, total 5

Life Support Triple Time TN 4
Rolled 2d6 : 2, 6, total 8

CASETriple Time TN 4
Rolled 2d6 : 4, 3, total 7

MLAS Quad TN 4
Rolled 2d6 : 2, 2, total 4

MLAS Quad TN 4
Rolled 2d6 : 3, 1, total 4

DHS Double TN 4
Rolled 2d6 : 4, 5, total 9

ULA Normal TN 4
Rolled 2d6 : 3, 6, total 9

UAA Normal TN 4
Rolled 2d6 : 2, 4, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:35:47 PM
Repair XL Engine (3 Crit) with Green Tech Quad Time TN 8
Rolled 2d6 : 6, 6, total 12

Repair Sensors (1 Crit) with Green Tech Quad Time TN 6
Rolled 2d6 : 5, 4, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:42:36 PM
MacGibbon pulls an XP for her engine repair.
All items successfully removed and Osprey scrapped.
Added to inventory:
Gauss Rifle
220XL for 55T Mech
3T Gyro
55T Sensors
Cockpit
Life Support
CASE
2xMLAS
DHS
ULA 55T
UAA 55T
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:44:19 PM
Aaron Saltier: 25 XP
Kills: 23 (12)
Rebecca Ramierez: 16 XP
Kills: 11 (4)
John Smith: 13 XP
Kills: 13 (11)
Michael Lemoine: 4 XP
Kills: 8 (4)
Cassius Cavel: 14 XP
Kills: 1(0)

Hicks: 22 XP
MacKissack: 8 XP
Sell: 3 XP
Kalvos: 17 XP
MacGibbon: 6 XP

Koivu: 32 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:47:24 PM
12/24/3046 Purchases (15/24)
Armor TN 5
Rolled 2d6+3 : 3, 5 + 3, total 11


2x ER PPC TN 10
Rolled 2d6+3 : 5, 1 + 3, total 9

Rolled 2d6+3 : 6, 6 + 3, total 15


3x SRM-4 TN 7
Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 4, 4 + 3, total 11

Rolled 2d6+3 : 5, 2 + 3, total 10


65T Mech Parts TN 7
H
Rolled 2d6+3 : 1, 1 + 3, total 5

RT
Rolled 2d6+3 : 4, 5 + 3, total 12

LT
Rolled 2d6+3 : 4, 2 + 3, total 9

2x RA
Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 5, 3 + 3, total 11

2x LA
Rolled 2d6+3 : 2, 6 + 3, total 11

Rolled 2d6+3 : 6, 5 + 3, total 14

RL
Rolled 2d6+3 : 6, 3 + 3, total 12

LL
Rolled 2d6+3 : 3, 2 + 3, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:48:31 PM
12/25 Purchases (17/24)
Attempt to purchase 65T head TN 7
Rolled 2d6+3 : 4, 2 + 3, total 9

ER PPC TN 10
Rolled 2d6+3 : 4, 6 + 3, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:52:45 PM
12/1/3046 Starting Cash: 1,395,852
Disbursement: 515,300
Wealth/WC: 80,000
Operating Costs: -18,680
BJ-2 Sale: 518,411
Parts: -1,020,400
Net Cash: 1,470,483
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on September 30, 2018, 01:57:35 PM
Tied for Henhouse Mission 3 MVP +1 XP
Aaron Saltier: 26 XP
Kills: 23 (12)
Rebecca Ramierez: 17 XP
Kills: 11 (4)
John Smith: 14 XP
Kills: 13 (11)
Michael Lemoine: 5 XP
Kills: 8 (4)
Cassius Cavel: 15 XP
Kills: 1(0)

Hicks: 23 XP
MacKissack: 9 XP
Sell: 4 XP
Kalvos: 18 XP
MacGibbon: 7 XP

Koivu: 33 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 16, 2018, 04:30:38 PM
Rebecca Ramierez promoted to Lieutenant, Junior Grade at end of contract.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on October 22, 2018, 10:10:01 PM
December hire of veteran doctor Katia Castro.
Hiring bonus - 15,000
Revised CBills  on 12-24-3046 = 1,455,483
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 15, 2018, 09:33:27 AM
January 1, 3046 XP purchases
Aaron Saltier - Purchase Tactics +5 - 25 XP
XP Remain - 1
Rebecca Ramierez - Purchase 2nd Point of Edge - 10 XP
XP Remain - 7
John Smith - Purchase 2nd Point of Edge - 10 XP
XP Remain - 4

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on November 18, 2018, 05:22:08 PM
Doctor XP Rolls
Koivu
Rolled 1d6 : 5, total 5


Castro
Rolled 1d6 : 4, total 4

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 15, 2018, 07:01:24 PM
Post-Henouse Contract Lance Personnel Ages
Mechwarriors
Aaron Saltier: 28
Rebecca Ramierez: 26
Michael Lemoine: 25
John Smith: 25
Cassius Cavel: 26

Techs
Sylvia Hicks: 31
Jean MacKissack: 37
Annalise Kalvos: 30
Seigfried Sell: 23
Mira MacGibbon: 25

Doctor
Petra Koivu: 34
Katio Castro: 29

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 6, 3 + 3, total 12

Lemoine TN5
Rolled 2d6+3 : 6, 4 + 3, total 13

Smith TN5
Rolled 2d6+3 : 5, 1 + 3, total 9

Cavel TN5
Rolled 2d6+3 : 3, 1 + 3, total 7


Hicks TN6
Rolled 2d6+3 : 3, 6 + 3, total 12

MacKissack TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

Kalvos TN5
Rolled 2d6+3 : 3, 3 + 3, total 9

Sell TN5
Rolled 2d6+3 : 4, 1 + 3, total 8

MacGibbon TN5
Rolled 2d6+3 : 6, 6 + 3, total 15


Koivu TN6
Rolled 2d6+3 : 1, 2 + 3, total 6

Castro TN5
Rolled 2d6+3 : 6, 4 + 3, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 15, 2018, 09:26:40 PM
HENOUSE Mission 5 After Action
Medical
Rebecca Ramierez - 2 hits
January 4th Doctor Roll TN 5
Rolled 2d6 : 2, 3, total 5

January 11th Doctor Roll TN 5
Rolled 2d6 : 4, 5, total 9

January 18th Doctor Roll TN 5 (If Necessary)
Rolled 2d6 : 5, 4, total 9


Michael Lemoine - 1 hit
January 4th Doctor Roll TN 5
Rolled 2d6 : 4, 2, total 6

January 11th Doctor Roll TN 5 (If Necessary)
Rolled 2d6 : 6, 4, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 15, 2018, 09:37:18 PM
HENOUSE Mission 5 after action

Aaron Saltier: 1 XP + 1 XP (V) + 1 XP (S) + 3 XP (Kills) --> 6 XP
Kills: 23 (12) --> 26 (14)
Rebecca Ramierez: 7 XP + 1 XP (V) + 1 XP (S) + 2 XP (Kills) --> 11 XP + 5 XP (Ace) --> 16 XP
Kills: 11 (4) --> 13 (6)
John Smith: 4 XP + 1 XP (V) + 1 XP (S) + 2 XP (Kills) --> 8 XP
Kills: 13 (11) --> 15 (13)
Michael Lemoine: 5 XP + 1 XP (V) + 0 XP (S) +0 XP (Kills) --> 6 XP
Kills: 8 (4)
Cassius Cavel: 15 XP
Kills: 1(0)

Repairs not complete

Hicks: 23 XP
MacKissack: 9 XP
Sell: 4 XP
Kalvos: 18 XP
MacGibbon: 7 XP

All pilots healed

Koivu: 33 XP
Castro: 0 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 15, 2018, 10:05:24 PM
Crusader 1 Repairs (Easy to Maintain -1 TN) (MacGibbon)
LA Internal <50% Green Quad TN 5
Rolled 2d6 : 1, 1, total 2

LT Internal <50% Green Quad TN 5
Rolled 2d6 : 1, 3, total 4


LA 20 Armor Green Quad TN 5
Rolled 2d6 : 6, 5, total 11

LT 22 Armor Green Quad TN 5
Rolled 2d6 : 6, 6, total 12

LT[R] 2 Armor Green Quad TN 5
Rolled 2d6 : 6, 3, total 9

CT 15 Armor Green Quad TN 5
Rolled 2d6 : 2, 6, total 8

CT[R] 2 Armor Green Quad TN 5
Rolled 2d6 : 5, 4, total 9

RT 7 Armor Green Quad TN 5
Rolled 2d6 : 6, 2, total 8

RA 6 Armor Green Quad TN 5
Rolled 2d6 : 5, 1, total 6

LL 16 Armor Green Quad TN 5
Rolled 2d6 : 6, 2, total 8

RL 26 Armor Green Quad TN 5
Rolled 2d6 : 1, 4, total 5



Crusader 2 Repairs (Easy to Maintain -1 TN) (Kalvos)
LA Replace Regular Quad TN 4
Rolled 2d6 : 3, 2, total 5

RL Internal <25% Regular Triple TN 3
Rolled 2d6 : 2, 6, total 8


LA Replace UA Actuator Regular Normal TN 2
Rolled 2d6 : 2, 3, total 5

LA Replace LA Actuator Regular Normal TN 2
Rolled 2d6 : 2, 2, total 4

LA Replace H Actuator Regular Normal TN 2
Rolled 2d6 : 4, 1, total 5


Fix Engine 2 Crits Regular Quad TN 3
Rolled 2d6 : 4, 5, total 9

Fix Gyro 1 Crit Regular Quad TN 4
Rolled 2d6 : 1, 2, total 3


LA 20 Armor Regular Double TN 5
Rolled 2d6 : 3, 5, total 8

LT 22 Armor Regular Double TN 5
Rolled 2d6 : 3, 5, total 8

LT[R] 2 Armor Regular Double TN 5
Rolled 2d6 : 2, 4, total 6

CT 15 Armor Regular Double TN 5
Rolled 2d6 : 3, 6, total 9

CT[R] 2 Armor Regular Double TN 5
Rolled 2d6 : 3, 1, total 4

RT 7 Armor Regular Double TN 5
Rolled 2d6 : 1, 1, total 2

RA 6 Armor Regular Double TN 5
Rolled 2d6 : 2, 1, total 3

LL 16 Armor Regular Double TN 5
Rolled 2d6 : 6, 6, total 12

RL 26 Armor Regular Double TN 5
Rolled 2d6 : 6, 6, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 15, 2018, 11:11:20 PM
MacGibbon gains 1 XP
Kalvos gains 2 XP

Sell steps in on the Crusader 1 Repairs
Crusader 1 Repairs (Easy to Maintain -1 TN)
LA Internal <50% Regular Quad TN 3
Rolled 2d6 : 3, 1, total 4

LT Internal <50% Regular Quad TN 3
Rolled 2d6 : 6, 4, total 10



(Armor repairs with regular/double are TN 3, so only one failed)
Hicks steps in on the Crusader 2 repairs
Fix Gyro 1 Crit Veteran Quad TN 3
Rolled 2d6 : 5, 3, total 8

RT 7 Armor Veteran Double TN 2
Rolled 2d6 : 1, 2, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 12:27:36 AM
Shadow Hawk Repairs (Sell Regular Quad)
Repair heatsink TN 3
Rolled 2d6 : 3, 2, total 5

Replace Jump Jet TN 4
Rolled 2d6 : 5, 1, total 6

LT Internal <75% Internal TN 5
Rolled 2d6 : 2, 6, total 8

RA Internal <50% Internal TN 4
Rolled 2d6 : 5, 2, total 7


LA 13 Armor TN 2
Rolled 2d6 : 2, 5, total 7

LT 18 Armor TN 2
Rolled 2d6 : 2, 5, total 7

CT 7 Armor TN 2
Rolled 2d6 : 1, 2, total 3

RT 6 Armor TN 2
Rolled 2d6 : 5, 5, total 10

RA 13 Armor TN 2
Rolled 2d6 : 2, 4, total 6

LL 1 Armor TN 2
Rolled 2d6 : 3, 5, total 8

RL 4 Armor TN 2
Rolled 2d6 : 4, 6, total 10


Firestarter Repair (MacKissack Regular)
Repair Gyro 2 Crit Quad TN 8
Rolled 2d6 : 6, 2, total 8

Repair Engine 1 Crit Quad TN 3
Rolled 2d6 : 4, 5, total 9

Replace Jump Jet Quad TN 4
Rolled 2d6 : 2, 3, total 5

Replace Jump Jet Quad TN 4
Rolled 2d6 : 6, 5, total 11


Replace LA Quad TN 5
Rolled 2d6 : 4, 4, total 8

Replace LA UA Actuator Triple TN 2
Rolled 2d6 : 5, 3, total 8

Replace LA LA Actuator Triple TN 2
Rolled 2d6 : 5, 2, total 7

Replace LA H Actuator Triple TN 2
Rolled 2d6 : 2, 6, total 8


Fix LT <100% Internal Quad TN 6
Rolled 2d6 : 5, 5, total 10

Fix RT <100% Internal Quad TN 6
Rolled 2d6 : 3, 6, total 9

Fix CT <75% Internal Quad TN 6
Rolled 2d6 : 4, 3, total 7


LA 11 Armor Triple TN 3
Rolled 2d6 : 6, 5, total 11

LT 11 Armor Triple TN 3
Rolled 2d6 : 6, 5, total 11

CT 16 Armor Triple TN 3
Rolled 2d6 : 6, 3, total 9

H 1 Armor Triple TN 3
Rolled 2d6 : 1, 2, total 3

RT 11 Armor Triple TN 3
Rolled 2d6 : 6, 2, total 8

LL 2 Armor Triple TN 3
Rolled 2d6 : 4, 4, total 8

RL 4 Armor Triple TN 3
Rolled 2d6 : 6, 6, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 12:30:46 AM
MacKissack gains 1 XP.

Firestarter replace MPLAS Quad TN 4
Rolled 2d6 : 2, 2, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 12:39:30 AM
Crusader 2 Replace 2x MLAS TN 3
Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 1, 3, total 4

Crusader 2 Replace SRM-4 TN 3
Rolled 2d6 : 5, 1, total 6




Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 09:07:55 AM
HENOUSE Mission 5 after action

Aaron Saltier:  6 XP
Kills: 26 (14)
Rebecca Ramierez: 16 XP
Kills: 13 (6)
John Smith: 8 XP
Kills: 15 (13)
Michael Lemoine:  6 XP
Kills: 8 (4)
Cassius Cavel: 15 XP
Kills: 1(0)

Repairs complete

Hicks: 23 XP
MacKissack: 10 XP
Sell: 4 XP
Kalvos: 20 XP
MacGibbon: 8 XP

All pilots healed

Koivu: 33 XP
Castro: 0 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 09:42:05 AM
Ammunition expended:
SRM-4: 4+10+4 --> 18/25
SRM-4 (Inferno): 2+4+6 --> 12/25

Purchases (16/24 for January):

Actuators TN 7
65T Upper Arm
Rolled 2d6+3 : 2, 4 + 3, total 9

65T Lower Arm
Rolled 2d6+3 : 2, 5 + 3, total 10

65T Hand
Rolled 2d6+3 : 4, 2 + 3, total 9


35T Upper Arm
Rolled 2d6+3 : 6, 3 + 3, total 12

35T Lower Arm
Rolled 2d6+3 : 6, 1 + 3, total 10

35T Hand
Rolled 2d6+3 : 3, 3 + 3, total 9


Jump Jets Tn 7
55T
Rolled 2d6+3 : 3, 3 + 3, total 9

35T
Rolled 2d6+3 : 6, 1 + 3, total 10

35T
Rolled 2d6+3 : 5, 4 + 3, total 12


Medium Pulse Laser TN 10
Rolled 2d6+3 : 1, 6 + 3, total 10


SRM-4 TN 7
Rolled 2d6+3 : 4, 3 + 3, total 10


65T Left Arm TN 7
Rolled 2d6+3 : 2, 6 + 3, total 11


35T Left Arm TN 7
Rolled 2d6+3 : 6, 1 + 3, total 10


@SRM-4 TN 7
Rolled 2d6+3 : 2, 5 + 3, total 10

Inferno SRM-4 TN 7
Rolled 2d6+3 : 5, 6 + 3, total 14

Inferno SRM-4 TN 7
Rolled 2d6+3 : 3, 2 + 3, total 8


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 09:43:22 AM
All purchases successful.

Additional purchase of 2 10T armor lots TN not 2
Rolled 2d6+3 : 1, 6 + 3, total 10

Rolled 2d6+3 : 6, 2 + 3, total 11

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 16, 2018, 09:52:01 AM
Dunedain finances post  HENOUSE Mission 5 (and post HENOUSE in general)

Starting cash: 2,027,223
Unit Disbursements: 1,000,000
Parts purchases: 446,000
Ending Cash: 2,581,223

New monthly operating cost will be 166,160/month under rules 3-1 offset by 80,000 in supplementary income.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 20, 2018, 03:50:49 PM
Post-Henouse Contract Lance Personnel Ages
Mechwarriors
Aaron Saltier: 28 --> 29
Rebecca Ramierez: 26 --> 27
Michael Lemoine: 25 --> 26
John Smith: 25 --> 26
Cassius Cavel: 26 --> 27

Techs
Sylvia Hicks: 31 --> 32
Nicole Vihorev: 33 --> 34
Jean MacKissack: 37 --> 38
Annalise Kalvos: 30 --> 31
Seigfried Sell: 23 --> 24
Mira MacGibbon: 25 --> 26

Doctor
Petra Koivu: 34 --> 35
Katio Castro: 29 --> 30

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel
Nicole Vihorev's End of contract retirement roll at TN 6
Rolled 2d6+3 : 3, 6 + 3, total 12


Annual Retirement Rolls
Mechwarriors in order at TN 5
Rolled 2d6+3 : 6, 1 + 3, total 10

Rolled 2d6+3 : 5, 2 + 3, total 10

Rolled 2d6+3 : 1, 5 + 3, total 9

Rolled 2d6+3 : 2, 6 + 3, total 11

Techs in order at TN 6, 6, 6, 6, 5, and 5
Rolled 2d6+3 : 4, 1 + 3, total 8

Rolled 2d6+3 : 3, 3 + 3, total 9

Rolled 2d6+3 : 1, 6 + 3, total 10

Rolled 2d6+3 : 5, 5 + 3, total 13

Rolled 2d6+3 : 3, 5 + 3, total 11

Rolled 2d6+3 : 6, 1 + 3, total 10

Doctors in order at TN 6
Rolled 2d6+3 : 2, 3 + 3, total 8

Rolled 2d6+3 : 1, 4 + 3, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 20, 2018, 03:56:10 PM
All retirements passed

Dunedain split HENOUSE Mission 5 MVP, +1 XP to all

Annual XP gains

Mechwarrior annual rolls TN 9
Aaron Saltier:
Rolled 2d6 : 4, 5, total 9

Rebecca Ramierez:
Rolled 2d6 : 2, 1, total 3

Michael Lemoine:
Rolled 2d6 : 1, 2, total 3

John Smith:
Rolled 2d6 : 5, 1, total 6

Cassius Cavel:
Rolled 2d6 : 2, 4, total 6


Doctors gain +4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 20, 2018, 03:57:59 PM
Aaron Saltier annual XP roll 1d6
Rolled 1d6 : 3, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 20, 2018, 04:01:55 PM
May 1st XP Totals

Aaron Saltier:  6 XP +1 XP +3 XP --> 10 XP
Kills: 26 (14)
Rebecca Ramierez: 16 XP +1 XP --> 17 XP
Kills: 13 (6)
John Smith: 8 XP +1 XP --> 9 XP
Kills: 15 (13)
Michael Lemoine:  6 XP +1 XP --> 7 XP
Kills: 8 (4)
Cassius Cavel: 15 XP +1 XP --> 16 XP
Kills: 1(0)

Repairs complete

Hicks: 23 XP +1 XP --> 24 XP
Vihorev 0 XP +1 XP --> 1 XP
MacKissack: 10 XP +1 XP --> 11 XP
Sell: 4 XP +1 XP --> 5 XP
Kalvos: 20 XP +1 XP --> 21 XP
MacGibbon: 8 XP +1 XP --> 9 XP

All pilots healed

Koivu: 33 XP +1 XP +4 XP --> 38 XP - 35 XP (Promote to Elite after July 1st) --> 3 XP
Castro: 0 XP +1 XP +4 XP --> 5 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 12:42:53 AM
May 1st, 3048 Retirement rolls
Post-Henouse Contract Lance Personnel Ages
Mechwarriors
Aaron Saltier: 29 -->30
Rebecca Ramierez: 27 -->28
Michael Lemoine: 26 --> 27
John Smith: 26 --> 27
Cassius Cavel: 27 --> 28

Techs
Sylvia Hicks: 32 --> 33
Nicole Vihorev: 34 --> 35
Jean MacKissack: 38 --> 39
Annalise Kalvos: 31 --> 32
Seigfried Sell: 24 --> 25
Mira MacGibbon: 26 --> 27

Doctor
Petra Koivu: 35 --> 36
Katio Castro: 30 --> 31

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Annual Retirement Rolls
Mechwarriors in order at TN 5
Rolled 2d6+3 : 3, 5 + 3, total 11

Rolled 2d6+3 : 4, 4 + 3, total 11

Rolled 2d6+3 : 5, 3 + 3, total 11

Rolled 2d6+3 : 2, 6 + 3, total 11


Techs in order at TN 6, 6, 6, 6, 5, and 5
Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 1, 2 + 3, total 6

Rolled 2d6+3 : 4, 3 + 3, total 10

Rolled 2d6+3 : 3, 5 + 3, total 11

Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 2, 3 + 3, total 8


Doctors in order at TN 6
Rolled 2d6+3 : 1, 1 + 3, total 5

Rolled 2d6+3 : 2, 2 + 3, total 7


Mechwarrior Annual XP rolls in order TN9
Rolled 2d6 : 5, 4, total 9

Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 4, 1, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 12:44:00 AM
Doc Koivu receives a retention bonus for a reroll (20K)
Rolled 2d6+3 : 4, 2 + 3, total 9
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 12:44:54 AM
Aaron Saltier learned things this year again:
Rolled 1d6 : 5, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 12:59:33 AM
December 1st, 3048 XP Totals

Aaron Saltier:  10 XP +5 XP +5 XP --> 20 XP
Kills: 26 (14)
Rebecca Ramierez: 17 XP +5 XP --> 22 XP --> 2 XP (Purchase Melee Master)
Kills: 13 (6)
John Smith: 9 XP +5 XP --> 14 XP
Kills: 15 (13)
Michael Lemoine:  7 XP +5 XP -->  12 XP
Kills: 8 (4)
Cassius Cavel: 16 XP +5 XP --> 21 XP
Kills: 1(0)

Techs

Hicks: 24 XP +5 XP --> 29 XP
Vihorev 1 XP +5 XP --> 6 XP
MacKissack: 11 XP +5 XP --> 16 XP
Sell: 5 XP +5 XP --> 10 XP
Kalvos: 21 XP +5 XP --> 26 XP
MacGibbon: 9 XP +5 XP --> 14 XP

Doctors

Koivu: 3 XP +5 XP +4 XP --> 12 XP
Castro: 5 XP +5 XP +4 XP --> 14 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 12:52:39 PM
July 3047 Purchases
IntroTech parts TN -1 for garrison duty
Well-Connected +1 roll
Scrounge +3 roll
Good Reputation +1 roll

Actuators and Sections TN not snake eyes
65T actuators
Upper Arm
Rolled 2d6 : 6, 1, total 7

Lower Arm
Rolled 2d6 : 6, 5, total 11

Hand
Rolled 2d6 : 6, 2, total 8

Upper Leg
Rolled 2d6 : 6, 3, total 9

Lower Leg
Rolled 2d6 : 3, 5, total 8

Foot
Rolled 2d6 : 5, 1, total 6


35T Sections
Head
Rolled 2d6 : 5, 2, total 7

RT
Rolled 2d6 : 4, 2, total 6

LT
Rolled 2d6 : 6, 4, total 10

RA
Rolled 2d6 : 4, 3, total 7

LA
Rolled 2d6 : 6, 5, total 11

RL
Rolled 2d6 : 2, 4, total 6

LL
Rolled 2d6 : 4, 3, total 7


55T Sections
Head
Rolled 2d6 : 3, 6, total 9

RT
Rolled 2d6 : 1, 3, total 4

LT
Rolled 2d6 : 1, 6, total 7

RA
Rolled 2d6 : 2, 4, total 6

LA
Rolled 2d6 : 3, 1, total 4

RL
Rolled 2d6 : 6, 2, total 8

LL
Rolled 2d6 : 5, 4, total 9


Sensors
65T
Rolled 2d6 : 3, 3, total 6

35T
Rolled 2d6 : 5, 4, total 9


55T JJ
Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 2, 5, total 7


65T JJ
Rolled 2d6 : 2, 3, total 5

Rolled 2d6 : 2, 1, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 21, 2018, 01:16:34 PM
Disregard the 65T JJ purchases, I miscounted purchases and they would be 25 and 26 out of 24.

Total purchases: 410,900

August Purchases
10T Armor TN not 2
Rolled 2d6 : 1, 6, total 7

Rolled 2d6 : 4, 5, total 9


Advanced purchases TN 10
Well-Connected +1 roll
Scrounge +3 roll
Good Reputation +1 roll

AMS
Rolled 2d6+5 : 2, 6 + 5, total 13

Rolled 2d6+5 : 6, 1 + 5, total 12

Rolled 2d6+5 : 1, 5 + 5, total 11

Rolled 2d6+5 : 1, 5 + 5, total 11

Rolled 2d6+5 : 1, 2 + 5, total 8

Rolled 2d6+5 : 4, 4 + 5, total 13


AMS Ammo
Rolled 2d6+5 : 3, 4 + 5, total 12

Rolled 2d6+5 : 6, 5 + 5, total 16

Rolled 2d6+5 : 5, 5 + 5, total 15

Rolled 2d6+5 : 1, 3 + 5, total 9

Rolled 2d6+5 : 1, 1 + 5, total 7

Rolled 2d6+5 : 2, 3 + 5, total 10

Rolled 2d6+5 : 2, 4 + 5, total 11

Rolled 2d6+5 : 5, 1 + 5, total 11


Gauss Rifle
Rolled 2d6+5 : 4, 6 + 5, total 15

Rolled 2d6+5 : 3, 6 + 5, total 14

Rolled 2d6+5 : 6, 2 + 5, total 13


Ammo Gauss Rifle
Rolled 2d6+5 : 5, 3 + 5, total 13

Rolled 2d6+5 : 2, 2 + 5, total 9

Rolled 2d6+5 : 1, 6 + 5, total 12

Rolled 2d6+5 : 3, 6 + 5, total 14

Rolled 2d6+5 : 4, 2 + 5, total 11


Purchases after interdiction
BAP TN 12
Rolled 2d6+5 : 3, 3 + 5, total 11

Rolled 2d6+5 : 2, 6 + 5, total 13

Rolled 2d6+5 : 5, 4 + 5, total 14


ECM TN 12
Rolled 2d6+5 : 2, 4 + 5, total 11

Rolled 2d6+5 : 1, 2 + 5, total 8

Rolled 2d6+5 : 4, 4 + 5, total 13



Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 22, 2018, 12:26:46 AM
Other purchases before December 3048

Additional Attempt(s) on AMS at TN 12
Rolled 2d6+5 : 4, 5 + 5, total 14

Rolled 2d6+5 : 5, 2 + 5, total 12


Additional Attempt(s) on AMS Ammo at TN 12
Rolled 2d6+5 : 5, 3 + 5, total 13

Rolled 2d6+5 : 3, 1 + 5, total 9

Rolled 2d6+5 : 2, 6 + 5, total 13


Additional Attempt(s) on Gauss Rifle Ammo at TN 12
Rolled 2d6+5 : 2, 2 + 5, total 9

Rolled 2d6+5 : 3, 6 + 5, total 14

Rolled 2d6+5 : 4, 1 + 5, total 10

Rolled 2d6+5 : 3, 4 + 5, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on December 22, 2018, 12:47:41 AM
July 1st, 3047 Cash: 2,498,913
17 months of disbursements: 3,904,135
Parts Purchased: 2,946,900
17 Months Salaries and Maintenance: 2,944,400
Retention Bonuses: 20,000
17 Months of Wealth: 1,020,000
17 Months of Well-Connected: 340,000

December 3048 Cash on Hand: 1,851,748
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 16, 2019, 09:19:20 PM
January 1st, 3049 XP Totals

Aaron Saltier:  20 XP +5 XP --> 25 XP
Kills: 26 (14)
Rebecca Ramierez: 2 XP +5 XP --> 7 XP
Kills: 13 (6)
John Smith: 14 XP +5 XP --> 19 XP
Kills: 15 (13)
Michael Lemoine:  12 XP +5 XP --> 17 XP - 10 XP (Add 2nd Edge) --> 7 XP
Kills: 8 (4)
Cassius Cavel: 21 XP +5 XP --> 26 XP
Kills: 1(0)

Techs

Hicks: 29 XP +5 XP --> 34 XP
Vihorev  6 XP +5 XP --> 11 XP
MacKissack: 16 XP +5 XP --> 21 XP
Sell: 10 XP +5 XP --> 15 XP
Kalvos: 26 XP +5 XP --> 31 XP
MacGibbon: 14 XP +5 XP --> 19 XP

Doctors

Koivu:12 XP +5 XP --> 17 XP
Castro: 14 XP +5 XP --> 19 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 17, 2019, 08:29:06 AM
Sylvia hicks will Customize the Shadow Hawk
Remove ER PPC and replace with BAP
Move RA MLAS to RT (Gotta have at least 1 gun on the mech int the RT :D)
Remove 2x DHS
Add new SRM-4 to LA
Replace DHS from LT with SRM-4

At quad time the TN is 5.
Rolled 2d6 : 1, 5, total 6
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 17, 2019, 08:33:06 AM
Forgot to add the date. Modification starts on January 1. Modification completes February 15th.
Sylvia Hicks takes a bow and promotes to Elite with the 1 XP bumping her to 35 XP.
Kalvos will also take a bow and promote to veteran.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 17, 2019, 08:42:29 AM
January Purchases
Introtech TN 7 +2 Comstar - 1 Garrison --> 8
Negotiation +3
Good Rep +1

6x SRM-4
Rolled 2d6+4 : 5, 4 + 4, total 13

Rolled 2d6+4 : 1, 1 + 4, total 6

Rolled 2d6+4 : 3, 6 + 4, total 13

Rolled 2d6+4 : 6, 1 + 4, total 11

Rolled 2d6+4 : 6, 4 + 4, total 14

Rolled 2d6+4 : 2, 5 + 4, total 11


4x @SRM-4
Rolled 2d6+4 : 6, 1 + 4, total 11

Rolled 2d6+4 : 2, 1 + 4, total 7

Rolled 2d6+4 : 6, 3 + 4, total 13

Rolled 2d6+4 : 4, 5 + 4, total 13

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 17, 2019, 08:51:01 AM
5/6 and 3/4 procured at a total cost of 381,000.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:29:40 PM
Additional January Purchases

8x Artemis IV TN 10 +2 Comstar --> 12
Negotiation +3
Good Rep +1

Rolled 2d6+4 : 1, 3 + 4, total 8

Rolled 2d6+4 : 1, 3 + 4, total 8

Rolled 2d6+4 : 4, 3 + 4, total 11

Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 3, 3 + 4, total 10

Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 1, 2 + 4, total 7

Rolled 2d6+4 : 4, 3 + 4, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:30:52 PM
Yeah, the forum roller is statistical, right...

Last 6 January acquisition rolls for artemis

Rolled 2d6+4 : 3, 2 + 4, total 9

Rolled 2d6+4 : 6, 3 + 4, total 13

Rolled 2d6+4 : 6, 1 + 4, total 11

Rolled 2d6+4 : 2, 1 + 4, total 7

Rolled 2d6+4 : 6, 5 + 4, total 15

Rolled 2d6+4 : 5, 3 + 4, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:32:08 PM
3 Artemis IV acquired at 100k each
4 February 1 attempts

Rolled 2d6+4 : 3, 2 + 4, total 9

Rolled 2d6+4 : 4, 1 + 4, total 9

Rolled 2d6+4 : 4, 4 + 4, total 12

Rolled 2d6+4 : 1, 3 + 4, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:33:00 PM
1 more acquired on Feb 1st, delivered Feb 22nd.
4 more attempts on Feb 2nd.

Rolled 2d6+4 : 1, 2 + 4, total 7

Rolled 2d6+4 : 6, 5 + 4, total 15

Rolled 2d6+4 : 3, 4 + 4, total 11

Rolled 2d6+4 : 4, 4 + 4, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:39:29 PM
6 total acquired and in stock on Feb 23rd.
Ammo acquisitions

Artemis SRM-4 TN 12
Rolled 2d6+4 : 4, 5 + 4, total 13

Rolled 2d6+4 : 3, 3 + 4, total 10

Rolled 2d6+4 : 6, 6 + 4, total 16

Rolled 2d6+4 : 3, 3 + 4, total 10

Rolled 2d6+4 : 2, 4 + 4, total 10

Rolled 2d6+4 : 1, 3 + 4, total 8

Rolled 2d6+4 : 3, 3 + 4, total 10

Rolled 2d6+4 : 4, 3 + 4, total 11


Artemis SRM-4 Inferno TN 12
Rolled 2d6+4 : 1, 3 + 4, total 8

Rolled 2d6+4 : 6, 6 + 4, total 16

Rolled 2d6+4 : 5, 1 + 4, total 10

Rolled 2d6+4 : 4, 3 + 4, total 11

Rolled 2d6+4 : 5, 1 + 4, total 10


Artemis SRM-4 Smoke TN 12
Rolled 2d6+4 : 5, 5 + 4, total 14

Rolled 2d6+4 : 4, 2 + 4, total 10

Rolled 2d6+4 : 4, 2 + 4, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 12:50:46 PM
So, an 8+ should be a 41.67% chance
Out of 38 rolls, 10 were successes. That's a whopping 26.3%. 38 rolls isn't enough for real statistical certainty, but it's enough to say that a 26.3% success rate is highly unlikely to be representative of what should be a 41.67% success rate. I'm just really glad it's a garrison mission...

Anyway, ammo arrives on Feb 24th.

The eventual plan is for the Shadow Hawk to get Artemis IV with 4 SRM-4 launchers and the pilot to take the Sandblaster SPA. +4-6 on cluster rolls with Weapon Specialist bonus to hit ought to be impressive and require a box of death.
Title: Re: Dunedain Lance Warehouse
Post by: Ice on January 21, 2019, 02:00:32 PM
So, an 8+ should be a 41.67% chance
Out of 38 rolls, 10 were successes. That's a whopping 26.3%. 38 rolls isn't enough for real statistical certainty, but it's enough to say that a 26.3% success rate is highly unlikely to be representative of what should be a 41.67% success rate. I'm just really glad it's a garrison mission...

Anyway, ammo arrives on Feb 24th.

The eventual plan is for the Shadow Hawk to get Artemis IV with 4 SRM-4 launchers and the pilot to take the Sandblaster SPA. +4-6 on cluster rolls with Weapon Specialist bonus to hit ought to be impressive and require a box of death.

Wait is srm smoke a thing lol
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on January 21, 2019, 04:56:12 PM
So, an 8+ should be a 41.67% chance
Out of 38 rolls, 10 were successes. That's a whopping 26.3%. 38 rolls isn't enough for real statistical certainty, but it's enough to say that a 26.3% success rate is highly unlikely to be representative of what should be a 41.67% success rate. I'm just really glad it's a garrison mission...

Anyway, ammo arrives on Feb 24th.

The eventual plan is for the Shadow Hawk to get Artemis IV with 4 SRM-4 launchers and the pilot to take the Sandblaster SPA. +4-6 on cluster rolls with Weapon Specialist bonus to hit ought to be impressive and require a box of death.

Wait is srm smoke a thing lol
Yes, just not terribly efficient. But with 3 tons of ammo and 5 SRM-4 launchers, I can do some things with it. The funnier bit is that Artemis smoke is a thing.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 09:33:57 PM
Kestrel Mission 2

Aaron Saltier:  25 XP + 1 XP> 26 XP
Kills: 26 (14)
Rebecca Ramierez: 7 XP +4 XP --> 11 XP
Kills: 13 (6) --> 15 (7)
John Smith: 19 XP + 2 XP --> 21 XP
Kills: 15 (13)
Michael Lemoine: 7 XP + 3 XP --> 10 XP
Kills: 8 (4) --> 9(4)
Cassius Cavel: 26 XP
Kills: 1(0)

Techs

Hicks: 0 XP
Vihorev 11 XP
Kalvos: 3 XP
MacKissack: 21 XP
Sell: 15 XP
MacGibbon: 19 XP

Doctors

Koivu: 17 XP
Castro: 19 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 09:41:07 PM
Repairs to be completed later.

May 1, 3049
Mechwarriors
Aaron Saltier: 29
Rebecca Ramierez: 27
Michael Lemoine: 26
John Smith: 26
Cassius Cavel: 27

Techs
Sylvia Hicks: 32
Nicole Vihorev: 34
Annalise Kalvos: 31
Jean MacKissack: 38
Seigfried Sell: 24
Mira MacGibbon: 26

Doctor
Petra Koivu: 35
Katio Castro: 30

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 2, 2 + 3, total 7

Lemoine TN5
Rolled 2d6+3 : 2, 3 + 3, total 8

Smith TN5
Rolled 2d6+3 : 1, 6 + 3, total 10

Cavel TN5
Rolled 2d6+3 : 6, 3 + 3, total 12


Hicks TN6
Rolled 2d6+3 : 4, 1 + 3, total 8

Vihorev TN 6
Rolled 2d6+3 : 6, 1 + 3, total 10

MacKissack TN6
Rolled 2d6+3 : 5, 2 + 3, total 10

Kalvos TN5
Rolled 2d6+3 : 2, 6 + 3, total 11

Sell TN5
Rolled 2d6+3 : 4, 5 + 3, total 12

MacGibbon TN5
Rolled 2d6+3 : 2, 6 + 3, total 11


Koivu TN6
Rolled 2d6+3 : 4, 6 + 3, total 13

Castro TN6
Rolled 2d6+3 : 1, 6 + 3, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 09:42:49 PM
May 1, 3050
Mechwarriors
Aaron Saltier: 30
Rebecca Ramierez: 28
Michael Lemoine: 27
John Smith: 27
Cassius Cavel: 28

Techs
Sylvia Hicks: 33
Nicole Vihorev: 35
Annalise Kalvos: 32
Jean MacKissack: 39
Seigfried Sell: 25
Mira MacGibbon: 27

Doctor
Petra Koivu: 36
Katio Castro: 31

Retirement modifiers
Leadership +3
TNs 5's for 20's and 6's for 30's personnel

Ramierez TN5
Rolled 2d6+3 : 6, 5 + 3, total 14

Lemoine TN5
Rolled 2d6+3 : 5, 4 + 3, total 12

Smith TN5
Rolled 2d6+3 : 4, 6 + 3, total 13

Cavel TN5
Rolled 2d6+3 : 3, 3 + 3, total 9


Hicks TN6
Rolled 2d6+3 : 1, 6 + 3, total 10

Vihorev TN 6
Rolled 2d6+3 : 2, 3 + 3, total 8

MacKissack TN6
Rolled 2d6+3 : 6, 6 + 3, total 15

Kalvos TN5
Rolled 2d6+3 : 4, 4 + 3, total 11

Sell TN5
Rolled 2d6+3 : 2, 6 + 3, total 11

MacGibbon TN5
Rolled 2d6+3 : 1, 5 + 3, total 9


Koivu TN6
Rolled 2d6+3 : 5, 6 + 3, total 14

Castro TN6
Rolled 2d6+3 : 6, 1 + 3, total 10
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 09:46:28 PM
Annual XP Rolls TN 9
May 1, 3049
Saltier
Rolled 2d6 : 5, 4, total 9

Ramierez
Rolled 2d6 : 6, 5, total 11

Lemoine
Rolled 2d6 : 6, 4, total 10

Smith
Rolled 2d6 : 6, 2, total 8

Cavel
Rolled 2d6 : 1, 1, total 2


May 1, 3050
Saltier
Rolled 2d6 : 4, 6, total 10

Ramierez
Rolled 2d6 : 6, 2, total 8

Lemoine
Rolled 2d6 : 1, 1, total 2

Smith
Rolled 2d6 : 5, 6, total 11

Cavel
Rolled 2d6 : 6, 6, total 12


Doctor annual XP TN 3
Koivu
Rolled 1d6 : 3, total 3

Rolled 1d6 : 2, total 2

Castro
Rolled 1d6 : 1, total 1

Rolled 1d6 : 2, total 2
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 09:49:45 PM
Nice crop of annual XP rolls
Saltier
Rolled 1d6 : 1, total 1

Rolled 1d6 : 3, total 3

Ramierez
Rolled 1d6 : 1, total 1

Lemoine
Rolled 1d6 : 3, total 3

Smith
Rolled 1d6 : 5, total 5

Cavel
Rolled 1d6 : 3, total 3

Koivu +4

Dunedain has 1 interval of training for +5 XP.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 09, 2019, 10:00:37 PM
Aaron Saltier: 26 XP + 9 XP --> 35 XP - 35 XP (Jumping Jack) --> 0 XP
Kills: 26 (14)
Rebecca Ramierez: 11 XP + 6 XP --> 17 XP
Kills: 15 (7)
John Smith: 21 XP + 10 XP --> 31 XP - 25 XP (Sandblaster) --> 6 XP
Kills: 15 (13)
Michael Lemoine: 10 XP  + 8 XP --> 18 XP
Kills: 9(4)
Cassius Cavel: 26 XP + 8 XP --> 34 XP
Kills: 1(0)

Techs

Hicks: 0 XP + 5 XP --> 5 XP
Vihorev 11 XP + 5 XP --> 16 XP
Kalvos: 3 XP + 5 XP --> 8 XP
MacKissack: 21 XP + 5 XP --> 26 XP
Sell: 15 XP + 5 XP -->  20 XP
MacGibbon: 19 XP + 5 XP --> 24 XP

Doctors

Koivu: 17 XP + 9 XP --> 26 XP
Castro: 19 XP + 5 XP --> 24 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 10, 2019, 05:48:00 PM
Ages were off by two years. Cassius Cavel, Jean MacKissack and Rebecca Ramierez are the only ones with TNs affected, and they still pass anyway.

May 1st 3050 Ages
Mechwarriors
Aaron Saltier: 32
Rebecca Ramierez: 30
Michael Lemoine: 29
John Smith: 29
Cassius Cavel: 30

Techs
Sylvia Hicks: 35
Nicole Vihorev: 37
Jean MacKissack: 41
Annalise Kalvos: 34
Seigfried Sell: 27
Mira MacGibbon: 29

Doctor
Petra Koivu: 38
Katio Castro: 33
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 11, 2019, 07:20:40 PM
Planned purchases prior to clan invasion (will get to later):
Armor, including a small cache of FF JIC
increase ammo stockpile
Maybe some LB-10X ACs and ammo
a couple more ER PPCs
Mech sections
Maybe a targeting computer
Maybe an uprated XL engine for the captured CRD-5M
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 12, 2019, 10:51:56 PM
Repairs to captured CRD-5M
Replace Cockpit
Repair Life Support
Repair <75% internal damage to head
Replace Head Armor (9)
Repair CT Int <25%
Repair CT Armor (33)
Repair CT[R] Armor (8)
Repair LT Armor (13)
Repair LT[R] Armor (2)
Repair RT Armor (15)
Repair RA Armor (10)
Repair LA Armor (8)
Repair LL Armor (8)
Repair RL Int <50%
Repair RL Armor (21)
Reload @LRM-15
Reload @LRM-15


Repairs to Crusader Dunedain 1
Engine Repair 3 Crits
CT Int <75%
CT Armor (31)
RT Armor (2)
LA Armor (20)
RA Armor (10)
LL Int <50%
LL Armor (26)
Reload @SRM-4

Repairs to Crusader Dunedain 2
CT Armor (17)
CT[R] Armor (2)
RT Armor (5)
RT[R] (4)
LT Armor (18)
LT[R] Armor (2)
LA Armor (7)
RA Int <75%
RA Armor (20)
RL Armor (23)
LL Armor (20)
Replace RA ER PPC
Reload @SRM-4
Reload @SRM-4 Inferno


Repairs to Shadow Hawk Dunedain 3
RL Int <50%
RL Armor (20)
Reload @SRM-4
Reload @SRM-4


Repairs to Firestarter Dunedain 4
RT Armor (10)
LT Armor (5)
LT[R] Armor (2)
LA Armor (5)
RL Armor (10)
LL Armor (5)


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 12, 2019, 11:12:19 PM
Crusader 1 Repairs
Maintenance facility -2
Green Quad Time
Engine 3 Crit TN 7
Rolled 2d6 : 5, 5, total 10

CT Int <75% TN 6
Rolled 2d6 : 6, 1, total 7

RL Int <50% TN 5
Rolled 2d6 : 6, 3, total 9

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 12, 2019, 11:15:25 PM
Green tech not so green.
Armor Repairs
Maintenance Facility
Triple Time
Green Tech
Easy to Maintain (included in previous repairs as well)
LA 20 TN 4
Rolled 2d6 : 3, 5, total 8

CT 31 TN 4
Rolled 2d6 : 1, 3, total 4

RT 2 TN 4
Rolled 2d6 : 3, 4, total 7

RA 10 TN 4
Rolled 2d6 : 4, 1, total 5

LL 26 TN 4
Rolled 2d6 : 2, 3, total 5
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 12, 2019, 11:57:05 PM
Crusader 2 Repairs
Maintenance Facility
Regular Tech
Easy to Maintain
Standard Time (Armor Repairs)
Triple Time (ER PPC Replacement)
Quad Time (Internal Repair)

RA ER PPC Replacement TN 4
Rolled 2d6 : 3, 3, total 6


RA Int <75% TN 4
Rolled 2d6 : 5, 1, total 6


CT 17 TN 4
Rolled 2d6 : 5, 2, total 7

CT[R] 2 TN 4
Rolled 2d6 : 2, 3, total 5

RT 5 TN 4
Rolled 2d6 : 6, 1, total 7

RT[R] 4 TN 4
Rolled 2d6 : 2, 4, total 6

LT 18 TN 4
Rolled 2d6 : 1, 4, total 5

LT[R] 2 TN 4
Rolled 2d6 : 4, 5, total 9

LA 7 TN 4
Rolled 2d6 : 1, 2, total 3

RA 20 TN 4
Rolled 2d6 : 4, 2, total 6

RL 23 TN 4
Rolled 2d6 : 6, 5, total 11

LL 20 TN 4
Rolled 2d6 : 3, 3, total 6

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:10:36 AM
Kalvos Succeeds at all but the Left Arm repair.
Vihorev (Veteran) steps in
LA 7 TN 3
Rolled 2d6 : 2, 3, total 5




Shadow Hawk Repairs
Maintenance Facility
Double Time for armor
Quad Time for Internal
Siegfried Sell (Regular)

RL 20 TN 4
Rolled 2d6 : 2, 4, total 6

RL Int <50% TN 4
Rolled 2d6 : 1, 1, total 2




Firestarter Repairs
Maintenance Facility
Double Time for armor
Siegfried Sell (Regular)

RT 10 TN 4
Rolled 2d6 : 2, 6, total 8

LT 5 TN 4
Rolled 2d6 : 6, 5, total 11

LT[R] 2 TN 4
Rolled 2d6 : 2, 5, total 7

LA 5 TN 4
Rolled 2d6 : 5, 2, total 7

RL 10 TN 4
Rolled 2d6 : 5, 4, total 9

LL 5 TN 4
Rolled 2d6 : 3, 1, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:11:44 AM
SellSucceeds at all but the Shadow Hawk RL internal repair.
Vihorev (Veteran) steps in at double time TN 3
Rolled 2d6 : 2, 1, total 3

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:35:02 AM
Total armor used repairing Dunedain 1-4: 89 + 125 + 20 + 37 --> 271 (16.9375T)
ER PPC consumed from stores
40 shots of SRM-4 (1.6T)
6 shots of SRM-4 inferno (0.24T)

Repairs to captured Crusader
Maintenance Facility
Regular Tech MacKissack
Cockpit Quad Time
Head 75% Internal Triple Time
RL 50% Internal Double Time
CT 25% Internal and Armor Standard Time
TN 4 all around

Cockpit replacement from stores
Rolled 2d6 : 3, 6, total 9

Fix Life support 1 crit
Rolled 2d6 : 1, 2, total 3

Head internal
Rolled 2d6 : 4, 6, total 10

CT internal
Rolled 2d6 : 3, 4, total 7

RL internal
Rolled 2d6 : 3, 3, total 6


CT 33
Rolled 2d6 : 1, 1, total 2

CT[R] 8
Rolled 2d6 : 6, 3, total 9

LT 13
Rolled 2d6 : 1, 4, total 5

LT[R] 2
Rolled 2d6 : 2, 2, total 4

RT 15
Rolled 2d6 : 1, 4, total 5

RA 10
Rolled 2d6 : 3, 6, total 9

LA 8
Rolled 2d6 : 3, 1, total 4

LL 8
Rolled 2d6 : 6, 5, total 11

RL 21
Rolled 2d6 : 5, 2, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:37:09 AM
Vihorev Picks up the life support repair at TN 3
Rolled 2d6 : 3, 4, total 7

And the CT armor at TN 3
Rolled 2d6 : 1, 2, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:40:43 AM
CRD-5M repairs consume: 160 points (10T)
1 Cockpit
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:49:06 AM
Crusader 5m Sale
Base Price 11,700,755
Negotiation +3
Rolled 2d6+3 : 3, 5 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:53:57 AM
Mech Sells at 58%
6,786,438
Sale happens before April 1st avoiding maintenance costs.

Sell misc engines from stores
210 SFE from Firestarter (490,000)
Rolled 2d6+3 : 2, 6 + 3, total 11

260 SFE from Crusader (1,126,667)
Rolled 2d6+3 : 3, 5 + 3, total 11

220 XFE from Raptor (3,226,667)
Rolled 2d6+3 : 6, 2 + 3, total 11

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 12:56:34 AM
Okay, the forum die roller is just, odd.
58% each
284,200
653,467
1,894,667

Total sale: 2,832,334
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:10:13 AM
Sales total 9,618,772
Starting Cash 1,851,748
Ending Cash: 11,470,520

March 3049 Acquisitions
Base TNs +1 introtech, +2 Level 2
Scrounge +3
Good Rep +1

Cockpit TN 8
Rolled 2d6+4 : 3, 2 + 4, total 9

Rolled 2d6+4 : 6, 4 + 4, total 14


Armor 10T lot TN 6
Rolled 2d6+4 : 6, 6 + 4, total 16

Rolled 2d6+4 : 4, 1 + 4, total 9

Rolled 2d6+4 : 1, 4 + 4, total 9

Rolled 2d6+4 : 3, 1 + 4, total 8

Rolled 2d6+4 : 3, 4 + 4, total 11

Rolled 2d6+4 : 1, 1 + 4, total 6


FF Armor TN 10
Rolled 2d6+4 : 6, 4 + 4, total 14

Rolled 2d6+4 : 5, 3 + 4, total 12

Rolled 2d6+4 : 6, 4 + 4, total 14

Rolled 2d6+4 : 5, 4 + 4, total 13


ER PPC TN 12
Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 5, 2 + 4, total 11


@SRM-4 TN 8
Rolled 2d6+4 : 4, 3 + 4, total 11

Rolled 2d6+4 : 4, 4 + 4, total 12

Rolled 2d6+4 : 5, 6 + 4, total 15

Rolled 2d6+4 : 6, 5 + 4, total 15


Medium Laser TN 8
Rolled 2d6+4 : 1, 4 + 4, total 9

Rolled 2d6+4 : 4, 6 + 4, total 14

Rolled 2d6+4 : 3, 1 + 4, total 8

Rolled 2d6+4 : 6, 1 + 4, total 11


@Gauss TN 12
Rolled 2d6+4 : 5, 5 + 4, total 14

Rolled 2d6+4 : 2, 1 + 4, total 7


Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:12:21 AM
Purchase total: 2,088,000
April purchases
ER PPC TN 12
Rolled 2d6+4 : 6, 2 + 4, total 12

Rolled 2d6+4 : 6, 4 + 4, total 14

Rolled 2d6+4 : 6, 5 + 4, total 15

Rolled 2d6+4 : 4, 4 + 4, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:17:29 AM
Spend 1,200,000 on ER PPCs
Attempt to buy 2 4T gyros TN 8
Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 3, 6 + 4, total 13

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:25:48 AM
Purchase 20 DHS TN 12 ASAP (18 in April 3049)
Rolled 2d6+4 : 4, 6 + 4, total 14

Rolled 2d6+4 : 6, 2 + 4, total 12

Rolled 2d6+4 : 4, 5 + 4, total 13

Rolled 2d6+4 : 2, 2 + 4, total 8

Rolled 2d6+4 : 2, 1 + 4, total 7

Rolled 2d6+4 : 4, 5 + 4, total 13

Rolled 2d6+4 : 1, 4 + 4, total 9

Rolled 2d6+4 : 5, 4 + 4, total 13

Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 5, 5 + 4, total 14

Rolled 2d6+4 : 3, 4 + 4, total 11

Rolled 2d6+4 : 3, 5 + 4, total 12

Rolled 2d6+4 : 1, 3 + 4, total 8

Rolled 2d6+4 : 3, 2 + 4, total 9

Rolled 2d6+4 : 3, 1 + 4, total 8

Rolled 2d6+4 : 2, 6 + 4, total 12

Rolled 2d6+4 : 1, 1 + 4, total 6

Rolled 2d6+4 : 6, 3 + 4, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:26:40 AM
9 successfully bought in April
May attempts May 1st 12 attempts
Rolled 2d6+4 : 5, 5 + 4, total 14

Rolled 2d6+4 : 5, 3 + 4, total 12

Rolled 2d6+4 : 1, 2 + 4, total 7

Rolled 2d6+4 : 3, 5 + 4, total 12

Rolled 2d6+4 : 2, 5 + 4, total 11

Rolled 2d6+4 : 1, 3 + 4, total 8


Rolled 2d6+4 : 5, 2 + 4, total 11

Rolled 2d6+4 : 2, 4 + 4, total 10

Rolled 2d6+4 : 5, 1 + 4, total 10

Rolled 2d6+4 : 1, 6 + 4, total 11

Rolled 2d6+4 : 1, 6 + 4, total 11

Rolled 2d6+4 : 4, 4 + 4, total 12
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:27:20 AM
4 more bought
May 2nd 12 more attempts
Rolled 2d6+4 : 6, 4 + 4, total 14

Rolled 2d6+4 : 6, 3 + 4, total 13

Rolled 2d6+4 : 1, 1 + 4, total 6

Rolled 2d6+4 : 1, 1 + 4, total 6

Rolled 2d6+4 : 5, 5 + 4, total 14

Rolled 2d6+4 : 4, 3 + 4, total 11


Rolled 2d6+4 : 1, 2 + 4, total 7

Rolled 2d6+4 : 2, 1 + 4, total 7

Rolled 2d6+4 : 3, 1 + 4, total 8

Rolled 2d6+4 : 1, 6 + 4, total 11

Rolled 2d6+4 : 4, 5 + 4, total 13

Rolled 2d6+4 : 1, 6 + 4, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:28:26 AM
17/20 bought by May 3049
Good enough
102,000 spent on DHS.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on February 13, 2019, 01:29:40 AM
Lance Warehouse
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 30, 2019, 06:37:06 PM
KESTREL Mission 4 after action

Crusader 1 Lost in Battle
Colonel Saltier was KIA leaving behind wife Anastasia Jones Saltier and daughter Alexandra Saltier.

LTJG Ramierez assumes temporary lance command

Rebecca Ramierez: 17 XP + 1 XP Victory +1 XP Survival +1 XP Kill (Executioner) --> 20 XP
Kills: 15 (7) --> 16(8)
John Smith: 6 XP + 1 XP Victory +1 XP Survival +2 XP Kills (Elementals) -->  10 XP
Kills: 15 (13) --> 17 (13)
Michael Lemoine: 18 XP + 1 XP Victory +1 XP Survival +1 XP Kill (ASF)--> 21 XP
Kills: 9 (4) -->10 (4)
Cassius Cavel: 34 XP
Kills: 1 (0)

Techs

Hicks:  5 XP
Vihorev 16 XP
Kalvos: 8 XP
MacKissack: 26 XP
Sell: 20 XP
MacGibbon: 24 XP

Doctors

Koivu: 26 XP
Castro: 24 XP


Damage
Crusader 2
8 Points CTR armor
<25% CT internal
Gyro 1 hit
0.2T of SRM-4 ammo used

Shadow Hawk
0.8T SRM-4 Inferno ammo used
0.32T SRM-4 ammo used
LA 12 points
LL 4 points
CT 4 points
RT 3 points
RA 13 points
RL 20 points

Firestarter
No Damage
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 30, 2019, 06:53:38 PM
Repairs
Crusader 2
Maintenance Facility, Easy to Maintain

Gyro 1 Hit Elite (Hicks) Double TN 4 (240 minutes)
Rolled 2d6 : 3, 5, total 8

CT Internal <25% Veteran (Vihorev) Normal TN 4 (90 minutes)
Rolled 2d6 : 1, 3, total 4

CTR Armor 8 points Green (MacGibbon) Double TN 5 (240 Minutes)
Rolled 2d6 : 2, 5, total 7


Shadow Hawk
Maintenance Facility
LA Armor 12 points Regular (MacKissack) TN 5 (180 minutes)
Rolled 2d6 : 5, 6, total 11

LL Armor 4 points Regular (MacKissack) TN 5 (60 minutes)
Rolled 2d6 : 5, 1, total 6

RA Armor 13 points Regular (Sell) TN 5 (195 minutes)
Rolled 2d6 : 2, 2, total 4

CT Armor 4 points Regular (Sell) TN 5 (60 minutes)
Rolled 2d6 : 5, 6, total 11

RT Armor 3 points Green (MacGibbon) Triple TN 5 (135 Minutes)
Rolled 2d6 : 3, 3, total 6

RL Armor 20 points Veteran (Kalvos) Normal TN 4 (300 Minutes)
Rolled 2d6 : 2, 6, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 30, 2019, 06:55:18 PM
Sell drops the ball on the RA repair. Veteran Vihorev picks up the slack at TN 4
Rolled 2d6 : 2, 6, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on March 30, 2019, 06:57:54 PM
All repairs complete in 6.25 hours.
Total armor used 77 points.
Total SRM-4 ammo used 0.52T
Total SRM-4 Inferno ammo used 0.8T.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 04, 2019, 12:09:28 PM
Win mission 4 MVP, remember Cassius' XP expenditures
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2019, 08:33:00 PM
Mechwarrior

Rebecca Ramierez: 20 XP + 2 XP MVP --> 22 XP
Kills: 16( 8)
John Smith: 10 XP + 2 XP MVP -->  12 XP
Kills: 17 (13)
Michael Lemoine: 21 XP + 2 XP MVP --> 23 XP
Kills: 10 (4)
Cassius Cavel: 34 XP  + 2 XP MVP - 10 XP Heavy -2*10 XP Edge --> 6 XP
Kills: 1 (0)

Techs

Hicks:  5 XP + 2 XP MVP --> 7 XP
Kalvos: 8 XP + 2 XP MVP --> 10 XP
MacKissack: 26 XP  + 2 XP MVP --> 28 XP
Sell: 20 XP + 2 XP MVP --> 22 XP
MacGibbon: 24 XP + 2 XP MVP --> 26 XP

Doctors

Koivu: 26 XP + 2 XP MVP --> 28 XP
Castro: 24 XP + 2 XP MVP --> 26 XP
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 17, 2019, 08:59:39 PM
Add 40% BLC on CRD-3R at 5,540,810 --> 2,216,324
New total CBills = 10,204,924
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 07:17:24 PM
May purchases (prior to PC death. I listed intended purchases a few post back but got busy and never posted the attempts)

LB-10X AC TN 11
Rolled 2d6+3 : 6, 2 + 3, total 11

LB-10X AC TN 11
Rolled 2d6+3 : 2, 5 + 3, total 10

LB-10X AC TN 11
Rolled 2d6+3 : 3, 3 + 3, total 9

LB-10X AC TN 11
Rolled 2d6+3 : 3, 2 + 3, total 8

LB-10X AC TN 11
Rolled 2d6+3 : 5, 3 + 3, total 11

LB-10X AC TN 11
Rolled 2d6+3 : 6, 5 + 3, total 14


Cluster ammo at TN 11
Rolled 2d6+3 : 2, 5 + 3, total 10

Rolled 2d6+3 : 4, 6 + 3, total 13

Rolled 2d6+3 : 4, 1 + 3, total 8

Rolled 2d6+3 : 2, 1 + 3, total 6

Rolled 2d6+3 : 1, 3 + 3, total 7

Rolled 2d6+3 : 2, 6 + 3, total 11


Slug ammo at TN 11
Rolled 2d6+3 : 2, 3 + 3, total 8

Rolled 2d6+3 : 4, 6 + 3, total 13

Rolled 2d6+3 : 3, 1 + 3, total 7

Rolled 2d6+3 : 6, 6 + 3, total 15

Rolled 2d6+3 : 3, 2 + 3, total 8

Rolled 2d6+3 : 6, 4 + 3, total 13
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 07:18:56 PM
Two more AC attempts
Rolled 2d6+3 : 1, 2 + 3, total 6

Rolled 2d6+3 : 2, 1 + 3, total 6


Three more cluster ammo attempts
Rolled 2d6+3 : 3, 2 + 3, total 8

Rolled 2d6+3 : 2, 4 + 3, total 9

Rolled 2d6+3 : 4, 5 + 3, total 12


One more slug ammo attempt
Rolled 2d6+3 : 3, 5 + 3, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 07:21:43 PM
Net:
3x LB-10X ACs purchased
4x cluster ammo
3x slug ammo
Arrives before landing on Sudeten.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 07:56:30 PM
Note previous rolls should have been at TN 12 with a +4 bonus instead of TN 11 with +3, but the errors cancel out.

Purchase costs in May
3x 400,000
4x 20,000
3x 12,000

For 1,316,000 in total

Rebecca Ramierez will attempt to procure additional LB-10X ACs at straight TN 10 rolls in August.

LB-10X AC TN 10
Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 6, 2, total 8

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 2, 5, total 7

Rolled 2d6 : 2, 5, total 7


LB-10X Slug
Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 4, 2, total 6

Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 6, 5, total 11

Rolled 2d6 : 1, 4, total 5


LB-10X Cluster
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 4, 5, total 9

Rolled 2d6 : 3, 1, total 4

Rolled 2d6 : 4, 4, total 8
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 07:57:28 PM
One additional ton of slug ammo and cluster purchased.
Remaining 6 rolls for ACs
Rolled 2d6 : 1, 2, total 3

Rolled 2d6 : 1, 5, total 6

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 5, 6, total 11

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 1, 2, total 3
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 19, 2019, 08:04:10 PM
Fourth AC acquired.
Total August Expenditures: 436,000

Total Salaries for June, July, August, and September: 586,240

Note that Anastasia Saltier departed the unit with Alexandra Saltier at the end of May. Alexandra Saltier is destined to join the unit as a 2/3 pilot and take over her father's legacy in May 3064.

As of September 1, 3050 Dunedain Lance has a cash reserve of 7,870,684.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 21, 2019, 09:32:53 PM
MacKissack advances to Veteran.

Kalvos Customizes Crusader 2 removing a medium laser and moving a DHS from the LT to RA

MacKissack does the same for Crusader 3.

Both are at quad time on the way off planet. TN 5. 12 days total.

Kalvos Crusader 2
Rolled 2d6 : 4, 5, total 9


MacKissack Crusader 3
Rolled 2d6 : 3, 5, total 8

Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 21, 2019, 09:36:19 PM
Wash rinse repeat for CASE installs at the factory. Quad Time 8 days. TN 4

Kalvos CASE install Crusader 2
Rolled 2d6 : 1, 4, total 5


Mackissack CASE install Crusader 3
Rolled 2d6 : 6, 5, total 11
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 21, 2019, 09:41:49 PM
Kalvos gains 5 XP from customizations.
MacKissack gains 10 XP from customizations.

Installed into mechs: 4 CASE
Returned to inventory: 2 Medium Lasers.
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2019, 06:55:18 AM
August purchase rolls
CASE TN 10
Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 4, 1, total 5

Rolled 2d6 : 5, 1, total 6

Rolled 2d6 : 6, 1, total 7

Rolled 2d6 : 2, 2, total 4

Rolled 2d6 : 6, 6, total 12

Rolled 2d6 : 3, 2, total 5

Rolled 2d6 : 4, 4, total 8

Rolled 2d6 : 6, 4, total 10

Rolled 2d6 : 4, 3, total 7

Rolled 2d6 : 3, 4, total 7
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2019, 06:57:58 AM
4 successfully purchased on August 9th. Arrive on August 30th.
200,000 spent.
Crusader 3 customization actually starts August 30th, completes September 11th (there's and auspicious day...)
3 CASE in reserve.

Trying for a fourth CASE with the rest of the August rolls

Rolled 2d6 : 3, 3, total 6

Rolled 2d6 : 3, 4, total 7

Rolled 2d6 : 2, 4, total 6

Rolled 2d6 : 4, 6, total 10

Rolled 2d6 : 3, 5, total 8

Rolled 2d6 : 1, 3, total 4
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2019, 06:59:04 AM
50,000 more spent, but September warehouse will have 4 CASE remaining (update to follow).
Title: Re: Dunedain Lance Warehouse
Post by: Timberwolfd on April 22, 2019, 08:33:08 AM
Updated Warehouse sheet